Upload
leelachakrabarty
View
216
Download
0
Embed Size (px)
Citation preview
8/2/2019 Digital Storytelling Research Design Deep Learning Tool
1/8
1
Researching and Evaluating Digital Storytelling as a Deep Learning Tool
Helen C. Barrett
The REFLECT Initiative
United States
Abstract
This roundtable will discuss Digital Storytelling as a tool for deep learning, and provide a framework for
researching and evaluating the process. An emerging theory of storytelling as learning and reflection on
practice will be discussed, as well as the role of digital storytelling in teacher education. This roundtable
will focus on a proposed research design to collect data about digital storytelling in education; several
digital storytelling rubrics used to assess completed projects; and a Literature Review on Digital
Storytelling.
Digital Storytelling: Convergence
This figure graphically demonstrates that Digital Storytelling facilitates the convergence of four
student-centered learning strategies: student engagement, reflection for deep learning, project-
based learning, and the effective integration of technology into instruction.
Figure 1. Convergence of Student-Centered Learning Strategies
8/2/2019 Digital Storytelling Research Design Deep Learning Tool
2/8
Digital Storytelling Research Design
2
Digital Storytelling Research Design
Developed for the Kean University Digital Storytelling Conference
June 2005
If Digital Storytelling is to become accepted in todays schools, it will be important to collect data to be
able to draw conclusions about the impact that the process has on student learning, motivation and
engagement and how teaching practices and strategies change with technology integration through digital
storytelling.
This document outlines a potential study of the issues related to learning and reflection through digital
storytelling. The data collected will provide research-based evidence on the effect digital storytelling has
on student learning, motivation, and engagement. To that end we will seek to identify what conditions
facilitate and encourage students to care about their work and be proud of it. Can we identify the
conditions necessary to motivate students to reflect on their learning as a record of their growth over time
and as a story of their learning? Some of the key research questions that will guide the study include:
How do digital stories provide evidence of deep learning? Under what conditions can digital stories be successfully used to support assessment for learning? Under what conditions do students take ownership of their digital stories? What are the benefits of developing digital stories as perceived by students, teachers,
administrators, and/or parents?
What are perceived obstacles to implementing digital storytelling with P-12 students and how canthey be overcome?
How does the quality of paper-based reflection differ from digital stories?Data could be generated through surveys, on-site observations, online discussions, and journals, as well as
the aggregation of student performance-based assessment data.
The research should draw upon the established literature and theoretical constructs with validated
research instruments and data collection protocols. A more comprehensive literature review is included at
the end of this document. These resources could include:
Reflection: Jennifer Moon, Donald Schn, John Dewey Storytelling as Learning: Maxine Alterio & Janice McDrury Motivation: Self-Determination Theory, Intrinsic Motivation (Deci & Ryan):
http://www.psych.rochester.edu/SDT/
Student Engagement and Qualities of Engaging Schoolwork (Schlechty Center):http://schlechtycenter.org
Technology Competency: ISTE NETS-T and NETS-S plus Essential Conditions Portfolio Development: Teachers (Lyons, Shulman), K-12 Students (Hebert, Davies),
Post-Secondary (Yancey, Cambridge, Tosh) Assessment FORLearning: Stiggins, Davies, QCA: http://www.qca.org.uk/afl/ Project-Based Learning: Buck Institute for Education
(http://www.bie.org/pbl/index.php ) and (http://www.bie.org/research/pbl/index.php ) and
George Lucas Educational Foundation
(http://www.edutopia.org/php/keyword.php?id=037 )
8/2/2019 Digital Storytelling Research Design Deep Learning Tool
3/8
Digital Storytelling Research Design
3
DESIRED OUTCOMES
(HYPOTHESES)
RESEARCH QUESTIONS RESEARCH METHOD DATA COLLECTION
INSTRUMENTS/
RESOURCES
How do digital stories
provide evidence of deep
learning? Deep learning:
- involves reflection- is developmental,
- is integrative,
- is self-directive, and
- is lifelong
Teachers assess students
level of reflection
Student reflections in digitalstories
Student attitude toward self-
directed learning
Rubric on Reflection
(based on Moon)
Random review ofstudent stories
Deci & Ryan??
Digital Storytelling
enhances student
learning.
Under what conditions can
digital stories be
successfully used to
demonstrate assessment for
learning?
Teacher Reflections on
implementation process
Observations in schools
Conversations with teachers
and administrators
Optional: student test data
Postings in online course
or teacher blog
Onsite observation
checklist
C-BAM Instrument
Optional: site-delivered
student test scores
Digital Storytelling
enhances student
motivation.
Questionnaire about
Motivation and Learning
(students)
Self-Determination
Theory questionnaires
(Deci & Ryan)
Digital Storytelling
enhances student
engagement.
Under what conditions do
students take ownership of
their digital stories?
Questionnaire about Level
of Student Engagement
and 10 qualities of
engaging schoolwork
Student Focus Groups
Schlechty Center Theory
of Engagement and
WOW instruments?
Questions to be
developed (based on
Tosh)
What are the benefits of
developing digital stories as
perceived by students,
teachers, administrators,
and/or parents?
Teacher Reflections &
Interviews
Student Questionnaire
Parent Questionnaire
Administrator Questionnaire
Postings in online course
or teacher blog
What are perceived
obstacles to implementing
digital storytelling with
students and how can they
be overcome?
Teacher Reflections and
Interviews
Student Questionnaire or
Focus Groups
Postings in online course
or teacher blog
To be developed
How does the quality of
paper-based reflection differ
from digital stories?
Teacher Reflections &
Interviews
Digital Storytelling Rubric
Postings in online course
or teacher blog
Technology Skills
Assessment - Teachers
- Students
ISTE NETS-T
ISTE NETS-S
Digital Storytelling is
more effective than
paper-based reflection.
Developing digital
stories builds technology
skills.
What are the skills
necessary to effectively
implement digital stories?
Storytelling/Reflection
Facilitation Skills
Teachers
To be developed
What are the characteristicsof the study participants?
Demographic Questionnaire teachers & students
To be developedDigital Storytellingbenefits all learners and
all schools What are characteristics of
school sites?
NETS Essential Conditions
plus local school site
information
Self-assessment plus
onsite observation/
interviews
8/2/2019 Digital Storytelling Research Design Deep Learning Tool
4/8
Digital Storytelling Research Design
4
Digital Storytelling Rubric (Based on several rubrics posted online at:http://rubistar.4teachers.org)
CATEGORY Excellent Good Satisfactory Needs Improvement
Point of View -
PurposeEstablishes a purpose earlyon and maintains a clearfocus throughout.
Establishes a purpose earlyon and maintains focus formost of the presentation.
There are a few lapses infocus, but the purpose isfairly clear.
It is difficult to figure out thepurpose of the presentation.
Point of View -
Awareness of
Audience
Strong awareness ofaudience in the design.
Students can clearly explainwhy they felt thevocabulary, audio andgraphics chosen fit the
target audience.
Some awareness ofaudience in the design.
Students can partiallyexplain why they felt thevocabulary, audio andgraphics chosen fit the
target audience.
Some awareness of audiencein the design. Students find it
difficult to explain how thevocabulary, audio andgraphics chosen fit the targetaudience.
Limited awareness of theneeds and interests of the
target audience.
Dramatic Question Realization is dramatically
different from expectation.
Realization differs
noticeably from expectation.
Realization barely differs
from the expectation.
Realization and expecation
do not differ.
Voice - Consistency Voice quality is clear and
consistently audiblethroughout the presentation.
Voice quality is clear and
consistently audiblethroughout the majority (85-
95%) of the presentation.
Voice quality is clear and
consistently audible throughsome (70-84%)of the
presentation.
Voice quality needs more
attention.
Voice -
Conversational StyleUses a conversational stylethroughout.
Uses a conversational stylethe majority (85-95%)of thetime
Uses a conversational stylemost (70-84%)of the time.
Presentation style isprimarily monologue.
Voice - Pacing The pace (rhythm and voicepunctuation) fits the story
line and helps the audiencereally "get into" the story.
Occasionally speaks too fastor too slowly for the story
line. The pacing (rhythmand voice punctuation) isrelatively engaging for theaudience.
Tries to use pacing (rhythmand voice punctuation), but
it is often noticeable that thepacing does not fit the storyline. Audience is notconsistently engaged.
No attempt to match the paceof the storytelling to the
story line or the audience.
Soundtrack -
Originality
All of the music is original. Most (over half) of the
music is original.
Some of the music is
original.
None of the music is
original.
Soundtrack -Emotion Music stirs a rich emotionalresponse that matches the
story line well.
Music stirs a rich emotionalresponse that somewhat
matches the story line.
Music is ok, and notdistracting, but it does not
add much to the story.
Music is distracting,inappropriate, OR was not
used.
Images Images create a distinct
atmosphere or tone thatmatches different parts ofthe story. The images maycommunicate symbolismand/or metaphors.
Images create an
atmosphere or tone thatmatches some parts of thestory. The images maycommunicate symbolismand/or metaphors.
An attempt was made to use
images to create anatmosphere/tone but itneeded more work. Imagechoice is logical.
Little or no attempt to use
images to create anappropriate atmosphere/tone
Economy The story is told withexactly the right amount of
detail throughout. It doesnot seem too short nor doesit seem too long.
The story composition istypically good, though it
seems to drag somewhat ORneed slightly more detail inone or two sections.
The story seems to needmore editing. It is noticeably
too long or too short in morethan one section.
The story needs extensiveediting. It is too long or too
short to be interesting.
Duration of
PresentationLength of presentation was4 minutes.
Length of presentation was3 minutes.
Length of presentation was 2minutes.
Presentation was less than 2minutes long OR more than4 minutes.
Based on Scott County Schools (Kentucky) Digital Storytelling Rubric
8/2/2019 Digital Storytelling Research Design Deep Learning Tool
5/8
Digital Storytelling Research Design
5
Scott County Digital Storytelling Rubric
CATEGORY
4
Excellent 3Good 2OK 1Needs ImprovementPoint of View Establishes a
purpose and
maintains a clearfocus; strong
awareness of
audience.
Focuses on a
purpose;
communicates withan audience.
Some evidence of
communicating with
an audience for aspecific purpose;
some lapse in focus.
Limited awareness
of audience and/or
purpose.
Dramatic Question Realization is
dramatically
different from
expectation.
Realization differs
from expectation.
Realization from
expectation is subtle.
Realization and
expectation do not
differ.Emotional Content Audience is deeply
and emotionally
engaged.
Audience is
emotionally
engaged.
Audience lapses in
emotional
engagement.
Audience has little
to no emotional
engagement.
The Gift of Your
VoiceConsistency in
presentation;
speaking slowly in a
conversational style.
Consistency in
presentation;
speaking in
conversational style.
Some consistency in
presentation; lapses
in conversational
style to monologue.
Breaking
consistency;
monologue style of
presentation.The Power of the
Soundtrack -
Emotion
Music stirs a rich
emotional response.
Music stirs an
emotional response.
Music is evident. Inappropriate choice
of music.The Power of the
Soundtrack-
Originality
All of the music is
original.
Over half of the
music is original.
Some, but less than
half, of the music is
original.
None of the music is
original.Economy Sequential
composition;
succinct; images
create an atmosphere
and/or tone, and may
communicate
symbolism and/or
metaphors.
Sequential
composition;
succinct; images
create an atmosphere
and/or tone.
Sequential
composition;
succinct; images are
controlled/logical
Sequential
composition; images
are acceptable.
Pacing Engaging rhythm;
use of punctuation;
suggestions ofemotions via sound
effects; use of "white
space"; enhanced
vitality
Engaging rhythm;
use of punctuation;
some suggestions ofemotions via sound
effects; use of "white
space"; evidence of
vitality.
Some rhythm; some
use of punctuation;
limited suggestionsof emotion via sound
effects; lapses in
vitality.
Mechanical rhythm;
limited use of
punctuation; limitedvitality.
Source: http://rubistar.4teachers.org
8/2/2019 Digital Storytelling Research Design Deep Learning Tool
6/8
Digital Storytelling Research Design
6
Literature Review - Digital Storytelling
Abrahamson, C.E. (1998). Storytelling as a pedagogical tool in higher education.Education, 118(3), 440-451.
Ackerman, R., & Maslin-Ostrowski, P. (1995).Developing case stories: An analysis of the case method of
instruction and storytelling in teaching educational administration. Paper presented at the American
Educational Research Association, San Francisco, CA.
Banaszewski, T. (2002). Digital storytelling finds its place in the classroom. Information Today.http://www.infotoday.com/MMSchools/jan02/banaszewski.htm
Burk, N. M. (1997). Using personal narratives as a pedagogical tool: Empowering students through stories.Paper presented at the Annual Meeting of the National Communication Association, Chicago, IL.
Brinkley, E.; Leneway, R.; Webb, A. & Harbaugh, C. (2002) Preparing for Digital Story Telling.http://t3.preservice.org/wmu/Preparing%20for%20Digital%20Story%20Telling.htm
Center for Digital Storytelling. http://www.storycenter.org
Clandinin, D. J., & Connelly, F. M. (1999).Narrative Inquiry: Experience and story in qualitative research.
San Francisco: Jossey-Bass.
Connelly, F. M., & Clandinin, D. J. (1990). Stories of experience and narrative inquiry.Educational
Researcher, 19(4), 2-14.
Denning, S. (2001). The Springboard: How Storytelling Ignites Action in Knowledge-Era Organizations.Boston: Butterworth Heinemann
DeSalvo, L. (1999). Writing as a Way of Healing: how telling our stories transforms our lives. Boston:Beacon Press.
Fulford, R. (1999). The Triumph of Narrative: Storytelling in the Age of Mass Culture. New York: Broadway
Books
Howell, D. D. & Howell, D. K. (2003)Digital Storytelling: Creating an eStory. Worthington, OH: Linworth
Publishing.
Jonassen, D. H. (2003). Designing research-based instruction for story problems.Educational PsychologyReview, 15(3), 267-296.
Jonassen, D.H. & Hernandez-Serrano, J. (2002). Case-based reasoning and instructional design using stories
to support problem solving.Educational Technology Research and Development, 50(2), 65-77.Kreber, C. (2001). Learning Experientially through case studies? A conceptual analysis. Teaching in Higher
Education, 6(2), 217-228.
Kreps, G. L. (1998). The power of story to personalize, enrich, and humanize communication education: My
own story about having fun spinning tales, and illustrating key points in the classroom. Paper
presented at the Annual Meeting of the National Communication Association, New York, NY.
Lambert, J. (2002)Digital Storytelling: Capturing Lives, Creating Community. Berkeley, CA: Digital Diner
Press.Lauritzen, C. & Jaeger, M.Integrating Learning Through Story: The Narrative Curriculum. Albany, NY:
Delmar PublishersLathem, S.A. (2005) Learning Communities and Digital Storytelling: New Media for Ancient Tradition. Society for
Information Technology and Teacher Education International Conference 2005
Lathem, S.A., Morris, J.L, Vandersall, K. (2004) PT3 FEAT To Portfolio Connection. Society for Information
Technology and Teacher Education International Conference 2004(1), 3434-3439. [Online]. Available
http://dl.aace.org/14941
Levin, B. B. (2003). Case studies of teacher development: An in-depth look at how thinking about pedagogy
develops over time.Liedtka, J. The promise and peril of video cases: Reflection on their creation and use. Journal of Management
Education, 25(4), 409-424.
8/2/2019 Digital Storytelling Research Design Deep Learning Tool
7/8
Digital Storytelling Research Design
7
Lipman, D. (1995). The Storytelling Coach: How to Listen, Praise, and Bring Out Peoples Best. Little Rock:August House Publishers, Inc.
Maguire, J. (1998). The Power of Personal Storytelling: Spinning Tales to Connect with Others. New York:
Jeremy P. Tarcher/Putnam.
McDrury, J., & Alterio, M. (2000). Achieving reflective learning using storytelling pathways.Innovations inEducation and Teaching International, 38(1), 63-73.
McDrury, J., Alterio, M. (2003)Learning through Storytelling in Higher Education. London: Kogan Page.Meade, E. (1995). Tell It by Heart: women and the healing power of story. Chicago: Open Court
Meadows, D. (2003) Digital Storytelling: Research-Based Practice in New Media. Visual Communication.2003; 2: 189-193.
Mellon, C.A. (1999). Digital Storytelling: Effective learning through the internet.Education Technology,39(2), 46-50.
Mergendoller, J. & Thomas, J. (2004) Managing Project-Based Learning: Principles from the Field. Buck
Institute for Education. http://www.bie.org/research/pbl/index.php
Moon, J. (1999)Reflection in Learning and Professional Development. London: Kogan Page.Moon, J. A. (2004).A Handbook of Reflective and Experiential Learning: Theory and Practice. London:
RoutledgeFalmer.
Paull, C. (2002) Self-perceptions and social connections: Empowerment through digital storytelling in adulteducation. Dissertation published by University of California, BerkeleyPorter, B. (2004)DigiTales: The Art of Telling Digital Stories. Sedalia, CO: DigiTales StoryKeepers.
http://www.digitales.us
Rossiter, M. (2002).Narrative and stories in adult teaching and learning.
Rusche, D. H. (2004).A comparative study of various digital storytelling programs.http://idt.emporia.edu/graduateprojects/rusche/index2.htm
Schank, R. (1991) Tell Me a Story: A New Look at Real and Artificial Memory. Atheneum
Schank, R.C. (1990). Tell me a story: Narrative and intelligence. Evanston, IL: Northwestern UniversityPress.
Schn, D. (1991) The Reflective Turn: Case Studies in and on Educational Practice. New York: Teachers
College Press.Simmons, A. (2001). The Story Factor: inspiration, influence, and persuasion through the art of storytelling.New York: Basic Books.
Standley, M. (2003, June). Digital Storytelling: Using new technology and the power of stories to help ourstudents learn--and teach. Cable in the Classroom, 16-18.
http://www.ciconline.com/Enrichment/Teaching/learningwithtechnology/magarticles/mag_0603_digita
l_storytelling.htm
Standley, M. & Ormiston, M. (2003)Digital Storytelling with PowerPoint. Eugene: Visions Technology in
Education.
Stepanek, M. (2000). Tell me a (digital) story.Business Week(3681).
Stone, R. (2004). The Healing Art of Storytelling - A Sacred Journey of Personal Discovery. New York:
Authors Choice Press.Stuckey, N. (1995). Performing oral history: Storytelling and pedagogy. Communication Education, 44, 1-14.
Thomas, J. (2000). A Review of Research on Project-Based Learning. Prepared for the AutoDesk
Foundations. http://www.bie.org/research/pbl/index.php
Walker, M. (2001). Engineering identities.British Journal of Sociology of Education, 22(1), 75-89.
Weigel, V. B. (2002).Deep Learning for a Digital Age: Technologys Untapped Potential to Enrich Higher
Education. San Francisco: Jossey-Bass.
Wood, D. R. (1992). Teaching narratives: A source for faculty development and evaluation.HarvardEducational Review (Vol. 62, pp. 535).
8/2/2019 Digital Storytelling Research Design Deep Learning Tool
8/8
Digital Storytelling Research Design
8
Wood, J. B. P., Iris A. (1996). Distance learning: Videoconferences as vehicles for faculty development ingerontology/geriatrics. Educational Gerontology (Vol. 22, pp. 105): Taylor & Francis Ltd.
Zubizarreta, J. (2004). The Learning Portfolio. Bolton, MA: Anker Publishing.
Zull, J. E. (2002). The Art of Changing the Brain: Enriching the Practice of Teaching by Exploring the
Biology of Learning. Sterling, VA: Stylus Publishing.