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    Nicolas Bats

    D::Light Manuel

    November 26, 2007

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    Contents

    1 Introduction 4

    1.1 Preambule . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4

    1.2 Recommandations. . . . . . . . . . . . . . . . . . . . . . . . . . 5

    2 Visuel 6

    2.1 Sequence Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . 7

    2.2 Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8

    2.3 Launching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9

    2.4 Observation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9

    2.5 Channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9

    2.6 Submasters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10

    2.7 Numeric keyboard. . . . . . . . . . . . . . . . . . . . . . . . . . 10

    2.8 Visualisation . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11

    3 Starting 12

    4 Menus 14

    4.1 File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14

    4.2 Print . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14

    4.3 OSC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15

    4.4 MIDI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15

    4.5 Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16

    4.5.1 Utility . . . . . . . . . . . . . . . . . . . . . . . . . . . 17

    5 Sequence panel 18

    5.1 What s that . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18

    5.2 Sequence Control Protocol . . . . . . . . . . . . . . . . . . . . . 20

    5.2.1 Navigation . . . . . . . . . . . . . . . . . . . . . . . . . 20

    5.2.2 Create . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20

    5.2.3 Insert . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21

    5.2.4 Delete . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21

    5.3 Graphical control . . . . . . . . . . . . . . . . . . . . . . . . . . 22

    1

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    CONTENTS 2

    5.3.1 Sequence window . . . . . . . . . . . . . . . . . . . . . 22

    5.4 Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 245.5 Jump. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24

    5.6 Master Link . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24

    6 Cues 25

    6.1 Whats that . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25

    6.2 Cue Control Protocol . . . . . . . . . . . . . . . . . . . . . . . . 25

    6.2.1 Record . . . . . . . . . . . . . . . . . . . . . . . . . . . 26

    6.2.2 Modifiy . . . . . . . . . . . . . . . . . . . . . . . . . . . 26

    6.2.3 Delete . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26

    6.2.4 Load . . . . . . . . . . . . . . . . . . . . . . . . . . . . 276.3 Graphical control . . . . . . . . . . . . . . . . . . . . . . . . . . 27

    7 Times 30

    7.1 Whats that . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30

    7.2 Time Control Protocol . . . . . . . . . . . . . . . . . . . . . . . 30

    7.2.1 Time in . . . . . . . . . . . . . . . . . . . . . . . . . . . 31

    7.2.2 Time out . . . . . . . . . . . . . . . . . . . . . . . . . . 31

    7.2.3 Delay in . . . . . . . . . . . . . . . . . . . . . . . . . . 31

    7.2.4 Delay out . . . . . . . . . . . . . . . . . . . . . . . . . . 31

    7.2.5 Wait . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31

    7.3 Graphical control . . . . . . . . . . . . . . . . . . . . . . . . . . 31

    8 Channels 32

    8.1 Whats that . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32

    8.2 Channel Control Protocol . . . . . . . . . . . . . . . . . . . . . . 32

    8.2.1 Solo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33

    8.2.2 Thru. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33

    8.2.3 Plus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33

    8.2.4 Moins . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34

    8.2.5 Clear . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34

    8.2.6 All . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 348.3 Fine adjust. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34

    8.4 Graphical control . . . . . . . . . . . . . . . . . . . . . . . . . . 35

    9 Submasters 36

    9.1 Whats that . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36

    9.2 Submaster Editor . . . . . . . . . . . . . . . . . . . . . . . . . . 38

    9.2.1 Times . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39

    9.2.2 Record . . . . . . . . . . . . . . . . . . . . . . . . . . . 39

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    CONTENTS 3

    10 Master Link 40

    10.1 Whats that . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4010.2 Command link . . . . . . . . . . . . . . . . . . . . . . . . . . . 41

    11 Special Effect 42

    11.1 Whats that . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42

    12 Patch 45

    12.1 Whats that . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45

    12.2 Commandes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46

    12.3 Curves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46

    13 Shortcuts 4913.1 Whats that . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49

    13.2 Shortcut reminder . . . . . . . . . . . . . . . . . . . . . . . . . . 52

    13.3 Rules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53

    14 X fade 54

    14.1 Whats that . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54

    14.2 Rules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54

    14.2.1 GO . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54

    14.2.2 PAUSE . . . . . . . . . . . . . . . . . . . . . . . . . . . 55

    14.2.3 GOBACK . . . . . . . . . . . . . . . . . . . . . . . . . . 55

    15 Setup and Utility 56

    15.1 Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56

    15.2 Utility . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58

    15.2.1 Check Channels . . . . . . . . . . . . . . . . . . . . . . 58

    15.2.2 Hour Trigger . . . . . . . . . . . . . . . . . . . . . . . . 59

    15.2.3 Background . . . . . . . . . . . . . . . . . . . . . . . . . 59

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    1 Introduction

    1.1 Preambule

    D::Light is a multimedia light-board fro the theater.

    Associated with the UsbDmx Pro widget fromENTTEC,its possible to control

    projectors thanks to DMX 512 protocol.

    D::Light looks like a traditionnal light-board:

    Grand-Master : adjust the general level of DMX output.

    2 main class : preparation(X2) and scene(X1).

    X2 content is fade to X1 according X2 times.

    Sub Masters : other class under the control of the Grand-Master.

    D::Light potentiel is:

    initialisation or configuration from 1 to 100 channels.

    100 submasters structured in 10 pages of 10 submasters.

    very large cue numbers possibility (cues can be named 0.1, 0.2 etc ...).

    1000 sequence steps.

    can be controlled via OSC or MIDI.

    4

    http://www.enttec.com/?menu=Productshttp://www.enttec.com/?menu=Productshttp://www.enttec.com/?menu=Products
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    CHAPTER 1. INTRODUCTION 5

    1.2 Recommandations

    D::Light is designed to be used in association with USBDMX Pro from ENT-

    TEC (OpenUsbDmx widget is on work).

    D::Light works on PPC and INTEL Macintosh platforms or on PC

    .

    its known to work on the following system :

    10.3.9 (ppc)

    10.4 (UNIVERSAL)

    10.5 (intel)

    Windows XP

    Minimum requirement: Mac PPC: CPU 800MHz - 256Mo RAM - OS 10.3.9

    PC : Pentium 2 - Windows XP

    You need to download usbdmx drivers atFtdi.

    and to restart the computer

    http://www.ftdichip.com/Drivers/VCP.htmhttp://www.ftdichip.com/Drivers/VCP.htmhttp://www.ftdichip.com/Drivers/VCP.htm
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    2 Visuel

    6

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    CHAPTER 2. VISUEL 7

    2.1 Sequence Panel

    Parameters are :

    Step : X1 and X2 can be modify.

    Cue : cue associated to a step

    UP : up time for a step.

    DOWN : down time for a step.

    (UP): delay up time for a step.

    (DOWN) : delay down time for a step.

    Wait : wait time before processing fade for a step.

    Jump : next step to process after x-fade.

    M-Link : numbers of submasters linked to the sequence

    Times are printed in seconde, the minimum resolution is 0.1 seconde (1/10 sec-

    onde).Times will be detailled precisely in section7page30.

    The sequence panel display elapsed time during fading.

    This function is active for all times associated to X2 step.

    You can view 5 steps of the sequence in this window.

    Its automatically adjusted to the step before X1 and the three steps after X2.

    Each parameters of this panel can be modify by mouse click or by keyboard com-

    mand (cf5page18).

    Switch from X1 to X2 by clicking on the white rounds. If X1 is choosed, it be-

    comes the active class.

    if X2 is choosen, it becomes the active class.

    Modifications in sequence parameters can be done in several ways:

    using function button * click on the parameter, enter a new value, validate by

    ENTER. * enter a value, double-click on the parameter you want modify.

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    CHAPTER 2. VISUEL 8

    2.2 Functions

    Four buttons to acces to main functions :

    Cue : validate an entry as a cue. Sub-menu display:

    LOAD : load a cue in choosen step, or in the active class.

    RECORD : record a cue according to active class.

    MODIFY : modify and record the choosen cue, or the cue printed in the active

    class.

    REMOVE : delete a cue.

    Channel : validate an entry as a channel.

    Step : validate an entry as a step. Sub-menu display:

    NEW : create a new step at the end of the sequence.

    LOAD : load a step in the active class.

    INSERT : insert a step before the choosen step, or before the active class.DELETE : delete the choosen step, or the step in the active class.

    Times : acces times sequence parameters. Sub-menu display:

    TIME IN : validate an entry as the up time for the choosen step, or the step in the

    active register.

    TIME OUT: validate an entry as the down time for the choosen step, or the step

    in the active register

    DELAY IN : validate an entry as the delay up time for the choosen step, or thestep in the active register.

    DELAY OUT : validate an entry as the delay down time for the choosen step, or

    the step in the active register.

    WAIT : validate an entry as the wait time for the choosen step, or the step in the

    active register.

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    CHAPTER 2. VISUEL 9

    2.3 Launching

    The big blue button process initialisation of the given show.

    Text zone below display USBDMX Pro widget informations, and also, cues and

    submasters manipulations messages.

    2.4 Observation

    Display a text linked to the step in X2.

    You can also record text for every steps via this panel.

    2.5 Channels

    During the initialisation process, channels are created in this panel.

    Theyre displayed as following:

    channel number (white).

    level of the channel in X1 (red).

    level of the channel in X2 (green).

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    CHAPTER 2. VISUEL 10

    2.6 Submasters

    Submaster panel is buid as following :

    display zone : display the content of he submaster.

    Flash/Time button : open the submasters according to the selected mode

    Mode button: little square below flash button.

    Toggle flash effect button betweennormalorsolomode (cf??).

    Level zone : as for channels, click and scroll zone to adjust the level of the

    submaster.

    Name zone : display designation of the content of the submaster.

    Submaster number : open submasters editor.

    Two others buttons are in this panel :

    @0 : switch off each openned submasters .

    Pages : select a page of submaster.

    2.7 Numeric keyboard

    @ : validate an entry as the level of a channel or a channels group.

    > : (mean thru) validate an entry as the last channel of a selection.

    A : (mean all) select every channels with a level in the active class.

    F : (mean full) put selected channel to 100%.

    C : (mean clear) clear channel selection.

    + : (mean plus) validate an entry as a channel to add to a selection of

    channels.

    - : (mean minus) validate an entry as a channel to remove from a selec-

    tion of channels.

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    CHAPTER 2. VISUEL 11

    ENTER : used for validation.

    + % and - % : adjust the level of selected channel.

    STEP + and STEP - : acces to the next step withSTEP +, or the previ-

    ous step withSTEP -.

    GO : launch x-fade.

    PAUSE : pause x-fade.

    GO-BACK : go back to the previous step, or at the beginning of the fade

    if one was launch.

    2.8 Visualisation

    Is displayed in this panel :

    fade state

    Grand-Master state. As for channels, you have to click and scroll to ad-

    just the level

    Blackbutton put at zero the DMX output (result a black stage).

    Freezebutton hold DMX output till de-freeze. every actions wont be output to

    the DMX.

    XFadeis for manual fade.

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    3 Starting

    At launching, the software is empty.

    Youll need to fill it by creating a show, or loading an existing show.

    To create a new show (menu File/New):

    give it a name in the entry SHOW.

    give a number of channels (this can be adjust later).

    give a number of step (this can be adjust later).

    select a folder where data will be recorded via Folder button.

    click on Create button.

    Its necessary to validate each choice with Enter.

    To load an existing show (menu File/Open):

    select the folder with the name of the show.

    You can also open the last show you were working on (menu File/Open Recent):

    After loading, its necessary to click on the big blue button to launch initialisa-tion process (cf2.3page9).

    D::Light will recover the state before the last shut down.

    12

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    CHAPTER 3. STARTING 13

    Shows data are recorded in a folder with the name of the show.

    This folder has some sub-folder :

    bind : files for shortcut and midi binding.

    conduite : sequence file.

    context : files for setup.

    curves : files for dimmers curves.

    fx : files for fx.

    group : group files.

    memory : cues files.

    patch : file for the patch

    print : files in html format (sequence and patch) for printing.

    After the initialisation with show parameters,

    dont forget the Grand Master level

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    4 Menus

    At D::Light launching, 6 menus are displayed in the menu bar, but only File

    menu is active.

    4.1 File

    This menu primaly give acces to show creation, but is also the place for loading

    an existing show(cf3page12).

    Its possible to load or create a new show while one is running without shutting

    down the software.

    Thus allow show loading one by one during for example a festival.

    Files menu parameters are :

    New: create a new show

    Open: open an existing show

    Oen Recent: open previously loaded show

    Import ASCII: import ASCII files (according AVAB format)

    Export ASCII: export the show as ASCII file

    Save As: make a copy of the folder of the show

    Check for updates: to check youre not using a prehistoric version

    Quit: run away

    4.2 Print

    This menu is usefull to format and record either the sequence, or the patch in the

    shape of HTML table, thereafter readable by any Web navigator.

    14

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    CHAPTER 4. MENUS 15

    4.3 OSC

    Open Sound Control: is a protocol for communication among computers, sound

    synthesizers, and other multimedia devices that is optimized for modern network-

    ing technology.

    Thus permit others computers to control D::Light wich becomes a simple

    DMX translator.

    In this menu, you can choose ifD::Light is listenning network for OSC packet

    incomming, or if it is deaf...

    Default is listenning.

    parameters OSC can control are:

    /seq [#] : control the step to be displayed in the X1 register. This command

    can also be a goto.

    /circ [#] [#] : the first parameter is the channel number, the value is the

    second one.

    /sub [#] [#]: the first parameter is the submaster number, the value is thesecond one.

    In association withPureDatawich can create OSC packets, it becomes easy to

    create unexpected lights controlled by sensors (ouf-malade as we say in french

    in seine-saint-denis style)

    4.4 MIDI

    This menu is use to choose wich route will take incomming Midi signals.

    Associated sub-menus are :

    MIDI/Settings : choose the In port.

    MIDI/Bind : view and create binding to parameters.

    http://www.cnmat.berkeley.edu/OpenSoundControl/http://www.puredata.info/http://www.puredata.info/http://www.cnmat.berkeley.edu/OpenSoundControl/
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    CHAPTER 4. MENUS 16

    Parameters that can be controlled by Control-Change are:

    Channels

    Submasters

    Xfade X1 : X1 class

    Xfade X2 : X2 class

    Parameters that can be controlled by Program-Change are:

    Go

    Go Back

    Pause

    Parameters that can be controlled by Note On/Off are:

    Flash

    Step+

    Step-

    4.5 Display

    This menu give acces to several pop-up windows and sub-menus :

    Utility : give access to other sub-menus

    Setup : general functions

    Shorcut : keyboard binding management.

    Cue : Cue management including contents modification and naming.

    Sequence : Sequence management. This is like another main board.

    Patch : Channels and dimmers affectation management.

    Group : Group management including contents modification and naming.

    Fx : Fx management including contents modification and naming.

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    CHAPTER 4. MENUS 17

    4.5.1 Utility

    This menu pop-up (cf15page56):

    Check Channel : usefull for testing channels one by one at the desired level.

    Channels can also be named within this menu.

    Hour Trigger : Sequence can be automated according hours of the day.

    Background: change the background color.

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    5 Sequence panel

    5.1 What s that

    D::Light can manage over 1000 sequence steps.

    Theyre not fully displayed in the main window, but theyre all displayed and

    reachable viaDisplay/Sequencemenu (cf5.3.1page23).

    Each sequence operation is automatically recorded.

    Step contains :

    a cue.

    Up Time and Down Time.

    Delay-up Time and Delay-down Time.

    Wait Time.

    different links.

    Steps are usually following one by one each others.

    Floating numbers steps doesnt exists.

    D::Light automatically create at the first launching all desired steps with0 cue

    associated.

    0 cue, initially a black one, can be repeated in the sequence whenever the scene

    shall go down to black.

    Following graphic is main window sequence panel.

    each displayed parameters can be modified by mouse in one click or via the track-

    pad.

    18

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    CHAPTER 5. SEQUENCE PANEL 19

    Figure 5.1: Sequence panel

    Red line represent X1, the green one is X2.

    With the two white buttons, you can switch active register between X1 or X2.

    Here, X1 is active with0 step loaded, step1 is loaded in X1.

    In case of new shows, parameters are all set to0.

    Four buttons are designed to modify sequences parameters:

    Figure 5.2: Command buttons

    Hitting a button flash the associated led in blue.

    As indicated before (cf2.2page8), click on CUE, STEP or TIMESbuttons give

    access to functions sub-menu.

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    CHAPTER 5. SEQUENCE PANEL 20

    5.2 Sequence Control Protocol

    Belowed instructions modify sequences parameters.

    Each modification is automatically recorded.

    Later will be described Cues modifications (cf6.2page25), and Times modifi-

    cations (cf7.2page30).

    5.2.1 Navigation

    [step+] & [step-]

    This panel is usefull to scroll in the sequences steps.

    Each displayed steps in the sequence panel will be adjusted.

    The number displayed in this panel is the step loaded in X1.

    This panel can also be used as a GOTOfunction.

    by entering a number and hitting ENTER, you can directly load desired step in X1.

    [#] [step] [load]

    Load desired step [#] in active register (X1 or X2).

    Every sequences steps including X2 will be modified if X1 is active.

    if X2 is active, X1 wont be modified.

    5.2.2 Create

    Adding some new steps can be done with the NEWfunction, present as a sub-

    menu of theSTEPfunction (cf2.2page8).

    The blue Led indicateSTEPfunction is active

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    CHAPTER 5. SEQUENCE PANEL 21

    [step] [new]

    This command add a new step at the end of the sequence.

    [#] [step] [new]

    This command add [#] new step at the end of the sequence.

    5.2.3 Insert

    Inserting some new steps can be done with the INSERTfunction, present as a sub-menu of theSTEPfunction (cf2.2page8).

    The blue Led indicateSTEPfunction is active

    [step] [insert]

    This command insert a new initialized step (all parameters to 0 in the active

    register.

    Initial step is moved down.

    [#] [step] [insert]

    This command insert a new initialized step (all parameters to 0 at the desired

    [#] position.

    Initial step is moved down.

    5.2.4 Delete

    Deleting existing steps can be done with the DELETEfunction, present as a sub-

    menu of theSTEPfunction (cf2.2page8).

    The blue Led indicateSTEPfunction is active

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    CHAPTER 5. SEQUENCE PANEL 22

    [step] [delete]

    This command delete the step loaded in the active register.

    Each following steps are moved up.

    [#] [step] [delete]

    This command delete the step loaded at the desired [#] position.

    Each following steps are moved up.

    5.3 Graphical control

    Each sequences parameters can be done graphically, thanks to mouse or com-

    puters trackpad.

    Either in the main sequence panel, or in the sequence window, each parameters

    modifictaion is automatically recorded.

    When hitting desired parameter, a blue selection label enroll the parameter.

    X1 and X2 can be modified with the load step command, others steps cant...

    5.3.1 Sequence window

    As presented in Display menu chapter (cf4.5 page16), the sequence window

    give acces to the entire sequence and allow the user to modify each parameters of

    every steps.

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    CHAPTER 5. SEQUENCE PANEL 23

    Figure 5.3: Sequence window

    The square next to steps numbers reflect the active register.

    Here, X1 is active (so the square is red ) with 0 step loaded.

    Yellow line indicate wich step is choosen in this window for modification.

    If you srcoll in the sequence (thanks tostep+andstep-shortcut (cf13.1page49)),

    only choosen steps selection for this window will scroll.

    The main sequence panel wont be affected.

    By hitting ENTER when the entry zone at the bottom of the window is empty,

    user can directly access to cues edition window (cf6.3page28) associated to the

    choosen step.

    When hitting desired parameter, a blue selection label enroll the parameter.

    As written before, each parameters can be modified via mouse, trackpad or short-

    cuts.

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    CHAPTER 5. SEQUENCE PANEL 24

    5.4 Text

    A short text ( < 200 characters) can be associated to each steps.

    As described in the Observation chapter (cf2.4page9), panel right after se-

    quence panel display text associated to step loaded in X2.

    By hitting the text panel, a new window pop-up where you can directly modify

    text associated to the step loaded in X2.

    Right-click give acces to step number selection to modify text.

    User must validate new text by hitting ENTER.

    5.5 Jump

    This function is usefull to loop the sequence between two steps.

    In addition withWaitparameter, the sequence can run forever automatically.

    step+andstep-are used to break the loop.

    0step is used to reset the Jumpparameter of a step.

    5.6 Master Link

    Its possible to link 10 submasters to a sequence step.

    To access to the Master Link editor, user must click on the star associated to the

    step he wants to link the submasters.

    Is diplayed the number of link associated to a step.

    This function will be described later (cf??page??).

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    6 Cues

    6.1 Whats that

    D::Light can deal with a very large number of cue ...

    Cues are build with channels number and associated level.

    They doesnt contains any time or any name.

    As said in sequence chapter (cf5page18), only steps contains times.

    Cues can be recorded as decimal numbers.

    Cue1 is the same as cue 1.0.

    After recording, cues are not automatically loaded in the sequence.

    This special intention is designed to allow the user to load the same cue several

    times in the sequence without needeed to record it again.

    0 cue, initially a black one, can be repeated in the sequence whenever the scene

    shall go down to black.

    Cue loading protocol will be described in following chapter (cf6.2.4page27).

    Its necessary to load cues in the sequence after creation in order to use them.

    6.2 Cue Control Protocol

    Belowed instructions modify cues parameters and sequence loading.

    Each modification is automatically recorded.

    Whenever a cue is recorded or modified, result (done or error) is indicated in the

    text zone below the big blue button.

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    CHAPTER 6. CUES 26

    6.2.1 Record

    [#] [cue] [record]

    This command record channels level of the active register as the desired [#]

    cue.

    .

    [cue] [record]

    If the cue number is not given, a new cue afte the last one will be recorded.

    A message will be display querying confirmation.

    6.2.2 Modifiy

    Whenever user wants to modify an existing cue, its faster to useModifyfunction

    thanRecord.

    [cue] [modify]

    This command record channels level of the active register as the cue associ-

    ated with the step loaded in the active register.

    .

    Only cues associated to steps loaded in X1 or X2 can be modified with this com-

    mand.

    In order to modify a specific cue, user should use cue editor window (cf6.3

    page27).

    6.2.3 Delete

    [#] [cue] [remove]

    This command delete cue [#] and remove it from the sequence if loaded.

    .0will take place at the step it was loaded.

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    CHAPTER 6. CUES 27

    6.2.4 Load

    Whenever cues exists, its necessary to load them in the sequence in order to use

    them.

    [#] [cue] [load]

    This command load cue [#] in the step loaded in the active register.

    If the cue doesnt not exists, an alert window pop-up.

    [#] [step] [#] [cue] [load]

    This command load cue [#] in the desired [#] step.

    6.3 Graphical control

    As mentionned previously (cf5.3 page22), cues can be load in the sequence ei-

    ther via main sequence panel, or sequence window.

    Display / Cue sub-menu (cf4.5 page 16) give acces to cue management window.

    Each recorded cue (even if its not loaded in the sequence) appears in the cue list-

    ing.

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    CHAPTER 6. CUES 28

    Figure 6.1: Cue management window

    Existing cues are sort in ascending order.

    Cues can be named with a very short text.

    Select the desired cue, enter a text in the text panel and hit ENTER.

    Here,0 cue is selected and text Black is associated.

    This is initial configuration.

    Edit Cuebutton pop-up a window loaded with the content of the selected cue.

    Remove Cuebutton delete selected cue as described previously.

    Cue modification window is usefull to modify a cue, or create a new one.

    If the modified cue is loaded in X1 or X2, output will be automatically updated.

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    CHAPTER 6. CUES 29

    Figure 6.2: Cue modification window

    Each channels level modification as record or modify shortcuts are available in

    this window.

    RECORDbutton at the bottom of the window process recording.

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    7 Times

    7.1 Whats that

    Times are generally displayed in seconds.

    However,D::Lightaccept 1/10 seconds time.

    The smallest resolution is 0.1 second.

    0second time will be process as0.1 second.

    Times parameters are :

    TIME IN : up time for step fading.

    TIME OUT : down time for step fading.

    DELAY IN : delay up time before step fading.

    DELAY OUT: delay down time before step fading.

    WAIT : wait time before auto-go.

    Times can be recorded following several forms :

    20 = 20 seconds.

    90 = 90 seconds.

    130 = 1 minute 30 seconds (display 1:30).

    0.5 = 0.5 second.

    7.2 Time Control Protocol

    Belowed instructions modify times sequences parameters.

    Each modification is automatically recorded.

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    CHAPTER 7. TIMES 31

    7.2.1 Time in

    [#] [Time-in]

    This command record [#] up time for the step loaded in the active register.

    7.2.2 Time out

    [#] [Time-out]

    This command record [#] down time for the step loaded in the active register.

    7.2.3 Delay in

    [#] [Delay-in]

    This command record [#] delay up time for the step loaded in the active reg-

    ister.

    7.2.4 Delay out[#] [Delay-out]

    This command record [#] delay down time for the step loaded in the active

    register.

    7.2.5 Wait

    [#] [Wait]

    This command record [#] wait time for the step loaded in the active register.

    7.3 Graphical control

    Graphical control possibilities are the same as for the sequence (cf5.3), and as for

    the cue (cf6.3).

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    8 Channels

    8.1 Whats that

    Figure 8.1: Output window

    White is for channel number.

    Red is for channels level in X1.

    Green is for channels level in X2.

    You can adjust channels level with the mouse or the trackpad by scrolling the

    level number.

    8.2 Channel Control Protocol

    Belowed instructions modify channels levels once theyre selected.

    When a channel is selected, its colored in yellow.

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    CHAPTER 8. CHANNELS 33

    8.2.1 Solo

    [#] [Channel] [#] [@]

    The first argument is the number of the channel, the second is the level.

    This command set a level for selected channel in the working class.

    While a channel is selected, you can adjust his level with the following command

    sequence ([#] [@], [#] [@], [#] [@]...)

    8.2.2 Thru[#] [Channel] [#] [>] [#] [@]

    The first argument is the number of the first channel of the list, the second is

    the last channel of the list, third is the level.

    This command set a level for each selected channels in working class.

    While selection is active, you can adjust his level with the following command

    sequence ([#] [@], [#] [@], [#] [@]...)

    8.2.3 Plus

    [#] [+] [#] [@]

    The first argument is the number of the channel to add to the list, the second

    is the level.

    This command set a level for selected channel in the working class.

    While a channel is selected, you can adjust his level with the following command

    sequence ([#] [@], [#] [@], [#] [@]...)

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    CHAPTER 8. CHANNELS 34

    8.2.4 Moins

    [#] [-] [#] [@]

    The first argument is the number of the channel to delete from the list, the

    second is the level.

    This command set a level for selected channel in the working class.

    While a channel is selected, you can adjust his level with the following command

    sequence ([#] [@], [#] [@], [#] [@]...)

    8.2.5 Clear

    Cbutton is the clear command.

    One click delete the last entry, double-click clear selected channel list

    8.2.6 All

    Abutton select each channel with a level different of0 in the working class.

    8.3 Fine adjust

    This command add (with + button) or remove (with - button) x% to level of

    selected channels

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    CHAPTER 8. CHANNELS 35

    8.4 Graphical control

    As written before (8.1page32), you can adjust level of selected channels with

    the mouse or the trackpad by scrolling their level number.

    Its also possible to create a channel selection by hitting the number of the channel

    (the white number). To delete a channel from a selection, do the same manipula-

    tion, the number becomes white again.

    Another way consit to draw a rectangle ( maintain Ctrl key down and mouve

    mouse or trackpad pointer) around channels to add to a selection. Channels num-

    bers becomes yellow.When you scroll an elements level of a selection, each channels level are modi-

    fied.

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    9 Submasters

    9.1 Whats that

    Figure 9.1: Submasters main window

    Figure 9.2: Submaster detail

    Submasters are basically others working class. They can handleCue, Groupor

    Fx.

    100 submasters are available, they can be flashed or timed.

    Submasters editor is the place to load or modify their content. The button at the

    bottom that indicate he number of the submaster open it.

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    CHAPTER 9. SUBMASTERS 37

    Each submasters unit contain:

    Identification

    Show whats inside (G = Group, Q = Cue, Fx = Fx).

    When you hit this zone, it becomes orange. That means if you record a cue from

    the main output window, the content of the submaster will not be recorded within

    the cue.

    Flash/Time button

    Open the submaster according to the setting (cf9.2.1).

    Flash/FlashSolo Mode

    In flash mode, the behaviour can be switch between normal or solo. When the led

    is red, the flash button is in solo mode.

    In solo mode, the submaster overhead all open submasters, and only his content

    is send to the output.

    Level

    Show opening level. As for channel, use mouse or trackpad to scroll its level.

    Text

    Show text associated with the content of the submaster

    Number

    Open submasters editor.

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    CHAPTER 9. SUBMASTERS 38

    9.2 Submaster Editor

    This is the submasters editor. From this window, its possible to deal with sub-

    masters contents and behaviour (Flash / Time).

    Figure 9.3: Submaster Editor

    Here, cue 1 is loaded. The submaster is in Time mode, a timePropertiespanel is

    also displayed. Its like a mini-sequence (cf9.2.1).

    Record and Modification keyboard shortcuts, as channels manipulations shortcuts

    (cf13page49) are available is this window.

    Loadbutton pop up a window to selected a content to load in this submaster.

    Keyboard shortcuts ascue load,group loadandfx loadare also available.

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    CHAPTER 9. SUBMASTERS 39

    9.2.1 Times

    Its possible to time each submasters unit.

    Time parameters are :

    UP : up time

    DOWN : down time

    (UP) : delay the up time

    (DOWN) : delay the down time

    Wait : automatisation between down after up

    Level : opening level

    Figure 9.4: timePropertiespanel

    Loopparameter control up after down process.

    Times unit are the same as the one of the main sequence (cf7.1page30).

    In this mode, a little button is present under the Timebutton in submasters unit.

    Its usefull to make a pause in openning or closing.

    9.2.2 Record

    Figure 9.5: Recordbutton

    RECORDbutton modify whats loaded in the submaster.

    If nothing is loaded, it creates a new Group.

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    10 Master Link

    10.1 Whats that

    Figure 10.1: Master lik editor

    Each sequence step can hold 10 submasters link.

    You have to click on the star (*) that depends of the step you want to add submas-

    ters link.

    Use Insertand Delete buttons to add or remove links. When you create a newlink, each parameters are set to0.

    First thing to do is to define a submaster for the link.

    Contentparameter is automatically set according to the content of the linked sub-

    master. If the submaster is empty, this parameter wont change.

    Its possible to set a different content for the linked submaster than the one ini-

    tially set.

    Hit the blue square that indentify the content, and choose among proposed con-

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    CHAPTER 10. MASTER LINK 41

    tents.

    Second thing to do is to give a level to open the linked submaster thanks to Target

    parameter.

    If you let0 to this parameter, the submaster wont open.

    After, record wanted times.

    Once youve set each parameters, dont forget to record the link thanks to the

    Recordbutton at the bottom of the window.

    10.2 Command link

    Its possible to record a link as a command link.

    A command link is a link that modify one or several parameter for an open sub-

    master .

    For example, if a submaster has been open with Loopparameter set to1, and you

    want to reset this parameter later in the sequence, you can add a command link to

    perform this operation and set the parameter to 0.

    You have to record untouch parameters with * caracter.

    But dont forget to set the Masterparameter to define the submaster you want to

    link.

    Figure 10.2: Example of command link

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    11 Special Effect

    11.1 Whats that

    Figure 11.1: Special effect listing

    This window is available fromDisplay/Fxmenu.

    From this window, you can create, delete, name or edit an effect.Thereafter, effects must be load in submasters to be used.

    Once created, user must edit the effect.

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    CHAPTER 11. SPECIAL EFFECT 43

    Figure 11.2: Fx editor

    Fx are composed in this window.

    An effect is like a mini-sequence except that steps are automatically computed.

    As for every sequence in D::Light, steps are following one by one andFx Cuecan be load in step in no precise order.

    First, user has to adjust channels level in order to create the fisrt Fx Cueand hit

    the buttonRecord Fx Cueto record it. Recordbutton at the bottom of the window

    is usefull to modify existingFx Cue.

    Fx Cueare automatically loaded in the Fx sequence.

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    CHAPTER 11. SPECIAL EFFECT 44

    After, user must record times for each created steps of the Fx.

    The left part of the window is usefull to insert, remove or create new initialised

    steps.

    Figure 11.3: Fx step navigation

    Load Fx Cuebutton is used to load desiredFx Cuein channels panel.

    Load Cuebutton is used to load a cue from the main sequence in channels panel.

    Keep in mind an Fx is composed at least with 2 steps.

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    12 Patch

    12.1 Whats that

    Select menuDisplay/Patchto pop up the patch window.

    Figure 12.1: Patch window

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    CHAPTER 12. PATCH 46

    From this window you can connect one or many dimmer to a channel.

    Default patch is (1:1). That means channel 1 is connected to dimmer 1, channel 2

    to dimmer 2, etc ...

    12.2 Commandes

    To connect a dimmer to a channel, select the channel you want to use in channel

    box, dimmer you want to use in dimmer box and hit + button.

    UpandDownarrows of the keyboard can be used to move in the channel list.

    + et - buttons of the keyboard can be used to add or remove a dimmer from a

    channel.

    Tbuttons near CHANNELand DIMMERare usefull to test at 100% directly the

    dimmer or the channel.

    1:1button initialise the patch.

    1:0button initialise the patch in the way that no dimmers are connected to chan-

    nels.

    12.3 Curves

    WithCURVEbutton, you can adjust dimmer response curve.

    Each curve can be saved and used for anny dimmers.

    SAVErecord the curve.

    LOADis usefull to load an existing curve.

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    CHAPTER 12. PATCH 47

    Figure 12.2: y=x curve

    Default is linear curve. 3 others mathematical curves are available :

    y=n : static curve.

    f(n)->up : fast response curve.

    f(n)->down : slow response curve.

    Figure 12.3: y=n curve

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    CHAPTER 12. PATCH 48

    Figure 12.4: y=f(n)->

    up curve

    Figure 12.5: y=f(n)->down curve

    Its also possible to draw the curve you want.

    Figure 12.6: manual curve

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    13 Shortcuts

    13.1 Whats that

    Figure 13.1: Shortcut window

    Shortcuts window is available via Display/Shortcutmenu.

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    CHAPTER 13. SHORTCUTS 50

    Each shortcut is editable by the user following some rules. These rules will be

    describe later.

    Available shortcuts are:

    prepa : select X2 as the workin class.

    scene : select X1 as the woking class.

    cue : selectCUEfunction.

    record : record a cue.

    modify : modify a cue.

    cue load : load a cue for the step present in the working class.

    cue delete : delete a cue.

    step : selectSTEPfunction.

    step load : load a step in the working class.

    step insert : insert a step in the workng class

    step delete : delete the step present in the working class

    channel : select CHANNELfunction.

    time : record time in and time out for the step present in the working class.

    time in : record time in for the step present in the working class.

    time out : record time out for the step present in the working class.

    delay : record delay in and delay out for the step present in the working

    class.

    delay in : record delay in for the step present in the working class.

    delay out : record delay out for the step present in the working class.

    wait : record automatisation time for the step present in the working class.

    go : launch the X fade.

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    CHAPTER 13. SHORTCUTS 51

    pause : make a pause in the X fade.

    goback : go back of 1 step in the sequence.

    At level : give a level to a channel selection.

    + : add a channel to channel selection.

    - : remove a channel from channel selection.

    thru : add many channel to channel selection.

    all : select every channel with a level different of0 in the working class.

    full : shortcut for 100%

    step+ : move up in the sequence.

    step- : move down in the sequence.

    +% : adjust channel selection level.

    -% : adjust channel selection level.

    jump : make a loop in the sequence.

    dimmer : select a dimmer (in patch window).

    pages : move in channel page.

    sub open : open submasters editor for the selected submaster.

    sub pages : move in submaster page.

    group record : record a new group.

    cue goto : load step that contain desired cue in the working class.

    sub loop : set or unset the loop fonction for selected submaster.

    text : edit text for the selected step.

    fx load : load an existing Fx in the submasters editor.

    MLink : open Master Link editor for the selected step.

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    CHAPTER 13. SHORTCUTS 52

    There is other shortcuts that are not editable by the user. They concernFLASH

    buttons for submasters.

    F1 : Flash 1

    F2 : Flash 2

    F3 : Flash 3

    F4 : Flash 4

    F5 : Flash 5

    F6 : Flash 6

    F7 : Flash 7

    F8 : Flash 8

    F9 : Flash 9

    F10 : Flash 10

    Be carefull that these buttons are not used exclusively y the OS .

    Be also carrefull to theRoll-Overof the keyboard.

    Also:

    Backspace : reset last entry.

    Double-Backspace : reset channel selection.

    13.2 Shortcut reminder

    This button is usefull to know which shortcuts are avilable for the actve window.

    http://en.wikipedia.org/wiki/Rollover_(key)http://en.wikipedia.org/wiki/Rollover_(key)
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    CHAPTER 13. SHORTCUTS 53

    13.3 Rules

    Shortcuts are generally composed of 1 or 2 letters except for plus = +, minus = -,

    greater = >, space, Up, Down ....

    In order to record new shortcut for a function, click on the existing shortcut, type

    a new one and valid with ENTER.

    Following shortcuts are not available:

    Backspace

    Shift

    Control

    Meta

    Alt

    Caps Lock

    Num Lock

    Escape

    There are 3 kinds of shortcuts :

    simple : 1 letter.

    double : 2 times the same letter.

    mixed : 2 different letters.

    Some rules define shortcuts edition :

    You cant use insimplethe first letter of adoubleshortcut.

    You cant use insimplethe first letter of amixedshortcut.

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    14 X fade

    14.1 Whats that

    Figure 14.1: X fade buttons

    X fade is mainly controlled by 3 buttons :

    GO

    PAUSE

    GOBACK

    14.2 Rules

    14.2.1 GO

    GObutton launch the fade from the step present in X2 according to his times to

    X1.

    If a fade is launched and the user hit GO button again, the step after the one in X2

    will be loaded in X2, and the fade will start again with the new values (without a

    drop of channels level).

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    CHAPTER 14. X FADE 55

    14.2.2 PAUSE

    PAUSEbutton hold the X fade while pause is active.

    Use have to hitGO button to resume transfert.

    14.2.3 GOBACK

    GOBACKbutton launch X fade with X1 parameters as X2.

    If theres no running X fade, default times defined inSetupwill be used.

    Otherwise, elapsed time will be used.

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    15 Setup and Utility

    15.1 Setup

    Figure 15.1: Fenetre du setup

    Setup window control general parameters :

    Channels : adjust channels number

    Its possible to change the number of used channels with this parameter.

    Type the number of channel you want to use and hit ENTER. Its allowed to use

    from 1 to 512 channels.

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    CHAPTER 15. SETUP AND UTILITY 57

    Inhib Wait Times: Dont process X2 automatisation

    No wait time will be process.

    Auto Load Cue In Sequence : Automatically load new cues in sequence

    Default behaviour is to not load new recorded cues in the sequence.

    With this function, new recorded cues will be loaded in sequence and a new step

    will be inserted to hold them.

    Display Only Used Channels

    While this function is active, only used channels will be displayed on screen.

    Go Back default time

    Value is express in second.

    Output: output widget to use.

    User can choose wich widget to use to output DMX. 3 widget are or will be allwed

    : UsbDmxPro and Artnet protocol on MacOS X, UsbDmxPro, OpenUsbDmx and

    Artnet on Windows.

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    CHAPTER 15. SETUP AND UTILITY 58

    15.2 Utility

    15.2.1 Check Channels

    Figure 15.2: Channel test

    You can test at a defined level each channel individually.

    You can also give a name to each channel. Sometimes, during check, is usefullto know if a channel is connected to HMI lamp for not testing it at 50% (if theres

    no static curve).

    UseUpandDownarrows of the keyboard to select the channel you want to give a

    name, click in the blue zone at the bottom of the window, give the name and valid

    withENTER.

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    CHAPTER 15. SETUP AND UTILITY 59

    15.2.2 Hour Trigger

    Figure 15.3: Hour Trigger window

    This function is usefull to launch a sequence at the given time of he day.

    15.2.3 Background

    Figure 15.4: Background color picker

    You can change the background color of the software to be more sexy