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John Stephenson 2110706 November 2012 This report has been produced as part of the assessment for ARCH8404 Directed Study in Archaeology graduate topic in the Department of Archaeology, Flinders University Digital Reconstruction of the Point Puer Boys’ Prison Flinders University and the Port Arthur Historic Site Management Authority

Digital Reconstruction of the Point Puer Boys’ · PDF fileThis report contains no material which has been accepted for the award of any other degree or diploma in any university,

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Page 1: Digital Reconstruction of the Point Puer Boys’ · PDF fileThis report contains no material which has been accepted for the award of any other degree or diploma in any university,

John Stephenson

2110706

November 2012

This report has been produced as part of the assessment for

ARCH8404 Directed Study in Archaeology graduate topic in the

Department of Archaeology,

Flinders University

Digital Reconstruction of the Point Puer Boys’ Prison Flinders University and the Port Arthur Historic Site Management Authority

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Executive Summary

This paper discusses the process of building a digital reconstruction of the Point Puer Boys Prison at

Port Arthur, Tasmania. This is an important historical site, representing the first dedicated juvenile

detention centre in the British Empire. Today the site consists of ruins and archaeological features,

where physical recreations of buildings and the placement of interpretive signage have been

avoided. Therefore the site represents a perfect testing ground to investigate the use of digital

technology as an interpretative method at an historic site.

A metadata based modelling approach was used to recreate over twenty historic buildings and

features utilising Trimble Sketchup software. Images from the completed model have been used to

visually demonstrate the evolution of the site between 1833 and 1849. The physical evolution of the

site parallels changing philosophies toward the management of juvenile prisoners with the rewards

of schooling and learning a trade coexisting with corporal and solitary confinement for reoffenders.

The importance of an accurate digital terrain model (DTM) for such a project is demonstrated by

comparing two terrain models. A simple DTM constructed from 10m contours failed to accurately

represent important topographic features at the site, so an accurate terrain model was created using

an airborne LiDAR dataset. The LiDAR dataset was also used to identify archaeological features

sitting under forest cover, representing a technique which has implications for survey planning at

other PAHSMA sites, and the broader heritage management community in Tasmania.

Finally, it has been demonstrated how the completed model can be used as an interpretive and

educational tool, with options for a Google Earth layer or an Iphone application. These examples

illustrate how digital technology can be used as a tool to present traditional historical and

archaeological data in a fun and informative format accessible to those who would not usually read

such material.

i

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Disclaimer

This report contains no material which has been accepted for the award of any other degree

or diploma in any university, and to the best of the authors knowledge, contains no material

previously published or written by any other person, except where due reference is made in

the text.

John Stephenson, November 2012.

ii

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List of Contents

Executive Summary i

Disclaimer ii

Table of Contents iii

List of Figures iv

List of Tables v

List of Abbreviations vi

Chapter 1 – Introduction page 1

Chapter 2 – Virtual Reality and the Cultural Heritage Sector page 3

Chapter 3 – Methodology page 14

Chapter 4 – Results page 24

Chapter 5 – Discussion page 35

Chapter 6 - Conclusion page 45

References page 46

iii

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Table of Figures

Chapter 1. Introduction Page

Figure 1. Point Puer and the Port Arthur World Heritage Site. 2

Chapter 2. Virtual Reality and the Cultural Heritage Sector

Figure 2. L’Enfant’s 1791 plan & Digital Terrain Model of Washington DC 5

Figure 3. Comparison of an 1813 sketch of the US Capitol and a digital reconstruction 6

Figure 4. Rome Reborn 7

Figure 5. Roman temple produced from procedural modelling techniques 8

Figure 6. Information Balloon from the Rome Reborn Google Earth layer 9

Figure 7. Rome Reborn ‘Landing Page’ 10

Figure 8. Populating the Colossuem 11

Figure 9. Google Educators project utilizing Rome Reborn 12

Chapter 3. Methodology

Figure 10. Boys Barracks - Example of 1836 series PWD buildings plans 15

Figure 11. Rectification Process using Arcmap 16

Figure 12. Comparison of 1845 map with PAHSMA Archaeology layer 17

Figure 13. Airborne LiDAR technique 18

Figure 14. LiDAR map of Point Puer 19

Figure 15. Digital Terrain Modelling in ArcScene 19

Figure 16. Digital Terrain Modelling in Sketchup 20

Figure 17. Creating digital buildings in Trimble Sketchup 21

Figure 18. Digital reconstruction imported into Google Earth 22

Figure 19. Methodology Flowchart 23

Chapter 4. Results

Figure 20. Building locations coloured by class 26

Figure 21. Digital Reconstruction 1833 27

Figure 22. Bark huts at Point Puer, January 1834 27

Figure 23. Trades Area, late 1834 28

Figure 24. Punishment Area 1835 29

iv

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Figure 25. Trades Area 1838 29

Figure 26. Prison Area 1838 30

Figure 27. Chapel and School Building 1839 30

Figure 28. Trades Area 1845 31

Figure 29. Gaol Area 1845 31

Figure 30. Digital model displayed in a smartphone application 33

Figure 31. Digital model displayed in a Google Earth layer 34

Chapter 5.

Figure 32. Point Puer from the Commandant’s Garden 38

Figure 33. Digital model from the same location 38

Figure 34. Photo from the same location 38

Figure 35. Suicide Cliffs (photograph) 39

Figure 36. Chapel building displayed with Google Earth terrain 40

Figure 37. Chapel building displayed with DTM from this project 40

Figure 38. Comparison of LiDAR data and current aerial photograph 41

Figure 39. Comparison of LiDAR data and 1997 archaeology 42

Figure 40. Current photograph of the convict aqueduct 43

List of Tables

Table 1. Summary of building information 24

Table 2. Comparison of building coordinates 36

v

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List of Abbreviations.

ACARA – Australian Curriculum, Assessment and Reporting Authority

AI – Artificial Intelligence

DEWHA – Department of the Environment, Water, Heritage and the Arts

DTM – Digital Terrain Model

KML - Keyhole Markup Language

GPR – Ground Penetrating Radar

LiDAR – Light Directional Aperture Radar

PAHSMA – Port Arthur Historic Site Management Authority

PWD – Public Works Division

GIS – Geographic Information System

GPS – Global Positioning System

vi

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1

Chapter 1 - Introduction

Aim

The aim of this directed study in archaeology is to produce a digital reconstruction of the Point Puer

Boys’ Prison, and demonstrate how this virtual model can be used as an interpretative tool. The

construction of this model will test the suitability of virtual heritage as a technique for research and

interpretation of historic sites. This project concentrates on Point Puer, which is part of the Port

Arthur Historic Site, but has implications for other PAHSMA sites and the wider Tasmanian cultural

heritage management sector.

Description and Location of Point Puer

The Point Puer Boys Prison is located on a narrow peninsula facing Canarvon Bay (formerly Opossum

Bay) on the Tasman Peninsula in South East Tasmania (Figure 1) (DEWHA 2008). The site is part of

the Port Arthur Historic Site World Heritage Area and managed by PAHSMA, located on the western

side of Canarvon Bay (DEWHA 2008). The site operated as a prison between 1834 and 1847, and

held up to 700 boys at a time (Humphrey 1997). The present site consists of ruins and

archaeological features (Jackman 2001). Much of the site is overgrown by Eucalypt forest, although

there are grassed sections in the north and a golf course at the southern end (DEWHA 2008).

A guided tour of the site is available, which takes approximately 1 hour, but there are no signs or

interpretive plaques for self-guided walks (Jackson 2001). The absence of any interpretive signs or

building reconstructions makes Point Puer the perfect site to test the suitability of virtual heritage as

an interpretative tool.

Industry Partner

The industry partner for this directed study is the Conservation and Interpretation Branch of

PAHSMA. This branch is responsible for research, interpretation and conservation of three world

heritage sites: the Port Arthur Historic Site (including Point Puer), the Coal Mines and Cascades

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Chapter 1 - Introduction

2

Female Factory. A very useful resource in researching this project was the Port Arthur Resource

Centre, containing a vast number of published papers and archaeological reports.

Figure 1. The Point Puer study area (circled) and the Port Arthur World Heritage Area (LIST 2005 and 2011).

Acknowledgements

I would like to thank Dr David Roe (Archaeology Manager at Port Arthur) for suggesting this site for

such a study, and for having the foresight to understand the potential of this project while still at an

early concept stage.

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Chapter 2 – Virtual Reality and the Cultural Heritage Sector

3

Chapter 2 – Virtual Reality and the Cultural Heritage Sector

Virtual Heritage is often referred to as a relatively new branch of scholarly research (Frischer 2008),

but it is more correctly a continuation of traditional cultural heritage research utilising modern

techniques (Koller, Frischer and Humphreys 2009). Advancements in GIS technology, computer

graphics and modelling, image sensors, surveying techniques and web-based applications have

significantly changed the way archaeological data is recorded and presented (Styliadis, Akbaylar,

Papadopoulou, Hasanagas, Roussa and Sexidis 2009). This chapter presents a brief introduction to

techniques and issues for the creation of digital recreations of historic sites; analysing two case

studies in more detail.

Techniques

Traditional surveying methods can be used to collect spatial data from extant buildings; Lerones,

Fernandez, Fernandez, Gomez-Garcia-Bermejo and Casanova (2010) believe photogrammetric

techniques are useful for recording buildings with simple shapes (planer polygons, cylinders, cones)

but more complex shapes require laser scanning. Modern laser scanners record up to 1500 points

per second to form a ‘cloud’ of data, which is used to create a 3D surface from triangular shapes that

represent the measured surface (Lerones et al. 2010:2).

Semi-demolished and subsurface sites must be modeled from scratch using dedicated 3D software

(Styliadis et al. 2009). For these sites it is important to justify the history, architecture, structure and

temporal geometry of each feature (Styliadas et al. 2009). Information regarding the location,

accuracy, notes on any missing information where assumptions must be made, and any opposing

theories about use or building form must be stored and made accessible, this information is called

metadata or ‘data about data’ (Styliadis et al. 2009:297). Metadata based 3D modelling is seen as an

accurate scientific approach to creating digital reconstructions that can be justified in a scholarly

debate (Koller et al. 2009).

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Chapter 2 – Virtual Reality and the Cultural Heritage Sector

4

Issues and Opportunities

Treating uncertainty in 3D visualizations is a complex process. At present there is no standard

method of graphically representing uncertainty in either 2D GIS or 3D modeling (Koller et al. 2009).

Uncertainty refers to decisions made about the shape, size or texture of a building where there is

limited evidence to support these decisions. Some techniques that have been used include blurring

the uncertain area, error bar glyphs, false-colouring, or clarifying areas of uncertainty in the

metadata information (Koller et al. 2009).

GPS and mobile phone technology allows users to combine ‘direct observation’ with ‘external’ data

provided on a location controlled device (Ott and Pozzi 2011:1368). One example utilizing this

technology is the Villa Serra in Italy, where a location based mobile phone application allows blind

people to experience the site, being given verbal information on points of interest as they are guided

along a pathway (Ott and Pozzi 2011).

Education is not restricted to the classroom; smartphones and computers allow students to continue

their research at home (Ott and Pozzi 2011). The use of computer technology allows barriers of time

and space to be removed; turning institutions that were places of informal learning (eg. Museums

and historic sites) into platforms for formal research through the use of the internet and Ipad

applications (Ott and Pozzi 2011).

Case Study 1: Visualizing Washington

The Visualizing Washington project is an ambitious attempt to recreate the site of Washington DC as

it was in 1790, when L’Enfant began designing the Capitol (Bailey and Schroader 2011). As there is

no contemporary photographic evidence of the city, the image of early Washington DC is gained

from paintings and sketches, many containing inaccuracies and romantic exaggerations (Bailey and

Schroader 2011). The first step of creating a digital image of the Capitol involved creating an

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Chapter 2 – Virtual Reality and the Cultural Heritage Sector

5

accurate DTM. Elevation contours were manually digitized from 47 historic maps, and any unnatural

features such as quarries and roads were removed (Bailey and Schroader 2011:4). It took a total of

ten months to create the DTM in Figure 2, this landscape was populated with buildings

reconstructed from a database of historic information (Bailey 2010b).

Figure 2. L’Enfant’s 1791 plans overlayed onto a Digital Terrain Model of Washington DC (Bailey 2010b).

Bailey (2009) has investigated the juxtaposition of photographs to produce ‘then and now’ images.

He has experimented with different rendering techniques for producing these comparisons,

concluding that images rendered as sketches represent a more direct comparison compared to the

traditional photo-realistic textures favoured by many digital modellers, as presented in Figure 3

(Bailey 2010a).

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Chapter 2 – Virtual Reality and the Cultural Heritage Sector

6

Figure 3. Comparison of an 1813 sketch of the US Capitol building (above) and a digital reconstruction rendered in sketch

form (still shot from an animation) (Bailey 2010a).

Case Study 2: Rome Reborn.

The Rome Reborn project is a digital reconstruction of Rome in the year 320AD, the model consists

of ~7000 buildings, making it the largest scholarly reconstruction to date (Figure 4) (Dyalla, Frischer,

Mueller, Ulmer and Haegler 2010:62). These buildings have been divided into two classes: Class I

consists of ~250 well documented buildings where the position, use and design is well recorded,

while Class II represents buildings with only basic information (Dyalla et al. 2010).

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Chapter 2 – Virtual Reality and the Cultural Heritage Sector

7

Figure 4. Rome Reborn Screenshot (Dyalla et al. 2009).

Class II buildings were originally scanned using laser technology from a large physical model of

Ancient Rome in 1:250 scale (Guidi, Frischer, De Simone, Cioci, Spinetti, Carosso, Micoli, Russo and

Grasso 2006). Meanwhile Class I buildings were constructed individually using a multitude of

historical and archaeological data (Dyalla et al. 2010:62). This created large discrepancies between

the final visualization of the two classes of buildings, creating a need to edit the second class

buildings. Therefore the Rome Reborn team used procedural modeling techniques to create the

Class II buildings, where computer software would make a digital building according to a few known

values, constrained by attributes stored in a database from known examples, allowing a large

number of buildings to be created in limited time (Figure 5) (Dyalla et al. 2010).

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Chapter 2 – Virtual Reality and the Cultural Heritage Sector

8

Figure 5. Roman temple produced from procedural modelling techniques, with attributes table displayed (Dyalla et al.

2010).

In 2008 a version of this project was released as a Google Earth layer, allowing much wider

dissemination of the model (Wells, Frischer, Ross and Keller 2010). To create the Google Earth layer

the Rome Reborn team had to convert the model from MultiGen to KML format, this proved to be a

difficult and time intensive five stage workflow. Wells et al. (2010) suggested that in hindsight it

would have been easier to create the model from scratch in Google Sketchup. The team also had

trouble matching the ancient terrain to fit the Google Earth DTM of the current city, so it was

decided to suspend the Rome Reborn layer above the current terrain (Wells et al. 2010). The Google

Earth layer contains information balloons for each of the Class I buildings, consisting of a brief

description, and a link to a ‘landing page’ where further information could be sought (Figures 6 and

7) (Wells et al. 2010:369).

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Chapter 2 – Virtual Reality and the Cultural Heritage Sector

9

Figure 6. Information Balloon from the Rome Reborn Google Earth layer (Wells et al. 2010).

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Chapter 2 – Virtual Reality and the Cultural Heritage Sector

10

Figure 7. Example of a ‘landing page’ supporting the Rome Reborn project (Wells et al. 2010).

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Chapter 2 – Virtual Reality and the Cultural Heritage Sector

11

A later development of this project involved the use of AI technology to test theories about seating

in the Colosseum. Approximately 7600 software entities (avatars) were used to fill one quarter of

the Colosseum (Figure 8). It was found that it would take an average of 15-20 minutes to move from

an entrance gate to an assigned seat, compared to long-held theory that the stadium could be filled

and emptied in only a few minutes (Gutierrez, Frishcer, Cerezo, Gomez and Seron 2007:184). It was

also calculated that the entire Colosseum could house a maximum of 48-50,000 spectators (Frischer

2010).

Figure 8. Software entities (avatars) populating a digital reconstruction of the Colosseum (Gutierrez et al. 2007).

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Chapter 2 – Virtual Reality and the Cultural Heritage Sector

12

The Rome Reborn layer in Google Earth has been used as an educational tool in classes across the

America. In 2011 Google launched the ‘Ancient Rome 3D Curriculum Competition’ in which teachers

were given the opportunity to design projects which integrated the Rome Reborn model into the

school curriculum; where students could demonstrate proficiency in historical research, geography,

mathematics and writing (Google 2011). Google awarded prizes for both students and teachers who

demonstrated the best use of the available technology. One winning entry for a grade three class

included the project ‘Archy-the-Arch’, in which a student was asked to identify the genealogy of a

modern arch. This included the investigation of seven examples of arches from ancient Rome,

locating them in Google Earth, reading their history, conducting mathematical calculations and

comparisons to the modern arch in Google Sketchup, and then justifying which historical arch was

the ancestor of ‘Archy-the-Arch’ (Google 2011b).

Figure 9. Grade 3 students were asked to identify and find each of the seven ancient roman arches, then justify which was

most closely related to ‘Archy-the-Arch’. Sketchup files were provided for each example (Google 2011b).

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Chapter 2 – Virtual Reality and the Cultural Heritage Sector

13

Implications for the Port Arthur Historic Site

A digital reconstruction of the entire Port Arthur site could be created using a combination of many

of the techniques presented above, including laser scanning and photogrammetry of the extant

buildings and digital reconstructions of other buildings from archaeological and historical data. The

absence of extant buildings at Point Puer means a metadata based approach is most appropriate.

Sketchup software is recommended as this allows for easy integration to Google Earth. The

construction of a digital model will allow for comparison of ‘then and now’ images, and could form

the basis for later educational opportunities.

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Chapter 3 - Methodology

14

Chapter 3 – Methodology

This chapter presents a description of the techniques and technologies used to display, interpret and

model the data for this project. Some of the techniques used in this process represent a complex

combination of geoscience, geophysical, and digital modelling techniques; wherever possible these

processes have been simplified for those readers without a geoscience background. Four concurrent

process streams were used to complete the digital reconstruction: historical research, GIS mapping,

Terrain Modelling and 3D modelling.

Historical Research

A series of primary and secondary sources (journals, architectural plans, maps, archaeological

surveys and historic analyses) were used to identify all the buildings from the site and to create a

database of information. This information contained dimensions, coordinates, building materials,

date of construction, any known alterations for each building, and theories about use or form of the

poorly documented buildings.

Unfortunately, no buildings remain at the site, and only a few sketches were made before the

establishment was demolished. There is however a comprehensive collection of architectural plans

drawn by the Public Works Division, many by the convict artist Henry Laing in 1836-7; these are

stored at the Port Arthur Resource Centre and the Tasmanian Archives Office (Figure 10). Digital

plans were collated and measurements taken of important features such as: door and window size,

roof lines and building materials which were used to justify a digital reconstruction.

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Chapter 3 - Methodology

15

Figure 10. Building plans for the Boys Barrracks, an example of architectural plans from the Public Works Division (PWD

1836-57).

2D Mapping

The GIS program ESRI Arcmap 10.1 was used for the initial rectification and spatial analysis of two

historic maps, dated to 1838 and 1845. This process involves taking known co-ordinates of ground

features at Point Puer and matching these against places that stand out on the historic map, and

then performing mathematical calculations to transform the image into a georeferenced map (ie. a

map with known coordinates). Points on the coastline and the former jetty were used for the

georeferencing process (Figure 11).

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Chapter 3 - Methodology

16

Figure 11. Rectification Process using Arcmap 10.1; a series of control points were identified on both the 1845 map and the modern aerial photo with known coordinates, transforming the image of the 1845 map into a georeferenced dataset, allowing the two images (layers) to be overlayed as one image (PWD 1845 and LIST 2005).

A georeferenced map provided the basis for geospatial interpretation; co-ordinates were calculated

for each building, and the size of each building was measured using the Arcmap measuring tool.

Distances could also be measured between buildings and precincts, for comparison to statements

found in the historic sources (Figure 12). By over-laying the rectified historic maps and the current

archaeological maps it was possible to compare the accuracy levels of the two maps and identify any

discrepancies.

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Chapter 3 - Methodology

17

Figure 12. Comparison of the coloured 1845 map (at 50% transparency) with PAHSMA Archaeology data (PWD 1845 and

Firth and Austral 1998).

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Chapter 3 - Methodology

18

Terrain Modelling

A Digital Terrain Model (DTM) was created from a LiDAR dataset originally flown to monitor canopy

height in nearby forests. LiDAR is an active radar system mounted on a fixed-wing aircraft, as the

aircraft flies along the radar shoots numerous beams of light (called a radar swath) towards the

ground. When these beams hit an object (a tree, building or the ground), they bounce back and are

recorded by a radar receiver, the time it takes to reach the ground and be returned is used to

calculate the elevation at that point (Fig 13). Responses from the tree canopy were filtered out from

the data, allowing a detailed model of the ground surface to be recorded (Figure 14).

Figure 13. Airborne LiDAR technique for recording ground height. The range of the pulse ( r ) is calculated from the time a pulse takes to be transmitted and received, multiplied by the speed of light ( c ) and divided by 2 (for a return pulse). The height above sea level can then be calculated as the position of the plane is recorded by Differential GPS.

The LIDAR dataset was presented in ‘raster format’ (square cells containing geographic information

and height) in ArcScene, allowing a contour map of 1m interval to be created by connecting cells of

common height (Figure 15). The contour map was exported from ArcScene to Sketchup, where the

contour lines were digitised and the line extrapolated to the correct height, after which a wire mesh

was created by joining these lines, representing the topographic surface (Figure 16).

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Chapter 3 - Methodology

19

Figure 14. LiDAR data of Point Puer (Forestry Tasmania 2012).

Figure 15. Creation of a 1m contour map in ArcScene. Raw LiDAR was supplied in raster format of 1m squares (a) allowing

cells of like height to be connected (b) to form contour lines, these were exported as a complete contour map (c).

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Chapter 3 - Methodology

20

Figure 16. Creation of a Digital Terrain Model in Sketchup. The contours from Figure 15 were extracted to their

corresponding height above sea level (a), from which a ‘wire mesh’ was created by connecting the tops of the contour lines

and smoothed in between by a mathematical process (b). Without the smoothing process the surface consists of

interconnected triangles (c). With the contour lines turned off (d) a smooth terrain surface is presented, which was copied

and the second surfaced placed slightly lower (e), a grass texture was attached to the higher and sandstone texture to the

lower to represent land surfaces. Finally a sea surface layer was added with a water texture to represent the peninsula (f).

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Chapter 3 - Methodology

21

3D modelling

Buildings were modelled in the 3D software program Sketchup. This involved using simple geometric

shapes (lines, rectangles, polygons) connected together in the shape and dimensions of the buildings

researched above (Figure 17). The final textures were added to these simple shapes, thus

transferring them from a collection of shapes to a digital representation of the former building.

Some of these textures were default material from Sketchup, others were taken from photographs

of materials (brick and weatherboards, bark on trees), edited in SumoPaint and converted into a

material by defining the size and level of transparency.

Figure 17. 3D modelling process in Sketchup. Simple geometric shapes are used to represent a feature or building, this example uses 24 polygons. Textures and shadows transform these shapes into a realistic representation of a building.

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Chapter 3 - Methodology

22

Display in Google Earth

A KML file containing a georeferenced 3D model of the terrain and each building was exported from

Sketchup directly into Google Earth. At this stage only a trial version was temporarily placed in

Google Earth to test the final format of the model and to experiment with information bubbles

(Figure 18).

Figure 18. Digital reconstruction imported into Google Earth.

Summary

The following flow-chart summarises the above processes, illustrating how the four separate process

streams connect to produce the final model (Figure 19).

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Chapter 5 - Discussion

23

Figure 19. Methodology Flowchart for producing the Point Puer digital reconstruction.

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Chapter 4 - Results

25

Chapter 4 - Results

Historical research of the buildings at Point Puer has allowed a database of information to be

created for each feature, this is an important resource for the creation of 3D models. Appendix 1

represents the information used to justify the final model for each building, including contemporary

architectural plans or sketches, coordinates, historical and archaeological summary and any

uncertainties about form or use. Table 1 presents a summary of this information; with the key

points being the location, construction year, material, and whether architectural plans exist.

Table 1. Summary of building information.

No. Building Material Plans Year Class East North

1 Boys Barracks Weatherboard Yes 1834 I 570683 5221868

2 Workshop Weatherboard Yes 1834/35 I 570690 5221910

3 Superintedenent's House Weatherboard Yes 1834 I 570673 5221804

4 Catechist's House Weatherboard Yes 1834 I 570678 5221835

5 Exempt Room Weatherboard Yes 1836 I 570664 5221926

6 Cookhouse Weatherboard Yes 1834 I 570705 5221899

7 Bakery Masonry Yes* 1836 III 570730 5221885

8 Washroom & Store Weatherboard Yes <1836 I 570706 5221869

9 Sawyers Shed Rough Wood No 1834 III 570595 5221759

10 Stone Cutters Building ?? No 1840-1 III 570670 5221897

11 Boat Builders Shed ?? No 1840-1 III 570659 5221905

12 Chapel / School Building Weatherboard Yes* 1839 II 570640 5221605

13 Chapel Outbuilding ?? No >1838 III 570639 5221637

14 Separate Cells Weatherboard Yes 1835 I 570758 5221305

15 Soldier's Hut Weatherboard Yes 1835 I 570799 5221321

16 Solitary Cells Weatherboard Yes ?? I 570794 5221297

17 New Gaol Masonry Yes 1838 I 570662 5221261

17a New Gaol Extensions Masonry Yes* 1839 II 570646 5221263

18 Gaol Superintendent's ?? No 1838 III 570588 5221263

19 Officer's Barracks ?? No 1841 III 570553 5221268

20 Additional Separate Cells ?? No >1838 III 570508 5221277

21 Trades Jetty Timber No 1834 III 570600 5221826

22 Gaol Jetty Stone No <1838 III 570435 5221376

23 Old Jetty Stone No >1838 III 570487 5221719Yes* indicates that buildings plans exist but it appears these do not accurately reflect the final construction.

24

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This information was used to classify buildings into three classes (Figure 20). Class I contains those

where a large amount of information is known and a digital reconstruction can confidently be made.

Class II buildings represent those buildings where the location is known and an original plan exists,

but it is believed the construction was altered at some stage. Class III items represent features that

were known to exist in some form, but the exact location is not known and there are no plans of the

exact form; a generic model has been used to represent these features.

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Figure 20. Building locations coloured by class.

26

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A visual history of the Point Puer Boys Prison

The expansion of the settlement is presented in ‘snapshots’ of the camp in 1834, 1835, 1838 and

1845 in Figures 21-29. The evolution of the both the physical site and the philosophy of juvenile

detention and reformation is captured in these images. Figure 21 represents the undeveloped

peninsula in facing onto Canarvon Bay, where Commandant Booth presided over the Port Arthur

settlement (Humphery 1997). By Christmas 1833 prisoners form Port Arthur had built a series of

rough huts for use by the first shipment of boys, who arrived in January 1834 (Figure 22) (ed. Heard

1981).

Figure 21. Digital recreation of Point Puer in 1833.

Figure 22. Bark huts built on the peninsula to house the first shipload of boys, Christmas 1833.

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Chapter 4 - Results

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The 1834 image (Figure 23) represents rapid expansion in the northern ‘trades’ complex,

concentrating on buildings for accommodation and catering, which were completed within a few

months of settlement (Tuffin 2007). The Workshop was still under construction in November 1834

(ed. Heard 1981).

Figure 23. Digital recreation of Point Puer in late 1834.

The 1835 image (Figure 24) illustrates the beginning of the punishment complex, and a realisation

that the nineteenth century enlightened views of juvenile detention envisaged for the prison were

not a reality (Horne 1843). It was clear within the first year that schooling, trades training and

religious instruction would not alone turn these boy prisoners into model citizens (Horne 1843). A

‘punishment’ area was established; containing twelve separate cells, with a small contingent of

soldiers to supervise them and manage the semaphore station.

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Chapter 4 - Results

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Fig 24. Digital recreation of the punishment area in 1835; containing solitary cells for 12 prisoners, a soldier’s hut and

semaphore station.

The 1838 image represents a digital model of the corresponding 1838 map (PWD 1838). The

workshop had been completed, exempt room added, and the amount of cultivated land had

increased. An increase in prisoner numbers required more accommodation, resulting in extensions

to the boys barracks and a new gaol building at the southern end, allowing classification of prisoners

according to their crimes and behaviour upon arrival at the site. Spatial demarcations according to

the prisoner class were developed and maintained (Jackman 2001). Well behaving boys and those

nearing release remained at the northern area, where they were rewarded with schooling, trades

training and free time where they could explore and fish along the coastline (Figure 25) (Tuffin

2007). Second class prisoners were imprisoned in the new gaol and performed menial tasks during

the day, while repeat offenders would be sentenced to imprisonment in the separate cells and fed

reduced rations (Figure 26) (Horne 1843).

Figure 25. Digital recreation of the trades area in 1838.

29

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Chapter 4 - Results

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Figure 26. Digital recreation of the prison area in 1838. The separate cells have doubled in size, with a new gaol housing

100 prisoners and a house for the gaol superintendent located on the southern side of the ‘line of demarcation’.

During 1839-40 the chapel / school building was built in the centre of the prison (Figure 27). This

building was built on a ~2m platform to the northern end, resulting in an imposing presence visible

from all directions of the prison (Jackman 2001).

Figure 27. Chapel & outbuilding located in the centre of the prison, 1839.

The 1845 image (Figures 28 and 29) illustrate the prison in 1845, at its height of development. Both

the trades and gaol areas have been expanded. Dedicated buildings for stone cutting and boat

building have been built, further accommodation built in the trades area, while the gaol is more than

double the original size to accommodate a population that peaked at over 700 prisoners (Tuffin

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Chapter 4 - Results

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2007). The separate cells had been extended again, solitary cells built, and additional separate cells

were built on the western side.

Figure 28. Digital recreation of the trades area in 1845, illustrating the addition of sheds for stone cutting and boat

building.

Figure 29. Digital recreation of the gaol area in 1845, containing additional separate cells and new solitary cells on the

eastern side, an extension of main gaol and more solitary cells on the western side of the peninsula.

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Chapter 4 - Results

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Presentation of Data

PAHSMA is currently developing an iPhone application for interpretation at the main Port Arthur

site; at the time of writing a Point Puer tour was not part of that development. Figure 30 illustrates

how this digital reconstruction could be integrated into the guided tour of Point Puer. A location

based smartphone application would represent a mobile platform for viewing ‘then and now’

images, gaining additional information about a specific building, or reading stories about some of the

boys from the prison.

It is also worth noting that as there is presently no wheelchair access to Point Puer (PAHSMA 2003),

a virtual tour could be an alternative means of experiencing the site. The current general access to

the main Port Arthur site also includes a cruise of Canarvon Bay which passes by Point Puer, and

drops off those who have paid extra to take part in the guided tour. An Iphone application would

allow those who do not have time or are physically unable to join the tour to at minimum gain an

understanding of how the site may have looked from the comfort of the MV Marana.

Just as the Rome Reborn model was presented in Google Earth 2 it is possible to present the Point

Point model on this free internet based platform. This would allow for a wide dissemination of

information regarding Point Puer and the related issues of convict transportation, the effects of the

industrial revolution on the youth of Britain in the early nineteenth century and the early history of

Tasmania. A Google Earth Point Puer layer could be integrated into classes teaching the History

section of the Australian Curriculum; especially years 5 and 9 which study convict related studies

(ACARA 2012). Figure 31 presents examples of how the Point Puer model could be used as an

education platform when presented as a Google Earth layer.

32

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Chapter 4 - Results

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Figure 30. Smartphone application example: The chapel building platform is brought to life through an interactive display

of ‘then and now’ images, and providing additional information by clicking on the information button.

33

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Chapter 4 - Results

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Figure 31. Proposed Google Earth layer; a test version of the model is presented in Google Earth with labels for each of the

main buildings. These labels could link to a brief description of the feature, which in turn links to a ‘landing page’ similar to

those found in Appendix 1 for those seeking additional information or a list of references.

34

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Chapter 5 - Discussion

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Chapter 5 – Discussion

The aim of this study was to create a digital model of the Point Puer Boys Prison, and investigate

how such a model could be used for interpretative and educational purposes. The major difficulties

faced in this project were the reliance on non-photographic evidence for the location and form of

historical buildings, and the creation of a dedicated DTM. These matters will be discussed in detail in

this chapter.

The use of LiDAR technology to produce an accurate DTM had the secondary effect of identifying

archaeological features. This is a geophysical survey method which has broad potential for other

historic sites presently covered by forest. A database of information for over twenty buildings and

features at the site is attached in Appendix 1; this collection of information is itself a useful resource

for the site, and is also discussed in this chapter.

Accuracy Comparisons

The locations of buildings for this reconstruction were reliant upon information from historic maps

and the 1997 archaeological survey. Unfortunately not all the building locations were identified in

1997, which means information from the 1838 and 1845 maps is very important. To confidently use

this information it was important to first test the accuracy of the three sources, by comparing the

central location of each known building (Table 2). There are obvious differences between the 1997

results and the 1838 map in the gaol area, where they differ by ~100m, the punishment area is also

~30m out. Overall the locations of buildings in the 1845 map are more accurate, but it is noted that

the trades area buildings have been located ~20m south of where they were mapped in 1997.

Overall the majority of buildings were found ~10m from where the 1845 map stated. The location of

some buildings in the model have been derived solely from this map, it can therefore be concluded

that the final digital reconstruction is accurate to ~10m.

35

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Chapter 5 - Discussion

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Table 2. Comparison of location data from Firth and Austral (1997), PWD 1838 and PWD 1845.

Austral (1997) 1838 Map 1845 Map

No. Building East North East North Diff E. Diff N. East North Diff E. Diff N.

1 Boys Barracks 570683 5221868 570681 5221877 2 -9 570683 5221846 0 22

2 Workshop 570690 5221910 570678 5221916 12 -6 570691 5221884 -1 26

3 Superintedenent's House N/A N/A 570671 5221817 N/A N/A 570674 5221786 N/A N/A

4 Catechist House N/A N/A 570676 5221845 N/A N/A 570680 5221817 N/A N/A

5 Exempt Room 570664 5221926 570649 5221936 15 -10 570674 5221907 -10 19

6A Cookhouse N/A N/A 570704 5221878 N/A N/A 570708 5221881 N/A N/A

6B Bakery 570730 5221885 570729 5221900 1 -15 570738 5221886 -8 -1

7 Washroom & Store 570706 5221899 570705 5221878 1 21 N/A N/A N/A N/A

8 Sawyers Shed 570595 5221759 570607 5221747 -12 12 570601 5221762 -6 -3

9 Stone Cutters Building 570670 5221897 N/A N/A N/A N/A 570675 5221878 -5 19

10 Boat Builders Shed 570659 5221905 N/A N/A N/A N/A 570662 5221886 -3 19

11 Chapel / School Building 570640 5221605 N/A N/A N/A N/A 570639 5221591 1 14

12 Chapel Outbuilding 570639 5221637 N/A N/A N/A N/A 570641 5221628 -2 9

13 Separate Cells 570758 5221305 570728 5221292 30 13 570763 5221298 -5 7

14 Soldier's Hut 570799 5221321 570755 5221319 44 2 570806 5221316 -7 5

15 Solitary Cells 570794 5221297 N/A N/A N/A N/A 570795 5221293 -1 4

16 New Gaol 570662 5221261 570575 5221248 87 13 570654 5221255 8 6

16a New Gaol Extensions 570646 5221263 570548 5221252 98 11 570638 5221257 8 6

17 Gaol Superintendent's 570588 5221263 570485 5221242 103 21 570582 5221252 6 11

18 Officer's Barracks 570553 5221268 N/A N/A N/A N/A 570539 5221257 14 11

19 Additional Separate Cells 570508 5221277 570454 5221314 54 -37 570492 5221263 16 14

21 Trades Jetty N/A N/A 570574 5221816 N/A N/A 570615 5221821 N/A N/A

21 Gaol Jetty 570435 5221376 570417 5221367 18 9 570435 5221374 0 2

21 Old Jetty 570487 5221719 N/A N/A N/A N/A 570496 5221719 -9 0

Red numbers for 1838 indicate a proposed building, and presumed not to exist when surveyed.

‘Then and Now’ Images.

The complete digital reconstruction allows us to compare scenes created in digital format to those

created by contemporary artists. This process has multiple benefits:

1. Test the accuracy of the digital recreation (are buildings in the right location? Are they made of

the right material?

2. To narrow the time gaps for when an artwork was created. The exact dates of some of the

artworks are not known, but if it is known when buildings were constructed it is possible to identify

when the sketch or painting was made (to within a year or two).

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Chapter 5 - Discussion

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3. Allows us to see the artwork in photo-realistic form.

The example below (Figure 32) presents the mid-1840s (exact date unknown) painting by R.W.

Newman. This photograph is from the Commandant’s Garden, on the eastern side of Canarvon Bay,

and pictures the entire prison site. Although building detail is limited it is possible to identify the

location of buildings, and the material used through colour (white for weatherboard and pink-red for

brick). Figure 33 represents the 1845 digital reconstruction from approximately the same location,

overall it is felt this represents a fairly accurate comparison, with the distinct trades, chapel and gaol

areas evident on both examples. The corresponding large weatherboard separate cells, and

masonry officer’s quarters and additional separate cells in the gaol area indicate that the painting

was made around 1845. Figure 34 illustrates how the site looks today from the same location.

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Chapter 5 - Discussion

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Figure 32. ‘Point Puer From the Commandant’s Garden’ (Newman n.d.).

Figure 33. Digital Model from the Commandants’ Garden.

Figure 34. Modern photo from what is believed to be the same location.

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Chapter 5 - Discussion

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Digital Terrain Modelling.

Previous difficulties found when creating a DTM for a digital reconstruction were discussed in

Chapter 2, similar problems were found with this project. The importance of the terrain at Point

Puer was realised on the first site visit for this project, the cliffs on the eastern side represent a

barrier for escape (Figure 35), while the western side gently slopes back towards the water-line,

allowing an almost a complete view of the site from the Commandant’s residence at Port Arthur.

Originally it was planned simply to place the digitally reconstructed building models onto the existing

DTM presented in Google Earth, but as this DTM failed to encapsulate the above features, it was

decided to create a DTM from scratch. The differences between Google Earth and the DTM created

for this project are depicted in Figures 36 and 37.

Fig 35. Suicide cliffs, located on the eastern side of the peninsula (Harvey 1910).

Fig 36. Chapel building displayed with Google Earth terrain, viewed from the eastern side of the peninsula.

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Chapter 5 - Discussion

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Fig 37. Chapel building displayed with DTM from this project, viewed from the eastern side of the peninsula.

Light Directional Aperture Radar (LiDAR) – and implications for Archaeological Research.

The LiDAR dataset provided for Point Puer was used primarily to create an accurate DTM for the site,

this is a common technique used in the spatial science industry (Bennet, Welham, Hill and Ford

2012). In Europe and the Americas this technique is also used to identify archaeological features in

forested areas (Challis, Forlin and Kincey 2011), but at the time of writing no Australian published

articles could be found demonstrating this practice. Therefore this project may represent the first

time that this technique has been used in Australia, and the results were very promising compared

to interpreting traditional aerial photography, despite using low resolution LiDAR data (Figure 38).

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Chapter 5 - Discussion

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Figure 38. Aerial Photo (Google Maps 2012) compared to LiDAR data (Forestry Tasmania 2012).

A very brief investigation of this data has identified at least nine features that can be identified from

a desktop survey; these are compared to those features identified by Firth and Austral (1997) in

Figure 39. The retaining walls at the trades complex (#1) are clearly visible in the LiDAR data despite

being covered by trees in the aerial photo (Figure 38); likewise the high platform of the chapel (#2).

Linear features representing drainage channels are visible at #3. The water storage pit (or sawpit) at

#4 and the water filter (or tannery) at #5 are both clearly visible in the LiDAR image but both are

covered by trees in the aerial photo. Number 6 represents the former line of demarcation, a current

track and fenceline. The gaol building at #7 has left the entire building footprint visible in

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Chapter 5 - Discussion

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the LiDAR image, but once again is covered by trees in Figure 38. The former aqueduct stands out as

a roughly north-south linear feature in Figure 39, this compares sharply with the bracken covered

channel that is photographed in Figure 40. Feature #9 is interesting as it does not correspond to

anything identified in the 1997 survey, but appears to be a sharp change in topography, possibly a

quarry.

Figure 39. Archaeological features mapped by Firth and Austral (1998), compared to LIDAR data collected by Forestry

Tasmania (2012).

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Chapter 5 - Discussion

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Figure 40. Aqueduct channel photographed in 2012.

This brief summary confirms that this is an area worthy of further research, with implications for

both PAHSMA and the broader cultural heritage sector in Tasmania for identifying archaeological

features in heavily forested areas. An initial step should investigate results for different vegetation

types as just on this peninsula a mixture of mature Eucalypt, tea tree and thick bracken are present,

and appear to correspond to different textures in Figure 33. The platforms of the buildings west of

the gaol complex are not clearly visible; this may be caused by the presence of a different vegetation

type in this area. Thick bracken cover does not appear to produce a reduced response as expected,

as the aqueduct is prominent in Figure 39 despite thick bracken cover.

It is envisaged that this technique could be used at an initial survey planning stage, identifying

features and areas worthy of further ground work. The identification of features using airborne

LiDAR data could reduce the time and cost of contracted archaeologists, and justify the need for

controlled burns in key areas, which caused delays for the 1997 survey (Firth and Austral 1998).

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Chapter 6 - Conclusion

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Database of Buildings and Further Research

The database attached in Appendix 1 represents a summary of information for each of the main

buildings and features at the Point Puer site. By storing this database in digital format it allows an

editable collection of information that can be updated or changed as further research is conducted.

The process of creating meta-data information for each feature was a very useful process in itself,

allowing the areas where limited or no information is known to be identified. These Class II and II

features require further investigation, primarily geophysical surveys to identify previous building

outlines and possible excavations over the coming years. In the trades area the sawyers shed, boat-

builders shed and workshop additions have been identified as needing further research; this area is

very open so geophysical methods such as GPR should work well. The gaol area is very poorly

understood, with the image presented in Figure 32 the only reference. This whole complex would

benefit from further study; site visits from this project found the area overgrown and undulating,

reducing the likelihood of geophysical methods being successful (Links, Roach and Jackman 2004),

indicating that excavation may be necessary in this area.

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Chapter 6 - Conclusion

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Chapter 6 - Conclusion

A digital reconstruction of the Point Puer Prison has been completed using a metadata based

approach. This model has been used to demonstrate how virtual heritage can be used as a tool for

both tourism and education at the Port Arthur Historic Site, with broader implications for the

cultural heritage sector in Tasmania.

The biggest problem faced during this project was creating an accurate DTM, which is a common

problem faced with digital reconstructions and something that needs to be taken into account. It is

recommended that future projects allocate much more time at the beginning of the project

specifically for creating an accurate terrain model, or conversely accepting a lower quality terrain

model where significant topographic features are not needed or time is restricted.

This project was envisaged as a technology demonstration project and was not in itself expected to

produce a digital model fit for public display. Thus far feedback has been positive, so it is felt the

project has achieved its aims. It has been illustrated how such a model can be integrated into an

Iphone application for tourist applications, or a Google Earth layer for education purposes. Further

works is planned to add more detail to the model before a public release in 2013.

Bailey (2010) suggests that a digital reconstruction can only be regarded as a success if it passes the

‘so what’ test – was it worth the effort, and does anybody care? The feedback thus far from

professionals and the general public indicate that this project was worth the effort. This project has

taken scholarly information that is stored in the State Archives and Port Arthur Resource Centre, and

presented that information in a format that is interactive and understandable for tourists and

students. Digital technology is a very useful tool for bridging the gap between traditional

archaeological research and publication methods, and the general public who expect data to be

presented in an engaging format.

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Appendix

46

References:

Australian Curriculum, Assessment and Reporting Authority (ACARA) 2012 The Australian

Curriculum: History. Accessed 1 November 2012,

<http://www.australiancurriculum.edu.au/History/Curriculum/F-10>.

Bailey, D. 2009 “Then and Now” Techniques, Part I, Visualizing early Washington DC, blog posting, 14

Nov, viewed 3 October 2012, <http://visualizingdc.com/2009/11/then-and-now-techniques-part1/>.

Bailey, D. 2010a “Then and Now” Techniques, Visualizing early Washington DC, blog posting, 28

March, viewed 3 October 2012, <http://visualizingdc.com/2010/03/then-and-now-techniques-part-

ii/>.

Bailey, D. 2010b Polished 1790 Carat Diamond, Visualizing early Washington DC, blog posting, 2

May, viewed 3 October 2012, <http://visualizingdc.com/2010/05/polished-1790-carat-diamond/>.

Bailey, D., and L. Schroader 2011 Visualizing early Washington DC. The Portolan 80: 33-41.

Bennet, R., K. Welham, R.A. Hill and A. Ford 2012 A comparison of Visualization Techniques for

Models Created from Airborne Laser Scanned Data. Archaeological Prospection 19: 41-48.

Bickford, A. 1993 Point Puer, Port Arthur archaeological survey Unpublished report commissioned

for the Port Arthur Historic Site Management Authority, Sydney.

Challis, K., P. Forlin and M. Kincey 2011 A Generic Toolkit for the Visualization of Archaeological

Features on Airborne LiDAR Elevation Data. Archaeological Prospection 18: 279-289.

Department of the Environment, Water, Heritage and the Arts (DEWHA) 2008 Australian Convict

Sites – World Heritage Nomination. Blue Star Print, Canberra.

Dylla, K., B. Frischer, P. Mueller, A. Ulmer and S. Haegler, 2010 Rome Reborn 2.0: A Case Study of

Virtual City Reconstruction Using Procedural Modelling Techniques. In Frischer, B., J.W. Crawford

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and D. Koller (eds), CAA 2009 Making History Interactive. 37th Proceedings of the CAA Conference

March 22-26, 2009, Williamsburg, Virginia, pp: 62-66. Oxford: Archaeopress.

Firth, F. and Austral Archaeology 1998 Point Puer, Port Arthur Historic Site; archaeological heritage

assessment 1997. Unpublished report for the Port Arthur Historic Site Management Authority.

Glebe, Tasmania.

Frischer, B. 2008 The Rome Reborn Project: How Technology is helping us to study history, viewed 2

October 2012, < http://www.romereborn.virginia.edu/rome_reborn_2_documents/papers/Frischer_OpEd_final2.pdf>.

Frischer, B. 2010 Beyond Illustration: New Dimensions of 3D Modelling of Cultural Heritage Sites and

monuments (Closing Plenary Session). Coalition for Networked Information, Fall 2009 Membership

Meeting, December 14-15 2009. Viewed 6 September 2012 <http://www.youtube.com/watch?v=-

SSJ2Ck0hqw>.

Google 2011 Ancient Rome 3D Curriculum Competition. Accessed 14 October 2012,

<http://www.google.com/educators/romecontest.html>.

Google 2011 Roman Archy: Google Earth Project Plan. Accessed 14 October 2012,

<http://static.googleusercontent.com/external_content/untrusted_dlcp/www.google.com/en//educ

ators/learning_materials/romecontest/Archy-the-Arch_Google_Lesson.pdf>.

Guidi, G., B. Frishcer, M. Russo, A. Spinetti, L. Carosso, L. Micoli 2006 Three-dimensional acquisition

of large and detailed cultural heritage objects. Machine Visions and Applications 17: 349-360.

Gutierrez, D., B. Frischer, E. Cerezo, A. Gomez and F. Seron 2007 AI and virtual crowds: Populating

the Colosseum. Journal of Cultural Heritage 8: 176-185.

Harvey, R.C. 1910, photograph, Point Puer. Viewed 18 October 2012,

<http://catalogue.statelibrary.tas.gov.au/item/?q=point+puer&i=15&id=NS1029-1-238>.

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Heard, D. (ed.) 1981 The journal of Charles O'Hara Booth, commandant of the Port Arthur penal

settlement. Historical Research Association, Hobart.

Horne, B.J. 1843 Report on Point Puer Boys’ Prison, to His Excellency Sir John Franklin K.C.H. and K.R.

Lieut. Governor of Van Diemen's Land, Point Puer, March 7 1843. Unpublished letter, Archives Office

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Koller, D., B. Frishcer and G. Humphreys 2009 Research Challenges for Digital Archives of3D Cultural

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Land Information Services Tasmania (LIST) 2005 State Orthophoto Mosaic. Information and Land

Services, Tasmania.

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Services, Tasmania.

Lerones, P.M., J.L. Fernandez, A.M. Gil, J.Gomez-Garcia-Bermejo, E.Z. Casanova 2010 A practical

approach to making accurate 3D layouts of interesting cultural heritage sites through digital models.

Journal of Cultural Heritage 11: 1-9.

Links, F., M. Roach and G. Jackman 2004 Using Geophysics to locate burials and other cultural

features, Isle of the Dead, Port Arthur, Tasmania. ASEG Extended Abstracts. 2004(1): 1-5.

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Appendix

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Ott, M and F. Pozzi 2011 Towards a new era for Cultural Heritage Education: Discussing the role of

ICT. Computers in Human Behavior 27: 1365-1371.

PAHSMA 2003 Point Puer Tourism Masterplan Unpublished report by Port Arthur Historic Site

Management Authority, Tasmania.

Styliadis, A.D., I.I. Akbaylar, D.A. Papadopoulou, N. D. Hasanagas, S.A. Roussa a,d L.A. Sexidis 2009

Metadata-based heritage sites modeling with e-learning functionality. Journal of Cultural Heritage

10: 296-312.

Tuffin, R. 2007 Point Puer Overview History. Unpublished Report commissioned by the Port Arthur

Historic Site Management Authority. Tasmania.

Wells, S., B. Frischer, D. Ross and C. Keller 2010 Rome Reborn in Google Earth. In Frischer, B., J.W.

Crawford and D. Koller (eds), CAA 2009 Making History Interactive. 37th Proceedings of the CAA

Conference March 22-26, 2009, Williamsburg, Virginia, pp: 365-371. Oxford: Archaeopress.

Illustrations:

Mitchell, C.A. 1848 View of Cape Pillar and Entrance to Port Arthur, taken from the back of the

gardens at Point Puer, 1848. Sketch stored at the Beattie Slide Collection, Queen Victoria Museum,

Launceston.

Mitchell, C.A. n.d. Rough Sketch of Point Puer taken from a boat. Sketch stored at the Beattie Slide

Collection, Queen Victoria Museum, Launceston.

Newman, R.W. Point Puer From the Commandant’s Garden. Watercolour sketch stored in the

Crowther Collection, State Library of Tasmania.

Geospatial Datasets:

Forestry Tasmania 2012. LiDAR Products for Port Arthur Historic Site. Hobart.

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Google Maps 2012 satellite imagery, Port Arthur, viewed 12 October 2012,

<http://maps.google.com.au/>.

Public Works Division 1838 Boys Establishment, Point Puer, Showing the Relative Position of the New

Gaol and Settlement, October 1838. Plan 266/1846, PWD, Tasmania.

Public Works Division 1845 Plan of Point Puer, Port Arthur, 1845. PWD, Tasmania.

Building Plans:

(Note - the names of some plans contain spelling errors, as per original plans)

(Note ii – dashed numbers are to differentiate plans in the 1836 CON87 series (10 plans))

Public Works Division 1836-54 Catechist Quarters at Point Puer – plan and elevation. Plan prepared

by H. Laing, Plan CON87/54, PWD, Hobart.

Public Works Division 1836-55 Superintendants Quarters at Point Puer – plan and elevation. Plan

prepared by H. Laing, Plan CON87/55, PWD, Hobart.

Public Works Division 1836-57 Boys Barracks Point Puer – section and elevation. Plan prepared by H.

Laing, Plan CON87/57, PWD Hobart.

Public Works Division 1836-58 Work Shops Puer Puer – plan. Plan prepared by H. Laing, Plan

CON87/58, PWD, Hobart.

Public Works Division 1836-59 Work Shops Puer Puer – section and elevation. Plan prepared by H.

Laing, Plan CON87/59, PWD, Hobart.

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Public Works Division 1836-60 Buildings at Puer Puer – plans. Plan prepared by H. Laing, Plan

CON87/60, PWD, Hobart.

Public Works Division 1836-61 Exempt Room – elevation and plans. Plan prepared by H. Laing, Plan

CON87/61, PWD, Hobart.

Public Works Division 1836-62 Buildings at Point Puer – plans. note – with attachment proposed

addition. Plan prepared by H. Laing, Plan CON87/62, PWD, Hobart.

Public Works Division 1836-63 New Bakehouse. Plan prepared by H. Laing, Plan CON87/63, PWD,

Hobart.

Public Works Division 1836-64 New Barracks Point Puer – elevation, section and plan. Plan prepared

by H. Laing, Plan CON87/64, PWD, Hobart.

Public Works Division 1836-65 Outbuildings to Chaplin’s Quarter Point Puer – plans. Plan prepared by

H. Laing, Plan CON87/65, PWD, Hobart.

Public Works Division 1837a Design for Proposed Chapel and School at Point Puer. Plan prepared by

Royal Engineers Office, Plan 266/1831, PWS, Hobart.

Public Works Division 1837b Design for Proposed Chapel and School at Point Puer. Plan prepared by

Royal Engineers Office, Plan 266/1832, PWD, Hobart.

Public Works Division 1837c Boys Barracks Point Puer – proposed addition. Plan prepared by H.

Laing, Plan CON87/56, PWD, Hobart.

Public Works Division n.d. Puer Puer Gaol - Additions. Plan prepared by Royal Engineers Office , Plan

266-1-1835, PWD, Hobart.

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Appendix 1

Building Inventory and digital reconstructions

Point Puer

Building Locations in Appendix 1

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2

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