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1 Directed Graphs: Victoria Road Problem

Directed Graphs: Victoria Road Problem

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Directed Graphs: Victoria Road Problem. Update: Edge is deleted; Edge is inserted Edge weight is changed. Directed graph problems. A. F. ; . Directed graph problems. Reachability (transitive closure) Query: Is there a directed path from A to F? . A. F. - PowerPoint PPT Presentation

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Page 1: Directed Graphs: Victoria Road Problem

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Directed Graphs:Victoria Road Problem

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Update: Edge is deleted; Edge is inserted Edge weight is changed

F

A

Directed graph problems

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;

F

A

Directed graph problems

Reachability (transitive closure) Query: Is there a directed path from A to F?

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F

A

Directed graph problems

What is (approx.) distance from A to F? orUpdate: Change edges incident to a single node.

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Reachability (transitive closure) Query: Is there a directed path from A to F?

All Pairs Shortest PathsQuery: What is (approx.) distance from A to F? orQuery: What is the shortest path from A to F?Update: Change edges incident to a single node.

Strongly Connected ComponentsQuery: Are a and b in the same strongly connected component? (Is there a path from a->b and b->a?)

1997—Now : many papers

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GOALS

Reachability (transitive closure) Static cost=O(mn) or fast matrix mult.

All Pairs (approx.) Shortest Paths Static cost = Õ(mn )

Strongly Connected ComponentsStatic cost = O(m)

Decremental/Fully dynamic Query/Update time tradeoffs

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Kinds of results:1. Counting 2. Decremental single source search (E-S

trees, Italano’s reachability trees)3. Random nodes & Stitching4. Matrix methods5. Strongly Conn.Comps.6. Zombies (historical local paths) Not

Simple7. Hop distances and Shortcut edges

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Simplest!

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COUNTING: Simple monte carlo method for acyclic graph (K, Sagert 1998)

C

J

ID

For each pair I, J, keep count of #Paths ( I --> J)

Adding (C,D) adds #Paths(I-->C)*#Paths(D-->J)Subtracting “ subtracts “

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But exponentially many!, too large a wordsize so....

C

J

ID

For each pair I, J, keep count of #Paths ( I --> J) mod p

Adding (C,D) adds #Paths(I-->C)*#Paths(D-->J)Subtracting “ subtracts “

Pick a Random prime

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Works with high probability

Error occurs when #paths = 0 mod p when #paths Where p[0,…,],has < clog n prime factors, and there are~log n prime numbersso odds of error ~c/ for one path, And c/for all pairs over

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IDEA 2: Using Even-Shiloach Breadthfirst Trees

D

B CA

Recall: O(md) time to maintain deletions only tree to depth dIdea: DON’T go all the way to depth n

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Idea #3: Long paths contain random nodes If every node is chosen with probability 1/d, then a path of length d it doesn’t have one is

If prob. Increased to updates =

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Ideas 2&3: Use short trees to deal with short paths/random nodes to deal with long paths (deletions only)Henzinger, K (FOCS 1995), others

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For i=1 to log n Form Randomly pick nodes with prob / For each node x and maintain trees of depth

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Forest of Out Trees (E-S Trees) of depth for every node to maintain short paths

v1 v2 vn

r1

depth > For random nodes chosen with prob c ln n / I.e., O(n/log n) random nodes chosen

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To answer query: u v check if there’s short path in Out(u) check for every random r if u and

v Cost of Query= #random nodes = n/ log n Total cost of updates= n (m for short trees + (m (n log n/) for longer trees=

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From Decremental algorithms to fully dynamic algorithms with large query times

• Keep deletions-only data structure for old edges.

• Keep track of recently added edges and rebuild single source/sink decremental E-S trees for these.

• If there is a query, test if any of the recently added edges is on a new path that needs to be used.

• Rebuild deletions-only data structure after enough insertions

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Decremental single source Reachability for acyclic graphs (Italiano(1988)

keep a tree of edges to the nodesThe source can reach and for each node u store its pred.If an edge {v,w} is deleted, then test if w has a “hook” to the nodes u can reach. If not, w is not Reachable. Check its children. If an edge is considered and found not to be a hook,It is never a hook for that tree. -> total cost is O(mn)

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Decremental Reachability for acyclic graphs (Italiano(1988)

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Speed up decremental transitive closure by maintaining Strongly Connected Components

(Roditty, Zwick 2002)(then use acyclic method)

SCC

v Randomly chosen v

Key Idea: As SCC decomposes, random node v is likely to be in LARGEST comp.

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Only rebuild In-Out trees for smaller comps. Total cost ~ cost of largest tree=O(mn)

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Only rebuild In-Out trees for smaller comps. Total cost ~ cost of largest tree=O(mn)

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HINT: set

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Shortest (approx.) paths

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State of Art for Query time O(1) Fully dynamic APSP in general graphs to Demetresco Italiano 2003

Decrementaldirected, unweighted Baswana,et

al2002

25

t

Undirected,unweighted Roditty, Zwick (2004)(improved 2013 FOS Henzinger,Krinniger, Nanongkal)Weighted, directed Bernstein 2013 STOC.

Neg edge wts(Thorup)_

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First idea: Maintain paths up to length n1/2

Use nodes in S to join short paths together, O(n2.5log n) (K99)

v1 v2 vn

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Roditty and Zwick (FOCS 2004)Decremental (1+ ε) Approximate Shortest Paths (unweighted, undirected) withSmall query time and Õ(mn) total time

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For i=1 to log n, Form Randomly pick nodes with probability

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For i=1 to log n, Form E-S tree with new node as source node with edges to the elements of

For each node u in E-S Tree i, maintain =ancestor in . Total cost = O(mn log n)

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Using Ideas 3&4:

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For each p in keep E-S tree of depth (x’s E-S tree to depth i)Total cost is (n=O(mn/

For each node u in E-S Tree i, maintain =ancestor in

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To answer a query what is the approx. distance from (u,v)?

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Find smallest i such that and Cost=O(log n)

Return dist from to u + dist from

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Why does this work?

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Return dist from to + dist from

(u) is within of u and v is within d(u,v) + d(u,v) or we would have chosen a smaller i-> returned distance is within (1+2 ε) of d(u,v)

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E-S Trees with pos integer weighted edges , weight increases (k 1999)

D

B CA

Similar to Dijkstra’s shortest path alg

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Idea 7: Shortcut edges + hop trees E-S + random nodes (Bernstein, 2013)

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Idea 7: Shortcut edges + hop trees E-S + random nodes (Bernstein, 2013)

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Idea 7: Shortcut edges + hop trees E-S + random nodes

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Shortcut edges

Maintain h.SSSP for random sample of nodesAdd shortcut edge (a,b) for all a,b in Sample.

weighted by dist (a,b)For each sample node run h.SSSPFor every node v add shortcut edge to each sample node & maintain h. SSSP