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Digital Game-based Digital Game-based Learning and Learning and Academic Libraries Academic Libraries By By Gloria Creed-Dikeogu Gloria Creed-Dikeogu Ottawa University, Myers Ottawa University, Myers Library Library

Digital Game-based Learning and Academic Libraries By Gloria Creed-Dikeogu Ottawa University, Myers Library

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Page 1: Digital Game-based Learning and Academic Libraries By Gloria Creed-Dikeogu Ottawa University, Myers Library

Digital Game-based Digital Game-based Learning and Academic Learning and Academic

LibrariesLibraries

ByBy

Gloria Creed-DikeoguGloria Creed-Dikeogu

Ottawa University, Myers Ottawa University, Myers LibraryLibrary

Page 2: Digital Game-based Learning and Academic Libraries By Gloria Creed-Dikeogu Ottawa University, Myers Library

WHAT IS DIGITAL GAMINGWHAT IS DIGITAL GAMING Online computer or console/video games--Online computer or console/video games--

free or pay free or pay Types of Console: Xbox360, Playstation 2/3, Types of Console: Xbox360, Playstation 2/3,

Wii,Wii,

Handheld Nintendo DSHandheld Nintendo DS Gamer Mindset: challenge, funGamer Mindset: challenge, fun Gamer Characteristics: risk-taking, data Gamer Characteristics: risk-taking, data

emersion, strategy, trial and erroremersion, strategy, trial and error Games motivate players to learn new skills Games motivate players to learn new skills

and tasks to play the game through and tasks to play the game through engagementengagement

Page 3: Digital Game-based Learning and Academic Libraries By Gloria Creed-Dikeogu Ottawa University, Myers Library

GAME ARCHETYPESGAME ARCHETYPESPick games based on your library goals (Nicholson, S)Pick games based on your library goals (Nicholson, S) Knowledge games e.g. trivia, game showKnowledge games e.g. trivia, game show

(challenge, intellectual, team, good for curriculum)(challenge, intellectual, team, good for curriculum) Strategy games, Civilization, puzzles, chess Strategy games, Civilization, puzzles, chess

(decision-making, challenge, not team games)(decision-making, challenge, not team games) Action games, e.g. Dance Dance Revolution, ZeldaAction games, e.g. Dance Dance Revolution, Zelda

(dexterity, hand-eye coordination, action, activity, (dexterity, hand-eye coordination, action, activity, Public Library)Public Library)

Narrative games e.g. Storytelling gamesNarrative games e.g. Storytelling games

(heavy storyline, in-world involvement with characters)(heavy storyline, in-world involvement with characters) Social e.g. Wii Sports (action, competition)Social e.g. Wii Sports (action, competition)

Page 4: Digital Game-based Learning and Academic Libraries By Gloria Creed-Dikeogu Ottawa University, Myers Library

WHO ARE OUR USERS?WHO ARE OUR USERS?BornBorn

Silent Generation Silent Generation 1925-1925-19421942

Baby Boomer IBaby Boomer I 1943-19531943-1953Baby Boomers II Baby Boomers II 1955 to 19641955 to 1964Generation X 1965 to 19791965 to 1979Generation Y 1982 to 1999 1982 to 1999

(millenials)(millenials)Generation ZGeneration Z 2000-2000-

Page 5: Digital Game-based Learning and Academic Libraries By Gloria Creed-Dikeogu Ottawa University, Myers Library

WHY IS DIGITAL GAMING WHY IS DIGITAL GAMING IMPORTANT TO ACADEMICS?IMPORTANT TO ACADEMICS?

We are involved with these students who We are involved with these students who are Generation Y and Zare Generation Y and Z

Prepare Info Lit experiences for these Prepare Info Lit experiences for these groupsgroups

Ewing & Martin (2007) – games teach Ewing & Martin (2007) – games teach problem solving, team building, problem solving, team building, communication skillscommunication skills

Gamer demographics in 2007 adults play Gamer demographics in 2007 adults play 7+ hours a week; average age 33, 25% over 7+ hours a week; average age 33, 25% over 50; 38% female50; 38% female

Page 6: Digital Game-based Learning and Academic Libraries By Gloria Creed-Dikeogu Ottawa University, Myers Library

LINKING GAMING AND ILLINKING GAMING AND IL Parallel Processing—interpreting multiple Parallel Processing—interpreting multiple

elements simultaneously, multitask Gen Y, Zelements simultaneously, multitask Gen Y, Z Linear processing of Boomers, Gen XLinear processing of Boomers, Gen X Gamers learn adaptation to unexpected Gamers learn adaptation to unexpected

situationssituations IL—Learners seeking information must IL—Learners seeking information must

process multiple variables, must sort data to process multiple variables, must sort data to meet needmeet need

Integrate active learning modules in IL taps Integrate active learning modules in IL taps into student trial & error and parallel into student trial & error and parallel processing processing

Page 7: Digital Game-based Learning and Academic Libraries By Gloria Creed-Dikeogu Ottawa University, Myers Library

GEN Z CHARACTERISTICSGEN Z CHARACTERISTICS Internet generationInternet generation Digital Natives; early adoptersDigital Natives; early adopters Self-Confident; SpoiledSelf-Confident; Spoiled No life without TV, Videos and Video No life without TV, Videos and Video

games games Zero tolerance for delaysZero tolerance for delays Active and kinesthetic learnersActive and kinesthetic learners Multi-taskersMulti-taskers Completely techno-savvy using mobile Completely techno-savvy using mobile

phones, laptops, digital toysphones, laptops, digital toys

Page 8: Digital Game-based Learning and Academic Libraries By Gloria Creed-Dikeogu Ottawa University, Myers Library

GAMING PSYCHOLOGY?GAMING PSYCHOLOGY?

Educators interested in psychology of Educators interested in psychology of Generation Y & ZGeneration Y & Z

How what makes them tick can be used to How what makes them tick can be used to teach them better and keep their interest teach them better and keep their interest in the classroom settingin the classroom setting

Can digital games lock in interest and offer Can digital games lock in interest and offer a different way to learn e.g. History Gamesa different way to learn e.g. History Games

Concerns around gender issues and digital Concerns around gender issues and digital gaming—women not as interested?gaming—women not as interested?

Page 9: Digital Game-based Learning and Academic Libraries By Gloria Creed-Dikeogu Ottawa University, Myers Library

WHY USE GAMING IN WHY USE GAMING IN LIBRARIESLIBRARIES

FunFun Students like reward explorationStudents like reward exploration Gamer demographics: In 2007 Gamer demographics: In 2007

average gamer age 33average gamer age 33 25% gamers over 50 and 38% female25% gamers over 50 and 38% female Statistics have increased since 2007Statistics have increased since 2007 70% College students play digital 70% College students play digital

gamesgames

Page 10: Digital Game-based Learning and Academic Libraries By Gloria Creed-Dikeogu Ottawa University, Myers Library

HOW DO GAMES TEACH?HOW DO GAMES TEACH?

Provide role-play opportunitiesProvide role-play opportunities Offer freedom to explore of different worldsOffer freedom to explore of different worlds Allow teaching across disciplinesAllow teaching across disciplines Used to teach about real-world e.g. Cold Used to teach about real-world e.g. Cold

Stone Creamery uses digital game to train Stone Creamery uses digital game to train employees how to scoop perfect ice-creamemployees how to scoop perfect ice-cream

Games used in MBA Capstone Programs to Games used in MBA Capstone Programs to test student understanding of theory test student understanding of theory learned: Supply Chain and Service and learned: Supply Chain and Service and Operation Management conceptsOperation Management concepts

Page 11: Digital Game-based Learning and Academic Libraries By Gloria Creed-Dikeogu Ottawa University, Myers Library

NON-DIGITAL GAMES USED IN NON-DIGITAL GAMES USED IN LIBRARIES?LIBRARIES?

Smith, Felicia (2007) “Games for teaching Smith, Felicia (2007) “Games for teaching information literacy”information literacy”

Ten minute class active learning sessions Ten minute class active learning sessions integrated into Information Literacy Sessionsintegrated into Information Literacy Sessions

Constructivist theory—Active learning Model and Constructivist theory—Active learning Model and Whole brain activitiesWhole brain activities

Improves student boredom and increases Improves student boredom and increases engagementengagement

Include role-play, analogies, movement, Include role-play, analogies, movement, crossword puzzles, cartoons, humorcrossword puzzles, cartoons, humor

Page 12: Digital Game-based Learning and Academic Libraries By Gloria Creed-Dikeogu Ottawa University, Myers Library

WHAT ARE LIBRARIES DOING?WHAT ARE LIBRARIES DOING?

Public and academic libraries started Public and academic libraries started digital gaming programsdigital gaming programs

Invest in digital gaming equipmentInvest in digital gaming equipment Invest in and check out digital game Invest in and check out digital game

collections collections Public libraries buying game manuals to Public libraries buying game manuals to

encourage reading amongst kids and YAencourage reading amongst kids and YA Buying graphic novels relating to game Buying graphic novels relating to game

themesthemes Sponsoring digital gaming contestsSponsoring digital gaming contests

Page 13: Digital Game-based Learning and Academic Libraries By Gloria Creed-Dikeogu Ottawa University, Myers Library

GAMES USED IN LIBRARIES?GAMES USED IN LIBRARIES?

Rutgers University created Digital Rutgers University created Digital Game that teaches Chemistry LabGame that teaches Chemistry Lab

and The cite is right: Anti-Plagiarism and The cite is right: Anti-Plagiarism gamegame

http://library.camden.rutgers.edu/EducationalModule/Plagiarism/citeisright.html

Page 14: Digital Game-based Learning and Academic Libraries By Gloria Creed-Dikeogu Ottawa University, Myers Library

LIBRARY GAME RESEARCH?LIBRARY GAME RESEARCH? UNCG UNCG

http://library.uncg.edu/game/newgame.html

U. of North Texas designing RPG, adventure-U. of North Texas designing RPG, adventure-conspiracy plot, using ACRL Info Lit Standards, conspiracy plot, using ACRL Info Lit Standards, character driven, problem solving, modules build character driven, problem solving, modules build on one another --$619,000 on one another --$619,000

Arizona State University experimenting with Arizona State University experimenting with gamesgames

http://www.west.asu.edu/libcontrib/game/website/index.cfm

Syracuse University Library Game LabSyracuse University Library Game Labhttp://gamelab.syr.edu/

Page 15: Digital Game-based Learning and Academic Libraries By Gloria Creed-Dikeogu Ottawa University, Myers Library

ACADEMIC LIBRARY ACADEMIC LIBRARY CHECKOUTCHECKOUT

Baker, Bath et. Al “Casebook on Baker, Bath et. Al “Casebook on Gaming in Academic Libraries”Gaming in Academic Libraries”

U of Oregon buying collection of video U of Oregon buying collection of video games—started with 40games—started with 40

Acquired 4 game consoles for Acquired 4 game consoles for checkoutcheckout

Motivation to do this— low overall circ Motivation to do this— low overall circ checkout; inexpensive way to lure new checkout; inexpensive way to lure new patrons to academic librarypatrons to academic library

Page 16: Digital Game-based Learning and Academic Libraries By Gloria Creed-Dikeogu Ottawa University, Myers Library

CAN I GET MY LIBRARY CAN I GET MY LIBRARY READY FOR GAMING?READY FOR GAMING?

Gamer’s ToolkitGamer’s Toolkithttp://gamingtoolkit.org/tools.html

Games in Libraries Class on Youtube Games in Libraries Class on Youtube by Scott Nicholson (Syracuse U) by Scott Nicholson (Syracuse U)

(30 sessions)(30 sessions)http://www.youtube.com/watch?v=d8vuPsPsG18&feature=channel

Page 17: Digital Game-based Learning and Academic Libraries By Gloria Creed-Dikeogu Ottawa University, Myers Library

Educational Gaming Educational Gaming Resources OnlineResources Online

Gamedev article repositoryGamedev article repositoryhttp://www.gamedev.net/

Game Studies ArchiveGame Studies Archivehttp://gamestudies.org/0902/archive

Ludology.org Gaming BlogLudology.org Gaming Bloghttp://www.ludology.org/games/

Serious Games InitiativeSerious Games Initiativehttp://www.seriousgames.org/

North American Simulations and Gaming AssociationNorth American Simulations and Gaming Association

http://www.nasaga.org/http://www.nasaga.org/

Games in LibrariesGames in Libraries

http://www.gamesinlibraries.org/http://www.gamesinlibraries.org/

Page 18: Digital Game-based Learning and Academic Libraries By Gloria Creed-Dikeogu Ottawa University, Myers Library

GAMES TO TRY OUTGAMES TO TRY OUT Virtual UniversityVirtual University

http://www.virtual-u.org/product/http://www.virtual-u.org/product/

Education ArcadeEducation Arcade

http://www.educationarcade.org/gtt/index.htmlhttp://www.educationarcade.org/gtt/index.html

Educational Game ProjectsEducational Game Projects

http://www.west.asu.edu/libcontrib/game/website/http://www.west.asu.edu/libcontrib/game/website/links.cfmlinks.cfm

Watercooler GamesWatercooler Games

http://www.bogost.com/watercoolergames/http://www.bogost.com/watercoolergames/

Page 19: Digital Game-based Learning and Academic Libraries By Gloria Creed-Dikeogu Ottawa University, Myers Library

TEACHING WITH DIGITAL TEACHING WITH DIGITAL GAMESGAMES

Digital Games Research Association Digital Games Research Association Papers/Digital Gaming Library OnlinePapers/Digital Gaming Library Online

http://www.digra.org/dl/http://www.digra.org/dl/Australian College Library website Australian College Library website

educational game linkseducational game links

http://library.scotch.vic.edu.au/http://library.scotch.vic.edu.au/resources/refcentre/edugames.htmresources/refcentre/edugames.htm

Page 20: Digital Game-based Learning and Academic Libraries By Gloria Creed-Dikeogu Ottawa University, Myers Library

TEACHING WITH DIGITAL TEACHING WITH DIGITAL GAMESGAMES

How do you use computer games How do you use computer games across the curriculum?across the curriculum?

http://www.gamediscovery.com/http://www.gamediscovery.com/ideas/archive/Video-Game-1059.aspideas/archive/Video-Game-1059.asp

Education College course used to Education College course used to teach digital game creation and use teach digital game creation and use in teachingin teaching

Page 21: Digital Game-based Learning and Academic Libraries By Gloria Creed-Dikeogu Ottawa University, Myers Library

What is your take on What is your take on Digital Gaming in Digital Gaming in

Academic Libraries?Academic Libraries?

Should we be spending mega Should we be spending mega research $$$ to fund the creation research $$$ to fund the creation

of digital games that will teach our of digital games that will teach our students how to use libraries and students how to use libraries and

resources at the College level?resources at the College level?

http://www.slideshare.net/silversprite/digital-games-in-libraries-and-information-science