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The start of our D&D 5E campaign

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Schectady-Glenville Gamers Beginning Jan 2015

I can probably come up with a dozen different reasons that I've been putting the write-up of this off - a GM created world with little resources for me to plunder for cut-n-paste being the big one - but it really boils down to me being lazy. So that stops today as I crack open the Star Wars journal that I've been taking notes in to bring you a tale of the Schenectady-Glenville Gamers:

[b][size=18]"The Longest Day, Part I"[/size][/b](Begun Jan 30)

We are playing by-the-book D&D 5th, and according to our GM, K, it is a human-centric world.

Naturally, there is only one pureblood human in the party.

Speaking of which, the party is comprised of:[i][floatright]As my last go around with a group was the first time in a looooongtime that I'd gotten to game with women (as well as new players ingeneral), this is my first time in...possibly forever playing withsomeone as young as AN. So far the only noticeable effect on our sessionsis that we're keeping more to the PG side of various humorous bits - butit also then makes for extra hilarity when certain euphemistic phrases

start getting bandied about that AN isn't really catching on to.[/floatright][/i]

* Raphellion "Rafe" Silvos - Half-Elf Warlock, Guild Merchant, played by me* Axel Rockseeker - Dwarven Bard, Entertainer and storyteller, played by TJ (IRL married to Am)* Gâhm - Half-Orc Fighter, Outlander, played by AN (K's 13 year-old son)* Ivor - Human Paladin of "sort of Tear," Folk Hero, played by C* Banan - Tiefling Fighter, played by AM (IRL married to TJ; additionally, not present for the first session, so that's why she doesn't get mentioned immediately)

We begin with the party in the employ of a man named Hembrundt, one of the Lords Thirtween on the Isle of Penance. The Isles are controlled by merchant families, and the feel is that of tropical-ish islands that have been settled by a culture reminiscent of the Dutch. There is an active volcano on the island surrounded by thick jungles.

Also on the Isle of Penance there is a contingent of aquatic Elves, who live ina lagoon on the island and contribute to trade.

In addition to being the party's form of employment, Hembrundt is also a friendto the party members individually and is a Generally All-Around Nice Guy - tries to use his fortunes to help those less fortunate, is attmepting to come up with this concept of "insurance" to alleviate distasters that might befall folks, et

c.

There's a bunch of stuff I took notes on in terms of what Hembrundt meant to each party member that isn't really going to be applicable in a couple of paragraphs, but I can elaborate if you're really interested in the comments.

That brings us to Hembrundt being called to an emergency meeting of the available (eight present) merchant Lords to discuss an Event - namely, the disovery of a largish number (maybe 100) drow that have sort of appeared near the volcano.

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Along with some Diviner exposition to bring everyone up to speed, it's divulgedthat the goddess Lolth appears to have been defeated and supplanted by a new panther-goddess, Padma. Evidently this has caused some schism in the drow community, but the drow that have shown up on the island seem to have some sort of infernal protection or connection - it's unclear at the moment. However, it seems that this infernal presence is providing some limited protection from the drow in terms of divine influence. The drow do not appear to be warriors, and so the initial talk is how to slay or drive them away.

This appears to be the result of the ending of one of K's other campaigns - a 4th edition campaign - and I get the impression that Padma was a PC that ascended.

The discussion changes to how this might be possibly dangerous to the merchants, then how the drow might be able to provide some sort of benefit, then how the drow might be able to provide the easiest benefit of all - slave labor.

Hembrundt is the first voice to speak out about using the drow in this matter, and demands a full convergence of the Lords 13 as he knows that his other friends will not stand for such actions.

After yelling at some of the more slavery-minded Lords, one of the others cautions Hembrundt not to pit the council against itself, possibly risking his life and position, and then implores the party to, "Protect this man, and get MORE protection."

Hey, we're on the job - what can go wrong?

Night has fallen, and the party is escorting Hembrundt back to his manor; upon reaching a T-intersection we discover we're being surrounded by ruffians, and they rush us.

Battle is joined, and in short order the ruffians manage to elude us enough to slip in and fell Hembrundt - who is then finished off by a tougher looking thug.That thug was also on the receiving end of a couple of Eldritch Blasts, but when stabbed by Gâhm his wound instantly closes; as he steps away we notice that his appearance flickers from human to something less so:[o][IMG]http://th07.deviantart.net/fs70/PRE/i/2013/247/0/7/wereshark_pirate_by_w

ill_e_h-d6l0xml.png[/IMG][/o]Glaring at Rafe, he announces that, "It's good for you that I've only been paidfor the one kill."

He rapidly departs and the party makes short work of the rest of the rest of the thugs, leaving us with someone to question and a dead employer.

[i]It was noted by K at this point that he envisioned this as a movie, going for the feel of [url=http://en.wikipedia.org/wiki/Young_Guns_%28film%29]Young Guns[/url]. However, the party seemed to have the path of a different film in mind:[/i]

[youtube=YCTgcZ6ImsQ]

As we attempt to then make it back to Hembrundt's manor to sort out exactly what the hell we're going to do, we encounter a couple of town guards. Axel and Rafe try to put on a drunken argument performance to distract from the fact that Ivor and Gâhm are carrying bodies (one unconscious, one dead). This doesn't seem to be working particularly well, and so Rafe uses his Awakened Mind feature to really get the attention of the guard who was starting to look elsewhere.

Things ended up with us trying to figure out how we might try to raise Hembrundt, and at the very least keep his death under wraps lest his Lords 13 foes feel a

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s though they have gained the upper hand and move on the drow most swiftly...