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What is this? This file automates some of the tables from the 1st Edition AD&D dungeon master's guide for D What's in it? Broken out in tabs the contents are as follows: How to use it Welcome to Dragonsfoot, purveyor of fine spreadsheets as well as documents NPCs - This tabs generates seven random NPCs. It randomly determines stats, race, age, adjus Items - Generates twenty random gemstones, bejeweled items and valuable clothing for treasure Magic - Automates the full treasure tables from maps and monetary hoards to the full magic ite Dungeon - Generates the first 20 passages/rooms of a random dungeon including passages, rooms Dun Enc - This table tells you what your dungeon encounter was for levels 1 to 20 including NPC Terrain - Generates a random initial terrain and then walks across 30 hexes showing movement, w Out Enc - Checks for random encounter on all terrain types including water, air and city encou Planar - Generates astral, etheral and psionic encounters. Gives an overview of a random plan Spells - Generates random spells including initial MU spells. Generates the results for monste Psi - Should you encounter a large body of NPC characters, this shows if any have psionic abil Combat - Generates group surprise & inititive, attack rolls & adjustments, damage, saving thr First things first - The results of the tables are best interpreted using the 1st Edition Advanced D The tables are explained in those sources. This is an aid to the owners of those books not a recalculate by making a change to a cell. This is great if you wanted to recalculate everyth something you like. The easiest solution if to copy and paste what you want to save into Wor information. A second advantage/disadvantage is that the things I don't use all the time can information until you want it. Clicking on the column for a better read will only reveal the changing the formating of the cell. bottom row of the table and extend it as far as you want it but it is probably best to genera number you want as the size of the file increases and speed of calculation decrease with size should not save changes you aren't sure you want or at least save changes in a separate file. only display so much text in each cell. Text is laid out for screen viewing rather than prin cruel/generous man may be very generous to friends and allies but brutal to enemies. With cr quick creation of interesting characters or cultures. What applies to an individual could we babies and enslave the populace but the city has a great reputation (high charisma), is clean you may not see it until you break the hidden rules. Footprints has an article on how to use group, remember to write it down or save it because Excel won't. One of my favorite items is Whole histories can be generated by imaginative use of this tool. The jewelry you found could be an idol that no one will take at any price, is being hunted fo a crown, sceptre or other valuable significant object then there may be people who thinks it better if no one ever found the priceless object. The magical property of the gem may work i large gem (>9999gp) has a history and an interested collector. Will the average party even r items are to ease outfitting & trigger imagination. possible treasures so you have to know what you are looking for. Even if you know the scroll open the cell wide enough to read all of it - especially if it is an intelligent sword. It d but you have to go to the Spells tab to look them up. Similarly, intelligent item personalit you have to read the actual powers from the neighboring cells - not that anyone is likely to ever popular potion miscibility table.

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Page 1: DM's Spreadsheet

What is this?This file automates some of the tables from the 1st Edition AD&D dungeon master's guide for DM aid, inspiration and use.

What's in it?Broken out in tabs the contents are as follows:

How to use it

Welcome to Dragonsfoot, purveyor of fine spreadsheets as well as documents

NPCs - This tabs generates seven random NPCs. It randomly determines stats, race, age, adjusts stats for race/age, height/weight, personality, skills, languages, diseases, psionics, initial reaction & inititive. Items - Generates twenty random gemstones, bejeweled items and valuable clothing for treasure hoards and ordinary items. It describes the type of item, automatically adjusts gem value and tells properties.Magic - Automates the full treasure tables from maps and monetary hoards to the full magic item tables including artifacts and intelligent swords.Dungeon - Generates the first 20 passages/rooms of a random dungeon including passages, rooms, contents, atmosphere, dungeon dressing, tricks, traps, treasure and whether there is an encounterDun Enc - This table tells you what your dungeon encounter was for levels 1 to 20 including NPC magic itemsTerrain - Generates a random initial terrain and then walks across 30 hexes showing movement, whether lost and habitation including castles, castle type & inhabitantsOut Enc - Checks for random encounter on all terrain types including water, air and city encounters. Generates monster type/number/level and lair if appropriate.Planar - Generates astral, etheral and psionic encounters. Gives an overview of a random plane.Spells - Generates random spells including initial MU spells. Generates the results for monster summoning and conjure animal spells.Psi - Should you encounter a large body of NPC characters, this shows if any have psionic ability, strength and type. Proof of how rare psionics is.Combat - Generates group surprise & inititive, attack rolls & adjustments, damage, saving throws including psionic, turn undead and detect invisible results.

First things first - The results of the tables are best interpreted using the 1st Edition Advanced Dungeons & Dragons Players Handbook, Dungeon Masters Guide and Monster Manual. The tables are explained in those sources. This is an aid to the owners of those books not a challange to TSR's copyright.

Excel - The spreadsheet was written in Excel 2000 and should be easily compatible with later Excel products and clones such as the free OpenOffice. Basing it on a spreadsheet creates advantages and disadvantages. One advantage/disadvantage is that Excel will recalculate all valves everytime the file is opened or triggered to recalculate by making a change to a cell. This is great if you wanted to recalculate everything but not so useful if you only wanted to recalculate one page or save something you like. The easiest solution if to copy and paste what you want to save into Word or a similar program. This allows you to keep what you want and generate new information. A second advantage/disadvantage is that the things I don't use all the time can be hidden in narrow columns - making selection easier but hiding full information until you want it. Clicking on the column for a better read will only reveal the logic and the results have to be read by expanding the width of the column or changing the formating of the cell.

More Excel - Similar readability concerns limited the information displayed. What if you want 200 random dungeon spaces instead of the 20 shown? You could copy and paste the bottom row of the table and extend it as far as you want it but it is probably best to generate and paste into Word, or equivalent program, each segment until you have the number you want as the size of the file increases and speed of calculation decrease with size. The sheadshead contains all the logic used and can be easily adapted but you should not save changes you aren't sure you want or at least save changes in a separate file. Another disadvantage as shown by the having to split this paragraph as you can only display so much text in each cell. Text is laid out for screen viewing rather than printing.

NPCs - Your party just randomly encountered someone, some group, some city or some culture, quick who are they? This tab is best used for inspiration as the personnality attributes generated for each individual will be inconsistant. This can be good as it requires thinking and thinking generates inspiration. For example the generated cruel/generous man may be very generous to friends and allies but brutal to enemies. With creative interpretation and selection these tables can be a great tool to inspire quick creation of interesting characters or cultures. What applies to an individual could well apply to a city you encounter - sure they may be lawful evil, sacrifice babies and enslave the populace but the city has a great reputation (high charisma), is clean, properous, law abiding and mad - the bad stuff is hidden in the background and you may not see it until you break the hidden rules. Footprints has an article on how to use stats to flesh out a city. Once you have figured out the encounter, item or group, remember to write it down or save it because Excel won't. One of my favorite items is a cowardly sword containing the soul of a ranger overcome by a green dragon. Whole histories can be generated by imaginative use of this tool.

Items - Rare treasures and ordinary items. Hard to add much about treasure... or is it. The additional information can be mixed with imagination to trigger other events. The jewelry you found could be an idol that no one will take at any price, is being hunted for and that the PCs will eventually have to "donate" to a temple. If the item is a crown, sceptre or other valuable significant object then there may be people who thinks it belongs to them and, worse, they could be right. Maybe it would have been better if no one ever found the priceless object. The magical property of the gem may work if the party is virtuous, or in need, especially with a dwarf or gnome. Every large gem (>9999gp) has a history and an interested collector. Will the average party even recognize fur clothing or a tub of smelly goop as valuable? The lists of other items are to ease outfitting & trigger imagination.

Magic - Treasure. Whether the heart of hack'n'slash or a granted reward for discrete services and understanding, treasure is at the heart of the system. There are a lot of possible treasures so you have to know what you are looking for. Even if you know the scrolls are in table III.B and the swords are in table III.G, you still may have to open the cell wide enough to read all of it - especially if it is an intelligent sword. It doesn't automate everything as the scrolls tell you the type and level of spell but you have to go to the Spells tab to look them up. Similarly, intelligent item personalities come from the NPCs tab. The artifacts list the number & types of powers but you have to read the actual powers from the neighboring cells - not that anyone is likely to randomly get one. On the plus side, there are five potion descriptions and the ever popular potion miscibility table.

Page 2: DM's Spreadsheet

Sources

What's Missing?PC starting and death ages, disease & parasitic infestation. Pages 12-15.PC Follower determination. Pages 16-18.Expert Hirelings - Availability, Type, Sages, Loyalty. Pages 28-37 Castle Cost, Strength & Siege. Pages 107-110Item Creation Cheat Sheet. Pages 114-118Fun Item Tables (wand of wonder, etc)

Dungeon - This could be used for party or solo play. You have to keep track of level yourself and the monsters encountered are given in the next tab. If mapping, use common sense to avoid conflict. I have random dungeons in more than one of my game worlds. In my main game world, the random dungeon is a prison for the minotaur god and minotaurs study mazes so they can someday free him. The maze is hidden and guarded by rangers who have to defeat the random dangers it spews without using spells as that increases the level of the encounsters. If you enter the maze, you find it constantly changes and if you go back three room/passages, you will see it has changed (no mapping conflicts). It is rare for anyone to get out because if you were on level 1 and found a stair going up, you are now on level 2 looking up the stairs to level 1. Strangely enough, this dungeon is just background in that world. In another world, random dungeons are the means that demons are using to take over that plane. The danger and treasure attacts adventurers whose deaths feed the dungeon engine and drive it deeper until it connects to Abyss. Clear a dungeon and weaken it. Die and you strengthen it. The larger dungeons connect to other worlds on deep levels.

Dun Enc - Just look up the monster encountered on your current level. Combat (Combat tab) or discussion (NPC tab) could ensue from there. This table really highlights the display limitations of Excel. If the encounter is unreadable then you have usually encountered a party of NPCs. The list of higher level party's members, followers and magic items is longer than Excel wants to wrap in a single cell but strangely doesn't mind spilling out at the far right of a table. One solution is to hide all the columns to the right and turn off the shrink to fit cell property but I like to see what is generated on each level and just jump to the right if a party comes up. This is an old table which gives a lot of the properties of the monsters encountered. I don't really like how the table expands by process of X Lv1 monsters on Lv1, 2X on Lv2, 3X on Lv 3 as I think they should double each higher level but that seems to be the rule. Either way, deep dungeon levels are death. Few parties can encounter groups of 12 vampires, 10 liches or 10 beholders and survive.

Terrain - This table can be used to generate a random map or when the party is randomly teleported. It also gives the initial encounter types (arctic, slyvan, etc) to use but any actual encounters are given in the next tab. Note the tables do not generate rivers, lakes or seas and you will need to add them with your common sense. I use the NPC tab to tell me about the character of random settlements. Settlements could be thriving or on the edge of collapse.

Out Enc - Look up the type of area and terrain the party are in and the table will tell if, when and what they encounter and briefly describes the lair if applicable. If you want an encounter with a certain creature type rather than a random selection by terrain/area then step over to column BE and go down the list until you find what you are looking for. The numbers given in reference to psionic abilities refer to the tables in the Player's Handbook. Titans are tougher in this tab as I defined base psionic abilities rather than just random ones. Remember you can always generate a new set of encounters by making a minor change to a cell but that will also change the whole spreadsheet.

Planar - Look up the encounter for the appropriate environment. Any low level party that regularly triggers psionic encounters will not last long. The random plane is a quick impression and it may be radically different from what the PCs are used to.

Spells - This can be used to generate NPC spells, define scroll contents or tell you what random spell the idol just cast. It tells the results of monster summoning spells and does the math for conjure animal spells. It can also be used to generate initial PC MU and Illusionist spells.

Psi - If you encounter a group of 30 monks, clerics, etc, this table will show you if any of them is psionically "gifted", to what extend and with what abilities. This table proves how rare psionics is and how lucky your PC is not to be psionically vulnerable. Sure, you could get godlike powers but you would more likely end up like most of these guys. Most people with psionics can't afford to use it very much in case they get crushed by stronger minds or psionic encounters. The strongest psionic class is actually the paladin with his base 17 charisma.

Combat - Did I say treasure was at the heart of the system? I was wrong. Here are all the tables you need for combat. If you need an explaination of them then get out your books. Having said that here are some common mistakes - No, your magic user can't cast a spell when in melee with a fighter (he rolls to hit you every segment you cast it) and no, your higher dex doesn't mean that your thief hits before the fighter with two attacks (initiative rolls decide who attacks first - the winning guy with two attacks first attack, the losing guy with two attacks first attack, the winning guy with one attack, the losing guy with one attack, the winning guy with two attacks last attack, the losing guy with two attacks last attack). The tables give results but allow adjustment for bonuses/negatives by either adding/subtracting to adjust the result or moving left or right in the table. These tables can be useful for large groups of bad guys but sometimes it's just more fun to roll the dice.

NPCs - Based on pages 12-15, 83-84, 100-102 of the DMG.Items - Based on pages 25-27 and appendix I of the DMGMagic - Based on pages 119-169 and appendix K of the DMGDungeon - Based on Appendixes A, G, H & I of the DMG. Appendixes G & H were mixed into appendix A under DM's choice in table V.F.18. Generic dungeon dressing added from Appendix I.Dun Enc - Based on appendix C (pages 174-179) of the DMG with monster stats information from appendix E and the Monster Manual.Terrain - Based on pages 49, 58, 182, 183 and Appendix B of the DMG. Out Enc - Based on pages 40, 179-180, 183-194 of the DMG with additional information from the Monster Manual.Planar - Based on pages 181-182 of the DMG. Random plane is original but maintained as the DMG should have had one of these. I have an expanded version somewhere.Spells - Based on page 39 and appendixes L & M of the DMG and the Players Handbook. Psi - Based on the Players Handbook and 3d6 stat distribution. Based on averages.Combat - Based on pages 60-64 & 73-82 of the DMG.

Page 3: DM's Spreadsheet

Appendix D - Lower plane creatures.Appendix E - The spreadsheet had an enhanced version of this monster summary but it was taken out because it was incomplete.Appendix F - We have to roll dice to pretend our characters are gambling?Appendix J - Possibly add to the item tab as an addition to the condiments table. There are 171 items.Appendix P - more work than it seems due to human interaction.

Page 4: DM's Spreadsheet

Str 12 14 9 8

Int 13 7 9 9

Wis 11 13 12 11

Dex 10 12 4 7

Con 6 8 2 12

Chr 9 8 5 9

Race Human Human Human Human

Sex male male male male

Height 77 inches 75 inches 81 inches 76 inches

Weight 210 lbs 173 lbs 207 lbs 169 lbs

Age middle-aged old ancient old

Align CG N N N

Wealth average exceptional scant average

Appears foppish foppish clean unkempt

Sanity normal very stable normal very stable

Tendency fanatical/obsessive fanatical/obsessive servile/obsequious foul/barbaric

Personality aloof friendly friendly hostile

Disposition hot tempered morose hot tempered easy going

Intellect dull dull average brilliant

Forgiving forgiving hard-hearted hard-hearted jealous

Materialism avaricious aesthetic covetous aesthetic

Honesty very honorable scrupulous average truthful

Bravery fearless fearless brave normal

Energy slothful normal normal normal

Thrift spendthrift mean average spendthrift

Morals normal virtuous amoral aesthetic

Piety average pious martyr/zealot saintly

Interests religion handicrafts gambling athletics

Skills none bowyer/fletcher animal husbandry armorer (splint,ring,scale,st

Language Dwarvish Kobold Ogrish Salamander

Disease None None None None

Parasites None None None None

Psionics no no no no

Reaction 13 - Hostile, acts 103 - Enthusiastic, accepts 82 - Friendly, acts 42 - Uncertain (-)

Initiative 2 6 1 (surprised 2) 6

Page 5: DM's Spreadsheet

10 12 10 +2 +2 +2 +19 11 13 +2 >14 +1 +17 9 10 +2 >11 >1112 11 9 +1 >14 +2 +28 7 11 +1 +1 +110 15 7 >13 >16Human Human Human C D F R P MU I T Amale female male NPC Class & Occupation Adjustments70 inches 74 inches 82 inches

191 lbs 116 lbs 144 lbs

youthful mature old

CG CG NG

above average average scant

dirty foppish dandyish

normal very stable normal

capricious/mischevious hedonist servile/obsequious

courteous blustering well-spoken

proud/haughty hot tempered harsh

active anti-intellectual ponderous

jealous soft-hearted unforgiving

avaricious covetous covetous

deceitful liar average

cowardly cowardly foolhardy

energetic slothful slothful

average thrifty miserly

normal lustful virtuous

irreligious pious reverent

gambling community service horticulture

freighter trader freighter

Lizard Man Halfing Orcish

None None None

None None None

no no no

35 - Negative 93 - Friendly, acts 41 - Uncertain (-)

4 (surprised 1) 5 6

Page 6: DM's Spreadsheet

+1d3 +1>11>11

+3

Labor Merc Traderhp>3

Page 7: DM's Spreadsheet

Gem Stone Reputed Magical Properties 01 0 10gp Blue Quartz Sensory focus ###2 1 136gp Alexandrite Good omens 13 1 200gp Topaz Wards off evil spells 14 0 10gp Malachite Protection from falling 05 1 100gp Topaz Wards off evil spells 06 0 61.5gp Chrysoprase Invisibility 17 0 11.4gp Tiger Eye Increases fierceness 18 0 11.6gp Lapis Lazuli Raises morale, courage 09 1 500gp Amber Wards off diseases 0

### 0 20gp Blue Quartz Sensory focus 1### 0 9.2gp Lapis Lazuli Raises morale, courage 1### 0 32gp Chrysoprase Invisibility 1### 1 100gp Peridot Wards off enchantments 0### 1 685gp Jade Musical skill 0### 0 10gp Lapis Lazuli Raises morale, courage 1### 1 1000gp Topaz Wards off evil spells 0### 0 10gp Azurite Clear weather 0### 1 100gp Amber Wards off diseases 1### 0 50gp Rock Crystal Luck 0### 1 250gp Coral Calms weather, Cures madness1

Religious Items Torture Chamber Items1 0 Incense burner Stocks 02 1 Vestments Stool 13 1 Musical pipes Clamps 14 1 Santuary Brazier 05 0 Holy writings Well 16 1 Vestments Brazier 07 0 Bells Cage 08 0 Candlesticks Branding irons 09### Votive light Fire pit 0

### 0 Incense burners Pincers 1

Food & Drink Condiments1 1 Water Herbs 02 1 Muffins Mustard 03 0 Mead Herbs 14### Wine Pepper 05 1 Soup Salt 06 1 Tea Herbs 07 0 Butter Salt 08 1 Milk Salt ###9 0 Leeks Vinegar 1

### 0 Fowl Herbs 0

Page 8: DM's Spreadsheet

Jewelry Other Rare CommoditiesPlatinum Brooch with gems - 8416gp 1 Black fur pelt (sable,1gp)Silver Brooch with gems - 1475gp 0 A small container of pepper (1 Gold Coronet with gems - 7388gp + 5000gp Star Ruby 0 A large rug (4x4yd,230gp)Coral Idol - 1926gp 0 A large container of spice (1 quWrought silver & gold Belt - 1124gp 0 White fur pelt (ermine,1gp)Silver Bracelet with gems - 2401gp 1 Brown fur pelt (seal,2gp)Gold Locket with gems - 7373gp 1 Russet fur pelt (fox,3gp)Wrought gold Ring - 1009gp 1 Black fur pelt (sable,1gp)Wrought silver Seal - 151gp 0 A small tapestry (2x2yd,20gp)Gold Decanter with gems - 6700gp + 5000gp Emerald 0 A small container of smelly greaSilver Chain with gems - 3148gp 0 White fur pelt (ermine,4gp)Silver Goblet with gems - 2286gp ### Brown fur cape (mink,1000gp)Wrought gold Anklet - 1433gp 1 Brown fur gloves (muskrat,16gpWrought gold Goblet - 1143gp 0 Brown fur boots (beaver,10gp)Platinum Idol with gems - 6238gp 1 White fur slippers (ermine,200gWrought silver & gold Goblet - 1071gp 1 White fur cape (ermine,1000gp)Wrought silver & gold Pin - 207gp 1 White fur slippers (ermine,200gSilver Small box with gems - 1293gp + 10000gp Black Opal0 Brown fur pelt (beaver,1gp)Wrought gold Necklace - 1303gp 0 A small container of pepper (1 Silver Goblet with gems - 2849gp 0 Brown fur pelt (beaver,2gp)

Magic User Container ContentsBrazier 0 BarkScroll 1 PowderParchment 0 GrainsBalance & weights 1 SkinWorkbench 0 GrainsBook 0 GrainsBeaker 1 LiquidHerbs 1 PelletsCandle 0 HusksMagic circle 1 Strands

Clothing Utensils & Personal ItemsKirtle 0 BookBoots ### WashclothShift 1 FigurineKirtle 1 PuffBoots 0 BrushKirtle 0 CaseKirtle 1 TrivetVeil 0 FlaskStockings 0 FlaskBlouse 0 Masher

Page 9: DM's Spreadsheet

1###2###3###4###5###6###7###8###9###

############################################################

###############

###

Page 10: DM's Spreadsheet

I.Treasure Type+1 plate mail, man sizeScroll:MU 1Lv5Wand:illusion (MU) 97 chargesScroll:C1 LvBracers:AC5Ring:delusionPotion:flyMap to monetary treasure located outdoors, 5 miles away south and somewhere in a ruined city. (19086ep)+2 MaceWell:many worldsPotion:longevityRing:water walking2 Jars: Keoghtom's ointmentPotion:resist fireRing:warmthScroll:MU 1Lv5+5 longsword, Defender Potion:growthRing:+1 protection

Potion DescriptionSyrupy, ivory with a mahogany glow. Smells/tastes dusty.Smoky, Opaline. Smells/tastes tart.Viscous, Clear. Smells/tastes fiery.Smoky, Glowing citrine. Smells/tastes peppery.Vaporous, Opaline. Smells/tastes perfumy.

Potion MiscibilityBoth potions work normally.

Page 11: DM's Spreadsheet

II. II.A. II.B. II.C. III.Map 1 Money Magic 1 Combined Magic Items

0 Map to monetary treasure 1 95 gems 1 3 items from 1 3 items from 1 +1 plate mail, man size 10 Map to monetary treasure l1 35 jewelry 1 3 items from 1 3 items from 0 Scroll:MU 1Lv5 00 Map (false) outdoors, 28 ### 27 jewelry, 1 3 items from 1 27 jewelry, 0 Wand:illusion (MU) 97 ch 01 Map to monetary treasure 0 17986gp 0 1 item from ta0 1 item from t 0 Scroll:C1 Lv 10 Map to monetary treasure 1 1247pp 0 1 item from ta1 3 items from 0 Bracers:AC5 ###0 Map to monetary treasure 1 3 monetary t 0 1 item from ta0 1 item from t 0 Ring:delusion 11 Map to monetary treasure l1 1899pp 0 1 item from ta0 1 item from t 0 Potion:fly 00 Map to monetary treasure 0 19086ep 1 6 potions & 60 1 item from t 1 +1 scale mail, man size 00 Map to monetary treasure### 27 jewelry, ### 3 items from 0 1 item from t### +2 Mace 01 Map to combined hoard loc1 50 jewelry 1 6 potions & 60 1 item from t 1 Well:many worlds 00 Map to monetary treasure 0 24872ep ### 3 items from 1 1 item from t 0 Potion:longevity 10 Map to monetary treasure 1 32 gems 0 2 items from t1 3 items from 0 Ring:water walking 01 Map to monetary treasure 0 13864gp ### 3 items from 0 1 item from t 1 2 Jars: Keoghtom's ointm00 Map to monetary treasure### 27 jewelry, 1 2 items from t1 27 jewelry, 0 Potion:resist fire 00 Map to monetary treasure 1 2 monetary t 1 6 potions & 61 1 item from t 0 Ring:warmth 11 Map to magic treasure loc1 3 monetary t 0 1 item from ta1 2 items from 0 Scroll:MU 1Lv5 01 Map to magic treasure loc1 3 monetary t 1 6 potions & 60 1 item from t 1 +5 longsword, Defender 00 Map (false) outdoors, 7 mi0 28416ep 1 1 sword, 1 a 1 3 items from 0 Potion:growth 0

### Map to combined hoard loc1 30 gems 0 1 item from ta0 1 item from t 0 Ring:+1 protection 0

0sour

00 tart 10

sour0

1sour

00

sour1

0

Page 12: DM's Spreadsheet

III.A. III.B. III.C. III.DPotions Scrolls Rings Rods,Staves & WandsOil:slipperiness 0 Scroll:I 1Lv3 0 Ring:feather fall 1 Wand:wonder 84 chargesPotion:heal 0 Scroll:MU 1Lv5 1 Ring:swimming 1 Wand:magic detection 83Potion:clairaudience 1 Scroll:protection-magic 0 Ring:feather fall 1 Wand:illusion (MU) 97 chPotion:poison 0 Scroll:C1 Lv 1 Ring:water walking 0 Staff:withering (C,MU) 21Potion:vampire control 1 Scroll:protection-petrificat### Ring:x-ray vision 0 Wand:energy detection 9Potion:human control 0 Scroll:MU 1Lv1,3 0 Ring:delusion 0 Staff:serpent-adder (C) 2Potion:fly 0 Scroll:MU 1Lv4 1 Ring:water walking 1 Wand:wonder 81 chargesPotion:heal 1 Scroll:MU 1Lv3,1,1,2,5,5 0 Ring:4 wishes 0 Rod:cancellation 46 charPotion:ESP ### Scroll:curse-fatal disease 1 Ring:+2 protection 0 Staff:command (C,MU) 25Potion:reptile control 0 Scroll:MU 1Lv5 1 Ring:spell turning 0 Wand:fear (C,MU) 83 chaPotion:longevity 1 Scroll:protection-all elem 0 Ring:mammal control (24 0 Rod:resurrection (C) 47 cPotion:silver dragon contr1 Scroll:MU 1Lv6,4,5,6,1,2 1 Ring:water walking 1 Wand:magic detection 91Potion:heal 0 Scroll:MU 1Lv4,4,1 1 Ring:3 wishes 1 Wand:paralyze 86 chargePotion:resist fire 1 Scroll:MU 1Lv1,1,4,1,5,3 0 Ring:spell turning(contrar 0 Rod:absorption (C,MU) 4Oil:slipperiness 0 Scroll:I 1Lv5,5,2,3,5 1 Ring:warmth 1 Wand:negation 90 chargePotion:heal 0 Scroll:MU 1Lv5 1 Ring:warmth 1 Wand:magic detection 83Potion:ESP 0 Scroll:MU 1Lv1 0 Ring:fire resistance 0 Wand:illumination 82 chaPotion:growth 0 Scroll:MU 1Lv2,3,1 0 Ring:+1 protection 1 Wand:illusion (MU) 86 chPotion:gas form 0 Scroll:MU 1Lv2,4 0 Ring:+1 protection 1 Wand:wonder 85 charges

ultramarine mahogany heliotrope

flame sanguine rust

ultramarine changing black

ultramarine sky blue terra cotta

ultramarine carmine ecru

Page 13: DM's Spreadsheet

III.E1 III.E2 III.E3Miscellaneous Magic Miscellaneous Magic Miscellaneous Magic

0 Amulet:nondetection 0 Cloak:poisonous 1 Jewel:flawlessness 10 Jug:alchemy 0 Cloak:elvenkind 1 5 Ion stones:types-3,15,100 Boat:folding 0 Candle:invocation TN (C) 0 Figurine:wonderous powe11 Boots:speed 1 Cloak:+4protection 1 Instrument:bards - Cli Lyr 11 Bracers:AC5 0 Cloak:+3protection 0 Figurine:wonderous power10 Bag:beans-5 0 Cloak:+1protection 0 Gauntlets:dexterity 00 Boots:levitation 0 Candle:invocation NG (C)### 1 Jars: Keoghtom's ointm10 Amulet:inescapable locat 0 Cloak:elvenkind 1 Instrument:bards - Doss 11 Brazier:command fire ele 0 Cloak:poisonous 0 Gauntlets:swim/climb (C,F01 Boots:stride/spring 1 Decanter:endless water 0 Gem:brightness 50 charg###0 Boots:levitation 0 Cloak:displacement 1 Incense:obsession (C) 01 Bracers:defencelessness 1 Eyes:charming (MU) 0 Flask:curses 00 Amulet:inescapable locat 1 Dust:appearance ### 2 Jars: Keoghtom's ointm01 Boots:speed 0 Cloak:displacement 1 Instrument:bards - Mac-Fu00 Bag:hold 500lbs 0 Cloak:+1protection 1 Incense:meditation (C) 00 Boots:levitation 1 Eyes:charming (MU) 1 Horn:Valhalla-iron (F) 00 Teeth of Dahlver-Nar - # o1 Dust:disappearance 0 Helm:underwater action 00 Orb of Might - 2x1,1x3,Ev1 Crystal ball with clairaudi 0 Gem:brightness 50 charg00 Boots:elvinkind 0 Censer:air elemental cont1 Instrument:bards - Mac-Fu0

rose1

sapphire

1

rust1

green0

black0

cerise0

terra cotta

0coral

0

ecru1

green0

Page 14: DM's Spreadsheet

III.E4 III.E5 III.E Special III.E.S.1 III.E.S.2Miscellaneous Magic Miscellaneous Magic Artifacts Minor good Major goodPeriapt:wound closure 0 Robe:blending 0 Cup & Talisman of Al'AkbaRemove fear Cure blindneNet:entrapment (C,F,T) 1 Well:many worlds 0 Crown of Might - 2x1,1x2,Levitate 3/d Charm persoPhylactery:long years (C) 1 Wings:flying 1 Orb of Might - 2x1,1x3,G Animate dead True seeing Quaal's feather token:anc0 Rug:welcome (MU) 0 Baba Yaga's Hut - 4x1,2x Ultravision Exorcise 1/mPhylactery:short years (C 0 Robe:blending 1 Teeth of Dahlver-Nar - # oWrite 1/d True seeing Net:entrapment (C,F,T) 1 Trident:warning (C,F,T) 0 Orb of Dragonkind (elder Mind blank 3 Dispel illusioPhylactery:faithfulness (C0 Robe:useful(MU)-7items 0 Crown of Might - 2x1,1x2 Detect magicAnimate objePipes:sewers 0 Sphere:annihilation 0 Horn of Change - effect of Levitate 3/d Lightning bolLibram:gainful conjuratio 1 Wings:flying 0 Heward's Mystical Organ Darkness 1r X-ray vision Quaal's feather token:tree1 Well:many worlds 0 Axe of the Dwarven Lords +1 to major aCharm persoNecklace:prayer beads(C)### Wings:flying 1 Sceptre of Might - 1x1,1x2Go without foSpeak with mNecklace:prayer beads(C)1 Trident:fish command (C, 0 Orb of Might - 2x1,1x3,EvCure light w Lightning bolPearl:power Lv4 0 Rope:climbing 0 Orb of Dragonkind (dragonImproved invisEmotion 2/dNet:snaring (C,F,T) 0 Robe:useful(MU)-7items 0 Hand of Vecna - 10x1,5x Detect invisibiHold person Necklace:missiles 9d6 0 Robe:scintillating colors 1 Sceptre of Might - 1x1,1x Sanctuary 1/ Hold monsterMedallion:thought project### Wings:flying 1 Ring of Gaxx - 3x1,2x2,1 Improved invisConfusion 1/Pearl:wisdom (C) 0 Robe:useful(MU)-6items 1 Teeth of Dahlver-Nar - # oDarkness 1r AC0 or +2ACPearl:wisdom (C) 1 Wings:flying 1 Orb of Might - 2x1,1x3,EvHypnotic pattDouble moveMirror:mental prowess 0 Scarab:protection 0 Crown of Might - 2x1,1x2 Feather fall Dimension do

flame

emerald

emerald

emerald

emerald

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III.E.S.3 III.E.S.4 III.E.S.5 III.E.S.6 III.F III.GMinor Bad Major Bad Prime Side Effects Armor SwordsGems/jewelryUser withers Creeping dooUser becomes0 +1 plate mail, man size 1 +2 longsword, Giant SlayeUser must eaSacrifice 10KUser's abilit Fumble 2r wh0 +1 ring mail, dwarf size 0 +1 longsword Gems/jewelrySacrifice a ceMonster summAlignment of 0 +1 ring mail, dwarf size 1 +3 longsword, Frost BrandGain weight Lose 1 point Shades 2/d User cannot ### +1 large shield, +4 vs mis0 +1 broadsword, Flame TonMust yell to cLose 1 hit po Double powerUser becomes 0 +1 plate mail, man size 0 +1 bastard sword, +4 vs rBody odor notItem releasesGate 1/d Item consume0 +2 plate mail, elf size 1 +5 longsword Lose weight User transfor Restoration 1Alignment of 1 +4 shield, man size 1 Dancing longsword, Possessor saItem can affe User's abilit Desire to take1 +1 scale mail, man size 0 +1 longsword Small fires Item is a liv Can cast 1st User becomes0 +2 chain mail, dwarf size 1 +1 cursed longsword,Int16All mammals wLose 1 point Spell absorp User has shor0 +5 plate mail, dwarf size 1 -2 cursed longsword Possessor saItem is a pri Prismatic spr Fear 2r when0 +2 chain mail, gnome/halfl0 +1 longsword Lose weight User goes in Trap the soulUsed as a we0 +3 chain mail, elf size ### Cursed Berserking longswUser's sex c User shrinks User's abilit Save vs magi0 +1 plate mail, man size### Cursed Berserking longswBlinds 1d4rn UnpreventablShades 2/d Fear 2r when0 +2 plate mail, man size 0 +1 longsword Wart appearsUser damage65% magic reItem consume0 Plate mail:vulnerability, 1 +1 cursed longsword Wart appearsUser berserklRestoration 1Used as a we1 +1 splint mail, gnome/half0 +1 longsword, +2 vs magiPollutes holy Magic drainedDouble powerFriendly cre 0 +1 plate mail, man size 1 +5 longsword, Defender Possessor saSacrifice a ceDouble powerUser has poi 1 +3 shield, dwarf size 0 +1 longsword, +4 vs reptilPossessor saUtterance of Power word blCharisma red0 +1 plate mail, man size 0 +1 longsword

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III.G.1 III.G.2 III.G.3 III.G.6 III.G.5 III.G.4 III.HIntelligence Align Prime1 Special PoweSpecial Purp Extra1 Miscellaneous Weapons CE Detect shifti hit drives in Defeat/slay oClairvoyance +2 Sling:seeking TN Detect shifti hit scares 1d Slay monsterClairvoyance +1 Hammer,Int12,semi-e CE Detect large thit paralyzes Slay monsterLevitate 600l +2 Sling:seeking NG Detect precio+2save&-1 peKill magic us Charm person20 +1 Arrows,Int12,semi-e NG Detect magic hit paralyzes Defeat/slay o2 extraordina+2 Sling:seeking CN Detect slopin hit scares 1d Slay monsterHeal 1/d, 13 +1 Arrows NG Detect preciohit paralyzes Kill clerics Clairaudience+1 Battleaxe LG Detect shifti hit paralyzes Kill thieves determine dir+1 Dagger, +2 vs small,Int16,read l LN Detect invisibhit blinds 2d Slay monsterdetermine dir+2 Mace TN Detect precio+2save&-1 peSlay monsterCharm person+1 Morning Star LG Detect good/ehit scares 1d Slay monsterTelepathy 6 2+1 Morning Star NG Detect secrethit scares 1d Slay good/eviIllusion 12 3/ +2 Sling:seeking TN Detect shifti hit scares 1d Kill fighters Heal 1/d, 10+2 Bolts CG Detect preciohit scares 1d Kill clerics determine dir+1 Military Pick NG Detect large thit scares 1d Kill clerics Teleport 600l+2 Mace NG Detect preciohit confuses Slay monsterStrength 1/d, +2 Scimitar NE Detect slopin hit scares 1d Kill clerics X-ray vision 5 +2 Arrows LG Detect slopin hit scares 1d Slay monsterIllusion 12 3/ +1 Spear LG Detect good/ehit confuses Kill thieves Clairaudience+3 Crossbow:accuracy

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Alignment

NGTNTNNECNTNNGTNTNTNTNLGCECNTNLECNCNTN

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04/08/2023 Random Dungeon Page 18 of 81

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04/08/2023 Random Dungeon Page 19 of 81

Table 1Random Dungeon Continue Straight 60' Four-way intersection, 10' wide Door to left, Behind door - Passage straight, 5' wide Side passage Left 135 degrees, 20' wide Door to left, Behind door - Hallway room - 30' by 30' square, large cask, quilt, 2 exits Passage T's, 20' wide, Dripping 5' wide Passage turns right 90 degrees Temple chamber - 20' by 30' rectangular, Monster, Small coffers hidden by being under a loose stone in the floor, 1000sp/lv, 1 jewel/level, 2 exits, Common mold Door to right, Behind door - chamber - 30' by 50' rectangular, Pool, Animated, 0 exits chamber - 20' by 20' square, Empty, 0 exits Workshop chamber - 40' by 60' rectangular, Empty, 3 exits Door to left, Behind door - Divination room - 20' by 20' square, cabinet, cask, 4 exits, Torch stub , Hear knocking Door to left, Behind door - Chapel room - 20' by 30' rectangular, Empty, 0 exits Passage T's, Bridge over 20' wide, 200' deep chasm that crosses the passage Door to right, Behind door - Parallel passage, 10' wide, Guano Passage Y's, 10' wide, Splinted club Door ahead, Behind door - Passage straight, 10' wide Continue Straight 60', Cracks in ceiling Side passage Left 45 degrees, 10' wide Dressing chamber - 20' by 30' rectangular, pegs, sideboard, shelf, 1 exits

Appendix I - Level air conditionsStill; Dank, moldy smell;

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Table 2 Table 2a Table 3 Table 3a Table 3b Table 4 Table 5 Table 5.1 Table 5aDoors Behind DoSide Pass Passage WSpecial P Turns Chambers Rooms Unusual S Door to right 0.8677 Behind do Side pass 10' wide 20' wide 10' wide Audience Audience 2500 sq. f Door to left 0.6218 Behind do Four-way i 10' wide 20' wide, 10' wide Kennel ch Kennel roo 900 sq. ft Door to left 0.2631 Behind do Passage T 5' wide 40' wide 5' wide P Solar cha Solar room 4700 sq. Door to left 0.6725 Behind do Side pass 20' wide 40' wide 20' wide Trophy ro Trophy ro 500 sq. ft Door to left 0.767 Behind doo Passage T 10' wide 20' wide 10' wide Hallway c Hallway r 500 sq. ft Door to right 0.8005 Behind doo Passage T 20' wide 40' wide 20' wide Divinatio Divination 300'x400' Door ahead 0.5535 Behind doo Four-way i 5' wide 40' wide 5' wide P Bestiary c Bestiary r 1300 sq. f Door ahead 0.4675 Behind do Four-way i 10' wide 10' wide 10' wide Temple ch Temple ro 900 sq. ft Door to right 0.9684 Behind do Four-way i 10' wide 40' wide 10' wide chamber - room - 3 1300 sq. Door to left 0.3425 Behind do Four-way i 10' wide 50' wide 10' wide chamber - room - 2 2700 sq. f Door ahead 0.152 Behind do Passage T 20' wide 50' wide w 20' wide Workshop Workshop 500 sq. ft Door to left 0.7859 Behind doo Side pass 30' wide 40' wide 30' wide Divination Divination 900 sq. ft Door to left 0.8133 Behind do Passage c 10' wide 40' wide 10' wide Chapel ch Chapel roo 900 sq. f Door ahead 0.6728 Behind do Passage T Bridge ov Bridge ov Bridge ov Dormitory Dormitory 3400 sq. Door to right 0.1083 Behind do Side pass 10' wide 40' wide 10' wide Throne ch Throne ro 1300 sq. f Door to right 0.5455 Behind do Passage Y 10' wide 50' wide w 10' wide Smithy ch Smithy ro 4000 sq. f Door ahead 0.3842 Behind do Passage cu 10' wide 20' wide 10' wide chamber - room - 2 500 sq. f Door to right 0.7967 Behind do Four-way i 10' wide 40' wide 10' wide chamber - room - 3400 sq. Door to left 0.9911 Behind do Side pass 10' wide 20' wide r 10' wide chamber - room - 3 3400 sq. f Door to left 0.2993 Behind do Side pass 10' wide 50' wide w 10' wide Dressing Dressing 5400 sq.

0.0575935 Dank, Rotting ve

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Table 5b Table 5c Table 5d Table 5e Table 5f Table 5g Table 5g1 Table 5hUnusual S # Rm ExitRm Exit LoRm Exit DiRm Contents Treasure Treasure T Containe 2500 sq. f 1 exits Opposite 45 degrees Empty 3 gems/lv 1000cp/lv Loose hid 900 sq. ft. 1 exits Left wall 45 degree Empty 1000cp/lv 1000sp/lv Bags/sacks 4700 sq. f 3 exits Left wall Straight Empty 1000cp/lv 250gp/lv Bags/sack 500 sq. ft. 1 exits Left wall Straight Monster 750ep/lv 1000sp/lv Iron trun 500 sq. ft. 2 exits Same wall Straight large cask, quilt 750ep/lv 250gp/lv Chests hi 5400 sq. f 3 exits Opposite Straight quilt, large chest Magic Ite 250gp/lv Iron trun 1300 sq. f 4 exits Same wall Straight Metal urns hidden by Invisibility, 1 1000cp/lv 750ep/lv Metal urns 900 sq. ft. 2 exits Left wall Straight Monster, Small coffers hidden by be 1000sp/lv 1 jewel/le Small coff 1300 sq. f 0 exits Opposite 45 degrees Pool, Animated 1000cp/lv Magic Ite Metal urn 2700 sq. f 0 exits Right wall Straight Empty 1000cp/lv 4 gems/lv Loose hid 500 sq. ft. 3 exits Right wall Straight Empty 250gp/lv 250gp/lv Iron trunk 900 sq. ft. 4 exits Opposite 45 degree cabinet, cask 1000cp/lv 250gp/lv Loose hid 900 sq. ft. 0 exits Same wall Straight Empty 250gp/lv 750ep/lv Pottery j 3400 sq. f 1 exits Right wall Straight pegs 1000sp/lv 1 jewel/le Loose hid 1300 sq. f 1 exits Opposite Straight Empty 250gp/lv 250gp/lv Bags/sack 4000 sq. f 3 exits Left wall Straight wood billets, large cask, fireplace 750ep/lv 1000cp/lv Metal urn 500 sq. ft. 1 exits Opposite 45 degrees Empty 250gp/lv 1000cp/lv Bags/sack 3400 sq. f 3 exits Right wall 45 degree Wall, Talks in poetry and rhymes 1 jewel/le 1000cp/lv Loose pro 3400 sq. f 3 exits Right wall Straight Loose hidden by being in a secret 1000sp/lv 750ep/lv Loose hid 5400 sq. f 1 exits Opposite Straight pegs, sideboard, shelf 250gp/lv 1000cp/lv Iron trun

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Table 5i Table 5j Table 6 Table 7 Table 7a Table 8 Table 8a Table 8b Table 8cT Guard T Hid Stairs Trick/Trap Gas Caves Pools Lakes Magic Pools Trapdoor being behi Trapdoor down 1 l Detect ga A harmles 120'x150' Dry No lake Magic pool Poisoned Invisibility Trapdoor down 1 l Detect ga A harmles 120'x150' Dry No lake Magic pool Spring da being in Stairs down 1 leve Chute dow A harmles 50'x75' C Pool and Lake Teleporter Poisoned being unde Stairs down 2 leve 10' Pit tra A harmles 50'x75' C Dry Lake Magic pool Trapdoor being unde Stairs down to de Stone falls Strength, 40'x60' C Dry Monster gua Magic pool Poisoned being in Stairs down 1 leve Burning oi Sickness, 300'x400' Teleporte Lake Teleporter Explosiv Invisibility Chimney up 2 level 10' Pit tra Strength, 95'x125' Dry No lake Magic pool Spring da being unde Stairs up 1 level Wall slid Fear (Sav 120'x150' Dry No lake Magic pool Poisoned Invisibility Stairs up 1 level 2 arrow tr A harmles 120'x150' Pool gua No lake Magic pool Contact Secret sp Stairs up 1 level Secret do Poison (S 40'x60' C Dry Lake Magic pool Contact Illusion Trapdoor down 1 l 1 spear tr Strength, 40'x60' C Pool and Lake Magic pool Poisonous being und Stairs up 1 level 10' spiked Fear (Sav 40'x60' C Dry No lake Teleporter Spring da Secret sp Stairs down 1 leve 10' Pit tra A harmles 95'x125' Pool and No lake Magic pool Contact being unde Trapdoor down 1 l 10' Pit tra Sickness, 300'x400' Pool and No lake Magic pool Stone blo being in Trapdoor down 1 l Burning oi A harmles 95'x125' Talking p Monster gu Talking po Spears f Secret sp Trapdoor down 1 l Secret doo Fear (Sav Double cav Pool No lake Magic pool Spring da being in Trapdoor down 2 l Illusionar A harmles 120'x150' Pool and Lake Magic pool Trapdoor being unde Stairs down 1 leve Illusionar Blinds for 150'x200' Pool Monster gua Teleporter Contact being in Stairs up 1 level Secret do A harmles Double cav Dry No lake Magic pool Spring da being in Stairs down 1 leve 10' Pit tr A harmles Double ca Talking p No lake Talking po

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Table M Appendix H Appendix G Appendix I Appendix I Appendix IMonsters Tricks Traps General Noises Room Monster Stairway -1levels, Intelligent Gas obscuring Audience Monster Fountain, Spinning Arrow trap (0.5Lv arrows, save Kennel Monster Altar, distorted height/depth Gas obscuring Solar Monster Dome, Collapsing Passage blocked by stone bloc Trophy ro Monster Monster, Resisting (general) Door one-way Hallway Monster Vegetation, Releases coins Pit with spikes (Sqrt[Lv]d6x2) , Dripping Divination Monster Stairway -1levels, Greater gravi Passage blocked by falling bar Bestiary Monster Fresco, mosaic or painting, Gr Arrow trap (Lv attacks @ 1d6+0 , Common m Temple Monster Pool, Animated Chute down 1 level Monster Statue, Talks intelligently Gas, blinding Monster Machine, Singing Arrow trap (0.5Lv arrows, save Workshop Monster Container (Vase, chest, etc.), Scything blade (0.5Lvd6) , Torch stub , Hear knoDivination Monster Fire, Attacks Door one-way Chapel Monster Illusion, Poison Room, flooding Dormitory Monster Pit, Electric shock if metal Door one-way , Guano Throne Monster Door, Singing Scything blade (0.5Lvd6) , Splinted c Smithy Monster Pit, Releases map Room, flooding Monster Wall, Talks in poetry and rhym Door one-way , Cracks in c Monster Fire, Shifting Pendulum, ball or blade (Save Monster Illusion, Collapsing Gas, sleep Dressing

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Appendix IFurnishingsideboardshelffountainworkbenchlarge caskquiltlarge chestbedbuffetlarge boxrugcabinetcaskpegshamperwood billetlarge caskfireplace&palletpegs

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Lv

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Random Dungeon Encounter

2 Rot grubs (S,N,1hp,AC9,Mov1,Burrow into exposed flesh death in 1-3 turns,0xp)N Party,C4,F4,MU4,MU4,C4,F1,F1,C1,MU1,Magic-Cloak:elvinkind,2Potions:extra-healing&polymorph self,4 +2bolts,,2Potions:climb&fly,Scroll:1spellLv1-6,,,2Rings:resist fire&invisibility,,Brooch:shielding,,,,,10 +1arrows,2 Piercers (S,N,3HD,15hp,AC3,Mov1,Thaco16,Att1,Dam3d6,95%surprise,160xp)8 Fire beetles (S,N,1+HD,7hp,AC4,Mov12,Thac018,Att1,2d4,272xp)2 giant Spiders (L,CE,4+HD,24hp,AC4,Mov3/12,Thaco15,Att1,2d4,Poison,Webs,870xp)6 Blink Dogs (M,LG,4HD,20hp,AC5,Mov12,Teleport,Thaco15,Att1,1d6,Blink attack rear 75%,1620xp)2 Otyughs (L,N,8HD,40hp,AC3,Mov6,No surprise,Thaco12,Att3,1d8/1d8/2-5,Disease,2040xp)20 Blink Dogs (M,LG,4HD,20hp,AC5,Mov12,Teleport,Thaco15,Att1,1d6,Blink attack rear 75%,5400xp)6 Ropers (L,CE,12HD,60hp,AC0,Mov3,No electrical,1/2 cold,Disguise,-4 fire save,MR80%,Thaco9,Att1,5d4,weakness strands 2-5long drag1/rnd open door to break,3d6pp&1d6+1gems,22260xp)2 Storm Giants (L,CG,15+HD,80hp,AC1,Mov15,No electric,Under-water adaption,Thaco7,Att1,7d6,Hurl rocks 3d12 36,Magic(1/d)-lightning bolt 8d8:levitate(1.5tons,2/d):predict weather:call lightning 3x15d6:control winds:weather summoning,14900xp)

7 Displacer beasts (L,N,6HD,30hp,AC4,Mov6/18,Save as F12,Displacement +2 to save / -2 to be hit,Thaco13,Att2,2d4/2d4,5005xp)9 Werewolves (M,CE,4+HD,23hp,AC5,Mov15,Ag/+1 to hit,Thaco15,Att1,2d8,Surprise3/6,2880xp)

LG Party,C12,F12,MU11,MU11,C8,F8,F7,C7,MU8,Magic-Eyes:charm,,Brooch:shielding,Cloak:elvinkind,2Potions:extra-healing&polymorph self,2Potions:resist fire&speed,2Potions:climb&fly,Arrow:slay2Ropes:climb:entangle,Figurine:serpentine owl,Wand:illusion,2Potions:climb&fly,+1shield,Scroll:2spellsLv1-4,Cube:force,Rod:cancellation,Dust:appearance,Staff:striking,2Potions:human control&levitation,Scroll:2spellsLv1-4,2Potions:heroism&invulnerability,,,+1chain,+2shield,+4splint,+1sword,2Potions:healing&giant strength,2Potions:climb&fly,,Brooch:shielding,Scroll:3spellsLv2-8,,,Figurine:serpentine owl,Brooch:shielding,,,,2Potions:human control&levitation,Scroll:2spellsLv1-4,+1leather,,,+1sword,2Potions:healing&giant strength,Scroll:1spellLv1-6,,,2Potions:climb&fly,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,

24 Shriekers (M,N,3HD,15hp,AC7,Mov1,Shrieks1-3 rnds attracts monsters 50%,480xp)33 Wereboars (L,N,5+HD,27hp,AC4,Mov12,+1 to hit,Thaco15,Att1,2d6,14421xp) Yellow Mold (M,N,immune to all but fire/light(=dormant),1d8/unprotected touch,50% release Poison Spores 1x1x1,1/6 intelligent with id insinuation,300xp)10 Vampires (M,CE,8+HD,43hp,AC1,Mov12/18,+1 to hit,Regen 3/rnd,No poison/paralyzation/sleep/charm/hold,1/2 cold/electric,Thaco12,Att1,1d6+4&-2 levels,Charm gaze -2save,Summon10d10rats,Gaseous form,43160xp)10 Storm Giants (L,CG,15+HD,80hp,AC1,Mov15,No electric,Under-water adaption,Thaco7,Att1,7d6,Hurl rocks 3d12 36,Magic(1/d)-lightning bolt 8d8:levitate(1.5tons,2/d):predict weather:call lightning 3x15d6:control winds:weather summoning,74500xp)

32 Gargoyles (M,CE,4+HD,24hp,AC5,Mov9/15,+1 to hit,Thaco15,Att4,1d3/1d3/1d6/1d4,5920xp)11 Vampires MU12 (M,CE,8+HD,43hp,AC1,Mov12/18,+1 to hit,Regen 3/rnd,No poison/paralyzation/sleep/charm/hold,1/2 cold/electric,Thaco12,Att1,1d6+4&-2 levels,Charm gaze -2save,Summon10d10rats,Gaseous form,MUspells,47476xp)

Page 27: DM's Spreadsheet

2 Rot grubs 10 Giant r 1 Giant wea xxx xxx xxx xxx xxx xxx xxx8 Fire beet 8 Giant C 3 Giant wea N Party,C41 giant Am xxx xxx xxx xxx xxxCE Party,C32 Piercers 3 Ogres (L, 1 Poisono 1 giant Sp xxx xxx xxx xxx xxx8 Fire beet 18 Gnolls 6 Ghouls (M 1 6-headed1 giant sp 1 Lammasu xxx xxx xxx xxx35 Orcs (M, 24 Gnolls LN Party,C10LN Party,C2 giant Sp 1 Basilisk 1 Mimic (L xxx xxx xxx66 Gnomes (35 Giant 4 Ochre jel 6 Blink D 6 subterra 1 Trolls ( 1 Type I d 3 Will-o-wi xxx xxx7 Shriekers 6 Piercers 10 Ogres (L Yellow Mo6 subterra 2 Otyughs 1 Stone Gi Yellow Mol1 Umber Huxxx120 Bandits63 Stirges 18 Ghouls ( 20 Blink 4 young ad3 Otyughs 2 Umber Hu1 12-headePurple WorJuiblex (L9 Shriekers LG Party,C21 Shrieker Yellow Mo5 Minotaur 8 Trolls ( 6 Ropers ( 2 Neo-otyu1 Pit Fien LG Party,C120 Shrieker 45 Gnolls 40 Large sp 14 Werewo12 subterr 5 9-headed12 Will-o-w6 Intellect 2 Storm Gia1 pairs of132 Orcs (M60 Gnolls 9 very youn 32 Blink 7 Displace LG Party,C10 Night H 4 Neo-otyu Yellow MolNo encount144 Bandits88 Stirges 30 Wererats 9 Werewol8 subterra 7 Trolls ( 12 Ettins Brown Mold4 Purple WNo encount117 Orcs (M108 Gnoll 55 Bugbears20 Gargoy9 7-headed16 Erinyes 7 Shedus ( 6 Neo-otyuLG Party,C1No encount42 Fire bee 26 Shieker24 Shrieker 11 Rust m10 giant S 9 Medusas 16 Chimera14 Guardia6 Storm Gia5 Liches (15 Piercers LG Party,C39 Huge spi 60 Blink 33 Wereboa10 adult S 9 Shedus ( 24 Xorns ( 7 20-headeJuiblex (L32 Shrieker 45 Troglod42 Giant li 13 Su-monLE Party,C111 Ogre Ma10 Mimics 45 Xorns ( Yellow Mol7 Iron Gol

#REF! 160 Gnoll 45 Large sp 14 Hell h 13 subterr 36 Wights LE Party,C110 Vampire9 12-heade8 Iron Gol144 Orcs (M221 Giant 80 Wererats Yellow Mo Yellow Mol26 Carrion 12 Shambli44 Mindfla 10 Storm GLE Party,C1114 Hobgobl162 Giant 68 Wererats 32 Gargoy30 subterr 14 Mantico13 BansheeLE Party,C111 pairs o 10 Liches 40 Fire bee 19 Shieker54 Ghouls ( 17 Werewo32 Wereboa30 Trolls 14 Ropers 13 Lurkers 24 Will-o-w11 Vampire

Monster Level 1

Monster Level 2

Monster Level 3

Monster Level 4

Monster Level 5

Monster Level 6

Monster Level 7

Monster Level 8

Monster Level 9

Monster Level 10

Page 28: DM's Spreadsheet

CE Party,C1,F1,7 men-at-arms,Magic-,,LN Party,C2,F2,MU2,MU2,C2,4 men-at-arms,Magic-,,,,,CE Party,C3,F3,MU3,6 men-at-arms,Magic-,,,,,,N Party,C4,F4,MU4,MU4,C4,F1,F1,C1,MU1,Magic-Cloak:elvinkind,2Potions:extra-healing&polymorph self,4LN Party,C10,F11,MU9,MU7,C7,F6,F6,C7,MU7,Magic-,Brooch:shielding,+1chain,+2shield,2Potions:extra-hLN Party,C10,F11,MU9,MU7,C7,F6,F6,C7,MU7,Magic-,Brooch:shielding,+1chain,+2shield,2Potions:extra-hN Party,C11,F11,MU10,MU7,C7,F7,F7,C7,MU7,Magic-,+3 spear,Brooch:shielding,Scroll:3spellsLv2-8,2PotLG Party,C11,F11,MU10,MU10,C7,F7,F7,C7,MU7,Magic-,+3 spear,Brooch:shielding,Scroll:3spellsLv2-8,2PLG Party,C11,F11,MU10,MU10,C7,F7,F7,C7,MU7,Magic-,+3 spear,Brooch:shielding,Scroll:3spellsLv2-8,2PLG Party,C11,F11,MU10,MU10,C7,F7,F7,C7,MU7,Magic-,+3 spear,Brooch:shielding,Scroll:3spellsLv2-8,2PLG Party,C11,F11,MU10,MU10,C7,F7,F7,C7,MU7,Magic-,+3 spear,Brooch:shielding,Scroll:3spellsLv2-8,2PLG Party,C12,F12,MU11,MU11,C8,F8,F7,C7,MU8,Magic-Eyes:charm,,Brooch:shielding,Cloak:elvinkind,2PotiLG Party,C12,F12,MU11,MU11,C8,F8,F7,C7,MU8,Magic-Eyes:charm,,Brooch:shielding,Cloak:elvinkind,2PotiLG Party,C12,F12,MU11,MU11,C8,F8,F7,C7,MU8,Magic-Eyes:charm,,Brooch:shielding,Cloak:elvinkind,2Potions:extra-healing&polymorph self,2Potions:resist fire&speed,2Potions:climb&fly,Arrow:slay2Ropes:climb:entangle,Figurine:serpentine owl,Wand:illusion,2Potions:climb&fly,+1shield,Scroll:2spellsLv1-4,Cube:force,Rod:cancellation,Dust:appearance,Staff:striking,2Potions:human control&levitation,Scroll:2spellsLv1-4,2Potions:heroism&invulnerability,,,+1chain,+2shield,+4splint,+1sword,2Potions:healing&giant strength,2Potions:climb&fly,,Brooch:shielding,Scroll:3spellsLv2-8,,,Figurine:serpentine owl,Brooch:shielding,,,,2Potions:human control&levitation,Scroll:2spellsLv1-4,+1leather,,,+1sword,2Potions:healing&giant strength,Scroll:1spellLv1-6,,,2Potions:climb&fly,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,LG Party,C12,F12,MU11,MU11,C8,F8,F7,C7,MU8,Magic-Eyes:charm,,Brooch:shielding,Cloak:elvinkind,2Potions:extra-healing&polymorph self,2Potions:resist fire&speed,2Potions:climb&fly,Arrow:slay2Ropes:climb:entangle,Figurine:serpentine owl,Wand:illusion,2Potions:climb&fly,+1shield,Scroll:2spellsLv1-4,Cube:force,Rod:cancellation,Dust:appearance,Staff:striking,2Potions:human control&levitation,Scroll:2spellsLv1-4,2Potions:heroism&invulnerability,,,+1chain,+2shield,+4splint,+1sword,2Potions:healing&giant strength,2Potions:climb&fly,,Brooch:shielding,Scroll:3spellsLv2-8,,,Figurine:serpentine owl,Brooch:shielding,,,,2Potions:human control&levitation,Scroll:2spellsLv1-4,+1leather,,,+1sword,2Potions:healing&giant strength,Scroll:1spellLv1-6,,,2Potions:climb&fly,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,LE Party,C12,F13,MU8,MU9,C7,F7,F8,C9,MU8,Magic-Eyes:charm,,Brooch:shielding,Cloak:elvinkind,2Potions:extra-healing&polymorph self,2Potions:resist fire&speed,2Potions:climb&fly,,Bag:tricks,Figurine:serpentine owl,Wand:negation,2Potions:climb&fly,+1shield,+1sword,,Brooch:shielding,Scroll:3spellsLv2-8,,,Figurine:serpentine owl,3 lightning javelins,2Potions:climb&fly,+1shield,+1leather,,,2Potions:human control&levitation,Scroll:2spellsLv1-4,+1leather,,,+1sword,2Potions:healing&giant strength,Scroll:1spellLv1-6,,,2Potions:climb&fly,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,,,+1leather,2Potions:climb&fly,Ring:mammal control,,+4splint,BracerAC4,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,+1leather,LE Party,C12,F13,MU8,MU9,C7,F7,F8,C9,MU8,Magic-Eyes:charm,,Brooch:shielding,Cloak:elvinkind,2Potions:extra-healing&polymorph self,2Potions:resist fire&speed,2Potions:climb&fly,,Bag:tricks,Figurine:serpentine owl,Wand:negation,2Potions:climb&fly,+1shield,+1sword,,Brooch:shielding,Scroll:3spellsLv2-8,,,Figurine:serpentine owl,3 lightning javelins,2Potions:climb&fly,+1shield,+1leather,,,2Potions:human control&levitation,Scroll:2spellsLv1-4,+1leather,,,+1sword,2Potions:healing&giant strength,Scroll:1spellLv1-6,,,2Potions:climb&fly,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,,,+1leather,2Potions:climb&fly,Ring:mammal control,,+4splint,BracerAC4,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,+1leather,LE Party,C12,F13,MU8,MU9,C7,F7,F8,C9,MU8,Magic-Eyes:charm,,Brooch:shielding,Cloak:elvinkind,2Potions:extra-healing&polymorph self,2Potions:resist fire&speed,2Potions:climb&fly,,Bag:tricks,Figurine:serpentine owl,Wand:negation,2Potions:climb&fly,+1shield,+1sword,,Brooch:shielding,Scroll:3spellsLv2-8,,,Figurine:serpentine owl,3 lightning javelins,2Potions:climb&fly,+1shield,+1leather,,,2Potions:human control&levitation,Scroll:2spellsLv1-4,+1leather,,,+1sword,2Potions:healing&giant strength,Scroll:1spellLv1-6,,,2Potions:climb&fly,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,,,+1leather,2Potions:climb&fly,Ring:mammal control,,+4splint,BracerAC4,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,+1leather,LE Party,C12,F13,MU8,MU9,C7,F7,F8,C9,MU8,Magic-Eyes:charm,,Brooch:shielding,Cloak:elvinkind,2Potions:extra-healing&polymorph self,2Potions:resist fire&speed,2Potions:climb&fly,,Bag:tricks,Figurine:serpentine owl,Wand:negation,2Potions:climb&fly,+1shield,+1sword,,Brooch:shielding,Scroll:3spellsLv2-8,,,Figurine:serpentine owl,3 lightning javelins,2Potions:climb&fly,+1shield,+1leather,,,2Potions:human control&levitation,Scroll:2spellsLv1-4,+1leather,,,+1sword,2Potions:healing&giant strength,Scroll:1spellLv1-6,,,2Potions:climb&fly,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,,,+1leather,2Potions:climb&fly,Ring:mammal control,,+4splint,BracerAC4,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,+1leather,LE Party,C12,F13,MU8,MU9,C7,F7,F8,C9,MU8,Magic-Eyes:charm,,Brooch:shielding,Cloak:elvinkind,2Potions:extra-healing&polymorph self,2Potions:resist fire&speed,2Potions:climb&fly,,Bag:tricks,Figurine:serpentine owl,Wand:negation,2Potions:climb&fly,+1shield,+1sword,,Brooch:shielding,Scroll:3spellsLv2-8,,,Figurine:serpentine owl,3 lightning javelins,2Potions:climb&fly,+1shield,+1leather,,,2Potions:human control&levitation,Scroll:2spellsLv1-4,+1leather,,,+1sword,2Potions:healing&giant strength,Scroll:1spellLv1-6,,,2Potions:climb&fly,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,,,+1leather,2Potions:climb&fly,Ring:mammal control,,+4splint,BracerAC4,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,+1leather,

Page 29: DM's Spreadsheet

LG Party,C12,F12,MU11,MU11,C8,F8,F7,C7,MU8,Magic-Eyes:charm,,Brooch:shielding,Cloak:elvinkind,2Potions:extra-healing&polymorph self,2Potions:resist fire&speed,2Potions:climb&fly,Arrow:slay2Ropes:climb:entangle,Figurine:serpentine owl,Wand:illusion,2Potions:climb&fly,+1shield,Scroll:2spellsLv1-4,Cube:force,Rod:cancellation,Dust:appearance,Staff:striking,2Potions:human control&levitation,Scroll:2spellsLv1-4,2Potions:heroism&invulnerability,,,+1chain,+2shield,+4splint,+1sword,2Potions:healing&giant strength,2Potions:climb&fly,,Brooch:shielding,Scroll:3spellsLv2-8,,,Figurine:serpentine owl,Brooch:shielding,,,,2Potions:human control&levitation,Scroll:2spellsLv1-4,+1leather,,,+1sword,2Potions:healing&giant strength,Scroll:1spellLv1-6,,,2Potions:climb&fly,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,LG Party,C12,F12,MU11,MU11,C8,F8,F7,C7,MU8,Magic-Eyes:charm,,Brooch:shielding,Cloak:elvinkind,2Potions:extra-healing&polymorph self,2Potions:resist fire&speed,2Potions:climb&fly,Arrow:slay2Ropes:climb:entangle,Figurine:serpentine owl,Wand:illusion,2Potions:climb&fly,+1shield,Scroll:2spellsLv1-4,Cube:force,Rod:cancellation,Dust:appearance,Staff:striking,2Potions:human control&levitation,Scroll:2spellsLv1-4,2Potions:heroism&invulnerability,,,+1chain,+2shield,+4splint,+1sword,2Potions:healing&giant strength,2Potions:climb&fly,,Brooch:shielding,Scroll:3spellsLv2-8,,,Figurine:serpentine owl,Brooch:shielding,,,,2Potions:human control&levitation,Scroll:2spellsLv1-4,+1leather,,,+1sword,2Potions:healing&giant strength,Scroll:1spellLv1-6,,,2Potions:climb&fly,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,LE Party,C12,F13,MU8,MU9,C7,F7,F8,C9,MU8,Magic-Eyes:charm,,Brooch:shielding,Cloak:elvinkind,2Potions:extra-healing&polymorph self,2Potions:resist fire&speed,2Potions:climb&fly,,Bag:tricks,Figurine:serpentine owl,Wand:negation,2Potions:climb&fly,+1shield,+1sword,,Brooch:shielding,Scroll:3spellsLv2-8,,,Figurine:serpentine owl,3 lightning javelins,2Potions:climb&fly,+1shield,+1leather,,,2Potions:human control&levitation,Scroll:2spellsLv1-4,+1leather,,,+1sword,2Potions:healing&giant strength,Scroll:1spellLv1-6,,,2Potions:climb&fly,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,,,+1leather,2Potions:climb&fly,Ring:mammal control,,+4splint,BracerAC4,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,+1leather,LE Party,C12,F13,MU8,MU9,C7,F7,F8,C9,MU8,Magic-Eyes:charm,,Brooch:shielding,Cloak:elvinkind,2Potions:extra-healing&polymorph self,2Potions:resist fire&speed,2Potions:climb&fly,,Bag:tricks,Figurine:serpentine owl,Wand:negation,2Potions:climb&fly,+1shield,+1sword,,Brooch:shielding,Scroll:3spellsLv2-8,,,Figurine:serpentine owl,3 lightning javelins,2Potions:climb&fly,+1shield,+1leather,,,2Potions:human control&levitation,Scroll:2spellsLv1-4,+1leather,,,+1sword,2Potions:healing&giant strength,Scroll:1spellLv1-6,,,2Potions:climb&fly,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,,,+1leather,2Potions:climb&fly,Ring:mammal control,,+4splint,BracerAC4,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,+1leather,LE Party,C12,F13,MU8,MU9,C7,F7,F8,C9,MU8,Magic-Eyes:charm,,Brooch:shielding,Cloak:elvinkind,2Potions:extra-healing&polymorph self,2Potions:resist fire&speed,2Potions:climb&fly,,Bag:tricks,Figurine:serpentine owl,Wand:negation,2Potions:climb&fly,+1shield,+1sword,,Brooch:shielding,Scroll:3spellsLv2-8,,,Figurine:serpentine owl,3 lightning javelins,2Potions:climb&fly,+1shield,+1leather,,,2Potions:human control&levitation,Scroll:2spellsLv1-4,+1leather,,,+1sword,2Potions:healing&giant strength,Scroll:1spellLv1-6,,,2Potions:climb&fly,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,,,+1leather,2Potions:climb&fly,Ring:mammal control,,+4splint,BracerAC4,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,+1leather,LE Party,C12,F13,MU8,MU9,C7,F7,F8,C9,MU8,Magic-Eyes:charm,,Brooch:shielding,Cloak:elvinkind,2Potions:extra-healing&polymorph self,2Potions:resist fire&speed,2Potions:climb&fly,,Bag:tricks,Figurine:serpentine owl,Wand:negation,2Potions:climb&fly,+1shield,+1sword,,Brooch:shielding,Scroll:3spellsLv2-8,,,Figurine:serpentine owl,3 lightning javelins,2Potions:climb&fly,+1shield,+1leather,,,2Potions:human control&levitation,Scroll:2spellsLv1-4,+1leather,,,+1sword,2Potions:healing&giant strength,Scroll:1spellLv1-6,,,2Potions:climb&fly,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,,,+1leather,2Potions:climb&fly,Ring:mammal control,,+4splint,BracerAC4,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,+1leather,LE Party,C12,F13,MU8,MU9,C7,F7,F8,C9,MU8,Magic-Eyes:charm,,Brooch:shielding,Cloak:elvinkind,2Potions:extra-healing&polymorph self,2Potions:resist fire&speed,2Potions:climb&fly,,Bag:tricks,Figurine:serpentine owl,Wand:negation,2Potions:climb&fly,+1shield,+1sword,,Brooch:shielding,Scroll:3spellsLv2-8,,,Figurine:serpentine owl,3 lightning javelins,2Potions:climb&fly,+1shield,+1leather,,,2Potions:human control&levitation,Scroll:2spellsLv1-4,+1leather,,,+1sword,2Potions:healing&giant strength,Scroll:1spellLv1-6,,,2Potions:climb&fly,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,,,+1leather,2Potions:climb&fly,Ring:mammal control,,+4splint,BracerAC4,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,+1leather,

Page 30: DM's Spreadsheet

LG Party,C12,F12,MU11,MU11,C8,F8,F7,C7,MU8,Magic-Eyes:charm,,Brooch:shielding,Cloak:elvinkind,2Potions:extra-healing&polymorph self,2Potions:resist fire&speed,2Potions:climb&fly,Arrow:slay2Ropes:climb:entangle,Figurine:serpentine owl,Wand:illusion,2Potions:climb&fly,+1shield,Scroll:2spellsLv1-4,Cube:force,Rod:cancellation,Dust:appearance,Staff:striking,2Potions:human control&levitation,Scroll:2spellsLv1-4,2Potions:heroism&invulnerability,,,+1chain,+2shield,+4splint,+1sword,2Potions:healing&giant strength,2Potions:climb&fly,,Brooch:shielding,Scroll:3spellsLv2-8,,,Figurine:serpentine owl,Brooch:shielding,,,,2Potions:human control&levitation,Scroll:2spellsLv1-4,+1leather,,,+1sword,2Potions:healing&giant strength,Scroll:1spellLv1-6,,,2Potions:climb&fly,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,LG Party,C12,F12,MU11,MU11,C8,F8,F7,C7,MU8,Magic-Eyes:charm,,Brooch:shielding,Cloak:elvinkind,2Potions:extra-healing&polymorph self,2Potions:resist fire&speed,2Potions:climb&fly,Arrow:slay2Ropes:climb:entangle,Figurine:serpentine owl,Wand:illusion,2Potions:climb&fly,+1shield,Scroll:2spellsLv1-4,Cube:force,Rod:cancellation,Dust:appearance,Staff:striking,2Potions:human control&levitation,Scroll:2spellsLv1-4,2Potions:heroism&invulnerability,,,+1chain,+2shield,+4splint,+1sword,2Potions:healing&giant strength,2Potions:climb&fly,,Brooch:shielding,Scroll:3spellsLv2-8,,,Figurine:serpentine owl,Brooch:shielding,,,,2Potions:human control&levitation,Scroll:2spellsLv1-4,+1leather,,,+1sword,2Potions:healing&giant strength,Scroll:1spellLv1-6,,,2Potions:climb&fly,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,LE Party,C12,F13,MU8,MU9,C7,F7,F8,C9,MU8,Magic-Eyes:charm,,Brooch:shielding,Cloak:elvinkind,2Potions:extra-healing&polymorph self,2Potions:resist fire&speed,2Potions:climb&fly,,Bag:tricks,Figurine:serpentine owl,Wand:negation,2Potions:climb&fly,+1shield,+1sword,,Brooch:shielding,Scroll:3spellsLv2-8,,,Figurine:serpentine owl,3 lightning javelins,2Potions:climb&fly,+1shield,+1leather,,,2Potions:human control&levitation,Scroll:2spellsLv1-4,+1leather,,,+1sword,2Potions:healing&giant strength,Scroll:1spellLv1-6,,,2Potions:climb&fly,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,,,+1leather,2Potions:climb&fly,Ring:mammal control,,+4splint,BracerAC4,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,+1leather,LE Party,C12,F13,MU8,MU9,C7,F7,F8,C9,MU8,Magic-Eyes:charm,,Brooch:shielding,Cloak:elvinkind,2Potions:extra-healing&polymorph self,2Potions:resist fire&speed,2Potions:climb&fly,,Bag:tricks,Figurine:serpentine owl,Wand:negation,2Potions:climb&fly,+1shield,+1sword,,Brooch:shielding,Scroll:3spellsLv2-8,,,Figurine:serpentine owl,3 lightning javelins,2Potions:climb&fly,+1shield,+1leather,,,2Potions:human control&levitation,Scroll:2spellsLv1-4,+1leather,,,+1sword,2Potions:healing&giant strength,Scroll:1spellLv1-6,,,2Potions:climb&fly,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,,,+1leather,2Potions:climb&fly,Ring:mammal control,,+4splint,BracerAC4,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,+1leather,LE Party,C12,F13,MU8,MU9,C7,F7,F8,C9,MU8,Magic-Eyes:charm,,Brooch:shielding,Cloak:elvinkind,2Potions:extra-healing&polymorph self,2Potions:resist fire&speed,2Potions:climb&fly,,Bag:tricks,Figurine:serpentine owl,Wand:negation,2Potions:climb&fly,+1shield,+1sword,,Brooch:shielding,Scroll:3spellsLv2-8,,,Figurine:serpentine owl,3 lightning javelins,2Potions:climb&fly,+1shield,+1leather,,,2Potions:human control&levitation,Scroll:2spellsLv1-4,+1leather,,,+1sword,2Potions:healing&giant strength,Scroll:1spellLv1-6,,,2Potions:climb&fly,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,,,+1leather,2Potions:climb&fly,Ring:mammal control,,+4splint,BracerAC4,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,+1leather,LE Party,C12,F13,MU8,MU9,C7,F7,F8,C9,MU8,Magic-Eyes:charm,,Brooch:shielding,Cloak:elvinkind,2Potions:extra-healing&polymorph self,2Potions:resist fire&speed,2Potions:climb&fly,,Bag:tricks,Figurine:serpentine owl,Wand:negation,2Potions:climb&fly,+1shield,+1sword,,Brooch:shielding,Scroll:3spellsLv2-8,,,Figurine:serpentine owl,3 lightning javelins,2Potions:climb&fly,+1shield,+1leather,,,2Potions:human control&levitation,Scroll:2spellsLv1-4,+1leather,,,+1sword,2Potions:healing&giant strength,Scroll:1spellLv1-6,,,2Potions:climb&fly,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,,,+1leather,2Potions:climb&fly,Ring:mammal control,,+4splint,BracerAC4,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,+1leather,LE Party,C12,F13,MU8,MU9,C7,F7,F8,C9,MU8,Magic-Eyes:charm,,Brooch:shielding,Cloak:elvinkind,2Potions:extra-healing&polymorph self,2Potions:resist fire&speed,2Potions:climb&fly,,Bag:tricks,Figurine:serpentine owl,Wand:negation,2Potions:climb&fly,+1shield,+1sword,,Brooch:shielding,Scroll:3spellsLv2-8,,,Figurine:serpentine owl,3 lightning javelins,2Potions:climb&fly,+1shield,+1leather,,,2Potions:human control&levitation,Scroll:2spellsLv1-4,+1leather,,,+1sword,2Potions:healing&giant strength,Scroll:1spellLv1-6,,,2Potions:climb&fly,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,,,+1leather,2Potions:climb&fly,Ring:mammal control,,+4splint,BracerAC4,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,+1leather,

Page 31: DM's Spreadsheet

LG Party,C12,F12,MU11,MU11,C8,F8,F7,C7,MU8,Magic-Eyes:charm,,Brooch:shielding,Cloak:elvinkind,2Potions:extra-healing&polymorph self,2Potions:resist fire&speed,2Potions:climb&fly,Arrow:slay2Ropes:climb:entangle,Figurine:serpentine owl,Wand:illusion,2Potions:climb&fly,+1shield,Scroll:2spellsLv1-4,Cube:force,Rod:cancellation,Dust:appearance,Staff:striking,2Potions:human control&levitation,Scroll:2spellsLv1-4,2Potions:heroism&invulnerability,,,+1chain,+2shield,+4splint,+1sword,2Potions:healing&giant strength,2Potions:climb&fly,,Brooch:shielding,Scroll:3spellsLv2-8,,,Figurine:serpentine owl,Brooch:shielding,,,,2Potions:human control&levitation,Scroll:2spellsLv1-4,+1leather,,,+1sword,2Potions:healing&giant strength,Scroll:1spellLv1-6,,,2Potions:climb&fly,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,LG Party,C12,F12,MU11,MU11,C8,F8,F7,C7,MU8,Magic-Eyes:charm,,Brooch:shielding,Cloak:elvinkind,2Potions:extra-healing&polymorph self,2Potions:resist fire&speed,2Potions:climb&fly,Arrow:slay2Ropes:climb:entangle,Figurine:serpentine owl,Wand:illusion,2Potions:climb&fly,+1shield,Scroll:2spellsLv1-4,Cube:force,Rod:cancellation,Dust:appearance,Staff:striking,2Potions:human control&levitation,Scroll:2spellsLv1-4,2Potions:heroism&invulnerability,,,+1chain,+2shield,+4splint,+1sword,2Potions:healing&giant strength,2Potions:climb&fly,,Brooch:shielding,Scroll:3spellsLv2-8,,,Figurine:serpentine owl,Brooch:shielding,,,,2Potions:human control&levitation,Scroll:2spellsLv1-4,+1leather,,,+1sword,2Potions:healing&giant strength,Scroll:1spellLv1-6,,,2Potions:climb&fly,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,LE Party,C12,F13,MU8,MU9,C7,F7,F8,C9,MU8,Magic-Eyes:charm,,Brooch:shielding,Cloak:elvinkind,2Potions:extra-healing&polymorph self,2Potions:resist fire&speed,2Potions:climb&fly,,Bag:tricks,Figurine:serpentine owl,Wand:negation,2Potions:climb&fly,+1shield,+1sword,,Brooch:shielding,Scroll:3spellsLv2-8,,,Figurine:serpentine owl,3 lightning javelins,2Potions:climb&fly,+1shield,+1leather,,,2Potions:human control&levitation,Scroll:2spellsLv1-4,+1leather,,,+1sword,2Potions:healing&giant strength,Scroll:1spellLv1-6,,,2Potions:climb&fly,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,,,+1leather,2Potions:climb&fly,Ring:mammal control,,+4splint,BracerAC4,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,+1leather,LE Party,C12,F13,MU8,MU9,C7,F7,F8,C9,MU8,Magic-Eyes:charm,,Brooch:shielding,Cloak:elvinkind,2Potions:extra-healing&polymorph self,2Potions:resist fire&speed,2Potions:climb&fly,,Bag:tricks,Figurine:serpentine owl,Wand:negation,2Potions:climb&fly,+1shield,+1sword,,Brooch:shielding,Scroll:3spellsLv2-8,,,Figurine:serpentine owl,3 lightning javelins,2Potions:climb&fly,+1shield,+1leather,,,2Potions:human control&levitation,Scroll:2spellsLv1-4,+1leather,,,+1sword,2Potions:healing&giant strength,Scroll:1spellLv1-6,,,2Potions:climb&fly,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,,,+1leather,2Potions:climb&fly,Ring:mammal control,,+4splint,BracerAC4,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,+1leather,LE Party,C12,F13,MU8,MU9,C7,F7,F8,C9,MU8,Magic-Eyes:charm,,Brooch:shielding,Cloak:elvinkind,2Potions:extra-healing&polymorph self,2Potions:resist fire&speed,2Potions:climb&fly,,Bag:tricks,Figurine:serpentine owl,Wand:negation,2Potions:climb&fly,+1shield,+1sword,,Brooch:shielding,Scroll:3spellsLv2-8,,,Figurine:serpentine owl,3 lightning javelins,2Potions:climb&fly,+1shield,+1leather,,,2Potions:human control&levitation,Scroll:2spellsLv1-4,+1leather,,,+1sword,2Potions:healing&giant strength,Scroll:1spellLv1-6,,,2Potions:climb&fly,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,,,+1leather,2Potions:climb&fly,Ring:mammal control,,+4splint,BracerAC4,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,+1leather,LE Party,C12,F13,MU8,MU9,C7,F7,F8,C9,MU8,Magic-Eyes:charm,,Brooch:shielding,Cloak:elvinkind,2Potions:extra-healing&polymorph self,2Potions:resist fire&speed,2Potions:climb&fly,,Bag:tricks,Figurine:serpentine owl,Wand:negation,2Potions:climb&fly,+1shield,+1sword,,Brooch:shielding,Scroll:3spellsLv2-8,,,Figurine:serpentine owl,3 lightning javelins,2Potions:climb&fly,+1shield,+1leather,,,2Potions:human control&levitation,Scroll:2spellsLv1-4,+1leather,,,+1sword,2Potions:healing&giant strength,Scroll:1spellLv1-6,,,2Potions:climb&fly,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,,,+1leather,2Potions:climb&fly,Ring:mammal control,,+4splint,BracerAC4,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,+1leather,LE Party,C12,F13,MU8,MU9,C7,F7,F8,C9,MU8,Magic-Eyes:charm,,Brooch:shielding,Cloak:elvinkind,2Potions:extra-healing&polymorph self,2Potions:resist fire&speed,2Potions:climb&fly,,Bag:tricks,Figurine:serpentine owl,Wand:negation,2Potions:climb&fly,+1shield,+1sword,,Brooch:shielding,Scroll:3spellsLv2-8,,,Figurine:serpentine owl,3 lightning javelins,2Potions:climb&fly,+1shield,+1leather,,,2Potions:human control&levitation,Scroll:2spellsLv1-4,+1leather,,,+1sword,2Potions:healing&giant strength,Scroll:1spellLv1-6,,,2Potions:climb&fly,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,,,+1leather,2Potions:climb&fly,Ring:mammal control,,+4splint,BracerAC4,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,+1leather,

Page 32: DM's Spreadsheet

LG Party,C12,F12,MU11,MU11,C8,F8,F7,C7,MU8,Magic-Eyes:charm,,Brooch:shielding,Cloak:elvinkind,2Potions:extra-healing&polymorph self,2Potions:resist fire&speed,2Potions:climb&fly,Arrow:slay2Ropes:climb:entangle,Figurine:serpentine owl,Wand:illusion,2Potions:climb&fly,+1shield,Scroll:2spellsLv1-4,Cube:force,Rod:cancellation,Dust:appearance,Staff:striking,2Potions:human control&levitation,Scroll:2spellsLv1-4,2Potions:heroism&invulnerability,,,+1chain,+2shield,+4splint,+1sword,2Potions:healing&giant strength,2Potions:climb&fly,,Brooch:shielding,Scroll:3spellsLv2-8,,,Figurine:serpentine owl,Brooch:shielding,,,,2Potions:human control&levitation,Scroll:2spellsLv1-4,+1leather,,,+1sword,2Potions:healing&giant strength,Scroll:1spellLv1-6,,,2Potions:climb&fly,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,LG Party,C12,F12,MU11,MU11,C8,F8,F7,C7,MU8,Magic-Eyes:charm,,Brooch:shielding,Cloak:elvinkind,2Potions:extra-healing&polymorph self,2Potions:resist fire&speed,2Potions:climb&fly,Arrow:slay2Ropes:climb:entangle,Figurine:serpentine owl,Wand:illusion,2Potions:climb&fly,+1shield,Scroll:2spellsLv1-4,Cube:force,Rod:cancellation,Dust:appearance,Staff:striking,2Potions:human control&levitation,Scroll:2spellsLv1-4,2Potions:heroism&invulnerability,,,+1chain,+2shield,+4splint,+1sword,2Potions:healing&giant strength,2Potions:climb&fly,,Brooch:shielding,Scroll:3spellsLv2-8,,,Figurine:serpentine owl,Brooch:shielding,,,,2Potions:human control&levitation,Scroll:2spellsLv1-4,+1leather,,,+1sword,2Potions:healing&giant strength,Scroll:1spellLv1-6,,,2Potions:climb&fly,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,LE Party,C12,F13,MU8,MU9,C7,F7,F8,C9,MU8,Magic-Eyes:charm,,Brooch:shielding,Cloak:elvinkind,2Potions:extra-healing&polymorph self,2Potions:resist fire&speed,2Potions:climb&fly,,Bag:tricks,Figurine:serpentine owl,Wand:negation,2Potions:climb&fly,+1shield,+1sword,,Brooch:shielding,Scroll:3spellsLv2-8,,,Figurine:serpentine owl,3 lightning javelins,2Potions:climb&fly,+1shield,+1leather,,,2Potions:human control&levitation,Scroll:2spellsLv1-4,+1leather,,,+1sword,2Potions:healing&giant strength,Scroll:1spellLv1-6,,,2Potions:climb&fly,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,,,+1leather,2Potions:climb&fly,Ring:mammal control,,+4splint,BracerAC4,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,+1leather,LE Party,C12,F13,MU8,MU9,C7,F7,F8,C9,MU8,Magic-Eyes:charm,,Brooch:shielding,Cloak:elvinkind,2Potions:extra-healing&polymorph self,2Potions:resist fire&speed,2Potions:climb&fly,,Bag:tricks,Figurine:serpentine owl,Wand:negation,2Potions:climb&fly,+1shield,+1sword,,Brooch:shielding,Scroll:3spellsLv2-8,,,Figurine:serpentine owl,3 lightning javelins,2Potions:climb&fly,+1shield,+1leather,,,2Potions:human control&levitation,Scroll:2spellsLv1-4,+1leather,,,+1sword,2Potions:healing&giant strength,Scroll:1spellLv1-6,,,2Potions:climb&fly,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,,,+1leather,2Potions:climb&fly,Ring:mammal control,,+4splint,BracerAC4,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,+1leather,LE Party,C12,F13,MU8,MU9,C7,F7,F8,C9,MU8,Magic-Eyes:charm,,Brooch:shielding,Cloak:elvinkind,2Potions:extra-healing&polymorph self,2Potions:resist fire&speed,2Potions:climb&fly,,Bag:tricks,Figurine:serpentine owl,Wand:negation,2Potions:climb&fly,+1shield,+1sword,,Brooch:shielding,Scroll:3spellsLv2-8,,,Figurine:serpentine owl,3 lightning javelins,2Potions:climb&fly,+1shield,+1leather,,,2Potions:human control&levitation,Scroll:2spellsLv1-4,+1leather,,,+1sword,2Potions:healing&giant strength,Scroll:1spellLv1-6,,,2Potions:climb&fly,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,,,+1leather,2Potions:climb&fly,Ring:mammal control,,+4splint,BracerAC4,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,+1leather,LE Party,C12,F13,MU8,MU9,C7,F7,F8,C9,MU8,Magic-Eyes:charm,,Brooch:shielding,Cloak:elvinkind,2Potions:extra-healing&polymorph self,2Potions:resist fire&speed,2Potions:climb&fly,,Bag:tricks,Figurine:serpentine owl,Wand:negation,2Potions:climb&fly,+1shield,+1sword,,Brooch:shielding,Scroll:3spellsLv2-8,,,Figurine:serpentine owl,3 lightning javelins,2Potions:climb&fly,+1shield,+1leather,,,2Potions:human control&levitation,Scroll:2spellsLv1-4,+1leather,,,+1sword,2Potions:healing&giant strength,Scroll:1spellLv1-6,,,2Potions:climb&fly,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,,,+1leather,2Potions:climb&fly,Ring:mammal control,,+4splint,BracerAC4,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,+1leather,LE Party,C12,F13,MU8,MU9,C7,F7,F8,C9,MU8,Magic-Eyes:charm,,Brooch:shielding,Cloak:elvinkind,2Potions:extra-healing&polymorph self,2Potions:resist fire&speed,2Potions:climb&fly,,Bag:tricks,Figurine:serpentine owl,Wand:negation,2Potions:climb&fly,+1shield,+1sword,,Brooch:shielding,Scroll:3spellsLv2-8,,,Figurine:serpentine owl,3 lightning javelins,2Potions:climb&fly,+1shield,+1leather,,,2Potions:human control&levitation,Scroll:2spellsLv1-4,+1leather,,,+1sword,2Potions:healing&giant strength,Scroll:1spellLv1-6,,,2Potions:climb&fly,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,,,+1leather,2Potions:climb&fly,Ring:mammal control,,+4splint,BracerAC4,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,+1leather,

Page 33: DM's Spreadsheet

LG Party,C12,F12,MU11,MU11,C8,F8,F7,C7,MU8,Magic-Eyes:charm,,Brooch:shielding,Cloak:elvinkind,2Potions:extra-healing&polymorph self,2Potions:resist fire&speed,2Potions:climb&fly,Arrow:slay2Ropes:climb:entangle,Figurine:serpentine owl,Wand:illusion,2Potions:climb&fly,+1shield,Scroll:2spellsLv1-4,Cube:force,Rod:cancellation,Dust:appearance,Staff:striking,2Potions:human control&levitation,Scroll:2spellsLv1-4,2Potions:heroism&invulnerability,,,+1chain,+2shield,+4splint,+1sword,2Potions:healing&giant strength,2Potions:climb&fly,,Brooch:shielding,Scroll:3spellsLv2-8,,,Figurine:serpentine owl,Brooch:shielding,,,,2Potions:human control&levitation,Scroll:2spellsLv1-4,+1leather,,,+1sword,2Potions:healing&giant strength,Scroll:1spellLv1-6,,,2Potions:climb&fly,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,LG Party,C12,F12,MU11,MU11,C8,F8,F7,C7,MU8,Magic-Eyes:charm,,Brooch:shielding,Cloak:elvinkind,2Potions:extra-healing&polymorph self,2Potions:resist fire&speed,2Potions:climb&fly,Arrow:slay2Ropes:climb:entangle,Figurine:serpentine owl,Wand:illusion,2Potions:climb&fly,+1shield,Scroll:2spellsLv1-4,Cube:force,Rod:cancellation,Dust:appearance,Staff:striking,2Potions:human control&levitation,Scroll:2spellsLv1-4,2Potions:heroism&invulnerability,,,+1chain,+2shield,+4splint,+1sword,2Potions:healing&giant strength,2Potions:climb&fly,,Brooch:shielding,Scroll:3spellsLv2-8,,,Figurine:serpentine owl,Brooch:shielding,,,,2Potions:human control&levitation,Scroll:2spellsLv1-4,+1leather,,,+1sword,2Potions:healing&giant strength,Scroll:1spellLv1-6,,,2Potions:climb&fly,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,LE Party,C12,F13,MU8,MU9,C7,F7,F8,C9,MU8,Magic-Eyes:charm,,Brooch:shielding,Cloak:elvinkind,2Potions:extra-healing&polymorph self,2Potions:resist fire&speed,2Potions:climb&fly,,Bag:tricks,Figurine:serpentine owl,Wand:negation,2Potions:climb&fly,+1shield,+1sword,,Brooch:shielding,Scroll:3spellsLv2-8,,,Figurine:serpentine owl,3 lightning javelins,2Potions:climb&fly,+1shield,+1leather,,,2Potions:human control&levitation,Scroll:2spellsLv1-4,+1leather,,,+1sword,2Potions:healing&giant strength,Scroll:1spellLv1-6,,,2Potions:climb&fly,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,,,+1leather,2Potions:climb&fly,Ring:mammal control,,+4splint,BracerAC4,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,+1leather,LE Party,C12,F13,MU8,MU9,C7,F7,F8,C9,MU8,Magic-Eyes:charm,,Brooch:shielding,Cloak:elvinkind,2Potions:extra-healing&polymorph self,2Potions:resist fire&speed,2Potions:climb&fly,,Bag:tricks,Figurine:serpentine owl,Wand:negation,2Potions:climb&fly,+1shield,+1sword,,Brooch:shielding,Scroll:3spellsLv2-8,,,Figurine:serpentine owl,3 lightning javelins,2Potions:climb&fly,+1shield,+1leather,,,2Potions:human control&levitation,Scroll:2spellsLv1-4,+1leather,,,+1sword,2Potions:healing&giant strength,Scroll:1spellLv1-6,,,2Potions:climb&fly,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,,,+1leather,2Potions:climb&fly,Ring:mammal control,,+4splint,BracerAC4,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,+1leather,LE Party,C12,F13,MU8,MU9,C7,F7,F8,C9,MU8,Magic-Eyes:charm,,Brooch:shielding,Cloak:elvinkind,2Potions:extra-healing&polymorph self,2Potions:resist fire&speed,2Potions:climb&fly,,Bag:tricks,Figurine:serpentine owl,Wand:negation,2Potions:climb&fly,+1shield,+1sword,,Brooch:shielding,Scroll:3spellsLv2-8,,,Figurine:serpentine owl,3 lightning javelins,2Potions:climb&fly,+1shield,+1leather,,,2Potions:human control&levitation,Scroll:2spellsLv1-4,+1leather,,,+1sword,2Potions:healing&giant strength,Scroll:1spellLv1-6,,,2Potions:climb&fly,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,,,+1leather,2Potions:climb&fly,Ring:mammal control,,+4splint,BracerAC4,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,+1leather,LE Party,C12,F13,MU8,MU9,C7,F7,F8,C9,MU8,Magic-Eyes:charm,,Brooch:shielding,Cloak:elvinkind,2Potions:extra-healing&polymorph self,2Potions:resist fire&speed,2Potions:climb&fly,,Bag:tricks,Figurine:serpentine owl,Wand:negation,2Potions:climb&fly,+1shield,+1sword,,Brooch:shielding,Scroll:3spellsLv2-8,,,Figurine:serpentine owl,3 lightning javelins,2Potions:climb&fly,+1shield,+1leather,,,2Potions:human control&levitation,Scroll:2spellsLv1-4,+1leather,,,+1sword,2Potions:healing&giant strength,Scroll:1spellLv1-6,,,2Potions:climb&fly,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,,,+1leather,2Potions:climb&fly,Ring:mammal control,,+4splint,BracerAC4,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,+1leather,LE Party,C12,F13,MU8,MU9,C7,F7,F8,C9,MU8,Magic-Eyes:charm,,Brooch:shielding,Cloak:elvinkind,2Potions:extra-healing&polymorph self,2Potions:resist fire&speed,2Potions:climb&fly,,Bag:tricks,Figurine:serpentine owl,Wand:negation,2Potions:climb&fly,+1shield,+1sword,,Brooch:shielding,Scroll:3spellsLv2-8,,,Figurine:serpentine owl,3 lightning javelins,2Potions:climb&fly,+1shield,+1leather,,,2Potions:human control&levitation,Scroll:2spellsLv1-4,+1leather,,,+1sword,2Potions:healing&giant strength,Scroll:1spellLv1-6,,,2Potions:climb&fly,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,,,+1leather,2Potions:climb&fly,Ring:mammal control,,+4splint,BracerAC4,2Potions:healing&giant strength,2Potions:extra-healing&polymorph self,+1leather,

Page 34: DM's Spreadsheet

Terrain Miles/day Lost?1### Hills 10 no

2### Depression 5 Lost! 60 right

3### Forest 10 Lost! 60 right

4### Marsh 5 Lost! 120 right

5### Marsh 5 Lost! 180 Back

6### Marsh 5 no

7### Depression 5 no

8### Forest 10 no

9### Forest 10 Lost! 60 right

###### Forest 10 Lost! 60 right

###### Forest 10 Lost! 180 Back

###### Forest 10 Lost! 60 right

###### Forest 10 no

###### Scrub 20 Lost! 60 left

###### Plain 20 no

###### Plain 20 no

###### Plain 20 Lost! 60 right

###### Plain 20 no

###### Plain 20 no

###### Mountains 5 Lost! 60 right

###### Rough 10 no

###### Rough 10 no

###### Hills 10 no

###### Depression 5 Lost! 60 right

###### Pond 10 no

###### Hills 10 no

###### Pond 10 Lost! 60 left

###### Hills 10 Lost! 60 right

###### Forest 10 Lost! 60 left

###### Scrub 20 no

Random Location Temperate-Uninhabited

Page 35: DM's Spreadsheet

Inhabited?no

no

no

no

no

Ruined Tomb

no

no

Village - 884 men

no

no

no

no

Town - 6475 men

no

no

no

no

no

City - 20275 men

Medium walled castle with keep - deserted (2 ballistae,2 light catapult,5 oil cauldren)

no

no

no

no

no

no

no

no

no

Temperate-Uninhabited

Page 36: DM's Spreadsheet

CastlesTower - deserted (1 ballistae,1 oil cauldren)

Concentric castle - deserted (monster) (4 ballista

Small walled castle with keep - 10Lv Cleric, 3 h

Medium walled castle with keep - deserted (monste

Small walled castle with keep - deserted (2 ballis

Fortress complex - 10Lv Fighter, 3 henchmen, 2F4

Concentric castle - 11Lv Illusionist, 3 henchmen

Tower - 56 bandits (CE) (1 ballistae,1 oil cauldr

Medium walled castle with keep - deserted (2 balli

Large shell keep - 12Lv Fighter, 5 henchmen, 4F4

Small walled castle with keep - deserted (monster)

Tower - deserted (1 ballistae,1 oil cauldren)

Small walled castle with keep - 157 brigands (N) (

Small walled castle with keep - 87 bandits (CE) (2

Small walled castle with keep - 11Lv Fighter, 4

Large shell keep - 197 brigands (N) (1 ballistae,1

Tower - deserted (1 ballistae,1 oil cauldren)

Tower - 12Lv Magic-User, 3 henchmen, 2F4, 2F3,

Medium walled castle with keep - deserted (2 balli

Fortress complex - deserted (monster) (4 ballistae

Medium walled castle with keep - deserted (2 balli

Small walled castle with keep - 11Lv Illusionist

Large shell keep - 14Lv Magic-User, 5 henchmen,

Fortress complex - deserted (monster) (4 ballistae

Tower - deserted (1 ballistae,1 oil cauldren)

Medium walled castle with keep - deserted (2 balli

Fortress complex - deserted (4 ballistae,4 light c

Tower - deserted (1 ballistae,1 oil cauldren)

Large shell keep - deserted (1 ballistae,1 light ca

Small shell keep - deserted (1 light catapult,2 oi

Fresh Water - cool,on,small

Page 37: DM's Spreadsheet

Encounter Time Distance

ArcticPlain ### 100 yrds###Rough ### 60 yrds###Mountains ### 70 yrds###

Sub-arcticPlain ### 240 yrds###Scrub ### 60 yrds###Forest Evening, ### 40 yrds###Rough Night,Pre-dawn, ### 220 yrds###Hills Pre-dawn, ### 170 yrds###Mountains ### 140 yrds###Marsh ### 80 yrds###

Temperate - UninhabitedPlain ### 150 yrds###Scrub ### 190 yrds###Forest ### 120 yrds###Rough Pre-dawn, ### 170 yrds###Desert ### 210 yrds###Hills ### 190 yrds###Mountains ### 170 yrds###Marsh Morning, ### 190 yrds###

Temperate - InhabitedPlain ### 160 yrds###Scrub ### 170 yrds###Forest ### 120 yrds###Rough ### 110 yrds###Desert ### 80 yrds###Hills Pre-dawn, ### 230 yrds###Mountains ### 160 yrds###Marsh ### 130 yrds###

Temperate - Faerie/SylvanPlain ### 220 yrds###Forest Midnight, ### 130 yrds###Hills ### 120 yrds###Mountains ### 160 yrds###

Tropical - UninhabitedPlain ### 190 yrds###Scrub Night, ### 210 yrds###

Forest Morning, Midnight, ### 30 yrds###Rough ### 240 yrds###Desert ### 230 yrds###Hills ### 120 yrds###Mountains ### 90 yrds###

Page 38: DM's Spreadsheet

Marsh Evening, ### 120 yrds###

PleistocenePlain Morning, ### 170 yrds###Scrub ### 110 yrds###Forest ### 90 yrds###Rough ### 100 yrds###Hills ### 90 yrds###Mountains ### 170 yrds###Marsh Noon, ### 60 yrds###

Age of DinosaursPlain ### 140 yrds###Scrub ### 200 yrds###Forest ### 170 yrds###Marsh Morning, ### 90 yrds###

Fresh WaterCoolOnSmall ### 100 yrds###CoolOnLarge ### 120 yrds###CoolUnderShallow Pre-dawn, ### 10 yrds###CoolUnderDeep ### 90 yrds###WarmOnSmall ### 180 yrds###WarmOnLarge Noon, Night, ### 100 yrds###WarmUnderShallow Night, ### 120 yrds###WarmUnderDeep ### 10 yrds###

Salt WaterCoolOnShallow Night, ### 160 yrds###CoolOnDeep ### 90 yrds###WarmOnShallow Morning, ### 0 yrds###WarmOnDeep ### 60 yrds###UnderShallow Noon, ### 40 yrds###UnderDeep Pre-dawn, ### 150 yrds###

AirborneUse terrain ### 1700 yrds

but only only get an encounter if it is a flying creature.

CityDaytime ### 170 yrds###Nighttime ### 50 yrds###

Page 39: DM's Spreadsheet

Psionic ### ###

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Encounter

7HD,Talking, White Dragons - 56hp, 56hp, 21hp7HD,Talking, White Dragons - 56hp, 56hp, 21hp2 Ice Toads, Lair -

10 MammothsHerd - 68 x 5HD2 Cave Bears6 Trolls, Lair - 1Shaman(C1),14 Wolves,Herd - 68 x 5HDHerd - 68 x 5HD

Merchant Caravan - F11,F10,12F2,MU6,T8,T4,T7(5gp/each), 190F0,(6sp/each), 24drovers,24merchants,(3pp,6gp,8ep,6sp,24cp/each), pay chest-10x100gp gems,276pp,3692gp, merchandise - worth29288gp, 6wagons or 59pack animals

8 Hill Giants (2327gp each)1 Giant Skunk6 Trolls, Lair - 1Shaman(C1),5 Pegasi,13 Giant Eagles4 Frost Giants (5401gp each)6 Hieracosphinxes,

Patrol - F6,F4,F2,4F1,17F0,MU8Patrol - F6,F4,F3,3F1,20F0,C7Brigand Lair - castle, F8,1F7,6F2,MU5,C5,C4,1F6,2F5,3F4,4F3,91F0 (5gp/each), 43followers,9prisoners, 3map/magic,18jewelry,6455gp,5844cp,Patrol - F8,F4,F3,3F1,22F0,C5Nomads - F9,F7,12F2,MU5,MU4,C7,2C3,4F6,5F5,6F4,9F3,279F0, (3sp/each)Brigand Lair - castle, F8,1F7,6F2,MU5,C5,C4,1F6,2F5,3F4,4F3,91F0 (5gp/each), 43followers,9prisoners, 3map/magic,18jewelry,6455gp,5844cp,Ogres - 10ogres (5gp/each),Broken Bone Orcs - 10leaders(8hp),68orcs, (3ep/orc)

7 Pixies,8 Stirges, Illusion - distorted height/depthMedium walled castle with keep - deserted (monster) (2 ballistae,2 light catapult,5 oil cauldren)

2 Jackals2 Rhinoceros

2 Gorillas35 Giant Ant WorkersNomads - F9,F7,12F2,MU5,MU4,C7,2C3,4F6,5F5,6F4,9F3,279F0, (3sp/each)35 Giant Ant WorkersTribesmen - F5,4F4,D8,0D6,2D4,2F3,28F0,

Page 41: DM's Spreadsheet

15 crocodiles

Herd - 68 x 5HD2 Sabre-Tooth Tigers4 Spotted Lions4 Spotted Lions8 Hyaenodons4 Spotted LionsHerd - 68 x 5HD

12 Pteranodons3 Ceratosaurus6 Stegosaurus8 Lambeosaurus

4 Giant Snapping Turtles54 Nixies, hidden seaweed dwellings - 3pike,3jewelry,1gems,2 Lampreys4 Giant Crayfish15 crocodilesKoalinths - 7sergents(3HD),45Koalinths(5gp/each), 14 Killer Frogs4 Archelon Ischyras

Merchant ship - Merchant Caravan - F11,F10,12F2,MU6,T8,T4,T7(5gp/each), 190F0,(6sp/each), 24drovers,24merchants,(3pp,6gp,8ep,6sp,24cp/each), pay chest-10x100gp gems,276pp,3692gp, merchandise - worth29288gp, 6wagons or 59pack animals

2 Giant Sea TurtlesMerchant ship - Merchant Caravan - F11,F10,12F2,MU6,T8,T4,T7(5gp/each), 190F0,(6sp/each), 24drovers,24merchants,(3pp,6gp,8ep,6sp,24cp/each), pay chest-10x100gp gems,276pp,3692gp, merchandise - worth29288gp, 6wagons or 59pack animals

7 medium whales, 26HD, tail 4d4 dam, 18move, Stomach contents - 2magic items, 3jewelry, 9gems, 1816pp, 356gp, 1562ep, 1717sp, 797cp, 4 Sea Hags,6 Mashers

tradesmen - 5 none or freighterpaladin - P7

Page 42: DM's Spreadsheet

normal encounter

Page 43: DM's Spreadsheet

0.1 7HD,Talki 2 Ice Toads, Lair - 0.1 7HD,Talki 2 Ice Toads, Lair -

1 2 Ice Toads2 Ice Toads, Lair -

0.4 10 Mammo4 Woolly Rhinoceros0.2 Herd - 68 Giant Owl - 2,0.1 2 Cave Be4 Mastodons

1 6 Trolls, 6 Trolls, L 1 Giant Wolverine,1 14 Wolves14 Wolves, 1 Giant Wolverine,1 Herd - 68 1 Remorhaz,

0.4 Herd - 68 x 5HD

1 Merchant Merchant CaMerchant CMerchant CMerchant CMerchant CMerchant CNomads 3 Poisonou0.1 8 Hill Gia 8 Hill Giant 8 Hill Gian 8 Hill Gian 15 Hippogri2 Jackals character pGiant Owl4 Spitting

1 1 Giant S 1 Giant Sku 1 Giant Sk 1 Giant Sk 1 Giant Sk 1 Giant Sk 1 Giant Sk 1 Giant 1 Giant Sk1 6 Trolls, 6 Trolls, L 6 Trolls, 6 Trolls, 6 Trolls, 6 Trolls, 6 Trolls, 6 Trolls, 6 Trolls, 1 5 Pegasi, 5 Pegasi, 5 Pegasi, 5 Pegasi, 5 Pegasi, 1 Criosphinxes,

0.2 13 Giant 13 Giant Ea13 Giant E 4 Fire Gia Herd - 68 3 Lammasu3 Weretige Nomads 1 Giant Sk0.2 4 Frost G 4 Frost Gia 4 Frost Gi 4 Frost Gi 3 Griffons 4 Shedus ( Brigand La Giant Owl6 Trolls,

1 6 Hieraco 6 Hieracosp6 Hieracos 6 Hieracos 6 Hieracos 6 Hieracos 6 Ghouls

0.2 1 Leprech1 Leprecha 11 WerewoWalking Pilgrims - C8,C5,C3,1C6,3C4,6C2(3gp,8sp,14cp/each), M6(11cp), 7F5(3gp,12ep/each), 4T7(2gems,2pp,21cp/each), MU9(4gems,6pp,11ep), 88pilgrims,LE,T=A0.2 3 Mantico 3 Manticore 3 Manticor Ogres - 10ogres (5gp/each),0.4 Brigand L Brigand Lai Brigand La Broken Bone Orcs - 10leaders(8hp),68orcs, (3ep/orc)

0 35 Giant Gnolls - 5l Berserkers 32 Giant Rats,1 Nomads - Walking Pilgrims - C8,C5,C3,1C6,3C4,6C2(3gp,8sp,14cp/each), M6(11cp), 7F5(3gp,12ep/each), 4T7(2gems,2pp,21cp/each), MU9(4gems,6pp,11ep), 88pilgrims,LE,T=A

0.4 Brigand L Brigand Lai Brigand La Ogres - 10ogres (5gp/each),1 Ogres - 1 Ogres - 10oOgres - 10ogres (5gp/each),1 Broken BonBroken Bone3 Vampires()

1 7 Pixies, 7 Pixies, 7 Pixies, 1 Sylph, 0.838227 Statue Statue Statue1 8 Stirges, 8 Stirges, 8 Stirges, 8 Stirges, 0.621814 Pedestal Pedesta Pedestal

0.2 Gnomes - Gnomes - F2 Mountain8 Perytons,5 Unicorns, 0.501138 Illusion Illusion Gnomes - F1 6 Trolls, 6 Trolls, L 6 Trolls, 6 Trolls, Lair - 1Sha 0.539863 Animal (do Animal (6 Trolls,

0.4 2 Jackals Lions - 2 ma3 Amphisbaena Snakes1 2 Rhinoce2 Rhinocero2 Rhinoceros

0 2 Gorillas 12 LoxodonTribesmen 11 Giant Toads0 35 Giant 3 JackalwerMerchant C2 Giant Scorpions,1 Nomads - Nomads - F 2 Giant Scorpions,0 35 Giant 4 Shedus (7Tribesmen 1 Gynosphinx,

0.4 TribesmenTribesmen -3 Poisonous Snakes

Page 44: DM's Spreadsheet

0.1 15 crocodi4 Large Spiders, Lair - 2pp,5gp,4ep,12sp,11cp,

0.3 Herd - 68 4 Spotted Lions1 2 Sabre-T2 Sabre-Too8 Titanotheres and -1 young1 4 Spotted 4 Spotted Lions1 4 Spotted Cavemen Lair - F5,2F4,1F3,15F0, 18females,9young,1 8 Hyaeno 4 Spotted Lions1 4 Spotted Lions1 Herd - 68 x 5HD

1 12 Pteran 12 Pterano 8 Styracosaurus0.2 3 Ceratos 2 Diplodocu13 small pterodactyls

1 6 Stegosa6 Stegosau 6 Stegosaurus1 8 Lambeo8 Lambeosaurus

1 4 Giant Snapping Turtles1 54 Nixies, 54 Nixies, 54 Nixies, hidden seaweed dwellings - 3pike,3jewelry,1gems,1 2 Lamprey2 Lampreys 3 Nymphs, Lair - grotto,15gems,

0.1 4 Giant CrKopoacinth 2 Giant Pike0.2 15 crocodiles0.2 Koalinths Koalinths - Merchant ship - Merchant Caravan - F11,F10,12F2,MU6,T8,T4,T7(5gp/each), 190F0,(6sp/each), 24drovers,24merchants,(3pp,6gp,8ep,6sp,24cp/each), pay chest-10x100gp gems,276pp,3692gp, merchandise - worth29288gp, 6wagons or 59pack animals0.3 14 Killer 14 Killer Fr Lacedon - 4 Giant Snapping Turtles0.1 4 Archelon1 Dragon Tu36 Lizard Men

1 Merchant Merchant shpirates (t 2 Giant Sea Turtles1 2 Giant Se2 Giant Sea2 Giant Sea Turtles1 Merchant Merchant shMerchant s3 Nymphs, Lair - grotto,15gems,1 7 medium 7 medium wh7 medium whales, 26HD, tail 4d4 dam, 18move, Stomach contents - 2magic items, 3jewelry, 9gems, 1816pp, 356gp, 1562ep, 1717sp, 797cp, 1 4 Sea Hag4 Sea Hags4 Sea Hags4 Sea Hags12 Sharks (7HD),

0.4 6 Mashers6 Mashers 6 Mashers Sahuagin - 2 Giant Sea Turtles

assassin beggar city guar city officialtrad tradesmen tradesmen - wererats - human human A9 1 young,maiF2,F2 , Tax Collectpala paladin - paladin - P7paladin - P 5 shadows 1 will-o-wi human human AldermanTax CollectLeveA,B,F,T C,D MU M major minor

1 ,+1 mace, 2 3 ,+1 Hamme ,Scroll: ,+1 ring ,+2 Sling:seeking 4 ,+2 Sling: ,20 +1 Arrow ,+1 ring,P 5 ,Potion ,+2 Sling:se ,13 +1 Arro ,Ring:water walking,Phylactery:faithfulness (C)6 ,+2 plate ma 7 ,+2 plate ,+1 Battlea ,+1 ring,P ,+2 Mace 8 ,Dancing l ,+1 Dagger, ,+1 ring,P ,+1 Morning Star

Page 45: DM's Spreadsheet

9 ,+1 longsw,+2 Mace,+2 ,+1 ring,P 10 ,+1 cursed,+1 Morning ,+1 Morning ,Ring:water walking,Necklace:prayer beads(C)-3special types:4,11,18,14,16,19

11 ,-2 cursed ,+1 Morning ,+2 Sling:s ,10+2 Bolts ,Ring:3 wishes,Amulet:inescapable location12 ,+1 longsw,+2 Sling:se ,+1 ring,P ,Net:snaring (C,F,T)

0.4 1 Intellec 1 Intellect 1 Intellect 1 Ki-rin 1 Titans

Page 46: DM's Spreadsheet

1 Giant Weasels1 Giant Weasels4 Spitting 1 Phase Spi6 Ghouls 1 Giant Weasels6 Trolls, 6 Trolls, 3 Vampires()

6 Hieracos 6 Ghouls Giant Wasps - 33 Vampires()

Walking Pilgrims - C8,C5,C3,1C6,3C4,6C2(3gp,8sp,14cp/each), M6(11cp), 7F5(3gp,12ep/each), 4T7(2gems,2pp,21cp/each), MU9(4gems,6pp,11ep), 88pilgrims,LE,T=A

Walking Pilgrims - C8,C5,C3,1C6,3C4,6C2(3gp,8sp,14cp/each), M6(11cp), 7F5(3gp,12ep/each), 4T7(2gems,2pp,21cp/each), MU9(4gems,6pp,11ep), 88pilgrims,LE,T=A

Statue Statue Statue Statue

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Merchant ship - Merchant Caravan - F11,F10,12F2,MU6,T8,T4,T7(5gp/each), 190F0,(6sp/each), 24drovers,24merchants,(3pp,6gp,8ep,6sp,24cp/each), pay chest-10x100gp gems,276pp,3692gp, merchandise - worth29288gp, 6wagons or 59pack animals

7 medium whales, 26HD, tail 4d4 dam, 18move, Stomach contents - 2magic items, 3jewelry, 9gems, 1816pp, 356gp, 1562ep, 1717sp, 797cp,

city watch cleric druid drunk fighter gentleman harlot illusionist laborer MUF2,C2,5F0 C8,C1 D8 ,F4 1 bums F9 gentlewom typical str I8,I1 7F0 (watch MU9,MU4 druids,dru nobles,malaged mad ,MU3 ,F/MU1 ,F/MU3 ,F/MU1 slingers M8 B7

monk bard

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,Ring:water walking,Necklace:prayer beads(C)-3special types:4,11,18,14,16,19

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Merchant ship - Merchant Caravan - F11,F10,12F2,MU6,T8,T4,T7(5gp/each), 190F0,(6sp/each), 24drovers,24merchants,(3pp,6gp,8ep,6sp,24cp/each), pay chest-10x100gp gems,276pp,3692gp, merchandise - worth29288gp, 6wagons or 59pack animals

mercenary merchant noble pilgrim press gangrake ranger ruffian thief tradesmenemployed,sl2,F1,2F0 male (F5) , LG,mountedF3,4F1 F6,F5,F6 R8 A5,9F2 T9 5 none or fP7 ,T5 ,T6 ,T5 ,T7 ,T5 ,T4 ,F5,F7 ,F2 ,F3paladin T1 T2 T3 T4 T5 T6 1-10F1-8 f1 f2

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demon deviltype II horned,F2 ,F2 ,F1 ,F5 ,F7 ,F7 ,F5 ,F8f3 f4 f5 f6 f7 f8 f9 f10

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Encounter1 Aerial Servant4 Anhkhegs35 Giant Ant Workers2 Gorillas7 Carnivorous Apes5 Axe BeaksBaboons - 8 males, 13 females, 13 youngBadgers - 1 male, 1 female, 2 kitsGiant Badgers - 1 male, 1 female, 2 kitsBaluchitherium - 1 male, 1 female, 1 young3 Barracudas2 Basilisks2 Black Bears5 Brown Bears2 Cave Bears29 Giant Beavers, Lair (dam/lake/lodge) - 6 gems, 3274sp, 5 Bombardier Beetles17 Boring Beetles7 Fire Beetles3 Rhinoceros Beetles3 Stag Beetles12 Water Beetles1 Beholder, Underground Lair - 1map/magic, 5potions, 12gems, 1 Black Puddings6 Blink DogsWild Boars - 1 male, 1 sows, 4 sounders5 Giant Boars & 3 youngWarthogs - 1 male, 1 sow, 3 young3 Brain Moles (121PsiStr)5 Brownies, Farm Lair - 1321ep,7 Buffalos23 Bugbears (8gp/each), Chief (4HD), subchief (3HD), Shaman(C5), Fort Lair - 1 Bulette4 Bulls4 Wild Camels4 Carrion Crawlers1 Catoblepas129 Wild Cattle17 Centaurs (5gp each)19 Giant Centipedes9 Cerebral Parasites2 Chimeras, Cave Lair - 3 Cockatrices

10 Giant Crabs4 Giant Crayfish15 crocodiles8 Giant Crocodiles

4 Couatls (MU5-97PsiStr-Major[19,4],Minor[4,10,18,4], MU5-76PsiStr-Major[12,5],Minor[11,8,9,12], C7-88PsiStr-Major[5,22],Minor[9,11,16,7], C7/MU5-80PsiStr-Major[7,19],Minor[3,18,7,16]), Shrine Lair - 14 gems,

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16 Manes demons1 Succubus Demon2 Type I Demons2 Type II Demons3 Type III Demons2 Type IV Demons2 Type V Demons1 Type VI Demon12 Barbed Devils, Lair5 Bone Devils, Lair9 Erinyes Devils, Lair - 1 jewelry, 17 gems, 1 Horned Devil4 Ice Devils, Lair - 6 jewelry, 5322gp13 Lemure Devils, Lair1 Pit Fiend Devil, Lair - 4377pp, DINOSAURS3 Anatosaurus3 Ankylosaurus2 Antrodemus5 Apatosaurus4 Archelon Ischyras1 Brachiosaurus3 Camarasaurus3 Ceratosaurus4 Cetiosaurus1 Dinichtys2 Diplodocus2 Elasmosaurus1 Gorgosaurus12 Iguanadons8 Lambeosaurus2 Megalosaurus8 Monoclonius2 Mosasaurus2 Paleoscincus11 Pentaceratops17 Plateosaurus3 Plesiosaurus12 Pteranodons6 Stegosaurus8 Styracosaurus1 Teratosaurus4 Triceratops2 Tyrannosaurus Rexs5 Displacer Beasts1 Dijinni11 Wild Dogs7 Dolphins5 Dopplegangers7HD, Black Dragons - 56hp, 56hp9HD, Talking, Blue Dragons Cavern Lair - 72hp, 72hp, 2x9hp(awake,sleeping)4potions,106gems,30128sp,

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7HD,Brass Dragons - 56hp, 56hp ,2x21hp9HD,Bronze Dragons - 63hp, 63hp, 2x27hp

8HD,Copper Dragons - 56hp, 56hp, 24hp11HD,Magical, Talking, Gold Dragons Castle Lair - 88hp, 55hp, 11hp, spell books,34196gp,35884sp,9HD,Green Dragons - 45hp, 45hp, 2x27hp

10HD,Talking, Red Dragon - 40hp#NAME?

7HD,Talking, White Dragons - 56hp, 56hp, 21hp1 Dragonne1 Dragon Turtle (13HD,78hp)5 Dryads

Dwarves - F8,F7,F6/C7,2xF4/C4,F6/C7,F6,F4,8F4,359F1(26gp each), 13 Giant Eagles2 Ear Seekers3 Electric Eels2 Giant Eels30 Weed Eels, Seaweed Lair - 12jewelry,5gems,3274pp,4875sp,1 Efreeti1 Air Elemental1 Earth Elemental1 Fire Elemental1 Water Elemental3 Elephants12 Loxodonts

Elves - 2F3/MU2,4F2,91F1 (6pp each),Aquatic Elves - 1F3,2F2,45F1 (1pp each),

2 Ettins, Underground Lair - (1Shaman-C2), 4000gp,4529cp1 Floating Eye1 Eye of the Deep (10HD)10 Flightless Birds38 Giant Frogs14 Killer Frogs11 Poisonous Frogs1 Violet Fungi & 5 Shriekers2 Giant Gars10 Gargoyles (49gp each)16 Kopoacinths (55gp each), Undersea Cave Lair - 3 Gas Spores1 Gelatinous Cube (1potion,1dagger,2gems,4pp,3gp,8ep,9sp,13cp)2 Ghasts & 6 Ghouls1 Ghost6 Ghouls15 Lacedons4 Cloud Giants (NG,4144gp each)4 Fire Giants (6209gp each)

MU1,9F2,187F1 (2pp each),

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4 Frost Giants (5401gp each)8 Hill Giants (2327gp each)5 Stone Giants (3388gp each), Caves - 4males,1female, 2468gp,2 Storm Giants (1303gp each), Mountain Castle - 3966gp,Gnolls - 5leaders(3HD),81(2HD,7gp/each),

Gnomes - F6,2xF5,C7,4xC3,1C5,F5,F3,9F4,344(1HD,23gp/each),7 Giant Goats & 3young(3HD)Goblins - sub-chief(1+1HD),4guards(1+1HD),9leaders(1HD),36(1HD),359goblins(10sp/each), 1 Clay Golem1 Flesh Golem1 Iron Golem1 Stone Golem3 Gorgons2 Gray Oozes (32psychic crush)6 Green Slimes3 Griffons1 Groaning Spirit

Halflings - 1F4,2F3,3F2,1F3,12F2,171halflings(F0,8sp/each),10 Harpies6 Hell Hounds (6HD)Herd - 68 x 5HD3 Hippocampus15 Hippogriffs6 Hippopotomi

Koalinths - 7sergents(3HD),45Koalinths(5gp/each), 1 Homonculous29 wild horses1 7-headed Hydra, Lair - 1377gp,2604sp,1 5-headed Lernaean Hydra, Lair - 2107gp,5242cp1 2-headed PyroHydra7 Hyenas8 Hyaenodons1 Imp2 Intellect Devourer1 Invisible Stalker7 Irish DeerIxitzachitl Lair - hidden in coral reef,0C5,1C3,2C2,22ixitzachitls, 8potions,4jewelry,9gems,2 Jackals3 Jackalweres, 2 Jackals2 Jaguars1 Kirin (171psi, Major-16,7,8,6, Minor-19,3,22,8,19,19)Kobolds - 12leaders,155kobolds1 Lamia, Ruined City Lair - 5844gp,3 Lammasus2 Lampreys2 Giant Lampreys24 Larvas

Chief(4HD),7bodyguards(3HD),14sergents(3HD),91hobgoblins(4gp/each), 137females,274young,3768gp,

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12 Giant Leeches2 Leopards1 Leprechaun2 Leucrottas1 Lich (MU18) Lair - 14gems,Lions - 2 males, 8 females2 Mountain Lions4 Spotted Lions3 Fire Lizards8 Giant Lizards4 Minotaur Lizards, Den - 16pp,24gp,48ep,16sp,48cp3 Subterranean Lizards36 Lizard Men

Locathahs - 1chief(F5),12guards(F3),4leaders(F4),16F3,157Locathahs, 190giant eel steeds, 1 Lurker Above3 Werebears, 8 Wereboars, Wild Boars - 1 male, 1 sows, 4 sounders6 Wererats3 Weretigers11 Werewolves3 Giant Lynxes10 Mammoths3 Manticores6 Mashers4 Mastodons3 Medusas, Cave Lair - 1misc,1potion,38gems,2605gp,1455ep,Bandits - F9,F7,6F2,C5,C3,1F6,2F5,3F4,4F3,100F0 (8gp/each),

Berserkers - F9,2F6,1C7,2C3,0F5,0F4,0F3,1F2,2F1,22F0 (12sp/each),

Pirate vessels - F9,2F6,4F4,C13,1F5,2F3,134F0 (9sp/each), vessel - 5prisoners,1map,24jewelry,19757gp,Cavemen Lair - F5,2F4,1F3,15F0, 18females,9young,Tribesmen - F5,4F4,D8,0D6,2D4,2F3,28F0, Dervishes - C11,2C7,MU7,2MU3,3F6,4F5,4F4,6F3,153F0, (21cp/each)Nomads - F9,F7,12F2,MU5,MU4,C7,2C3,4F6,5F5,6F4,9F3,279F0, (3sp/each)

Mermen - 154,1 Mimic (killer,9HD)2 Mind Flayers, Lair - 2jewelry,7471cp,3 Minotaurs,Brown Mold - large patch (20x20')Yellow Mold - large patch (20x20')1 Morkoth, Lair - 10887pp,6 Mummies, Lair - 3jewelry,5622ep,2 Guardian Nagas (12HD) Lair - 29792gp,37731ep,6989sp,16373cp,3 Spirit Nagas (9HD) Lair - 2849gp,3275sp,

3map/magic,18jewelry,6455gp,5844cp,

Buccaneer vessels - F10,2F7,4F4,C12,MU8,2F5,5F3,282F0 (12sp/each), vessel - 4prisoners,11jewelry,59gems,9202gp,

Merchant Caravan - F11,F10,12F2,MU6,T8,T4,T7(5gp/each), 190F0,(6sp/each), 24drovers,24merchants,(3pp,6gp,8ep,6sp,24cp/each), pay chest-10x100gp gems,276pp,3692gp, merchandise - worth29288gp, 6wagons or 59pack animals4T7(2gems,2pp,21cp/each), MU9(4gems,6pp,11ep), 88pilgrims,LE,T=A

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2 Water Nagas (7HD) Lair - 1856ep,1 Neo-otyugh (10HD)1 Night Hag1 Nightmare54 Nixies, hidden seaweed dwellings - 3pike,3jewelry,1gems,3 Nymphs, Lair - grotto,15gems,1 Ochre Jelly3 Giant Octopus, Lair - wrecked ship,12jewelry,5gems,32745pp,Ogres - 10ogres (5gp/each),Ogre Magi Lair - 1chief(9HD),3,12slaves/prisoners,4map/magic,1scroll,3potions,19424pp,

Broken Bone Orcs - 10leaders(8hp),68orcs, (3ep/orc)3 Giant Otters1 Otyugh (6HD)Giant Owl - 2,2 Owlbears,5 Pegasi,8 Perytons,16 Piercers (4HD)2 Giant Pike7 Pixies,1 Giant Porcupines6 Giant Portuguese Man-o-wars1 Pseudo-Dragon,1 Purple Worms,1 Mottled Worms,1 Quasit (9gems)3 Rakshasas, Lair - 7781gp,3 Giant Rams32 Giant Rats,1 Manta Ray (1misc,1potion,21pp,56gp,79ep,114sp,149cp)2 Pungi Rays2 Sting Rays1 Remorhaz,2 Rhinoceros4 Woolly Rhinoceros2 Rocs,2 Ropers (11HD;9pp&11gems/each)18 Rot Grubs1 Rust Monsters,Sahuagin - 1chief(4HD),7lieutenants(3HD),65males, (1pp/each)4 Salamanders, Lair - >500°F,4814gp,5 Satyrs,2 Giant Scorpions,4 Sea Hags,16 Giant Sea Horses (3HD)11 Sea Lions,12 Shadows,2 Shambing Mounds (11HD),12 Sharks (7HD),

Page 58: DM's Spreadsheet

1 Giant Sharks (15HD),4 Shedus (74PA),5 Shriekers25 Skeletons1 Giant Skunk1 Slithering Tracker,1 Giant Slug3 Amphisbaena Snakes1 Constrictor Snakes3 Poisonous Snakes2 Giant Sea Snakes (10HD)4 Spitting Snakes3 Spectres, Lair - 1misc,1potion,12gems,1 Androsphinx, Lair - 1ring,1rod/staff/wand,1misc,1sword,1armor,1weapon,20gems,1 Criosphinxes,1 Gynosphinx,6 Hieracosphinxes,6 Giant Spiders,11 Huge Trapdoor Spiders, Lair - 2pp,4gp,7ep,6sp,16cp,4 Large Spiders, Lair - 2pp,5gp,4ep,12sp,11cp,1 Phase Spiders, Lair - 6 Giant Water Spiders,97 Sprites, Lair - 1 Giant Squid, Deep Sea Lair - 2 Stags & 10 deer2 Giant Stags & 14 deer8 Stirges,9 Strangle Weeds,2pp,8gp,7ep,12sp,21cp,5 Su-monsters,1 Sylph,7 Strangle Weeds,2 Thought Eaters8 Giant Ticks1 Tigers,2 Sabre-Tooth Tigers

8 Titanotheres and -1 young11 Giant Toads2 Ice Toads, Lair - 4 Poisonous Toads1 Trapper, Lair - 4map/magic,1scroll,6 Treants (12HD)Tritons - 2x8HD,3x5HD,27x3HD(),giant sea horse mountsTroglodytes - 6x4HD,6x3HD,54x2HD,6 Trolls, Lair - 1Shaman(C1),2 Giant Sea Turtles4 Giant Snapping Turtles4 Umber Hulks,5 Unicorns,3 Vampires()

1 Titan - 22HD,-3AC,5th LV spells,12psionic abilities(Minor-2,4,11,16,19,9,6,7,/ Major-3,6,15,17,),130psionic strength

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Giant Wasps - 33 Water Weirds Lair - 16786pp,5959gp,1925ep,2365cp,1 Giant Weasels4 Whales (25HD,10d4or3d8,move23''), each contains-2849pp,1910ep,

9 Wights,1 Will-o-the-Wisp, Lair - 28jewelry,30gems,5622pp,2365ep,2 Wind Walkers,14 Wolves,5 Dire Wolves,12 Worgs,5 Winter Wolves,1 Wolverine, Lair1 Giant Wolverine,12 Wraiths,5 Wyverns, Lair - 3map/magic(no weapons),1scroll,2320gp,4530sp,1 Xorns, Lair - 1misc,1potion,5243sp,2 Yetis,13 Zombies

6 small carnivorous whales, 17HD, bite 6d4 dam, 21move, Stomach contents - 2magic items, 6jewelry, 12gems, 2528pp, 2656gp, 1816ep, 356sp, 1562cp,

6 medium carnivorous whales, 24HD, bite 10d4 dam, 22move, Stomach contents - 2magic items, 19jewelry, 13gems, 2279pp, 1722gp, 2859ep, 1272sp, 2441cp,

4 large carnivorous whales, 31HD, bite 15d4 dam, 19move, Stomach contents - 1magic items, 9jewelry, 6gems, 2656pp, 1816gp, 356ep, 1562sp, 1717cp,

3 small whales, 19HD, tail 2d4 dam, 19move, Stomach contents - 4magic items, 8jewelry, 19gems, 1722pp, 2859gp, 1272ep, 2441sp, 1896cp,

7 medium whales, 26HD, tail 4d4 dam, 18move, Stomach contents - 2magic items, 3jewelry, 9gems, 1816pp, 356gp, 1562ep, 1717sp, 797cp,

7 large whales, 35HD, tail 5d4 dam, 20move, Stomach contents - 1magic items, 19jewelry, 8gems, 2859pp, 1272gp, 2441ep, 1896sp, 2758cp,

Page 60: DM's Spreadsheet

Statistics Behavior0.744 (16HD,AC3,Int4,Invisible,MovOn mission0.629 (6HD,AC3,Int0,Mov12/6,ThacoLikes rich soil and meat, attacks from underground ambush0.484 (2HD,AC3,Int1,Mov18,Thaco16,1Att,1d6,1960xp)0.341 (4+HD,AC6,Int6,Mov12,ThacoShy but fierce if cornered0.842 (5HD,AC6,Int7,Surprised1/6 Very aggressive and cunning

0.76 (3HD,AC6,Int1,Mov18,Thaco1Aggressive daytime hunters0.885 (1+HD,AC7,Int6,climb,Mov12 Offer resistance then flee0.5740.605 0.953 0.119 0.424

0.52 0.814 0.572 0.632 0.2650.9190.4440.3960.1420.9240.335

0.060.1710.455 0.9210.7470.8590.1410.1880.554 0.9660.1950.3210.511

0.20.6060.403 0.4640.6360.5620.219

0.969 -97PsiStr-Major[19,4],Minor[4 -76PsiStr-M-88PsiStr-M-80PsiStr-Major[7,19],Minor[3,18,7,16]0.49

0.5840.8460.386

Page 61: DM's Spreadsheet

0.3930.2940.845 0.124 III0.971 III0.362 VI0.842 V0.843 VI0.892 ,III,III&VI0.601 0.953

7 8map/magic,1potion,1scroll, 2 9 4potions,106gems,30128sp, 2

Page 62: DM's Spreadsheet

7 46jewelry,111900gp,185022s 29 4map/magic,1potion,1scroll,5 1

8 59584gp,75462ep,13976sp, 211 spell books,34196gp,35884sp 2

9 92gems,56218gp,11815ep,46 1

10 3scrolls,14306ep, 110 76jewelry,80gems,9320pp,24 2

7 6map/magic,2scrolls,10potio 2

1 scrolls, 35 gems, 3773ep, 1

7442pp,26251gp,

6potions,13gems,25331gp2jewelry,710pp,4map/magic,1scroll,6jewelry,1071pp,28181gp

Page 63: DM's Spreadsheet

4males,2females,2young(2HD),

Witchdoctor(C1/MU1),

Marrow

Page 64: DM's Spreadsheet

18 26 19 26

C11,2C7,MU7,2MU3,3F6,4F5,4F4,6F3,153F0, (21cp/each)F9,F7,12F2,MU5,MU4,C7,2C3,4F6,5F5,6F4,9F3,279F0, (3sp/each)

,T4,T7

Page 65: DM's Spreadsheet
Page 66: DM's Spreadsheet

8 m5, M39 m6, M3

10 m6, M411 m7, M412 m8, M413 m8, M514 m9, M515 m10, M516 m10, M617 m11, M618 m12, M6

(Minor-(Minor-2,4,11,16,19,12,3,/ Major-3,6,15,3,),

2scrolls,8potions,1jewelry,18jewelry,

Page 67: DM's Spreadsheet

Encounter Time

Astral

Ethereal

Psionic Psionic encounter if psionics used in last turn or psionic-like spells in last r

Random Hot,Very Wet,No magical creatures,Few, weak undead,Magic

Page 68: DM's Spreadsheet

Encounter1 Lesser Titan

2 Basilisk

1 Horned Devil

###

Page 69: DM's Spreadsheet

Random Spell : MU6-Disintegrate

Cleric Lv 1 Cleric Lv 2 Cleric Lv 3 Cleric Lv 4Destroy Light Wounds Chant Animate Dead Tongues

Command Find Traps Locate Object Divination

Sanctuary Detect Charm Cause Blindness Exorcise

Cause Fear Know Alignment Glyph of Warding Exorcise

Detect Magic Chant Remove Curse Hide Lie

Detect Magic Slow Poison Create Food & Water Neutralize Poison

Druid Lv 1 Druid Lv 2 Druid Lv 3 Druid Lv 4Faerie Fire Cure Light Wounds Hold Animal Dispel Magic

Contaminate Water Cause Light Wounds Stone Shape Speak with Plants

Speak with Animals Fire Trap Water Breathing Variant D4 Spell

Predict Weather Obscurement Plant Growth Hold Plant

Invisibility to Animals Feign Death Call Lightning Quench Fire

Magic User Lv 1 MU Lv 2 MU Lv 3 MU Lv 4Magic Missile Shatter Fly Massmorph

Magical Aura Scare Haste Fear

Feather Fall Ray of Enfeeblement Slow Minor Globe of Invulnerability

Shield Invisibility Flame Arrow Fumble

Comprehend Languages Wizard Lock Lightning Massmorph

Confuse Languages Hide Object Phantasmal Force Mnemonic Enhancer

Hold Portal Pyrotechnics Babble Dimension Door

Magical Aura Scare Babble Massmorph

Comprehend Languages Mirror Image Protection from Evil, 10' radi Unenchanted Weapon

Reduce Rope Trick Feign Death Dimension Door

Illusionist Lv 1 I2 I3 I4Audible Glamer Invisibility Paralyzation Shadow Monsters

Audible Glamer Magic Mouth Continual Darkness Shadow Monsters

Darkness Misdirection Illusionary Script Emotion

Light Misdirection Continual Darkness Phantasmal Killer

Detect Invisibility Magic Mouth Paralyzation Massmorph

Shaman SpellsC1 C2 C3 C4

Cure Light Wounds Speak with Animals Remove Curse Neutralize Poison

Cure Light Wounds Augury Cure Disease Divination

Light Augury Cure Disease Divination

Monster Summoning Land Fresh Water Salt WaterI 4 Giant Rats 4 Nixies 4 Mermans

II 6 Gnolls 6 Lizardmen 6 Locathahs

III 2 Ochre Jellys 2 Lacedons 2 Sahuagins

IV 2 Giant Constrictor Snakes 2 Giant Water Spiders 2 Tritons

V 2 Giant Spiders 2 Water Weirds 2 Water Weirds

VI 2 Otyughs 2 Giant Sea Snake 2 Giant Sea Snake

VII 2 Xorns 2 Water Nagas 2 Giant Squids

Page 70: DM's Spreadsheet

Cleric Lv 5 Cleric Lv 6 Cleric Lv 7Quest Aerial Servant Destruction

Flame Strike Hide the Path Unholy Word

Variant C5 Spell Animate Object Earthquake

Commune Stone Tell Symbol

Raise Dead Hide the Path Wind Walk

Raise Dead Find the Path Wither

Druid Lv 5 Druid Lv 6 Druid Lv 7Wall of Fire Cure Critical Wounds Fire Storm

Pass Plant Feeblemind Creeping Doom

Anti-Plant Shell Transport via Plants Dismiss Earth Elemental

Snakes to Sticks Weather Summoning Transmute Metal to Wood

Snakes to Sticks Conjure Fire Elemental Transmute Metal to Wood

MU Lv 5 MU Lv 6 MU Lv 7 MU Lv 8Monster Summoning III Disintegrate Vanish Trap the Soul

Animal Growth Death Spell Simulacrum Trap the Soul

Teleport Lower Water Statue Mind Blank

Stone Shape Death Spell Mass Invisibility Trap the Soul

Extension II Project Image Instant Summons Mass Charm

Magic Jar Disintegrate Sword Mind Blank

Contact Other Plane Geas Simulacrum Trap the Soul

Passwall Guards & Wards Limited Wish Trap the Soul

Stone Shape Project Image Statue Trap the Soul

Contact Other Plane Repulsion Limited Wish Antipathy

I5 I6 I7 Summon Shadow Conjure Animals Alter Reality

Summon Shadow Veil MU1 Spells Offensive

Shadow Door True Sight MU1 Spells Defensive

Projected Image Permanent Illusion Prismatic Spray Miscellaneous

Major Creation Shades Prismatic Spray Common

Witch Doctor SpellsM1 M2

Shield Detect Invisible

Push Audible Glamer

Push Detect Invisible

Enter Caster Lv =>Delay til arrival Hit Dice Conjured Animals

3 rounds 1 Jackal

1 rounds 2 Wild Horse

4 rounds 3 Mule

3 rounds 4 Dire Wolf

2 rounds 5 Giant Skunk

2 rounds 6 Brown Bear

1 round 7 Spotted Lion

Page 71: DM's Spreadsheet

8 Hippopotamus

9 Rhinoceros

10 Elephant

11 Loxodont

12 Mastodon

13 Mammoth

14 Baluchitherium

15+ Only Whales

Page 72: DM's Spreadsheet

MU Lv 9Freedom

Shape Change

Meteor Swarm

Astral Spell

Monster Summoning VII

Shape Change

Freedom

Temporal Stasis

Shape Change

Wish

Starting MU SpellsPush

choose oneWrite

Read Magic

11Number

22

6

4

3

2

2

2

Page 73: DM's Spreadsheet

1

1

1

1

0

0

0

Page 74: DM's Spreadsheet

Clerics Druids FightersPaladin RangersMU Illusioni Thieves Assassi Monks Merchants

Page 75: DM's Spreadsheet
Page 76: DM's Spreadsheet

Surprise PCs surprised for 2 segment(s) PCs Surprise (x/y) : 0.33

Initiative PCs have 3 segments of initiative PCs Surprised (x/y) : 0.33

Reaction Uncertain but positive Reaction Adjustment (%) 0 (e.g. -10 or 15)

Fighter Lv 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15Monster Lv <1-1 1-1 1 1+ 2-3+ 4-5+ 6-7+ 8-9+ 10-11+ 12-13+ 14-15+ 16+Cleric Lv 1-3 4-6 7-9 10-12 13-15 16-18 19+Thief Lv 1-4 5-8 9-12 13-16 17-20 21+

MU Level 1-5 6-10 11-15 16-20 21+

5 13 11 15 14 4 8 -3 4 8 -3 8 -4 -2 Miss 3-4 5 8 6 4 2 0 7 10 3 -14 Miss 2 -11 -1 33 6 16 14 15 8 -2 8 -12 6 -5 -9 -1 -17 -18 -42 5 17 4 7 11 13 7 -6 3 -4 Miss 7 -3 -8 -8

18 Miss 4 12 1 8 3 -11 -3 -1 9 7 -2 Miss -4 -3Miss 13 2 7 4 -1 -4 0 9 3 2 -7 Miss Miss -6 3Miss 3 3 14 Miss 9 -1 -2 -5 7 9 -5 -8 Miss -10 -5

6 -5 14 6 11 Miss 10 12 0 -5 0 -4 6 -17 1 -5-4 2 17 8 14 -9 1 -4 -1 1 4 -5 7 -2 -10 0

+2ac Encumbered, one leg held, off balance, rear attack -2ac 25% cover -1ac 25% concealment+4ac Stunned, both legs held, slowed, partially bound -5ac 50% cover -2ac 50% concealmentAuto Asleep, held, paralyzed, immobile -7ac 75% cover -3ac 75% concealmentShields can be flanked. Rear attacks negate shield & dex -10ac 90% cover -4ac 90% concealment

1d2 1d3 1d4 1d5 1d6 1d8 1d10 1d12

Damage

1 1 3 1 2 3 2 6 5 2 4 1 8 2 11 22 1 2 1 2 5 6 2 2 1 4 7 2 6 5 31 2 3 2 5 5 6 1 1 4 5 3 1 7 2 41 2 1 1 4 4 6 3 1 2 6 6 1 6 6 42 1 3 2 1 4 2 5 4 1 4 6 8 8 2 41 1 2 4 2 1 5 2 6 2 5 2 10 6 6 121 2 1 3 4 5 1 5 4 3 1 1 3 9 6 82 2 3 1 3 6 2 6 5 6 6 2 10 7 10 22 1 1 2 1 5 6 2 1 5 6 1 1 1 4 4

C 1-3 4-6 7-9 10-12F 0 1-2 3-4 5-6 7-8 9-10 11-12

MU 1-5 6-10 11-15 16-20 21+T 1-4 5-8 9-12 13-16 17-20 21+C 1-3 4-6 7-9 10-12 13-15 16-18F 0 1-2 3-4 5-6 7-8 9-10 11-12 13-14

MU 1-5 6-10 11-15 16-20T 1-4 5-8 9-12 13-16 17-20 21+C 1-3 4-6 7-9 10-12 13-15 16-18 19+F 0 1-2 3-4 5-6 7-8 9-10 11-12 13-14 15-16

MU 1-5 6-10 11-15T 1-4 5-8 9-12 13-16 17-20C 1-3 4-6 7-9 10-12 13-15 16-18 19+F 0 1-2 3-4 5-6 7-8 9-10 11-12

MU 1-5 6-10 11-15 16-20 21+T 1-4 5-8 9-12 13-16 17-20 21+

Armor Class

Hit

AC hit adjustment

Paralyation, Poison or

Death magic

Petrification, Polymorph

Rod, Staff or Wand

Breath Weapon

Page 77: DM's Spreadsheet

Spells

C 1-3 4-6 7-9 10-12 13-15 16-18 19+F 0 1-2 3-4 5-6 7-8 9-10 11-12 13-14 15-16 17+

MU 1-5 6-10 11-15 16-20T 1-4 5-8 9-12 13-16 17-20

Fail Fail Fail Fail Fail Save Fail Save Save Fail Fail Fail Fail Save SaveFail Fail Fail Fail Fail Fail Fail Fail Fail Fail Fail Fail Fail Save SaveFail Fail Save Fail Fail Save Fail Save Save Fail Fail Fail Save Save FailSave Fail Fail Fail Fail Fail Save Fail Fail Fail Save Save Save Fail FailFail Fail Fail Fail Fail Fail Save Save Save Save Save Save Fail Save SaveFail Fail Fail Fail Fail Save Fail Fail Fail Fail Fail Fail Fail Save FailFail Fail Fail Save Fail Fail Fail Save Save Fail Save Fail Fail Save SaveSave Fail Fail Fail Fail Fail Save Fail Fail Fail Save Save Save Save FailFail Fail Fail Save Fail Save Fail Fail Save Fail Fail Save Save Fail Save

2" Non Semi Animal Low Average High Very Except

4" Non Semi Animal Low Average High Very

6" Non Semi Animal Low Average High Very

Cleric Level 1 2 3 4 5 6 7 8

1 2 10 1 - - 9 9 2 2 3 6 10 1 9 7

- - 10 1 - - 9 9 2 2 3 6 10 1 6 2

- - - - - - - 9 2 2 3 6 10 1 6 2

- - - - - - - - - 2 3 6 10 1 6 2

- - - - - - - - - 2 3 6 10 1 6 2

- - - - - - - - - 2 - 6 10 - 6 2

- - - - - - - - - 2 - 6 10 - 6 2

- - - - - - - - - - - - 10 - 6 2

- - - - - - - - - - - - 10 - 6 -

- - - - - - - - - - - - 10 - 6 -

- - - - - - - - - - - - 10 - 6 -

- - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - -

The table shows turning success by indicating the number of undead turned. Blue areas indicate the undead destroyed.

Acid Crush Blow Normal Blow Disintegrate Fall Fireball Magical Fire Normal Fire-2 6 3 4 4 -9 -18 -15 -3 13 -1 -13 4 -4 4 10

4 2 -3 -15 1 1 -1 -14 4 6 1 5 5 10 4 3

-9 3 11 2 5 8 -12 -1 3 16 -4 -14 4 -3 1 0

1 1 -5 -3 -7 -9 -4 -17 -1 -12 0 -4 -1 12 3 11

6 13 -5 -7 -13 5 -5 -19 1 -6 -4 -5 2 -2 -3 -2

10 -1 8 3 14 12 -2 -3 5 4 -8 -11 5 9 0 9

-12 -8 14 11 3 4 -10 -4 10 8 4 -10 -3 -10 -7 5

5 -3 -2 4 3 2 -7 1 1 14 6 7 17 7 19 14

-7 3 -3 5 -5 -8 -13 -9 0 2 0 -12 -10 -12 9 6

3 -4 -1 0 -11 -10 -13 -14 2 -11 -10 -5 1 7 6 6

-8 -9 1 -9 1 4 -8 -16 8 3 -21 -24 -3 -18 -3 -7

-1 14 -1 -4 0 7 -16 0 6 8 1 4 9 8 1 4

3 -2 0 -7 11 -3 -2 -9 17 5 -7 -6 -1 8 1 5

-3 2 -2 -3 3 13 -11 1 6 5 -7 -10 1 7 0 5

A positive number or zero result indicates a save by that amount and a negative number by the same amount. Apply modifiers to these number to determine the final results.

Saving Throws

Psionic Blast

Non-Psi

Turning Undead

Item Saving Throws

Page 78: DM's Spreadsheet

Lv HD Observer1 Observer2 Observer3 Observer4 Observer5 Observer6 Observer77 7 - - - - - - -8 8 - - - - - - -9 9 - - - - - If Int>16 -

10 10 - - - - - If Int>12 -11 10+ If Int>14 - - If Int>16 - If Int>10 -12 11+ If Int>12 - - If Int>12 - If Int>7 -13 12+ If Int>10 - - If Int>10 - If Int>7 -14 13+ If Int>7 - If Int>16 If Int>7 If Int>14 If Int>4 -15 15+ If Int>7 If Int>16 If Int>14 If Int>7 If Int>12 If Int>1 If Int>14

Detect Invisible

Page 79: DM's Spreadsheet

Monsters Surprise (x/y) : 0.33

Monsters Surprised (x/y): 0.33

(e.g. -10 or 15)

16 17+

-2 -12-4 -9-5 -13-6 -21

-13 1-14 -12-10 -213 -143 Miss

-1ac 25% concealment-2ac 50% concealment-3ac 75% concealment-4ac 90% concealment

d20 5d6 193 6d6 253 7d6 286 8d6 302 9d6 293 10d6 43

15 11d6 3413 12d6 381 13d6 426 14d6 58

13-15 16-18 19+13-14 15-16 17+

19+15-16 17+21+

17+ 16-20 21+

21+

13-14 15+

Page 80: DM's Spreadsheet

21+ Character Monster Psi Blast effect21+ Int + Wis Intelligence on Non-psionic

Save Fail Save Save 0-5 Non Coma 3 days

Fail Save Save Save 6-9 Semi Coma 3 days

Save Save Save Save 10-13 Animal Asleep 6 turns

Save Save Save Save 14-17 Low Stunned 4 turns

Save Save Save Save 18-21 Average Stunned 4 turns

Save Save Save Save 22-25 High Confused 2 turns

Save Save Save Save 26-29 Very Panic 8 rounds

Fail Save Save Save 30-33 Exception Feebleminded

Save Save Save Save 34-35 Genius Permanent Insanities###Genius Super 36-37 Super 11 week insanities -

Except Genius 38+ Godlike 3 week mild insanity

Except Genius ######

###9 - 13 14+ Undead ###

9 9 12 8 Skeleton ###9 9 12 8 Zombie

5 5 12 8 Ghoul ###5 5 12 8 Shadow ###5 5 11 4 Wight ###5 5 11 4 Ghast ###5 5 11 4 Wraith ###5 5 11 4 Mummy ###- 5 11 4 Spectre ###- 5 11 4 Vampire ###- 5 11 - Ghost ###- 5 11 - Lich ###- 5 11 - Special ###

#########

Magical Frost Lightning Electricity ###

1 4 5 7 17 14 Bone or Ivory ###

4 10 1 3 13 7 Ceremic

6 14 1 -15 14 13 Cloth

11 1 1 -6 2 7 Crystal or Vial

-1 2 3 -16 15 15 Glass

8 6 -2 1 19 17 Leather or Book

-11 5 2 -6 -2 1 Liquid

0 5 1 7 6 9 Hard Metal

15 19 4 -7 0 15 Soft Metal

8 -1 -8 -3 3 2 Mirror

15 6 -15 -8 8 15 Parchment/Paper

14 11 4 -2 8 3 Gem/Small Stone

17 16 1 2 2 0 Thin Wood/Rope

7 19 0 0 10 13 Thick Wood/Rope

A positive number or zero result indicates a save by that amount and a negative number by the same amount. Apply modifiers to these number to determine the final results.

Page 81: DM's Spreadsheet

Observer8 Observer9- -- If Int>16- If Int>14- If Int>12- If Int>10

If Int>14 If Int>7If Int>12 If Int>4If Int>10 If Int>1If Int>7 Yes