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DM10
Certain materials are included under the Fair Use exemption of U.S. Copyright Law and have been prepared according to the multimedia fair use guidelines and are restricted from further use.
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Digital
Digital Storytelling
Why DM10 ?
The next slide is a puzzle. With an answer to this question.
sitnofroyrtmealtliionng
s t o r y t e l l i n g
i n f o r m a t i o n
Click anywhere for the first answer. Now do you see the second answer?
Why DM10? Look for two hidden words.
story telling Once upon a time ...
Humans
Will you tell stories todayand will you hear stories today?
This photo came from a cave in France. Archeologists say it came from the Palaeolitic era, somewhere around 30,000 years ago. Maybe a story about a great hunt? Maybe the early humans believed if they could depict the animal on the cave wall, they could capture it more easily? We can only guess.
DM10 gives you the opportunity to turn an idea-person-event into a story using media.
The textbook has some very good information about story structure. You can even “design” your story when you follow some basic guidelines.
“Stories are the root of human communication. Whether we are relating the history of the world, the origin of our tribe, the course of our lives, the details of an experience ……….. ……we do so in story.”
Nick Dager: editor of AV Video & Multimedia Producer
I took this photo in Crow Canyon, New Mexico. The symbols are bows and the joined triangles are arrowheads meeting.
Maybe a story about a battle?
Why digital media literacy?
s t o r y t e l l i n g
i n f o r m a t i o n
Information books, magazines, newspapers, TV, advertisements, documentaries, lectures, video tapes, conversations, the Internet, CD-ROMs, books, magazines, newspapers, TV, advertisements, documentaries, lectures, video tapes, conversations, the magazines, newspapers, TV, advertisements, documentaries, lectures, video tapes, conversations, the Internet, CD-ROMs, books, magazines, newspapers, TV, advertisements, documentaries, lectures, video tapes, conversations, the Internet, CD-ROMs, books, magazines, newspapers, TV, advertisements,
documentaries, lectures, video tapes, conversations, the Internet, CD-ROMs ... books, magazines, newspapers, TV, advertisements, documentaries, lectures, video tapes, conversations, the Internet, CD-ROMs, books, magazines,
newspapers, TV, advertisements, documentaries, lectures, video tapes, conversations, the Internet, CD-ROMs, books, magazines, newspapers, TV, advertisements, documentaries, lectures, video tapes, conversations, the Internet, CD-ROMs, books, magazines, newspapers, TV, advertisements, documentaries, lectures, video tapes, conversations, the Internet, CD-ROMs ...
books, magazines, newspapers, TV, advertisements, documentaries, lectures, video tapes, conversations, the Internet, CD-ROMs, books,
Our senses are bombarded with information.
To survive this, we have developed our very own filters so we don’t have to divert our attention to everything that comes our way.
This means that we ignore information sometimes, even when we are the intended audience.
Your job as a digital storyteller is to get past peoples filters, so the content you develop is not ignored.
There are ways to accomplish this. Design
Information
s t o r y t e l l i n g
i n f o r m a t i o n
Blend these two and your chances of getting past your audience’s filters are much better.
People like stories, especially good ones. Stories are how we communicate, how humans
have communicated for thousands of years.
Here is a list of things that will be happening simultaneously throughout the DM10 semester.
1. Learning fundamentals of Digital Media(demos, textbook study, other research)
2. Learning basic media development techniques(presentation software, graphics, audio, and video software)
3. Learning media design for effective delivery of information and storytelling
4. Developing your Digital Story by following a development process
5. Discussions at myCR – varying topics and purposes
6. Quizzes at myCR
As you design and build your digital story, you will also learn about the digital media used to deliver your stories. DM10 will start with Text and Graphics
Every document, paper or electronic, can be designed and composed for visual appeal and effectiveness. Of course the words need to have meaning, but how they look and where you put them are important and can enhance the meaning.
Text design defines how easily the viewer is able to read the text. Text design also makes visual impressions, hopefully to support the meaning of the words.
Contrast is a primary design choice for text.You may not even read this line, due to contrast and size.
How would you like to read a book in these fonts?
Fonts are families of characters that have a certain look. These fonts would be called “decorative”. They are really meant for titles and headings, for a visual effect. They are not meant for body text, which is to read.
Text can also be used artistically, as a design element.
This text has a good message about starting school.
Text Graphics Audio Video Animation Interactivity
After studying Text, we’ll go into graphics.
Images can be the strongest elements in a presentation or digital story.
Humans are visual beings. We all know that pictures can speak louder than words.
DM10 is not a computer graphics class but we will go through the technical and aesthetic basics.
In this class you will learn how to select, process, and place graphics in your slides. You will use graphics to create visual interest, to deliver appropriate messages, and to tell stories………
mask
Computer graphics have introduced new meanings for some familiar terms.
Part of DM10 will be terminology, so you understand more of what you hear, and read, and eventually use.
Text Graphics Audio Video Animation Interactivity
Text Graphics Audio Video Animation Interactivity
Text Graphics Audio Video Animation Interactivity
“Depth cues” are visual principles that create the illusion of depth.
Size is a depth cue. What does the boot size do to visual depth in this picture?
What other depth cues do you see in this picture?
Text Graphics Audio Video Animation Interactivity
More depth cues:
Color – cool colors recede, warm colors come forward
Diffusion – distant objects can appear blurred, close objects are sharp
Stacking – objects can overlap to create the illusion of being in front or behind
There are more.
“The visual image is like a tripwire for the senses.”
Text Graphics Audio Video Animation Interactivity
an excellent book, highly recommended
She says we are visual beings, more than 70% of our perception of the world is through what we see. Graphics are essential to your DM10 story success.
Diane Ackerman, A Natural History of the Senses
We have amazing computer tools for manipulating and layering photos.
Photoshop is an industry standard graphics tool.
You’ve probably heard the phrase “It’s Photoshopped”
What does this mean?
Alan Woods
Past DM10 student
graphic created with PowerPoint
How many feathers do you think he had to make?
Music is the universal
language of mankind. Longfellow
Text Graphics Audio Video Animation Interactivity
After Graphics, DM10 will study sound and digital audio. You’ll learn how to process music and sound effects using digital audio editing software. You learn how to include and control audio in your presentations and stories.
Screen picture of a waveform in Audacity.
Text Graphics Audio Video Animation Interactivity
Text Graphics Audio Video Animation Interactivity
After Audio, DM10 will study digital video.
You’ll learn how to process video clips, adding titles, transitions, and effects.
You’ll learn how to include digital video in your presentations and digital stories.
You’ll learn terminology for both digital video and digital audio.
Text Graphics Audio Video Animation Interactivity
Video, Animation, and Audio have something very important in common.
Time passing.
If time were not passing, they would not exist.
Software tools for this media uses timelines.
By understanding fundamentals of media, you can use many different software tools.
Procrastinate
Insightful
Silly
PowerPoint animation is limited but used creatively can achieve interesting and
effective results.
DistantFearless
ShadowedBashful
Text Graphics Audio Video Animation Interactivity
PowerPoint has many tools for making your presentation interactive. A couple past DM10 students have even built computer games with PowerPoint.
Sometimes you can increase audience interest and retention with the information by letting them choose their own pace and pathway. They can go deeper into information if they want to.
When designing an interactive story or presentation, one of your challenges is to provide
meaning and motivation so your audience will explore the information.
Effective interactivity is the result of three key elements:
motivation (essential),
risk (can heighten motivation and makes success more meaningful),
and feedback or reward (shows consequences of decisions and actions).
Text Graphics Audio Video Animation Interactivity
Studies have shown there are different “learner” types.
Some people are visual learners, some tactile, some aural. What are you?
Using a variety of media in a presentation can provide information to different learner types.
Why Digital Media
Literacy?
“People retain only 20% of what they see and 30% of what they hear.
But they remember 50% of what they see and hear and as much as 80% of what they see, hear, and do
simultaneously.”
Computer Technology Research, 1993
A Chinese Proverb
I hear and I forget. I see and I remember. I do and I understand.
Why DM10 ?
“Level of processing, and not whether one intends to learn, determines the amount remembered.”
John R. Anderson, Cognitive Psychology and its Implications
“What matters is how the person processes the material during the presentation.”
John R. Anderson, Cognitive Psychology and its Implications
What matters is how effectively the information is presented,
how effectively the story is told.