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    This quick system for creatingDeadlands: Reloaded character usinga deck of cards was sent to us by Yuri.

    My wife is a huge Deadlands fan, in factit is probably her favorite game. She lovedmaking characters, the drawing the cards andarranging them to fit her concept. Somewherethere is a binder in which is an entire village ofcharacter!

    In order to duplicate that old classic feel, Iworked up a quick way to make characters usinga deck of cards. It is pretty quick, and relativelybalanced. Naturally, a lucky player could endup with a bunch of d12s and d10s for stats, butthems the breaks.

    Character Creation

    Howdy partner. First grab yourself a regulardeck of playing cards with the Jokers left in.Thats right, hombre, the Jokers are useful.

    Next deal yourself seven cards. Take a peek at

    them, then chuck one away. The only cards youcant chuck are deuces and Jokers. Youre stuckwith those.

    Assign the six cards youve got left to your fiveattributes and your skill point pool. You donthave to assign the cards in the order you dealtthem. If you want to be the strongest cowpoke inthe Weird West, stick your best card in Strength,amigo.

    Once youve assigned the cards, take a quickpeak at the table below. This tells you what dieyou get in your attributes and how many starting

    skill points you end up with based on the cardyou assigned.

    Card Drawn Attribute Skill Points

    Joker d12 20

    King-Ace d10 18

    Ten-Queen d8 16

    Four-Nine d6 15

    Deuce-Three d4 13

    Jokers

    In Classic Deadlands, drawing a Joker wasalways a mixed blessing. Its no different here,hombre. After arranging your stats and skill

    points, give the deck a shuffle, and draw a cardfor each Joker you pulled. Have the GM consultthe chart below.Any Edges and Hindrances gained from this

    chart dont count toward youre starting limits.

    Thats right, amgio, you can be screwed overroyally, but you can also end up one meanhombre.

    Joker Chart

    Deuce: Your hombre couldnt pick the winner ina two horse race. He has the Bad Luck Hindrance.If you feel really unlucky, you can take theHindrance again.

    Three: You picked up an Enemy (like theMajor Hindrance) at some point.

    Four:Theres somebody else out there withyour face! Shes not a very nice person, and is

    sullying your reputation wherever shes been.Have the Marshal draw a card whenever you

    visit a town or city. If he draws a face card, shesbeen there before you and your name is dirt. Youget -2 to Charisma so long as you stay in town. Ifthe Marshal draws a Joker, youre Wanted.

    Five: Youve got a family member who makes asemi-regular appearance in the game. Did you sayyour family all died? Well, isnt that interesting?The Marshal should create a Novice character.

    Six: Everytime dangers rears its ugly head,

    you get a tingling down your spine, like theresa spider crawling on your skin. Youve got theDanger Sense Edge. If you already bought this,the modifier to your Notice rolls is reduced tozero.

    Seven: Your character has some prettysignificant blackouts. Long stretches of time aregone. It could be from the bottle, or the horrorsof war. You have no memory of what happens toyou during this blackouts.

    Eight: A pact between your ancestors and

    Deadlands Reloaded

    Character Creation Classic Style

    Savage Worlds, Deadlands, Pinnacle Entertainment Group, Great White Games, and all related marks and logos are

    Copyright Great White Games. 2006. All rights reserved.

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    the spirits (just dont ask which ones) has given youa nice heirloom. Gain one Harrowed power of yourchoice.

    Nine: Somebody with some degree of power owesyou a favor. This is a significant favor that you cantrade in at any time. Assuming, you can contact the

    person of course. Treat this as the Connection Edge.

    You get +4 to Persuasion rolls when trying to contactthis person or call in the favor.

    Ten:Animals either love you or hate you. If youdrew a red Ten, you get the Beast Master Edge forfree. If you drew a black Ten, then animals hate youand growl, hiss or make all sorts of noise when youare around. These critters will attack you with theleast bit of provocation.

    Jack: One of your family members died and leftyou something. Depending on the suit drawn it couldbe a good thing or not. Have your Marshal drawa card for you. If it is red, than the inheritance is

    something worthwhile. Otherwise it is more troublethan its worth. Regardless, to claim your inheritanceyoull need to recover it, and thats an adventure tobe sure.

    Queen: You have attracted the spirit of something.It is constantly around you, silently tormenting you.You gain the Night Terrors Hindrance, but you doget a +2 bonus to any Intimidation rolls. It will takea quest to rid yourself of this haunting.

    King: You have acquired a powerful relic: a modernday Excalibur or Horn of Roland. Have the Marshal

    draw a card for you. A red card means that the relicis a power for good, the black is in the employ of theReckoners. The Marshal gets to pick or design a relicof his choice. Regardless, this relic is known and youcan expect others to come looking for it. Cursed relicsrequire a quest (or your death) to be rid of.

    Ace: Something odd happened to your character. Perhaps you were captured by cultists who whentrying to sacrifice you imbued with some power.Regardless, you now have a power. Pick one Noviceranked Power. You can cast this once per day. Useyour Smarts as your arcane skill die and you get 5

    Power Points to use this power.If you end up being one of them spellslinger types,

    you cant use these Power Points for other powers,but you can use your other Power Points to cast thisstrange power.

    Joker: You died, and didnt know it. You areHarrowed. Have the Marshall draw a card. On ared card you have +1 to your Dominion, on a blackcard the Manitou has +1 Dominion. Enjoy the ride,amigo.

    Back with a vengeance!

    OUT NOW!

    Want to get started rightaway? Well you can, pardner.All you have to do is get

    online and download some ofthe sample characters weveprovided for you at:

    www.deadlands.com

    Want to check out the gamebefore you drop your dineroon the book? No problem,amigo. Check out the TestDrive rules. With a One Sheet,the Test Drive rules, and a

    fist full o characters, youcan get a flavor of the WeirdWest. We think youll get ataste for it!

    And keep checking backfor more One Sheets for ourSavage Worlds settings.

    WWW.PEGINC.COM