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MOBILE awesomeness – HOW DO WE GET THERE?
CHRIS GERECKE TIMMONS GROUP
68% of IT projects fail
Everything is not awesome
HOW DO YOU DEFINE (MOBILE) AWESOMENESS?
mylesdgrant/5434978427
arjanrichter/4464855447
massdep/5804621225
GIVE USERS WHAT THEY WANT
WHAT DID WE LEARN? WHAT’S MOST IMPORTANT?
THE USERS AND THEIR STORIES
Figure 22: Adult surveillance report enables users to filter on multiple criteria to produce reports.
REAL world?
AS A [USER ROLE], I WANT TO [GOAL] SO I CAN [REASON]
TEMPLATE HERE
INVEST IN GOOD USER STORIES
INDEPENDENT NEGOTIABLE
VALUABLE ESTIMABLE
SMALL TESTABLE
WIREFRAMES
MOCKUPS
WHAT’S NEEDED!
CONDITIONS OF SATISFACTION DEFINING DONE
ACCEPTANCE CRITERIA [HERE]
Pre-Development Checklist Project Vision/Goal
Product Owner
Technical POC
Product Objectives
Project Assumptions
Roles
User Stories (requirements)
Visual Design
Technical Requirements
Schedule and estimate
ITERATE SKETCH → DEVELOP → DEPLOY → TEST → DISCUSS UNTIL IT WORKS.
FIND GAME & MORE …
NEXT SEEN…
OFWIM 2015
THANK YOU!