Digital Storytelling Research Design Deep Learning Tool

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    Researching and Evaluating Digital Storytelling as a Deep Learning Tool

    Helen C. Barrett

    The REFLECT Initiative

    United States

    [email protected]

    Abstract

    This roundtable will discuss Digital Storytelling as a tool for deep learning, and provide a framework for

    researching and evaluating the process. An emerging theory of storytelling as learning and reflection on

    practice will be discussed, as well as the role of digital storytelling in teacher education. This roundtable

    will focus on a proposed research design to collect data about digital storytelling in education; several

    digital storytelling rubrics used to assess completed projects; and a Literature Review on Digital

    Storytelling.

    Digital Storytelling: Convergence

    This figure graphically demonstrates that Digital Storytelling facilitates the convergence of four

    student-centered learning strategies: student engagement, reflection for deep learning, project-

    based learning, and the effective integration of technology into instruction.

    Figure 1. Convergence of Student-Centered Learning Strategies

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    Digital Storytelling Research Design

    Developed for the Kean University Digital Storytelling Conference

    June 2005

    If Digital Storytelling is to become accepted in todays schools, it will be important to collect data to be

    able to draw conclusions about the impact that the process has on student learning, motivation and

    engagement and how teaching practices and strategies change with technology integration through digital

    storytelling.

    This document outlines a potential study of the issues related to learning and reflection through digital

    storytelling. The data collected will provide research-based evidence on the effect digital storytelling has

    on student learning, motivation, and engagement. To that end we will seek to identify what conditions

    facilitate and encourage students to care about their work and be proud of it. Can we identify the

    conditions necessary to motivate students to reflect on their learning as a record of their growth over time

    and as a story of their learning? Some of the key research questions that will guide the study include:

    How do digital stories provide evidence of deep learning? Under what conditions can digital stories be successfully used to support assessment for learning? Under what conditions do students take ownership of their digital stories? What are the benefits of developing digital stories as perceived by students, teachers,

    administrators, and/or parents?

    What are perceived obstacles to implementing digital storytelling with P-12 students and how canthey be overcome?

    How does the quality of paper-based reflection differ from digital stories?Data could be generated through surveys, on-site observations, online discussions, and journals, as well as

    the aggregation of student performance-based assessment data.

    The research should draw upon the established literature and theoretical constructs with validated

    research instruments and data collection protocols. A more comprehensive literature review is included at

    the end of this document. These resources could include:

    Reflection: Jennifer Moon, Donald Schn, John Dewey Storytelling as Learning: Maxine Alterio & Janice McDrury Motivation: Self-Determination Theory, Intrinsic Motivation (Deci & Ryan):

    http://www.psych.rochester.edu/SDT/

    Student Engagement and Qualities of Engaging Schoolwork (Schlechty Center):http://schlechtycenter.org

    Technology Competency: ISTE NETS-T and NETS-S plus Essential Conditions Portfolio Development: Teachers (Lyons, Shulman), K-12 Students (Hebert, Davies),

    Post-Secondary (Yancey, Cambridge, Tosh) Assessment FORLearning: Stiggins, Davies, QCA: http://www.qca.org.uk/afl/ Project-Based Learning: Buck Institute for Education

    (http://www.bie.org/pbl/index.php ) and (http://www.bie.org/research/pbl/index.php ) and

    George Lucas Educational Foundation

    (http://www.edutopia.org/php/keyword.php?id=037 )

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    DESIRED OUTCOMES

    (HYPOTHESES)

    RESEARCH QUESTIONS RESEARCH METHOD DATA COLLECTION

    INSTRUMENTS/

    RESOURCES

    How do digital stories

    provide evidence of deep

    learning? Deep learning:

    - involves reflection- is developmental,

    - is integrative,

    - is self-directive, and

    - is lifelong

    Teachers assess students

    level of reflection

    Student reflections in digitalstories

    Student attitude toward self-

    directed learning

    Rubric on Reflection

    (based on Moon)

    Random review ofstudent stories

    Deci & Ryan??

    Digital Storytelling

    enhances student

    learning.

    Under what conditions can

    digital stories be

    successfully used to

    demonstrate assessment for

    learning?

    Teacher Reflections on

    implementation process

    Observations in schools

    Conversations with teachers

    and administrators

    Optional: student test data

    Postings in online course

    or teacher blog

    Onsite observation

    checklist

    C-BAM Instrument

    Optional: site-delivered

    student test scores

    Digital Storytelling

    enhances student

    motivation.

    Questionnaire about

    Motivation and Learning

    (students)

    Self-Determination

    Theory questionnaires

    (Deci & Ryan)

    Digital Storytelling

    enhances student

    engagement.

    Under what conditions do

    students take ownership of

    their digital stories?

    Questionnaire about Level

    of Student Engagement

    and 10 qualities of

    engaging schoolwork

    Student Focus Groups

    Schlechty Center Theory

    of Engagement and

    WOW instruments?

    Questions to be

    developed (based on

    Tosh)

    What are the benefits of

    developing digital stories as

    perceived by students,

    teachers, administrators,

    and/or parents?

    Teacher Reflections &

    Interviews

    Student Questionnaire

    Parent Questionnaire

    Administrator Questionnaire

    Postings in online course

    or teacher blog

    What are perceived

    obstacles to implementing

    digital storytelling with

    students and how can they

    be overcome?

    Teacher Reflections and

    Interviews

    Student Questionnaire or

    Focus Groups

    Postings in online course

    or teacher blog

    To be developed

    How does the quality of

    paper-based reflection differ

    from digital stories?

    Teacher Reflections &

    Interviews

    Digital Storytelling Rubric

    Postings in online course

    or teacher blog

    Technology Skills

    Assessment - Teachers

    - Students

    ISTE NETS-T

    ISTE NETS-S

    Digital Storytelling is

    more effective than

    paper-based reflection.

    Developing digital

    stories builds technology

    skills.

    What are the skills

    necessary to effectively

    implement digital stories?

    Storytelling/Reflection

    Facilitation Skills

    Teachers

    To be developed

    What are the characteristicsof the study participants?

    Demographic Questionnaire teachers & students

    To be developedDigital Storytellingbenefits all learners and

    all schools What are characteristics of

    school sites?

    NETS Essential Conditions

    plus local school site

    information

    Self-assessment plus

    onsite observation/

    interviews

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    Digital Storytelling Rubric (Based on several rubrics posted online at:http://rubistar.4teachers.org)

    CATEGORY Excellent Good Satisfactory Needs Improvement

    Point of View -

    PurposeEstablishes a purpose earlyon and maintains a clearfocus throughout.

    Establishes a purpose earlyon and maintains focus formost of the presentation.

    There are a few lapses infocus, but the purpose isfairly clear.

    It is difficult to figure out thepurpose of the presentation.

    Point of View -

    Awareness of

    Audience

    Strong awareness ofaudience in the design.

    Students can clearly explainwhy they felt thevocabulary, audio andgraphics chosen fit the

    target audience.

    Some awareness ofaudience in the design.

    Students can partiallyexplain why they felt thevocabulary, audio andgraphics chosen fit the

    target audience.

    Some awareness of audiencein the design. Students find it

    difficult to explain how thevocabulary, audio andgraphics chosen fit the targetaudience.

    Limited awareness of theneeds and interests of the

    target audience.

    Dramatic Question Realization is dramatically

    different from expectation.

    Realization differs

    noticeably from expectation.

    Realization barely differs

    from the expectation.

    Realization and expecation

    do not differ.

    Voice - Consistency Voice quality is clear and

    consistently audiblethroughout the presentation.

    Voice quality is clear and

    consistently audiblethroughout the majority (85-

    95%) of the presentation.

    Voice quality is clear and

    consistently audible throughsome (70-84%)of the

    presentation.

    Voice quality needs more

    attention.

    Voice -

    Conversational StyleUses a conversational stylethroughout.

    Uses a conversational stylethe majority (85-95%)of thetime

    Uses a conversational stylemost (70-84%)of the time.

    Presentation style isprimarily monologue.

    Voice - Pacing The pace (rhythm and voicepunctuation) fits the story

    line and helps the audiencereally "get into" the story.

    Occasionally speaks too fastor too slowly for the story

    line. The pacing (rhythmand voice punctuation) isrelatively engaging for theaudience.

    Tries to use pacing (rhythmand voice punctuation), but

    it is often noticeable that thepacing does not fit the storyline. Audience is notconsistently engaged.

    No attempt to match the paceof the storytelling to the

    story line or the audience.

    Soundtrack -

    Originality

    All of the music is original. Most (over half) of the

    music is original.

    Some of the music is

    original.

    None of the music is

    original.

    Soundtrack -Emotion Music stirs a rich emotionalresponse that matches the

    story line well.

    Music stirs a rich emotionalresponse that somewhat

    matches the story line.

    Music is ok, and notdistracting, but it does not

    add much to the story.

    Music is distracting,inappropriate, OR was not

    used.

    Images Images create a distinct

    atmosphere or tone thatmatches different parts ofthe story. The images maycommunicate symbolismand/or metaphors.

    Images create an

    atmosphere or tone thatmatches some parts of thestory. The images maycommunicate symbolismand/or metaphors.

    An attempt was made to use

    images to create anatmosphere/tone but itneeded more work. Imagechoice is logical.

    Little or no attempt to use

    images to create anappropriate atmosphere/tone

    Economy The story is told withexactly the right amount of

    detail throughout. It doesnot seem too short nor doesit seem too long.

    The story composition istypically good, though it

    seems to drag somewhat ORneed slightly more detail inone or two sections.

    The story seems to needmore editing. It is noticeably

    too long or too short in morethan one section.

    The story needs extensiveediting. It is too long or too

    short to be interesting.

    Duration of

    PresentationLength of presentation was4 minutes.

    Length of presentation was3 minutes.

    Length of presentation was 2minutes.

    Presentation was less than 2minutes long OR more than4 minutes.

    Based on Scott County Schools (Kentucky) Digital Storytelling Rubric

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    Scott County Digital Storytelling Rubric

    CATEGORY

    4

    Excellent 3Good 2OK 1Needs ImprovementPoint of View Establishes a

    purpose and

    maintains a clearfocus; strong

    awareness of

    audience.

    Focuses on a

    purpose;

    communicates withan audience.

    Some evidence of

    communicating with

    an audience for aspecific purpose;

    some lapse in focus.

    Limited awareness

    of audience and/or

    purpose.

    Dramatic Question Realization is

    dramatically

    different from

    expectation.

    Realization differs

    from expectation.

    Realization from

    expectation is subtle.

    Realization and

    expectation do not

    differ.Emotional Content Audience is deeply

    and emotionally

    engaged.

    Audience is

    emotionally

    engaged.

    Audience lapses in

    emotional

    engagement.

    Audience has little

    to no emotional

    engagement.

    The Gift of Your

    VoiceConsistency in

    presentation;

    speaking slowly in a

    conversational style.

    Consistency in

    presentation;

    speaking in

    conversational style.

    Some consistency in

    presentation; lapses

    in conversational

    style to monologue.

    Breaking

    consistency;

    monologue style of

    presentation.The Power of the

    Soundtrack -

    Emotion

    Music stirs a rich

    emotional response.

    Music stirs an

    emotional response.

    Music is evident. Inappropriate choice

    of music.The Power of the

    Soundtrack-

    Originality

    All of the music is

    original.

    Over half of the

    music is original.

    Some, but less than

    half, of the music is

    original.

    None of the music is

    original.Economy Sequential

    composition;

    succinct; images

    create an atmosphere

    and/or tone, and may

    communicate

    symbolism and/or

    metaphors.

    Sequential

    composition;

    succinct; images

    create an atmosphere

    and/or tone.

    Sequential

    composition;

    succinct; images are

    controlled/logical

    Sequential

    composition; images

    are acceptable.

    Pacing Engaging rhythm;

    use of punctuation;

    suggestions ofemotions via sound

    effects; use of "white

    space"; enhanced

    vitality

    Engaging rhythm;

    use of punctuation;

    some suggestions ofemotions via sound

    effects; use of "white

    space"; evidence of

    vitality.

    Some rhythm; some

    use of punctuation;

    limited suggestionsof emotion via sound

    effects; lapses in

    vitality.

    Mechanical rhythm;

    limited use of

    punctuation; limitedvitality.

    Source: http://rubistar.4teachers.org

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    Literature Review - Digital Storytelling

    Abrahamson, C.E. (1998). Storytelling as a pedagogical tool in higher education.Education, 118(3), 440-451.

    Ackerman, R., & Maslin-Ostrowski, P. (1995).Developing case stories: An analysis of the case method of

    instruction and storytelling in teaching educational administration. Paper presented at the American

    Educational Research Association, San Francisco, CA.

    Banaszewski, T. (2002). Digital storytelling finds its place in the classroom. Information Today.http://www.infotoday.com/MMSchools/jan02/banaszewski.htm

    Burk, N. M. (1997). Using personal narratives as a pedagogical tool: Empowering students through stories.Paper presented at the Annual Meeting of the National Communication Association, Chicago, IL.

    Brinkley, E.; Leneway, R.; Webb, A. & Harbaugh, C. (2002) Preparing for Digital Story Telling.http://t3.preservice.org/wmu/Preparing%20for%20Digital%20Story%20Telling.htm

    Center for Digital Storytelling. http://www.storycenter.org

    Clandinin, D. J., & Connelly, F. M. (1999).Narrative Inquiry: Experience and story in qualitative research.

    San Francisco: Jossey-Bass.

    Connelly, F. M., & Clandinin, D. J. (1990). Stories of experience and narrative inquiry.Educational

    Researcher, 19(4), 2-14.

    Denning, S. (2001). The Springboard: How Storytelling Ignites Action in Knowledge-Era Organizations.Boston: Butterworth Heinemann

    DeSalvo, L. (1999). Writing as a Way of Healing: how telling our stories transforms our lives. Boston:Beacon Press.

    Fulford, R. (1999). The Triumph of Narrative: Storytelling in the Age of Mass Culture. New York: Broadway

    Books

    Howell, D. D. & Howell, D. K. (2003)Digital Storytelling: Creating an eStory. Worthington, OH: Linworth

    Publishing.

    Jonassen, D. H. (2003). Designing research-based instruction for story problems.Educational PsychologyReview, 15(3), 267-296.

    Jonassen, D.H. & Hernandez-Serrano, J. (2002). Case-based reasoning and instructional design using stories

    to support problem solving.Educational Technology Research and Development, 50(2), 65-77.Kreber, C. (2001). Learning Experientially through case studies? A conceptual analysis. Teaching in Higher

    Education, 6(2), 217-228.

    Kreps, G. L. (1998). The power of story to personalize, enrich, and humanize communication education: My

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    Lambert, J. (2002)Digital Storytelling: Capturing Lives, Creating Community. Berkeley, CA: Digital Diner

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    Levin, B. B. (2003). Case studies of teacher development: An in-depth look at how thinking about pedagogy

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    Lipman, D. (1995). The Storytelling Coach: How to Listen, Praise, and Bring Out Peoples Best. Little Rock:August House Publishers, Inc.

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    McDrury, J., & Alterio, M. (2000). Achieving reflective learning using storytelling pathways.Innovations inEducation and Teaching International, 38(1), 63-73.

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    RoutledgeFalmer.

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