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DISSIDIA [duodecim] 012 Final Fantasy No fancy ASCII artwork, sorry. ____________________ | \ | Table of Contents \ |______________________\_____________________________________________________ / Introductions and Info \ |-----------------------------------------------------------------------------| | 0.0.0 ------ Personal Introduction | | 0.1.0 ------ Game Introduction | | 0.2.0 ------ Story Mode info | | 0.3.0 ------ Getting Prepared | |-----------------------------------------------------------------------------| | Story Mode Walkthrough | |-----------------------------------------------------------------------------| | 1.0.0 --- Scenario 012: Treachery of the Gods | | 1.0.1 ---- Prologue - Path to Sanctuary | | 1.1.0 ---- Chapter 1 - A New Threat | | 1.2.0 ---- Chapter 2 - Stern Eyes | | 1.3.0 ---- Chapter 3 - Clues | | 1.4.0 ---- Chapter 4 - Where Memories Wait | | 1.5.0 ---- Chapter 5 - Decision | | 1.6.0 ---- Chapter 6 - Indiscernible Truth | | 1.7.0 ---- Chapter 7 - Ally | | 1.8.0 ---- Epilogue - An Undocumented Battle | | 2.0.0 --- Scenario 013: Light to All | | 2.0.1 ---- Prologue - A Final Hope | | 2.1.0 ---- Chapter 1 - Beyond Doubt | | 2.2.0 ---- Chapter 2 - Wisdom or Courage? | | 2.3.0 ---- Chapter 3 - The Chosen Path | | 2.4.0 ---- Chapter 4 - Guidance of the Moon | | 2.5.0 ---- Chapter 5 - Entrusted Power | | 2.6.0 ---- Chapter 6 - Seeds of Hope | | 2.7.0 ---- Chapter 7 - Resolve for Seclusion | | 2.8.0 ---- Chapter 8 - Trust | | 2.9.0 ---- Chapter 9 - A Treasure Hunt | | 2.10.0 --- Chapter 10 - Champions of Her Will | | 2.11.0 --- Epilogue - Conclusion of the Cycle | | 3.0.0 --- Scenario 000: Confessions of the Creator | | 3.1.0 ---- Melmond Fens | | 3.2.0 ---- Elven Snowfields | | 3.3.0 ---- Ancient Volcano Ring - Gulg | | 3.4.0 ---- Cornelia Plains | | 3.5.0 ---- Finishing the Snowfields, Gulg, & Plains | | 3.6.0 ---- Mirage Sandsea | | 3.7.0 ---- Bahamut Isles | | 3.8.0 ---- Land of Discord | |-----------------------------------------------------------------------------| | 4.0.0 --- Labyrinth (Battle Mode) [UNFINISHED] | |-----------------------------------------------------------------------------| | 5.0.0 ----- Appendices | | 5.1.0 --- Play Plan Courses | | 5.2.0 --- Scenario 1&2 Mogshops | | 5.3.0 --- Scenario 3 Mogshops | | 5.4.0 --- Special Gear Sets [UNFINISHED] | | 5.5.0 --- Accomplishments | |-----------------------------------------------------------------------------|

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DISSIDIA [duodecim] 012 Final Fantasy

No fancy ASCII artwork, sorry.

____________________ | \ | Table of Contents \ |______________________\_____________________________________________________/ Introductions and Info \|-----------------------------------------------------------------------------|| 0.0.0 ------ Personal Introduction || 0.1.0 ------ Game Introduction || 0.2.0 ------ Story Mode info || 0.3.0 ------ Getting Prepared ||-----------------------------------------------------------------------------|| Story Mode Walkthrough ||-----------------------------------------------------------------------------|| 1.0.0 --- Scenario 012: Treachery of the Gods || 1.0.1 ---- Prologue - Path to Sanctuary || 1.1.0 ---- Chapter 1 - A New Threat || 1.2.0 ---- Chapter 2 - Stern Eyes || 1.3.0 ---- Chapter 3 - Clues || 1.4.0 ---- Chapter 4 - Where Memories Wait || 1.5.0 ---- Chapter 5 - Decision || 1.6.0 ---- Chapter 6 - Indiscernible Truth || 1.7.0 ---- Chapter 7 - Ally || 1.8.0 ---- Epilogue - An Undocumented Battle || 2.0.0 --- Scenario 013: Light to All || 2.0.1 ---- Prologue - A Final Hope || 2.1.0 ---- Chapter 1 - Beyond Doubt || 2.2.0 ---- Chapter 2 - Wisdom or Courage? || 2.3.0 ---- Chapter 3 - The Chosen Path || 2.4.0 ---- Chapter 4 - Guidance of the Moon || 2.5.0 ---- Chapter 5 - Entrusted Power || 2.6.0 ---- Chapter 6 - Seeds of Hope || 2.7.0 ---- Chapter 7 - Resolve for Seclusion || 2.8.0 ---- Chapter 8 - Trust || 2.9.0 ---- Chapter 9 - A Treasure Hunt || 2.10.0 --- Chapter 10 - Champions of Her Will || 2.11.0 --- Epilogue - Conclusion of the Cycle || 3.0.0 --- Scenario 000: Confessions of the Creator || 3.1.0 ---- Melmond Fens || 3.2.0 ---- Elven Snowfields || 3.3.0 ---- Ancient Volcano Ring - Gulg || 3.4.0 ---- Cornelia Plains || 3.5.0 ---- Finishing the Snowfields, Gulg, & Plains || 3.6.0 ---- Mirage Sandsea || 3.7.0 ---- Bahamut Isles || 3.8.0 ---- Land of Discord ||-----------------------------------------------------------------------------|| 4.0.0 --- Labyrinth (Battle Mode) [UNFINISHED] ||-----------------------------------------------------------------------------|| 5.0.0 ----- Appendices || 5.1.0 --- Play Plan Courses || 5.2.0 --- Scenario 1&2 Mogshops || 5.3.0 --- Scenario 3 Mogshops || 5.4.0 --- Special Gear Sets [UNFINISHED] || 5.5.0 --- Accomplishments ||-----------------------------------------------------------------------------|

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| X.X.X ----- \-----------------------------------------------------------------------------/

Before anything, a quick note about searching things in my guide. I have almost EVERYTHING listed with a search code, like the table of contents above. For the sections above, just search as they're listed above. At the start of each section or chapter there are more for each part of the section or each gateway in that chapter. For the most part I never really have any of them anywhere but the tables and what the code is for in its place, but there are a few exceptions, specifically Mogshops.

To search for the appropriate gateway or Mogshop or anything not listed above, just add lines before and after. Like 5.2.X is the code for the special Cornelia Mogshop, but if you search just that, you'll hit a lot of stops before reaching the shop section, so instead search |5.2.X| and you'll be right at it.

__________________________________ | | \ | 0.0.0 | Personal Introduction \ |_________|__________________________\_______________________________________/ |---------------------------------------------------------------\| Link3895 | Well, I guess this is my walkthrough debut, at one point I ||_____________| was working on one for Gundam Battle Universe for PSP. But || having already beaten it twice before, I got quite a bit bored of it when || making the walkthrough. I may return to it one day so the game can have a || full walkthrough here on GameFAQs, but for now I'm playing Duodecim. |

I've been playing video games (most especially The Legend of Zelda) since I was three years old. After The Legend of Zelda, RPGs are my favorite thing in video games, Final Fantasy and other games made by Square and all of its incarnations at the top of the list. Also, my screenname just about everywhere is Link3895, so if you see it somewhere online then there's a 99.99% chance that's me. And if you know me from DeviantART or any game forum or anything and want to say something about this guide, feel free to.

Before I go into too much, I want to apologize right now if I make long paragraphs and whatnot. I tend to get very descriptive sometimes, so yeah, sorry ahead of time. Although it'll only happen in sections where I'm really trying to explain things, in the actual walkthrough section for the story, no real big lengthy paragraphs.

This walkthrough will mostly be covering the story mode of the game, there are various other modes to play, as well as playing with others, but I just want to cover the story. So other than my section covering how to prepare for an easier time in the story mode, my section about Labyrinth mode, and other various things, I won't be covering much other than the story mode.\-----------------------------------------------------------------------------/

______________________________________________ | | \ | 0.1.0 | Game and Walkthrough Introduction \ |_________|______________________________________\___________________________/ |---------------------------------------------------------------\| Dissidia | Returning players from the original Dissidia already know a || Duodecim | lot about this game, as well as plenty people who have not ||_____________| played the first. But I figured I'd put something about how || this game plays, be it story without spoiling much or actual gameplay. |

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Final Fantasy is one of the most famed RPG series of all time, even people that don't like it and/or RPGs even at least know of it. Alongside the likes of The Legend of Zelda and Mario, it's one of the oldest and most classic series still going. The Dissidia series specifically (now two games running) isn't an RPG series, but a 3rd person battle series with RPG elements.

Now, I'm going to talk about some things from the first game and this game as to bring players up to speed on just what is going on. These are all things you find out within a few chapters of this game, or from playing the original, and new players to Dissidia might not know much from the original. So, technically yeah these are slightly spoiler-ish, but considering you find out this stuff shortly after starting the game, not so much on the spoiler issue.

The basic premise of the first game is that the heroes and villains of the first 10 numbered games were pulled into a world to fight it out for their deity, Cosmos for the heroes and Chaos for the villains. Yes Chaos, one of the many returning elements of various Final Fantasy games. Although there were two unlockable characters Shantotto (an NPC from FFXI) for Cosmos and Gabranth (a Judge from FFXII) for Chaos, they're specific story as to what they are doing in the world wasn't quite revealed. The only thing basically told in game about them is that they were in the world fighting long before most of the rest of the cast, although they weren't present in the main story.

Duodecim introduces six new characters to the main story, as well as a few others in a later part. Duodecim takes place just before the original Dissidia and also shows why this new group of six isn't around for the original's main story. Veterans of the first game that unlocked all the reports in the first should already know that this is a seemingly endless fight, when one side loses, a dragon Shinryu purifies the world and both sides fight again. I won't go into anymore details about the reports than that since the reports are remade in this game and you unlock them as you play through the story. But I bring this up just to note that the first Dissidia is the 13th cycle, Duodecim is the 12th.

I won't go into the details as to why, but the new world that this game takes place in is almost identical to the original Final Fantasy. I won't be spoiling why, even though a lot of people probably already know why without playing the game since the internet is full of info. But since it's like that, I usually point out where Mogshops are based on what location they would be standing in from the original game, if it weren't in ruins. As you play the story of the game you'll unlock some reports, they'll tell you all about why this world looks like it does.

Now the gameplay seems to actually be based on or on a similar concept of what is used in the Gundam Vs series of games in Japan. It's not an actual fighting game like Street Fighter, Tekken, Soul Calibur, etc. Gameplay is third person behind the character you're controlling and you have a wide area of control. Like I said above, it's a third person fighting game with RPG elements, you have full control over the customization of your characters.

Most of the gameplay mechanics are covered in the instruction manual and in game, so I'm not going to be covering the basics of how to fight in this game. Sorry, but the game and manual already provide all the info you need to fight and there are plenty of help manuals in game for you to look at. Let's not forget that when you start the file you get a crash course in how to fight in the game as well as the new battle mechanics. So if you are starting up the story mode and just don't know how to play the game, nor have you done

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anything outside of story mode, I suggest you just restart the save file. That and I'm not a good teacher, I'm a better guide than anything.\-----------------------------------------------------------------------------/

____________________________ | | \ | 0.2.0 | Story Mode Info \ |_________|____________________\_____________________________________________/-----------------------------------------------------------------------------\| There are some new and some returning features to the gameplay in story || mode, here I'll be covering most of them. ||-----------------------------------------------------------------------------|| 0.2.1 - World Map || 0.2.2 - Gateways || 0.2.3 - New in Gateways |\-----------------------------------------------------------------------------/

_________________ |0.2.1| World Map \/-----------------------------------------------------------------------------\| We all know what this is, it's the part of the game you travel across land || to get to where you're going. Only difference between this and normal RPGs || is that there are no towns....well there are, but they're in ruins. |\-----------------------------------------------------------------------------/

,------------,| Light Orbs |'------------' Light Orbs are exactly as they're called, they're orbs of light, hitting one causes it to break and you absorb it, after you get four you get a chain skill for use in gateways. The skill gained depends on the glow on the character when gathering them, I don't know if there is any way to manipulate what skills are gained. As far as I can tell, the game is likely programmed in three ways for the Light Orbs.

First, and this is what you're taught in game. According to the game, the skill gained depends on the color of the glow around your character when you gather the Orbs. Also to note, the color can change, which'll change the skill:

Round Chain - BlueJump Chain - GreenStraight Chain - YellowCross Chain - RedMultichain - White

Second way of programming about the Light Orbs is like the first, but not exactly, but IS definitely in the game like this. It's the only exception I've seen to the colors giving certain skills, and is in the Prologue and first chapter of the first scenario. I've played them too many times to count, and have ALWAYS gotten Straight Chains, no matter the color around the character.

The third bit of programming I think was applied to the game is that from my replays of chapters, some sets of Light Orbs seem to have higher chances of giving specific skills. That or I just have strange luck, so I won't list what they are, but it COULD be the case.

I will explain exactly what these skills do down in the New in Gateways

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section at 0.2.3

,--------,| Chests |'--------' If you've played any RPG you should know what chests are, if you played the first Dissidia you should also be familiar with chests. They hold skills for use in gateways or items or even gil inside of them. But I should note that they do NOT respawn when you replay chapters, once you get a chest on the World Map, it is gone. So on that note, when I point out a KP Gambler chest, if you want to leave it there so you can grab it later in the game when you come across gateways with lots of enemies to chain, go right ahead. Just be sure to remember which chapter it was in and if you've gotten it already or not. Also, KP Gamblers can be bought in the third scenario, but I personally find it best to keep them for gateways with lots of manikins, so again it's up to you if you want to save the chests with them or not.

In the walkthrough you'll notice that sometimes I'll have things in (parenthesis) for chest contents, that's just so you can tell that it's a skill in the chest and not just another item.

,----------,| Boulders |'----------' Boulders are a new thing with the new World Map, depending on what character you're using, they can take up to three hits to destroy. For example, Kain's World Map attack doesn't combo at all, so it takes one hit for him, Lightning's attack does combo once for two hits and boulders take two hits for her. Lastly Tifa for example, her World Map attack combos twice for three hits, thus her boulder breaking takes three hits. Now when you destroy a boulder a little quickmove line of light will appear to take you over some sort of a gap, usually to an island, where a chest and/or manikin will be at.

,----------,| Mogshops |'----------' While they aren't called Mogshops specifically, I love playing FFIX, and moogle shops in that are called Mogshops, so I'm just going with that. Mogshops allow you to buy equipment, accessories, summons, or skills. For most of the game all the Mogshops are identical except for booster accessories and summons, although there is one shop that seemingly just sells Pebbles. You can only buy things in these shops with KP, I'll have more info on KP down in the gateway section, at the bottom with the new elements to gateways.

Now, about that pebble selling moogle, he is a special moogle, a VERY special moogle. I said he sells only pebbles, BUT that's not all he sells. Of his special limited items, you may only buy them once per week, which is why they are all limited, aside from the single buy summonstones which you obviously can't buy more than once. He restocks his items the day after your bonus day, every week. But you have to remember a few things more about his shop. As you gain KP, at certain amounts he will get a new item to sell, they are determined by the total amount of KP you've gained, not just what you have on hand. You will see this moogle a couple times in the scenarios.

,----------,| Manikins |'----------' There are manikins every so often on the World Map, but there really isn't anything to explain about them other than they're just simple 1v1 fights.

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I'll have more info on manikins in the gateway sections since they're mainly inside gateways. There is one thing to cover here about World Map manikins, you can attack them or be attacked to initiate the battle. If you hit them, their initial BRV gets reduced to 0, if they hit you, your BRV gets a 20% reduction.

,---------------,| Save and Quit |'---------------' This is something in the pause menu, when you hit start on the World Map. This has some really good uses, especially when you have at least two scenarios available to you. If you're a returning player from the first Dissidia, I'm sure you remember the Quicksave while you were in stages, that would basically shut you out of your file if you were to use it. Only to have to continue and complete the chapter or just abandon it to be able to get back to the rest of your game. This Save and Quit feature is better than that.

When you use Save and Quit it will bring you back to the Start Menu with the various modes and menus to select from. This will only shut you out of the scenario, if you reselect the scenario it'll bring up a prompt to continue the saved story, or "Return to story selection menu" and abandon the save. But the best part is that when you have at least two scenarios available, you can have one of them saved at a Mogshop in case you want to buy any skill chains if the chapter you're playing in the other scenario doesn't have one available yet.

So say you're playing the second scenario, the original Dissidia story remake. If you want a skill chain to make a good KP profit, but there is no Mogshop in the chapter yet, just Save and Quit. Go to the first scenario play up to a Mogshop in any chapter but chapter 5 (or continue one already saved at one if you've already prepared), buy the skill chain you want, then pause and select Save and Quit again. Switch back to the second scenario and continue. You'll be right where you left off and have the skill you just bought. Laguna's chapter has one in the first area after the opening gateway, the one I usually use.

,----------------,| Teleport Stone |'----------------' A nifty thing you'll first encounter in Firion's chapter, they are like the crystals in XII and the teleport stones in XIII, if you've played either of the two games. You can go to any other one active at the time, just select it and select your destination. Not really much else I can say about them other than you'll find and use a them the most in the third scenario.

________________ |0.2.2| Gateways \/-----------------------------------------------------------------------------\| People returning from the first Dissidia will recognize the way gateways || are set up and played, they're just like the various stages from the first || Dissidia. Except you encounter them on the World Map and then enter them, || instead of being moved to the next one after beating the previous one. || || There is one thing to note about gateways before I go on to the info of || what is inside gateways. On the World Map you will see there are red || smoldering gateways, and there are blue gateways. The blue gateways are || completely optional, but you should go into all of them at least once for || chests. They're put in the game for you to level your characters if they're |

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| a bit low, and to also gain KP so you can have some to spend at Mogshops. || The red gateways are mandatory for continuing the game, they unlock further || areas in the chapter, or if it's the last gateway of the chapter, they end || the chapter upon completing. |\-----------------------------------------------------------------------------/

______________________ |#.#.#| Gateway Format \/-----------------------------------------------------------------------------\| KP Chance | || ============================= | 8 || Bonus Line: Lv# Recommend: Lv# | 7 || Rules: Enabled Skills: Enabled | 6 [ ] ||--------------------------------------| 5 [ ] || C A#- Chest | 4 [S][ ][C][ ][ ][ ][G] || E A#- Esper/Eidolon Summonstone | 3 [ ][ ] || ^/v/? (X,Y)- Emblem | 2 [ ] || K- KP Silver/Gold Cup | 1 [ ] || P- Potion/Phoenix Down | || S- Player's starting point | A B C D E F G H || #- Manikin Lv## | || G- Sti[G]ma of Chaos/Goal |--------------------------------------|| B- Boss (Insignias) | Chain Usage and other useful info. || A- Assist Character | ||--------------------------------------' || Chain Usage and other useful info. |\-----------------------------------------------------------------------------/

Okay, here is how I'll show gateways, they'll all have a ToC number and the name of the gateway at the top. Just under that you'll find the rules of the gateway, I'll explain that in the next section. Under that is a map key, here I have it filled with the various things I'll be putting in the gateways so you can see what they mean. But in the walkthrough I'll have chest contents, what Esper it is, Emblem info, and enemy name and level. I won't be putting P, S, or G in the walkthrough since they should be obvious. And if a gateway has a B, then there will be no G.

Now on the right is where I'll place the maps of gateways, the one here is the first gateway of the game. It's pretty straight forward.

Now the last part is on bottom, it's where I'll put any tasty info about best skill chains to use in the gateway and where to use them. You'll notice that sometimes I'll have it going up the left or right side (like above), depending on if either side ends up shorter than the other, that's just because I like to save some space to try and make the walkthrough not as long vertically. In this spot on bottom I may also leave notes about some enemies in the gateway if there are ones that can be a problem.

,--------,| Chests |'--------' Chests again, these are just like the ones from the first Dissidia, they hold random things inside, but unlike the World Map chests, these ones sometimes respawn when you replay the chapter or gateway. However, the respawned chest holds a very small amount of gil, not the original item or bigger amount of gil it had before. I say they sometimes respawn, that's because there are some chests within gateways that just don't respawn, ever.

,--------,| Skills |

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'--------' Skills come in various forms, some you may remember from the original Dissidia while some are completely new. For example the Jump skill that allows you to jump over an enemy comes back, but there is a new Jump Chain skill that does something completely different. I'll cover the skill chains in the section of new gateway elements. You will come across various skills, a lot you can buy in the Mogshops, while some you only get in chests. It's been a while since I played the story mode of the first Dissidia, so other than Jump and Cure, I'm not sure which are returning skills and which are new skills. But there is a new skill called KP Gambler, I'll cover that in the KP section below.

,--------,| Chains |'--------' Chains are when you're next to multiple manikins and you attack one, after the fight, the other manikins right next to you will attack. You can choose to cancel the chain or go through with it, in most cases you want to do the chain. But there are a few times you'll want to cancel so you can get the second manikin in a bigger chain from a chain skill. Again, chain skills will be covered below in the section of New in Gateways.

A new thing about chains I should mention is that you don't just get two KP if you chain together two enemies. You get the KP for every battle you got the KP chance for, plus it gets multiplied by the number of fights in the chain. So if you chain three and get the KP chance in each, you get 3x3 KP, so you'll get 9. But if you miss out on one of those three chances, you'll get 2x3, so you'll get 6 instead.

There's another thing I should mention about chains, one of the accomplishments for this game is getting six chains. From what I can tell with the questions in the Q&A section here on GameFAQs is that people think that you just need six chained fights, which is not it. The accomplishment needs you to get six chains, so you'd need to fight seven manikins in a giant chain. When you fight one manikin, it doesn't chain, so fighting six won't be six chains, when you fight two you get one chain, when you fight three you get two chains. For this accomplishment you need seven chained manikins, not just six. The earliest you can get the accomplishment is in the final chapter of the second scenario, or a few gateways in the third scenario.

,----------,| Manikins |'----------' Manikins, if you played the original Dissidia, you should remember these as well. They're crystaline copies of the game's cast of characters, and they're endless. On the World Map they're simple 1v1 battles, but in gateways they come in six forms and can be chained together for massive KP bonuses, there's a seventh but cannot be chained.

-Normal- The simple manikins that look like a small pawn with a helmet are the weakest in the gateway and are usually easy no matter their level. A pretty big note, as far as I remember, these small ones NEVER come with a summon, but the other ones usually tend to have summons.

-Hard- These look like the normal manikin piece, except they have crossed swords on the piece. These ones are a couple levels above the normal manikins and are still usually fairly easy.

-Strange- These are possibly some of the most dangerous you can find, they can be thought of as mini-bosses. The thing about these ones is that they're

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the the same level as the last one, but they usually have accessories that put their HP to 1 and give them +2000% bravery. They also tend to come with a summon that will really help their bravery, or really hurt yours. Lastly, they can usually take you out in one shot if you're the same level or lower, that's how high their bravery can get.

-Expert- These manikins are bigger than the others and are brownish in color. They're usually higher level than the last three, you can also think of them sort of as mini-bosses. Although, the best they have going for them are a higher level than normal and higher level equipment and abilities.

-Ultimate- These ones are similar in look to the last, but they're back to silver in color and have three swords behind each shoulder. These manikins are more powerful than all of the others. You won't be seeing these until the third scenario.

The next two are new to Duodecim, they make use of the new party set-ups. Theyare indeed new, but I'll cover them here.

-Party- These ones look like strange three headed clumps of normal manikin pieces. These new manikin pieces hold more than one manikin and they hold party battles, instead of normal 1v1 battles. If they have manikins of different levels, they'll usually have the weaker ones first. Party battles and the two different types of party battles I'll cover in the next section with the new stuff. One last note about this new type, defeating them counts towards a chain. So if there are three in the party, you can get two chains, etc, etc.

-Mirror- These are extra special, they can be 1v1 or a party fight, it's like fighting yourself. Whatever you have on, they have on, your party is its party. The trick, however, is they don't play like you, so it's too easy to outwit and beat them. Also to note, you can't chain the Mirror pieces and no KP is gained from them.

,-------------------------------,| Stigma of Chaos and Insignias |'-------------------------------' These are returning from the last game as well, the Stigma of Chaos is just a simple piece on the gateway board that holds no fight or anything, selecting it ends the gateway.

You will also come across gateways that have what looks like a Stigma of Chaos, except it's solid black. You can also come across white ones, these are Insignias, they're like Stigmas in the sense that they end the gateway. But Insignias hold boss fights, these will have you fighting against an actual character, not just a manikin.

So basically, do everything you can in the gateway before selecting these, especially if it's a red gateway. Otherwise you'll have to replay the chapter, or if it's a blue gateway you can just re-enter, although blue gateways usually just have Stigmas. With the exception of one or two in the final chapter of the second scenario that have Insignias and get replaced by Stigmas after beating them on that play of the chapter.

_______________________ |0.2.3| New in Gateways \/-----------------------------------------------------------------------------\| Just like any new game, there are new features. Not just the new gameplay || mechanics you were taught when you started the file, and not just the new |

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| World Map. There are a number of new things inside the gateways, and I'll || cover each of them here. |\-----------------------------------------------------------------------------/

,---------------,| Gateway Rules |'---------------' Each gateway has a set of rules, you'll see them before you select a gateway, or on gateways that chapters start on you'll be told the bonus line on the chapter select, while the other info you'll find out in the gateway. I'll have them all listed in the walkthrough, so you shouldn't miss out on anything.

-KP Chance- The KP chance replaces the old DP Chance from the first Dissidia, this time it affects every battle in the gateway, instead of having it change from fight to fight. First you'll come across simple "Win battle" chances, but later you'll come across others such as "Win within 90 seconds" or "BRV break within 60 seconds". When you stand next to a manikin and press its direction to put the cursor over it, you will see the KP chance again to the top left just under your KP gained in the gateway. If you succeed in the KP chance, you get 1 KP for the fight. I'll cover more in the KP section below.

-Bonus Line- This is also a new thing to the game, in the first Dissidia you could level all characters to 100 and then breeze through 90% of story mode. In the first scenario with the new cast, you won't have any Bonus Lines to worry about, so you could breeze through with all at Lv100. However it's not so simple after the first scenario, all red gateways will have a Bonus Line. Also to note, after you start up the second scenario, all red gateways in the first scenario will now have bonus lines as well.

Basically, if it says Lv15, you can go in with a Lv1, you will get 14 bonus KP at the start of the gateway. But if you go in at Lv15, you will get 0 bonus, and if you go in above that level, you will get a negative bonus. Next to it in my gateways in the walkthrough I'll put my own recommendation on a good level to enter the gateway with to get at least 5 bonus KP. You can go lower if you have really good gears and/or a good rule set-up. Now, if you go in at a level higher than the bonus line, your KP for the gateway will go negative, and if you finish a gateway with negative KP, you just won't get any.

-Rules- This will say if rules are enabled or disabled, in the first scenario, all gateways will have this disabled. What this means is that you can apply your own custom rules to the gateway for various things. You can create your own rules by going out to the Main Menu and going down to Data Config, in here press up to select Original Rules at the bottom, in here you can create up to five of your own original rulings or look at the five presets.

-Skills- This will just let you know if you can use any skill you've picked up or bought along the way, if it's disabled you won't be using any skill chains or anything, bummer. But know there are none like that in the first two scenarios, except for the final gateway in the second scenario.

,-----------,| Kupo (KP) |'-----------' Okay, I've been saying all throughout these two sections that I'll get to KP and Skill Chains, well here they are, KP first. KP is actually apparently Kupo, you'll be told this by the first moogle you encounter in story mode. KP replaces DP from the original Dissidia, you also don't get the DP bonuses for

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having KP at various numbers when beating a gateway. KP, like I mentioned before, is used to buy various things from the Mogshops. Probably the most important thing you can buy from them throughout all of the story are summons and booster accessories. Yes there are more important things later, that's why I said throughout the story, can't get those later things early in the story mode.

I also said I'd talk about the new skill KP Gambler here in more detail. KP Gambler adds 2 KP to what you gained per fight, and the best part is that it works in chains. So if you fight against 6 manikins and get the KP chance for each, youll get 3 per battle, so it'll end up being 18x6, instead of 6x6. This would get you 108 KP instead of 36, and I personally find it best to use KP Gambler when you're about to get at least five or six fights in a chain so you can get at least 75 or 108.

One last note about KP Gamblers and using them on KP + emblems. You would probably think that you'd get the emblem KP, then tripled from the Gambler, except you don't. For example, you chain five manikins, normally you'd get only 25 KP, on a KP +1 emblem you'd get 2 per battle for 50 KP, using a Gambler Gambler on the same emblem would get 4 per battle and 100 total. The Gambler goes into effect first, then the emblem, so basically KP Gambler only adds 2 KP, doesn't triple. Or rather, it does triple, but it only triples that initial 1 KP you get in the fight.

1 x3 (Gambler) +1 (Emblem) x5 (each successful Chance) x5 (fight multiplier)1 x 3 = 3 + 1 = 4 x 5 = 20 x 5 = 100

And I want to repeat here, KP Gamblers can be bought in the third scenario, but I personally find it best to put the free ones to good use. Rather than waste them in gateways in the chapters they're gotten in that don't have a lot of chainable fights.

,--------------,| Skill Chains |'--------------' The other new part to this game that I've been putting off explaining for this section of new things. Skill Chains are skills that have you fight enemies in specific places around you, what chain you're using determines where. Also, when you stand next to any manikins that won't be caught in the fights from the skill chain, you will end up chaining them as well and will be fought after the ones in the skill chain areas.

I've noticed the skill chains are actually exactly like pieces in chess. All the locations the chain will hit is exactly the same as the possible locations a specific chess piece can move to and attack. In the pictures below, the P represents where you (the Player) are standing:

[ ][ ][ ] Round Chain- This chain has you fight all manikins around you in a[ ][P][ ] square. This is useful for getting ones diagonal from you that are[ ][ ][ ] not far away. It's similar to a King in chess.

[ ] [ ] Jump Chain- This chain has you fight against manikins a short[ ] [ ] distance away at 8 specific locations. [P] This chain is similar to a Knight in chess, two spaces and[ ] [ ] then it turns. [ ] [ ]

[ ] Straight Chain- This chain is as its name says, it goes [ ] straight in the four directions you can move. This picture is[ ][ ][P][ ][ ] small, but do note that it goes all the way to the edge of the

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[ ] board in the gateway, not just two steps. [ ] This chain is similar to a Rook in chess.

[ ] [ ] Cross Chain- This chain is also like its name, it goes in a [ ] [ ] cross from your location. Also like the picture above, it goes [P] to the edge of the board, not just two spaces. [ ] [ ] This chain is similar to a Bishop in chess.[ ] [ ]

[ ] [ ] [ ] Multichain- This chain goes in all eight directions from [ ] [ ] [ ] your location, to the edge of the board again. This [ ][ ][ ] picture I made a bit bigger to show it's more than just[ ][ ][ ][P][ ][ ][ ] a Round Chain with extra spaces. [ ][ ][ ] This chain is similar to a Queen in chess. [ ] [ ] [ ][ ] [ ] [ ]

,---------,| Emblems |'---------' Emblems are symbols on the ground that will have an effect on all battles you fight in while on that emblem. They don't start showing up until the second main scenario that's a remake of the first Dissidia story mode. They come in three colors as mentioned in the Help Manual, and in my gateways below, they will be represented based on the emblem. You'll see what I'll use for them below, it's also just as they're shown in game.

^ Blue Emblems: Effects that aid youPhysical Critical Rate Up- Physical BRV attacks have higher crit rateBooster Accessory x5- You basically get a free x5 to your multiplierRecover HP before battle- Just as it says, hp healed before fightsMagic Critical Rate Up- Magic BRV attacks have higher crit rateAccessories Protected- Your accessories will NOT break not matter the break %

v Red Emblems: Effects that aid the opponent and/or hurt youInitial BRV 0- Your initial BRV will be 0Magic Damage 0- As it saysPhysical Damage 0- Also as it saysItems Disabled- All equipped item effects are disabled

? Purple Emblems: Effects both sides or only effects when you winKP +1- You get a bonus 1 KP per fightStage BRV Boost- Increases Stage BRVInitial BRV Boost- Both sides' initial BRV will be higherInitial BRV 0- Both sides' initial BRV will be 0

,---------------,| Party Battles |'---------------' This is a new element to the game in general, but has a part in the story mode, earliest is the last chapter of the first scenario. Party battles are as they're called, party battles. There are two different types of party battles you can engage in, "Round-Robin" or "Tournament".

Round-Robin- This type has you fight with each character, if you have a party of five and you're up against a party of five, your characters will fight in the order they're in. Your first will fight the first manikin, your second will fight the second manikin, and so forth. These are also similar to fighting games that have fights that are best two out of three or three out of five, if you win the first half fights, you don't have to do the rest. And

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as a bonus, you'll get the KP chance from those you didn't fight automatically.

Tournament- This type has you fight with one character until that character loses, then you change to the next in the party, or you win all the fights with that first character. Also, the EXP you get is shared between all members of the party, even if only one fought. It's basically more like a survival mode from fighting games, rather than a tournament.

,-------------------,| Assist Characters |'-------------------' You were taught about the new Assist system in the game when you started up your file. Well, when inside of a gateway, if you have an assist character they will show up somewhere in the gateway. The assist characters in gateways are normally just there for minor dialogue, but some can become fights when you talk to them. Of course, beating the assist character removes them from the gateway like a manikin piece, but this also removes them as an assist in battle. So don't talk to them until you've finished all the fights, otherwise you may not get to use them in the manikin fights.

,--------------------,| KP Silver/Gold Cup |'--------------------' In the third scenario, there are some gateways with new special pieces on the boards. Silver cups double your KP (similar to KP Bonus), and Gold cups that triple your KP, if you see these, it's best to leave them until you finish all the fights on the board.

_____________________________ | | \ | 0.3.0 | Getting Prepared \ |_________|_____________________\____________________________________________/-----------------------------------------------------------------------------\| This is a section to hopefully help you in getting through the Story Mode || easier. While it is possible to just jump into Story Mode with all Lv1 || characters, I find it so much easier and more beneficial to get them raised || much higher. Returnees from the first Dissidia probably know about the old || Exdeath trick, Duodecim has the new rules setting which can make it || possible to use a similar tactic against any character. || || Before I continue I want to note that if you loaded a Dissidia file when || you started the game, you can basically skip the first part of preparation, || since you'll likely have multiple Lv100 characters. Just remember that only || their Lvs and abilities carry over, no items. And while you won't have end || game gears right away, the Lv difference and high Lv abilities will be very || beneficial to have. || || There are some people online that don't like power levelling characters || from 1 to 100 and complain that in doing so you won't learn how to use the || character properly. There are others who like to do so and argue that you || can't learn how to use a character when you only start with a very small || fraction of the abilities they learn total. I am one of the latter, you || really can't learn how to use a character until you have access to all of || their abilities, which is not Lv1. || || Final note, I've actually set up a number of Gabranth friend cards for || numerous purposes. Examples being for EXP/AP accessories (as well as a gear || set for +162% AP gain, Diamond set and an Artifact), all of the Tomes, all |

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| of the Lores, some have his exclusive sword and shield with Super Ribbon || and Maximillion, some have the Genji or Machine equipment sets. I've made || all of these cards AFTER I made this section, so if you want to take a || shortcut and use my cards rather than working on making your own like I say || to do here, very well then. I don't have them online yet, and just like the || unfinished Labyrinth mode, I will update with my friend cards in the future.||-----------------------------------------------------------------------------|| 0.3.1 - Training Lv1 Characters || 0.3.2 - Advanced Training Preparations || 0.3.3 - Advanced Training part 1 || 0.3.4 - Advanced Training part 2 || 0.3.5 - The Final Stretch |\-----------------------------------------------------------------------------/

_______________________________ |0.3.1| Training Lv1 Characters \/-----------------------------------------------------------------------------\| Whether you loaded a Dissidia file before starting, or decided to start up || without doing so, you will have at least six characters at Lv1, guaranteed. || What you do from there is up to you, but this first part is for if you only || have all Lv1s. |\-----------------------------------------------------------------------------/

First thing, before any fighting, set your play plan. For best results for this in the long run, do each of the three available one time each (Casual, Average, and Hardcore). After each one you will get a Chocobo named accessory and you should unlock two more play plans to be bought in the PP Catalog after you complete all three. At that point you can select either of the two new ones, it doesn't matter, but they're both better than the first three. Grind-lover gets you more exp bonuses and Treasure Hunter gets a lot of chests containing the Chocobo accessories.

Basically, when starting with all Lv1 characters, what you want to do is pick one of the many options (I advise one of the six on top since they're the only playable ones for the first scenario, or The Emperor or Gabranth if/when you can). With that one character, go into Battle Mode and select the 1-on-1 and just beat away at any other character, with all Lv1s it doesn't really matter at all.

After five to ten fights (5 fights on your special day, 10 on any other) you should have a total of 100pp now and unlock the PP Catalog. In it you have access to all playable characters from Dissidia, CPU Level Cap +10 through +30, calendar icon boosts, among others. But these are the most important. You can unlock whatever you want, but for this I strongly recommend the CPU Level Cap bonuses and the Exp Icon Boosts, as well as The Emperor and/or Gabranth (yes there is a reason for them).

After you've gotten the hang of things, there are some rules you should tweak to make the fights a breeze. Go to Data Config on the main menu and select Original Rules at the bottom, then select any of the five No Rules on the left and select Edit. The key ones you will want to change are the following:Initial Stage Bravery - MaxStage Bravery Recovery Time - MaxCritical Hit Rate - MaxCritical Damage - MaxEX Core Appearance Rate - MaxEX Core Absorption - MaxEX Mode Duration - MaxEX Revenge Duration - Max

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Yes these rules can easily get you owned, but that's if you don't play them right. What you want to do is wait (only a second or two) for an EX Core to appear and grab it. Next you wait for your opponent to attack you, while they will most likely crit and get enough bravery to kill you, all you have to do is trigger EX Revenge (R+square while you're staggered). Then hurry to the next EX Core that should be out, trigger EX Mode and go back to your opponent. Hit them with an HP attack, follow with an EX Burst, and by the end you should've crit enough to break them and be able to finish the fight with that EX Burst.

So at this point just keep fighting and gaining levels while you get more PP for the Exp Icon Boosts and the CPU Level Caps. If you're not on your bonus day or a day with an exp icon, don't put priority on the Exp Icon Boost. This is basically it for a while, just keep levelling and unlocking, also remember to increase your opponent's level as you unlock the CPU Level Caps. Just make sure you can still defeat them.

______________________________________ |0.3.2| Advanced Training Preparations \/-----------------------------------------------------------------------------\| Eventually you will end up with a CPU Level Cap +## that with your current || level would make 100 or above, a CPU Level Cap +100 or a Lv100 character. || In any case, that's exactly what you want. |\-----------------------------------------------------------------------------/

Before the easy grinding of the rest of your characters, you'll want to set up a friend card. Take your high level character and go to an unused set (I use Set E for all my friend card needs). In that set, remove EVERY ability except for only ONE HP attack, preferably something that isn't highly accurate or can take a long time to cast. To note, Sephiroth's Meteor is NOT an example, he can easily release it and it casts, just not as big as if it gets fully charged. Equip that character with the three Chocobo accessories (Down, Wing, Feather), if you've managed to get any other accessories that add to exp, gil, AP or PP gain, equip those too.

By this point I hope you unlocked something in the PP Catalog called: "Ghost Match - Battlegen OK" With this, you can battlegen the Chocobo accessories and whatever else you want from Ghost cards, rather than getting them the long way.

Now with the character ready, go to Data Config and then Friend Card. Select the character and set you just got ready in those bottom two options. If you want, you can set up rules to help you get a lot of BRV breaks, since that's what you need to do to battlegen the Chocobo accessories. When you're ready, hit square to save it on your memory stick. Now go to the Communications Mode from the main menu and go to Communications at the bottom, and Import a Friend Card at the bottom of this screen. Select the card you just saved, and you now can battle a ghost of the character you just set up, and battlegen the Chocobo accessories. Just to note, you should use the highest character you have for battlegenning, since the Luck stat adds to your chances.

Through battlegenning or play plan, if you have at least two of each, you can speed characters from Lv1 up into the 90s, or even 100 if you're lucky. But the preparation section is now over, on to the actual speed levelling. Just as a note, you can obviously do it with just one of each of the three, but if one breaks, you'll have to work for another one.

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________________________________ |0.3.3| Advanced Training part 1 \/-----------------------------------------------------------------------------\| Now to put everything to use and get high level characters even faster than || the first. This is best done on your bonus day or a day with an Exp icon, || and even better if you've maxed the Exp Icon Boost from the PP Catalog. |\-----------------------------------------------------------------------------/

Okay, so I'll assume at this point you definitely have a Lv100 of your own, or at least can make a CPU opponent 100. Either way works, it's just a tad harder using a CPU since you can't remove all but one ability. First you want to set up a new rule set, max the same rules I listed before, but this time set the Bravery Bonus to -100. Next thing you want to get ready is to fight some fights until your chocobo on the play plan is in front of a chocobo green at the very top, so your next fight will be x5, use Hardcore (about 20 fights for first x5) or Grind-Lover (16 fights for first x5) for this.

To add to this, there's a trick to making the Play Plan stay on a spot and not move on like it should. After you win a fight, select to rematch, then at the first Vs screen (before the gear listing), hit the Home button and quit the game. When you load the game back up, you should have your rewards from the last fight, and the Play Plan should still be where it was. So you can keep the fights on x5 EXP as long as you want, this also seems to affect the drop and battlegen boosts in the PP Catalog...but not breakable accessories. If you want to use this trick, use the Grind-Lover Play Plan, but if you just want to make quick fights and gain AP 'till the next x5, use Hardcore. It's 16 for the first on Grind-Lover, but another 30 for the second, Hardcore has three more roughly 10 fights after the first and each before it before cycling back to the start.

Now, I'll assume you have that ready, the rules, play plan, Exp Icon or Bonus Day on calendar, and a spare one of each Chocobo accessory (they tend to break easily, with bad luck). Equip a Lv1 character with all three and go into the Quick Battle (Party) in Battle Mode. Make a party with the first one being the one you equipped the Chocobo trio onto, and I definitely recommend putting The Emperor and/or Gabranth into the party if he isn't already Lv100. If the character you've been levelling isn't 100 yet, put them in the party, but only if you adjust their level back down to 1. Okay, double check to make sure you have everything ready.

Now then, with that party set up, select to fight only a single opponent, and make sure they're at 100. Each CPU character has their own style and whatnot, but Exdeath can still be fairly easy. But in the fight, make absolutely sure you have 9999 BRV and are in EX Mode before you hit with an HP attack. If you mess up you can just pause and hit retry. Hit with an HP attack, perform an EX Burst, and hopefully you'll have defeated the Lv100 in that attack (sometimes Lv100 CPUs can have over 9999hp). If you had all the Exp preparations done, the character you used will hit Lv100, the rest of the party will be between high 80s and 100, unless they also hit Lv100.

________________________________ |0.3.4| Advanced Training part 2 \/-----------------------------------------------------------------------------\| This is just a quick section to follow up on the new Lv100s that have no || abilities trained. |\-----------------------------------------------------------------------------/

I'm sure you've noticed the AP Chances during fights by this point, you can get up to +3 extra AP with the chances. Not to mention the AP boost from your

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bonus day or the AP icon on the calendar. Since you may not have played through Story Mode yet, you won't have access to the three best AP gaining accessories. So the AP Chance and AP icon are the best you have (or equips from my friendcards).

Basically, just go into any fight (you can take a Lv100 against a Lv1 CPU) and if the AP Chance isn't for +3, pause and hit retry until it is. I will note that the AP Chance for making the first HP attack seems to be bugged. Just by what it says, you'd think you just need to land the first HP attack at that amount or higher, but no. If you get hit by a BRV attack, you lose the AP Chance, even if you don't lose HP. But yeah, just get those +3 AP Chances along with the AP icon on calendar and you'll get some abilities levelled.

Another note is I don't recommend using Chaos as your opponent (if you can select him). When doing a simple fight against him, the AP Chance is set at the very start, and no matter how many times you hit retry, it won't change. Granted you can get three fights against him, you'd have to quit out of the game and reload the whole game if you don't get the +3 Chance.

Lastly, when you unlock the second main scenario, you will unlock accessories in the customization shop. Among them will be Beckoning Cat, which doubles your AP gain (as well as increasing Gil and PP gain) if you have Lucky Charm, Mog's Amulet, or a Tome of Lies (the ingredients). In the third main scenario you will also come across Diamond Ring (+400% AP) and Diamond Stud (+100%), you will also come across a Mogshop to buy the trade ingredient Diamond so you can buy the Diamond set gears (more +% AP). These will also greatly help the mastering of abilities, but come much later in the game (or again, from battlegen/drops from friendcards).

__________________________________________________________ |0.3.5| The Final Stretch - The Ultimate Battlegen Dummies \/-----------------------------------------------------------------------------\| There's one final thing to get ready for the easiest grinding and || battlegenning you could ever imagine. |\-----------------------------------------------------------------------------/

However you do it, get The Emperor and/or Gabranth to Lv100, it is a MUST. Set The Emperor up with only Starfall as his HP attack, no other abilities, make sure he has no summons. If you do Gabranth, set him up with only one HP attack for EX Mode, EX Charge is required so only set the ground one so he can't use it if you keep him in the air, everything else the same. If you want to use them for quick 100s, don't give them any gears or accessories. If you want to use them for battlegenning or gear drops, equip them with whatever you want.

The thing is, they are the ultimate friend card dummies, they won't be able to dodge or block or anything. The ridiculously long cast time of Starfall makes it so you are guaranteed to never get hit. Alternatively using Gabranth, if you tweak the rules for easy EX breaks with assist attacks (and quick assist gauge gain), he won't be able to do anything either. They can't do anything worth while, so half the time I've found them to just stand there and WAIT for me to hit them.

So yeah, with a friend card of a Lv100 The Emperor or Gabranth that can't do anything, the rest of your characters will hit Lv100 in no time. Just remember it's best to use the play plan and calendar bonuses, also using the Party mode makes it five times easier. You can make a party with just one of them and make a friend card with that party of one. You'll also have the

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perfect battlegen dummy at your disposal.

Now, if you want to really make the PERFECT battlegen dummy, there's an accessory you'll get somewhere down the line called Side by Side, which freezes the EX gauge of the wearer. And just reading that anyone should figure it out, remove all of Gabranth's skills except for EX Charge and an HP attack for EX mode, equip the Side by Side accessory, and he can't do anything. He will literally just stand there and wait to be hit, if you move away, he will follow. Gabranth with Side by Side can't do anything combat-wise, which makes him the perfect battlegen dummy.

One last thing about the perfect battlegen dummy, which isn't related to the characters, mostly, but does help. I don't remember when it becomes available to be bought in the PP Catalog, but the Ghost Train is the best stage for stage destruction battlegenning. You can destroy all the seats easily and with how small of an enclosed stage it is, you can wall rush just about everytime you attack. Well, provided you're using a character that can wall rush easily. So, unless you're aiming to get a certain stage's battlegen item, it's best to use the Ghost Train for stage destruction accessories on your dummy.

--------------Story Mode Walkthrough--------------

_ __ _____ ________ ______________________________ ________ _____ __ _\\\ \\ \ \ \ \ \ \ \ \ \\ \\\ \\\ \\ \ \ \ \ 1.0.0 \ \ \ \ \\ \\\ \\\ \\ \ \ \ \ Scenario 012: \ \ \ \ \\ \\\ \\\ \\ \ \ \ \ Treachery of the Gods \ \ \ \ \\ \\\ \\\ \\ \ \ \ \ \ \ \ \ \\ \\\ ¯ ¯¯ ¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯ ¯¯ ¯ One quick note before the start of this scenario's walkthrough, about the Bonus Lines like I mentioned before, but I'll say again. On the first play of this first scenario, you won't have bonus lines to worry about. But after starting the second scenario, the red gateways in this first scenario will get Bonus Lines added to them. So, don't worry about the Bonus Lines I mention here if it's your first trip through this scenario.

_________________________________________ | | \ | 1.0.1 | Prologue - Path to Sanctuary \ |_________|_________________________________\________________________________/ |---------------------------------------------------------------\| Lightning | I'll save a little intro for Lighting for the first full ||_____________| chapter with her, this is what it says it is, a Prologue. It || doesn't really have much, not even a single fight. |\-----------------------------------------------------------------------------/ | World Map | '-----------' Chest Contents: 50 gil

When you first get control on the new World Map, you'll be in a semi-large area, but there is only one chest and the one gateway, the chest you will see on the way. You should get a Straight Chain from the Light Orbs decorating the path. I've gone into the Prologue countless times, and every time I've gotten a Straight Chain.

____________________________

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|1.0.2| Gateway to Departure \/-----------------------------------------------------------------------------\| KP Chance | || Win Battle | 6 [ ] || Rules: Disabled Skills: Enabled | 5 [ ] ||--------------------------------------| 4 [S][ ][ ][C][ ][ ][ ][G] || C- Broadsword | 3 [ ][A] ||--------------------------------------| 2 [ ] || There really isn't anything to this | 1 [ ] || gateway other than the Kaboom!! | || Which I thought was better than the | A B C D E F G H || Broadsword. Laguna is awesome. | |\-----------------------------------------------------------------------------/

_____________________________________ | | \ | 1.1.0 | Chapter 1 - A New Threat \ |_________|_____________________________\____________________________________/ |---------------------------------------------------------------\| Lightning | The main heroine of FFXIII, she's a bit of a hard case ||_____________| similar to Cloud and Squall. || || Her unique play style revolves around her changing between Commando, || Ravager, and Medic. Commando is mostly a physical class, Ravager is || offensive magic, and Medic lets her gain BRV with Cure and Cura. Her HP || attacks remain the same no matter which she is set on at the time. She is a || mid range fighter with physicals that can close that small gap for close || range attacks and magic that can attack from afar. ||-----------------------------------------------------------------------------|| 1.1.1 - Crescent Lake Gateway || 1.1.2 - Sage's Path Gateway || 1.1.3 - Gateway of Fools and Hope |\-----------------------------------------------------------------------------/

Starting the chapter starts a beautiful FMV of the heroes gathering. Followed by a monologue of Lightning that I'd guess is what Cosmos told them, and then her own thoughts. Afterwards you're thrown into your first real gateway, I say "real" because it has enemies.

_____________________________ |1.1.1| Crescent Lake Gateway \/-----------------------------------------------------------------------------\| KP Chance | || Win battle | 7 [ ] || Bonus Line: Lv2 Recommend: Lv1 | 6 [ ] [ ] || Rules: Disabled Skills: Enabled | 5 [S] [2][ ] [ ][ ] ||--------------------------------------| 4 [ ][1][ ][1][ ][ ][A] || C- Buckler | 3 [ ] [ ] || 1- Fleeting Flash Lv2 | 2 [3] [G] || 2- Capricious Reaper Lv2 | 1 [C] || 3- Delusory Dragoon Lv6 | ||--------------------------------------| A B C D E F G || Just to note, that Dragoon doesn't | || appear until you go to the square '--------------------------------------|| one above it, so make it appear and use the Straight Chain you got in the || Prologue up next to the Reaper and the second Flash. |\-----------------------------------------------------------------------------/ | World Map | '-----------'

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Chest Contents: Power Ring, 120 gil, (EX Charge)

Following Laguna to the right you'll see a black boulder with red cracks, break it to get to the Power Ring chest. Further along you'll see Tifa next to the chest with 120 gil. There's nothing in the ruins of Crescent Lake, so just follow Tifa after getting the chest. When she stops just outside the forest, go through the empty gateway you'll see just ahead, to the right is the chest with the EX Charge skill. You should get a Straight Chain from the first four Light Orbs you hit. Go back to where Tifa stopped and Vaan will go running to the next gateway. Strangely enough there are six Light Orbs before the gateway, usually there are only four. You should make sure to pick them all up, because if you only grab four and leave two, they'll disapper after the following gateway, and there are a total of six more after it.

___________________________ |1.1.2| Sage's Path Gateway \/-----------------------------------------------------------------------------\| KP Chance | || Win battle | 5 [C][5][ ] [ ][B] || Bonus Line: Lv3 Recommend: Lv1 | 4 [3][ ][ ] [C] || Rules: Disabled Skills: Enabled | 3 [S][ ][ ][ ][ ][1][2] ||--------------------------------------| 2 [4][ ][ ][A] || C C5- 200 gil | 1 [C] [ ] || C C1- Bronze Helm | || C G4- Soul of Destruction | A B C D E F G H || 1- Delusory Dragoon Lv2 | || 2- Fleeting Flash Lv2 |--------------------------------------|| 3- Idle Sky Pirate Lv6 | Straight ahead, between the two || 4- Fleeting Flash Lv6 | manikins blocking chests, use the || 5- Delusory Dragoon Lv6 | Straight Chain you just got. This || B- Kuja Lv8 | This gateway has your first "boss" ||--------------------------------------' fight, although Kuja at Lv8 isn't || much of a boss. |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.2 '-----------' Wandering Manikins: 2x Capricious Reaper Lv10 Chest Contents: Rosetta Stone, (Cure), Pink Tail

Beating that last gateway makes it so the shop in the customization menu is finally open for business. Most of the Lv1 gears that cost only 1 gil should be available in the shop, except for ones that you need to pick up in Story Mode and some random others at higher prices. You also get random gears that may be made with items you have battlegenned. From now on, new gears that you obtain in story mode will be added to the shop as well. You'll also be told about the kupo you're collecting (KP), with a mogshop a short distance in front. The gateway to continue is just next to the shop, but there is an empty gateway leading to the Cornelia Plains you should visit. Rosetta Stone is in the only chest by the water. Getting two of the four orbs here should get you a Straight Chain, if you got the two extra before the last gateway.

In this small area of the Cornelia Plains you'll find the chests after the manikins, the Cure skill across the gap at the boulder, and the Pink Tail at a barred off gateway. Head back to the Gulg area and to the next gateway. The second two before Cornelia Plains, and the two here on the Plains, should get you another Straight Chain.

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_________________________________ |1.1.3| Gateway of Fools and Hope \/-----------------------------------------------------------------------------\| KP Chance | || Win Battle | 5 [C][3] [ ] || Bonus Line: Lv8 Recommend: Lv1 | 4 [ ] [ ][B] || Rules: Disabled Skills: Enabled | 3 [S][1][=] [C] ||--------------------------------------| 2 [ ][2][3] || C B5- 500 gil | 1 [ ] || C E3- Red Drop | || 1- Fleeting Flash Lv2 | A B C D E F || 2- Delusory Dragoon Lv2 | || 3- Idle Sky Pirate Lv6 |--------------------------------------|| B- Kain Lv10 | The spot I marked with [=] isn't ||--------------------------------------' there until you beat the first || manikin. After you do so go one down from it and use a Straight Chain. |\-----------------------------------------------------------------------------/

___________________________________ | | \ | 1.2.0 | Chapter 2 - Stern Eyes \ |_________|___________________________\______________________________________/ |---------------------------------------------------------------\| Vaan | Been a few short years since we've seen this guy, hailing ||_____________| from my favorite FF world of Ivalice, we have the sky pirate. || Dissidia now has a hero from the world that Gabranth came from. || || Vaan is an all around fighter using many weapons for various attacks, I || think of him as similar to Firion in that he is a weapon master. Using || swords, a spear, a crossbow and even a gun, he has it all. Just remember || his HP attacks vary from close to long range, knowing when to use which || will be very important. || || Also, the feature of his play style is that when he switches to another || weapon, it's used differently than normal. So say you have Crossbow and || Greatsword on his attacks. When you start the match, if you attack with the || Crossbow and hold circle, he'll shoot for a couple seconds, but if you || shoot again it'll only be short spurts. Now use the Greatsword, he'll do a || swing down starting from above his right shoulder, now use the Greatsword || again and he'll spin full circle to his right while speeding in for the || attack. Now if you switch back to the Crossbow, you can hold circle for the || long duration shot again. These two are only my examples, but all of his || attacks change when you switch weapons. Only his HP attacks never change. ||-----------------------------------------------------------------------------|| 1.2.A - Hidden Darkness Gateway || 1.2.1 - Encounters and Treason || 1.2.2 - Gulg Gateway || 1.2.B - Snow of Sorrow || 1.2.3 - Seasonless Gateway |\-----------------------------------------------------------------------------/ | World Map | '-----------' Wandering Manikins: Phantasmal Harlequin Lv1, Phantasmal Harlequin Lv2 Chest Contents: (EX Charge), 200 gil

This area looks familiar, there is still nothing in the ruins of Crescent Lake, so make your way around like you did with Lightning. You should see

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everything along the way, the Light Orbs, boulder leading to a chest, and the manikins orancing around. When you get to the blue gateway, to the right is a chest with 200 gil, same place where one was with Lightning. Before going to the red gateway, let's tackle the blue one just before it.

_______________________________ |1.2.A| Hidden Darkness Gateway \/-----------------------------------------------------------------------------\| KP Chance | || Win battle | 4 [C] [1][ ] || Rules: Disabled Skills: Enabled | 3 [ ][A][4][ ][G] ||--------------------------------------| 2 [ ][2][ ][S][ ] || C A4- 200 gil | 1 [3][ ][ ][5][C] || C G1- Blue Drop | || 1- Delusory Dragoon Lv5 | A B C D E F G || 2- Delusory Dragoon Lv2 | || 3- Idle Sky Pirate Lv2 |--------------------------------------|| 4- Phantasmal Harlequin Lv5 | Best course of action here is to || 5- Fleeting Flash Lv5 | take one step left and use a Jump ||--------------------------------------' Chain, if you have one. Otherwise || you could do one of two things if you have a Straight Chain. You can go || down one and use the Straight Chain, then fight the two left. Or you could || step left and fight the three, then use the Straight Chain at the same spot || below where you start to get the two left. Either use of a Straight Chain || will get the same amount of chains and KP. |\-----------------------------------------------------------------------------/

There really isn't much to put here other than the first red gateway.

______________________________ |1.2.1| Encounters and Treason \/-----------------------------------------------------------------------------\| KP Chance | || Win battle | 7 [ ] || Bonus Line: Lv4 Recommend: Lv1 | 6 [ ][ ][ ][ ][3] || Rules: Disabled Skills: Enabled | 5 [ ][ ] [ ] ||--------------------------------------| 4 [5][B] [ ][1][ ][4][ ] || C- Orange Drop | 3 [ ] [ ] || 1- Fleeting Flash Lv2 | 2 [C][2][ ][S] || 2- Phantasmal Girl Lv2 | 1 [ ][ ] || 3- Idle Sky Pirate Lv2 | || 4- Delusory Dragoon Lv2 | A B C D E F G H || 5- Phantasmal Harlequinn Lv5 | || B- Terra Lv7 |--------------------------------------||--------------------------------------' Best chain to use here is a Multi, || take two steps up and use it left of the Flash. Otherwise, if you have a || Straight or Cross Chain, go to the same spot to chain at least three. |\-----------------------------------------------------------------------------/ | World Map | '-----------' Wandering Manikins: Phantasmal Harlequin Lv8, False Stalwart Lv6 Chest Contents: (Cure), Leather Chest Plate, Green Drop, (EX Charge)

First head right, beyond the boulder is the Cure skill, and down where you see the Harlequinn prancing around are the next two chests. Backtrack to the other direction from the last gateway and you'll find the other chest and manikin. This next gateway has a new KP chance, but winning within 90 seconds should still be easy at this early point in the game.

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____________________ |1.2.2| Gulg Gateway \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 6 [ ] [ ][3][E] || Bonus Line: Lv6 Recommend: Lv1 | 5 [S][ ][ ] || Rules: Disabled Skills: Enabled | 4 [ ][ ] [ ] [B] ||--------------------------------------| 3 [4][5] [ ][1][ ] || C- Slasher | 2 [ ] [2] || E- Ifrit AUTO | 1 [C] || 1- Phantasmal Harlequin Lv2 | || 2- Fleeting Flash Lv2 | A B C D E F || 3- Idle Sky Pirate Lv5 | || 4- Delusory Dragoon Lv5 |--------------------------------------|| 5- Capricious Reaper Lv15 | Hopefully you have a Straight Chain || B- Kefka Lv10 | from Light Orbs just recently, just ||--------------------------------------' go next to the Harlequin and Flash || and use it there. Other than that if you have a Cross Chain you could step || down one and use it there to chain all but the Harlequin. |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.3 '-----------' Wandering Manikins: Phantasmal Harlequin Lv10 Chest Contents: Pink Tail, Rosetta Stone

This area is a bit big, but still pretty straightforward, you should see all the Light Orbs easily. When you get to the blue gateway, to the right is the Harlequin and Pink Tail chest just behind it. Back at the blue gateway but to the other side, across a boulder path, is the Rosetta Stone. And let's not forget the moogle floating around the ruins of Elven Castle.

Don't bother buying a chain for this gateway, but if you have a Jump Chain, it'll get you 16 KP, but don't buy a Jump Chain. Buying one and using it will net 10 KP, fighting without using a chain will also get 10 KP.

______________________ |1.2.B| Snow of Sorrow \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 7 [C][ ][1][C] || Rules: Disabled Skills: Enabled | 6 [3] ||--------------------------------------| 5 [2][ ][S][ ][ ] || C A7- Iifa Leaf | 4 [4][ ][ ] || C D7- Delicious Fish Scale | 3 [G][ ] || 1- Phantasmal Harlequin Lv7 | 2 [ ] || 2- Idle Sky Pirate Lv7 | 1 [A] || 3- Idle Sky Pirate Lv11 | || 4- Fleeting Flash Lv11 | A B C D E ||--------------------------------------| || Just move one left between the three '--------------------------------------|| to fight one and chain the other two. Or if you have a Jump Chain from Orbs || you can use it in the same place to get the Harlequin first. |\-----------------------------------------------------------------------------/

And now, before heading into Vaan's last gateway, buy two Cross Chains, or just one if you already have one, they will come in very nicely for this gateway and Laguna's first blue gateway.

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__________________________ |1.2.3| Seasonless Gateway \/-----------------------------------------------------------------------------\| KP Chance | || Win battle | 7 [C] || Bonus Line: Lv11 Recommend: Lv1 | 6 [2] || Rules: Disabled Skills: Enabled | 5 [ ] [ ][A][ ] ||--------------------------------------| 4 [ ][S][ ][5][ ][ ] || C A7- Pink Tail | 3 [ ] [1] || C A1- Soul of Destruction | 2 [4] [ ][3][G] || 1- Phantasmal Harlequin Lv15 | 1 [C] || 2- Phantasmal Girl Lv15 | || 3- Idle Sky Pirate Lv15 | A B C D E F || 4- Fleeting Flash Lv15 | || 5- Idle Sky Pirate Lv11 |--------------------------------------||--------------------------------------' From where you start here, just take || one step right and use one of the Cross Chains you just bought. 17 easy KP || after buying a Cross Chain. |\-----------------------------------------------------------------------------/

Before I end off this chapter, I want to note that the Customization shop got an update upon beating this gateway. More gil only gears are available.

______________________________ | | \ | 1.3.0 | Chapter 3 - Clues \ |_________|______________________\___________________________________________/ |---------------------------------------------------------------\| Laguna | The unforgettable unsung hero of FFVIII, and extremely || Loire | forgetful himself, Laguna is just classic. One of my three ||_____________| favorite characters in the new cast. || || Although he used magic in FFVIII, here he uses all weapons, with most of || his HP attacks using a giant cannon named Ragnarok that looks like the ship || from FFVIII also named Ragnarok. He has weapons mostly for mid to long || distance attacks, with two HP attacks being mid, and two being usable at || any distance. ||-----------------------------------------------------------------------------|| 1.3.1 - Omen of Destruction || 1.3.A - Great Forest Gatway || 1.3.2 - Gateway to Decay || 1.3.B - Gateway to the Shrine || 1.3.3 - Southern Shrine Gateway |\-----------------------------------------------------------------------------/

___________________________ |1.3.1| Omen of Destruction \/-----------------------------------------------------------------------------\| KP Chance | || Win battle | 7 [C] || Bonus Line: Lv2 Recommend: Lv1 | 6 [ ][ ][3] || Rules: Disabled Skills: Enabled | 5 [ ] [1] ||--------------------------------------| 4 [S][C][ ][4] || C B4- Cross Chain | 3 [ ] [2][G] || C E7- Tanegashima | 2 [ ][ ][3] || 1- Counterfeit Wraith Lv1 | 1 [ ] || 2- Ephemeral Vision Lv1 | || 3- Fleeting Flash Lv5 | A B C D E |

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| 4- Transient Gunner Lv1 | ||-----------------------------------------------------------------------------|| Even though you get one here, I did say to buy two in Vaan's chapter, so || after the chest you'll have two of them again. Just do as Uncle Laguna says || and use one next to the only manikin you can get next to so you can fight || all of them in one go. Just so you know, the Cross Chain doesn't respawn on || any replays, but the dialogue about using it still triggers next to the || Gunner anyway. |\-----------------------------------------------------------------------------/ | World Map | '-----------' Wandering Manikins: Phantasmal Harlequin Lv7 Chest Contents: Pink Tail, (KP Gambler)

Laguna is making steady progress....and for someone who always takes long and scenic routes, to him steady progress is concerning, I love this guy. Well, before going forward, you should turn around and get what's behind. The chest with the Pink Tail is across the boulder path, and the Harlequin is prancing around a blue gateway. Now before going into the blue gateway, the chest with the KP Gambler skill is over at the barred off gateway.

____________________________ |1.3.A| Great Forest Gateway \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 7 [C] || Rules: Disabled Skills: Enabled | 6 [1] [4] ||--------------------------------------| 5 [ ][ ] [ ] || C E7- Fish Scale | 4 [ ][ ][ ][S][ ][G] || C E1- Soul of Valor | 3 [ ][2] [ ] || 1- Transient Gunner Lv1 | 2 [A] [3] || 2- Fleeting Flash Lv5 | 1 [C] || 3- Ephemeral Vision Lv5 | || 4- Delusory Dragoon Lv4 | A B C D E F G ||--------------------------------------| || Just take two steps left and use the '--------------------------------------|| other Cross Chain you still have, another 8 KP after buying the Chain, not || amazing, but not bad either. |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.4 '-----------' Wandering Manikins: Capricious Reaper Lv7 Chest Contents: (Assist Charge), Rosetta Stone

Well then, time to get back on track and head through the first gateway you started at in this chapter. Just before you get to the boulder you'll meet back up with Vaan, the Assist Charge is just over the gap. The path is wide enough that you can slip by the Reaper if you want. Just before the next red gateway you'll see a Mogshop swimming in the air, around near where the Dwarf Village would be, get anything if you want to. And lastly, before the gateway, to the left between the forest and mountain, is the other chest. If you don't have a Cross or Straight Chain, buy a Cross Chain.

________________________ |1.3.2| Gateway to Decay \/-----------------------------------------------------------------------------\

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| KP Chance | || Win within 90 seconds | 5 [A] [3] || Bonus Line: Lv6 Recommend: Lv1 | 4 [S][ ][ ][ ][5][ ][C] || Rules: Disabled Skills: Enabled | 3 [1][ ][1] ||--------------------------------------| 2 [4][ ] [ ][2][G] || C- Power Armlet | 1 [P] || 1- Transient Gunner Lv1 | || 2- Fleeting Flash Lv1 | A B C D E F G || 3- Counterfeit Wraith Lv5 | || 4- Fleeting Flash Lv5 |--------------------------------------|| 5- Delusory Dragoon Lv4 | Right up against the gold one is the ||--------------------------------------' spot to use a Cross Chain, and if || you have a Straight Chain, you can take out the Gunners and then use the || chain next to the Lv1 Flash. But don't forget the KP Gambler you may have || just picked up, if you're using a Cross Chain here, this is one of the best || gateways in the first two scenarios to use a Gambler. |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.4 '-----------' Wandering Manikins: Counterfeit Wraith Lv9, False Stalwart Lv11 Chest Contents: Soul of Unrivaled Valor, Pink Tail, (EX Charge), (BRV Zero)

"Accessories that break, huh? These are some fishy items that tug at a man'sheart- Equipping this makes me feel great! But it's useless after one battle.I want to use this when it really counts! But when is that? Gr, I'm confused!"

The Wraith you should see floating around, the Stalwart is wandering to the left of it. When going towards the Stalwart, you'll see the first chest, around the mountains you'll find the second. Heading back towards the next gateways, theres a chest next to a forest and small mountain with EX Charge, and the BRV Zero is across the boulder gap. If you don't have a Jump Chain, you could get one for this blue gateway, it's the best to use here.

_____________________________ |1.3.B| Gateway to the Shrine \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 5 [3][ ][4] [ ] || Rules: Disabled Skills: Enabled | 4 [ ][S][G] ||--------------------------------------| 3 [ ] [ ] [ ][2][C] || C- Gargoyle Pebble | 2 [A][ ][ ][1] || 1- Fleeting Flash Lv6 | 1 [ ] || 2- Transient Witch Lv12 | || 3- Delusory Dragoon Lv12 | A B C D E F G || 4- Delusory Dragoon Lv6 | ||-----------------------------------------------------------------------------|| After the short line from Laguna, don't move and use Jump Chain, you'll || double your investment. |\-----------------------------------------------------------------------------/

If you don't have either, you should probably buy a Cross Chain and a Straight Chain, it'll be worth it. Save the Straight Chain for Yuna's chapter after this one. If you for some reason don't want to buy a Straight Chain, you could do a little trick after this gateway.

_______________________________ |1.3.3| Southern Shrine Gateway \/-----------------------------------------------------------------------------\

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| KP Chance | || Win Battle | 7 [2][E] || Bonus Line: Lv11 Recommend: Lv1 | 6 [ ][2][4] [ ][ ] || Rules: Disabled Skills: Enabled | 5 [ ] [ ] [ ] ||--------------------------------------| 4 [ ][ ][ ][1][5][=][A][B] || E- Carbuncle AUTO | 3 [ ] [ ] [3] || 1- Transient Gunner Lv9 | 2 [ ][ ][S] || 2- Counterfeit Wraith Lv12 | 1 [ ] || 3- Transient Gunner Lv12 | || 4- Idle Sky Pirate Lv12 | A B C D E F G H || 5- Idle Sky Pirate Lv9 | || B- Cloud of Darkness Lv12 |--------------------------------------||--------------------------------------' When you go left and up you'll get || told about Scan mode, go up one step more for the good spot to use the || Cross Chain, you'll get five of the six manikins here in one go. The square || I marked with [=] isn't there at the start, after you step where 5 was and || after dialogue, the whole path opens up to the boss, and then....Leg cramp! |\-----------------------------------------------------------------------------/

Okay, the little trick I mentioned: Restart the Prologue chapter. Break the four Light Orbs for a free Straight Chain, then press Start and hit Save and Quit. Go back into Story Mode, choose not to continue the story in progress and start up Yuna's chapter, you should still have the Straight Chain even though you "abandonned" the story in progress.

I know Light Orbs should be random, but as many times as I've played the Prologue, the orbs there have ALWAYS given me a Straight Chain.

____________________________________________ | | \ | 1.4.0 | Chapter 4 - Where Memories Wait \ |_________|____________________________________\_____________________________/ |---------------------------------------------------------------\| Yuna | After Tidus took his little trip through time, he ended up ||_____________| meeting this girl and helped her on her journey to get all || the summons. Yeah there's more to the game than that, but it's been a few || years since I stopped playing it. || || Yuna specializes in using Espers (Aeons in FFX) for her attacks, most of || which are pretty close range while Bahamut and Valefor's attacks are long || range. She's one of the most unique characters in that she herself never || actually attacks....ever, she just waves her wand and her summons attack || for her. ||-----------------------------------------------------------------------------|| 1.4.1 - West Melmond Gateway || 1.4.2 - North Melmond Gateway || 1.4.A - Gateway to the Shrine || 1.4.3 - Southern Shrine Gateway |\-----------------------------------------------------------------------------/

____________________________ |1.4.1| West Melmond Gateway \/-----------------------------------------------------------------------------\| KP Chance | || Win battle | 6 [3][C] || Bonus Line: Lv2 Recommend: Lv1 | 5 [ ][A] || Rules: Disabled Skills: Enabled | 4 [S][ ][1][C][2][ ][G] ||--------------------------------------| 3 [ ] [ ][ ] |

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| C C6- Cotton Robes | 2 [4] [ ] || C D4- Guard Ring | 1 [C] || C B1- Hairband | || 1- Imitation Despot Lv1 | A B C D E F G || 2- Ephemeral Summoner Lv1 | || 3- Ephemeral Phantom Lv3 |--------------------------------------|| 4- Delusory Dragoon Lv3 | Just take one step right and use the ||--------------------------------------' the Straight Chain. If you bought it || in Laguna's chapter you'll net 8 KP, but if you opted to get a free one || with that trick I mentioned, you wouldn't have spent KP on one and you'll || get all 16 from here. |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.5 '-----------' Wandering Manikins: Counterfeit Wraith Lv4 Chest Contents: (EX Charge), Rosetta Stone

Unlike before, behind you is nothing, she's on a shore, go through the now empty gateway and turn right to get into a big open area. To the left is the Wraith and first chest. Further along you'll see a moogle floating upside down and a boulder in the ruins of Melmond, the Rosetta Stone is just beyond that. Just be sure to have a Round or Cross Chain for the following gateway. If you don't have either, buy a Round Chain from the Mogshop since it's cheapest, if you already have a Round or Cross Chain, you could buy a Jump skill (NOT Jump CHAIN).

_____________________________ |1.4.2| North Melmond Gateway \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 7 [G] || Bonus Line: Lv3 Recommend: Lv1 | 6 [4] || Rules: Disabled Skills: Enabled | 5 [5][ ] ||--------------------------------------| 4 [ ] [1][2][E] || C- Oak Staff | 3 [ ] [A] || E- Ramuh AUTO | 2 [C][3][ ][ ] || 1- False Hero Lv1 | 1 [S] || 2- Ephemeral Phantoms Lv3 | || 3- Imitation Despot Lv3 | A B C D E || 4- Ephemeral Summoner Lv1 | || 5- Fleeting Flash Lv3 |--------------------------------------||--------------------------------------' With a Round or Cross Chain, move up || two spaces and use it to get the first three manikins. 9 KP from them and || 4 KP from the next two gets you 13, so if you had a Round Chain from before || you get 13, if you just bought one you net 9, either way its better than no || skill chains. If you already had either and bought a Jump skill, go up and || use it to get between 1 and 4, then use a Round or Cross Chain there. || You'll get 17 total, netting 11 after buying the Jump skill. |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.5 '-----------' Wandering Manikins: False Stalwart Lv10 Chest Contents: Oerba Beads, (Cure)

Straight ahead you should see the Stalwart running around to the right, and further to the right behind it is the chest with Oerba Beads. Over near the

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two next gateways is a boulder with the other chest. You can buy a Jump Chain for this blue gateway, it's the most effective chain for it.

_____________________________ |1.4.A| Gateway to the Shrine \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 5 [2][ ][ ] [3] || Rules: Disabled Skills: Enabled | 4 [ ][S][G] ||--------------------------------------| 3 [4] [ ] [ ][3][C] || C- Guard Stick | 2 [ ][ ][ ][1] || 1- Fleeting Flash Lv6 | 1 [ ] || 2- Ephemeral Phantom Lv11 | || 3- Idle Sky Pirate Lv11 | A B C D E F G || 4- Counterfeith Wraith Lv11 | ||-----------------------------------------------------------------------------|| With a Jump Chain, you can use it right where you start out to chain || together the first four manikins. The last one is kind of pointless to go || after unless you can chain it with others, which is hard to do effectively. || I can only see a Multichain being used one down from where you start as the || only way to gain KP while going after it, but since there is no tile there || to step on, that can't be done. |\-----------------------------------------------------------------------------/

Now, before this gateway, if you don't have a Multichain, go get one from the moogle back at the Melmond ruins. Also, if you want, you can get two Jump chains for the next two chapters, the moogle in the next chapter has a very special shop and doesn't sell the usual stuff.

_______________________________ |1.4.3| Southern Shrine Gateway \/-----------------------------------------------------------------------------\| KP Chance | || Win battle | 7 [6][C] || Bonus Line: Lv12 Recommend: Lv1-5 | 6 [ ][5][ ] [7][C] || Rules: Disabled Skills: Enabled | 5 [ ] [ ] [ ] ||--------------------------------------| 4 [ ][6][ ][1][4][ ][ ][B] || C B7- Pink Tail | 3 [P] [ ] [2] || C F6- Soul of Valor | 2 [ ][ ][S][ ] || 1- Imitation Despot Lv6 | 1 [3] || 2- Ephemeral Phantom Lv6 | || 3- False Hero Lv6 | A B C D E F G H || 4- Ephemeral Summoner Lv11 | || 5- Ephemeral Phantom Lv11 |--------------------------------------|| 6- Ephemeral Vision Lv11 | First thing, go up around left and || 7- False Hero Lv11 | take out the Despot, after, be sure || B- The Emperor Lv18 | you CANCEL the chain, you don't want ||--------------------------------------' to chain it right now. Then move to || where the Despot was and use the Multichain, you'll chain together all but || that final manikin to the top right. You'll get 36 KP from them, nice. |\-----------------------------------------------------------------------------/

_________________________________ | | \ | 1.5.0 | Chapter 5 - Decision \ |_________|_________________________\________________________________________/ |---------------------------------------------------------------\| Lightning | A short return of our female Cloud/Squall. Not meaning to ||_____________| insult her with that, but she is as extremely stubborn as |

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| those two at the start of FFXIII. ||-----------------------------------------------------------------------------|| 1.5.A - North Sanctuary Gateway || 1.5.1 - Forsaken Kingdom |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.X '-----------' Chest Contents: (BRV Charge)

The sky in that starting position is nice, half light and half dark, almost right down the center. You'll see one Light Orb straight ahead, but to the right is a blue gateway, and around the small mountains behind it is the first chest of this incredibly short chapter. Before tackling this blue gateway, go further along to the giant white pillar, you'll get the Light Orbs and there's a moogle in the ruins of Cornelia.

_______________________________ |1.5.A| North Sanctuary Gateway \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 6 [C][ ][G][ ][C] || Rules: Disabled Skills: Enabled | 5 [1] [ ] [3] ||--------------------------------------| 4 [ ][4][ ][5][ ] || C A2- Soul of Patience | 3 [2] [ ][ ][ ] || C A6- Iifa Leaf | 2 [C] [ ][ ] || C E6- Zombie Rag | 1 [S] || 1- False Hero Lv13 | || 2- Imitation Despot Lv13 | A B C D E || 3- Idle Sky Pirate Lv13 | || 4- Delusory Dragoon Lv8 |--------------------------------------|| 5- Fleeting Flash Lv8 | Take three steps up to get between ||--------------------------------------' the two manikins, use a Jump Chain || to get the other three, after them you'll chain in the two you're next to. |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.X '-----------' Wandering Manikins: Capricious Reaper Lv15 Chest Contents: 1500 gil

With that blue gateway out of the way, head back to the moogle and hang a right. You'll see the Reaper moving around with a chest next to it. Back to the moogle again and head into the gateway.

Alright, that VERY special moogle I mentioned up in the Mogshop section, the one that has limited one buy per day items, this is him. At this point his shop might not actually be unlocked, even if you have more than enough total KP for him to have things in his shop.

________________________ |1.5.1| Forsaken Kingdom \/-----------------------------------------------------------------------------\| KP Chance | || Win battle | 6 [E] || Bonus Line: Lv12 Recommend: Lv1-5 | 5 [ ][1] [P] || Rules: Disabled Skills: Enabled | 4 [S][ ][C][ ][ ][B] ||--------------------------------------| 3 [ ][2] [ ] || C C4- 2000 gil | 2 [ ] [3] |

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| C C1- Blazefire Saber | 1 [C][ ][C] || C E1- Mythril | || E- Odin AUTO | A B C D E F || 1- False Hero Lv13 | || 2- Ephemeral Summoner Lv13 |--------------------------------------|| 3- Ephemeral Phantom Lv23 | Just go next to the chest and start || B- Warrior of Light Lv18 | a fight with either. But if you have ||--------------------------------------' a Cross Chain, use it on the same || spot to get the third in. |\-----------------------------------------------------------------------------/

____________________________________________ | | \ | 1.6.0 | Chapter 6 - Indiscernible Truth \ |_________|____________________________________\_____________________________/ |---------------------------------------------------------------\| Kain | Quite possibly THE most classic Dragoon of the entire FF || Highwind | series, and my favorite alongside Freya and Fang. ||_____________| || Kain, as a dragoon, specializes in jump attacks, all of which are vertical, || with some short range horizontal attacks and two cyclone magics. It's || disappointing that they didnt give him any horizontal jump attacks. Yeah || dragoons are classic for jumping up off screen and dropping like a heavy || weight for lots of damage, but this is a game with 360 degree combat. But || regardless, one of my three favorites of the new cast in this game. ||-----------------------------------------------------------------------------|| 1.6.1 - Sunken Lake Gateway || 1.6.A - Hidden Darkness Gateway || 1.6.2 - Legendary Lake Gateway || 1.6.3 - Gateway of True Intent || 1.6.4 - Ryukahn Gateway |\-----------------------------------------------------------------------------/

___________________________ |1.6.1| Sunken Lake Gateway \/-----------------------------------------------------------------------------\| KP Chance | || Win battle | 5 [ ] [ ] || Bonus Line: Lv2 Recommend: Lv1 | 4 [ ][ ] || Rules: Disabled Skills: Enabled | 3 [S][ ][ ][1][ ][3][G] ||--------------------------------------| 2 [2] [4] || C C1- Javelin | 1 [C] [C] || C E1- Pink Tail | || 1- Delusory Dragoon Lv3 | A B C D E F G || 2- Imitation Despot Lv7 | || 3- Transient Gunner Lv3 |--------------------------------------|| 4- Fleeting Flash Lv7 | No real big tips, just fight as two ||--------------------------------------' chains with no skills, 8 easy KP. |\-----------------------------------------------------------------------------/ | World Map | '-----------' Wandering Manikins: Imitation Despot Lv7, False Stalwart Lv4 Chest Contents: 500 gil, (Assist Charge), (Maser Eye), Rosetta Stone

Once again, before going forward, turn around. You'll find the Despot going around, and after him, down the path and around the mountain, at a barred gateway you'll find 500 gil. Go back to where you started and turn right,

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around the mountains you'll find the next chest, and the boulder's path leads to the third. Moving along you'll see Firion beyond an empty gateway, but turn right for another manikin and yet another chest. Over Firion's way all there is to find are the other Light Orbs and two gateways.

_______________________________ |1.6.A| Hidden Darkness Gateway \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 4 [C] [1][P] || Rules: Disabled Skills: Enabled | 3 [2][A][3][ ][G] ||--------------------------------------| 2 [ ][ ][ ][S][ ] || C A4- 500 gil | 1 [4][ ][ ][5][C] || C G1- Soul of Valor | || 1- Idle Sky Pirate Lv7 | A B C D E F G || 2- Imitation Despot Lv7 | || 3- Capricious Reaper Lv3 |--------------------------------------|| 4- Fleeting Flash Lv3 | If you got a Jump Chain from the || 5- Phantasmal Girl Lv7 | orbs, excellent, if not, don't use ||--------------------------------------' the one you bought two chapters ago, || it wasn't bought for here. So if you have a spare Jump Chain, take one step || left of the starting position and use it there. |\-----------------------------------------------------------------------------/

Nothing much to put other than turn around and take out the red one now.

______________________________ |1.6.2| Legendary Lake Gateway \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 4 [A][5][ ][3][C] || Bonus Line: Lv6 Recommend: Lv1 | 3 [ ] [ ][4][ ] || Rules: Disabled Skills: Enabled | 2 [2][ ][ ][ ][1] ||--------------------------------------| 1 [E] [S] [G] || C- Black Dragon Spear | || E- Shiva AUTO | A B C D E F || 1- Fleeting Flash Lv3 | || 2- Delusory Dragoon Lv7 |--------------------------------------|| 3- Imitation Despot Lv17 | Here's the place you bought the Jump || 4- Fleeting Flash Lv7 | Chain for a while back. Take two || 5- Fallacious Tree Lv7 | steps up and use it, you'll get the ||--------------------------------------' three outside, then the last two. |\-----------------------------------------------------------------------------/ | World Map | '-----------' Wandering Manikins: Fallacious Tree Lv11, Counterfeit Wraith Lv7 Chest Contents: Pink Tail, (KP Gambler), 1000 gil, (Jump)

Go around to the left to find the first chest near a barred gateway. As you go down through the forest, to the left around the mountains is the Tree blocking the road to the next chest with KP Gambler. The Wraith is in the trees to the right of the boulder and gateway, and up around the path at the ruins of Crescent Lake you'll find 1000 gil. Back down around the gateway is a boulder leading to a Jump skill, this is NOT the chain skill, it allows you to jump over an enemy in a gateway.

______________________________ |1.6.3| Gateway of True Intent \

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/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 6 [G] || Bonus Line: Lv10 Recommend: Lv1-4 | 5 [4] || Rules: Disabled Skills: Enabled | 4 [C][2][ ][3][C] ||--------------------------------------| 3 [ ] [1] || C B4- Pebble | 2 [ ][A] || C F4- 500 gil | 1 [ ][ ][S] [ ] || 1- Transient Gunner Lv6 | || 2- Idle Sky Pirate Lv13 | A B C D E F || 3- Fallacious Tree Lv13 | || 4- Fleeting Flash Lv13 |--------------------------------------||--------------------------------------' Here you can easily chain all four || without a chain skill, use the Jump skill you just got to get in the middle || and attack. Replays won't be the same since the Jump chest is gone. |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.6 '-----------' Wandering Manikins: Fallacious Tree Lv11 Chest Contents: (BRV Charge)

Straight ahead you'll see a boulder, it leads to the Tree and chest. If you want, you can buy a Straight Chain to use in Tifa's opening gateway in the next chapter, or you could also do that trick to get one in the Prologue.

_______________________ |1.6.4| Ryukahn Gateway \/-----------------------------------------------------------------------------\| KP Chance | || Win battle | 5 [B] || Bonus Line: Lv12 Recommend: Lv1-5 | 4 [ ][A][2][ ][3] || Rules: Disabled Skills: Enabled | 3 [ ] [4] ||--------------------------------------| 2 [ ][ ][ ][ ][1][C] || C- Yellow Drop | 1 [S] [ ] || 1- Idle Sky Pirate Lv13 | || 2- Delusory Dragoon Lv6 | A B C D E F G || 3- Transient Gunner Lv13 | || 4- Phantasmal Girl Lv13 |--------------------------------------|| B- Exdeath Lv18 | There are a number of ways you could ||--------------------------------------' go about chaining these, since I had || a Jump Chain, I just went below the the Girl and used it to get three of || them. If you have a Cross Chain from the orbs, you could buy a Jump skill || to get inbetween the three and use it to get the Pirate. But don't buy a || Cross Chain and a Jump, that costs 14 and you'd get 16. Using no chain || skills you'll still get at least 6. |\-----------------------------------------------------------------------------/

_____________________________ | | \ | 1.7.0 | Chapter 7 - Ally \ |_________|_____________________\____________________________________________/ |---------------------------------------------------------------\| Tifa | Whoever told Yuna she couldn't attack enemies herself or || Lockhart | wasn't allowed to use magic, probably got dropped kicked by ||_____________| Tifa. She acts like a pretty normal girl, but when it comes || to a fight, she won't hold back and will send her fists flying. Aside from || her few blizzard spells, she excels in getting up close and personal, and |

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| then beating them down. All of her physicals are close close range or close || the gap to make them close range, both BRV and HP attacks alike. || || There's also a trick to her play style in that if you hit X when performing || attacks, she can do a feint. It's tricky because there's a specific part of || the different attacks it can be used. Mainly as long as it's before any || actual attacking part of the attack she can do a feint. But Meteodrive for || example, there's only a very short time it can be done. The feint makes her || basically teleport a short distance towards your opponent, and while she's || covered with electricity effects, you can use the attack again. As far as I || can tell you just use the same attack, can't combo different attacks with || the feint. || || Also, in my experience playing as her, and if you aren't good at pulling || off the feints, she is really good with BRV wall rushing with EX Revenge. || Her attacks hit quick, very small delay before and after. Falcon's Dive || specifically can let her BRV wall rush a lot, really fast....so long as you || have a solid floor under you. ||-----------------------------------------------------------------------------|| 1.7.1 - Gateway of Melting Snows || 1.7.A - Solitude and Treachery || 1.7.2 - Frozen Continent || 1.7.B - Snow of Sorrow || 1.7.3 - Ryukahn Gateway |\-----------------------------------------------------------------------------/

_________________________________ |1.7.1| Gateway of Melting Snows \/-----------------------------------------------------------------------------\| KP Chance | || Win battle | 5 [ ] [E] [ ] || Bonus Line: Lv2 Recommend: Lv1 | 4 [ ][ ][3] [ ] || Rules: Disabled Skills: Enabled | 3 [S][ ][C][1][2][ ] ||--------------------------------------| 2 [ ][ ] [G] || C- Pearl Necklace | 1 [ ] [4] [ ] || E- Magic Pot AUTO | || 1- Imaginary Brawler Lv1 | A B C D E F || 2- Idle Sky Pirate Lv1 | || 3- Imaginary Brawler Lv4 |--------------------------------------|| 4- Ephemeral Summoner Lv4 | With a Straight Chain in hand, open ||--------------------------------------' the chest, and in the place it was || at use the chain. |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.6 '-----------' Wandering Manikins: Transient Witch Lv8, False Stalwart Lv6 Chest Contents: Pink Tail, 500 gil, (BRV Zero)

As with some previous chapters, turn around before going forward....and hey, it's the same exact area you were just at with Kain. The boulder is back in the same place as well as a chest on the island, the moogle is also still in the desert next to an empty gateway. One of the first things you may notice when moving, Tifa is FAST on the World Map, her attacks on boulders are also pretty quick, so you might not break if you don't combo quick enough. Also to note about her combos on boulders, she needs three hits, while most others need only one or two.

Now going forward after the gateway you just beat, there's a blue gateway

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right in front, but I'll hold off on that for now. To the right side of the mountain ridge is the Witch and your second chest, you'll see the Stalwart when you get the chest. Going all the way around to where it is you'll see another chest just before it. I said to hold off on the blue gateway because I want you to get the orbs first, If you get a Multichain, it's perfect for the blue gateway. If you got a Straight Chain, hold it for the next red gateway and go buy a Multichain from the mogshop.

______________________________ |1.7.A| Solitude and Treachery \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 5 [5][ ][4][C] || Rules: Disabled Skills: Enabled | 4 [1][ ] [ ] ||--------------------------------------| 3 [G][S][ ][ ] [ ] || C- 1000 gil | 2 [2][ ] [ ] || 1- Imitation Despot Lv1 | 1 [3][ ][ ][ ] || 2- Delusory Dragoon Lv1 | || 3- Counterfeit Wraith Lv4 | A B C D E F G || 4- Fleeting Flash Lv4 | || 5- Ephemeral Vision Lv4 |--------------------------------------||--------------------------------------' It's pretty simple, two steps to the || right of the starting point and use the Multichain, you'll net 15, you || could also use that KP Gambler here to get even more. Since this gateway is || right next to a shop, you could farm some KP here if you want, 15 everytime || you beat them all isn't that bad. |\-----------------------------------------------------------------------------/

Since we cleared the way before, just wander over to the next gateway when you feel you've killed enough in the blue gateway. Also, make sure to have a Straight Chain, be it bought or from Light Orbs.

________________________ |1.7.2| Frozen Continent \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 6 [ ] [2][B] || Bonus Line: Lv6 Recommend: Lv1 | 5 [5] [1] || Rules: Disabled Skills: Enabled | 4 [3][S][ ][ ][4][C] ||--------------------------------------| 3 [ ][ ][ ][ ] || C- Metal Knuckles | 2 [ ][2] || 1- Delusory Dragoon Lv1 | 1 [P] || 2- Imaginary Brawler Lv4 | || 3- Fleeting Flash Lv4 | A B C D E F || 4- Fallacious Tree Lv16 | || 5- Ephemeral Summoner Lv1 |--------------------------------------|| B- Ultimecia Lv12 | With the Straight Chain, just move ||--------------------------------------' one spot right and use it, you'll || get all but one from there. |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.6 5.2.3 '-----------' Wandering Manikins: Transient Witch Lv6 Chest Contents: Rosetta Stone

You'll start out on the other side of the area you just opened up. She went searching for them while your game was loading. The moogle in the ruins of the Elven Castle will comment about how she's probably cold, wearing so

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little, but apparently spending KP will warm her up. Well, to the left of the moogle is the Witch, as well as a nearby chest and blue gateway. If you don't have one, buy a Multichain. You can go and get the Light Orbs if you want, since you might get a Multichain, but they are spread all the way back to the Solitude and Treachery gateway.

______________________ |1.7.B| Snow of Sorrow \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 7 [C][ ][2][C] || Rules: Disabled Skills: Enabled | 6 [3] ||--------------------------------------| 5 [4][ ][S][ ][5] || C A7- Wakizashi | 4 [ ][ ][1] || C D7- Cyan Drop | 3 [G][ ] || 1- Transient Gunner Lv7 | 2 [ ] || 2- Counterfeit Wraith Lv7 | 1 [ ] || 3- Fleeting Flash Lv11 | || 4- Ephemeral Summoner Lv11 | A B C D E || 5- Imitation Despot Lv11 | ||-----------------------------------------------------------------------------|| Don't move and use the Multichain. |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.6 5.2.3 '-----------' Chest Contents: (BRV Charge), Pink Tail

Continuing where we left off, the boulder nearby leads to the next chest. Go forward until you find the second Light Orb, left up the path is the last chest, and right is the last red gateway you completed, now empty. Two of the Light Orbs on the otherside have respawned. As you get close to the fourth one, you'll see Kain running away. Also to note that here is the other blue gateway again, should you want to farm a little more KP again. Tifa's chapter leads her back to where it started, and as you get to the moogle and gateway that was empty before, you'll see it's now active and Kain will disappear when you get next to it.

As for a chain for the next gateway, if you MUST buy one, buy a Jump Chain. And on that note you should buy a Straight Chain for next chapter's opening gateway, if you don't have one. Or get one from the Light Orbs in the Prologue again.

_______________________ |1.7.3| Ryukahn Gateway \/-----------------------------------------------------------------------------\| KP Chance | || Win battle | 5 [G] || Bonus Line: Lv12 Recommend: Lv1-5 | 4 [3][A][ ][4] [ ][ ] || Rules: Disabled Skills: Enabled | 3 [ ] [1] ||--------------------------------------| 2 [2][ ][ ][ ] [ ][ ] || C- White Drop | 1 [C] [S] [ ] || 1- Delusory Dragoon Lv11 | || 2- Fleeting Flash Lv16 | A B C D E F G || 3- Ephemeral Summoner Lv16 | || 4- Imaginary Brawler Lv11 |--------------------------------------||--------------------------------------' Since Kain will be there the whole || time, it's best to get the Summoner caught in a chain skill. You can use || Straight and Multi under the Dragoon manikin, Multi can also be used just || above the start or just under Kain. Jump should be used next to the Flash, |

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| Round above that (under Kain), and Cross can be used above the start or || either of the two left of that. |\-----------------------------------------------------------------------------/

______________________________________________ | | \ | 1.8.0 | Epilogue - An Undocumented Battle \ |_________|______________________________________\___________________________/ |---------------------------------------------------------------\| Lightning | This chapter introduces a new element to the game (if you || Vaan | haven't used it in Quick Battle yet), parties. By default the || Laguna | characters are ordered as I put to the left, and everyone || Yuna | gets Kain set as the assist. I personally have Tifa first for || Tifa | two reasons, she's one of my favorite characters in this game || Kain | and FF overall, and she's so much faster than the rest of the ||_____________| party on the World Map. But if you're not good with her, you || could have someone else as your first, Lightning is also almost about as || fast as her. Yuna, for example, is slow on the World Map, so if you're best || with her, have her first. Then after the opening gateway switch a faster || character to first and switch back to her before entering a gateway. ||-----------------------------------------------------------------------------|| 1.8.1 - Conflicting Virtues || 1.8.2 - Inherited Memories || 1.8.3 - Gateway of Artificial Life || 1.8.A - Recurring Tragedy || 1.8.B - Gateway of Lost Innocence || 1.8.4 - To A Foreign World |\-----------------------------------------------------------------------------/

This gateway will introduce you to party battles if you haven't played with them in Quick Battle yet. There are two types of party battles, "Round-Robin" and "Tournament". Mog will have all the info about them if you hit Start and go to the Help Manual. It doesn't really matter which type you use, just remember that Tournament will have you using only one while Round-Robin will have you fighting with your first two or three. There's also something in the Help Manual that's actually a bit wrong. It says that if there are five enemies in a party battle and you beat three, you get free KP chances from the remaining. Not saying that's wrong, but it lacks info, if you beat about half of them, the remaining are free KP. So in a battle against three, if you beat the first two, you get the third free.

One last note, and this is for if you replay the chapter (and thus have bonus lines). Your whole party affects the bonus line, even characters you may never use among the party members. But more specifically, your highest level party member affects it. So if you have one above the bonus line, you will get some negative KP, but if all members are below the bonus line, you'll get a bonus based on the highest level in the party.

___________________________ |1.8.1| Conflicting Virtues \/-----------------------------------------------------------------------------\| KP Chance | || Win battle | 5 [S] [ ] [G] || Bonus Line: Lv14 Recommend: Lv1-5 | 4 [1][ ] [ ][2][ ] || Rules: Disabled Skills: Enabled | 3 [ ][ ][ ] [A] ||--------------------------------------| 2 [ ][ ] [ ] || C- 500 gil | 1 [3][C] || 1- Imaginary Brawler Lv 13 | || 2- Fleeting Flash Lv13 | A B C D E F |

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| False Stalwart Lv19 | || 3- Delusory Dragoon Lv13 |--------------------------------------|| False Stalwart Lv19 | Hopefully you have a Straight Chain, ||--------------------------------------' take one step down and use it. Now || great part about this is that even though you're only chaining three || pieces, it's still five fights so you'll be getting 25 KP here. |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.7 '-----------' Chest Contents: Mythril, (Maser Eye)

One quick note, beating that last gateway updated your customization shop again, even more Lv1 gil only gears have become available. As well as the Training Ring, which causes you to have 0 BRV and you deal 0 BRV damage, BUT you still deal damage if you crit with it on.

I suppose you'd be used to it now, before going forward, go backwards. You'll go to another area that's along a long thin path, so there's nowhere to get lost when getting your one chest and Light Orb. Going forward now, when you get to where Vaan and Kain are, Vaan will start running left. Head right first and gather your Light Orbs, then follow him. Vaan will lead you to the second chest, a lone Light Orb, and a moogle that seems to be selling the four fiends from classic FF as well as Zalera from XII. There are a few ways of going about the next gateway. If you didn't get a Straight, Cross, or Jump Chain from the orbs, buy a Jump Chain since it's the cheapest. You could use a Multi if you have one also, but I personally like using them for where they really get useful instead of using as a Straight or Cross.

__________________________ |1.8.2| Inherited Memories \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 6 [G][ ][ ] [ ] || Bonus Line: Lv16 Recommend: Lv1-5 | 5 [4][1][ ] || Rules: Disabled Skills: Enabled | 4 [ ][2][ ] [P] ||--------------------------------------| 3 [ ][ ][ ][ ][3][ ] || 1- Phantasmal Harlequin Lv13 | 2 [S][A] || 2- Phantasmal Harlequin Lv19 | 1 [ ] || 3- Idle Sky Pirate Lv13 | || Phantasmal Harlequin Lv19 | A B C D E F G || Delusory Dragoon Lv19 | || 4- Imaginary Brawler Lv13 |--------------------------------------||--------------------------------------' Take one step up and one right to || use the Jump Chain, one up and one to the left instead for Straight Chain. || If you have a Cross Chain, fight the smaller Harlequin to the right of the || Brawler, CANCEL the chain, then use the Cross Chain where it was. Any of || these three will have you fighting against five manikins total for 25 KP. |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.7 '-----------' Chest Contents: 500 gil, (BRV Charge)

Turn left after the gateway and the path is very straightforward. When you go across the gap at the boulder for a chest, you'll see a second chest below, get the 500 gil and then get the other one. Make sure to have a Cross Chain for this gateway, buy one if you don't.

__________________________________

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|1.8.3| Gateway of Artificial Life \/-----------------------------------------------------------------------------\| KP Chance | || BRV Break within 60 seconds | 7 [ ] [ ] || Bonus Line: Lv19 Recommend: Lv5-10 | 6 [ ][1] [ ][ ] || Rules: Disabled Skills: Enabled | 5 [ ] [ ] ||--------------------------------------| 4 [S][ ][ ][ ][ ][3][G] || C- 2000 gil | 3 [2][A] || 1- Transient Witch Lv18 | 2 [ ][C] || 2- Fleeting Flash Lv24 | 1 [ ] || 3- Counterfeit Wraith Lv18 | || False Stalwart Lv18 | A B C D E F G || Imitation Despot Lv24 | ||-----------------------------------------------------------------------------|| Here should be pretty easy to figure out where to use the chain, head all || the way right to the party manikin and use the Cross Chain. |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.7 '-----------' Chest Contents: (EX Charge), Pink Tail

Another path going forward, you'll see two gateways right in front of you, but for now let's grab everything else first. You probably saw another boulder and chest before the last gateway, go to your right to get to them. Follow the Light Orbs to a moogle, a chest, and the red gateway. If you don't have either, you should buy a Cross Chain and a Multichain. Now looking back at the two blue gateways from the moogle, head to the one on the left first.

_________________________ |1.8.A| Recurring Tragedy \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 7 [C][5][ ][ ][ ][ ] || Rules: Disabled Skills: Enabled | 6 [ ] ||--------------------------------------| 5 [C][3][ ][ ][ ][ ] || C A5- Soul of Destruction | 4 [1][ ] || C A7- Mage's Staff | 3 [G] [ ][ ][ ] || 1- Phantasmal Girl Lv24 | 2 [ ] [ ][2] || 2- Idle Sky Pirate Lv24 | 1 [S][ ][ ][ ][ ][4] || 3- Transient Gunner Lv24 | || 4- Delusory Dragoon Lv24 | A B C D E F || 5- Ephemeral Summoner Lv24 | ||-----------------------------------------------------------------------------|| If you hit select, you'll see all manikins here are gold, this will be one || "fun" gateway, even if your characters are Lv100. Go to the right three and || up two and use the Cross Chain there to get the first four. |\-----------------------------------------------------------------------------/

And head right over to the other blue gateway.

_________________________________ |1.8.B| Gateway of Lost Innocence \/-----------------------------------------------------------------------------\| KP Chance | || BRV Break within 60 seconds | 4 [G][1][ ][3] || Rules: Disabled Skills: Enabled | 3 [S] [ ][ ] [C] ||--------------------------------------| 2 [2][ ][ ] [ ][4][ ] || C G3- 5000 gil | 1 [ ][ ][ ] [C] || C G1- Chocobo Powder | |

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| 1- Phantasmal Harlequin Lv19 | A B C D E F G || 2- False Stalwart Lv24 | || 3- Transient Witch Lv24 |--------------------------------------|| 4- Imaginary Champion Lv35 | You can use the Multichain in one of ||--------------------------------------' two spots, take a step down and || right to use it there, or you could go around next to the Champion by the || chests, either way you'll get all of them. |\-----------------------------------------------------------------------------/

And with that, all you can do now is beat that last red gateway to finish the first scenario. "Onwards to the gate! We're ending this now!!!" ...Interestingly enough, Vaan disappears from the World Map at this point, and when I switched to another character, Tifa also seemed to be gone, strange. But dont worry about a chain skill, you won't need one for these final stages.

A couple things to note beforehand, there are three floors here, and your KP carries over from floor to floor. Also, the manikins here also have set ups with almost all booster accessories of HP = 100%, or something like that, so they can get a bit dangerous if you're not careful.

Lastly, if you had your last couple characters at lv1 or something, don't forget to raise them up a bit. Otherwise the last group of fights (third floor bosses) may get difficult

__________________________ |1.8.4| To A Foreign World \/-----------------------------------------------------------------------------\| KP Chance | || Win battle | Floor 01 || Bonus Line: Lv23 Recommend: Lv9-15 | || Rules: Disabled Skills: Enabled | 2 [ ][ ][ ] ||--------------------------------------| 1 [S][ ][C][ ][1] [ ][2][G] || C- 1000 gil | || 1- Phantasmal Harlequin Lv19 | A B C D E F G H I || 2- Phantasmal Girl Lv18 | |\-----------------------------------------------------------------------------//-----------------------------------------------------------------------------\| KP Chance | Floor 02 || Win battle | || Bonus Line: Lv23 Recommend: Lv9-15 | 6 [ ] || Rules: Disabled Skills: Enabled | 5 [G][ ] [ ] [ ] ||--------------------------------------| 4 [ ][2] [ ] || | 3 [ ] [1][ ][ ][S] || 1- Idle Sky Pirate Lv19 | 2 [ ] [ ][ ][ ] || | 1 [ ] || 2- Counterfeit Wraith Lv19 | || | A B C D E F G H I || | |\-----------------------------------------------------------------------------//-----------------------------------------------------------------------------\| KP Chance | Floor 03 || Win battle | || Bonus Line: Lv23 Recommend: Lv9-15 | 6 [ ] || Rules: Disabled Skills: Enabled | 5 ||--------------------------------------| 4 [ ] [ ] || B- Vaan vs Kefka Lv22 | 3 [S][ ][ ][ ][ ][ ][ ][ ][B] || Tifa vs Ultimecia Lv24 | 2 [ ] [ ] || Yuna vs The Emperor Lv24 | 1 [ ][ ] || Laguna vs Cloud of Darkness Lv22 | |

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| Lightning vs Garland Lv39 | A B C D E F G H I || | ||-----------------------------------------------------------------------------|| Well I do have some notes about this floor, although not chain notes. As || you move forward, the steps will disappear, no turning back now. The boss || fight is similar to a Round-Robin type of party battle, except not. It's || five set fights based on the encounters they had during their own chapters, || and then Lightning facing Garland. It's like Round-Robin because of the || set-up, but you have to fight all five fights, no instant win after three. |\-----------------------------------------------------------------------------/

And there we have it, now we know what happened in the round before the first Dissidia. Next we get a remake of the original game's story mode. Also, the customization shop is now selling some Lv30+ gil only gears. You can also buy from the PP Catalog the third main scenario, but if you beat the second scenario, you get that third one for free, so let's just head into the second.

Also to note, I'm not sure the exact trigger of it, but beating this chapter a second time made some megalixir trade accessories available in the customization shop. Could be just beating a second time unlocked them, or beating it after the bonus lines are added to the scenario, or beating it after beating the second scenario, not TOO too sure. Scarletite and Electrum were also added to my shop along with them, even though I still haven't played the third scenario to come across them there.

_ __ _____ ________ ______________________________ ________ _____ __ _\\\ \\ \ \ \ \ \ \ \ \ \\ \\\ \\\ \\ \ \ \ \ 2.0.0 \ \ \ \ \\ \\\ \\\ \\ \ \ \ \ Scenario 013: \ \ \ \ \\ \\\ \\\ \\ \ \ \ \ Light to All \ \ \ \ \\ \\\ \\\ \\ \ \ \ \ \ \ \ \ \\ \\\ ¯ ¯¯ ¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯ ¯¯ ¯ This scenario starts up some of the new elements to the game I described before, that you didn't see in the first scenario. First one you'll probably find out about is the Bonus Line, it gets mentioned. You'll also notice that rules are now enabled, so you can have your battles rigged to be easy to win no matter how high the opponent is while you're Lv1. The third are Emblems inside of gateways, which have a wide range of abilities both good and bad. Also, this prologue chapter unlocks bonus lines for all red gateways in the first scenario. So now you can't go running through with max level characters.

There's also an interesting thing you can do now that you have two scenarios open. Since we'll be going through the second now, I'll say to use the first scenario for this. On the World Map, when you hit start, I'm sure you've noticed and probably used the Save and Quit selection. Now, thing is, it doesn't keep it saved for story mode, only for that scenario, so you can still play on the other scenario while having one saved for the first. So here's a trick, play any character up to a Mogshop that isn't the one at Cornelia's ruins (the pebble and special items seller). Now if you ever need to buy a chain and you don't have a Mogshop available yet in that chapter, you can just go over to the first scenario to buy it. Pretty nifty, right??

You don't HAVE to do this and can still buy before the ends of chapters, but it's still useful for if you could use a chain you don't have for good KP gain and there isn't a shop available.

____________________________________

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| | \ | 2.0.1 | Prologue - A Final Hope \ |_________|____________________________\_____________________________________/ |---------------------------------------------------------------\| Warrior | Just like the previous scenario, this is a Prologue and you || of Light | barely have control of Warrior of Light, except this time you ||_____________| get a couple fights. My intro will come with his chapter. |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.X '-----------' Wandering Manikins: Imitation Despot Lv8 Chest Contents: 500 gil, (EX Charge)

And the Warrior wakes up from his previous fight he doesn't even remember, but now we know why he was on the ground in the first game. Before you go forward to where you see Sanctuary, turn around and you'll see the Despot and a chest. In the ruins of Cornelia you should find the other chest, just look and you'll find it. If you remember this moogle from chapter 5 with Lightning in the last scenario, all he has is Pebbles, or the special limited items if you've unlocked the ability to buy them.

As you'll be told when you approach the gateway, they all now have a Bonus Line in effect, just as I described before the story walkthrough and as you're told in game. You can always check the Help Manual for the info again. But basically, no matter what level he is, put him to Lv1 for this.

________________________ |2.0.2| Forsaken Kingdom \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 6 [ ] || Bonus Line: Lv2 Recommend: Lv1 | 5 [ ][ ] [ ] || Rules: Enabled Skills: Enabled | 4 [S][ ][^][1][2][G] ||--------------------------------------| 3 [ ][ ] [ ] || C- Purple Drop | 2 [ ] [ ] || ^- Physical Critical Rate Up | 1 [C][ ][ ] || 1- False Hero Lv8 | || 2- Fleeting Flash Lv8 | A B C D E F ||--------------------------------------| || Nothing really to say here, you '--------------------------------------|| could go get a Straight Chain from somewhere. But I think you should just || fight them one at a time to get used to the emblems, since there's a second || under the first manikin you fight. |\-----------------------------------------------------------------------------/

Unlike the prologue of the first Dissidia, this one is only a single stage since you've already learned the basics of combat. Now it's time for the first chapter.

Now then, time to put that little scenario save trick to work, if you haven't already, play a character in any previous chapter to a shop, except for chapter 5 with the pebble seller. If you don't have one, buy a Multichain and then Save and Quit, then switch over to the second scenario and start up Cloud's chapter, you will have that Multichain for the opening gateway.

_____________________________________ | | \

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| 2.1.0 | Chapter 1 - Beyond Doubt \ |_________|_____________________________\____________________________________/ |---------------------------------------------------------------\| Cloud | First chapter stars one of the most popular of the entire || Strife | Final Fantasy series, Cloud Strife...although I'm more of a ||_____________| Zack fan myself. || || He is a bit of an all around fighter, but his HP attacks are pretty much || hits with his sword. He does also have two brave attacks that combo into HP || attacks. His biggest value, in my opinion anyway, is that when he is in EX || mode, all of his sword attacks crush defense, even his normally blockable || brave attacks. || || I have a disappointment in his character design, granted he and others just || have the same 3D models from the first game, I think they should have || updated the Buster Sword in this to look like the one from Crisis Core. It || looks so much better than the old original design from 1997. ||-----------------------------------------------------------------------------|| 2.1.1 - North Sanctuary Gateway || 2.1.2 - Gateway of Good and Evil || 2.1.3 - Beyond the Continent || 2.1.A - Pravoka Gateway || 2.1.4 - Dried River Gateway || 2.1.5 - Gulg Gateway |\-----------------------------------------------------------------------------/

_______________________________ |2.1.1| North Sanctuary Gateway \/-----------------------------------------------------------------------------\| KP Chance: | || Win within 90 seconds | 6 [C][ ][G][ ][C] || Bonus Line: Lv2 Recommend: Lv1 | 5 [4] [2] [3] || Rules: Enabled Skills: Enabled | 4 [ ][C][1][ ][ ] ||--------------------------------------| 3 [^][ ][A] || C B4- Arcane Incense | 2 [ ][ ][ ][ ] || C A6- 500 gil | 1 [S] || C E6- Buster Sword | || ^- Physical Critical Rate Up | A B C D E || 1- Capricious Thief Lv5 | || 2- False Hero Lv5 |--------------------------------------|| 3- Capricious Thief Lv8 | With that Multichain, go up to the || 4- Fleeting Flash Lv8 | emblem and use it and you will net ||--------------------------------------' 6 KP from the fights. |\-----------------------------------------------------------------------------/ | World Map | '-----------' Chest Contents: Rosetta Stone, (Assist Charge)

If you remember that gateway name, you might remember you have almost nothing behind you, but turn around and you'll still see a chest. Going forward, when you get to the Light Orb on the right, you might spot it, but there is a chest next to the mountains behind it. If you follow Tidus around the mountains, you will come across the other Light Orbs.

Now, if you don't have a Straight Chain, I'd recommend saving and going back to the first scenario to buy one, or you can try getting a free one from the prologue in the first scenario. Just make sure to have one.

________________________________

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|2.1.2| Gateway of Good and Evil \/-----------------------------------------------------------------------------\| KP Chance | || BRV Break within 60 seconds | 6 [ ] || Bonus Line: Lv3 Recommend: Lv1 | 5 [3][ ][ ][B] || Rules: Enabled Skills: Enabled | 4 [ ][^][4][A] ||--------------------------------------| 3 [S][ ][ ] || C- 500 gil | 2 [ ][?][ ][2][C] || ^- Physical Critical Rate Up | 1 [1][ ] || ?- KP +1 | || 1- Delusory Dragoon Lv5 | A B C D E || 2- Imaginary Brawler Lv8 | || 3- Ephemeral Vision Lv8 |--------------------------------------|| 4- Imaginary Champion Lv5 | Here you'll notice the first purple || B- Firion Lv14 | emblem, and it's a good one, step ||--------------------------------------' one, step onto it and use the || Straight Chain. Since you're on the KP +1, you'll get 18 instead of 9. |\-----------------------------------------------------------------------------/ | World Map | '-----------' Chest Contents: (BRV Charge), Pink Tail

If you head straight forward to the edge of the forest, you'll notice a chest just to your left. Now head across the boulder path for two Light Orbs and the second chest. If you want, you could go grab a Multichain for this next gateway.

____________________________ |2.1.3| Beyond the Continent \/-----------------------------------------------------------------------------\| KP Chance | || BRV Break within 60 seconds | 5 [ ] || Bonus Line: Lv6 Recommend: Lv1 | 4 [ ][1][C][ ] || Rules: Enabled Skills: Enabled | 3 [S][ ][ ][A][3][C] ||--------------------------------------| 2 [ ][ ][^] || C D4- Shiny Metal | 1 [G][1][2] [4] || C F3- Destruction Incense | || ^- Booster Accessory x5 | A B C D E F || 1- Delusory Knight Lv9 | || 2- Ephemeral Vision Lv9 |--------------------------------------|| 3- Imaginary Champion Lv15 | If you got a Multichain, just go || 4- Imaginary Soldier Lv15 | right two steps and use it, you will ||--------------------------------------' chain all but one manikin. And a || note, when going in at Lv1 those Lv15 manikins can be a pain to break. So || if you haven't yet, you should go tweak a rules set for easy breaking. |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.8 '-----------' Chest Contents: Fish Scale, (BRV Charge)

Right away, if you have four skills, you should see a bouncing moogle just under them, I'm not sure if a fifth skill would block it too much or not. But it's time to get the chests and Light Orbs. You'll see the path split, left to a boulder and right to an orb, just go left first for the chest over there. Now when heading towards the moogle, you'll see two Light Orbs in the distance near the next red gateway. Go towards the one on the right, you won't reach it trying to run directly to it, but theres a chest near the shore, just outside of the forest. Grab all the Light Orbs and get ready for

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the blue gateway.

Now, since this is the first blue gateway you've encountered after the bonus lines got activated (unless you went back into the first scenario and went to some), you'll notice something great. Blue gateways do NOT have bonus lines. So if you're on a character that you have at max level, but you adjusted it to get KP from bonus lines, just crank it back up. Lv50 should be more than plenty at this stage in the game. It's good to put the level back up since the KP chances in blue gateways can now be a bit harder, BRV breaking within 30 seconds can be difficult for a low level fighting against high levels.

Lastly, if you don't have a Round Chain, you could get one, to net you 12 KP.

_______________________ |2.1.A| Pravoka Gateway \/-----------------------------------------------------------------------------\| KP Chance | || BRV Break within 30 seconds | 7 [G] || Rules: Enabled Skills: Enabled | 6 [ ][ ][ ][ ][5] ||--------------------------------------| 5 [ ][ ][2][1] || C- 1997 gil | 4 [ ][ ] [?] || ?- Stage BRV Boost | 3 [ ][ ][3][ ][4][C] || 1- Delusory Knight Lv15 | 2 [ ][ ][ ] || 2- Ephemeral Vision Lv15 | 1 [S] || 3- Capricious Thief Lv15 | || 4- Fleeting Flash Lv15 | A B C D E F || 5- Imaginary Soldier Lv15 | ||-----------------------------------------------------------------------------|| Should be pretty simple, go up to the emblem and use the Round chain. Also, || a pretty interesting note, the gil in the chest is the same as the year VII || was released. In each chapter in this scenario you will find a chest with a || gil amount the same as the character's game's original release. |\-----------------------------------------------------------------------------/

If you don't have a Multichain or Jump Chain, you should buy a Multi. You'll get more out of a free Jump Chain than you will with a bought Multi, but you get even less from a bought Jump Chain, but both work here.

___________________________ |2.1.4| Dried River Gateway \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 5 [C] [S] || Bonus Line: Lv11 Recommend: Lv1-5 | 4 [4] [ ] || Rules: Enabled Skills: Enabled | 3 [^][ ][ ][?][1] ||--------------------------------------| 2 [ ][ ] || C- Mythril | 1 [G][3][ ][2] || ^- Booster Accessory x5 | || ?- Initial BRV Boost | A B C D E || 1- Imaginary Soldier Lv14 | || 2- Fallacious Wanderer Lv14 |--------------------------------------|| 3- Phantasmal Harlequin Lv19 | Those emblems look rather nice to || 4- Delusory Warlock Lv20 | use, don't they? But if you want to ||--------------------------------------' use either chain nicely, you won't || be using the emblems. With the Multichain stand just right of the ^ emblem. || With a Jump Chain, stand just left of the ? emblem. The Multi will hit all || of them, the Jump Chain will hit all but the Soldier. |\-----------------------------------------------------------------------------/

I figure I'll make a note on this, I entered this gateway and left (forgot to

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adjust my level down) then put PSP on sleep mode and picked it up the next day. Then I entered and left again because I had forgotten to adjust my level yet AGAIN. When I opened the customization menu I had new inventory in the shop, some Dusty Elixir accessories had appeared. I don't know if it was because I merely entered this gateway, or could be from beating the last blue gateway. It could be either or something else, but if it was either of these gateways that triggered it, yours should be updated now too.

,-----------, | World Map | Available Mogshops: 5.2.8 '-----------' Wandering Manikins: Ephemeral Phantom Lv9, Imaginary Champion Lv13 Chest Contents: 1000 gil, (EX Charge), Hardedge

First thing, look left to get the chest in the mountains. The path is pretty simple after that, the boulder along the way has the second chest. When you're able to see the boulder, you should also see the Phantom running around in the distance, he's guarding the third chest. After that, head up into the Gulg Volcano forest and forzen water ring, you'll find the other three Light Orbs and the final gateway of the chapter.

If you don't have one, you should probably get a Multichain for this gateway, it'll really pay off. And here's an interesting tidbit, if you go back to Cornelia Plains, there will now be a Champion manikin just inside. I got startled when I was attacked just as the area loaded, before I had a chance to move.

____________________ |2.1.5| Gulg Gateway \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 6 [3] [ ][2][ ] || Bonus Line: Lv16 Recommend: Lv5-10 | 5 [S][v][ ] || Rules: Enabled Skills: Enabled | 4 [ ][ ] [ ] [B] ||--------------------------------------| 3 [^][5][1][ ][4][ ] || C- KP Gambler | 2 [P] [ ] || ^- Physical Critical Rate Up | 1 [C] || v- Initial BRV 0 | || 1- Transient Gunner Lv14 | A B C D E F || 2- Idle Sky Pirate Lv14 | || 3- Idle Sky Pirate Lv19 |--------------------------------------|| 4- Counterfeit Wraith Lv19 | Now, there are three things you do || 5- Capricious Reaper Lv25 | here. First, you could take out the || B- Sephiroth Lv20 | Reaper, probably waste the potion, ||--------------------------------------' and grab the chest. With KP Gambler || in hand, go onto the ^ emblem and use the Multichain. Or you could just use || the Multichain at the same spot without the KP Gambler, then do either of || two things. Get the KP Gambler to hold onto for use as you see fit in the || near future, or leave it and come back to get it when you find a gateway || you can pull off a massive chain in. |\-----------------------------------------------------------------------------/

Before the next chapter, you can grab a Straight Chain if you dont have one, you'll get 16 KP from the first gateway with it.

___________________________________________ | | \

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| 2.2.0 | Chapter 2 - Wisdom or Courage? \ |_________|___________________________________\______________________________/ |---------------------------------------------------------------\| Onion | One of two nameless characters, and one of the few I know so || Knight | very little about. But not entirely my fault for that since ||_____________| FFIII never hit english release until DS, all the other older || games in the series were released on PSX a few years earlier. One day I || will get FFIII for DS and play it though. And I also don't understand how || the Onion Knight job works in FFIII, in Tactics on PSP, the job can equip || anything, but can use no skills. This kid in this game can use a very wide || variety of magic at his disposal. || And on that note, he is another pretty all around character, with a few of || his bravery attacks comboing into HP attacks and more bravery attacks. ||-----------------------------------------------------------------------------|| 2.2.1 - West Melmond Gateway || 2.2.2 - North Melmond Gateway || 2.2.A - Gateway to the Shrine || 2.2.3 - Gateway to Decay || 2.2.4 - Omen of Destruction || 2.2.5 - Seasonless Gateway |\-----------------------------------------------------------------------------/

____________________________ |2.2.1| West Melmond Gateway \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 6 [3][C] || Bonus Line: Lv2 Recommend: Lv1 | 5 [ ][A] || Rules: Enabled Skills: Enabled | 4 [S][^][1][ ][2][ ][G] ||--------------------------------------| 3 [ ] [ ][ ] || C C6- Iifa Leaf | 2 [4] [ ] || C B1- 1990 gil | 1 [C] || ^- Booster Accessory x5 | || 1- Ephemeral Summoner Lv5 | A B C D E F G || 2- Counterfeit Wraith Lv5 | || 3- Delusory Knight Lv9 |--------------------------------------|| 4- Counterfeit Youth Lv9 | First gateway of the chapter so it's ||--------------------------------------' a simple set-up. Just step onto the || emblem and use a Straight Chain, hopefully you have one. |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.5 '-----------' Chest Contents: Rosetta Stone, 1000 gil, (Assist Charge)

It's the same place as Yuna's chapter opening, but this time look left for a chest. As you go through the now empty gateway, I'm sure you'll spot the chest in the distance, head over to get it. Third chest is across the boulder path, next to the red gateway and Mogshop.

For the next gateway, a Round Chain would do best, pick one up if you don't have one.

_____________________________ |2.2.2| North Melmond Gateway \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 7 [G] || Bonus Line: Lv3 Recommend: Lv1 | 6 [4] || Rules: Enabled Skills: Enabled | 5 [2][ ] |

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|--------------------------------------| 4 [ ][ ] [?][3][C] || C- Patience Incense | 3 [ ] [^] [A] || ^- Recover HP before battle | 2 [ ][1][ ][?] || ?- Initial BRV Boost | 1 [S] || 1- Capricious Thief Lv9 | || 2- Phantasmal Harlequin Lv5 | A B C D E F || 3- Fleeting Flash Lv9 | || 4- False Hero Lv9 |--------------------------------------||--------------------------------------' Yeah there are emblems all over, but || I find it easiest to move up above the emblems and use a Round Chain. |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.5 '-----------' Chest Contents: 1000 gil, (BRV Charge), Skeleton Fragment

The path splits, but they both rejoin just ahead, so go left to grab some more Light Orbs. At the third it splits a bit again, right is the red gateway, and left is a blue gateway, and both have chests. Just grab the chest and fourth Light Orb to the right. I got a Straight Chain here. Now head over to the boulder towards the blue gateway for the second chest, then at the barred gateway is the third chest. Now, about that blue gateway...if you have a Jump Chain, awesome, if you don't, buy one.

_____________________________ |2.2.A| Gateway to the Shrine \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 5 [1][ ][4] [ ] || Rules: Enabled Skills: Enabled | 4 [ ][S][G] ||--------------------------------------| 3 [ ] [ ] [?][2][C] || C- Oerba Beads | 2 [A][ ][?][3] || ? D2- Initial BRV Boost | 1 [5] || ? E3- Initial BRV 0 | || 1- Counterfeit Wraith Lv9 | A B C D E F G || 2- Phantasmal Harlequin Lv9 | || 3- Idle Sky Pirate Lv9 |--------------------------------------|| 4- Capricious Thief Lv9 | Just like when you were here with || 5- Transient Gunner Lv9 | Laguna and Yuna, don't move and use ||--------------------------------------' the Jump Chain. Then get the last || one on route to the chest. |\-----------------------------------------------------------------------------/

In the next gateway you can use any chain skill, just note that if you don't have any, don't bother buying one.

________________________ |2.2.3| Gateway to Decay \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 5 [A] [2] || Bonus Line: Lv6 Recommend: Lv1 | 4 [S][ ][ ][ ][^][3][E] || Rules: Enabled Skills: Enabled | 3 [?][ ] ||--------------------------------------| 2 [ ][ ] [1][4][B] || E- Demon Wall AUTO | 1 [ ] || ^- Booster Accessory x5 | || ?- Initial BRV Boost | A B C D E F G || 1- Transient Gunner Lv13 | || 2- Imaginary Champion Lv18 |--------------------------------------|| 3- Transient Gunner Lv18 | This one is "bleh" to me. You can |

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| 4- Imaginary Soldier Lv18 | use a Straight or Jump Chain from || B- Terra Lv14 | the ^ emblem; Jump Chain on the ? ||--------------------------------------' emblem; Round, Cross, or Multi || between the ^ emblem and the Lv13 Gunner, OR you can just not use any chain || skill at all. Just remember that buying any skill chain will get you 6 or || less KP, so if you don't have any, just fight it out for 6 KP anyway. |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.5 5.2.4 '-----------' Wandering Manikins: Counterfeit Wraith Lv13 Chest Contents: (BRV Zero), 1000 gil, 1000 gil

"Where's your girlfriend? Get a Summonstone if you want to make up with her,kupo." - Melmond Moogle

Alright, so after the gateway, don't go left on the obvious path, forward and slightly right there is a chest between the forest and the mountain. Along the path forward you'll see the Wraith floating around towards the left, behind her is the next chest. The boulder along the path to the gateway has the third chest with a second 1000 gil.

For this next gateway, if you don't have either one, get a Straight or a Cross Chain. If you want a magic critical boost, go for the Straight, if you want a boost to stage BRV get the Cross.

___________________________ |2.2.4| Omen of Destruction \/-----------------------------------------------------------------------------\| KP Chance | || BRV Break within 60 seconds | 7 [C] || Bonus Line: Lv12 Recommend: Lv1-5 | 6 [ ][^][4] || Rules: Enabled Skills: Enabled | 5 [ ][ ][1] ||--------------------------------------| 4 [S][ ][?][2] || C- 2000 gil | 3 [ ] [3][G] || ^- Magic Critical Rate Up | 2 [ ][ ][ ] || ?- Stage BRV Boost | 1 [ ] || 1- False Stalwart Lv13 | || 2- Capricious Thief Lv13 | A B C D E || 3- Phantasmal Girl Lv18 | || 4- Phantasmal Harlequin Lv24 |--------------------------------------||--------------------------------------' For Cross stand on the ? emblem, for || Straight stand on the ^ emblem. Also, you could put that BRV Zero skill you || just picked up to good use here for easy KP Chance. If you're replaying and || don't have BRV Zero and you're at Lv1, use a ruleset to easily fill the EX || gauge, otherwise the Harlequin will cause you major trouble. Take an HP hit || and right away use EX revenge before you hit a wall or anything. |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.5 5.2.4 '-----------' Wandering Manikins: Counterfeit Wraith Lv17 Chest Contents: (Cure), KP Gambler

To your right and around some mountains is the first chest. And across the boulder path, next to the Wraith, is the other chest with the KP Gambler. It's a pretty small area this time, even all the Light Orbs are in easy sight.

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The KP Gambler you can skip for now, get and hold onto, or even use in this next gateway since there are five you can chain easily. Just be sure to buy a Cross Chain if you don't have one already, or don't worry if you have a Multi.

__________________________ |2.2.5| Seasonless Gateway \/-----------------------------------------------------------------------------\| KP Chance- | || Win within 90 seconds | 6 [3] || Bonus Line: Lv14 Recommend: Lv5-9 | 5 [ ] [2][ ][ ] || Rules: Enabled Skills: Enabled | 4 [^][S][^][1][ ][ ] ||--------------------------------------| 3 [ ] [1][ ] || C- Ghost Rag | 2 [4] [ ][ ][ ] || ^ A4- Magical Critical Rate Up | 1 [C] || ^ C4- Booster Accessory x5 | || 1- Counterfeit Youth Lv13 | A B C D E F || 2- False Stalwart Lv18 | || 3- Counterfeit Wraith Lv18 |--------------------------------------|| 4- Phantasmal Girl Lv18 | Just step right onto the booster x5 || B- Cloud of Darkness Lv20 | emblem and use the Cross or Multi on ||--------------------------------------' it. Makes me wonder why the other || emblem is even here at all when this one gets all five manikins. |\-----------------------------------------------------------------------------/

________________________________________ | | \ | 2.3.0 | Chapter 3 - The Chosen Path \ |_________|________________________________\_________________________________/ |---------------------------------------------------------------\| Terra | Terra, the first female main in the series, and I mean as the || Branford | MAIN main character, not like Maria and Rydia from FFII and ||_____________| FFIV. I honestly can't think of much to say. I loved FFVI, || but as much as I liked Terra, I like Celes more and would've loved it if || Celes was one of the new Duodecim cast. || || And as much as I love Terra, I HATE playing as her. Her attacks are ALL || magic, and as such, she hardly has any attacks that hit without some sort || of delay. So enemies you're fighting can have time to block or dodge, even || after you dodge or block and stagger them. Plus there's an emblem in this || chapter that is suicide to fight on with her. I'm not saying she's bad, but || she's really not my type of character in this game and could have been || much better. || || To me, she's honestly a huge disappointment compared to how she is in FFVI, || where she could wield most of the swords and daggers in it and deal nice || amounts of physical damage with the right weapons. But on the topic of || Celes...her Runic ability probably would've been too broken for this game. ||-----------------------------------------------------------------------------|| 2.3.1 - Snow of Sorrow || 2.3.2 - Frozen Continent || 2.3.A - Solitude and Treachery || 2.3.3 - Gateway of Melting Snows || 2.3.B - Ryukahn Gateway || 2.3.4 - Gateway of True Intent || 2.3.5 - Crescent Lake Gateway |\-----------------------------------------------------------------------------/

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______________________ |2.3.1| Snow of Sorrow \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 6 [C][ ][ ][C] || Bonus Line: Lv2 Recommend: Lv1 | 5 [1] || Rules: Enabled Skills: Enabled | 4 [ ][ ][S][^][ ] ||--------------------------------------| 3 [2] [3] || C A6- Valor Incense | 2 [G][4] || C D6- 1994 gil | 1 [A] || ^- Booster Accessory x5 | || 1- Phantasmal Girl Lv7 | A B C D E || 2- Phantasmal Harlequin Lv7 | || 3- Counterfeit Youth Lv4 |--------------------------------------|| 4- Idle Sky Pirate Lv4 | If you have a Jump Chain, use it on ||--------------------------------------' the emblem, if you don't, then no || worries. You'll get 6 from straight fighting, buying a Jump Chain would net || you less than 6, so just fight it out if you don't have one. |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.3 '-----------' Wandering Manikins: Phantasmal Harlequin Lv4 Chest Contents: Pink Tail, (BRV Zero), 500 gil, (Assist Charge), Rosetta Stone

Before I continue, your shop in the customization menu should have just updated with even more gil only gears for Lv30 and up.

You'll probably remember this place from the last scenario, so first let's turn around for more than just a small dead end with a single or no chest. If you turn around to the left, you'll see a chest up ahead, that's the first. Continue turning left and go down the mountainside, behind the manikin at the barred gateway is the second chest. And I'm sure you've probably spotted it by now, but there's a boulder leading to chest three. Now when heading away from the Mogshop, you may or may not see it, but there's a chest towards the left, on the other side of the mountain from the red gateway. When following the Light Orbs, go up the mountain trail to the last chest here.

Before the next gateway, if you don't have a Straight Chain, you should buy one, you'll get 16 KP, 8 after buying.

________________________ |2.3.2| Frozen Continent \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 6 [ ] [2][G] || Bonus Line: Lv5 Recommend: Lv1 | 5 [ ][ ][1] || Rules: Enabled Skills: Enabled | 4 [ ][S][^][ ][3][C] ||--------------------------------------| 3 [ ][ ][A][ ] || C C1- Ghost Rag | 2 [ ][4] || C F4- Cyan Drop | 1 [C] || ^- Booster Accessory x5 | || 1- Idle Sky Pirate Lv4 | A B C D E F || 2- Phantasmal Girl Lv4 | || 3- Phantasmal Harlequin Lv7 |--------------------------------------|| 4- Delusory Dragoon Lv7 | It should be clear the game wants ||--------------------------------------' you to do it, so take that one step || right and use the Straight Chain. |

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\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.3 '-----------' Wandering Manikins: Capricious Reaper Lv17, Capricious Reaper Lv7 Chest Contents: Alraune Twig, (Cure), 1500 gil

Before going along where the Light Orbs are, head left, theres a Reaper and first chest where the Stalwart was in Tifa's chapter here. Be careful of it's level. Around the mountains there is another Reaper and the second chest. And down along the path to the red gateway is the last chest in this area.

I'm sure you've gotten used to them from the last two chapters, but blue gateways don't have bonus lines, so crank up the level and just walk through this one for the chest. Also, get a Multichain and a Cross Chain if you don't have any, or if you have a Jump Chain, don't worry about a Cross. It's a long run back or you can switch scenarios to the first and buy quickly, but both coming gateways you'll net 15-17 KP profit. Or, if you already have a Cross Chain, beat the red and come back, there's a shop just on the other side of it.

______________________________ |2.3.A| Solitude and Treachery \/-----------------------------------------------------------------------------\| KP Chance | || BRV Break within 60 seconds | 5 [3][ ][5][C] || Rules: Enabled Skills: Enabled | 4 [1][?] [ ] ||--------------------------------------| 3 [G][S][ ][ ] [ ] || C- White Drop | 2 [2][^] [ ] || ^- Magic Critical Rate Up | 1 [4][ ][ ][ ] || ?- Initial BRV 0 | || 1- Delusory Knight Lv7 | A B C D E F G || 2- False Stalwart Lv7 | || 3- Imitation Liegeman Lv7 |--------------------------------------|| 4- Fallacious Wanderer Lv7 | Yeah the emblems are made for easy || 5- Imaginary Champion Lv7 | BRV breaking, but I find it easier ||--------------------------------------' to just come in at a high level and || use a skill to get all five at once for KP gain. Just head to the right || between the emblems, Multichain will hit all five from there. |\-----------------------------------------------------------------------------/

If you're like me and put your level up for blue gateways, don't forget to put it back down so you can get under the bonus line for this red gateway. If you don't have a Cross Chain like I said to get, go get one, or don't bother if you have a Jump Chain. You'll net the same KP either way.

_________________________________ |2.3.3| Gateway of Melting Snows \/-----------------------------------------------------------------------------\| KP Chance | || BRV Break within 60 seconds | 5 [ ] [C] [ ] || Bonus Line: Lv8 Recommend: Lv1 | 4 [ ][1][5][2] [ ] || Rules: Enabled Skills: Enabled | 3 [S][ ][^][ ][=][=] ||--------------------------------------| 2 [?][ ] [B] || C- Mythril | 1 [3] [ ] [4] || ^- Booster Accessory x5 | || ?- Initial BRV Boost | A B C D E F || 1- Delusory Warlock Lv9 | || 2- Phantasmal Harlequin Lv9 |--------------------------------------|

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| 3- Imaginary Soldier Lv14 | The panels I marked with [=] appear || 4- Imaginary Brawler Lv14 | as you beat the two Lv9s. For chains || 5- Phantasmal Girl Lv14 | just use a Cross on the ^ emblem, or || B- Phantasmal Harlequin Lv14 | if you have a Jump Chain, use it on || Cloud Lv8 | the ? emblem. ||--------------------------------------' And yes, the Insignia here really is || a manikin fight, then the actual character fight they normally are. |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.3 5.2.6 '-----------' Wandering Manikins: Phantasmal Harlequin Lv7 Chest Contents: (KP Gambler)

This is a very small area, the same one from the beginning of Tifa's chapter and the end of both Tifa and Kain's chapters, you should remember. Just up ahead to the left is the desert with another Mogshop and a blue gateway. And across the boulder's path is the manikin and KP Gambler, you can get now or save it for later, that's up to you. Don't forget the Light Orbs on the way too.

With a Mogshop so close, buy yet another Multichain for this blue gateway, if you don't have one.

_______________________ |2.3.B| Ryukahn Gateway \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 6 [G] || Rules: Enabled Skills: Enabled | 5 [4] [ ][ ][3][ ][P] ||--------------------------------------| 4 [1] [ ] || C- 3000 gil | 3 [5][ ][?][ ][2][ ][A] || ?- Initial BRV Boost | 2 [C] [S] [ ] || 1- Transient Gunner Lv14 | 1 [ ] || 2- Idle Sky Pirate Lv14 | || 3- Imaginary Brawler Lv14 | A B C D E F G || 4- Phantasmal Girl Lv14 | || 5- Counterfeit Wraith Lv22 |--------------------------------------||--------------------------------------' One step up and use the Multichain. || And as you'll see, the four Lv14s are all gold, so they aren't always easy. |\-----------------------------------------------------------------------------/

Okay, big thing to note about the next gateway, there's an emblem that is DEVASTATING to Terra. It's called "Magic Damage 0", so for Terra who has only ONE physical attack (chase HP attack), she won't be dealing BRV damage on it. Since the KP chance is BRV break....you just don't want to use the emblem. Not to mention only one chain would work where the emblem is, but that's also a bit of a trick from the game makers. If you buy a Multichain and use it, IF you were to get the KP chance on all of them (Smiting Soul with the "Iai Strike" ability may work), you'd only net 6 KP. Fighting the two seperate ones and chaining the other two without chain skills also gets 6 KP.

______________________________ |2.3.4| Gateway of True Intent \/-----------------------------------------------------------------------------\| KP Chance | || BRV Break within 60 seconds | 6 [G] || Bonus Line: Lv13 Recommend: Lv1-5 | 5 [2] [3] || Rules: Enabled Skills: Enabled | 4 [ ][^][?][4][ ] |

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|--------------------------------------| 3 [ ] [v] || ^- Magic Critical Rate Up | 2 [ ][A] || ?- Stage BRV Boost | 1 [1][ ][S] [ ] || v- Magic Damage 0 | || 1- Capricious Reaper Lv13 | A B C D E F || 2- Transient Gunner Lv18 | || 3- Phantasmal Harlequin Lv13 |--------------------------------------|| 4- Counterfeit Youth Lv18 | As I explained above, just fight ||--------------------------------------' them, no chain needed. But if you || have a Straight Chain from orbs, use it under the Gunner. |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.3 5.2.6 '-----------' Wandering Manikins: Counterfeit Wraith Lv7, Phantasmal Harlequin Lv10 Chest Contents: Floating Continent Gem, Pink Tail, 1000 gil, Destruction Incense

You should see most things from the gateway, but first head to the left, after the Wraith and around to the ruins of Crescent Lake is the first chest's spot. Heading back around, you'll see the next two, boulder leads to the second, and the third you should see in the distance. Now before the red gateway, go up the hill along the forest, just right of the barred gateway is where the Harlequin and last chest are at.

Alright, before this gateway, if you don't have a Jump Chain, go buy one next to the Ryukahn Gateway. Also, if you don't have a Straight Chain, either buy one now, or you can buy between chapters, just be sure to have one before starting the next chapter.

_____________________________ |2.3.5| Crescent Lake Gateway \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 6 [C] || Bonus Line: Lv16 Recommend: Lv5-10 | 5 [1] [ ] || Rules: Enabled Skills: Enabled | 4 [S] [?][2] [3] ||--------------------------------------| 3 [ ][ ][ ][ ][?][?][A] || C- 1000 gil | 2 [ ] [4] || ? C4- Initial BRV 0 | 1 [ ] [B] || ? E3- Initial BRV Boost | || ? F3- KP +1 | A B C D E F G || 1- Transient Witch Lv18 | || 2- Phantasmal Harlequin Lv13 |--------------------------------------|| 3- Delusory Dragoon Lv13 | If you go for the Witch and the || 4- Phantasmal Girl Lv18 | chest first, do NOT chain the || B- Kefka Lv20 | Harlequin, cancel it. Use your Jump ||--------------------------------------' Chain on the KP +1 emblem to fight || the Harlequin, then chain the two next to you for 18 KP. |\-----------------------------------------------------------------------------/

If you didn't get a Straight Chain before the gateway, go get one now.

_____________________________________________ | | \ | 2.4.0 | Chapter 4 - Guidance of the Moon \ |_________|_____________________________________\____________________________/ |---------------------------------------------------------------\| Cecil | Like Kain from the same game, Cecil is one of the classic |

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| Harvey | Dark Knights of the series, also one of the classic Paladins ||_____________| too. Other than that, I'm not sure what to say for him. It's || been a while since I played the games before FFVI, so I'm a bit fuzzy on || the characters other than how they are in this game. || || Cecil is another character with a wide variety of abilities to choose from, || but the trick to him is that he changes between Dark Knight and Paladin. He || starts fights as a Dark Knight, but aerial HP attacks and a specific brave || attack will change him into a Paladin. Ground HP attacks and a specific || brave attack will change him into a Dark Knight. But also take note that he || gets two sets of brave attacks, one for each job. I personally am better || with him in the air, so I have him set for more as a Paladin. || || There are also two new HP attacks for him, but you can only equip one of || the two. The one for Dark Knight is Shadow Bringer, and the one for Paladin || is Luminous Shard. Thing about these is they increase brave damage for the || class, but decrease brave damage for the other. So if you're better as Dark || Knight, use Shadow Bringer, if you're better as Paladin, use the other. ||-----------------------------------------------------------------------------|| 2.4.1 - Gateway of the Damned || 2.4.2 - Gateway to the Shore || 2.4.A - End of Isolation Gateway || 2.4.3 - Gateway of Fools and Hope || 2.4.4 - Sunken Lake Gateway || 2.4.5 - Gulg Gateway |\-----------------------------------------------------------------------------/

_____________________________ |2.4.1| Gateway of the Damned \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 5 [G] [S] || Bonus Line: Lv2 Recommend: Lv1 | 4 [ ][2] [ ][^][1][ ] || Rules: Enabled Skills: Enabled | 3 [ ] [ ] ||--------------------------------------| 2 [ ][ ][ ][ ][3] || C- Dark Sword | 1 [A] [4][C] || ^- Initial BRV Boost | || 1- Delusory Knight Lv3 | A B C D E F G || 2- Transient Gunner Lv3 | || 3- Capricious Thief Lv8 |--------------------------------------|| 4- Fleeting Flash Lv8 | The reason I said to have a Straight ||--------------------------------------' Chain before this chapter was so || that you can use it here on the emblem for 16 easy KP. |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.8 '-----------' Wandering Manikins: 2x Fallacious Tree Lv6 Chest Contents: (BRV Charge), Mythril, 1991 gil, Dark Helm, (EX Charge)

As usual, turn around, first thing you should see is one of the Trees walking around. First head left, in the small gap in front of the barred gateway is the first chest. Heading back towards Pravoka Mogshop you should see a chest at another barred gateway to the left, and when you turn around, go straight forward to the boulder and third chest.

Now forward through the first gateway you just completed, head left away from the red gateway and you should see the other Tree walking around. The boulder on the path leads to chest four, and back on the path to another barred

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gateway is the last chest. Now head back up to the next gateway, and grab any Light Orbs you may have missed on the way.

If you have a Straight Chain, good, if you don't, don't buy one.

____________________________ |2.4.2| Gateway to the Shore \/-----------------------------------------------------------------------------\| KP Chance | || BRV Break within 60 seconds | 6 [G] || Bonus Line: Lv5 Recommend: Lv1 | 5 [ ][2] [ ] || Rules: Enabled Skills: Enabled | 4 [4] [S][ ] ||--------------------------------------| 3 [^][ ][^][ ][3] [ ] || ^ A3- Physical Critical Rate Up | 2 [1][A][ ] || ^ C3- Magic Critical Rate Up | 1 [ ] || 1- Phantasmal Girl Lv8 | || 2- Counterfeit Youth Lv8 | A B C D E F G || 3- Imaginary Soldier Lv8 | || 4- Delusory Knight Lv8 |--------------------------------------||--------------------------------------' As you can see, between the Emblems || is the place to use a Straight Chain. I said not to buy one because if you || buy and use one here, you'll net 2 KP from the manikins in this gateway || since the chain costs 8, meanwhile fighting them all individually gets 4. || But if you got one from the Light Orbs, you'll get 10 KP using it here. |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.8 5.2.2 '-----------' Chest Contents: (Cure), Pink Tail

Another small area, to your right is the first chest, ahead is a Mogshop and red gateway, and left is the second chest and blue gateway. If you got a Cross Chain from the Light Orbs, great, if you got a Jump Chain, also great. If you didn't get either, don't worry and don't buy them.

First tackle the blue gateway nearby. I recommend raising your level before going in here, they tend to use summons like Pupu or Phoenix, which makes it hard to break if you're a low level.

________________________________ |2.4.A| End of Isolation Gateway \/-----------------------------------------------------------------------------\| KP Chance | || BRV Break within 60 seconds | 6 [^][3][C] || Rules: Enabled Skills: Enabled | 5 [1] [S] ||--------------------------------------| 4 [ ][ ][v][ ][ ] || C- Shell Shield | 3 [2] [ ][ ] || ^- Booster Accessory x5 | 2 [ ] [4][ ][ ] || v- Initial BRV 0 | 1 [ ] [G] || 1- Phantasmal Harlequin Lv14 | || 2- Imaginary Champion Lv14 | A B C D E || 3- Ephemeral Phantom Lv19 | || 4- False Stalwart Lv8 |--------------------------------------||--------------------------------------' If you have a Cross Chain, use it || just to the left of the red emblem just below where you start. |\-----------------------------------------------------------------------------/

For this next gateway, if you won't mind having three matches starting with 0 BRV, you could get a Jump Chain. But like the last few the gain isn't all that extraordinary so you don't have to.

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_________________________________ |2.4.3| Gateway of Fools and Hope \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 Seconds | 5 [E][1] [ ] || Bonus Line: Lv12 Recommend: Lv1-5 | 4 [^] [ ][B] || Rules: Enabled Skills: Enabled | 3 [S][ ][?] [ ] ||--------------------------------------| 2 [ ][4][ ][2] || E- Magus Sisters AUTO | 1 [3] || ^- Accessories Protected | || ?- Initial BRV 0 | A B C D E F || 1- Counterfeit Wraith Lv21 | || 2- Delusory Dragoon Lv8 |--------------------------------------|| 3- Ephemeral Summoner Lv14 | Like I said before, if you don't || 4- Delusory Knight Lv8 | mind having three battles where you || B- Exdeath Lv18 | start with 0 BRV and have a Jump ||--------------------------------------' Chain, use it on the ? emblem. If || you don't have one, just fight it out, buying one would get you 2 KP less. || If you didn't already break those Soul accessories from the first scenario, || use them on the ^ for an easier time against the Wraith. If you did already || use the Soul ones, just get some from the Customization shop |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.8 5.2.2 '-----------' Wandering Manikins: Ephemeral Phantom Lv12 Chest Contents: Rosetta Stone, (KP Gambler)

Right in front, in plain view, is the first chest, I hope you don't miss it. As you continue around to the right you'll see the Phantom, he's running around the chest with the KP Gambler. Pick it up now or leave it to save for later, it's your choice.

For the next gateway, definitely buy a Jump Chain if you don't have one. It will really help.

___________________________ |2.4.4| Sunken Lake Gateway \/-----------------------------------------------------------------------------\| KP Chance | || BRV Break within 60 seconds | 5 [ ] [1] || Bonus Line: Lv15 Recommend: Lv5-10 | 4 [ ][ ] || Rules: Enabled Skills: Enabled | 3 [P][ ][?][3][5][ ][G] ||--------------------------------------| 2 [4] [2] || C- Dark Armor | 1 [ ] [C] || ?- KP +1 | || 1- Delusory Warlock Lv11 | A B C D E F G || 2- Capricious Reaper Lv23 | || 3- Delusory Dragoon Lv18 |--------------------------------------|| 4- Imaginary Champion Lv18 | I hope it's obvious, but that emblem || 5- Imaginary Soldier Lv11 | is the perfect spot for using the ||--------------------------------------' Jump Chain you just bought, it'll || get you fighting all but the Soldier. You'll get 32 KP, if you picked up || and used the KP Gambler, you'll get even more. Also, beware of the Reaper, || it's a pain like the high Lv Wraith a short while ago. Just aim to break || within 60 seconds, then take your time. |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.8 5.2.2

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'-----------' Wandering Manikins: Ephemeral Phantom Lv12 Chest Contents: (Cure), Bangaa Tooth, 2000 gil

Yes there's a boulder in front, but to the right, behind the Phantom, and down the long path you'll eventually find the first chest. The boulder has the second chest, and the third is up on the frozen water ring near the red gateway. I got a Jump Chain from the orbs.

If you don't have a Jump Chain, you should get one for this last gateway of the chapter. Also, you can do it now or between chapters again, but make sure to have a Straight Chain before next chapter.

____________________ |2.4.5| Gulg Gateway \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 6 [ ] [ ][ ][ ] || Bonus Line: Lv18 Recommend: Lv5-10 | 5 [S][^][4] || Rules: Enabled Skills: Enabled | 4 [2][ ] [ ] [B] ||--------------------------------------| 3 [?][3][ ][1][ ][ ] || C- Dark Shield | 2 [ ] [ ] || ^- Booster Accessory x5 | 1 [C] || ?- Initial BRV Boost | || 1- Delusory Knight Lv11 | A B C D E F || 2- Delusory Warlock Lv18 | || 3- Imitation Liegeman Lv18 |--------------------------------------|| 4- Idle Sky Pirate Lv11 | Right next to where you start, on || B- Golbez Lv21 | the emblem is where to use the Jump ||--------------------------------------' Chain. This is another one that I || wonder why they add an emblem that's not needed. |\-----------------------------------------------------------------------------/

________________________________________ | | \ | 2.5.0 | Chapter 5 - Entrusted Power \ |_________|________________________________\_________________________________/ |---------------------------------------------------------------\| Tidus | The athlete boy who fell through time....I think?? I got ||_____________| tired of the r/p/s dynamic in fights that I couldn't keep || playing it. The story also didn't pull me in enough to keep playing despite || the battle system, but I'm NOT saying the story was bad. It was || interesting, but it just didn't appeal to me personally. Tidus is a very || happy go lucky type of person in this game, except when it comes to his || dad, then he gets more serious and wants to "settle things". || || Gameplay wise, I'm not too big of a fan of Tidus, similar to Terra, most of || his attacks have a delay before they hit. However, most of his brave || attacks not only combo into an HP attack, but the delay is because he does || a dodge before the attack, and THEN attacks. So his combat style has some || good and bad, more good than bad if you time that dodge. But not really for || me, which is why I'm bad at playing with him. ||-----------------------------------------------------------------------------|| 2.5.1 - Gateway of the Damned || 2.5.2 - Gateway to the Shore || 2.5.3 - Sage's Path Gateway || 2.5.A - Crescent Lake Gateway |

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| 2.5.4 - Legendary Lake Gateway || 2.5.B - Hidden Darkness Gateway || 2.5.5 - Encounters and Treason || 2.5.6 - Gulg Gateway |\-----------------------------------------------------------------------------/

_____________________________ |2.5.1| Gateway of the Damned \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 5 [G] [S] || Bonus Line: Lv2 Recommend: Lv1 | 4 [3][2] [ ][^][1][ ] || Rules: Enabled Skills: Enabled | 3 [ ] [ ] ||--------------------------------------| 2 [ ][ ][ ][ ][ ] || C- Official Ball | 1 [A] [4][C] || ^- Physical Critical Rate Up | || 1- Ephemeral Vision Lv4 | A B C D E F G || 2- Ephemeral Phantom Lv4 | || 3- Counterfeit Youth Lv4 |--------------------------------------|| 4- Ephemeral Vision Lv9 | Just as always, the chain was so you ||--------------------------------------' can use it on the emblem here and || kick off the chapter with 16 KP. Which is still 8 if you bought the Chain. |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.8 '-----------' Wandering Manikins: 2x Fallacious Tree Lv5 Chest Contents: Rosetta Stone, 2000 gil, 2001 gil, Patience Incense, (Soundwave)

Customization Shop just updated ONE item for me, the Iron Ram Shield, another gil only gear.

This is the same exact place you were just at with Cecil, even the Trees are in the same places, so turn around to chop the first down. Just the same as with Cecil, the first chest is left at the barred gateway. Head towards the Pravoka Mogshop and you should see another chest at the same barred gateway, and the bouler for the second and third chests.

Now going through the gateway, everything is again in the same locations as with Cecil. The Tree is on the path, chest four is across the boulder, and the last chest is at the other barred gateway.

This is another of those gateways that if you have a Straight Chain, awesome, but if you don't then don't worry about buying one. It's just the same as with Cecil at this gateway, you'll get more just fighting them rather than buying a chain to use here.

____________________________ |2.5.2| Gateway to the Shore \/-----------------------------------------------------------------------------\| KP Chance | || BRV Break within 60 seconds | 6 [G] || Bonus Line: Lv3 Recommend: Lv1 | 5 [ ][3] [ ] || Rules: Enabled Skills: Enabled | 4 [4] [S][ ] ||--------------------------------------| 3 [ ][^][ ][ ][1] [ ] || ^- Physical Critical Rate Up | 2 [2][A][ ] || 1- Imaginary Soldier Lv4 | 1 [ ] || 2- Ephemeral Vision Lv9 | || 3- Counterfeit Youth Lv9 | A B C D E F G |

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| 4- Ephemeral Vision Lv4 | ||-----------------------------------------------------------------------------|| No fancy tips, Straight, Round, or Cross on the emblem, or Jump Chain one || panel to the left or right of it or where you start, just don't buy any. |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.8 5.2.2 '-----------' Chest Contents: 2000 gil, Mythril

After the last gateway and cutscene, the game picks up a short distance away from the gateway at an empty End of Isolation Gateway. If you do a quick look left with the L button, you should see everything here, with the first chest being that closest one. The second chest is the one over by the red gateway.

For the next gateway, definitely make sure you have a Jump chain, so if you don't have one, buy it from the Mogshop right here.

___________________________ |2.5.3| Sage's Path Gateway \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 5 [ ][5] [ ][ ][B] || Bonus Line: Lv5 Recommend: Lv1 | 4 [1][?][2] [ ] || Rules: Enabled Skills: Enabled | 3 [S][ ][ ][ ][ ][3][=] ||--------------------------------------| 2 [4][?][ ][A] || E- Leviathan AUTO | 1 [E] [ ] || ? D4- Initial BRV Boost | || ? D2- KP +1 | A B C D E F G H || 1- Fleeting Flash Lv4 | || 2- Capricious Thief Lv4 |--------------------------------------|| 3- Ephemeral Vision Lv9 | Obviously, there are two spots to || 4- Capricious Thief Lv9 | use the Jump Chain, the top emblem || 5- Ephemeral Phantom Lv9 | will get you fighting all five and || B- The Emporer Lv18 | get 25 KP. Or the bottom emblem to ||--------------------------------------' get only four, but get 32, 33 after || that last one now all by itself. Also to note, just before you get to the || boss, where I marked with a [=], Firion leaves the gateway, so no assist || for boss. Another note, The Emporer in this fight loves to have at least || one Flare floating around at all times, you can't block to reflect it back, || but if you hit it with Energy Rain you CAN reflect it back. |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.8 5.2.2 '-----------' Wandering Manikins: Imitation Despot Lv13 Chest Contents: (Maser Eye), Pink Tail

You should recognize this area, the place with the ruins of Crescent Lake. If you go down to the blue gateway and turn left, you'll see the despot and first chest, the second chest is at the boulder.

For this blue gateway, definitely get a Cross Chain if you don't have one, you'll net 17 KP if you buy the chain, or just get 25 KP if you didn't. Or if you have a Straight Chain from orbs, you can use that, a free Straight Chain gets as much as buying and using a Cross Chain.

_____________________________ |2.5.A| Crescent Lake Gateway \

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/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 7 [C] || Rules: Enabled Skills: Enabled | 6 [4] [4] ||--------------------------------------| 5 [S] [?][3] [1][?] || C- 1000 gil | 4 [ ][ ][ ][ ][^][ ][ ] || ^- Booster Accessory x5 | 3 [ ] [ ] || ? C5- Initial BRV 0 | 2 [2] [G] || ? G5- Initial BRV Boost | 1 [ ] || 1- Ephemeral Summoner Lv10 | || 2- Capricious Thief Lv10 | A B C D E F G || 3- Idle Sky Pirate Lv16 | || 4- Capricious Thief Lv16 |--------------------------------------||--------------------------------------' I hope it's obvious when you see the || placement, use the Cross Chain on the ^ emblem to fight all manikins. Also, || if you have a straight Chain, you can use that at the left ? emblem. |\-----------------------------------------------------------------------------/

When the time comes to enter the red gateway nearby, should probably make sure you have a Multichain or Jump Chain, buy the cheaper if you have neither.

______________________________ |2.5.4| Legendary Lake Gateway \/-----------------------------------------------------------------------------\| KP Chance | || BRV Break within 60 seconds | 4 [ ][5][^][3][C] || Bonus Line: Lv11 Recommend: Lv1-5 | 3 [1] [ ][4][ ] || Rules: Enabled Skills: Enabled | 2 [ ][ ][^][ ][2] ||--------------------------------------| 1 [ ] [S] [G] || C- Chocobo Powder | || ^ C2- Physical Critical Rate Up | A B C D E F || ^ D4- Booster Accessory x5 | || 1- Ephemeral Phantom Lv16 |--------------------------------------|| 2- Delusory Warlock Lv10 | In here, the emblem just above where || 3- Delusory Dragoon Lv16 | you start is the spot to use the || 4- Ephemeral Summoner Lv10 | Multichain. But if you'd prefer to || 5- Ephemeral Summoner Lv16 | use a cheaper Jump Chain, just above ||--------------------------------------' or to the right of that emblem will || also get you fighting all four on the right. I can't figure out a Chain || that can get all five at once, so 16 is what you'll get, not 25. |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.8 5.2.2 '-----------' Chest Contents: (KP Gambler)

This is one of those smaller than small areas, and everything is right here. To your right is the KP Gambler, take it or save it, it's your call. You've also got two Light Orbs right, and two more left. First thing you probably saw was the blue gateway ahead, for this one just don't worry about using any chains at all, no matter what you have. Best chain for use here is a Jump Chain, but that's ONLY if you got one from Light Orbs.

_______________________________ |2.5.B| Hidden Darkness Gateway \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 4 [C] [2][ ] || Rules: Enabled Skills: Enabled | 3 [4][A][ ][^][G] |

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|--------------------------------------| 2 [ ][3][ ][S][ ] || C G1- 1000 gil | 1 [?][ ][?][1][C] || C A4- Gold | || ^- Booster Accessory x5 | A B C D E F G || ? C1- Stage BRV Boost | || ? E1- Initial BRV 0 |--------------------------------------|| 1- Counterfeit Wraith Lv10 | I'll be honest, these manikins are || 2- Imaginary Brawler Lv16 | best fought one at a time. Unless || 3- Delusory Knight Lv16 | you have a Jump Chain from Orbs, use || 4- Fallacious Tree Lv25 | it above the left ?. Buying one for ||--------------------------------------' 6 KP and then getting 9 KP from the || fights, instead of fighting them inividually for 3 is just...I dunno. |\-----------------------------------------------------------------------------/

Before this next gateway, it'd be good to have a Multichain, can fight all the manikins for 16 KP, or net 6 KP if you buy one.

______________________________ |2.5.5| Encounters and Treason \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 7 [ ] || Bonus Line: Lv14 Recommend: Lv4-14 | 6 [ ][ ][3][ ][ ] || Rules: Enabled Skills: Enabled | 5 [A][ ] [ ] ||--------------------------------------| 4 [ ][G] [^][1][ ][2][ ] || C- Healing Helm | 3 [ ] [ ] || ^- Booster Accessory x5 | 2 [C][4][ ][S] || 1- Ephemeral Phantom Lv10 | 1 [ ][ ] || 2- Ephemeral Summoner Lv10 | || 3- Capricious Thief Lv19 | A B C D E F G H || 4- Counterfeit Wraith Lv26 | ||-----------------------------------------------------------------------------|| As you can guess, the emblem is the place to use the Multichain. Usually my || recommended levels are under the Bonus Line, but the Lv26 can be a pain, || especially for someone like me who isn't good with Tidus. Of course a rules || set-up can make it a bit easier, but it's still a hell of a fight, even || more so if you're going in at Lv1. |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.8 5.2.2 '-----------' Wandering Manikins: False Stalwart Lv12 Chest Contents: Pink Tail, (Cure)

Customization Shop update, there are now some Lv60 gil only gears in the shop.

You probably saw the Stalwart before the gateway, but go and take it out, and don't forget the first chest at the boulder on the way. The second chest is a bit further down the path at a barred gateway. The Light Orbs are all up at Gulg.

Now, if you don't have a Straight Chain, get one Straight Chain from the Pravoka Mogshop that popped up after last gateway. You can get it now, or between chapters, but have a Jump Chain for the start of the next chapter.

____________________ |2.5.6| Gulg Gateway \/-----------------------------------------------------------------------------\

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| KP Chance | || Win within 90 seconds | 6 [ ] [ ][5][C] || Bonus Line: Lv18 Recommend: Lv5-15 | 5 [S][ ][2] || Rules: Enabled Skills: Enabled | 4 [ ][ ] [ ] [B] ||--------------------------------------| 3 [3][ ][ ][^][1][4] || C- Black Flan Membrane | 2 [ ] [ ] || ^- Physical Critical Rate Up | 1 [ ] || 1- Imitation Liegeman Lv10 | || 2- Imaginary Brawler Lv10 | A B C D E F || 3- False Stalwart Lv10 | || 4- Ephemeral Vision Lv19 |--------------------------------------|| 5- False Stalwart Lv19 | Another simple pattern, just go down || B- Jecht Lv21 | around to the ^ and use a Straight ||--------------------------------------' Chain. Also to note, Jecht can be as || much of a pain as the Wraith earlier if you go in at Lv1. |\-----------------------------------------------------------------------------/

______________________________________ | | \ | 2.6.0 | Chapter 6 - Seeds of Hope \ |_________|______________________________\___________________________________/ |---------------------------------------------------------------\| Firion | I'm afraid that Firion is one of those I have little to say ||_____________| about from his original game. I played most of FFII, but it's || been so long I can't remember. || || So I'll get to how he plays, Firion is the original weapon master of the || Dissidia games. He has quite a few varying moves, except his brave attacks || are better comboed on the ground into HP attacks. Aside from Swordslash on || ground and air, his ground brave attacks all combo into HP attacks and his || air brave attacks are magic that can combo as the single spell, or change || to another magic during the combo. He has an arrow HP attack for ground and || air that's pretty fast and long range, he has two attacks (ground and air) || that use all of his weapons in a powerful attack combo, and a ground HP || attack like WoL and Exdeath that deflects and counters. He's a fairly well || rounded character. ||-----------------------------------------------------------------------------|| 2.6.1 - End of Isolation Gateway || 2.6.2 - Legendary Lake Gateway || 2.6.A - Hidden Darkness Gateway || 2.6.3 - Encounters and Treason || 2.6.4 - Gateway of the Great Will || 2.6.5 - The Gateway of Wails |\-----------------------------------------------------------------------------/

________________________________ |2.6.1| End of Isolation Gateway \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 6 [ ][3][C] || Bonus Line: Lv2 Recommend: Lv1 | 5 [ ] [S] || Rules: Enabled Skills: Enabled | 4 [ ][ ][^][4][ ] ||--------------------------------------| 3 [1] [A][ ] || C A1- 2000 gil | 2 [=] [ ][2][ ] || C E6- 2000 gil | 1 [C] [G] || ^- Booster Accessory x5 | || 1- Imitation Liegeman Lv7 | A B C D E || 2- Fleeting Flash Lv7 | || 3- Imitation Liegeman Lv12 |--------------------------------------|

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| 4- False Hero Lv7 | If you already had or picked up a ||--------------------------------------' Jump Chain like I said, just step || onto the ^ and let it loose. Where I marked with a [=], the space will || appear after you beat the manikin in front of it. |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.2 '-----------' Wandering Manikins: Delusory Warlock Lv7, Ephemeral Phantom Lv7, Ephemeral Phantom Lv10 Chest Contents: 1000 gil, Rosetta Stone, (KP Gambler)

As usual, turn around first, it's one of the areas you were just at with Tidus. The first chest is down by the empty gateway, which is actually the one you just cleared. When heading forward, you'll come to the Crescent Lake area, to your left is the Warlock, heading around the forest to the center you'll see the two Phantoms. Second chest is at the boulder next to the first Phantom, the KP Gambler is in the ruins after the second Phantom.

Alright, if you don't have a Jump Chain, you could buy one. If you go in at Lv1, take note that one of the manikins has Pupu for summon. So it's a tough break for Lv1 unless you have a set up with First Strike ability and a high crit rate rules set to get crits to break it, with damage and booster accessories. Obviously you'd probably be using most of that already, but I had to make not of it, but it's nothing like the Wraith and Jecht fights in the last chapter.

______________________________ |2.6.2| Legendary Lake Gateway \/-----------------------------------------------------------------------------\| KP Chance | || BRV Break within 60 seconds | 4 [ ][ ][ ][3][C] || Bonus Line: Lv6 Recommend: Lv1-5 | 3 [ ] [ ][4][^] || Rules: Enabled Skills: Enabled | 2 [2][ ][ ][^][1] ||--------------------------------------| 1 [ ] [S] [B] || C- Yaschas Massif Gravel | || ^ D2- Physical Critical Rate Up | A B C D E F || ^ E3- Magic Critical Rate Up | || 1- Imaginary Soldier Lv7 |--------------------------------------|| 2- Ephemeral Summoner Lv12 | Two right up from the start, next to || 3- Fallacious Wanderer Lv12 | the Phantom, is the spot to use a || 4- Ephemeral Phantom Lv12 | Jump Chain at. And like I mentioned || B- Jecht Lv14 | just before, one of these has Pupu ||--------------------------------------' and can get filled up with too much || BRV if you aren't quick. Specifically it's the Wanderer next to the chest. || One last note, Jecht also has a summon for large rapid BRV gain, he may not || be part of the KP Chance, but he can get troublesome if you aren't careful. |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.2 '-----------' Chest Contents: (Cure)

The same incredibly small area you were just at with Tidus. To the right is the only chest, Light Orbs scattered about, blue gateway in front, and red gateway to the left.

If you don't have one, you should get yet another Jump Chain, it's the best one to use at this blue gateway. If you have space or don't mind losing any skill you have right now, grab a Multichain.

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_______________________________ |2.6.A| Hidden Darkness Gateway \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 4 [ ] [1][ ] || Rules: Enabled Skills: Enabled | 3 [ ][A][4][?][G] ||--------------------------------------| 2 [ ][3][?][S][ ] || C- Full Metal Staff | 1 [2][^][ ][5][C] || ^- Booster Accessory x5 | || ? C2- Initial BRV 0 | A B C D E F G || ? D3- Initial BRV Boost | || 1- Idle Sky Pirate Lv12 |--------------------------------------|| 2- Delusory Dragoon Lv7 | You don't really HAVE to fight all || 3- Imitation Despot Lv12 | of the manikins, but why not make an || 4- Transient Witch Lv12 | 11 KP profit while going for the || 5- Imaginary Champion Lv21 | chest? Move one left and use a Jump ||--------------------------------------' Chain, you'll get the first four. |\-----------------------------------------------------------------------------/

If you didn't get a Multichain, go get one now, or if you already had one, you're already set.

______________________________ |2.6.3| Encounters and Treason \/-----------------------------------------------------------------------------\| KP Chance | || BRV Break within 60 seconds | 7 [ ] || Bonus Line: Lv8 Recommend: Lv1-5 | 6 [ ][ ][2][ ][5] || Rules: Enabled Skills: Enabled | 5 [A][ ] [ ] ||--------------------------------------| 4 [3][B] [^][1][ ][ ][ ] || C- 1988 gil | 3 [ ] [ ] || ^- Magic Critical Rate Up | 2 [C][4][ ][S] || 1- Phantasmal Girl Lv11 | 1 [ ][ ] || 2- Fallacious Tree Lv11 | || 3- Transient Witch Lv11 | A B C D E F G H || 4- Imitation Despot Lv18 | || 5- Phantasmal Girl Lv18 |--------------------------------------|| B- Ultimecia Lv20 | They're scattered about, but if you ||--------------------------------------' remember the last time you were || here, a Multichain two steps up is all you need to get all of them. |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.6 '-----------'

Firion has wandered since the last time we were on the World Map, and he seems to have gotten himself locked in. You can't go back to previous areas of this chapter, but it's not a big loss since there's a Mogshop here and you can restart the chapter after beating it if you want to go back into the blue gateway. You'll see all the Light Orbs in this small area.

If you don't have a Jump Chain, I think you should get one, best chain for the next gateway.

_________________________________ |2.6.4| Gateway of the Great Will \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 6 [G] || Bonus Line: Lv14 Recommend: Lv5-10 | 5 [ ][ ][ ] |

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| Rules: Enabled Skills: Enabled | 4 [ ] [3] [2] ||--------------------------------------| 3 [ ][ ][^] [ ] || C- Gold | 2 [S] [4] [1][C] || ^- Booster Accessory x5 | 1 [ ][ ] || 1- Counterfeit Youth Lv18 | || 2- Fallacious Wanderer Lv18 | A B C D E F || 3- Delusory Dragoon Lv11 | || 4- Capricious Reaper Lv18 |--------------------------------------||--------------------------------------' You should be used to it by now, go || over onto the emblem and use the Jump Chain. |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.6 '-----------' Wandering Manikins: Transient Witch Lv7, Imaginary Champion Lv12 Chest Contents: (BRV Charge), Moogle Fur, Arcane Incense, (KP Gambler)

It's getting interesting, two Light Orbs in front and a new element to the game. If you haven't checked out the third scenario, that gold thing that looks like a yellow crystal with gold metal spiraling around it, that's a teleport stone. Right now there is only one destination, but you'll see more of these later in the game. So about that destination, you're on Shinryu's Isle right now, so select Land of Discord and teleport.

This place should look familiar, its between the second and third gateways from the epilogue of scenario one. The boulder and red gateway you see off in the distance to the right (same gateway from the end of the epilogue) are beyond a barred gateway, can't go there. The first chest is at the boulder, second is at the barred gateway near the Witch, and third is near the Champion and the next gateway. If you go all the way down the path, you'll find the KP Gambler.

Now, if you didn't get a Multichain from the Light Orbs, take a trip back through the teleport stone and go to the Mogshop. You can get now or between chapters again, but you'll want a Straight Chain for the next chapter.

____________________________ |2.6.5| The Gateway of Wails \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 5 [C] || Bonus Line: Lv16 Recommend: Lv5-10 | 4 [3] [5] [1][ ][ ][S] || Rules: Enabled Skills: Enabled | 3 [ ][ ][ ] [ ] ||--------------------------------------| 2 [4][ ][?] [ ] || C- Pink Tail | 1 [B] [2][C] || ?- Initial BRV Boost | || 1- Fallacious Wanderer Lv18 | 1 2 3 4 5 6 7 8 || 2- Delusory Warlock Lv11 | || 3- False Stalwart Lv11 |--------------------------------------|| 4- False Stalwart Lv18 | There are two spots to use the Multi || 5- Delusory Warlock Lv18 | and it's totally up to you. You can || B- The Emporer Lv22 | use it next to the Wanderer to get ||--------------------------------------' all but the Lv18 Stalwart, or you || take out the Wanderer and use it on the emblem. I personally prefer using || the emblem. Only one chest is in the key, but that's because both chests || hold the same item, Pink Tail, so you get two. |\-----------------------------------------------------------------------------/

If you didn't get it before this last gateway, get a Straight Chain in the

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first scenario.

______________________________________________ | | \ | 2.7.0 | Chapter 7 - Resolve for Seclusion \ |_________|______________________________________\___________________________/ |---------------------------------------------------------------\| Squall | One of the most anal and introverted characters in the entire || Leonhart | FF series, thankfully Rinoa broke him out of that, sadly he's ||_____________| back to being like that here in Dissidia. An orphan raised in || a military academy that was built to train people to fight the sorceress. || Although an orphan and doesn't know who his parents are, it gets hinted at || in VIII for people who couldn't figure it out. || || Squall has some really good close range combos, with a few spells to also || be used. One of my favorite spells of his is Thunder Barret, it's a mid || range attack, but pulls the enemy in if they don't block it. His only long || range HP attack is Rough Divide, which attacks very similarly to Cloud's || Braver, except he jumps first, it's faster, and he adjusts altitude. ||-----------------------------------------------------------------------------|| 2.7.1 - Gateway to a Micro Desert || 2.7.2 - Northern Mirage Gateway || 2.7.3 - Eastern Mirage Gateway || 2.7.A - The Flowering Spring || 2.7.4 - Forgotten Trail || 2.7.B - Northern Lufenia Gateway || 2.7.5 - Southern Lufenia Gateway |\-----------------------------------------------------------------------------/

_________________________________ |2.7.1| Gateway to a Micro Desert \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 6 [3] [ ][ ][ ] || Bonus Line: Lv2 Recommend: Lv1 | 5 [ ] [ ] || Rules: Enabled Skills: Enabled | 4 [S][^][4][ ][2][G] ||--------------------------------------| 3 [ ] [ ] || C- Valor Incense | 2 [1][C][ ] [ ] || ^- Physical Critical Rate Up | 1 [ ] || 1- Transient Lion Lv6 | || 2- Transient Witch Lv6 | A B C D E F || 3- Transient Gunner Lv12 | || 4- Capricious Thief Lv12 |--------------------------------------||--------------------------------------' Granted there is an emblem, they're || weak and lined up perfect for you to use a Straight Chain. |\-----------------------------------------------------------------------------/ | World Map | '-----------' Wandering Manikins: Capricious Reaper Lv17 Chest Contents: 1000 gil, 1000 gil, 2000 gil, (Maser Eye), Arcane Incense

As you probably noticed when the map was shown before the cutscene, you're in a whole new area. As usual, turn around first, you'll see a chest in the distance. As you run that way, you can get to that first chest you see from the first boulder you see. And to note, boulders for Squall are a pain, if you try from a lower height or a slight step away, one hit in his combo will miss and cancel your combo. It's the only chest on that long island, so just

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hop back. Continuing this way you'll see a boulder and a barred gateway, at the gateway is the second chest on the list, the boulder has the path for the third chest.

When grabbing that one, you'll see another chest near a reaper, that's the fourth chest. When going forward from the opening gateway, go right around the mountains for the Reaper and chest. Fifth and final chest is down near the next gateway.

This gateway looks like one of the ones that buying a chain won't get you profit and more depends on what you get from Light Orbs, but it isn't. I'd say this depends on what you want to do and what you got from Light Orbs. If you got a Straight, Cross, or Multichain from the orbs, they're the best. If you didn't get any of them from the orbs, switch over to the first scenario to buy a Multichain, it's the only one worth buying for this. Then again, you don't have to go buy one if you don't want to, you'll get 3 more KP than just fighting the four you can reach individually.

________________________________ |2.7.2| Northern Mirage Gateway \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 6 [ ] [ ][ ][ ][5][G] || Bonus Line: Lv4 Recommend: Lv1 | 5 [ ][ ][4] [?] || Rules: Enabled Skills: Enabled | 4 [ ][ ] [ ] [2] ||--------------------------------------| 3 [ ][1] [ ] || E- Alexander AUTO | 2 [ ] [E] || ^- Booster Accessory x5 | 1 [S][ ][^][3] || ?- Initial BRV Boost | || 1- Fallacious Tree Lv6 | A B C D E F G || 2- Transient Lion Lv6 | || 3- Transient Gunner Lv12 |--------------------------------------|| 4- Imitation Liegeman Lv12 | I used a Multi, so the manikins are || 5- Ephemeral Summoner Lv6 | listed on that. The ^ is where you ||--------------------------------------' use a Straight or Multi, if you have || a Cross, then you should leave the Tree alone and use the Cross up at the ? || near the Stigma. Decent KP gain if you bought a Multi. |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.9 '-----------' Wandering Manikins: 2x Fallacious Tree Lv6 Chest Contents: 1000 gil, Iifa Dew, Rosetta Stone, 1999 gil, (KP Gambler), Valor Resin

After the cutscene, you'll be in another large new area. From where you start you'll see two Trees, some Light Orbs, and a chest, you should also see ruins that look like the base of a tower, the Mirage Tower. Inside is the first chest. Heading towards the empty gateway and the second chest you already saw next to a Tree. Further closer to the mountain wall is the third chest, it's just a little further and slightly right when coming from the ruins towards the empty gateway. Turn left and go along the wall for the other Tree, about where it is turn right around the mountain wall for chest four. Continuing around, go through the small opening for the KP Gambler, take it or leave it, it's up to you. If you go back in and keep on going around, you'll find the last chest.

With that Mogshop right there, you definitely want to buy a Multichain if you don't have one, and this is also a pretty decent place to use a KP Gambler. I'm not saying to go back and get all KP Gamblers (if you saved them) to

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replay this chapter and use here, but using the one in this area isn't THAT bad of an idea.

______________________________ |2.7.3| Eastern Mirage Gateway \/-----------------------------------------------------------------------------\| KP Chance | || BRV Break within 60 seconds | 6 [ ] [4] [5] || Bonus Line: Lv7 Recommend: Lv1 | 5 [ ][ ][ ][?][?][ ][ ] || Rules: Enabled Skills: Enabled | 4 [S][ ] [2][ ][1][ ] ||--------------------------------------| 3 [ ] || ? E5- KP +1 | 2 [ ][3][ ] || ? F5- Stage BRV Boost | 1 [B] || 1- Fallacious Wanderer Lv6 | || 2- Imaginary Brawler Lv6 | A B C D E F G H || 3- Capricious Reaper Lv6 | || 4- Transient Lion Lv12 |--------------------------------------|| 5- Imaginary Brawler Lv12 | It's painfully obvious where to use || B- Kuja Lv17 | the Multichain, you'll get 50 KP on ||--------------------------------------' the KP +1 emblem. Better yet, if you || use a KP Gambler, you'll double that at 100, if you get all KP Chances. |\-----------------------------------------------------------------------------/

Before going on, I just want to re-explain the KP Gambler skill again, since this is probably the first big spot you may use a Gambler with emblem. Without using one you get 50 KP, and one would think you could triple that to get 150. But that's not the case, it triples the very first one KP you get per fight, before the game applies the bonus from the emblem. So it's basically just KP +2 when you use a Gambler since it only triples that initial single KP per fight.1 x3 (Gambler) +1 (Emblem) x5 (each successful Chance) x5 (fight multiplier)

,-----------, | World Map | Available Mogshops: 5.2.9 '-----------' Chest Contents: (Cure), 1000 gil

There's a slight divide in the path, just go right so you can get the Light Orb next to the gateway, which we'll come back to. Head around to the boulder on the left for the first chest. Up to the right of the red gateway is the second chest after another boulder.

If you didn't get one from Light Orbs, should get a Round Chain. If you have a Straight Chain, don't drop it for a Round if you're lacking skill space, just take the next red gateway before the blue gateway.

__________________________ |2.7.A| The Flowing Spring \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 6 [C][ ] || Rules: Enabled Skills: Enabled | 5 [ ] [2][ ] ||--------------------------------------| 4 [S][ ][ ][ ][ ][G] || C- Delicious Fish Scale | 3 [1] [3][ ] || ?- Stage BRV Boost | 2 [ ][?][ ] || 1- Fallacious Wanderer Lv6 | 1 [4][ ][ ] || 2- False Stalwart Lv12 | || 3- Transient Witch Lv12 | A B C D E F || 4- Idle Sky Pirate Lv6 | |

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|-----------------------------------------------------------------------------|| There's an emblem, but I don't see the point in it, like some others. Two || steps right and use the Round Chain, you'll get 9 KP or net 5 KP if you || bought the skill, and still get another from the Pirate. |\-----------------------------------------------------------------------------/

If you don't happen to have a Straight Chain, go get one.

_______________________ |2.7.4| Forgotten Trail \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 6 [ ] || Bonus Line: Lv13 Recommend: Lv1-5 | 5 [ ][S][ ][ ][2][4][B] || Rules: Enabled Skills: Enabled | 4 [1] [ ][ ][ ] ||--------------------------------------| 3 [ ][?] [ ] || C- Revolver | 2 [3] [5] [ ] || ? C3- Stage BRV Boost | 1 [C] || ? E5- KP +1 | || 1- Fleeting Flash Lv13 | A B C D E F G || 2- False Hero Lv13 | || 3- Transient Witch Lv19 |--------------------------------------|| 4- Transient Lion Lv19 | Yes there is a KP +1 under the Hero, || 5- Imitation Despot Lv24 | but it's not in a spot to make any || B- Warrior of Light Lv20 | chain at. For the Straight Chain, ||--------------------------------------' just go left one and chain the four. |\-----------------------------------------------------------------------------/

Heading on up, there's a blue gateway right in front, you can go right on in, buying a chain won't really matter.

________________________________ |2.7.B| Northern Lufenia Gateway \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 7 [1] || Rules: Enabled Skills: Enabled | 6 [G] [^][2] ||--------------------------------------| 5 [ ][S][ ][ ] || C- Iifa Dew | 4 [ ] || ^- Booster Accessory x5 | 3 [ ][3] || ?- Initial BRV Boost | 2 [?] || 1- Phantasmal Harlequin Lv13 | 1 [C][4] || 2- Fallacious Wanderer Lv13 | || 3- Transient Witch Lv19 | A B C D || 4- False Hero Lv19 | ||-----------------------------------------------------------------------------|| Chains don't matter here, best ones I can figure would be Straight or Jump, || but that would only get 9 KP, so buying would be less KP rather than just || fighting them all without using one. |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.9 5.2.10 '-----------' Wandering Manikins: False Stalwart Lv10 Chest Contents: Shiny Metal, 1000 gil

Near the ruins of Lufeinia down the road you'll see another Mogshop and the Stalwart nearby. Over by the Mogshop is the first chest, and over by where the Stalwart is or was at is a boulder to the second chest.

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For this last gateway of the chapter, buy a Multichain if you don't have one. And like usual, you should get a Straight Chain before next chapter, now or between chapters, it's all you.

________________________________ |2.7.5| Southern Lufenia Gateway \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 5 [4][ ][2] || Bonus Line: Lv16 Recommend: Lv5-10 | 4 [ ][?][?][5] [ ] || Rules: Enabled Skills: Enabled | 3 [3] [ ] [ ] ||--------------------------------------| 2 [B] [ ][ ][ ][1][ ] || ? B4- KP +1 | 1 [S] [ ] || ? C4- Initial BRV 0 | || 1- Phantasmal Harlequin Lv13 | A B C D E F G || 2- Fallacious Wanderer Lv13 | || 3- Transient Witch Lv13 |--------------------------------------|| 4- Transient Gunner Lv19 | Unlike the last red gateway and its || 5- Imitation Liegeman Lv19 | KP +1 emblem, you'll use the one || B- Ultimecia Lv22 | here, that's why the Multichain was ||--------------------------------------' bought if you didn't have one. You || will get 32 KP on the emblem, too bad the Harlequin isn't in reach. |\-----------------------------------------------------------------------------/

If you didn't get one before the gateway, move on over to the first scenario real quick to get a Straight Chain.

______________________________ | | \ | 2.8.0 | Chapter 8 - Trust \ |_________|______________________\___________________________________________/ |---------------------------------------------------------------\| Zidane | The monkey tailed boy from Gaia, or was he from Terra. || Tribal | Originally a thief out to kidnap a princess, but later saves ||_____________| the world with the help of his friends. || || Zidane is fairly rounded with physicals, magic, and attack ranges, but he's || made more for air combat than ground. I really don't know what to say more || than that for his play style. ||-----------------------------------------------------------------------------|| 2.8.1 - Gateway to a Micro Desert || 2.8.2 - Gateway of Trials || 2.8.3 - Southern Lufenia Gateway || 2.8.A - Ryukahn Gateway || 2.8.4 - Gateway of the Great Will || 2.8.B - Gateway of Sullen Eyes || 2.8.5 - Inherited Memories |\-----------------------------------------------------------------------------/

_________________________________ |2.8.1| Gateway to a Micro Desert \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 6 [ ] [2][ ][ ] || Bonus Line: Lv2 Recommend: Lv1 | 5 [A] [C] || Rules: Enabled Skills: Enabled | 4 [S][ ][?][1][3][G] ||--------------------------------------| 3 [ ] [ ] || C D5- 1500 gil | 2 [ ][ ][4][ ][ ] |

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| C C1- Destruction Resin | 1 [C] || ?- KP +1 | || 1- Idle Sky Pirate Lv6 | A B C D E F || 2- Capricious Reaper Lv6 | || 3- Capricious Thief Lv6 |--------------------------------------|| 4- Fallacious Wanderer Lv12 | A KP +1 in a great spot, just step ||--------------------------------------' on it and use the Straight Chain. |\-----------------------------------------------------------------------------/ | World Map | '-----------' Wandering Manikins: False Stalwart Lv6, False Stalwart Lv10 Chest Contents: (EX Charge), Rosetta Stone, (KP Gambler), Pink Tail

You should remember this area, you were just here, except this time you're facing and heading the opposite direction. Turn around and go to the right around the mountain wall for the first Stalwart and first chest behind it. Follow Bartz to the other Stalwart and second chest at the end of the path, just beyond the forest. The KP Gambler is across from the boulder right here, so it's your choice, but go back to the first boulder you passed, that leads to the long island with two Light Orbs on it. If you go all the way to the left of it you'll find the third chest.

For the next gateway, if you don't mind three or four battles starting with 0 BRV, then you can get some KP. Best chain would be Multichain, next two best are Round and Cross. If you don't have any of the three, you can get either Multi or Round and net the same amount of KP, just depends on how many fights you want to start 0 BRV with. If you only want to fight in three, do the Round Chain, if you want to do four at once or just don't care, do the Multichain.

_________________________ |2.8.2| Gateway of Trials \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 4 [C][5][ ][ ][ ][ ][3][1] || Bonus Line: Lv3 Recommend: Lv1 | 3 [^][ ][ ][4] [v] || Rules: Enabled Skills: Enabled | 2 [B] [A][ ][2][?] ||--------------------------------------| 1 [ ][S][ ][ ] || C- 2000 gil | || ^- Physical Critical Rate Up | A B C D E F G H || ?- Initial BRV Boost | || v- Initial BRV 0 |--------------------------------------|| 1- Capricious Thief Lv6 | || 2- Fallacious Wanderer Lv6 | This is another gateway that's just || 3- Fallacious Wanderer Lv12 | ..."blah". Multi, Cross, Round, || 4- Delusory Knight Lv6 | whatever you're using, go to the v || 5- Capricious Reaper Lv12 | and use it there. || B- Kefka Lv12 | |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.10 '-----------' Chest Contents: 1000 gil

Another area you should recognize, it's the same as Squall's last area, head down the same way. The boulder leads to the one and only chest here, not even a manikin.

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You don't need a chain in this gateway, none at all, the manikins are already set up in good spots, and no chain skill can get one of the other two while standing on the emblem.

________________________________ |2.8.3| Southern Lufenia Gateway \/-----------------------------------------------------------------------------\| KP Chance | || BRV Break within 60 seconds | 5 [4][ ][ ] || Bonus Line: Lv7 Recommend: Lv1 | 4 [ ][ ][ ][ ] [ ] || Rules: Enabled Skills: Enabled | 3 [5] [ ] [1] ||--------------------------------------| 2 [B] [ ][ ][?][3][ ] || ?- KP +1 | 1 [S] [2] || 1- Imitation Despot Lv9 | || 2- Capricious Thief Lv9 | A B C D E F G || 3- Capricious Reaper Lv14 | || 4- Fallacious Wanderer Lv14 |--------------------------------------|| 5- Transient Lion Lv14 | Just fight, nothing special. || B- Garland Lv17 | |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.6 '-----------' Wandering Manikins: Imitation Despot Lv10, Phantasmal Harlequin Lv6 Chest Contents: (Cure), Triton's Dagger, Moogle Fur, (KP Switch), (BRV Charge)

Once again, you start up after last gateway far from where you were, now you are back at Crescent Lake, and no there's nothing in the ruins in the middle. Head forward and for now pass by the Elven Snowfields. The boulder leads to the first chest, second chest is next to the Despot, and third is way down the path beyond it. Now head back and continue up the forest to the Harlequin, on the small bit of land to the left is chest four, and up the hill behind where the Harlequin was is the last chest. Now you can head back down to the Elven Snowfields, but make sure to get the Light Orbs first, they seem to disappear if you go to the Snowfields without getting them.

There's nothing but two gateways and another Mogshop in the small area you come to. In this blue gateway, Multichain does best, if you don't have one, you can buy one right next to it.

_______________________ |2.8.A| Ryukahn Gateway \/-----------------------------------------------------------------------------\| KP Chance | || BRV Break within 60 seconds | 6 [G] || Rules: Enabled Skills: Enabled | 5 [ ][ ][ ][ ][4][ ][C] ||--------------------------------------| 4 [1] [ ] || C- Chocobo Powder | 3 [ ][ ][ ][ ][2][ ][A] || 1- Delusory Knight Lv9 | 2 [ ] [S] [ ] || 2- Capricious Thief Lv9 | 1 [3] || 3- Counterfeit Youth Lv14 | || 4- Fleeting Flash Lv14 | A B C D E F G ||--------------------------------------| || One step up, use the Multi, simple. '--------------------------------------|\-----------------------------------------------------------------------------/

For the red gateway, if you don't have a Jump or Cross Chain, could probably buy a Jump Chain.

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_________________________________ |2.8.4| Gateway of the Great Will \/-----------------------------------------------------------------------------\| KP Chance | || BRV Break within 60 seconds | 6 [G] || Bonus Line: Lv12 Recommend: Lv1-5 | 5 [ ][1][ ] || Rules: Enabled Skills: Enabled | 4 [2] [4] [ ] ||--------------------------------------| 3 [ ][ ][ ][A][^] || C- Black Flan Membrane | 2 [S] [5] [3][C] || ^- Booster Accessory x5 | 1 [ ][ ] || 1- Fallacious Tree Lv9 | || 2- Transient Gunner Lv14 | A B C D E F || 3- Transient Witch Lv24 | || 4- Capricious Reaper Lv14 |--------------------------------------|| 5- Imaginary Brawler Lv14 | For the Jump Chain, go up next to ||--------------------------------------' Squall and the Reaper and Brawler. || One spot left for a Cross, the Cross won't get as much, but using a free || Cross is only about 2 or so KP less than buying and using a Jump Chain. |\-----------------------------------------------------------------------------/ | World Map | '-----------' Wandering Manikins: Counterfeit Wraith Lv12, Transient Witch Lv12 Chest Contents: (Cure), (EX Charge), 3000 gil

So far, Zidane is the character that moves around the most, once again you continue in an area you weren't next to just beforehand. It's a straight path to the left, the quickmove rail on the right is a dead end. After two Light Orbs you'll come to an empty gateway where you can see the other two on the other side, but if you keep going through the forest to the right you'll find the first chest. Go back to the empy gateway and follow it up to find both manikins at the blue gateway, just left and next to the Wraith is the second chest. If you go down the path to the opening gateway of the first scenario's epilogue, you'll find the third chest.

For the blue gateway, since there aren't any Mogshops in this area, it's up to you if you want to switch scenarios to buy the chain if you don't have it. So, if you don't have a Cross Chain, you can get one or not, up to you.

______________________________ |2.8.B| Gateway of Sullen Eyes \/-----------------------------------------------------------------------------\| KP Chance | || BRV Break within 60 seconds | 5 [G] [ ] [1] || Rules: Enabled Skills: Enabled | 4 [ ][ ][ ] [ ][ ] ||--------------------------------------| 3 [S][ ] [ ][?][4] || C- Gold | 2 [ ] [2] [ ][ ] || ?- Stage BRV Boost | 1 [C] [3] || 1- Ephemeral Summoner Lv14 | || 2- Delusory Knight Lv18 | A B C D E F G || 3- Counterfeit Youth Lv18 | || 4- Capricious Reaper Lv14 |--------------------------------------||--------------------------------------' If you have one, use the Cross Chain || on the ?, or fight it out, or just fight the Knight for the chest. |\-----------------------------------------------------------------------------/

There are two skill chains that are useful at this gateway, if you have either or both, don't worry about going and buying. Even then, if you don't have one of them, just fighting it out can get 11 KP total, more than you'd

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net if you go and buy one.

__________________________ |2.8.5| Inherited Memories \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 6 [B][ ][ ] [5] || Bonus Line: Lv16 Recommend: Lv5-10 | 5 [1][ ][ ] || Rules: Enabled Skills: Enabled | 4 [2][^][3] [ ] ||--------------------------------------| 3 [ ][4][?][ ][ ][ ] || ^- Booster Accessory x5 | 2 [S][ ] || ?- Initial BRV Boost | 1 [ ] || 1- Capricious Reaper Lv14 | || 2- Fallacious Tree Lv18 | A B C D E F G || 3- Delusory Knight Lv14 | || 4- Fleeting Flash Lv18 |--------------------------------------|| 5- Counterfeit Wraith Lv18 | Like I said, if you have either of || B- Kuja Lv22 | two chains or neither, you can still ||--------------------------------------' get KP. If you have a Jump Chain, || use it on the ?, if you have a Cross Chain or no chain, take out either the || Knight or the Flash and CANCEL the chain. Go to the ^ and use the Cross || there or just fight the three there. And if you don't have any chain, || finish up with the Wraith after you get the 9 KP from the three together. |\-----------------------------------------------------------------------------/

Don't worry about going and buying a skill chain again, it'll waste KP.

________________________________________ | | \ | 2.9.0 | Chapter 9 - A Treasure Hunt \ |_________|________________________________\_________________________________/ |---------------------------------------------------------------\| Bartz | Another of the few I remember little about, and Bartz I know || Klauser | the least about. ||_____________| || In Dissidia Bartz is a mime, like Onion Knight, he is one of the special || classes from games that had job classes. His attacks are all from other || characters and has none of his own, possibly one of the most well rounded || characters because of that. However, anyone that used him in the first game || should know that his moveset has changed, mainly that his HP attacks are || all brand new, his old ones don't return. Only four of his attacks total || return, two of which being the Holy/Flare combo. While most of the attacks || don't return, some of his new attacks use the attacks of multiple || characters. For example Hazard Raid is a combination of Cloud's Climhazzard || and one of Tifa's attacks. One of the nicest things about Bartz in story || mode is that on the World Map, his attack is Hazard Raid, so it has a nice || long charge, making hitting the World Map manikins real easy. ||-----------------------------------------------------------------------------|| 2.9.1 - Gateway of Infernos || 2.9.2 - Confinement and Flight || 2.9.A - Gateway of Sullen Eyes || 2.9.3 - Inherited Memories || 2.9.4 - Gateway of the Great Will || 2.9.B - Ryukahn Gateway || 2.9.5 - Gateway of Artificial Life |\-----------------------------------------------------------------------------/

___________________________ |2.9.1| Gateway of Infernos \

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/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 5 [ ][S][ ] || Bonus Line: Lv2 Recommend: Lv1 | 4 [G][3][^][1][ ][2][ ] || Rules: Enabled Skills: Enabled | 3 [v][ ] ||--------------------------------------| 2 [ ][ ][ ][ ] || ^- Physical Critical Rate Up | 1 [ ] || v- Physical Damage 0 | || 1- Fleeting Flash Lv7 | A B C D E F G || 2- Fallacious Wanderer Lv7 | || 3- Ephemeral Summoner Lv13 |--------------------------------------||--------------------------------------' Just fight between the Wanderer and || Flash, if you have a Straight Chain from Light Orbs, you can use it there. |\-----------------------------------------------------------------------------/ | World Map | '-----------' Wandering Manikins: Imaginary Champion Lv7 Chest Contents: (Blind), Rafflesia Vine

Behind you is the Champion, and a little further is the first chest. Head back forward, to the right of the next gateway, beyond the ruins of Onrac, is the second chest.

Next gateway would be best to have a Multichain, if you didn't get one from the Light Orbs, you can switch over and buy one. This next gateway has the first party battle of the second scenario, but since you only have Bartz and not a party, it's defaulted on Tournament.

______________________________ |2.9.2| Confinement and Flight \/-----------------------------------------------------------------------------\| KP Chance | || BRV Break within 60 seconds | 7 [ ] || Bonus Line: Lv7 Recommend: Lv1 | 6 [4][C] || Rules: Enabled Skills: Enabled | 5 [ ][^] [C] ||--------------------------------------| 4 [S][ ][2][ ][1][G] || C D6- 1992 gil | 3 [ ][?] || C E5- Blue Drop | 2 [3] || E- Phoenix AUTO | 1 [E] || ^- Physical Critical Rate Up | || ?- Initial BRV 0 | A B C D E F || 1- Fallacious Tree Lv7 | || 2- Imaginary Brawler Lv7 |--------------------------------------|| 3- Delusory Knight Lv13 | Without even moving, use the || 4- Imaginary Champion Lv13 | Multichain to chain them all. || Fallacious Tree Lv13 | |\-----------------------------------------------------------------------------/ | World Map | '-----------' Wandering Manikins: Delusory Warlock Lv20 Chest Contents: (EX Charge), Rosetta Stone

You probably saw it before the gateway, but just to your left is the first chest here. Head down around to the blue gateway, to the right just after it is the Warlock and the second chest at the end at the barred gateway.

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Best chain for this gateway is Multichain, but you can use any of the chain skills at all to get all but one of the fights. So if you have any, you're good to go.

______________________________ |2.9.A| Gateway of Sullen Eyes \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 5 [G] [ ] [ ] || Rules: Enabled Skills: Enabled | 4 [ ][v][1] [ ][ ] ||--------------------------------------| 3 [S][ ][ ][^][?][3] || C- Gold | 2 [2][?][4] [ ][ ] || ^- Physical Critical Rate Up | 1 [C] [ ] || ?- Initial BRV 0 | || v- Initial BRV 0 | A B C D E F G || 1- Fallacious Tree Lv7 | || 2- Delusory Warlock Lv7 |--------------------------------------|| 3- Phantasmal Girl Lv13 | Before the chains, both of the ? are || 4- Imaginary Soldier Lv13 | the same, and just remember that the || Imitation Liegeman Lv13 | ? affects both you and the manikin || Delusory Knight Lv13 | while the v only affects you. Like I ||--------------------------------------' said, best chain for here is Multi, || and use it between the v and ?, left of the ^. At that same spot you can || use Cross or Round chain, as well as on the right ?. On the ^ you can use || a Straight or Jump chain. Multi will get you all manikins, the other four || will get you all but one, which one just depends where you use the chain. || Also to note, the party is a group of three golds. |\-----------------------------------------------------------------------------/

Best chain for here is a Jump Chain, you can get one if you don't have one, you'll net 19, just fighting it out is 13 if you don't want to go get one.

__________________________ |2.9.3| Inherited Memories \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 6 [B][1][ ] [ ] || Bonus Line: Lv9 Recommend: Lv1-5 | 5 [2][ ][ ] || Rules: Enabled Skills: Enabled | 4 [3][?][^] [ ] ||--------------------------------------| 3 [ ][4][ ][ ][ ][ ] || ^- Booster Accessory x5 | 2 [S][ ] || ?- Initial BRV Boost | 1 [ ] || 1- Capricious Reaper Lv12 | || Fallacious Tree Lv17 | A B C D E F G || 2- Capricious Thief Lv12 | || 3- Fallacious Wanderer Lv17 |--------------------------------------|| 4- Imitation Liegeman Lv17 | Be it with a Jump Chain or fighting || B- Golbez Lv20 | without using it, get on the ?. You ||--------------------------------------' could also use a Jump Chain above || the ^ if you don't want the manikins to have a BRV boost. You could also || use a Multi on the ^, but Jump Chain will net more if you buy one of them. |\-----------------------------------------------------------------------------/ | World Map | '-----------' Chest Contents: (Maser Eye)

It's a very straightforward area, the chest is at the boulder, then head on around to the Teleport Stone and go to Shinryu's Isle. Once again, it's up to you if you want to switch scenarios for a chain skill, if so get a Jump

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Chain.

_________________________________ |2.9.4| Gateway of the Great Will \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 6 [G] || Bonus Line: Lv11 Recommend: Lv1-5 | 5 [ ][ ][ ] || Rules: Enabled Skills: Enabled | 4 [ ] [3] [ ] ||--------------------------------------| 3 [ ][ ][^] [ ] || ^- Booster Accessory x5 | 2 [S] [2] [1] || 1- Phantasmal Girl Lv12 | 1 [ ][ ] || Imitation Liegeman Lv17 | || Fallacious Wanderer Lv17 | A B C D E || 2- Capricious Thief Lv12 | || 3- Fallacious Tree Lv17 |--------------------------------------||--------------------------------------' Should be obvious, Jump Chain on ^. |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.6 '-----------' Chest Contents: 3000 gil

Okay, so now you are supposed to head all the way back, but before that, you have just opened up this area. Head across the gap to the continent, to the right at the barred gateway is the chest. And we finally get to the one and only Mogshop in this chapter, and next to it is a blue gateway.

If you don't have one, definitely get a Multichain, it'll make this gateway a whole world easier.

_______________________ |2.9.B| Ryukahn Gateway \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 5 [G] || Rules: Enabled Skills: Enabled | 4 [ ] [ ][ ][?][3][C] ||--------------------------------------| 3 [ ] [v] || C- Oerba Beads | 2 [2][v][ ][?][1][A] || v C2- Initial BRV 0 | 1 [ ] [S] [ ] || v D3- Items Disabled | || ? E2- Initial BRV Boost | A B C D E F G || ? E4- Stage BRV Boost | || 1- Delusory Warlock Lv12 |--------------------------------------|| 2- Fallacious Tree Lv17 | All of the emblems are pointless, || 3- Phantasmal Girl Lv12 | just don't worry. Go up either above || Imaginary Champion Lv17 | or below the "Items Disabled" emblem || Counterfeit Wrath Lv17 | and use the Multichain there. ||-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.6 '-----------' Wandering Manikins: Imaginary Champion Lv20

Now then, head back through the Teleport Stone, the only new things here are some Light Orbs and the Champion.

This is another one of those gateways where you should just go in with what you do or don't have, don't buy anything, you'll just waste time or KP. If you use any, use something you got from Light Orbs.

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__________________________________ |2.9.5| Gateway of Artificial Life \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 7 [ ] [C] || Bonus Line: Lv16 Recommend: Lv5-10 | 6 [ ][ ] [ ][4] || Rules: Enabled Skills: Enabled | 5 [ ] [ ] ||--------------------------------------| 4 [S][ ][1][ ][?][3][B] || C- Mu Fur | 3 [2][A] || ?- Initial BRV Boost | 2 [ ][P] || 1- Imaginary Champion Lv16 | 1 [ ] || 2- Delusory Warlock Lv22 | || False Stalwart Lv22 | A B C D E F G || 3- Delusory Warlock Lv16 | || 4- False Stalwart Lv28 |--------------------------------------|| B- Exdeath Lv25 | If you want to use a Jump Chain, use ||--------------------------------------' it just left of the Champion to get || the party chained in. If you want to use Multi, Straight, or Cross, use it || after the Champion and one above the party. If you want to use a Round || Chain, use it on the ?. I honestly say don't bother with the KP Chance on || the Lv28 Stalwart, unless you come in at a higher level he won't go down || easily. It's just 1 KP, plus if you come in at lower levels, you can get || far more more KP anyway. |\-----------------------------------------------------------------------------/

Again, don't buy a skill chain for the start of the next chapter, you'd either lose KP or just not make much of any difference than not using any.

________________________________________________ | | \ | 2.10.0 | Chapter 10 - Champions of Her Will \ |__________|_______________________________________\_________________________/ |---------------------------------------------------------------\| Warrior | There isn't much to say about Warrior of Light from the first || of Light | FF, but that's because the characters weren't named and there ||_____________| wasn't really any character development like the rest of the || series. Only thing I can say is that his look isn't based on the classic || Warrior class of the original game, however his new second alt Outfit IS, || too bad it can't be used in story mode. || || Warrior is mostly a mid range physical character. He has a couple spells || that are long range as well as one long range HP attack, but his better || attacks are physical. More specifically, four of his BRV attacks combo into || HP attacks, three of them being aerial. ||-----------------------------------------------------------------------------|| 2.10.1 - Forsaken Kingdom || 2.10.2 - Gateway of the Damned || 2.10.3 - Southern Lufenia Gateway || 2.10.A - Gateway to a Micro Desert || 2.10.4 - Conquered Trials Gateway || 2.10.5 - Conflicting Virtues || 2.10.6 - Pervasive Sorrow |\-----------------------------------------------------------------------------/

_________________________ |2.10.1| Forsaken Kingdom \/-----------------------------------------------------------------------------\| KP Chance | |

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| Win within 90 seconds | 6 [C] || Bonus Line: Lv2 Recommend: Lv1 | 5 [ ][2] [ ] || Rules: Enabled Skills: Enabled | 4 [S][^][ ][ ][3][B] ||--------------------------------------| 3 [ ][1] [ ] || C B6- Green Drop | 2 [ ] [4] || C C1- Basilisk Pebble | 1 [C][ ][ ] || ^- Physical Critical Rate Up | || 1- False Hero Lv7 | A B C D E F || 2- False Stalwart Lv13 | || 3- False Stalwart Lv7 |--------------------------------------|| 4- Delusory Warlock Lv7 | If you have a Multi, Straight, or || B- Garland Lv17 | Cross Chain, you can use them on the ||--------------------------------------' emblem. Or if you have a Round Chain || you can use it above the Warlock, Jump Chain is useless. But don't buy any. |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.8 '-----------' Chest Contents: 2000 gil, (Maser Eye)

You don't start out at the gateway you just finished, you're at a deadend a good distance away and can't get back to where the gateway is, not like you need to. Head forward to the left, to the boulder you can see for the first chest. Head around and pass the Pravoka Mogshop and to the barred gateway to the right, near the fourth Light Orb for the other chest.

Best skill chain for here is Jump Chain, but if you have a Multi, Straight, or Cross Chain then don't buy a Jump Chain, Round is useless.

______________________________ |2.10.2| Gateway of the Damned \/-----------------------------------------------------------------------------\| KP Chance | || BRV Break within 60 seconds | 5 [B] [S] || Bonus Line: Lv6 Recommend: Lv1 | 4 [ ][1] [3][^][ ][ ] || Rules: Enabled Skills: Enabled | 3 [2] [ ] ||--------------------------------------| 2 [ ][ ][ ][^][ ] || E- Bahamut AUTO | 1 [ ] [4][E] || ^ E4- Physical Critical Rate Up | || ^ D2- Recover HP before battle | A B C D E F G || 1- False Stalwart Lv7 | || 2- Transient Witch Lv7 |--------------------------------------|| 3- Capricious Reaper Lv13 | Just left of the second emblem is || 4- Transient Lion Lv13 | the spot to use a Jump Chain to get || B- Sephiroth Lv17 | all four. Use a Straight Chain on ||--------------------------------------' that first emblem, a Cross on the || second emblem or under the Stalwart, or a Multi at any of those three. The || Cross would only get 4 KP, Straight and Multi would get 9 KP. |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.8 '-----------' Chest Contents: 2000 gil, (Cure)

Head forward to the right, the first chest is next to the barred gateway. Now heading north where the other three keep running and the second chest is at the boulder. I got a Round Chain here.

Once again, don't buy a skill chain, they're spaced out in the right way that buying one wouldn't get you as much as just fighting one at a time.

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_________________________________ |2.10.3| Southern Lufenia Gateway \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 5 [?][ ][ ] || Bonus Line: Lv9 Recommend: Lv1-5 | 4 [4][ ][ ][1] [ ] || Rules: Enabled Skills: Enabled | 3 [2] [ ] [^] ||--------------------------------------| 2 [B] [ ][ ][ ][3][C] || C- Gold | 1 [S] [ ] || ^- Recover HP before battle | || ?- Initial BRV 0 | A B C D E F G || 1- Transient Witch Lv7 | || 2- Delusory Dragoon Lv13 |--------------------------------------|| 3- Imaginary Brawler Lv13 | Best chain to use here would be || 4- Ephemeral Phantom Lv7 | Cross Chain, go straight up to the || B- Ultimecia Lv19 | top and use one there. Round Chain ||--------------------------------------' you can use on the ^ or to the right || of the Phantom. Straight Chain can be used anywhere you can line up two of || them. Multichain would be kinda wasted here. Just don't buy any chains. |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.9 '-----------' Chest Contents: 2000 gil

Again you're in a new area and can't go backwards, first head left along the beach, and the first chest is at the end of the path. Go back around to the blue gateway, if you want to go get the Light Orbs first, feel free to, but I'm covering the gateway now. So if you don't have a Multichain, buy one.

__________________________________ |2.10.A| Gateway to a Micro Desert \/-----------------------------------------------------------------------------\| KP Chance | || BRV Break within 60 seconds | 6 [4] [1][ ][2] || Rules: Enabled Skills: Enabled | 5 [ ] [ ] ||--------------------------------------| 4 [S][ ][ ][ ][ ][G] || C- 1987 gil | 3 [ ] [ ] || 1- Fallacious Tree Lv7 | 2 [3][C][ ] [5] || 2- Counterfeit Wraith Lv7 | 1 [ ] || 3- Transient Gunner Lv13 | || 4- False Stalwart Lv13 | A B C D E F || 5- Transient Lion Lv13 | ||-----------------------------------------------------------------------------|| They're set up perfect for it, take two steps right and use the Multichain. |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.9 '-----------' Wandering Manikins: Capricious Reaper Lv6, Phantasmal Harlequin Lv6, Phantasmal Harlequin Lv12 Chest Contents: Black Flan Membrane, Rosetta Stone, (KP Gambler)

With that out of the way, continue on. There's nothing in the hole to the right, so go to the boulder just to the left that leads to the long island with two manikins. There's nothing to the right side, but on the left end is the first chest. When you head back to the continent, turn right and you'll see another boulder and the higher Lv Harlequin. When you head across the quickmove, there are two chests on the island, the one you land next to on

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the right is the Rosetta Stone, the one on the left is the KP Gambler.

Head back around the only way left, to the red gateway and the last of the Light Orbs. If you don't get a Multichain or already have one, should go back and buy one.

_________________________________ |2.10.4| Conquered Trials Gateway \/-----------------------------------------------------------------------------\| KP Chance | || BRV Break within 60 seconds | 5 [G] [ ][ ] || Bonus Line: Lv13 Recommend: Lv1-10 | 4 [2][ ][ ] || Rules: Enabled Skills: Enabled | 3 [ ][ ][3][ ] ||--------------------------------------| 2 [1] [^] [5][C] || C- Shell Armor | 1 [ ][S][ ][4][ ] || ^ C3- Physical Critical Rate Up | || ^ C2- Recover HP before battle | A B C D E F || 1- False Stalwart Lv12 | || 2- Phantasmal Harlequin Lv12 |--------------------------------------|| 3- Imitation Despot Lv20 | Just head over to the one emblem you || 4- Counterfeit Wraith Lv20 | can and use the Multichain. || 5- Delusory Warlock Lv27 | |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.9 '-----------' Wandering Manikins: Fallacious Tree Lv6 Chest Contents: Gold, (BRV Charge)

Quick note, the Mogshop that was next to the blue gateway has moved up to the gateway you just cleared, so it's not a long run back if you want to buy something. Continuing forward, the boulder goes to the small island with the Tree and the only two chests. Then it's a straight path to the next gateway.

If you didn't get a Straight Chain from the orbs, feel free to go back and buy one.

____________________________ |2.10.5| Conflicting Virtues \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 5 [S] [ ] [B] || Bonus Line: Lv15 Recommend: Lv1-10 | 4 [4][?][ ][1][ ][3] || Rules: Enabled Skills: Enabled | 3 [ ][^][ ] [ ] ||--------------------------------------| 2 [P][5] [ ] || C- KP Bonus | 1 [2][C] || ^- Recover HP before battle | || ?- Stage BRV Boost | A B C D E F || 1- Capricious Reaper Lv12 | || 2- Imitation Despot Lv12 |--------------------------------------|| 3- False Stalwart Lv14 | They're lined up simple, step on the || 4- Imaginary Champion Lv20 | ? and use a Straight Chain. The KP || 5- Phantasmal Girl Lv20 | Bonus here should be held onto for || B- The Emporer Lv24 | next chapter, do NOT use here. |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.9 '-----------' Wandering Manikins: Counterfeit Wraith Lv6, Ephemeral Phantom Lv23

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Chest Contents: (Cure), (KP Gambler), Delicious Fish Scale

As noted above, hold onto the KP Bonus, as well as the KP Gambler you're about to come across (take it, but save it for next chapter). I highly recommend holding onto both of these for one of the later gateways in the next chapter, it will be well more than worth it.

The Mogshop has moved up again, but it's still in the Bahamut Isles area, not that you'll really need to buy anything unless you want to get a summon, gear, or accessory you're missing. Go straight forward, when you hit the fork, go right for the Wraith and first chest. When you go the other way and go down the path, you'll see the second chest with the KP Gambler straight ahead. Go left from the empty gateway to reach the third chest and high Lv Phantom. Now just go up the red quickmoves along the floating islands for the next gateway.

Don't buy a skill chain, best one to use is Straight Chain, but only if you got it free and didn't buy it.

_________________________ |2.10.6| Pervasive Sorrow \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 6 [B] [ ][ ][ ][ ] || Bonus Line: Lv18 Recommend: Lv5-15 | 5 [4][^][ ] [ ] || Rules: Enabled Skills: Enabled | 4 [ ][ ] [ ][1][ ][ ][ ] ||--------------------------------------| 3 [ ] [ ] [ ] || C (8,1)- 3000 gil | 2 [2][C] [^][ ] [3] || C (3,2)- Iifa Dew | 1 [S] [C] || ^ (5,2)- Physical Critical Rate Up | || ^ (2,5)- Initial BRV Boost | A B C D E F G H || 1- False Stalwart Lv20 | || 2- Transient Gunner Lv20 |--------------------------------------|| 3- Counterfeit Wraith Lv20 | || 4- Fallacious Tree Lv20 | One step up to use a Straight Chain. || B- Garland Lv26 | |\-----------------------------------------------------------------------------/

________________________________________________ | | \ | 2.11.0 | Epilogue - Conclusion of the Cycle \ |__________|_______________________________________\_________________________/¯¯¯¯¯¯¯¯¯¯¯¯¯|---------------------------------------------------------------\| Warrior | You probably guessed it was coming, just like the epilogue in || Firion | the first scenario, you have a party to make. But unlike the || Onion | first scenario, you get to choose who you want out of the ten || Cecil | heroes you just played the chapters for. Again, this time || Bartz | around you can't choose an assist, which one would expect || Terra | having an option for after forming the party, but no. Assist || Cloud | characters are randomly assigned out of the characters not in || Squall | your chosen party, and this happens whenever you enter a || Zidane | gateway. Also, on the World Map you can freely edit the party || Tidus | and switch characters in and out if you feel like doing so. ||_____________| And if you feel like it, you can just make it a party of one, || if you don't feel like bothering with every character and just want to use || the one you're best with out of the ten. || || Another big thing to note, if you haven't revisited the first scenario's |

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| epilogue, is about the Bonus Lines. With parties, it's determined by the || highest level character in the party. So the first gateway's Bonus Line is || Lv23, so even if you don't use all the characters and one is Lv30, your || bonus KP will start at -7. But like I said, it's determined by the highest || character, so if you have two over, it won't be the combined reduction both || would have. On a similar note, using the opening gateway as the example || again, if you set all but the lead character to Lv1, and the lead character || is Lv20, you'll only have 3 bonus KP at the start. So just keep in mind || about your party's levels compared to the bonus lines. || || Lastly, if you want a fast character on the World Map, I believe Onion || Knight is the fastest available for this chapter. ||-----------------------------------------------------------------------------|| 2.11.1 - To a Foreign World || 2.11.A - Recurring Tragedy || 2.11.B - Gateway of Lost Innocence || 2.11.2 - Gateway of Artificial Life || 2.11.C - The Gateway of Wails || 2.11.3 - Inherited Memories || 2.11.D - Gateway of Sullen Eyes || 2.11.4 - Confinement and Flight || 2.11.5 - Gateway of Infernos || 2.11.6 - Pervasive Sorrow || 2.11.7 - Solitary Salvation || 2.11.8 - Edge of Discord |\-----------------------------------------------------------------------------/

___________________________ |2.11.1| To A Foreign World \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 7 [ ] || Bonus Line: Lv23 Recommend: Lv5-15 | 6 || Rules: Enabled Skills: Enabled | 5 [C] [A] ||--------------------------------------| 4 [S][ ][^][1][=][ ][ ][ ][B] || C- 28000 gil | 3 [ ] [2] || ^- Booster Accessory x5 | 2 [ ][ ] [3] || 1- Fallacious Tree Lv18 | 1 [ ] || Delusory Warlock Lv23 | || Imaginary Champion Lv23 | A B C D E F G H I || 2- Counterfeit Wraith Lv23 | || 3- Ephemeral Phantom Lv18 |--------------------------------------|| B- Exdeath Lv26 | There's not much point to that ||--------------------------------------' Phantom, at all, just fight through. || When you beat the party at 1, the spot at [=] fills in. |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.7 '-----------' Chest Contents: 20000 gil, (BRV Charge), (Maser Eye), Gargoyle Pebble

Behind you is a small path, but nothing is there, but straight ahead is the first chest before the small land bridge. Just after it to the right, at the Mogshop, you'll see the second chest, the other one you see will come later. From the second chest, if you follow the mountain around to the right you'll get to the third chest, and the fourth chest is all the way at the west end at the boulder.

The two blue gateways in this spot are open again, and when you get close to the one closer to the water, Cloud has a little dialogue. I'll go to that one

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first, and you shouldn't buy a chain for it. And one quick note about blue gateways in this chapter, the gateways with an Insignia (like Sephiroth here), they'll have a Stigma on replays.

__________________________ |2.11.A| Recurring Tragedy \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 7 [C][3][ ][ ][ ][ ] || Rules: Enabled Skills: Enabled | 6 [ ] ||--------------------------------------| 5 [P][2][ ][ ][ ][ ] || C- Epitaph Stone | 4 [ ][ ] || ^- Magic Critical Rate Up | 3 [B][A][ ][ ][ ] || ?- Stage BRV Boost | 2 [ ] [ ][ ] || 1- Delusory Dragoon Lv23 | 1 [S][^][ ][ ][?][1] || 2- Imaginary Champion Lv23 | || 3- False Stalwart Lv33 | A B C D E F || B- Sephiroth Lv28 | ||-----------------------------------------------------------------------------|| If you have a Straight Chain, use it on the ^, otherwise just attack. |\-----------------------------------------------------------------------------/

Before the other blue gateway, you can buy a Multichain to net 6 KP.

__________________________________ |2.11.B| Gateway of Lost Innocence \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 4 [G][2][ ][ ] || Rules: Enabled Skills: Enabled | 3 [S] [ ][ ] [ ] ||--------------------------------------| 2 [3][ ][^][A][ ][4][ ] || C- Polished Ore | 1 [ ][1][ ] [C] || ^- Magic Critical Rate Up | || 1- Counterfeit Wraith Lv18 | A B C D E F G || 2- Phantasmal Harlequin Lv23 | || 3- Idle Sky Pirate Lv23 |--------------------------------------|| 4- Imitation Despot Lv36 | Just step onto the ^ and use the ||--------------------------------------' Multichain there. |\-----------------------------------------------------------------------------/

For the next gateway, get a Straight Chain for a good handful of KP, or get a cheaper Round Chain if you don't care to use the emblem. Of course if you have either from orbs, no need to buy.

___________________________________ |2.11.2| Gateway of Artificial Life \/-----------------------------------------------------------------------------\| KP Chance | || BRV Break within 60 seconds | 7 [ ] [ ] || Bonus Line: Lv28 Recommend: Lv15-25 | 6 [ ][ ] [ ][ ] || Rules: Enabled Skills: Enabled | 5 [ ] [ ] ||--------------------------------------| 4 [S][ ][ ][?][1][C][B] || C C2- Lizardman Skin | 3 [ ][A] || C F4- 29000 gil | 2 [C][2] || ?- Stage BRV Boost | 1 [ ] || 1- Capricious Reaper Lv24 | || Transient Witch Lv24 | A B C D E F G || False Stalwart Lv28 | || 2- Transient Witch Lv28 |--------------------------------------|| Phantasmal Harlequin Lv28 | If you have a Straight Chain, use it |

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| Capricious Reaper Lv28 | on the emblem. Or you could use a || B- Kefka Lv32 | Round or Cross Chain just below it. |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.7 '-----------' Chest Contents: Treant Branch, Silver Lobo Claw, (EX Charge)

You'll see the first two chests straight ahead, the first is around to the left where the Teleport Stone has been in this scenario. The second is in the middle island from the boulder, the third chest is down the path next to the next red gateway. I got a Jump Chain here.

Before going into the blue gateway here, go back and get a Straight Chain from the Mogshop if you don't have one, the shop hasn't moved.

_____________________________ |2.11.C| The Gateway of Wails \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 5 [C] || Rules: Enabled Skills: Enabled | 4 [ ] [2] [ ][ ][ ][S] ||--------------------------------------| 3 [A] [ ][ ][ ] [1] || C- Wererat Claw | 2 [ ][ ][?] [3] || ?- Initial BRV Boost | 1 [B] [4] [ ] || 1- Capricious Reaper Lv24 | || 2- Capricious Reaper Lv28 | A B C D E F G H || 3- Transient Gunner Lv28 | || 4- False Stalwart Lv24 |--------------------------------------|| Delusory Warlock LV28 | Your choice to use the emblem or || Ephemeral Phantom Lv28 | not, either way use the Straight || B- Cloud of Darkness Lv30 | Chain between the party and Lv28 ||--------------------------------------' Reaper and chain one other in. |\-----------------------------------------------------------------------------/

Before the next gateway, your customization shop should have been updated recently. You should now have access to a handful of Lores for 500000 each and some items you can trade in Hi-Elixirs for.

But before going into the next red gateway, get a Cross Chain if you don't have one.

___________________________ |2.11.3| Inherited Memories \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 6 [B][3][^] [ ] || Bonus Line: Lv30 Recommend: Lv19-25 | 5 [ ][1][ ] || Rules: Enabled Skills: Enabled | 4 [ ][ ][ ] [C] ||--------------------------------------| 3 [ ][ ][ ][?][2][P] || C- Scorpion | 2 [S][A] || ^- Magic Critical Rate Up | 1 [ ] || ?- Initial BRV Boost | || 1- Ephemeral Summoner Lv28 | A B C D E F G || 2- Counterfeit Wraith Lv38 | || 3- Phantasmal Harlequin Lv24 |--------------------------------------|| Imitation Despot Lv24 | Go up to the ^ and use the Cross || False Stalwart Lv28 | Chain to fight all but the boss. || B- Kuja Lv33 | |\-----------------------------------------------------------------------------/

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| World Map | Available Mogshops: 5.2.7 '-----------' Chest Contents: (Assist Charge), Zu Feather, (Soundwave)

Time to continue forward again. As you go up, you should see the first chest by the second Light Orb, and if you go to the end of the nearby path you will see the second chest. The third chest is the one you saw earlier when you were by the Mogshop, it's by the next red gateway. But before that, there's another blue gateway you should have noticed.

Once again, you'll want a Cross Chain before going in, so for the run back to the Mogshop put Onion Knight in front (he's the quickest on the World Map). If you already have one, then you're already set.

_______________________________ |2.11.D| Gateway of Sullen Eyes \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 5 [B] [ ] [4] || Rules: Enabled Skills: Enabled | 4 [ ][ ][1] [ ][ ] ||--------------------------------------| 3 [S][ ][ ][ ][ ][5][A] || C- Cockatrice Feather | 2 [ ][ ][2] [3][ ] || 1- Capricious Thief Lv28 | 1 [C] [ ] || 2- Ephemeral Vision Lv28 | || 3- Imaginary Brawler Lv28 | A B C D E F G || 4- Imaginary Soldier Lv28 | || 5- Transient Lion Lv28 |--------------------------------------|| B- Ultimecia Lv35 | Just go all the way next to the Lion ||--------------------------------------' and use the Cross Chain there. Of || course you can also use a Round Chain there to get all but the Soldier. |\-----------------------------------------------------------------------------/

Before going to the next gateway, make sure to have a Multichain. If you haven't already gotten the Light Orbs, get them, and if you don't have a Multichain, switch Onion Knight to the front and run back to the Mogshop for one.

_______________________________ |2.11.4| Confinement and Flight \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 7 [P] || Bonus Line: Lv33 Recommend: Lv19-25 | 6 [3][ ][A] || Rules: Enabled Skills: Enabled | 5 [ ][^] [C] ||--------------------------------------| 4 [S][ ][1][ ][2][B] || C (3,1)- Crystal | 3 [ ][v] || C (5,5)- 28000 gil | 2 [4] || ^- Physical Critical Rate Up | 1 [C] || v- Initial BRV 0 | || 1- Phantasmal Girl Lv37 | A B C D E F || 2- Fallacious Wanderer Lv37 | || 3- Counterfeit Wraith Lv31 |--------------------------------------|| Transient Witch Lv37 | Just like in Bartz's chapter, don't || Fallacious Tree Lv37 | move and use the Multichain to fight || 4- Delusory Warlock Lv41 | all of them. || B- Jecht Lv38 | |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.7 '-----------'

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Chest Contents: (BRV Zero), Aged Turtle Shell

Before moving forward, I want to note that the Mogshop has moved up to the same place it was originally seen in the first scenario's epilogue. First head left to get the chests, first is in the ruins of Onrac, the second is at the end of the path.

With the Mogshop now so close, getting any missing skill chains for the coming gateways will be a much shorter run. So on that note, if you don't have a Straight, Cross, Round, or Multichain, feel free to buy a Multichain for this gateway. Using a free Straight, Cross, or Round is a few less KP than a bought Multi, but still usable if you want.

____________________________ |2.11.5| Gateway of Infernos \/-----------------------------------------------------------------------------\| KP Chance | || BRV Break within 60 seconds | 5 [ ][S][ ] || Bonus Line: Lv36 Recommend: Lv20-30 | 4 [B][2][^][1][ ][5][C] || Rules: Enabled Skills: Enabled | 3 [A] [v][ ] ||--------------------------------------| 2 [3][ ][v][4] || C F1- 26000 gil | 1 [C] || C G4- Sun Blade | || ^- Recover HP before battle | A B C D E F G || v- Initial BRV 0 | || 1- Capricious Reaper Lv31 |--------------------------------------|| 2- Ephemeral Phantom Lv37 | The BRV Zero skill is extremely nice || 3- Counterfeit Youth Lv37 | to have for the Youth, it will most || 4- Delusory Knight Lv37 | likely have 9999 brave if you don't || 5- Fallacious Tree Lv42 | use the skill, so replays of this || B- Golbez Lv39 | chapter will be fun. For the Multi, ||--------------------------------------' go down in the middle of the Youth || and emblems, you can also use a Straight or Cross Chain there to get three. || The other spot next to the emblems you can use Round or Cross to get three. |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.7 '-----------' Chest Contents: Ancient Turtle Shell

A straight and simple path, the chest is on the floating island with the next gateway. For the next gateway, definitely pick up a Cross Chain if you don't already have one. If you haven't already visited the third scenario, this gateway will be the first chance to get a chain higher than 5 for that one accomplishment "Chain Striker". Also, if you have the KP Gambler and KP Bonus from last chapter, this is a very nice place to use them, can get 384 KP if you use both, it's why I said hold onto them in Warrior of Light's chapter. Lastly, use a character that is mostly physical, for an emblem.

I don't usually give tips for rules and characters to use and whatnot, but for this I'll just give a tip based on how I fought this long chain. I didn't do much for the rules other than I set EX Core spawn rate all the way up, also set it so EX Cores instantly fill the EX gauge, and lastly I set EX Revenge duration to max. To go along with it I used Cloud, because in EX mode his attacks crush defenses, so if they try to block they'll just get a BRV combo into an HP attack. The max EX Revenge duration is basically just there in case I get hit and can use it before I trigger EX mode, and with max duration it gives plenty time to go grab another EX Core to refill and then attack.

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One more thing, you should Save and Quit and go to the special limited shop in Lightning's chapter (or third scenario if you unlocked it with PP) and check if there's a KP Bonus to buy. Having two will give you even more KP than just one.

_________________________ |2.11.6| Pervasive Sorrow \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 6 [B] [ ][C][4][P] || Bonus Line: Lv40 Recommend: Lv25-35 | 5 [ ][ ][ ] [^] || Rules: Enabled Skills: Enabled | 4 [A][ ] [1][ ][ ][ ][ ] ||--------------------------------------| 3 [ ] [ ] [ ] || C G1- Corel Ore | 2 [3][C] [ ][?] [2] || C D6- 29000 gil | 1 [S] [C] || C C2- Scarletite | || ^- Physical Critical Rate Up | A B C D E F G H || ?- Initial BRV Boost | || 1- Imitation Liegeman Lv37 |--------------------------------------|| 2- False Hero Lv37 | So yeah, unless you've already gone || 3- Phantasmal Harlequin Lv44 | to the third scenario, you will get || 4- Transient Witch Lv31 | Chain Striker here. Go up to the ^ || False Stalwart Lv37 | and use the Cross Chain there. If || Fallacious Tree Lv31 | if you have a KP Gambler, use that || Capricious Reaper Lv37 | beforehand for 192 KP, Bonus after || Ephemeral Phantom Lv37 | for 384, a second KP Bonus for even || B- The Emporer Lv45 | MORE if you could get one. |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.7 '-----------' Chest Contents: Narshe Ore, Gulg Steel

The two chests will be right in your path, impossible to miss unless you run by them and purposely miss them. If, for whatever reason, you didn't get the accomplishment "Chain Striker" in the last gateway, here's another chance. This gateway also provides you with the chain best used inside of it, so just go straight on in. Of course if you're replaying, go back and buy a Cross Chain from the moogle.

I'm not going to say what happens, but if you haven't played the original Final Fantasy, get ready for a spoiler for it.

___________________________ |2.11.7| Solitary Salvation \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | 7 [ ][ ][ ] [C][ ][2] [ ] || Bonus Line: Lv42 Recommend: Lv20-30 | 6 [ ][C] [ ][ ][ ] || Rules: Enabled Skills: Enabled | 5 [C] [1][A][ ][ ][ ] [ ] ||--------------------------------------| 4 [S][C][ ][?][4] [ ][B] || C A5- BRV Charge | 3 [C] [ ] [ ] || C B4- Soundwave | 2 [ ] [C] || C A3- Cross Chain | 1 [3][ ][ ][ ][ ][P] [ ][ ] || C E2- Fine Cloth | || C C6- 27000 gil | A B C D E F G H I J || C E7- Walse Fabric | || ?- Stage BRV Boost |--------------------------------------|| 1- Imaginary Champion Lv46 | This gateway provides you with three |

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| 2- Ephemeral Phantom Lv46 | skills to make the fights in here so || 3- Capricious Reaper Lv46 | easy, on the first play anyway. Use || 4- Imitation Despot Lv37 | them and the Cross Chain at the ? to || Imaginary Champion Lv37 | have six easy fights (eight if you || Counterfeit Wraith Lv37 | do Tournament for the party). Just || Phantasmal Harlequin Lv37 | don't forget that Garland can put up || Delusory Warlock Lv37 | a better fight than the manikins. || B- Garland Lv48 | |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.2.7 '-----------' Chest Contents: Skull Knight Shard

Well, only one gateway left to go. The one chest is to the left of the final quickmove, and since skills are disabled in this gateway, you should just go on in.

________________________ |2.11.8| Edge of Discord \/-----------------------------------------------------------------------------\| KP Chance | Floor 01 || Win battle | || Bonus Line: Lv45 Recommend: Lv30-40 | 7 [ ] [ ][ ][ ] [ ] || Rules: Disabled Skills: Disabled | 6 [ ] [ ][3][G][4][ ] [ ] ||--------------------------------------| 5 [ ] [ ][C][ ] [ ] || C- 31000 gil | 4 [ ][ ][1][ ][ ][ ][2][ ][ ] || | 3 [ ] [ ][A] [ ] || 1- Imitation Liegeman Lv41 | 2 [ ][ ][ ][ ][ ] [ ] || 2- Fleeting Flash Lv39 | 1 [S] || 3- False Hero Lv41 | || 4- Ephemeral Summoner Lv40 | A B C D E F G H I J || | |\-----------------------------------------------------------------------------//-----------------------------------------------------------------------------\| KP Chance | Floor 02 || Win battle | || Bonus Line: Lv45 Recommend: Lv30-40 | 7 [ ][ ][ ][ ] [ ][ ][P][ ] || Rules: Disabled Skills: Disabled | 6 [ ][P][ ] [G] [ ] ||--------------------------------------| 5 [ ] [A][ ][5][?][6][ ] || ^- Booster Accessory x5 | 4 [ ][3][^][2][ ][ ] [ ] || ?- Stage BRV Boost | 3 [ ] [ ][ ][4] [ ] || 1- Delusory Dragoon Lv39 | 2 [ ] [1][ ][ ] [ ][ ] || 2- Imaginary Soldier Lv43 | 1 [ ][ ][ ] [S] [ ][ ][ ] || 3- Imitation Liegeman Lv41 | || 4- Delusory Knight Lv42 | A B C D E F G H I || 5- Transient Lion Lv43 | || 6- Capricious Theif Lv43 | |\-----------------------------------------------------------------------------//-----------------------------------------------------------------------------\| KP Chance | Floor 03 || Win battle | || Bonus Line: Lv45 Recommend: Lv30-40 | 7 [ ] [ ] [ ] [ ] || Rules: Disabled Skills: Disabled | 6 [ ] [ ][ ][ ][ ][ ] [ ] ||--------------------------------------| 5 [ ] [?][B][?] [ ] || ? D5- Initial BRV Boost | 4 [ ][ ][ ][ ][?][A][ ][ ][ ] || ? E4- Initial BRV 0 | 3 [ ] [ ] [ ] || ? F5- Stage BRV Boost | 2 [P][ ][ ][ ][P] [ ] || B- Chaos Lv44 | 1 [S] ||--------------------------------------| |

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| A few notes about the Chaos battle, | A B C D E F G H I J || if you played the first Dissidia | || then you should already be familiar '--------------------------------------|| with the fight in general. On the screen where it shows your party vs the || enemy, it'll have three spots for Chaos' side, but it's just Chaos, nothing || else. So you can guess it's three fights, and you probably will not be || seeing that screen again unless one of your characters loses. Also there's || a change up from the first Dissidia. If you pause the game and select retry || on the second or third fight, it'll restart that one. In the original || Dissidia, if you hit retry on the second or third fight, you'd go back to || the first fight. His summon, Shinryu, has multiple abilities, the most || devastating is probably it causing your bravery to drastically drop, which || leads you to being easily broken. Obviously the fights get more difficult || over the course of them, so be careful on the fights, especially that last || one since you can't use custom rules. |\-----------------------------------------------------------------------------/

_ __ _____ ________ ______________________________ ________ _____ __ _\\\ \\ \ \ \ \ \ \ \ \ \\ \\\ \\\ \\ \ \ \ \ 3.0.0 \ \ \ \ \\ \\\ \\\ \\ \ \ \ \ Scenario 000: \ \ \ \ \\ \\\ \\\ \\ \ \ \ \ Confessions of the Creator \ \ \ \ \\ \\\ \\\ \\ \ \ \ \ \ \ \ \ \\ \\\ ¯ ¯¯ ¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯ ¯¯ ¯ And finally we have the big and special scenario of Duodecim. This scenario brings in even more new things to the story mode, both in and out of gateways. First off you can form a party out of any character available to you. Second is it's a completely open free roam world, the same as the last two, except not in small sections. Third, the Mogshops here aren't like the last two scenarios, most of them have a lot of rare trade items, two of them have every summon and booster accessory from the scattered shops in the other scenarios.

Given the higher difficulty of this scenario, if you haven't already, I would suggest for you to go about mastering multiple characters' abilities, if you haven't already. I'm not saying master all that every character has, but master the skills you'll be equipping on the characters you'll be using, again if you haven't already. Also if you've gotten access to Scarletite and/or Electrum in the Customization menu's shop, you definitely should probably get the exclusive weapons for the characters you'll be using. Of course this doesn't include Prishe and Gilgamesh since their battlegen items aren't available until some point in this scenario. The weapons aren't required, but for characters like Cloud who can deal massive damage with wall rushes, his weapon is great. But of course, if you want to have a rules set to exploit fast kills with a full Lv1 party, weapons don't even matter. As with anything, it's up to you in the end, just remember a full Lv1 party gets more KP.

For some multi floor gateways, there are more floors than you can hold skills, so most floors I won't really have anything for good spots to use any. These gateways also tend to have a number of chests containing random skills, some of which are chain skills, but you won't know what's in them beforehand. I will make note of some of the better spots to use chain skills, and if you want to bring in any skill I'll make not of them beforehand. But in any case, if you buy any chains to bring in, it'd be best to get ones for floors before any KP statues, if the gateway has one.

Also, lots of panels fill in after beating certain enemies, I'll mark them with [=], but won't specify which manikins open it. Because if you beat them

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all, they'll all fill in anyway. Also, a lot of the chests are labelled as "Lv## Trade Accessory", they're from the various trade accessories you can get from the multiple Elixir items. The "Lv" is just a reference to the level of gear they're traded for, so the ones in "Chasm in the Rotting Land" are for Lv60 gears.

Because of this scenario being a completely free roam world (aside from a few specific things to proceed the story), this time I'll be covering this scenario in sections based on the areas of the World Map. Although the player starts in the Cornelia Plains, I'm starting one area over in the Melmond Fens area. Reason being that there are a number of gateways that have blocked off chests you can't access, until beating "Chasm in the Rotting Land" that you're told to go to.

As with the two previous epilogues, I personally recommend having either Tifa or Onion Knight in your party, just for the simple thing of having a fast character to run across the map with. And considering you only really NEED one character or up to three to always be able to get out of Round Robin party fights without fighting all, having Tifa or Onion Knight isn't that big if you won't be using them.

,-----------, | World Map | Available Mogshops: 5.2.X '-----------' Chest Contents: Crystal

Like I just said above, I'm starting with Melmond, so first let's just get this small part of Cornelia out of the way. Turn around for a moogle right in front, and after its dialogue, talk again to find out its the Cornelia limited shop. To your left (north if you check the map), you'll see another moogle and a very small yellow speck to the left of it. That is the only chest in this part of Cornelia, without beating the nearby gateway, which I'm not doing right now. Nearby the two is an empty gateway that leads to Melmond.

_________________________ | | \ | 3.1.0 | Melmond Fens \ |_________|_________________\___________________________/--------------------------------------------------------\| 3.1.1 - Chasm in the Rotting Land || 3.1.2 - Curses and Hopes of Yore |\--------------------------------------------------------/ | World Map | '-----------' Wandering Manikins: Transient Witch Lv89 Chest Contents: Crystal, Diamond, KP Bonus, Crystal, Crystal, Crystal, Crystal

Just inside you'll see a boulder to the first chest. Not going south for now, that just leads to the Elven Snowfields and away from the two gateways here. West of here you'll see a teleport stone with a boulder next to it, leading to the second chest. Going to the end of the path, there's the third chest on the shore where Yuna's chapter started. Now to get to the gateways, go back to the teleport stone and use it to go to Cavern of Earth.

I'll get to the gateways after the chests. From the Cavern's stone, down around the shore at the tip is chest four. Behind the nearby gateway (Chasm)

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is a boulder to chest five. To the left of the second gateway (Curses) is chest six, and behind that second gateway (you can run around it) is the last chest for now. And now, get ready for a ten floor gateway.

About halfway through, you'll get a scene with a moogle, if you played the first Dissidia you'll remember. The thing about the scene is that it changes depending on your lead character, so there are three scenes. One for Cosmos characters, one for Chaos characters, and a special one for Terra.

Granted you'll get some random skills in the gateway and you won't have a chain skill for each floor, these are the best ones for use in the gateway:Jump Chain for Floor 03, Multichain for Floor 05, Cross Chain for Floor 07,Jump Chain for Floor 08, Straight Chain for Floor 09.

_________________________________ |3.1.1| Chasm in the Rotting Land \/-----------------------------------------------------------------------------\| KP Chance | || Win within 90 seconds | Floor 01 || Bonus Line: Lv70 Recommend: Lv30+ | || Rules: Enabled Skills: Enabled | 3 [^][2] ||--------------------------------------| 2 [S][^][=][G] || ^ B2- Acessories Protected | 1 [1][A] || ^ B3- Booster Accessory x5 | || 1- Fleeting Flash Lv39 | A B C D || 2- Warrior of Antiquity Lv72 | |\-----------------------------------------------------------------------------//-----------------------------------------------------------------------------\| C B1- Lv60 Trade Accessory | Floor 02 || C E4- Destruction Resin | || ^ C2,C4- Physical Crit Rate Up | 4 [A][^][3][C] || ^ D2- Magic Critical Rate Up | 3 [G][=][2][S] || 1- Delusory Dragoon Lv39 | 2 [1][^][^] || 2- Fallacious Giant Lv74 | 1 [C] || 3- Horror of Antiquity Lv73 | || | A B C D E |\-----------------------------------------------------------------------------//-----------------------------------------------------------------------------\| C- Random Skill | Floor 03 || ^ A3,C5- Booster Accessory x5 | || ^ B2,B4,D4- Accessories Protected | 5 [A][5][^] || 1- Transient Gunner Lv40 | 4 [S][^][4][^] || 2- Warrior of Antiquity Lv79 | 3 [^][3] [2][=] || 3- Counterfeit Youth Lv41 | 2 [^][1] [C] || 4- Lady of Antiquity Lv79 | 1 [=][P][G] || 5- Horror of Antiquity Lv80 | ||--------------------------------------| A B C D E || Jump Chain on (2,4) to get all. | |\-----------------------------------------------------------------------------//-----------------------------------------------------------------------------\| C B6,D4- Lv60 Trade Accessory | Floor 04 || C E5- Random Skill | || C H2- Diamond Ring | 6 [C][3][ ][4][=][ ] || ^ B1,B4- Physical Crit Rate Up | 5 [^] [C] [ ] || ^ B3,C5- Magic Crit Rate Up | 4 [^][2][C] [ ][ ] || 1- Counterfeit Wraith Lv80 | 3 [S][^] [G][=][ ][A] || Delusory Warlock Lv81 | 2 [^][1] [ ][=][5][C] || 2- Imitation Despot Lv80 | 1 [ ][ ][=] || 3- Ephemeral Summoner Lv40 | || 4- Imaginary Brawler Lv40 | A B C D E F G H |

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| 5- Imaginary Champion Lv82 | |\-----------------------------------------------------------------------------//-----------------------------------------------------------------------------\| C B1- Diamond Ring | Floor 05 || C D5- Capricious Reaper Lv82 | || Flavor of Life set | 5 [2][P] [C][ ] || M- Moogle scene/summonstone | 4 [=] [=] || ^ C3,E3- Accessories Protected | 3 [3][^][^][S][^][4][M][G] || ^ B3- Booster Accessory x5 | 2 [=] [A] [=] || ?- Stage BRV Boost | 1 [?][C] [P][1] || 1- Imaginary Soldier Lv43 | || 2- Delusory Knight Lv42 | A B C D E F G H || 3- Fallacious Tree Lv81 | || Phantasmal Harlequin Lv81 |--------------------------------------|| Imaginary Champion Lv82 | Multichain just left of where you || 4- Fleeting Flash Lv39 | start to get all, or Straight Chain || Ephemeral Summoner Lv40 | just right of where you start for || Transient Lion Lv43 | all but the Knight. |\-----------------------------------------------------------------------------//-----------------------------------------------------------------------------\| | Floor 06 || C- Lv60 Trade Accessory | || ? B4- Initial BRV 0 | 7 [C] || ? D5- KP +1 | 6 [2] || ? D4- Initial BRV Boost | 5 [?] || ? D3- Stave BRV Boost | 4 [1][?][S][?][3][=][G] || 1- Delusory Knight Lv42 | 3 [?] || 2- Transient Witch Lv82 | 2 [4] || 3- Capricious Reaper Lv52 | 1 [A] || 4- Imitation Liegeman Lv41 | || | A B C D E F G |\-----------------------------------------------------------------------------//-----------------------------------------------------------------------------\| K- KP Silver Cup | Floor 07 || ? D4- Stage BRV Boost | || ? C2- Initial BRV Boost | 7 [ ] [2] || ? E3- KP +1 | 6 [1] [ ] || ? E5- Initial BRV 0 | 5 [S][ ][?] || 1- Imaginary Soldier Lv43 | 4 [K][=][ ][?][6][=][G] || 2- Ephemeral Summoner Lv40 | 3 [A][ ][?] || 3- Transient Lion Lv43 | 2 [4][?][=] [5] || 4- Fallacious Tree Lv100 | 1 [3] [ ] || 5- Ephemeral Phantom Lv82 | || 6- Idle Sky Pirate Lv39 | A B C D E F G || Delusory Dragoon Lv39 | ||-----------------------------------------------------------------------------|| Use a Cross Chain on the Stage BRV Boost to chain every manikin. |\-----------------------------------------------------------------------------//-----------------------------------------------------------------------------\| C- Lv60 Trade Accessory | Floor 08 || ? C4,C5- Initial BRV 0 | || ? C2,D4- Initial BRV Boost | 6 [C][1] || 1- Imaginary Soldier Lv43 | 5 [ ] [?][ ][3][P] || 2- Phantasmal Girl Lv42 | 4 [S][?][?] || 3- Counterfeit Wraith Lv80 | 3 [2][ ][5] [A] || 4- Delusory Warlock Lv81 | 2 [C] [?][4][C] || 5- Fleeting Flash Lv39 | 1 [G][=] || Idle Sky Pirate Lv39 | || Delusory Dragoon Lv39 | A B C D E F ||-----------------------------------------------------------------------------|

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| Jump Chain one right of the start to get all but the Soldier above. |\-----------------------------------------------------------------------------//-----------------------------------------------------------------------------\| C C6,H6- Random Skill | Floor 09 || C C1- Force of the Resolute set | || C F2- Iifa Leaf | 6 [C] [3][C] || ? B5- Initial BRV 0 | 5 [S][?][1] [=] || ? C3,E3- KP +1 | 4 [ ] [?][?][2][ ][?] || ? C4,E4- Initial BRV Boost | 3 [ ][ ][?] [?] [4][=][G] || ? D4,G4- Stage BRV Boost | 2 [5] [ ][C][A] || 1- Delusory Dragoon Lv39 | 1 [C] || 2- Capricious Thief Lv43 | || 3- Fallacious Wanderer Lv42 | A B C D E F G H I || Phantasmal Girl Lv42 | || Ephemeral Phantom Lv82 |--------------------------------------|| 4- False Stalwart Lv80 | If you take out your assist, you can || 5- Delusory Warlock Lv81 | use a Straight Chain there. |\-----------------------------------------------------------------------------//-----------------------------------------------------------------------------\| | Floor 10 || | || C C3- Fallacious Tree Lv90 | 3 [C][C][C] || Lv60 Trade Accessory | 2 [ ] || C B3,D3- Lv60 Trade Accessories | 1 [A][S][ ][ ][G] || | || | A B C D E |\-----------------------------------------------------------------------------/

If you want to skip ahead and just go straight ahead with the story, skip down to after the gateway I have at 3.5.3. shortly after it is the mention of the Teleport Stone at Crescent Lake, which is the one you'll want to be going to to continue the story.

Just a short jog away is the other gateway of the area. It's a remake of the chapter with Shantotto from the previous Dissidia. It's another multi floor gateway, although half the size as the last. And I normally don't do what I did with this gateway's first floor, but with how much stuff there was for the key compared to the small map, I figured it was better to shift things to the other side. Also, as you'll see, this place is littered with red emblems. And because of the placement of them, if you're more of a physical player, you should bring a character with a good amount of magic.

Last note for here, the light orbs in the area mostly stay gone, except for one. Each time you beat either of the two nearby gateways, the orb on the small beach "bridge" in front of Curses will respawn.

Multichain for Floor 01, Multichain for Floor 03, Multichain for Floor 04

________________________________ |3.1.2| Curses and Hopes of Yore \/-----------------------------------------------------------------------------\| C- Lv90 Trade Accessory | KP Chance || ^ D3- Accessories Protected | Win within 90 seconds || ^ D2- Magic Critical Rate Up | Bonus Line: Lv75 Recommend: Lv30+ || ^ D1- Physical Critical Rate Up | Rules: Enabled Skills: Enabled || v E3- Physical Damage 0 |--------------------------------------|| v E1- Magic Damage 0 | Floor 01 || v B2- Items Disabled | || 1- Lady of Antiquity Lv60 | 4 [A] [S] || 2- Idle Sky Pirate Lv59 | 3 [G][2] [^][v][3] |

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| 3- Delusory Dragoon Lv59 | 2 [v][ ][1] [C] || 4- Ephemeral Summoner Lv60 | 1 [^][v][4] ||--------------------------------------| || Use a Multichain on the only ^ you | A B C D E F || can reach to chain them all. '--------------------------------------|\-----------------------------------------------------------------------------//-----------------------------------------------------------------------------\| C H1- Random Skill | Floor 02 || C D5- Lv90 Trade Accessory | || C A5- Valor Resin then Skills | 5 [C][=][5][C] || ^ E3- Physical Critical Rate Up | 4 [ ][ ][3] [S] [1] || ^ G3- Magic Critical Rate Up | 3 [4] [v][^][ ][^] || v D3- Physical Damage 0 | 2 [ ][G] [A][v][2] || v G2- Magic Damage 0 | 1 [C] || 1- Transient Gunner Lv60 | || 2- Delusory Knight Lv62 | A B C D E F G H || 3- Fallacious Wanderer Lv62 |--------------------------------------|| 4- Capricious Thief Lv63 | If you don't have a good one, you || 5- Horror of Antiquity Lv80 | can grab the chest with a chain ||--------------------------------------' skill, then see if you can get by. || But if you get a Multichain, save it for the next floor. |\-----------------------------------------------------------------------------//-----------------------------------------------------------------------------\| C B7,G7,F2- Lv90 Trade Accessories | Floor 03 || C B1- Gold Angel then Skills | || C E1- Diamond Ring | 7 [C][=][ ][v][5][C] || K- KP Silver Cup | 6 [1] [ ] || ^ C4- Booster Accessory x5 | 5 [S][ ][v] [G][K] || ^ D2- Accessories Protected | 4 [A][^][3][ ] || v C5- Items Disabled | 3 [ ] || v E7- Initial BRV 0 | 2 [=][^][4][C] || 1- Fallacious Wanderer Lv62 | 1 [C][2] [C] || 2- Horror of Antiquity Lv61 | || 3- Transient Lion Lv63 | A B C D E F G || Capricious Thief Lv63 |--------------------------------------|| Ephemeral Vision Lv63 | If you have a Multichain, go over to || Lady of Antiquity Lv79 | the x5 emblem and use it there. || 4- Fallacious Giant Lv74 | Don't forget about the KP doubling || 5- Counterfeit Wraith Lv89 | statue like I almost did. |\-----------------------------------------------------------------------------//-----------------------------------------------------------------------------\| C A4- Delusory Warlock Lv90 | Floor 04 || Lv90 Trade Accessory | || C F4- Iifa Dew then Skills | 4 [C][G][4][v][2][C] || ^- Accessories Protected | 3 [ ] [ ][ ] || v- Magic Damage 0 | 2 [3][^][S] [ ] || 1- Imaginary Soldier Lv63 | 1 [A][^][1][ ] || 2- Capricious Thief Lv63 | || 3- False Hero Lv100 | A B C D E F || 4- False Stalwart Lv89 | ||-----------------------------------------------------------------------------|| If you have another Multichain, use it here without moving, or if you have || a Jump Chain, you could use it one step left for all but the Thief. |\-----------------------------------------------------------------------------//-----------------------------------------------------------------------------\| C G5- Allure of Honey set | Floor 05 || C C4,C5,D6,F6- Lv90 Trade Accessories| || 1- Horror of Antiquity Lv62 | 7 [ ][ ][ ] [ ][ ][ ][ ] || B- Shantotto Lv70 | 6 [ ][ ] [C][B][C] [ ][ ][ ] ||--------------------------------------| 5 [ ] [C][A][ ][1][C] [ ][ ] |

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| Lots of panels around the outside | 4 [ ] [C] [ ] [ ][ ] || you won't be reaching. To get the | 3 [ ] [ ][ ] [ ][ ] || three chests on the left, get ready | 2 [ ][ ] [S] [ ][ ][ ] || for a Lv100 fight, and then no | 1 [ ][ ][ ][ ] [ ][ ][ ][ ][ ] || assist for Shantotto afterwards. | || | A B C D E F G H I J |\-----------------------------------------------------------------------------/ | World Map | '-----------' Wandering Manikins: Transient Witch Lv89 Chest Contents: Crystal, (KP Bonus), Diamond

After you feel satisfied replaying those two gateways however many times you want, head back to the teleport stone and go to Western Keep, a short distance south of Melmond. The nearby boulder goes to the first chest. A bit further south is a small area surrounded by mountains, to the right after going through the empty gateway is chest two. North by the shores is another boulder with the third chest and another Lv89 Witch. And to finish off Melmond, just head south to the Elven Snowfields.

_____________________________ | | \ | 3.2.0 | Elven Snowfields \ |_________|_____________________\_______________________/--------------------------------------------------------\| 3.2.1 - Land of the Stolen crown |\--------------------------------------------------------/ | World Map | '-----------' Chest Contents: Crystal, Crystal

If you look right you'll see a gateway you can't reach on foot, and since the Elven Castle teleport stone is so close, use it and go to Marsh Cave. But real fast first, the nearby boulder goes to the first chest. After using the stone, there's a second chest near the next gateway. It's another multifloor one, this time for Gabranth.

Jump Chain for Floor 01, Jump Chain for Floor 02, Multichain for Floor 03,Jump Chain for Floor 04.

________________________________ |3.2.1| Land of the Stolen crown \/-----------------------------------------------------------------------------\| KP Chance | Floor 01 || Win within 90 seconds | || Bonus Line: Lv80 Recommend: Lv30+ | 6 [C][1] [G] || Rules: Enabled Skills: Enabled | 5 [?][4][ ] ||--------------------------------------| 4 [S][?][ ][?] || C B6- Lv100 Trade Accessory | 3 [ ][2][v][A] || C C1- Random Skill | 2 [ ][3] || ? B4- Initial BRV 0 | 1 [C] || ? C5- Initial BRV Boost | || ? D4- KP +1 | A B C D E || v- Physical Damage 0 | || 1- Lady of Antiquity Lv79 |--------------------------------------|| 2- Horror of Antiquity Lv80 | I hope it's obvious, step onto the |

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| 3- False Stalwart Lv89 | KP +1 emblem and use a Jump Chain. || 4- Warrior of Antiquity Lv79 | |\-----------------------------------------------------------------------------//-----------------------------------------------------------------------------\| C C6- Diamond Ring | Floor 02 || C F4- Random Skill | || C E1- Lv100 Trade Accessory | 6 [C] || ? C3- KP +1 | 5 [ ][3] || ? A1- Stage BRV Boost | 4 [S] [5][v][4][C] || v D2- Physical Damage 0 | 3 [ ][ ][?][ ] || v D4- Initial BRV 0 | 2 [ ] [A][v] || 1- Horror of Antiquity Lv73 | 1 [?][1][G][2][C] || Fallacious Giant Lv74 | || 2- Lady of Antiquity Lv71 | A B C D E F || Warrior of Antiquity Lv72 | || 3- Warrior of Antiquity Lv79 |--------------------------------------|| 4- Horror of Antiquity Lv80 | Once again, use a Jump Chain on the || 5- Fallacious Giant Lv81 | KP +1 emblem. |\-----------------------------------------------------------------------------//-----------------------------------------------------------------------------\| C G1,G6,I3- Lv100 Trade Accessories | Floor 03 || C D2- Random Skill | || C D6- Friendship Resin | 6 [ ][C][ ] [C] || ? E3- Initial BRV Boost | 5 [6] [5] [4] || ? G3- Stage BRV Boost | 4 [G][ ][v][A][v] [v] || v C4- Physical Damage 0 | 3 [ ][ ][1][?][S][?][3][C] || v E4- Magic Damage 0 | 2 [C] [2] || v G4- Initial BRV 0 | 1 [C] || 1- Phantasmal Harlequin Lv90 | || Capricious Reaper Lv91 | A B C D E F G H I || 2- Lady of Antiquity Lv79 | || 3- Warrior of Antiquity Lv79 |--------------------------------------|| 4- Horror of Antiquity Lv80 | With a Multichain, you can use it on || 5- Fallacious Giant Lv81 | either ? emblem to get all but one. || 6- Delusory Dragoon Lv97 | |\-----------------------------------------------------------------------------//-----------------------------------------------------------------------------\| C A3- Iifa Leaf | Floor 04 || C A5- Random Skill | || C H3- Lv100 Trade Accessory | 6 [ ][ ][ ] || K- KP Silver Cup | 5 [C][3][v] [ ][ ][5][P] || ?- Initial BRV 0 | 4 [?][S] [ ] || v C3- Items Disabled | 3 [C][4][v] [G][1][A][C] || v C5- Magic Damage 0 | 2 [2] || 1- Phantasmal Harlequin Lv81 | 1 [K] || Imaginary Champion Lv82 | || Transient Witch Lv82 | A B C D E F G H || 2- Delusory Warlock Lv81 | || Fallacious Tree Lv81 |--------------------------------------|| 3- Imitation Despot Lv80 | Without moving, you can use a Jump || 4- False Stalward Lv80 | Chain. Or you can to up next to the || 5- Counterfeit Wraith Lv80 | Wraith and use a Multichain. |\-----------------------------------------------------------------------------//-----------------------------------------------------------------------------\| C F2- Elemental Archfiend set | Floor 05 || C B6- Idle Sky Pirate Lv97 | || Lv100 Trade Accessory | 7 [ ] [ ] || C G2,G6,F5- Lv100 Trade Accessories | 6 [C][ ][?][v][A][C] || ? C4,D2- KP +1 | 5 [ ] [2][C] || ? D6- Stage BRV Boost | 4 [?] [B] |

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| v- Initial BRV 0 | 3 [S] || 1- Warrior of Antiquity Lv79 | 2 [ ][ ][?][1][C][C] || 2- Horror of Antiquity Lv80 | 1 [ ] [ ] || B- Gabranth Lv90 | ||--------------------------------------| A B C D E F G || Not much to this floor, but it is '--------------------------------------|| good to note that if you go for the one chest right of your assist, you || won't have an assist to EX break Gabranth. You don't NEED to EX break him, || but it could help if you do, I don't bother keeping the assist, not needed. |\-----------------------------------------------------------------------------/ | World Map | '-----------' Wandering Manikins: Imaginary Champion Lv88 Chest Contents: Gold Angel, Crystal

Again, when you feel satisfied replaying however many times, it's time to continue the journey, so take the stone back to Elven Castle. A short run to the east and you'll see the Champion running around in front of the first chest. Alright, this is where the path splits, you can go through the Frozen Continent gateway, or head north into the Gulg area and loop back around to Cornelia. I'm going back up to Cornelia first to get all chests and gateways, from here to there, so head up north instead of the gateway. The second chest is right next to the empty gateway leading to Gulg.

Thing is, going the course I have here, you haven't seen them yet, but there are a small handful of barred off gateways. So from Frozen Continent and going all the way around east and then north is the only way to reach the next gateway for the story. That is, unless you take the Teleport Stone to Crescent Lake, which I'm not doing.

________________________________________ | | \ | 3.3.0 | Ancient Volcano Ring - Gulg \ |_________|________________________________\____________/--------------------------------------------------------\| 3.3.1 - Encounters and Treason |\--------------------------------------------------------/ | World Map | '-----------' Wandering Manikins: Delusory Warlock Lv88 Chest Contents: (KP Bonus), Diamond

Beware of the Warlock upon entering this area, you may get surprised. Right up here on the frozen ring of water is the first chest, further down the road, near the coming gateway, is a boulder with the second chest.

______________________________ |3.3.1| Encounters and Treason \/-----------------------------------------------------------------------------\| KP Chance | || BRV Break within 30 seconds | 7 [ ] || Bonus Line: Lv60 Recommend: Lv30+ | 6 [ ][ ][ ][ ][3] || Rules: Enabled Skills: Enabled | 5 [A][ ] [^] ||--------------------------------------| 4 [ ][G] [^][ ][^][1][C] |

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| C E1- Pink Tail then Skills | 3 [ ] [ ] || C A2- Tome of Mysteries/Lies | 2 [C][2][^][S] || C H4- Tome of the Farplane/Lies | 1 [X][C] || ^ C2,F4- Physical Crit Rate Up | || ^ D4- Recover HP before battle | A B C D E F G H || ^ F5- Booster Accessory x5 | || 1- Ephemeral Vision Lv63 |--------------------------------------|| 2- Transient Witch Lv52 | Just like in previous chapters here, || Capricious Reaper Lv52 | if you go up and use a Multichain in || Ephemeral Phantom Lv52 | the middle, you can chain them all. || 3- Fallacious Tree Lv51 | The blue chest has a Pink Tail once, || Phantasmal Harlequin Lv51 | then each time afterwards it has || Imaginary Champion Lv51 | random skills. |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.3.2 '-----------' Chest Contents: Crystal

After the gateway, theres a bouncing moogle and a chest beyond the forest. This little moogle carries the special Gear Collection trade accessory for you to make the "Machine" equipment with. With the barred gateway there it's time to continue north, and back into Cornelia Plains.

____________________________ | | \ | 3.4.0 | Cornelia Plains \ |_________|____________________\________________________/--------------------------------------------------------\| 3.4.1 - Beyond the Continent || 3.4.2 - Gateway of Good and Evil || 3.4.3 - Gateway to Departure |\--------------------------------------------------------/ | World Map | '-----------' Chest Contents: Crystal

Ahead is the Pravoka Teleport Stone, further along to the right is a boulder to the chest. Right next to it is the Southern Lufenia Gateway, but you won't be reaching it from here. Go west and tackle the next gateway.

____________________________ |3.4.1| Beyond the Continent \/-----------------------------------------------------------------------------\| KP Chance | || Win within 30 seconds | 6 [P] || Bonus Line: Lv50 Recommend: Lv30+ | 5 [2] || Rules: Enabled Skills: Enabled | 4 [?][1][ ][ ] ||--------------------------------------| 3 [S][ ][ ][A][3][C] || C- Pink Tail | 2 [ ][ ][?] || ? B4- Initial BRV Boost | 1 [G][6][5] [4] || ? E2- Stage BRV Boost | || 1- Imaginary Champion Lv51 | A B C D E F || 2- Phantasmal Harlequin Lv51 | || 3- Ephemeral Phantom Lv52 |--------------------------------------|| 4- Capricious Reaper Lv52 | If you use a Cross Chain on the || 5- Imaginary Soldier Lv43 | Stage BRV Boost emblem, you can get || 6- Capricious Thief Lv43 | the four Lv50s manikins at once. |

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\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.3.3 '-----------'

Just after the gateway, ahead to your left, there's a boulder that leads you to another moogle. This is the special one that sells every summon from the various shops scattered across the first two scenarios.

________________________________ |3.4.2| Gateway of Good and Evil \/-----------------------------------------------------------------------------\| C- Tome of Mysteries/Memories | KP Chance || ^ C2- Accessories Protected | BRV Break within 30 seconds || ^ C4- Booster Accessory x5 | Bonus Line: Lv50 Recommend: Lv30+ || ^ D3- Magic Critical Rate Up | Rules: Enabled Skills: Enabled || 1- Counterfeit Wraith Lv50 |--------------------------------------|| 2- Imitation Despot Lv50 | || 3- Ephemeral Phantom Lv52 | 6 [5] || 4- Fallacious Tree Lv51 | 5 [4][ ][7][G] || 5- Transient Witch Lv52 | 4 [ ][^][6][A] || 6- Fallacious Wanderer Lv42 | 3 [ ][^][ ] || 7- Counterfeit Youth Lv41 | 2 [ ][1][^][ ][3][C] ||--------------------------------------| 1 [2][ ] || You can use a Straight Chain on the | || Accessories Protected emblem to get | A B C D E F || all but the Wanderer and Youth. | |\-----------------------------------------------------------------------------/

This gateway is a farely decent spot for AP grinding, but in my opinion, not so much. You can equip all of the AP gain accessories and use the Accessories Protected emblem and have no worries of them breaking. But I don't like that because if you deck yourself with AP gain, you'll get far more than enough AP to max any abilities equipped within two or three fights, and you'd chain five fights. It's up to you if you want, but I find it easier to equip the best AP gears I have (aside from the Diamond accessories), fight a Gabranth dummy with a ruleset to one-shot him and win within 5-10 seconds, and be able to change abilities between fights without having to cancel a chain.

,-----------, | World Map | Available Mogshops: 5.3.3 5.3.4 '-----------' Chest Contents: Crystal

You should see the moogle floating around towards to left in the distance, this is similar to the last one, but he carries all the booster accessories from the first two scenarios. A short jog southwest along the water leads to the chest, next to the mountains.

____________________________ |3.4.3| Gateway to Departure \/-----------------------------------------------------------------------------\| C B6- 30,000 gil then Skills | KP Chance || C D1- Pink Tail | BRV Break within 30 seconds || ^ B4- Physical Critical Rate Up | Bonus Line: Lv50 Recommend: Lv30+ || ^ D3- Booster Accessory x5 | Rules: Enabled Skills: Enabled || ^ E4- Magic Critical Rate Up |--------------------------------------|| 1- Fleeting Flash Lv39 | || 2- Idle Sky Pirate Lv39 | 6 [C] || 3- Fallacious Tree Lv51 | 5 [X] |

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| Phantasmal Harlequin Lv51 | 4 [S][^][1][ ][^][2][ ][G] || Imaginary Champion Lv51 | 3 [^][A] || Transient Witch Lv52 | 2 [3] || Capricious Reaper Lv52 | 1 [C] ||--------------------------------------| || Just take one step over and use a | A B C D E F G H || Multichain to chain them all. | |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.3.3 5.3.4 5.2.X '-----------'

Now that we've looped around to Cornelia, it's time to make our way over to the Southern Lufenia Gateway, so take a Teleport Stone back to Elven Castle.

_____________________________________________________ | | \ | 3.5.0 | Finishing the Snowfields, Gulg, & Plains \ |_________|_____________________________________________\/--------------------------------------------------------|| 3.5.1 - Frozen Continent || 3.5.2 - Gateway of Melting Snows || 3.5.3 - Gateway of the Great Will || 3.5.4 - Southern Lufenia Gateway |\--------------------------------------------------------/

The three gateways are all still in the Elven Snowfields, but the trek to the next story gateway is across two other areas. To start, just take another jog to the east and tackle the gateway seen before.

________________________ |3.5.1| Frozen Continent \/-----------------------------------------------------------------------------\| C A5- Pink Tail then Skills | KP Chance || C F3- Tome of Memories/Lies | BRV Break within 30 seconds || ^- Booster Accessory x5 | Bonus Line: Lv60 Recommend: Lv30+ || 1- Imaginary Brawler Lv60 | Rules: Enabled Skills: Enabled || Transient Gunner Lv60 |--------------------------------------|| 2- Phantasmal Harlequin Lv51 | || Imaginary Champion Lv51 | 5 [C] [2][G] || 3- Ephemeral Summoner Lv60 | 4 [1][ ][ ] || False Hero Lv61 | 3 [ ][S][^][ ][3][C] || Imitation Liegeman Lv61 | 2 [ ][ ][A][ ] || 4- Imitation Despot Lv50 | 1 [ ][4] || Counterfeit Wraith Lv50 | ||--------------------------------------| A B C D E F || Again, just one step over to the | || emblem and use a Straight Chain. '--------------------------------------|\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.3.5 '-----------' Wandering Manikins: Imaginary Champion Lv88 Chest Contents: (KP Bonus), Diamond

Turn left, and right in front is another new shop, this one selling the Heike's ("All Glories Must Fade") and Warlord's ("Uniter") sets. Also to note, the Heike's set is used to buy the Genji ("Soul of Yamato") set from the shop, in case you're not familiar with them. To the left of the shop

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you'll see the Champion, and behind him is the KP Bonus. on the other side of the mountains from the moogle is the path with the small mountains splitting it, but just go along the northern side where you should see the second chest. Down to the east, after the chest, is the next gateway.

________________________________ |3.5.2| Gateway of Melting Snows \/-----------------------------------------------------------------------------\| C A5- Pink Tail then Skills | KP Chance || C C5- Tome of Mysteries/Farplane | Win within 60 seconds || ^ B4,C3- Booster Accessory x5 | Bonus Line: Lv60 Recommend: Lv30+ || ^ B3- Accessories Protected | Rules: Enabled Skills: Enabled || ^ D3- Physical Critical Rate Up |--------------------------------------|| ^ E3- Magic Critical Rate Up | || ?- Initial BRV Boost | 5 [C] [C] [4] || 1- Counterfeit Youth Lv61 | 4 [X][^][6][A] [P] || 2- Transient Witch Lv52 | 3 [S][^][^][^][2][5] || 3- Delusory Knight Lv62 | 2 [1][?] [G] || 4- Fallacious Wanderer Lv62 | 1 [ ] [P] [3] || 5- Phantasmal Harlequin Lv51 | || 6- Delusory Warlock Lv50 | A B C D E F || Fallacious Tree Lv51 | || Ephemeral Phantom Lv52 |--------------------------------------||--------------------------------------' With a Multichain, if you go over || between the Youth and party, you can chain everything. |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.3.5 '-----------' Wandering Manikins: Imaginary Champion Lv88 Chest Contents: (KP Bonus)

Just around the mountains to your left is the Champion running around the small desert, guarding the lone chest. South across the boulder's path is the last gateway before the Southern Lufenia Gateway.

_________________________________ |3.5.3| Gateway of the Great Will \/-----------------------------------------------------------------------------\| KP Chance | || Win within 30 seconds | 6 [G] || Bonus Line: Lv60 Recommend: Lv30+ | 5 [?][1][?] || Rules: Enabled Skills: Enabled | 4 [2] [4] [?] ||--------------------------------------| 3 [?][?][?][A][?] || C B1- Pink Tail then Skills | 2 [S] [5] [3][C] || C F2- Tome of Memories/Farplane | 1 [X][C] || ? A3,E3,E5- Initial BRV Boost | || ? B3,C3,C5- Initial BRV 0 | A B C D E F || ? E4- Stage BRV Boost | || 1- Idle Sky Pirate Lv59 |--------------------------------------|| 2- Capricious Thief Lv63 | If you go over between the Flash and || 3- Transient Lion Lv63 | Soldier, you can use a Jump Chain to || 4- Fleeting Flash Lv59 | get them all. || 5- Imaginary Soldier Lv63 | |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.3.5 5.3.6 '-----------' Wandering Manikins: Delusory Warlock Lv88, Delusory Warlock Lv88

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Chest Contents: Crystal, Gold Angel, Diamond, Gold Angel, Diamond

To the left, where the Teleport Stone was in random previous scenario chapters, is the next shop. The shop has all the general equipment from the shops in the first two scenarios, has most of the skills not seen in other shops, and a long list of trade accessories. Mythril, Gold, Diamond, Crystal, and all of the trade accessories you can get with Dusty and normal Elixirs. When ready, head north to the other half of the Gulg area.

Turn right for two chests and a Warlock in clear view, first chest at the boulder and second off in the distance. When going north up the forest, you'll see chest three to your left. Going further north, you'll see another Warlock around the same area you saw the first moogles in Lightning's Chapter 1 in the first scenario, fourth chest nearby. Now on up to the last bit of the Cornelia Plains

Only things up here being the last chest across the boulder quickmove, a light orb, and the last gateway on the southern continent.

________________________________ |3.5.4| Southern Lufenia Gateway \/-----------------------------------------------------------------------------\| KP Chance | || None | 5 [ ][ ] || Bonus Line: Lv80 Recommend: Lv100 | 4 [ ][ ][C][ ] [A] || Rules: Disabled Skills: Disabled | 3 [ ] [ ] [ ] ||--------------------------------------| 2 [ ] [ ][ ][ ][ ][ ] || C- Feral Chaos Lv95 | 1 [S] [ ] || Lufenian Equipment | || | A B C D E F G |\-----------------------------------------------------------------------------/

Be careful if you take a little long with this fight, if you look at the accessories, there's one to give him a booster of 90x if the fight goes longer than 60 seconds. So considering rules are disabled, even a more experienced player can easily mess up. Also, especially considering one of his accessories increases his HP by 50000, and the +5% def/dmg gets a major bonus after 60 seconds, good luck.

I'm also going to go out of my way to give my character for this fight. I used Cloud, no I'm not a FFVII fanboy, but Cloud's all about wall rushes for bonus damage. I used his exclusive Fenrir, the machines Chainsaw and Auto Crossbow, and a Super Ribbon to prevent the accessories breaking. Also had on Sniper Eye, Hyper Ring, Muscle Belt, and a number of boosters. I basically just maximized his damage and wall rush HP damage as best I could. Lastly I just primarily dodged while using Slashing Blow to combo into Omnislash Version 5. Even when the booster kicked in and made my BRV damage 0, I still crit for more than enough damage to deal about 2-3000 damage before the wall rush damage. Just dodge and attack when you get the chances, and it's really not that hard of a fight, at all.

There's another method that I use against the final boss of the scenario, but I don't really find this boss hard enough to NEED the other method. But if you're having a hard enough time against this manikin and want to try the other method you can find it between 3.8.6 and 3.8.7. The fight won't be the EXACT same here, but the method should still work.

,-----------, | World Map |

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'-----------'

If you turn around, you'll see Prishe running around, unless you're using Prishe. But she says something hinting at something from the first Dissidia's reports, other characters have sprouted up all over, also hinting at the same thing.

___________________________ | | \ | 3.6.0 | Mirage Sandsea \ |_________|___________________\/--------------------------------------------------------\| 3.6.1 - The Forsaken Lands || 3.6.2 - Forgotten Trail || 3.6.3 - Eastern Mirage Gateway || 3.6.4 - Dreams of a Flying Castle |\--------------------------------------------------------/

I'm just going to forgo anything in the immediate area and take the Teleport Stone to "Gaia". It's like the first two gateways and the Gabranth gateway, in a sectioned off location from the rest of the roamable map, so I'm going there before the roaming.

On the southern half of the world, I normally used Cloud at Lv30 with a set-up to just assault my opponents with his defense crushing EX attacks and his many wall rushes, since none were high enough to use the Level Gap > 90 booster. But in the northern half of the world, you'll find most are above Lv90, so you can use that booster with others and Smiting Soul. Of course, you may not have Smiting Soul, but you may have gotten lucky like me and received a Tome of the Orator from a battle. So if you've gotten one and haven't made a Smiting Soul, do it. At Lv1 and with the Level Gap > 90 and other boosters, you can easily get a x99.9 booster, with a Smiting Soul on that gives you the ability to break instantly, so long as you aren't broken or in the middle of a combo.

This is why, from now on, I recommend using characters at Lv1. Of course there are some random manikins that aren't high enough to use the Lv90 gap booster, but you can easily switch it for the next best one.

This is another deep one, ten floors, but this time there's only two floors I see as worth it. The rest don't have more than four chainable manikins with a skill, so they'd best be left to whatever chains you get in the gateway. You could also bring in a bunch of KP Bonus skills to use on the final floor, since there are multiple KP statues on the way. And since KP Bonus skills aren't really common (once or twice a week at the limited shop, a chance at one from chests in gateways), if you don't have them but have the skill space, bring in two Multis and two Gamblers.

Multichain for Floor 01, Multichain for Floor 04.

__________________________ |3.6.1| The Forsaken Lands \/-----------------------------------------------------------------------------\| KP Chance | Floor 01 || BRV Break within 60 seconds | || Bonus Line: Lv100 Recommend: Lv1 | 5 [6][A][3] || Rules: Enabled Skills: Enabled | 4 [ ][ ] [ ][ ] ||--------------------------------------| 3 [G][=][1][ ][^][S][ ][4][C] || C I3- Diamond Ring | 2 [ ][ ] [ ][2] |

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| C E1- Random Skill | 1 [5][C] || ^- Recover HP before battle | || 1- Imaginary Champion Lv90 | A B C D E F G H I || Fleeting Flash Lv120 | || 2- Fallacious Tree Lv90 |--------------------------------------|| 3- Delusory Warlock Lv90 | || 4- Phantasmal Harlequin Lv90 | Simply don't move, you can chain all || 5- Delusory Dragoon Lv120 | fights from that one spot. || 6- Idle Sky Pirate Lv120 | |\-----------------------------------------------------------------------------//-----------------------------------------------------------------------------\| C H3- 30000 gil | Floor 02 || C A5- Random Skill | || K- KP Silver Cup | 5 [C][3][ ][ ][1][ ][ ] || ^- Accessories Protected | 4 [ ] [ ] [ ] || 1- Fallacious Tree Lv90 | 3 [G][4][^][ ][S] [2][C] || 2- Transient Witch Lv91 | 2 [ ] [ ] || 3- Delusory Warlock Lv90 | 1 [K][5][ ][ ][A][ ][ ] || 4- Capricious Reaper Lv91 | || 5- Fallacious Giant Lv129 | A B C D E F G H |\-----------------------------------------------------------------------------//-----------------------------------------------------------------------------\| | Floor 03 || | || C- Titan's Tear | 6 [C] [1][ ] || 1- Imaginary Champion Lv90 | 5 [ ][=][ ][S] || 2- Transient Witch Lv91 | 4 [A][G] [ ] || 3- Counterfeit Wraith Lv89 | 3 [3] [ ][ ] || Imaginary Brawler Lv121 | 2 [ ][=][ ][2] || | 1 [P] || | || | A B C D |\-----------------------------------------------------------------------------//-----------------------------------------------------------------------------\| C B1,D2- Random Skill | Floor 04 || C B6- Diamond Ring | || C E6- Electrum | 6 [C] [4][C] || 1- Imitation Despot Lv89 | 5 [2] [ ] [ ] || Counterfeit Wraith Lv89 | 4 [S][ ][ ][ ][ ][ ][1][G] || Delusory Warlock Lv90 | 3 [ ] [5] [ ] || Fallacious Tree Lv90 | 2 [3] [C] [A] || 2- Delusory Knight Lv123 | 1 [C] || 3- Fallacious Wanderer Lv123 | || 4- Imaginary Soldier Lv124 | A B C D E F G H || 5- Phantasmal Girl Lv123 | ||-----------------------------------------------------------------------------|| You can use a Multichain to get all but one, use it under the Knight and || not get the Girl, or use above the Girl and not get the Knight. |\-----------------------------------------------------------------------------//-----------------------------------------------------------------------------\| C G3- Imitation Despot Lv125 | Floor 05 || Lufenian Equipment | || C G5- Titan's Tear | 5 [ ][ ][ ][ ][ ][2][C] || C D3- Random Skill | 4 [ ] [A] [ ] || 1- Fleeting Flash Lv100 | 3 [S][ ][G][C] [ ][C] || 2- False Stalwart Lv80 | 2 [ ] [ ][ ] || Counterfeit Wraith Lv80 | 1 [ ][ ][ ][ ][1][P] ||--------------------------------------| || Yes, you'll have to take out your | A B C D E F G || assist for one chest, if you want '--------------------------------------|

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| it. Also, the Flash loves to spam Crushig Blow, so she can be annoying. |\-----------------------------------------------------------------------------//-----------------------------------------------------------------------------\| | Floor 06 || C- Random Skill | || v B3,B4- Magic Damage 0 | 5 [A][C] [3][C] || v C2,C3,E4- Physical Damage 0 | 4 [v][2][ ][v] || 1- Delusory Warlock Lv90 | 3 [S][v][v] [4] || 2- Fallacious Tree Lv90 | 2 [1][v] [ ] || 3- Imaginary Champion Lv90 | 1 [G] || 4- Phantasmal Harlequin Lv90 | || | A B C D E F |\-----------------------------------------------------------------------------//-----------------------------------------------------------------------------\| | Floor 07 || C- Phantasmal Harlequin Lv127 | || Lufenian Equipment | 4 [ ][1][ ][2][ ] || 1- Transient Witch Lv91 | 3 [S] [ ] [G] || 2- Capricious Reaper Lv91 | 2 [ ] [3] [ ] || 3- Ephemeral Phantom Lv91 | 1 [A][C][ ][4][ ] || 4- Fallacious Tree Lv126 | || | A B C D E |\-----------------------------------------------------------------------------//-----------------------------------------------------------------------------\| | Floor 08 || | || C- Electrum | 5 [P][2][ ][3][G] || K- KP Silver Cup | 4 [ ] || 1- Imaginary Brawler Lv121 | 3 [ ][ ][S][ ][A][C] || 2- Idle Sky Pirate Lv120 | 2 [ ] || 3- Delusory Dragoon Lv120 | 1 [C][1][K] || | || | A B C D E F |\-----------------------------------------------------------------------------//-----------------------------------------------------------------------------\| C A2,A3,A4- 3 gil | Floor 09 || C B1,C1,D1- 30 gil | || C E1- Random Skill | 7 [G][C][7][C] || C F1,G1,H1,I1- 300 gil | 6 [A][ ] [C] || C J2,J3,J5- 3000 gil | 5 [2][ ][S][ ][ ][ ][1] [C] || C J4- Random Skill | 4 [C] [C] || C J6,J7- 30000 gil | 3 [C] [C] || C H7- Random Skill | 2 [C] [C] || 1- False Hero Lv122 | 1 [3][C][C][C][C][C][C][C][C][5] || Imitation Liegeman Lv122 | || 2- Fleeting Flash Lv120 | A B C D E F G H I J || 3- Idle Sky Pirate Lv120 |--------------------------------------|| 4 E1- Transient Gunner Lv121 | The floor starts out with what's up || 5- Delusory Dragoon Lv120 | here, but as you go around opening || 6 J4- Ephemeral Summoner Lv121 | the chests, the Gunner and Summoner || 7- Imaginary Brawler Lv121 | will appear. |\-----------------------------------------------------------------------------//-----------------------------------------------------------------------------\| | Floor 10 || C A2- Random Skill | || C D1,E2- Electrum | 6 [1][ ][G] [K] || K- KP Gold Cup | 5 [ ] [4] || ?- KP +1 | 4 [ ][S][?][ ][A] || 1- Counterfeit Youth Lv122 | 3 [ ] [ ] || 2- False Hero Lv122 | 2 [C][2] [3][C] |

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| 3- Delusory Knight Lv123 | 1 [C] || 4- Imitation Liegeman Lv122 | || | A B C D E |\-----------------------------------------------------------------------------/ | World Map | '-----------' Chest Contents: Diamond

Well then, go back to Lufenia. And if you didn't before, the boulder goes to a chest. Continue north to the next gateway.

_______________________ |3.6.2| Forgotten Trail \/-----------------------------------------------------------------------------\| | KP Chance || C D6- 30000 gil then Skills | Win within 60 seconds || C C1- Lufenian Equipment | Bonus Line: Lv80 Recommend: Lv30+ || C E2- Diamond Ring | Rules: Enabled Skills: Enabled || v A5- Magic Damage 0 |--------------------------------------|| v C3- Physical Damage 0 | || v E5- Initial BRV 0 | 6 [C] || 1- Fleeting Flash Lv97 | 5 [v][S][ ][X][v][5][G] || 2- Idle Sky Pirate Lv97 | 4 [1] [ ][ ][ ] || 3- Imaginary Brawler Lv97 | 3 [ ][v] [4] || 4- Delusory Dragoon Lv97 | 2 [2][A][3] [C] || 5- Lady of Antiquity Lv71 | 1 [C] || Warrior of Antiquity Lv72 | || | A B C D E F G |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.3.7 '-----------' Chest Contents: Elixir, Diamond

Directly left, after the boulder, is chest one. Second chest is over by the empty gateway. A shop is at the other boulder, this is a special shop that sells half of the "Recipe" trade accessories, returnees from the first Dissidia should remember these.

______________________________ |3.6.3| Eastern Mirage Gateway \/-----------------------------------------------------------------------------\| KP Chance | || Win within 60 seconds | 7 [C] || Bonus Line: Lv80 Recommend: Lv30+ | 6 [ ] [1] [4] || Rules: Enabled Skills: Enabled | 5 [ ][ ][ ][ ] [3][C] ||--------------------------------------| 4 [S][ ] [M][v][2][ ] || C D7- Pebble | 3 [ ] [ ] || C H5- Lufenian Equipment | 2 [A][ ][ ] || v E4- Initial BRV 0 | 1 [G] || M- Mirror piece, Fight yourself | || 1- Imitation Despot Lv89 | A B C D E F G H || 2- Counterfeit Wraith Lv89 | || 3- Idle Sky Pirate Lv97 |--------------------------------------|| Delusory Dragoon Lv97 | Introduction of the special Mirror || 4- False Stalwart Lv89 | piece, can be a fun fight. |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.3.7 '-----------'

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Wandering Manikins: 4x False Stalwart Lv123 Chest Contents: (KP Bonus), Gold Angel

You should see all four manikins running around if you take a look around. On the eastern edge of the desert is an opening leading to the first chest. South of the gateway, near the manikin furthest from the rest, is chest two.

This gateway is mostly red chests on the fourth and fifth floors, full of battles before your prizes, as well as Mirror pieces. So chains won't do much after the third floor, at best you'll get 332 KP without KP Bonus and Gamblers, a fraction of the amount from The Forsaken Lands. But it's not that bad of an idea to gain some KP while going through for Lufenia gears and the Imp's Blessing set.

This is the best place to get Lufenian gears, yes there are other gateways that have them, but by the time I only had two seperate pieces of the Imp's Blessing set, I already had far more than one of each Lufenian piece. As such this is also a good place to make some gil. I went through here at least 15 times before I finally got the Saucer for Imp's Blessing, each run I got every piece of the Lufenian gears in it. And on my next bonus day with a +10% to selling, I sold everything down to one piece of each Lufenian gear, making more gil than I needed at the time.

Multichain for Floor 01, Cross Chain for Floor 02,Jump/Cross/Straight Chain for Floor 03.

_________________________________ |3.6.4| Dreams of a Flying Castle \/-----------------------------------------------------------------------------\| KP Chance | Floor 01 || Win within 30 seconds | || Bonus Line: Lv100 Recommend: Lv1 | 7 [M][ ][ ][ ] || Rules: Enabled Skills: Enabled | 6 [?] [1] ||--------------------------------------| 5 [ ] [2][ ][A] [C] || C H3- Random Skill | 4 [G][ ] [^][S][ ][4] || C H5- Diamond Ring | 3 [ ] [3][ ][ ] [C] || ^- Booster Accessory x5 | 2 [?] [ ] || ? B2- Stage BRV Boost | 1 [M][ ][ ][5] || ? B6- Initial BRV Boost | || M- Mirror piece, Fight yourself | A B C D E F G H || 1- Transient Lion Lv100 | || 2- Warrior of Antiquity Lv79 |--------------------------------------|| 3- Horror of Antiquity Lv80 | Multi on the emblem to get all but || 4- Imaginary Soldier Lv100 | the Mirror pieces, they're in the || 5- Transient Lion Lv100 | chain's line, but can't be chained. |\-----------------------------------------------------------------------------//-----------------------------------------------------------------------------\| C B1- Diamond Ring then Skills | Floor 02 || C D4- Random Skill | || ^ C3- Accessories Protected | 5 [2] [3] || v A2- Magic Damage 0 | 4 [A][M][C] || v B3- Physical Damage 0 | 3 [S][v][1] [ ] || M- Mirror piece, Fight yourself | 2 [v] [6][G] || 1- Phantasmal Harlequin Lv90 | 1 [5][C] [4] || 2- Fallacious Tree Lv90 | || 3- Transient Lion Lv100 | A B C D E || 4- Phantasmal Girl Lv99 |--------------------------------------|| 5- Imaginary Brawler Lv121 | Take out the Harlequin, then use a |

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| 6- Fallacious Wanderer Lv99 | Cross Chain on the ^ emblem. |\-----------------------------------------------------------------------------//-----------------------------------------------------------------------------\| C- Random Skill | Floor 03 || ^- Magic Critical Rate Up | || M- Mirror piece, Fight yourself | 5 [G] || 1- Ephemeral Summoner Lv98 | 4 [C] [ ][1] || Ephemeral Vision Lv100 | 3 [2][A] [ ][^] || Delusory Knight Lv100 | 2 [ ][ ][S][ ] || 2- Transient Gunner Lv121 | 1 [M] ||--------------------------------------| || Jump Chain on the spot you start on, | A B C D E || or Cross Chain one left of where you '--------------------------------------|| start, or Straight Chain under the party and left of the emblem. |\-----------------------------------------------------------------------------//-----------------------------------------------------------------------------\| C D1- Random Skill | Floor 04 || C G4- Superslick | || M- Mirror piece, Fight yourself | 7 [A] || 1- False Hero Lv122 | 6 [8][M][7] || 2- Fleeting Flash Lv120 | 5 [1] [ ] [6] || 3- Counterfeit Youth Lv122 | 4 [G][M][ ][S][ ][M][C] || 4- Idle Sky Pirate Lv120 | 3 [2] [ ] [5] || 5- Delusory Dragoon Lv120 | 2 [3][M][4] || 6- Ephemeral Phantom Lv100 | 1 [C] || 7- Lady of Antiquity Lv100 | || 8- Warrior of Antiquity Lv100 | A B C D E F G ||-----------------------------------------------------------------------------|| As a major note, all 8 manikins listed are in red chests, and they all give || Lufenian gears, so no Jump Chain for them. And they appear only after you || step next to the Stigma, where the left Mirror piece is. |\-----------------------------------------------------------------------------//-----------------------------------------------------------------------------\| M- Mirror piece, Fight yourself | Floor 05 || 1- Capricious Thief Lv100 | || Imp's Blessing set | 4 [ ][M][K][M][ ] || 2- Fallacious Wanderer Lv123 | 3 [1] [G] [6] || Lufenian Equipment | 2 [2][ ][ ][ ][S][ ][3] || 3- Imitation Liegeman Lv100 | 1 [4] [A] [5] || Lufenian Equipment | || 4- False Stalwart Lv100 | A B C D E F G || Tome of Men/Silence/Orator/Adventure | || 5- Counterfeit Youth Lv122 |--------------------------------------|| Tome of Men/Silence/Orator/Adventure | Again, numbered them for simplicity, || 6- Ephemeral Vision Lv100 | but they're red chests again, so no || Tome of Men/Silence/Orator/Adventure | chains. || K- KP Silver Cup | |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.3.7 '-----------'

When ready, just head north to the next area.

__________________________ | | \ | 3.7.0 | Bahamut Isles \ |_________|__________________\/--------------------------------------------------------\| 3.7.1 - Conquered Trials Gateway |

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| 3.7.2 - The Dragon King's Gateway |\--------------------------------------------------------/ | World Map | '-----------' Wandering Manikins: 2x Imitation Despot Lv123 Chest Contents: (KP Bonus), Diamond, Gold Angel, Elixir

Going around the bend to your left, the path splits in two, just don't bother going left. Just after the empty gateway should be a Despot to the right and a chest around the mountains behind it. Across the nearby boulder is chest two just to the right, and far to the other side of the peninsula, after the other Despot, is chest three. Going back to the mainland, head towards the other boulder, not the empty gateway near Lightning (who you won't see if you have Lightning as your leader). The fourth chest is on the island across from the boulder's quickmove. Now just continue forward, beyond Lightning, beyond the Teleport Stone, to the next gateway.

________________________________ |3.7.1| Conquered Trials Gateway \/-----------------------------------------------------------------------------\| KP Chance | || Win within 60 seconds | 5 [G] [4][C] || Bonus Line: Lv80 Recommend: Lv30+ | 4 [5][ ][ ] || Rules: Enabled Skills: Enabled | 3 [ ][ ][3][A] ||--------------------------------------| 2 [1] [ ] [2][ ] || C- 30000 gil | 1 [ ][S][ ][ ][ ] || 1- Lady of Antiquity Lv79 | || 2- Horror of Antiquity Lv80 | A B C D E F || 3- Imaginary Champion Lv127 | || 4- Warrior of Antiquity Lv79 |--------------------------------------|| 5- Transient Gunner Lv98 | The first four listed are in red || Ephemeral Summoner v98 | chests again, and they give more || False Hero Lv98 | Lufenian gears, so no chains again. |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.3.8 '-----------'

Just ahead is a boulder leading to the other moogle selling the second half of the Recipes trade accessories. Now head back to the Teleport Stone you just passed before and go to Dragon Caves that was just added to the list to get to the next out-of-the-way gateway.

Again, it's another painstakingly lengthy gateway with many floors. Most floors can only get up to four manikins chained at once, plus you'll get skills along the way and may get some chain skills, so I'll just list the ones for floors with more than four chainable fights.

Also, major note, similar to how the last big gateway was full of Lufenian equipment, this gateway has special items as well. The red chests here give a random character specific trade accessory for the Lv100 exclusive weapons. So for example, if you get a Guiding Light, that's the one for Warrior of Light's Lv100 exclusive weapon Barbarian's Sword. There's also a chest at the bottom that holds a Dragon's Tear, used for the Whisper of the Wyrm set.

Multichain for Floor 01, Jump Chain for Floor 04, Jump Chain for Floor 08,Multichain for Floor 10

_________________________________

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|3.7.2| The Dragon King's Gateway \/-----------------------------------------------------------------------------\| KP Chance | Floor 01 || Win within 60 seconds | || Bonus Line: Lv100 Recommend: Lv1 | 4 [3] || Rules: Enabled Skills: Enabled | 3 [2][v][A] ||--------------------------------------| 2 [S][v][ ][4][5] || v B2- Magic Damage 0 | 1 [1][v] [G] || v C1- Physical Damage 0 | || v C3- Initial BRV 0 | A B C D E || 1- Fallacious Giant Lv81 | || 2- Warrior of Antiquity Lv79 |--------------------------------------|| 3- Horror of Antiquity Lv80 | Just don't move and use a Multichain || 4- Lady of Antiquity Lv79 | where you start to get all of them. || 5- Fallacious Wanderer Lv123 | |\-----------------------------------------------------------------------------//-----------------------------------------------------------------------------\| | Floor 02 || K- KP Silver Cup | || ^ B3- Magic Critical Rate Up | 5 [G] || 1- False Stalwart Lv89 | 4 [2][ ][3][ ][4][K] || 2- Counterfeit Wraith Lv89 | 3 [1] [ ] || 3- Imitation Despot Lv89 | 2 [A][ ][S] [ ] || 4- Horror of Antiquity Lv129 | 1 [ ][ ][ ][=][5] || 5- Delusory Warlock Lv90 | || | A B C D E F |\-----------------------------------------------------------------------------//-----------------------------------------------------------------------------\| C- Random Skill | Floor 03 || v B3- Physical Damage 0 | || v B4- Magic Damage 0 | 5 [G][4] [ ][C] || v C4- Initial BRV 0 | 4 [v][v][3] || 1- Phantasmal Harlequin Lv90 | 3 [A][v][S] || 2- Fallacious Tree Lv90 | 2 [ ][1] || 3- Transient Witch Lv127 | 1 [2] || 4- Imaginary Champion Lv90 | || Transient Lion Lv100 | A B C D E |\-----------------------------------------------------------------------------//-----------------------------------------------------------------------------\| C- Random Skill | Floor 04 || ? C2- KP +1 | || ? E4- Initial BRV Boost | 5 [C][=][G][ ][5] || v- Physical Damage 0 | 4 [1][ ][2][?] || 1- Warrior of Antiquity Lv129 | 3 [ ] [4][v][ ] || 2- Ephemeral Phantom Lv128 | 2 [ ][3][?] [ ] || 3- Transient Witch Lv91 | 1 [ ][ ][S][ ][A] || 4- Capricious Reaper Lv91 | || 5- Lady of Antiquity Lv128 | A B C D E ||-----------------------------------------------------------------------------|| Jump Chain on the KP +1 to get the first four manikins. |\-----------------------------------------------------------------------------//-----------------------------------------------------------------------------\| C C1- False Hero Lv122 | Floor 05 || Exclusive Weapon Trade Accessory | || C C3- Idle Sky Pirate Lv120 | 5 [ ][2][ ][3][G] || Exclusive Weapon Trade Accessory | 4 [ ] [A] || C E1- Imaginary Soldier Lv124 | 3 [S] [C] [C] || Exclusive Weapon Trade Accessory | 2 [ ] [ ][P][ ] || C E3- Delusory Knight Lv123 | 1 [1][ ][C][ ][C] || Exclusive Weapon Trade Accessory | |

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| 1- Ephemeral Phantom Lv91 | A B C D E || 2- Fleeting Flash Lv97 | || 3- Idle Sky Pirate Lv97 |--------------------------------------||--------------------------------------' Like I said before the gateway, the || chests hold a random trade accessory for the Lv100 character exclusives. |\-----------------------------------------------------------------------------//-----------------------------------------------------------------------------\| | Floor 06 || | || C- Random Skill | 6 [3][ ] [G] || ^- Accessories Protected | 5 [C][2] [ ] [4] || 1- Warrior of Antiquity Lv79 | 4 [ ][ ][^][ ][ ] || 2- Horror of Antiquity Lv80 | 3 [ ][A][ ] || 3- Delusory Warlock Lv90 | 2 [1][ ] || 4- Counterfeit Wraith Lv126 | 1 [S] || | || | A B C D E F |\-----------------------------------------------------------------------------//-----------------------------------------------------------------------------\| C- Diamond Ring then Skills | Floor 07 || ?- Initial BRV 0 | || 1- Delusory Dragoon Lv100 | 3 [?][ ][1][C][2][ ][3][ ][4] || 2- Imaginary Brawler Lv100 | 2 [ ] [ ] [A] [ ] [ ] || 3- Transient Gunner Lv100 | 1 [S][ ][ ][ ][ ][ ][ ] [G] || 4- Imaginary Champion Lv100 | || | A B C D E F G H I |\-----------------------------------------------------------------------------//-----------------------------------------------------------------------------\| C A2,G2- Exclusive Weapon Trade Acc | Floor 08 || C B4- Diamond Ring | || C D6- Fallacious Giant Lv129 | 6 [C] || Exclusive Weapon Trade Accessory | 5 [ ][ ][ ] || v B3- Initial BRV 0 | 4 [C] [ ] [A] || v F3- Items Disabled | 3 [ ][v][2][ ][ ][v][G] || 1- False Hero Lv98 | 2 [C][3] [1][C] || Imitation Liegeman Lv98 | 1 [ ][ ][S][ ][ ] || Counterfeit Youth Lv99 | || Delusory Kight Lv99 | A B C D E F G || Fallacious Wanderer Lv99 |--------------------------------------|| 2- Lady Antiquity Lv128 | Again without moving, use a Jump || 3- Imaginary Champion Lv127 | Chain to get them all. |\-----------------------------------------------------------------------------//-----------------------------------------------------------------------------\| C- Valor Resin then Skills | Floor 09 || v B2- Physical Damage 0 | || v C3- Magic Damage 0 | 4 [A] || 1- Horror of Antiquity Lv129 | 3 [S][ ][v][3][4][C] || 2- Phantasmal Girl Lv99 | 2 [v][2] [ ] || 3- Transient Lion Lv100 | 1 [ ][1][ ][ ][ ][G] || 4- Phantasmal Harlequin Lv127 | || | A B C D E F |\-----------------------------------------------------------------------------//-----------------------------------------------------------------------------\| C A1- Friendship Resin | Floor 10 || C A4- Dragon's Tear | || C A5- Exclusive Weapon Trade Acc | 6 [5][C] [ ] || C B6- Exclusive Weapon Trade Acc | 5 [C] [A][S] [ ] || C F2- Exclusive Weapon Trade Acc | 4 [C] [ ][ ] [K] || K- KP Gold Cup | 3 [4] [ ][ ][ ][3] || 1- Delusory Dragoon Lv120 | 2 [ ][ ][2][1] [C] |

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| 2- Idle Sky Pirate Lv120 | 1 [C][ ] [G][ ] || 3- Imaginary Brawler Lv121 | || 4- Fleeting Flash Lv120 | A B C D E F || 5- Transient Gunner Lv121 | ||-----------------------------------------------------------------------------|| Just move down two and use a Multichain to get all the remaining manikins. |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.3.8 '-----------'

When ready, take the Stone back to Citadel of Trials, and head along the path to the Land of Discord.

____________________________ | | \ | 3.8.0 | Land of Discord \ |_________|____________________\/--------------------------------------------------------\| 3.8.1 - Inherited Memories || 3.8.2 - Gateway of Artificial Life || 3.8.3 - To a Foreign World || 3.8.4 - Confinement and Flight || 3.8.5 - Pervasive Sorrow || 3.8.6 - Solitary Salvation || 3.8.7 - Edge of Discord |\--------------------------------------------------------/

For now, follow the same path as the first scenario's epilogue, so when you get to the fork in the road, head right and go to the Inherited Memories gateway.

__________________________ |3.8.1| Inherited Memories \/-----------------------------------------------------------------------------\| KP Chance | || BRV Break within 60 seconds | 6 [G][2][ ] [ ] || Bonus Line: Lv100 Recommend: Lv1+ | 5 [3][5][C] || Rules: Enabled Skills: Enabled | 4 [ ][v][v] [C] ||--------------------------------------| 3 [v][4][v][v][1][ ] || C F4- Iifa Dew | 2 [S][A] || C E5- Friendship Resin | 1 [ ] || v B3,C4- Magic Damage 0 | || v D3,D4,E3- Physical Damage 0 | A B C D E F G || 1- Fallacious Wanderer Lv123 | || 2- Phantasmal Girl Lv123 |--------------------------------------|| Capricious Thief Lv124 | For a chain, go up two and use a || Imaginary Champion Lv127 | Cross Chain. It'll be on a Physical || 3- Idle Sky Pirate Lv120 | Damage 0 emblem, but with Smiting || 4- Delusory Dragoon Lv120 | Soul and its Iai Strike ability, you || 5- Fleeting Flash Lv120 | can still break when dealing 0s. |\-----------------------------------------------------------------------------/ | World Map | '-----------' Wandering Manikins: Capricious Reaper Lv126 Chest Contents: Elixir, Gold Angel

Around the bend you'll come to the Reaper, and shortly behind it is the

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boulder leading to the first chest. Then around the little path is the second chest. And you should see the next gateway nearby.

__________________________________ |3.8.2| Gateway of Artificial Life \/-----------------------------------------------------------------------------\| C B6- Pebble | KP Chance || C D2- Diamond Ring | BRV Break within 60 seconds || v C5,D2- Items Disabled | Bonus Line: Lv100 Recommend: Lv1+ || v E4,E5,E6- Initial BRV 0 | Rules: Enabled Skills: Enabled || 1- Imitation Liegeman Lv122 |--------------------------------------|| Counterfeit Youth Lv122 | || Delusory Knight Lv123 | 7 [ ] [ ] || Counterfeit Wraith Lv126 | 6 [C][2] [v][ ] || Delusory Warlock Lv126 | 5 [v] [5] || 2- Phantasmal Harlequin Lv127 | 4 [S][ ][ ][v][v][4][G] || 3- Transient Witch Lv127 | 3 [1][A] || 4- Imaginary Champion Lv127 | 2 [3][C] || 5- Capricious Thief Lv124 | 1 [ ] ||--------------------------------------| || Just go next to the Champion and use | A B C D E F G || a Cross Chain. | |\-----------------------------------------------------------------------------/ | World Map | '-----------' Wandering Manikins: Capricious Reaper Lv126 Chest Contents: (KP Bonus), Elixir

When you head out into the opening and two empty gateways in front, turn right and go to the Reaper you probably saw earlier, next to a boulder and the first chest. Heading over to the same gateway that ended the first scenario, you should see the second chest.

__________________________ |3.8.3| To a Foreign World \/-----------------------------------------------------------------------------\| KP Chance | || Win within 60 seconds | 7 [ ] || Bonus Line: Lv100 Recommend: Lv1+ | 6 || Rules: Enabled Skills: Enabled | 5 [5] [A] ||--------------------------------------| 4 [S][v][v][1][v][v][v][4][G] || C- Gold Angel | 3 [2] [ ] || K- KP Silver Cup | 2 [K][C] [3] || v B4,E4- Initial BRV 0 | 1 [6] || v C4,D4- Physical Damage 0 | || v F4,G4- Items Disabled | A B C D E F G H I || 1- Ephemeral Vision Lv125 | || 2- Ephemeral Phantom Lv128 |--------------------------------------|| Lady of Antiquity Lv128 | || Warrior of Antiquity Lv129 | Take out the Vision, then go to the || 3- Delusory Warlock Lv126 | completely empty panel, two below || 4- Imitation Despot Lv125 | the assist, and use a Multichain to || 5- False Stalwart Lv125 | chain everything that's left. || 6- Counterfeit Wraith Lv126 | |\-----------------------------------------------------------------------------/ | World Map | Available Mogshops: 5.3.9 '-----------'

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Down this little path is the second special shop in the game, what makes this one special is it's the one needed for the accomplishment "Best Customer Kupo". At this point in the game, I had more than enough KP to buy everything here, this includes 5 of both trade accessories (4 to make gears with, one more to keep in my inventory so I'll have at least one of all accessories eventually). But if you don't have that much KP, you can just buy one of both of the accessories here, then create a friend card to battlegen copies of both. Also, if you've bought and picked up every summon so far, the three here should fill up all but the final summon in your Compendium in the main menu's Museum.

Alright, time to finish off the final four gateways of the scenario. Head back towards the Bahamut Isles, but go straight instead of turning left to the Isles, basically left at the fork if coming from the Isles.

______________________________ |3.8.4| Confinement and Flight \/-----------------------------------------------------------------------------\| KP Chance | || Win within 60 seconds | 7 [K] || Bonus Line: Lv100 Recommend: Lv1+ | 6 [3][ ][A] || Rules: Enabled Skills: Enabled | 5 [ ][?] [ ] ||--------------------------------------| 4 [S][ ][?][1][4][G] || C- 30000 gil | 3 [ ][?] || K- KP Silver Cup | 2 [2] || ? C5- KP +1 | 1 [C] || ? C4- Initial BRV Boost | || ? C3- Initial BRV 0 | A B C D E F || 1- Fallacious Wanderer Lv100 | || 2- Delusory Warlock Lv100 |--------------------------------------|| 3- Delusory Dragoon Lv100 | Take a Multichain to the KP +1 || Transient Lion Lv100 | to fight all but the Wraith and get || Imaginary Soldier Lv100 | 50 KP. If you came in at Lv1, you || 4- Counterfeit Wraith Lv100 | can get an even 300 KP total. |\-----------------------------------------------------------------------------/ | World Map | '-----------' Chest Contents: Elixir

Straight ahead is the last Teleport Stone, and going left, after the ruins of Onrac, is the last chest of the scenario if you've gotten everything else. The last three gateways are up along the floating islands, just like last scenario.

________________________ |3.8.5| Pervasive Sorrow \/-----------------------------------------------------------------------------\| KP Chance | || Win within 10 seconds | 6 [B] [ ][5][ ][ ] || Bonus Line: Lv100 Recommend: Lv1+ | 5 [7][ ][ ] [=] || Rules: Enabled Skills: Enabled | 4 [A][=] [2][1][ ][=][3] ||--------------------------------------| 3 [ ] [ ] [ ] || C H1- ***Special Chest*** | 2 [6][C] [ ][ ] [4] || C C2- Diamond Ring | 1 [S] [C] || 1- Counterfeit Youth Lv100 | || 2- Fleeting Flash Lv100 | A B C D E F G H || 3- Ephemeral Vision Lv100 | || 4- Phantasmal Harlequin Lv100 |--------------------------------------|| 5- Idle Sky Pirate Lv100 | If you go up as far as you can go, |

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| 6- Imaginary Champion Lv100 | use a Multichain next to the Youth || 7- Delusory Knight Lv100 | to get the first five. |\-----------------------------------------------------------------------------/

There's just nothing between these last three gateways, finish one and head to the next. OR you can keep going into either of these two for their special chests.

Now then, what makes these chests special is similar to the "Recipes" from the two shops. There's one chest in each of these two gateways that gives a special rare trade accessory, these were only available through battlegenning from special friend cards in the first Dissidia. Both chests can get you all of the accessories, but for simplicity's sake, I recommend using the one in "Solitary Salvation" coming next. I say this because you can go in, fight one manikin, open the chest, exit the gateway, and repeat until you get every item.

And these items are:Crystal Eye, Warp Cube, Wild Rose, Wyvern Egg, Noah's Lute, Gnomish Bread,Carnelian Signet, Whisperweed, Dragon Seal, Omega Badge, Delicious Fish,Tintinnabulum, Snowboard, Shinra Card Key, Occult Fan, GF Eden, Chocograph,Strategy Guide, Sphere, Al Bhed Primer, Automaton Parts, Nethicite

__________________________ |3.8.6| Solitary Salvation \/-----------------------------------------------------------------------------\| KP Chance | || BRV Break within 60 seconds | 7 [ ][C][3] [C][4][ ] || Bonus Line: Lv100 Recommend: Lv1+ | 6 [5][ ] [ ][ ][ ] || Rules: Enabled Skills: Enabled | 5 [ ] [ ][A][=][ ][ ] [ ] ||--------------------------------------| 4 [S][ ][v][1][ ] [ ][G] || C B7- ***Special Chest*** | 3 [ ] [ ] [ ] || C E7- Pebble | 2 [ ] [2] [=] || C H1- Iifa Dew then Skills | 1 [ ][ ][ ][ ][ ][ ] [C][ ] || v- Physical Damage 0 | || 1- Delusory Knight Lv123 | A B C D E F G H I J || 2- Imitation Despot Lv125 | || 3- False Stalwart Lv125 |--------------------------------------|| 4- Ephemeral Phantom Lv128 | Use a Multichain on the emblem to || 5- Fallacious Wanderer Lv123 | get all but the Wanderer. |\-----------------------------------------------------------------------------/

So, ready for the final battle?! Like the final gateways of the other two scenarios, no rules or skills. This is also a fight similar to the manikin in the Southern Lufenia Gateway, but in my opinion it's both harder and easier at the same time. He's 35 levels stronger, but at the same time doesn't have a +5% defense accessory with booster multiplier in the 90s.

The way I see it, there are two ways of fighting the LV130 Feral Chaos. The first way would be similar to how I described for the Lv95 fight earlier in the scenario. But for this final fight, I set up to be a small Lv1 fighter that can win in just FIVE hits. Obviously it's a Smiting Soul build, but with the added power of Sniper Eye on an HP wall rushing crazy character like Cloud....it's deadly against this guy.

Thing is, the damage shown on screen with a wall rush isn't accurate. The max shown is +9999, but if you have a high up multiplier, the ACTUAL damage dealt can go even higher. With the multiplier at x99.9 and a Sniper Eye equipped, my attacks deal about 37k damage total, meaning the wall rush damage from an initial 9999 hit is somewhere up at +27464 (not +9999). All you'd need for

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this are boosters to get a x99.9 multiplier, Smiting Soul for easy 9999 BRV, and Sniper Eye for the massive wall rush damage boost. Obviously on a character like Cloud who has plenty of HP attacks that can wall rush.

So basically, you'll need Smiting Soul and Sniper Eye. Level Gap > 90 and six booster accessories at x1.5, specifically the four gearless ones, Level 1-9, and Large Gap in HP are best. You won't have x99.9 for the final attack when the previous wall rush brings him to 1hp, but you won't need it at that point. And yes, you'll have a free accessory slot, best choice would probably be Spider's Bane for my method.

Just as a note to show damage, Feral starts out at 125698, and after I hit for 9999 and the supposed +9999 damage, he goes down to 88235. So my total damage is 37463, 9999 +27464, but the game only shows +9999.

And to aid yourself in recovering quickly, use the EXP to EX Force ability. When you hit him into the wall, your EX gauge will fill up. Let yourself get hit so he can get back to full BRV again, trigger EX Revenge. Even if you were broken, there should be plenty time during Revenge to make a BRV combo and recover, and then make an attack for another HP wall rush, the first hit of the attack instantly breaking him. And if you want to make sure you'll have enough time, equip a Spider's Bane for a slight boost in Revenge time.

However, when you make your third hit to bring him to 1 hp, your EX gauge won't fill up all the way. But at about that point, an EX Core should spawn, if you get it, you'll fill up. BUT, you shouldn't really need it, unless you can't get a good hit on him without Revenge.

I find this the easiest way to beat him, even if you aren't good at playing an ant versus a titan.

_______________________ |3.8.7| Edge of Discord \/-----------------------------------------------------------------------------\| KP Chance | Floor 01 || Win battle | || Bonus Line: Lv100 Recommend: Lv1-100 | 7 [ ] [G] [ ] || Rules: Disabled Skills: Disabled | 6 [ ] [3][ ][ ][ ][4] [ ] ||--------------------------------------| 5 [ ] [ ] [ ] [ ] || C- Gold Angel / 1000 gil | 4 [C][2][ ][ ][1][ ][ ][5][ ] || ?- KP +1 | 3 [ ] [?] [ ] || 1- Delusory Dragoon Lv120 | 2 [ ][ ][S][ ][A] [ ] || 2- Fleeting Flash Lv120 | 1 [ ] || 3- False Stalwart Lv100 | || 4- Imaginary Brawler Lv121 | A B C D E F G H I J || 5- Idle Sky Pirate Lv120 | |\-----------------------------------------------------------------------------//-----------------------------------------------------------------------------\| C C3- Valor Resin / 1000 gil | Floor 02 || C G3- Friendship Resin / 1000 gil | || ^- Accessories Protected | 7 [ ][ ][ ][ ][G][ ][ ][ ][7] || 1- Transient Gunner Lv121 | 6 [ ] [ ] [ ] [ ] || 2- Imitation Liegeman Lv122 | 5 [ ] [ ][=][ ][=][ ] [ ] || 3- Ephemeral Summoner Lv121 | 4 [ ] [2] [1] [4] [ ] || 4- Counterfeit Youth Lv122 | 3 [6] [C] [^] [C] [ ] || 5- False Hero Lv122 | 2 [ ][=][3] [ ] [5][=][ ] || 6- Capricious Thief Lv100 | 1 [ ] [A][S] [ ] [ ] || 7- Delusory Warlock Lv100 | || | A B C D E F G H I |\-----------------------------------------------------------------------------/

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/-----------------------------------------------------------------------------\| K- KP Gold Cup | Floor 03 || ^ D1- Booster Accessory x5 | || ^ D2- Recover HP before battle | 5 [K][6][v][ ][G] || ^ E2- Accessories Protected | 4 [4][?][5][?] || ?- Initial BRV 0 | 3 [v][2] [3][v] || v C1- Physical Damage 0 | 2 [?][1][^][^] || v A3- Items Disabled | 1 [S][ ][v][^][A] || v E3- Magic Damage 0 | || v C5- Initial BRV 0 | A B C D E || 1- False Hero Lv122 | || 2- Delusory Knight Lv123 '--------------------------------------|| 3- Imitation Liegeman Lv122 5- Counterfeit Youth Lv122 || 4- Phantasmal Girl Lv99 6- Ephemeral Phantom Lv100 || Phantasmal Harlequin Lv127 Ephemeral Vision Lv125 |\-----------------------------------------------------------------------------//-----------------------------------------------------------------------------\| v H3- Physical Damage 0 | Floor 04 || v I2- Magic Damage 0 | || v I4- Items Disabled | 4 [ ] [ ] [ ][ ][ ][ ][v][ ] || v J3- Initial BRV 0 | 3 [S][ ][1][ ][2][G][ ][v][3][v] || 1- Imaginary Champion Lv127 | 2 [ ] [ ] [ ][ ][ ][ ][v][A] || 2- False Stalwart Lv125 | 1 [P] || 3- Imitation Despot Lv125 | || Delusory Knight Lv123 | A B C D E F G H I J || False Hero Lv122 | |\-----------------------------------------------------------------------------//-----------------------------------------------------------------------------\| M- The Great Will (HP restore) | Floor 05 || B- Feral Chaos Lv130 | || | 7 [ ][ ] [C][B][C] [ ][ ][ ] ||--------------------------------------| 6 [ ] [ ][C][ ][C] [ ][ ] || After beating Feral Chaos | 5 [ ] [C] [ ] [ ] || | 4 [ ][ ][ ] [ ][ ][ ][ ] [ ] || C E5- Megalixir | 3 [ ] [A] [ ] [ ] || C D6- Calamitous Rage | 2 [ ][ ][ ] [M][ ][ ] [ ] || C D7- Talons of Despair | 1 [ ] [ ][S][ ] [ ][ ] || C F6- Deafening Fissure | || C F7- Aegis of Strife | A B C D E F G H I J |\-----------------------------------------------------------------------------/

And that's that, you can repeat this and every other Gateway in this scenario however many times you want, but note that only the Megalixir respawns here.

_ __ _____ ________ ______________________________ ________ _____ __ _\\\ \\ \ \ \ \ \ \ \ \ \\ \\\ \\\ \\ \ \ \ \ 4.0.0 \ \ \ \ \\ \\\ \\\ \\ \ \ \ \ Battle Mode \ \ \ \ \\ \\\ \\\ \\ \ \ \ \ Labyrinth \ \ \ \ \\ \\\ \\\ \\ \ \ \ \ \ \ \ \ \\ \\\ ¯ ¯¯ ¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯ ¯¯ ¯

Originally I wasn't going to have anything for the Labyrinth, but I figured why not, since there isn't nearly as much to put here. Basically all I'll do is briefly explain how it plays, make a little map of how it looks completed (flipped vertically), and maybe point out the gears you can only get here. But other than that it's just fairly random battles with increasing difficulty as you go along.

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Nearly everything is explained if you hit the Start button and read stuff in the manual that the game provides for this mode, so I'm not going into details about everything when the game already has just about everything explained.

Some sections have special rules, like the Cloister of Agony that disables HP recovery after battles. So be on the look out for those.

But to note, you won't have access to your inventory, be it equipment or accessories, so your character will be essentially naked. But you do battlegen and if you're lucky you might get a few dropped gears. Now when you battlegen, make sure to visit the Customization shop, you'll get new gears to buy only from Labyrinth mode, but you need to be IN Labyrinth mode and battlegen the character trade accessories to make them available. You won't be able to buy them right away either, but without doing this mode, you'll only have up to about 95% of the shop inventory, the other 5% are in this mode and only available to buy in this mode. After getting Joy of Conflict, Rage of Conflict, and battlegenning each character's three items, you'll get the shop to 100%, if you already had every other gear in the shop outside of this mode.

Another note, Party battles, Round Robin doesn't work as normal. Yes you fight with each character in order, but you have to fight all fights, no free wins. So get two wins in a 3v3, you still have to fight that last one. Also, I don't think it's mentioned in the help menu, but when a Party Battle card isn't selected, it not only stays in hand, but also increases the party if there was a blank party slot before.

And as a final note, I recommend you take the time to get every character to Lv100 and master all abilities (not counting the gear abilities bought with Lore items), or at least the ones you'll be using. You could come in at low levels, but without access to your favorite rules set and accessories, it'll be a lot tougher, but in the end up to you.

Alright, FINAL final note, if you're finding some battles in this mode to be difficult (Cloister of Rivals can be tough), I have a tactic. I'll admit it's fairly cheap, but it works and helps. Since most maps (not all, but most) have terrain that can't be destroyed, use a character that can make a good HP attack through, specifically a solid short range beam attack of sorts. Four examples are Squall (Blasting Zone), Yuna (Bahamut in the air), Laguna (Ragnarok Cannon), and Cloud of Darkness ([0-form] Particle Beam). I find Squall and CoD to be the better of the four, since they have good verticle reach on those attacks. Alternatively you could also try using characters with a block/counter HP attack, like Warrior of Light, Firion, Exdeath, and Sephiroth. Actually, Firion is good for both tactics of playing defense/counter, and attacking through walls with his Weapon Master and new Lord of Arms attacks.

Okay, now for things about my "map" of sorts:

\----------/ This is for just general open doors, nothing special. ||

/----------\ These are for locked doors, a ____ for a locked door| ?---Win 3 that goes further in the section, and a ? that goes to\---____---/ Battles another section entirely. Locked doors that branch toWin 2 Battles | the side are usually gold doors with unknown conditions, I'll add in those conditions here if I figure them out.

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/----------\ This is for goals, where you can leave the Labyrinth and take| Helmet of| any Labyrinth mode gears with you, I'll even add in the special| the Dead | stuff you can get from the chests on these parts.\==========/

Cloister of Beginnings/-----\ /----------\| 1F | | |\-----/ \----------/ ||/-----\ /----------\| 2F | | |\-----/ \---____---/ Win 1 Battle ||/-----\ /----------\| 3F | | |------------------\-----/ \----------/ | || |/-----\ /----------\ || 4F | ------------------| | |\-----/ | \---____---/ | | Win 2 Battles Cloister of | || Encounters/-----\ | /----------\ /----------\| 5F | | | Helmet of| | |\-----/ | | the Dead | | | Cloister of \==========/ \----------/ Affection ||/-----\ /----------\ /----------\| 6F | | | | |\-----/ \----------/ \---____---/ || Win 1 Party || Battle || ||/-----\ /----------\ /----------\| 7F | | | | |\-----/ \---____---/ \----------/ Win 1 Battle || || ||/-----\ /----------\ Win w/o /----------\| 8F | | ?-----Win 3------ ----taking HP---? |\-----/ \---____---/ Battles | | damage 2x \---____---/ Win 2 Battles | | Win w/o || Galleria of taking HP damage || Repose "1" ||/-----\ /----------\ /----------\ /----------\| 9F | | | | | | |\-----/ \----------/ \----------/ \---____---/ || || Earn 8 Medals || || from one card || || ||/-----\ /----------\ /----------\ /----------\| 10F | | | | | | |\-----/ \---____---/ \----------/ \---____---/ Win 1 Battle || Win 2 Party

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|| || Battles || || ||/-----\ /----------\ /----------\ /----------\| 11F | | | ------| |------ | |\-----/ \---____---/ | \----------/ | \----------/ Win 1 Boss | | || Battle | | || || | | ||/-----\ /----------\------- -------/----------\| 12F | | | | |\-----/ \----------/ \----------/ || ||/-----\ /----------\ /----------\| 13F | | | | |\-----/ \---____---/ \---____---/ Win w/a >= 1.5x Earn 15 Medals multiplier from one card || ||/-----\ /----------\ /----------\| 14F | | | | Joy of |\-----/ \---____---/ ------| Conflict | Win w/a >= 2.5x | \==========/ multiplier Cloister || of Agony/-----\ /-----------\ /----------\| 15F | | Qu'Bia | | |\-----/ ------|Accessories| \---____---/ | \===========/ Win w/o taking Cloister HP damage of Duels "1" ||/-----\/----------\ /----------\| 16F || | ------| |------\-----/\---____---/ | \----------/ | Win 2 Battles | Right Left | || | Door Door |/-----\/----------\ /----------\ /----------\| 17F || | | | | |\-----/\----------/ \----------/ \----------/ Win 2 Battles || || || || ||/-----\/----------\ Win w/o /----------\ /----------\| 18F || |--taking HP | | | |\-----/\---____---/ damage Cloister \----------/ \----------/ Win w/o | of Jobs || ||/-----\ taking ANY -------/----------\/----------\ /----------\| 19F | damage | || |---- ----| |\-----/ || \----------/\----------/ | | \----------/ Cloister of || | | Rivals "1" || | |/-----\/----------\ /----------\ /----------\| 20F || |------ | | ------| |\-----/\---____---/ | \---____---/ | \---____---/ Win 1 Boss | Win 1 Battle | Win w/o taking Battle | || | HP damage || | || | ||/-----\/----------\ -------/----------\------- /----------\| 21F || |------ | |------ | |\-----/\---____---/ | \----------/ | \---____---/ Win 1 Boss | || | Win w/o taking Battle | || | HP damage

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|| | || | ||/-----\/----------\ -------/----------\ -------/----------\| 22F || | | | ------| |------\-----/\----------/ \---____---/ | \----------/ | || Win 1 Battle | Right Left | || || | Door Door |/-----\/----------\ /----------\/----------\ /----------\| 23F || |------ | || | | |\-----/\---____---/ | \---____---/\----------/ \----------/ Win 1 Boss | Win 2 Battles || || Battle | || || || || | || || ||/-----\/----------\ | /----------\/----------\ /----------\| 24F ||Labyrinth | | | || | | |\-----/| Equips | | \---____---/\----------/ \----------/ \==========/ | Win 3 Battles || || | || || ||/-----\ -------/----------\/----------\ /----------\| 25F | | || |---- ----| |\-----/ \----------/\----------/ | | \----------/ || | |/-----\ Win w/o /----------\ /----------\| 26F | taking ANY-? | | |\-----/ damage \----------/ \---____---/ | Win w/o taking Win w/o taking Galleria of HP damage HP damage 2x Repose "2" || ||/-----\ /----------\/----------\ /----------\| 27F | | || | | |\-----/ \----------/\----------/ \---____---/ || || Win 1 Boss || || Battle || || ||/-----\ /----------\/----------\ /-----------\| 28F | | || | ------| Qu'Bia |\-----/ \----------/\----------/ | |Accessories| || || | \===========//-----\ /----------\/----------\-------| 29F | ------| || |\-----/ | \----------/\---____---/ | | Win 1 Party Cloister | Battle of Greed | ||/-----\/----------\ ----/----------\| 30F || | | |\-----/\---____---/ \---____---/ Earn 5 Medals Win 1 Boss from one card Battle || ||/-----\/----------\ /----------\| 31F || | |Labyrinth |\-----/\---____---/ | Equips |------------------ Earn 15 Medals \==========/ | from one card Pinhole || Galleria/-----\/----------\ /----------\| 32F || | | |\-----/\----------/ \----------/ || ||/-----\/----------\ /----------\

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| 33F || |------------------ | |\-----/\----------/ | \---____---/ || | Win 1 Battle || | ||/-----\/----------\ -------------------/----------\| 34F || | | |\-----/\---____---/ \----------/ Earn 8 Medals || from one card || || ||/-----\/----------\ /----------\| 35F || | ------------------| |\-----/\---____---/ | \----------/ Earn 20 Medals | || from one card | || || | ||/-----\/----------\------------------- /----------\| 36F || | | |\-----/\----------/ \---____---/ || Win 1 Battle || ||/-----\/----------\ /----------\| 37F || | | |\-----/\----------/ \---____---/ || Win 1 Party || Battle || ||/-----\/----------\ /----------\| 38F || |---------------- ----------------| |\-----/\---____---/ | | \---____---/ Win w/a >= 1.3x | | Win w/o taking multiplier Galleria of HP damage || Speed "1" ||/-----\/----------\ /----------\ /----------\| 39F || | | | | |\-----/\---____---/ \==========/ \----------/ Earn 25 Medals || from one card || || ||/-----\/----------\ /----------\| 40F || | ------------------| |\-----/\----------/ | \----------/ || | ||/-----\/----------\------------------- /----------\| 41F || |------------------ | |\-----/\----------/ | \---____---/ || | Earn 8 Medals || | from one card || | ||/-----\/----------\ -------------------/----------\| 42F || | | |\-----/\---____---/ \---____---/ Win w/a >= 2.0x Win 1 Boss multiplier Battle || ||/-----\/----------\ /----------\| 43F || | ------| |\-----/\---____---/ | \----------/ Earn 30 Medals | || from one card Cloister | ||

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|| of Duels "2" | ||/-----\/----------\ /----------\------- /----------\| 44F || | | | | |\-----/\----------/ \---____---/ \----------/ || Win 2 Battles || || || ||/-----\/----------\ /----------\ /----------\| 45F || | | | | |\-----/\----------/ \---____---/ \----------/ || Earn 5 medals || || from one card 2x || || || ||/-----\/----------\ /----------\ /----------\| 46F || | | | | Rage of |\-----/\---____---/ \---____---/ | Conflict |------ Win 2 Boss Win w/o taking \==========/ | Battles HP damage Cloister || || of Mirages/-----\/----------\ Win 2 Party/----------\ /----------\| 47F || Boosters | Battles--| | | |\-----/\==========/ | \----------/ \---____---/ | Cloister of Win 1 Battle | Rivals "2" ||/-----\ ------/----------\ /----------\| 48F | | |------------------ | |\-----/ \---____---/ | \----------/ Win 1 Boss | || Battle | || || | ||/-----\ /----------\ -------------------/----------\| 49F | | |------ | |\-----/ \---____---/ | \----------/ Win 1 Boss | || Battle | Cloister of || || | Hidden Keys ||/-----\ /----------\ -------/----------\ /----------\| 50F | | | | | | |\-----/ \----------/ \---____---/ \----------/ || Win 2 Battles || || ||/-----\ /----------\ /----------\| 51F | ------| | | |\-----/ | \---____---/ \---____---/ | Win against Earn 5 Medals | a Chaos Card from one card 2x | || ||/-----\ | /----------\ /----------\| 52F | | | | | |\-----/ | \----------/ \---____---/ || Earn 8 Medals Cloister of || from one card 2x Adventure || ||/-----\/----------\| 53F || |\-----/\----------/ ||/-----\/----------\| 54F || |\-----/\----------/ ||

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/-----\/----------\| 55F || |\-----/\----------/ ||

Cloister of Agony - HP does NOT recover after battlesCloister of Mirages - Some floors have two doors, the wrong door restarts the floor or route

24F Cloister of Rivals "1"Storm of LightFlat SaberHalberdWerebusterStun RodMagma StaffWork GlovePlasma Gun

31F Cloister of JobsRavenShining HelmPorrean BeretHerculean GlovesMagic RobeSpiked ShieldMini ProtectorSilver Vest

_ __ _____ ________ ______________________________ ________ _____ __ _\\\ \\ \ \ \ \ \ \ \ \ \\ \\\ \\\ \\ \ \ \ \ 5.0.0 \ \ \ \ \\ \\\ \\\ \\ \ \ \ \ \ \ \ \ \\ \\\ \\\ \\ \ \ \ \ Appendices \ \ \ \ \\ \\\ \\\ \\ \ \ \ \ \ \ \ \ \\ \\\ ¯ ¯¯ ¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯ ¯¯ ¯

______________________________ | | \ | 5.1.0 | Play Plan Courses \ |_________|______________________\___________________________________________/ |--------------------------------------------------------------\| Chocobos | These are just the first three courses available, the ones ||______________| that give one Chocobo Accessory after a certain amount of || fights. The other two just keep going endlessly. The number of fights left || are listed at the tops, each 0 is just a multiple of 10 (60, 50, 40, etc). || The Exp listed is the multiplier for one of two conditions. Each G is where || a Green is at, you're guaranteed to get the Exp multiplier on them. But the || chocobo will also randomly get happy while flying, when that happens you'll || also get the multiplier depending on your height. |\-----------------------------------------------------------------------------/

________ _________ | Casual \ | Average \/------------------------------------------------------------\| 54321 0987654321 | EXP | 0987654321 0987654321 0987654321 || ----- ---------- | x5 | ---------- ---------- ------G--- |

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| ----- -----G---- | x3 | ---------- ------G--- -----x---- || ----G ----x----- | x2 | ------G--- ----Gx---- ---Gx----- || ---x- ---G------ | x1.5 | ----xx---- --xx------ -Gx------- || --x-- --x------- | x1.2 | --xx------ xx-------- x--------- || Zx--- xx----xxxC | | Zx-----xxx -------xxx -------xxC |\------------------------------------------------------------/ __________ | Hardcore \/--------------------------------------------------------------------------\| EXP | 0987654321 0987654321 0987654321 0987654321 0987654321 0987654321 || x5 | ---------- ---------- G--------- -G-------- ----G----- -----G---- || x3 | --------G- ---------x ---------- x--------- --Gx------ ---xx----- || x2 | -------x-- -------xx- --------xx ---------G xx-------- xxG------- || x1.5 | -----xx--- -----xG--- ------xG-- ------Gxx- ---------G ---------- || x1.2 | --xxx----- --xxx----- ----xx---- ----xx---- --------x- ---------- || | Zx-------x xx-------- -xxx------ --xx------ -----xxx-- ------xxxC |\--------------------------------------------------------------------------/

__________________________________ | | \ | 5.2.0 | Scenario 1&2 Mogshops \ |_________|__________________________\_______________________________________/ |---------------------------------------------------------------\| Moogles | I know, I know, they're called "Moogle Shops" in game, but I ||_____________| like the term "Mogshop" from IX more, it just rolls off the || tongue easier. On the world map, in the main scenarios, you will come to || find four major things. Gateways, Manikins, Chests, and Moogles. These || moogles will sell you items for your KP. || || Every shop in the first two scenarios sell the same general items, then || each shop specific item is also the same per the two scenarios. So what I || mean is that in both of the two scenarios, every shop has each item in my || "General Mogshop Items" list. Also means that the shop specific items sold || at the first shop you come across at Gulg, those same items will be sold at || the shop in the second scenario. Things change up for the third scenario, || but that's in the next big section for the third scenario shops. || || Lastly, I know some of the summonstones don't have prices listed, I started || this up after having bought them, and haven't gotten around to making a new || file to fill those in yet. I'll get back to them....eventually. |\-----------------------------------------------------------------------------/

_____________________________ |5.2.1| General Mogshop Items \/-----------------------------------------------------------------------------\| Equipment | Accessories | Skills ||-----------------------------------------------------------------------------|| Flametongue 60 | Valor Incense 5 | Round Chain 4 || Icebrand 200 | Valor Resin 10 | Jump Chain 6 || Main Gauche 60 | Arcane Incense 5 | Straight Chain 8 || Mage Masher 200 | Arcane Resin 10 | Cross Chain 8 || Flamberge 60 | Destruction Incense 5 | Multichain 10 || Zweihander 200 | Destruction Resin 10 | || Flame Lance 60 | Patience Incense 5 | Jump 6 || Ice Lance 200 | Patience Resin 10 | KP Switch 8 || Tomahawk 60 | Life Incense 5 | || Dwarven Axe 200 | Life Resin 10 | Cure 20 || Flame Rod 60 | Mystery Incense 5 | Curaga 50 || Ice Rod 200 | Mystery Resin 10 | Raise 50 |

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| Flamesceptor 60 | Friendship Incense 5 | || Snowsceptor 200 | Friendship Resin 10 | || Flame Shield 60 | | || Ice Shield 200 | Rosetta Stone 10 | || Barbut 60 | | || Winged Helm 200 | | || Flame Armor 60 | | || Ice Armor 200 | | |\-----------------------------------------------------------------------------/ ___________________________________ |5.2.2| Ancient Volcano Ring - Gulg \/-----------------------------------------------------------------\| Accessories | Summonstones ||-----------------------------------------------------------------|| HP = 100% 15 | Ultros ### || HP <= 50% 40 | Bomb ### || HP <= 25% 40 | Typhon ### || | Ifrit ### || | Brynhildr ### |\-----------------------------------------------------------------/ ____________________ |5.2.3| Elven Castle \/-----------------------------------------------------------------\| Accessories | Summonstones ||-----------------------------------------------------------------|| Opp HP = 100% 40 | Mandragora ### || Opp HP <= 50% 40 | Tonberry ### || Opp HP <= 25% 40 | Cactuar ### || | Malboro 60 |\-----------------------------------------------------------------/ _____________________ |5.2.4| Dwarf Village \/-----------------------------------------------------------------\| Accessories | Summonstones ||-----------------------------------------------------------------|| BRV = 0 20 | Magus Sisters ### || No BRV Damage 15 | Demon Wall ### || | Magic Pot ### || | Calcabrina 120 |\-----------------------------------------------------------------/ _______________ |5.2.5| Melmond \/-----------------------------------------------------------------\| Accessories | Summonstones ||-----------------------------------------------------------------|| Full EX Gauge 100 | Titan 80 || Empty EX Gauge 100 | Atomos 80 || Full Assist Gauge 40 | Iron Giant 80 || Empty Assist Gauge 100 | Land Worm 120 || Full EX & Assist Gauge 100 | |\-----------------------------------------------------------------/ ______________________ |5.2.6| Ryukahn Desert \/-----------------------------------------------------------------\| Accessories | Summonstones ||-----------------------------------------------------------------|| Grounded 40 | Asura ### || Aerial 40 | Ramuh ### || | Deathgaze ### || | Carbuncle ### |

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\-----------------------------------------------------------------/ _______________________ |5.2.7| Land of Discord \/-----------------------------------------------------------------\| Accessories | Summonstones ||-----------------------------------------------------------------|| Level Gap >= 10 40 | Lich 100 || Level Gap >= 20 60 | Marilith 100 || Level Gap >= 30 80 | Kraken 100 || Level Gap >= 40 100 | Tiamat 100 || Level Gap >= 60 170 | Zalera, the Death Seraph ### || Level Gap >= 70 230 | || Level Gap >= 80 280 | || | || Fish Scale 50 | || Delicious Fish Scale 50 | || Zombie Rag 50 | || Ghost Rag 50 | || Mu Fur 50 | || Moogle Fur 50 | |\-----------------------------------------------------------------/ _______________ |5.2.8| Pravoka \/-----------------------------------------------------------------\| Accessories | Summonstones ||-----------------------------------------------------------------|| Pre-Bravery Damage 30 | Shiva ### || Pre-HP Damage 100 | Alexander ### || | Chocobo ### |\-----------------------------------------------------------------/ _____________________ |5.2.9| Bahamut Isles \/-----------------------------------------------------------------\| Accessories | Summonstones ||-----------------------------------------------------------------|| EX Revenge 60 | Phoenix ### || Assist 40 | Odin 40 || Opp Break 60 | Leviathan 50 || Opp Empty EX Gauge 60 | Bahamut ### || Opp EX Mode 15 | Syldra ### |\-----------------------------------------------------------------/ ________________ |5.2.10| Lufenia \/-----------------------------------------------------------------\| Accessories | Summonstones ||-----------------------------------------------------------------|| Pre-Bravery Attack 40 | Scarmiglione 100 || Pre-HP Attack 80 | Cagnazzo 100 || | Barbariccia 100 || | Rubicante 100 || | Giant of Babil 120 |\-----------------------------------------------------------------/ ________________________________ |5.2.X| Cornelia Limited Mogshop \/-----------------------------------------------------------------\| Accessories | Summonstones ||-----------------------------------------------------------------|| Pre-Air Dash 200 | Behemoth 50 || Pre-EX Mode 200 | Pupu 50 || Pre-EX Revenge 200 | Ultima, the High Seraph 150 |

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| Weaponless 115 | Gilgamesh || Gloveless 180 | || Hatless 140 | || Armorless 115 |--------------------------------|| | Skills || Dusty Elixir 25 |--------------------------------|| Elixir 50 | Banish/Death 10 || Hi-Elixir 75 | KP Bonus 10 || Megalixir 100 | || | || Pebble 1 | ||-----------------------------------------------------------------|| This is the special Mogshop I mentioned a few times, this is || everything he sells, but take note that the items he restocks || get restocked the day after your bonus day. |\-----------------------------------------------------------------/

________________________________ | | \ | 5.3.0 | Scenario 3 Mogshops \ |_________|________________________\_________________________________________/ |---------------------------------------------------------------\| Moogles | These ones are fairly special, but not like the Cornelia ||_____________| limited shop, the Cornelia limited shop is in scenario 3 as || well. As I mentioned at the start of the third scenario, at first you'll || only have the Cornelia shop available. The other moogles just talk about || the "Mured Moogle", until you get the special moogle, then you get access || to all the shops, as soon as you reach them anyway. || This time around, MOST of the shops sell what I have in my "General Mogshop || Items" list, but there are a few (or maybe it was just one) that don't. |\-----------------------------------------------------------------------------/

_____________________________ |5.3.1| General Mogshop Items \/---------------------------------------------------------\| Accessories | Skills ||---------------------------------------------------------|| Valor Incense 5 | Round Chain 4 || Valor Resin 10 | Jump Chain 6 || Arcane Incense 5 | Straight Chain 8 || Arcane Resin 10 | Cross Chain 8 || Destruction Incense 5 | Multichain 10 || Destruction Resin 10 | || Patience Incense 5 | Jump 6 || Patience Resin 10 | KP Switch 8 || Life Incense 5 | KP Gambler 10 || Life Resin 10 | || Mystery Incense 5 | Cure 20 || Mystery Resin 10 | Curaga 50 || Friendship Incense 5 | Raise 50 || Friendship Resin 10 | || | || Rosetta Stone 10 | |\---------------------------------------------------------/ ____________ |5.3.2| Gulg \/--------------------------------\| Accessories ||--------------------------------|| Pink Tail 200 |

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| Gear Collection 150 || Scarletite 50 |\--------------------------------/ _______________________ |5.3.3| West of Pravoka \/-----------------------------------------------------------------\| Summonstones | Summonstones ||-----------------------------------------------------------------|| Ifrit | Tonberry || Shiva | Malboro 60 || Ramuh | Ultros || Carbuncle | Typhon || Magic Pot | Deathgaze || Demon Wall | Lich 100 || Magus Sisters | Marilith 100 || Odin 40 | Kraken 100 || Phoenix | Tiamat 100 || Alexander | Scarmiglione 100 || Leviathan 50 | Cagnazzo 100 || Bahamut | Barbariccia 100 || Chocobo | Rubicante 100 || Mandragora | Land Worm 120 || Bomb | Calcabrina 120 || Asura | Giant of Babil 120 || Titan 80 | Syldra || Atomos 80 | Zalera, the Death Seraph || Iron Giant 80 | Brynhildr || Cactuar | |\-----------------------------------------------------------------/ __________________________ |5.3.4| Northern Sanctuary \/-----------------------------------------------------------------\| Accessories | Accessories ||-----------------------------------------------------------------|| HP = 100% 15 | Pre-Evasion 100 || HP < 50% 40 | Pre-Assist 100 || HP < 25% 40 | Grounded 40 || BRV = 0 20 | Aerial 40 || No BRV Damage 15 | Opp HP = 100% 40 || Opp No Damage 100 | Opp HP < 50% 40 || Full EX Gauge 100 | Opp HP < 25% 40 || Empty EX Gauge 100 | Opp Break 60 || EX Mode 100 | Opp Pre-Bravery Damage 30 || EX Revenge 60 | Opp Empty EX Gauge 60 || Maintain EX Mode 100 | Opp EX Mode 15 || Full Assist Gauge 40 | Opp Pre-HP Damage 100 || Empty Assist Gauge 100 | Level Gap > 10 40 || Assist 40 | Level Gap > 20 60 || Maintain Assist 100 | Level Gap > 30 80 || Full EX & Assist Gauge 100 | Level Gap > 40 100 || Damage time > 5 sec 100 | Level Gap > 50 120 || Pre-Bravery Attack 40 | Level Gap > 60 170 || Pre-HP Attack 80 | Level Gap > 70 230 || Pre-Jump 100 | Level Gap > 80 280 || Pre-Guard 100 | |\-----------------------------------------------------------------/ ________________________ |5.3.5| Frozen Continent \/--------------------------------\| Equipment |

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|--------------------------------|| Warblade 200 || Warlord's Gauntlets 200 || Warlord's Soul 200 || Wralord's Corselet 200 || Heike's Blade 200 || Heike's Shield 200 || Heike's Helm 200 || Heike's Armor 200 |\--------------------------------/ ______________________ |5.3.6| Shinryu's Isle \/-----------------------------------------------------------------\| Equipment | Accessories ||-----------------------------------------------------------------|| Flametongue 60 | Mythril 20 || Icebrand 200 | Gold 25 || Main Gauche 60 | Diamond 50 || Mage Masher 200 | Crystal 30 || Flamberge 60 | || Zweihander 200 | || Flame Lance 60 | || Ice Lance 200 |--------------------------------|| Tomahawk 60 | Skills || Dwarven Axe 200 |--------------------------------|| Flame Rod 60 | BRV Charge 20 || Ice Rod 200 | EX Charge 20 || Flamesceptor 60 | Assist Charge 20 || Snowsceptor 200 | || Flame Shield 60 | BRV Zero 40 || Ice Shield 200 | Blind 100 || Barbut 60 | Maser Eye 40 || Winged Helm 200 | Soundwave 100 || Flame Armor 60 | || Ice Armor 200 | ||-----------------------------------------------------------------|| Extra note about this shop, at this point in the game you'll || definately have them all available in the customization shop, || so I won't make the LONG list here. But all of the items in || your shop from Rusted Metal down through Queen Lamia's Locks || that require Dusty or normal Elixirs, not Hi or Mega, are || available here as well. The items you can get with Dusties are || here for 50 KP, the ones for normal Elixirs are 100 KP. |\-----------------------------------------------------------------/ ________________________ |5.3.7| Northern Lufenia \/--------------------------------\| Accessories ||--------------------------------|| Aries Recipe 200 || Taurus Recipe 200 || Gemini Recipe 200 || Cancer Recipe 200 || Leo Recipe 200 || Virgo Recipe 200 |\--------------------------------/ _________________________ |5.3.8| Near Dragon Caves \/--------------------------------\| Accessories |

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|--------------------------------|| Libra Recipe 200 || Scorpio Recipe 200 || Sagittarius Recipe 200 || Capricorn Recipe 200 || Aquarius Recipe 200 || Pisces Recipe 200 |\--------------------------------/ ___________________________________ |5.3.9| Land of Discord hidden shop \/-----------------------------------------------------------------------------\| Equipment | Accessories | Summonstones ||-----------------------------------------------------------------------------|| Blue Moon 300 | Rosetta Stone 10 | Ultima Weapon 1500 || Lunate Armlet 300 | Adamantite 250 | Omega 1500 || Chaplet 300 | Samurai Spirit 250 | Hecatoncheir 1000 || Snowflake Sweater 300 | | |\-----------------------------------------------------------------------------/

_________________________________ | | \ | 5.4.0 | Scenario 3 Gear Sets \ |_________|_________________________\________________________________________/-----------------------------------------------------------------------------\| I mainly started this section for the gateway locations of the gear sets in || the third scenario, the ones only from chests in gateways, not the MANY || other equipment sets in the game. But I ended up adding the stats for them || as well as what each piece of equipment is named. |\-----------------------------------------------------------------------------/

______________________ |5.4.1| Flavor of Life \/-----------------------------------------------------------------------------\| Weapon: Frying Pan || Guard: Kitchen Timer || Hat: Toque Blanche || Armor: Iron Apron |

-Chasm in the Rotting Land- Floor 05 Flavor of Life Lv1- Regen +100% W Frying Pan S Kitchen Timer H Toque Blanche A Iron Apron

-Chasm in the Rotting Land- Floor 09 Force of the Resolute Lv30- EX Core & EX Force to BRV EX Force Absorption +30% W Nail Bat S Skull Wristlet H Spirit Band A Bomber Jacket

-Curses and Hopes of Yore- Floor 05 Allure of Honey Lv30- Battlegen Rate +50%/Drop Rate +50% W Sexy Cologne S Member's Card H Blonde Wig A Silk Dress

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-Land of the Stolen Crown- Floor 05 Elemental Archfiend Lv30- BRV up on evasion/block/quickmove/stage destruction W Scarmiglione's Fang S Barbariccia's Wristlet H Rubicante's Cowl A Cagnazzo's Carapace

-Dreams of a Flying Castle- Floor 05 Imp's Blessing Lv60- W Impartisan S Tortoise Shield H Saucer A Reed Cloak

-Seal of Lufenian--Judgement of Lufenia-

Saber, Dagger, Edge, Katana, Lance, Axe, Rod, Staff, Star, Claw, Lute, Gun,Pole Dirk, Shield, Bangle, Gauntlet, GreatshieldCap, Hairpin, Helm, HeadbandJacket, Robes, Vest, Armor, Chestplate

____________________________ | | \ | 5.5.0 | Accomplishments \ |_________|____________________\_____________________________________________/-----------------------------------------------------------------------------\| These are just here for the sake of being here I guess. Each accomplishment || from the customization menu. Some of them have hidden requirements, or what || is said in game doesn't help at all, like numbers 55, 56, and 57. There is || no Greenhorn route, but 55 is given when you reach the goal of Cloister of || Rivals "1" route. || || Now, about the "Friend Card Accomplishments". If you go into Communication || mode, and into the Friend Card list, you'll see friend cards (obviously). || If you hit the Square button on the "friend card" on bottom (not actually a || card, just shows the data for your set friend card), then hit right or left || you'll see a list of certain milestones. They're not called accomplishments || but sort of the same, no rewards but they're there for bragging rights I || guess. And I have them listed here and what you need for each. |\-----------------------------------------------------------------------------/

_______________________ |5.5.1| Accomplishments \/-----------------------------------------------------------------------------\|###| Accomplishment Name | Conditions | Reward ||-----------------------------------------------------------------------------||001|012 - Prologue |Clear 012 Prologue |Level 1-9 ||002|012 - Chapter 1 |Clear 012 Chapter 1 |Near Opponent ||003|012 - Chapter 2 |Clear 012 Chapter 2 |Near Death ||004|012 - Chapter 3 |Clear 012 Chapter 3 |Far from Opponent ||005|012 - Chapter 4 |Clear 012 Chapter 4 |Level 10-19 ||006|012 - Chapter 5 |Clear 012 Chapter 5 |Attacking Bravery ||007|012 - Chapter 6 |Clear 012 Chapter 6 |Attacking HP ||008|012 - Chapter 7 |Clear 012 Chapter 7 |After 30 Seconds ||009|012 - Epilogue |Clear 012 Epilogue |Level 20-29 ||-----------------------------------------------------------------------------||010|KP Baron |Earn a total of 500 KP |BRV > Base Value |

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|011|KP Millionaire |Earn at least 40 KP in |BRV < Base Value || | |a single gateway | ||012|Chain Czar |Use 100 chains |Blocking ||013|Chain Striker |Chain count of 6 |Evading ||014|Treasure Hunter |Open at least 200 |Quickmove || | |treasure chests | ||015|High Stakes |Level difference of 10 |Chasing || | |with the bonus line | ||016|Excavator |Clear dungeons 100x |Player Icon 344 ||-----------------------------------------------------------------------------||017|013 - Prologue |Clear 013 Prologue |Lucky Charm ||018|013 - Epilogue Challenger |Clear 013 Chapters 1-10|HP > 10000 ||019|013 - Epilogue |Clear 013 Epilogue |Opp HP > 10000 ||-----------------------------------------------------------------------------||020|Legionnaire |Clear Land of the |Opp Break || | |Stolen Crown | ||021|Time Keeper |Clear Chasm in the |Player Icon 053 || | |Rotting Land | ||022|Mark of a Lady |Clear Ancient Curses |Final Position || | |and Hopes of Yore | ||023|Ravager |Clear Southern Lufenia |Final Decision || | |Gateway | ||024|Gaia Shard |Clear The Forsaken |HP = 1 || | |Lands | ||025|Lufenian Chime |Clear Dreams of a |Opp EX Revenge || | |Flying Castle | ||026|The Dragon King |Clear The Dragon King's|Assists Locked || | |Gateway | ||027|Miracle Worker |Clear Edge of Discord |Player Icon 343 ||028|Bookworm |Obtain 10 reports |Taking Damage ||-----------------------------------------------------------------------------||029|Arcade Rat |Clear Arcade Mode 5x |Winged Boots ||030|Time Attacker |Clear an Arcade Mode |Player Icon 348 || | |Time Attack within 900 | || | |seconds | ||031|I Love a Brawl |Fight in 500 battles |Strength to Courage ||032|The Road to Conquest |Win 500 battles |Player Icon 345 ||033|World Champs |Win 50 party battles |Victory Chance ||034|Battle 'Em All |Fight as each character|Player Icon 347 || | |(says "fight against") | ||035|World Warrior |Fight on every stage |Player Icon 174 ||036|Hard Habit to Break |Play at least 30 hours |Desert Boots ||037|Time for Some Action |Fight at least 20 hours|Level 30-39 ||-----------------------------------------------------------------------------||038|Two Piece and a Biscuit |Deal at least 1000000 |Level 40-49 || | |points of damage | ||039|The Most Valiant of All |Gain at least 2000000 |Level 50-59 || | |points of bravery | ||040|Test One's Mettle |Deliver at least 10000 |Level 60-69 || | |bravery attacks | ||041|Hit Where It Hurts |Deliver at least 10000 |Level 70-79 || | |HP attacks | ||042|Impenetrable Defense |Successfully block at |Level 80-89 || | |least 1000 blows | ||043|Artful Dodger |Successfully dodge at |Level 90-99 || | |least 2000 times | ||044|Core Blimey |Collect 200 EX Cores |Opp EX Mode ||045|Modus EX-perandi |Enter EX Mode 100x |EX Core Present ||046|Out for Revenge |Use EX Revenge 100x |Opp Assist ||047|Rejuvenation |Regenerate 100000 HP |Opp BRV > Base Value |

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|048|Go Out With a Bang |Finish a match with an |Opp BRV < Base Value || | |EX Burst 30x | ||049|Road Trip |Travel 150 kilometers |Vengeful Soul ||050|Tag-Team |Deliver at least 500 |Opp EX Gauge Full || | |assist attacks | ||051|Suckerpunch |Deal 100000 damage with|Player Icon 350 || | |assist attacks | ||052|Bravery Bandits |Gain 100000 from |Player Icon 351 || | |bravery assist attacks | ||053|Shilly-shally |Change Assists 100x |BRV is a Prime Number ||-----------------------------------------------------------------------------||054|On The Level |Have all characters |Player Icon 125 || | |reach level 50 | ||055|Greenhorn |Reach the goal to the |Player Icon 129 || | |Cloister of Rivals "1" | || | |Labyrinth route | ||056|Intermediary |Reach the goal to the |Player Icon 130 || | |Intermediary Labyrinth | || | |route | ||057|Virtuoso |Reach the goal to the |Player Icon 131 || | |Virtuoso Labyrinth | || | |route | ||058|Item Collector |Obtain 50 types of |Player Icon 132 || | |Labyrinth items | ||059|Goal Getter |Reach the Labyrinth |Player Icon 354 || | |goal 15x | ||060|Marathon |Explore 70% of the |Player Icon 355 || | |Labyrinth | ||061|One for the Record Books |Achieve 20 consecutive |Player Icon 356 || | |wins in the Labyrinth | ||062|Pugilist Pointillist |Earn 5000 Points in the|Player Icon 349 || | |Labyrinth | ||063|Hope They're All Gold |Win 1000 medals in the |Player Icon 357 || | |Labyrinth | ||-----------------------------------------------------------------------------||064|Referee |Create a Group Battle |Player Icon 310 || | |room | ||065|Taskmaster |Create an original |Player Icon 374 || | |quest | ||066|Magistrate |Create an original rule|Player Icon 237 ||067|A Fistful of Gil |Receive 1000000 gil |Player Icon 371 ||068|It's Got AP-peal |Receive 30000 AP |Player Icon 049 ||069|Bonus Round |Have a successful AP |Force to Courage || | |bonus at least 100x | ||070|PP Baron |Earn at least 5000 PP |Player Icon 227 ||-----------------------------------------------------------------------------||071|Master of Disguise |Obtain alternate look |Player Icon 101 || | |of all characters | ||072|Jacks of All Trades |Master 150 abilities |Opp After Summon ||073|Loaded for Bear |Obtain 100 items |Opp Summon Unused || | |outside of the Shop | ||074|Fashion Conscious |Obtain 200 accessories |Opp Assists Locked || | |outside of the Shop | ||075|A Little Help from My |Obtain at least 30 |Large Gap in HP || |Friends |summons | ||076|Mass Production |Battlegen at least 300x|HP is a Prime Number ||077|Battlegenesis Does |Battlegen an item from |Large Gap in BRV || | |each character | ||078|Productive Battling |In one battle, create |Staggering || | |4 accessories | |

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|079|Boosteriffic! |Booster accessory |Strong Against || | |multiplier of 20 |Adversity ||080|Bull in a China Shop |Break at least 20 |Assist Gauge Full || | |Accessories | ||081|Tis Better to Receive |Obtain 30 dropped items|Opp Empty Assist Gauge||-----------------------------------------------------------------------------||082|The Blessings of |Trade at least 100x |Easy Come, Easy Go || |Mercantilism | | ||083|Cutting Losses |Spend 1000000 gil on |Player Icon 224 || | |trade goods | ||084|Special Delivery |Receive 20 letters |Summon Unused ||085|The Daily Grind |Play 5 days straight |After Summon ||086|A Long Road |From starting game, |Player Icon 369 || | |have 30 days pass | ||087|Restocker's Paradise |Shop stock 70% |Player Icon 372 ||088|Hey, Big Spender |Spend 1000000 gil at |Near Loss || | |the shop | ||089|Catalog Shopper |Spend at least 3000 PP |Break || | |in the PP Catalog | ||090|Collect Them All |PP Catalog 80% complete|Player Icon 231 ||-----------------------------------------------------------------------------||091|Traveling Minstrel |Use "Communications" |Player Icon 083 || | |in Communications Mode | || | |100 times | ||092|Best Customer Kupo |Find the shop in the |Player Icon 190 || | |Land of Discord in | || | |Scenario 000 | ||093|Junkyard Diver |Complete Battlegen 100%|Player Icon 182 ||094|Queller |Defeat Feral Chaos 10x |Player Icon 183 ||095|Limit Breaker |Fight an opponent at |Player Icon 138 || | |Lv110+ | ||096|Praemonitus |Get 50 Equipment in |Player Icon 134 || | |Labyrinth | ||097|Magnus |Have any 30 characters |Player Icon 103 || | |reach SSS Rank | ||098|Odyssey |Achieve and watch all |Player Icon 367 || | |events | ||099|Gambler |Clear a gateway with |Player Icon 358 || | |500KP+ | ||100|Historian |Obtain all reports |Player Icon 180 |\-----------------------------------------------------------------------------/ ___________________________________ |5.5.2| Friend Card Accomplishments \/-----------------------------------------------------------------------------\| Accomplishment Name | Conditions ||-----------------------------------------------------------------------------|| Connecting Hope | Clear Scenario 012 || Bringer of the End | Clear Scenario 013 || Vested Researcher | Get all 20 Reports || Dungeon Expert | Clear Scenario 000 || The Great Conqueror | Beat Scenario 000's final Feral Chaos || Reincarnation of Ares | Have played 5000 battles || Arcade Champ | Beat all Arcade modes on all settings || Speedster | Beat Time Attack mode under 500 sec || True Explorer | Labyrinth mode 100% || Herculean Underdog | Beat a Lv 130 opponent || White Belt | 1-on-1 or Group battles total 5 wins || Brown Belt | 1-on-1 or Group battles total 20 wins against || | White Belt holders || Black Belt | 1-on-1 or Group battles total 100 wins against |

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| | Brown Belt holders || United We Stand | Communications Mode - Group Battle 50 wins || Trend Setter | Obtain all Accessories (Labyrinth acc and || | Midgar Flower are NOT needed) || Items Virtuoso | Obtain all Equips (Labyrinth equips and Mognet || | Friend card equips are needed) || Summon Master | Obtain all Summons || Lord of Conquest | Accomplishments 100% || Portrait Collector | Obtain all Player Icons || Formidable Ghouls | Get every character's rank to SSS |\-----------------------------------------------------------------------------/

_______________________________________________________________________________-------------------------------------------------------------------------------¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯This walkthrough is © Link3895 (Will Pinkerton, me)This is just to be posted on GameFAQs.

For now, I have no internet at home and can't get online a lot, so no e-mailfor questions or anything. Next update to finish up Labyrinth mode....will besome unknown time in the future.