Upload
boris
View
214
Download
0
Embed Size (px)
Citation preview
7/21/2019 DLight Manual
1/60
Nicolas Bats
D::Light Manuel
November 26, 2007
7/21/2019 DLight Manual
2/60
Contents
1 Introduction 4
1.1 Preambule . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
1.2 Recommandations. . . . . . . . . . . . . . . . . . . . . . . . . . 5
2 Visuel 6
2.1 Sequence Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
2.2 Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
2.3 Launching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
2.4 Observation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
2.5 Channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
2.6 Submasters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
2.7 Numeric keyboard. . . . . . . . . . . . . . . . . . . . . . . . . . 10
2.8 Visualisation . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
3 Starting 12
4 Menus 14
4.1 File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
4.2 Print . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
4.3 OSC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
4.4 MIDI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
4.5 Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
4.5.1 Utility . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
5 Sequence panel 18
5.1 What s that . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
5.2 Sequence Control Protocol . . . . . . . . . . . . . . . . . . . . . 20
5.2.1 Navigation . . . . . . . . . . . . . . . . . . . . . . . . . 20
5.2.2 Create . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
5.2.3 Insert . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
5.2.4 Delete . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
5.3 Graphical control . . . . . . . . . . . . . . . . . . . . . . . . . . 22
1
7/21/2019 DLight Manual
3/60
CONTENTS 2
5.3.1 Sequence window . . . . . . . . . . . . . . . . . . . . . 22
5.4 Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 245.5 Jump. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
5.6 Master Link . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
6 Cues 25
6.1 Whats that . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
6.2 Cue Control Protocol . . . . . . . . . . . . . . . . . . . . . . . . 25
6.2.1 Record . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
6.2.2 Modifiy . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
6.2.3 Delete . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
6.2.4 Load . . . . . . . . . . . . . . . . . . . . . . . . . . . . 276.3 Graphical control . . . . . . . . . . . . . . . . . . . . . . . . . . 27
7 Times 30
7.1 Whats that . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
7.2 Time Control Protocol . . . . . . . . . . . . . . . . . . . . . . . 30
7.2.1 Time in . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
7.2.2 Time out . . . . . . . . . . . . . . . . . . . . . . . . . . 31
7.2.3 Delay in . . . . . . . . . . . . . . . . . . . . . . . . . . 31
7.2.4 Delay out . . . . . . . . . . . . . . . . . . . . . . . . . . 31
7.2.5 Wait . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
7.3 Graphical control . . . . . . . . . . . . . . . . . . . . . . . . . . 31
8 Channels 32
8.1 Whats that . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
8.2 Channel Control Protocol . . . . . . . . . . . . . . . . . . . . . . 32
8.2.1 Solo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
8.2.2 Thru. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
8.2.3 Plus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
8.2.4 Moins . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
8.2.5 Clear . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
8.2.6 All . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 348.3 Fine adjust. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
8.4 Graphical control . . . . . . . . . . . . . . . . . . . . . . . . . . 35
9 Submasters 36
9.1 Whats that . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
9.2 Submaster Editor . . . . . . . . . . . . . . . . . . . . . . . . . . 38
9.2.1 Times . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
9.2.2 Record . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
7/21/2019 DLight Manual
4/60
CONTENTS 3
10 Master Link 40
10.1 Whats that . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4010.2 Command link . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
11 Special Effect 42
11.1 Whats that . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
12 Patch 45
12.1 Whats that . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
12.2 Commandes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
12.3 Curves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
13 Shortcuts 4913.1 Whats that . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
13.2 Shortcut reminder . . . . . . . . . . . . . . . . . . . . . . . . . . 52
13.3 Rules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
14 X fade 54
14.1 Whats that . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
14.2 Rules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
14.2.1 GO . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
14.2.2 PAUSE . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
14.2.3 GOBACK . . . . . . . . . . . . . . . . . . . . . . . . . . 55
15 Setup and Utility 56
15.1 Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
15.2 Utility . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
15.2.1 Check Channels . . . . . . . . . . . . . . . . . . . . . . 58
15.2.2 Hour Trigger . . . . . . . . . . . . . . . . . . . . . . . . 59
15.2.3 Background . . . . . . . . . . . . . . . . . . . . . . . . . 59
7/21/2019 DLight Manual
5/60
1 Introduction
1.1 Preambule
D::Light is a multimedia light-board fro the theater.
Associated with the UsbDmx Pro widget fromENTTEC,its possible to control
projectors thanks to DMX 512 protocol.
D::Light looks like a traditionnal light-board:
Grand-Master : adjust the general level of DMX output.
2 main class : preparation(X2) and scene(X1).
X2 content is fade to X1 according X2 times.
Sub Masters : other class under the control of the Grand-Master.
D::Light potentiel is:
initialisation or configuration from 1 to 100 channels.
100 submasters structured in 10 pages of 10 submasters.
very large cue numbers possibility (cues can be named 0.1, 0.2 etc ...).
1000 sequence steps.
can be controlled via OSC or MIDI.
4
http://www.enttec.com/?menu=Productshttp://www.enttec.com/?menu=Productshttp://www.enttec.com/?menu=Products7/21/2019 DLight Manual
6/60
CHAPTER 1. INTRODUCTION 5
1.2 Recommandations
D::Light is designed to be used in association with USBDMX Pro from ENT-
TEC (OpenUsbDmx widget is on work).
D::Light works on PPC and INTEL Macintosh platforms or on PC
.
its known to work on the following system :
10.3.9 (ppc)
10.4 (UNIVERSAL)
10.5 (intel)
Windows XP
Minimum requirement: Mac PPC: CPU 800MHz - 256Mo RAM - OS 10.3.9
PC : Pentium 2 - Windows XP
You need to download usbdmx drivers atFtdi.
and to restart the computer
http://www.ftdichip.com/Drivers/VCP.htmhttp://www.ftdichip.com/Drivers/VCP.htmhttp://www.ftdichip.com/Drivers/VCP.htm7/21/2019 DLight Manual
7/60
2 Visuel
6
7/21/2019 DLight Manual
8/60
CHAPTER 2. VISUEL 7
2.1 Sequence Panel
Parameters are :
Step : X1 and X2 can be modify.
Cue : cue associated to a step
UP : up time for a step.
DOWN : down time for a step.
(UP): delay up time for a step.
(DOWN) : delay down time for a step.
Wait : wait time before processing fade for a step.
Jump : next step to process after x-fade.
M-Link : numbers of submasters linked to the sequence
Times are printed in seconde, the minimum resolution is 0.1 seconde (1/10 sec-
onde).Times will be detailled precisely in section7page30.
The sequence panel display elapsed time during fading.
This function is active for all times associated to X2 step.
You can view 5 steps of the sequence in this window.
Its automatically adjusted to the step before X1 and the three steps after X2.
Each parameters of this panel can be modify by mouse click or by keyboard com-
mand (cf5page18).
Switch from X1 to X2 by clicking on the white rounds. If X1 is choosed, it be-
comes the active class.
if X2 is choosen, it becomes the active class.
Modifications in sequence parameters can be done in several ways:
using function button * click on the parameter, enter a new value, validate by
ENTER. * enter a value, double-click on the parameter you want modify.
7/21/2019 DLight Manual
9/60
CHAPTER 2. VISUEL 8
2.2 Functions
Four buttons to acces to main functions :
Cue : validate an entry as a cue. Sub-menu display:
LOAD : load a cue in choosen step, or in the active class.
RECORD : record a cue according to active class.
MODIFY : modify and record the choosen cue, or the cue printed in the active
class.
REMOVE : delete a cue.
Channel : validate an entry as a channel.
Step : validate an entry as a step. Sub-menu display:
NEW : create a new step at the end of the sequence.
LOAD : load a step in the active class.
INSERT : insert a step before the choosen step, or before the active class.DELETE : delete the choosen step, or the step in the active class.
Times : acces times sequence parameters. Sub-menu display:
TIME IN : validate an entry as the up time for the choosen step, or the step in the
active register.
TIME OUT: validate an entry as the down time for the choosen step, or the step
in the active register
DELAY IN : validate an entry as the delay up time for the choosen step, or thestep in the active register.
DELAY OUT : validate an entry as the delay down time for the choosen step, or
the step in the active register.
WAIT : validate an entry as the wait time for the choosen step, or the step in the
active register.
7/21/2019 DLight Manual
10/60
CHAPTER 2. VISUEL 9
2.3 Launching
The big blue button process initialisation of the given show.
Text zone below display USBDMX Pro widget informations, and also, cues and
submasters manipulations messages.
2.4 Observation
Display a text linked to the step in X2.
You can also record text for every steps via this panel.
2.5 Channels
During the initialisation process, channels are created in this panel.
Theyre displayed as following:
channel number (white).
level of the channel in X1 (red).
level of the channel in X2 (green).
7/21/2019 DLight Manual
11/60
CHAPTER 2. VISUEL 10
2.6 Submasters
Submaster panel is buid as following :
display zone : display the content of he submaster.
Flash/Time button : open the submasters according to the selected mode
Mode button: little square below flash button.
Toggle flash effect button betweennormalorsolomode (cf??).
Level zone : as for channels, click and scroll zone to adjust the level of the
submaster.
Name zone : display designation of the content of the submaster.
Submaster number : open submasters editor.
Two others buttons are in this panel :
@0 : switch off each openned submasters .
Pages : select a page of submaster.
2.7 Numeric keyboard
@ : validate an entry as the level of a channel or a channels group.
> : (mean thru) validate an entry as the last channel of a selection.
A : (mean all) select every channels with a level in the active class.
F : (mean full) put selected channel to 100%.
C : (mean clear) clear channel selection.
+ : (mean plus) validate an entry as a channel to add to a selection of
channels.
- : (mean minus) validate an entry as a channel to remove from a selec-
tion of channels.
7/21/2019 DLight Manual
12/60
CHAPTER 2. VISUEL 11
ENTER : used for validation.
+ % and - % : adjust the level of selected channel.
STEP + and STEP - : acces to the next step withSTEP +, or the previ-
ous step withSTEP -.
GO : launch x-fade.
PAUSE : pause x-fade.
GO-BACK : go back to the previous step, or at the beginning of the fade
if one was launch.
2.8 Visualisation
Is displayed in this panel :
fade state
Grand-Master state. As for channels, you have to click and scroll to ad-
just the level
Blackbutton put at zero the DMX output (result a black stage).
Freezebutton hold DMX output till de-freeze. every actions wont be output to
the DMX.
XFadeis for manual fade.
7/21/2019 DLight Manual
13/60
3 Starting
At launching, the software is empty.
Youll need to fill it by creating a show, or loading an existing show.
To create a new show (menu File/New):
give it a name in the entry SHOW.
give a number of channels (this can be adjust later).
give a number of step (this can be adjust later).
select a folder where data will be recorded via Folder button.
click on Create button.
Its necessary to validate each choice with Enter.
To load an existing show (menu File/Open):
select the folder with the name of the show.
You can also open the last show you were working on (menu File/Open Recent):
After loading, its necessary to click on the big blue button to launch initialisa-tion process (cf2.3page9).
D::Light will recover the state before the last shut down.
12
7/21/2019 DLight Manual
14/60
CHAPTER 3. STARTING 13
Shows data are recorded in a folder with the name of the show.
This folder has some sub-folder :
bind : files for shortcut and midi binding.
conduite : sequence file.
context : files for setup.
curves : files for dimmers curves.
fx : files for fx.
group : group files.
memory : cues files.
patch : file for the patch
print : files in html format (sequence and patch) for printing.
After the initialisation with show parameters,
dont forget the Grand Master level
7/21/2019 DLight Manual
15/60
4 Menus
At D::Light launching, 6 menus are displayed in the menu bar, but only File
menu is active.
4.1 File
This menu primaly give acces to show creation, but is also the place for loading
an existing show(cf3page12).
Its possible to load or create a new show while one is running without shutting
down the software.
Thus allow show loading one by one during for example a festival.
Files menu parameters are :
New: create a new show
Open: open an existing show
Oen Recent: open previously loaded show
Import ASCII: import ASCII files (according AVAB format)
Export ASCII: export the show as ASCII file
Save As: make a copy of the folder of the show
Check for updates: to check youre not using a prehistoric version
Quit: run away
4.2 Print
This menu is usefull to format and record either the sequence, or the patch in the
shape of HTML table, thereafter readable by any Web navigator.
14
7/21/2019 DLight Manual
16/60
CHAPTER 4. MENUS 15
4.3 OSC
Open Sound Control: is a protocol for communication among computers, sound
synthesizers, and other multimedia devices that is optimized for modern network-
ing technology.
Thus permit others computers to control D::Light wich becomes a simple
DMX translator.
In this menu, you can choose ifD::Light is listenning network for OSC packet
incomming, or if it is deaf...
Default is listenning.
parameters OSC can control are:
/seq [#] : control the step to be displayed in the X1 register. This command
can also be a goto.
/circ [#] [#] : the first parameter is the channel number, the value is the
second one.
/sub [#] [#]: the first parameter is the submaster number, the value is thesecond one.
In association withPureDatawich can create OSC packets, it becomes easy to
create unexpected lights controlled by sensors (ouf-malade as we say in french
in seine-saint-denis style)
4.4 MIDI
This menu is use to choose wich route will take incomming Midi signals.
Associated sub-menus are :
MIDI/Settings : choose the In port.
MIDI/Bind : view and create binding to parameters.
http://www.cnmat.berkeley.edu/OpenSoundControl/http://www.puredata.info/http://www.puredata.info/http://www.cnmat.berkeley.edu/OpenSoundControl/7/21/2019 DLight Manual
17/60
CHAPTER 4. MENUS 16
Parameters that can be controlled by Control-Change are:
Channels
Submasters
Xfade X1 : X1 class
Xfade X2 : X2 class
Parameters that can be controlled by Program-Change are:
Go
Go Back
Pause
Parameters that can be controlled by Note On/Off are:
Flash
Step+
Step-
4.5 Display
This menu give acces to several pop-up windows and sub-menus :
Utility : give access to other sub-menus
Setup : general functions
Shorcut : keyboard binding management.
Cue : Cue management including contents modification and naming.
Sequence : Sequence management. This is like another main board.
Patch : Channels and dimmers affectation management.
Group : Group management including contents modification and naming.
Fx : Fx management including contents modification and naming.
7/21/2019 DLight Manual
18/60
CHAPTER 4. MENUS 17
4.5.1 Utility
This menu pop-up (cf15page56):
Check Channel : usefull for testing channels one by one at the desired level.
Channels can also be named within this menu.
Hour Trigger : Sequence can be automated according hours of the day.
Background: change the background color.
7/21/2019 DLight Manual
19/60
5 Sequence panel
5.1 What s that
D::Light can manage over 1000 sequence steps.
Theyre not fully displayed in the main window, but theyre all displayed and
reachable viaDisplay/Sequencemenu (cf5.3.1page23).
Each sequence operation is automatically recorded.
Step contains :
a cue.
Up Time and Down Time.
Delay-up Time and Delay-down Time.
Wait Time.
different links.
Steps are usually following one by one each others.
Floating numbers steps doesnt exists.
D::Light automatically create at the first launching all desired steps with0 cue
associated.
0 cue, initially a black one, can be repeated in the sequence whenever the scene
shall go down to black.
Following graphic is main window sequence panel.
each displayed parameters can be modified by mouse in one click or via the track-
pad.
18
7/21/2019 DLight Manual
20/60
CHAPTER 5. SEQUENCE PANEL 19
Figure 5.1: Sequence panel
Red line represent X1, the green one is X2.
With the two white buttons, you can switch active register between X1 or X2.
Here, X1 is active with0 step loaded, step1 is loaded in X1.
In case of new shows, parameters are all set to0.
Four buttons are designed to modify sequences parameters:
Figure 5.2: Command buttons
Hitting a button flash the associated led in blue.
As indicated before (cf2.2page8), click on CUE, STEP or TIMESbuttons give
access to functions sub-menu.
7/21/2019 DLight Manual
21/60
CHAPTER 5. SEQUENCE PANEL 20
5.2 Sequence Control Protocol
Belowed instructions modify sequences parameters.
Each modification is automatically recorded.
Later will be described Cues modifications (cf6.2page25), and Times modifi-
cations (cf7.2page30).
5.2.1 Navigation
[step+] & [step-]
This panel is usefull to scroll in the sequences steps.
Each displayed steps in the sequence panel will be adjusted.
The number displayed in this panel is the step loaded in X1.
This panel can also be used as a GOTOfunction.
by entering a number and hitting ENTER, you can directly load desired step in X1.
[#] [step] [load]
Load desired step [#] in active register (X1 or X2).
Every sequences steps including X2 will be modified if X1 is active.
if X2 is active, X1 wont be modified.
5.2.2 Create
Adding some new steps can be done with the NEWfunction, present as a sub-
menu of theSTEPfunction (cf2.2page8).
The blue Led indicateSTEPfunction is active
7/21/2019 DLight Manual
22/60
CHAPTER 5. SEQUENCE PANEL 21
[step] [new]
This command add a new step at the end of the sequence.
[#] [step] [new]
This command add [#] new step at the end of the sequence.
5.2.3 Insert
Inserting some new steps can be done with the INSERTfunction, present as a sub-menu of theSTEPfunction (cf2.2page8).
The blue Led indicateSTEPfunction is active
[step] [insert]
This command insert a new initialized step (all parameters to 0 in the active
register.
Initial step is moved down.
[#] [step] [insert]
This command insert a new initialized step (all parameters to 0 at the desired
[#] position.
Initial step is moved down.
5.2.4 Delete
Deleting existing steps can be done with the DELETEfunction, present as a sub-
menu of theSTEPfunction (cf2.2page8).
The blue Led indicateSTEPfunction is active
7/21/2019 DLight Manual
23/60
CHAPTER 5. SEQUENCE PANEL 22
[step] [delete]
This command delete the step loaded in the active register.
Each following steps are moved up.
[#] [step] [delete]
This command delete the step loaded at the desired [#] position.
Each following steps are moved up.
5.3 Graphical control
Each sequences parameters can be done graphically, thanks to mouse or com-
puters trackpad.
Either in the main sequence panel, or in the sequence window, each parameters
modifictaion is automatically recorded.
When hitting desired parameter, a blue selection label enroll the parameter.
X1 and X2 can be modified with the load step command, others steps cant...
5.3.1 Sequence window
As presented in Display menu chapter (cf4.5 page16), the sequence window
give acces to the entire sequence and allow the user to modify each parameters of
every steps.
7/21/2019 DLight Manual
24/60
CHAPTER 5. SEQUENCE PANEL 23
Figure 5.3: Sequence window
The square next to steps numbers reflect the active register.
Here, X1 is active (so the square is red ) with 0 step loaded.
Yellow line indicate wich step is choosen in this window for modification.
If you srcoll in the sequence (thanks tostep+andstep-shortcut (cf13.1page49)),
only choosen steps selection for this window will scroll.
The main sequence panel wont be affected.
By hitting ENTER when the entry zone at the bottom of the window is empty,
user can directly access to cues edition window (cf6.3page28) associated to the
choosen step.
When hitting desired parameter, a blue selection label enroll the parameter.
As written before, each parameters can be modified via mouse, trackpad or short-
cuts.
7/21/2019 DLight Manual
25/60
CHAPTER 5. SEQUENCE PANEL 24
5.4 Text
A short text ( < 200 characters) can be associated to each steps.
As described in the Observation chapter (cf2.4page9), panel right after se-
quence panel display text associated to step loaded in X2.
By hitting the text panel, a new window pop-up where you can directly modify
text associated to the step loaded in X2.
Right-click give acces to step number selection to modify text.
User must validate new text by hitting ENTER.
5.5 Jump
This function is usefull to loop the sequence between two steps.
In addition withWaitparameter, the sequence can run forever automatically.
step+andstep-are used to break the loop.
0step is used to reset the Jumpparameter of a step.
5.6 Master Link
Its possible to link 10 submasters to a sequence step.
To access to the Master Link editor, user must click on the star associated to the
step he wants to link the submasters.
Is diplayed the number of link associated to a step.
This function will be described later (cf??page??).
7/21/2019 DLight Manual
26/60
6 Cues
6.1 Whats that
D::Light can deal with a very large number of cue ...
Cues are build with channels number and associated level.
They doesnt contains any time or any name.
As said in sequence chapter (cf5page18), only steps contains times.
Cues can be recorded as decimal numbers.
Cue1 is the same as cue 1.0.
After recording, cues are not automatically loaded in the sequence.
This special intention is designed to allow the user to load the same cue several
times in the sequence without needeed to record it again.
0 cue, initially a black one, can be repeated in the sequence whenever the scene
shall go down to black.
Cue loading protocol will be described in following chapter (cf6.2.4page27).
Its necessary to load cues in the sequence after creation in order to use them.
6.2 Cue Control Protocol
Belowed instructions modify cues parameters and sequence loading.
Each modification is automatically recorded.
Whenever a cue is recorded or modified, result (done or error) is indicated in the
text zone below the big blue button.
25
7/21/2019 DLight Manual
27/60
CHAPTER 6. CUES 26
6.2.1 Record
[#] [cue] [record]
This command record channels level of the active register as the desired [#]
cue.
.
[cue] [record]
If the cue number is not given, a new cue afte the last one will be recorded.
A message will be display querying confirmation.
6.2.2 Modifiy
Whenever user wants to modify an existing cue, its faster to useModifyfunction
thanRecord.
[cue] [modify]
This command record channels level of the active register as the cue associ-
ated with the step loaded in the active register.
.
Only cues associated to steps loaded in X1 or X2 can be modified with this com-
mand.
In order to modify a specific cue, user should use cue editor window (cf6.3
page27).
6.2.3 Delete
[#] [cue] [remove]
This command delete cue [#] and remove it from the sequence if loaded.
.0will take place at the step it was loaded.
7/21/2019 DLight Manual
28/60
CHAPTER 6. CUES 27
6.2.4 Load
Whenever cues exists, its necessary to load them in the sequence in order to use
them.
[#] [cue] [load]
This command load cue [#] in the step loaded in the active register.
If the cue doesnt not exists, an alert window pop-up.
[#] [step] [#] [cue] [load]
This command load cue [#] in the desired [#] step.
6.3 Graphical control
As mentionned previously (cf5.3 page22), cues can be load in the sequence ei-
ther via main sequence panel, or sequence window.
Display / Cue sub-menu (cf4.5 page 16) give acces to cue management window.
Each recorded cue (even if its not loaded in the sequence) appears in the cue list-
ing.
7/21/2019 DLight Manual
29/60
CHAPTER 6. CUES 28
Figure 6.1: Cue management window
Existing cues are sort in ascending order.
Cues can be named with a very short text.
Select the desired cue, enter a text in the text panel and hit ENTER.
Here,0 cue is selected and text Black is associated.
This is initial configuration.
Edit Cuebutton pop-up a window loaded with the content of the selected cue.
Remove Cuebutton delete selected cue as described previously.
Cue modification window is usefull to modify a cue, or create a new one.
If the modified cue is loaded in X1 or X2, output will be automatically updated.
7/21/2019 DLight Manual
30/60
CHAPTER 6. CUES 29
Figure 6.2: Cue modification window
Each channels level modification as record or modify shortcuts are available in
this window.
RECORDbutton at the bottom of the window process recording.
7/21/2019 DLight Manual
31/60
7 Times
7.1 Whats that
Times are generally displayed in seconds.
However,D::Lightaccept 1/10 seconds time.
The smallest resolution is 0.1 second.
0second time will be process as0.1 second.
Times parameters are :
TIME IN : up time for step fading.
TIME OUT : down time for step fading.
DELAY IN : delay up time before step fading.
DELAY OUT: delay down time before step fading.
WAIT : wait time before auto-go.
Times can be recorded following several forms :
20 = 20 seconds.
90 = 90 seconds.
130 = 1 minute 30 seconds (display 1:30).
0.5 = 0.5 second.
7.2 Time Control Protocol
Belowed instructions modify times sequences parameters.
Each modification is automatically recorded.
30
7/21/2019 DLight Manual
32/60
CHAPTER 7. TIMES 31
7.2.1 Time in
[#] [Time-in]
This command record [#] up time for the step loaded in the active register.
7.2.2 Time out
[#] [Time-out]
This command record [#] down time for the step loaded in the active register.
7.2.3 Delay in
[#] [Delay-in]
This command record [#] delay up time for the step loaded in the active reg-
ister.
7.2.4 Delay out[#] [Delay-out]
This command record [#] delay down time for the step loaded in the active
register.
7.2.5 Wait
[#] [Wait]
This command record [#] wait time for the step loaded in the active register.
7.3 Graphical control
Graphical control possibilities are the same as for the sequence (cf5.3), and as for
the cue (cf6.3).
7/21/2019 DLight Manual
33/60
8 Channels
8.1 Whats that
Figure 8.1: Output window
White is for channel number.
Red is for channels level in X1.
Green is for channels level in X2.
You can adjust channels level with the mouse or the trackpad by scrolling the
level number.
8.2 Channel Control Protocol
Belowed instructions modify channels levels once theyre selected.
When a channel is selected, its colored in yellow.
32
7/21/2019 DLight Manual
34/60
CHAPTER 8. CHANNELS 33
8.2.1 Solo
[#] [Channel] [#] [@]
The first argument is the number of the channel, the second is the level.
This command set a level for selected channel in the working class.
While a channel is selected, you can adjust his level with the following command
sequence ([#] [@], [#] [@], [#] [@]...)
8.2.2 Thru[#] [Channel] [#] [>] [#] [@]
The first argument is the number of the first channel of the list, the second is
the last channel of the list, third is the level.
This command set a level for each selected channels in working class.
While selection is active, you can adjust his level with the following command
sequence ([#] [@], [#] [@], [#] [@]...)
8.2.3 Plus
[#] [+] [#] [@]
The first argument is the number of the channel to add to the list, the second
is the level.
This command set a level for selected channel in the working class.
While a channel is selected, you can adjust his level with the following command
sequence ([#] [@], [#] [@], [#] [@]...)
7/21/2019 DLight Manual
35/60
CHAPTER 8. CHANNELS 34
8.2.4 Moins
[#] [-] [#] [@]
The first argument is the number of the channel to delete from the list, the
second is the level.
This command set a level for selected channel in the working class.
While a channel is selected, you can adjust his level with the following command
sequence ([#] [@], [#] [@], [#] [@]...)
8.2.5 Clear
Cbutton is the clear command.
One click delete the last entry, double-click clear selected channel list
8.2.6 All
Abutton select each channel with a level different of0 in the working class.
8.3 Fine adjust
This command add (with + button) or remove (with - button) x% to level of
selected channels
7/21/2019 DLight Manual
36/60
CHAPTER 8. CHANNELS 35
8.4 Graphical control
As written before (8.1page32), you can adjust level of selected channels with
the mouse or the trackpad by scrolling their level number.
Its also possible to create a channel selection by hitting the number of the channel
(the white number). To delete a channel from a selection, do the same manipula-
tion, the number becomes white again.
Another way consit to draw a rectangle ( maintain Ctrl key down and mouve
mouse or trackpad pointer) around channels to add to a selection. Channels num-
bers becomes yellow.When you scroll an elements level of a selection, each channels level are modi-
fied.
7/21/2019 DLight Manual
37/60
9 Submasters
9.1 Whats that
Figure 9.1: Submasters main window
Figure 9.2: Submaster detail
Submasters are basically others working class. They can handleCue, Groupor
Fx.
100 submasters are available, they can be flashed or timed.
Submasters editor is the place to load or modify their content. The button at the
bottom that indicate he number of the submaster open it.
36
7/21/2019 DLight Manual
38/60
CHAPTER 9. SUBMASTERS 37
Each submasters unit contain:
Identification
Show whats inside (G = Group, Q = Cue, Fx = Fx).
When you hit this zone, it becomes orange. That means if you record a cue from
the main output window, the content of the submaster will not be recorded within
the cue.
Flash/Time button
Open the submaster according to the setting (cf9.2.1).
Flash/FlashSolo Mode
In flash mode, the behaviour can be switch between normal or solo. When the led
is red, the flash button is in solo mode.
In solo mode, the submaster overhead all open submasters, and only his content
is send to the output.
Level
Show opening level. As for channel, use mouse or trackpad to scroll its level.
Text
Show text associated with the content of the submaster
Number
Open submasters editor.
7/21/2019 DLight Manual
39/60
CHAPTER 9. SUBMASTERS 38
9.2 Submaster Editor
This is the submasters editor. From this window, its possible to deal with sub-
masters contents and behaviour (Flash / Time).
Figure 9.3: Submaster Editor
Here, cue 1 is loaded. The submaster is in Time mode, a timePropertiespanel is
also displayed. Its like a mini-sequence (cf9.2.1).
Record and Modification keyboard shortcuts, as channels manipulations shortcuts
(cf13page49) are available is this window.
Loadbutton pop up a window to selected a content to load in this submaster.
Keyboard shortcuts ascue load,group loadandfx loadare also available.
7/21/2019 DLight Manual
40/60
CHAPTER 9. SUBMASTERS 39
9.2.1 Times
Its possible to time each submasters unit.
Time parameters are :
UP : up time
DOWN : down time
(UP) : delay the up time
(DOWN) : delay the down time
Wait : automatisation between down after up
Level : opening level
Figure 9.4: timePropertiespanel
Loopparameter control up after down process.
Times unit are the same as the one of the main sequence (cf7.1page30).
In this mode, a little button is present under the Timebutton in submasters unit.
Its usefull to make a pause in openning or closing.
9.2.2 Record
Figure 9.5: Recordbutton
RECORDbutton modify whats loaded in the submaster.
If nothing is loaded, it creates a new Group.
7/21/2019 DLight Manual
41/60
10 Master Link
10.1 Whats that
Figure 10.1: Master lik editor
Each sequence step can hold 10 submasters link.
You have to click on the star (*) that depends of the step you want to add submas-
ters link.
Use Insertand Delete buttons to add or remove links. When you create a newlink, each parameters are set to0.
First thing to do is to define a submaster for the link.
Contentparameter is automatically set according to the content of the linked sub-
master. If the submaster is empty, this parameter wont change.
Its possible to set a different content for the linked submaster than the one ini-
tially set.
Hit the blue square that indentify the content, and choose among proposed con-
40
7/21/2019 DLight Manual
42/60
CHAPTER 10. MASTER LINK 41
tents.
Second thing to do is to give a level to open the linked submaster thanks to Target
parameter.
If you let0 to this parameter, the submaster wont open.
After, record wanted times.
Once youve set each parameters, dont forget to record the link thanks to the
Recordbutton at the bottom of the window.
10.2 Command link
Its possible to record a link as a command link.
A command link is a link that modify one or several parameter for an open sub-
master .
For example, if a submaster has been open with Loopparameter set to1, and you
want to reset this parameter later in the sequence, you can add a command link to
perform this operation and set the parameter to 0.
You have to record untouch parameters with * caracter.
But dont forget to set the Masterparameter to define the submaster you want to
link.
Figure 10.2: Example of command link
7/21/2019 DLight Manual
43/60
11 Special Effect
11.1 Whats that
Figure 11.1: Special effect listing
This window is available fromDisplay/Fxmenu.
From this window, you can create, delete, name or edit an effect.Thereafter, effects must be load in submasters to be used.
Once created, user must edit the effect.
42
7/21/2019 DLight Manual
44/60
CHAPTER 11. SPECIAL EFFECT 43
Figure 11.2: Fx editor
Fx are composed in this window.
An effect is like a mini-sequence except that steps are automatically computed.
As for every sequence in D::Light, steps are following one by one andFx Cuecan be load in step in no precise order.
First, user has to adjust channels level in order to create the fisrt Fx Cueand hit
the buttonRecord Fx Cueto record it. Recordbutton at the bottom of the window
is usefull to modify existingFx Cue.
Fx Cueare automatically loaded in the Fx sequence.
7/21/2019 DLight Manual
45/60
CHAPTER 11. SPECIAL EFFECT 44
After, user must record times for each created steps of the Fx.
The left part of the window is usefull to insert, remove or create new initialised
steps.
Figure 11.3: Fx step navigation
Load Fx Cuebutton is used to load desiredFx Cuein channels panel.
Load Cuebutton is used to load a cue from the main sequence in channels panel.
Keep in mind an Fx is composed at least with 2 steps.
7/21/2019 DLight Manual
46/60
12 Patch
12.1 Whats that
Select menuDisplay/Patchto pop up the patch window.
Figure 12.1: Patch window
45
7/21/2019 DLight Manual
47/60
CHAPTER 12. PATCH 46
From this window you can connect one or many dimmer to a channel.
Default patch is (1:1). That means channel 1 is connected to dimmer 1, channel 2
to dimmer 2, etc ...
12.2 Commandes
To connect a dimmer to a channel, select the channel you want to use in channel
box, dimmer you want to use in dimmer box and hit + button.
UpandDownarrows of the keyboard can be used to move in the channel list.
+ et - buttons of the keyboard can be used to add or remove a dimmer from a
channel.
Tbuttons near CHANNELand DIMMERare usefull to test at 100% directly the
dimmer or the channel.
1:1button initialise the patch.
1:0button initialise the patch in the way that no dimmers are connected to chan-
nels.
12.3 Curves
WithCURVEbutton, you can adjust dimmer response curve.
Each curve can be saved and used for anny dimmers.
SAVErecord the curve.
LOADis usefull to load an existing curve.
7/21/2019 DLight Manual
48/60
CHAPTER 12. PATCH 47
Figure 12.2: y=x curve
Default is linear curve. 3 others mathematical curves are available :
y=n : static curve.
f(n)->up : fast response curve.
f(n)->down : slow response curve.
Figure 12.3: y=n curve
7/21/2019 DLight Manual
49/60
CHAPTER 12. PATCH 48
Figure 12.4: y=f(n)->
up curve
Figure 12.5: y=f(n)->down curve
Its also possible to draw the curve you want.
Figure 12.6: manual curve
7/21/2019 DLight Manual
50/60
13 Shortcuts
13.1 Whats that
Figure 13.1: Shortcut window
Shortcuts window is available via Display/Shortcutmenu.
49
7/21/2019 DLight Manual
51/60
CHAPTER 13. SHORTCUTS 50
Each shortcut is editable by the user following some rules. These rules will be
describe later.
Available shortcuts are:
prepa : select X2 as the workin class.
scene : select X1 as the woking class.
cue : selectCUEfunction.
record : record a cue.
modify : modify a cue.
cue load : load a cue for the step present in the working class.
cue delete : delete a cue.
step : selectSTEPfunction.
step load : load a step in the working class.
step insert : insert a step in the workng class
step delete : delete the step present in the working class
channel : select CHANNELfunction.
time : record time in and time out for the step present in the working class.
time in : record time in for the step present in the working class.
time out : record time out for the step present in the working class.
delay : record delay in and delay out for the step present in the working
class.
delay in : record delay in for the step present in the working class.
delay out : record delay out for the step present in the working class.
wait : record automatisation time for the step present in the working class.
go : launch the X fade.
7/21/2019 DLight Manual
52/60
CHAPTER 13. SHORTCUTS 51
pause : make a pause in the X fade.
goback : go back of 1 step in the sequence.
At level : give a level to a channel selection.
+ : add a channel to channel selection.
- : remove a channel from channel selection.
thru : add many channel to channel selection.
all : select every channel with a level different of0 in the working class.
full : shortcut for 100%
step+ : move up in the sequence.
step- : move down in the sequence.
+% : adjust channel selection level.
-% : adjust channel selection level.
jump : make a loop in the sequence.
dimmer : select a dimmer (in patch window).
pages : move in channel page.
sub open : open submasters editor for the selected submaster.
sub pages : move in submaster page.
group record : record a new group.
cue goto : load step that contain desired cue in the working class.
sub loop : set or unset the loop fonction for selected submaster.
text : edit text for the selected step.
fx load : load an existing Fx in the submasters editor.
MLink : open Master Link editor for the selected step.
7/21/2019 DLight Manual
53/60
CHAPTER 13. SHORTCUTS 52
There is other shortcuts that are not editable by the user. They concernFLASH
buttons for submasters.
F1 : Flash 1
F2 : Flash 2
F3 : Flash 3
F4 : Flash 4
F5 : Flash 5
F6 : Flash 6
F7 : Flash 7
F8 : Flash 8
F9 : Flash 9
F10 : Flash 10
Be carefull that these buttons are not used exclusively y the OS .
Be also carrefull to theRoll-Overof the keyboard.
Also:
Backspace : reset last entry.
Double-Backspace : reset channel selection.
13.2 Shortcut reminder
This button is usefull to know which shortcuts are avilable for the actve window.
http://en.wikipedia.org/wiki/Rollover_(key)http://en.wikipedia.org/wiki/Rollover_(key)7/21/2019 DLight Manual
54/60
CHAPTER 13. SHORTCUTS 53
13.3 Rules
Shortcuts are generally composed of 1 or 2 letters except for plus = +, minus = -,
greater = >, space, Up, Down ....
In order to record new shortcut for a function, click on the existing shortcut, type
a new one and valid with ENTER.
Following shortcuts are not available:
Backspace
Shift
Control
Meta
Alt
Caps Lock
Num Lock
Escape
There are 3 kinds of shortcuts :
simple : 1 letter.
double : 2 times the same letter.
mixed : 2 different letters.
Some rules define shortcuts edition :
You cant use insimplethe first letter of adoubleshortcut.
You cant use insimplethe first letter of amixedshortcut.
7/21/2019 DLight Manual
55/60
14 X fade
14.1 Whats that
Figure 14.1: X fade buttons
X fade is mainly controlled by 3 buttons :
GO
PAUSE
GOBACK
14.2 Rules
14.2.1 GO
GObutton launch the fade from the step present in X2 according to his times to
X1.
If a fade is launched and the user hit GO button again, the step after the one in X2
will be loaded in X2, and the fade will start again with the new values (without a
drop of channels level).
54
7/21/2019 DLight Manual
56/60
CHAPTER 14. X FADE 55
14.2.2 PAUSE
PAUSEbutton hold the X fade while pause is active.
Use have to hitGO button to resume transfert.
14.2.3 GOBACK
GOBACKbutton launch X fade with X1 parameters as X2.
If theres no running X fade, default times defined inSetupwill be used.
Otherwise, elapsed time will be used.
7/21/2019 DLight Manual
57/60
15 Setup and Utility
15.1 Setup
Figure 15.1: Fenetre du setup
Setup window control general parameters :
Channels : adjust channels number
Its possible to change the number of used channels with this parameter.
Type the number of channel you want to use and hit ENTER. Its allowed to use
from 1 to 512 channels.
56
7/21/2019 DLight Manual
58/60
CHAPTER 15. SETUP AND UTILITY 57
Inhib Wait Times: Dont process X2 automatisation
No wait time will be process.
Auto Load Cue In Sequence : Automatically load new cues in sequence
Default behaviour is to not load new recorded cues in the sequence.
With this function, new recorded cues will be loaded in sequence and a new step
will be inserted to hold them.
Display Only Used Channels
While this function is active, only used channels will be displayed on screen.
Go Back default time
Value is express in second.
Output: output widget to use.
User can choose wich widget to use to output DMX. 3 widget are or will be allwed
: UsbDmxPro and Artnet protocol on MacOS X, UsbDmxPro, OpenUsbDmx and
Artnet on Windows.
7/21/2019 DLight Manual
59/60
CHAPTER 15. SETUP AND UTILITY 58
15.2 Utility
15.2.1 Check Channels
Figure 15.2: Channel test
You can test at a defined level each channel individually.
You can also give a name to each channel. Sometimes, during check, is usefullto know if a channel is connected to HMI lamp for not testing it at 50% (if theres
no static curve).
UseUpandDownarrows of the keyboard to select the channel you want to give a
name, click in the blue zone at the bottom of the window, give the name and valid
withENTER.
7/21/2019 DLight Manual
60/60
CHAPTER 15. SETUP AND UTILITY 59
15.2.2 Hour Trigger
Figure 15.3: Hour Trigger window
This function is usefull to launch a sequence at the given time of he day.
15.2.3 Background
Figure 15.4: Background color picker
You can change the background color of the software to be more sexy