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22/12/11 Dialux Tutorial_How to create a cove for cove lighting in DIALux | Ezzatbar« 1/28 «wordpress.com/«/dialux-tutorial_how-to-create-a-cove-for-cove-lightin« E]]atbaroudi's Weblog Lighting weblog Dialux Tutorial_How to create a cove for cove lighting in DIALux Posted on January 3, 2011 _ 9 Comments 12 Votes HoZ Wo creaWe a coYe for coYe lighWing in DIALX[ This DIALux Tutorial not only to explain how to make a cove for indirect lighting but also explain how to 1- Use extrusion volume in different way. 2- How to use subtract and combine command. 3- How to use help line with offset for parallel lines. 4- How to center any object inside a space by one command. 5- How to use the Align aids tool that make the work much faster. 6- How to show the align in the tool bar. 7 - How to utilize the 3D light distribution display. 8- How to find the Iluminace and luminance values from the 3d view. In this tutorial you will learn how to make a cove similar to the one in the following image The cove dimension will be 4 meter by 5 meter and the other dimension will be as follows: First make a room with dimension of 5î6 and height of 3 meter and don’t forget to click on OK, otherwise you can’t move to the next step.

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Dialux Tutorial_How to create a cove for cove lightingin DIALuxPosted on January 3, 2011 | 9 Comments

12 Votes

How to create a cove for cove lighting in DIALux

This DIALux Tutorial not only to explain how to make a cove for indirect lighting but also explain

how to

1- Use extrusion volume in different way .

2- How to use subtract and combine command.

3- How to use help line with offset for parallel lines.

4- How to center any object inside a space by one command.

5- How to use the Align aids tool that make the work much faster.

6- How to show the align in the tool bar.

7 - How to utilize the 3D light distribution display .

8- How to find the Iluminace and luminance values from the 3d v iew.

In this tutorial y ou will learn how to make a cove similar to the one in the following image

The cove dimension will be 4 meter by 5 meter and the other dimension will be as follows:

First make a room with dimension of 5×6 and height of 3 meter and don’t forget to click on OK,

otherwise y ou can’t move to the next step.

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The cove will be div ided to two parts as illustrated in the following image:

1 . The upper part

2. the Base

First y ou will

learn how to

make the base

then how to make

the upper part

and combine

them together.

TheBase

1-First select the

object tab

2-selsct standard elements if not selected.

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3- Select the Extrusion volume.

4- put the following dimension

X=5, y =4, H=0.1

5- Click on paste and then Ok.

Don’t forget to click on Ok, otherwise y ou cannot make any further operation.

After that ensure that the extrusion volume is still selected. And then while selecting the extrusion

volume right click the mouse and select align and distribute menu and choose the command

centered in place.

This command will ensure that the extrusion volume is placed in the middle of the room

Y ou can see the 3D v iew by clicking on the relative button as shown on next illustration

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Put the color white from the color tab on the object by drag and drop option, just pull the color by

the mouse and drop it on the object.

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Place another extrusion volume with the following dimension.

4.97 4×3.97 4 meter and height of 0.087 meter

This is because the edge of the cove is 13 mm and the we have two edges at each side

2×13=26 mm

After placing the new extrusion volume don’t forget to click on paste then OK.

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Select the new extrusion volume form the corner as illustrated in the red square to the other corner

of the first extrusion volume.

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Select both extrusion volume by the mouse while holding shift key down.

Y ou can also select both of them form the project manager on the right side under the object folder,

just make sure y ou are on the project tab not on any other tab as illustrated by the red square on

next image.

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While selecting both objects (extrusion volumes) right click on mouse and select form align and

distribute menu the command

Align centrally in x

Then repeat this step again and select in this time.

Align centrally in y

In this step we placed the second object in the meddle of the first one by the help of align command.

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By the way y ou can show the Align menu in the tool bar by mouse right click and select the align as

illustrated in the next image

Select both objects and then click on the align to top button in the tool bar as shown in the next

image

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Name the first object as 01 and the second one as 02 by selecting the object in the project manager

and putting the name in the name field as shown in the illustration.

Select both objects 01 and 02 on the project manager with holding shift key and then open the

context menu by right click the mouse and then select subtract as shown on the next image.

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Make sure that 01 appears in the object form which should be subtracted, if not 01 then select 01

form the drop down menu. After that click on subtract button as shown in the red box in the

illustration

After the subtraction put the white color for the object as done earlier form the color tab.

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THE UPPER PART

Y ou will use the help line to make an offset line form the base to create the upper part.

Select draw help line form the tool bar.

The icon will be as shown in the red box shown in the next image.

After selecting the draw help line

Draw it to the upper line of the base as shown in the illustration (red line).

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After y ou draw the line put in the box of parallels spaced apart box a value of 0.2 meter.

This box is in the left side.

If the line is placed outside of the base then make the value -0.2 by putting – m inus sign before 0.2

to make the offset inside the base

Y ou have put the value of the offset 0.2 based on the diminution as shown in the next image.

The distance between the base and the upper part.

Repeat the help line so y ou have 4 help lines with an offset of 0.2 meter at four sides as in the

illustration.

Remember the offset have to be inside the base if not then y ou have to change the sign to m inus

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sign(-0.2)

From the object select the extrusion volume and drag it inside the room or click on past

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then right click and select form the context menu draw poly gon(this step has to be done before

clicking on the OK button, otherwise y ou have to select the object and right click the mouse and

select EDIT command )

After that place the line set at the four corners of the offset lines as shown in the illustration

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once the four points are done,then right click again and choose close to close the poly gon as y ou can

see form next illustration

On the height form the project manager on the left side put 0.3 meter which is the height of the upper

part

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Put the same color white as done earlier form the color tab

Select the base and the upper part by holding down the shift key and right click and select form the

context menu the combine command as shown in the side image.

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Select the front v iew form the tool bar.

Move the cove to the ceiling by selection one of the upper dot “corner”

In the plan v iew select the cove and right click the mouse

Form the context menu select centered in space form the align and distribute menu

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Put the white color on the ceiling so y ou can have the same color of the cove and ceiling.

After completing the cove now is the time to place a luminaire for the cove lighting, y ou can select

form any catalogue any fluorescent batten luminaire, LED or any other source for indirect lighting.

In this exercise, the selection was made form Osram catalogue by selecting 1×35 W and 1×14 W T5

batten luminaire.

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After the selection of the luminaire place a line arrangement form the relative icon in the tool bar as

shown in the next image

Ensure y ou are selecting the line arrangement so y ou can see the property window on the left “in the

project manager”

open the general tab

put the following values

in Quantity box 3

in Distance box 1 .5 meter

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While y ou are still selecting the line arrangement.

Open Rotations tab

And put rotate the line 180 in Y of the indiv idual luminaire,

In this step y ou rotated each luminaire to be upside down to illuminate the ceiling not the floor.

Y ou can see the light destruction in the front v iew or side v iew to ensure that the light distribution to

the ceiling side not to the floor side by activating the 3D light distribution display button in the tool

bar

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Move the line in to be placed inside the cove in floor plan v iew.

Also move the line to be inside the cove in the front v iew

Copy the line arrangement to the other sides of the cove, so y ou have line arrangements at for sides

Y ou can increase or decrease the number of luminaire at each arrangement by selecting the

arrangement and changing the quantity as explained earlier

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After putting all the luminaire y ou can run the calculation by clicking the start calculation button in

the tool bar

After the calculation is done y ou can move the cursor of the mouse and looking at the lower left part

of the software where the value of Iluminace and luminance is shown

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T he location of Ilum inace and lum inance values are illustrated by the red boxes

To have this DIALux Tutorial in PDF formatjust click on the following link

DIALux Tutorial_01_ezzatbaroudi

Join facebook DIALux Users Group

FOR THE COMING TUTORIALS FOLLOW ME ON MY TWEETS!

My Tweets

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9 RESPONSES TO DIALUX TUTORIAL_HOW TO CREATE A COVE FOR COVE LIGHTING IN DIALUX

This entry was posted in Cove, Cove light, DIALux, DIALux 4.5, DIALux 5, dialux guide, Dialux

Tutorial, guide, Lighting software, Tutorial and tagged cove light, DIALux, Lighting, software,

Tutorial, tutorials. Bookmark the permalink.

Ezzat Baroudi | January 4, 2011 at 1:08 pm | Reply

for more tutorials follow me on my Tweets on http://twitter.com/#!/Ezzatbaroudi

Hosam | January 5, 2011 at 6:40 pm | Reply

very usful Turorial

Pingback: Dialux Tutorial_2 How to make an offset and spacing for objects and luminaries | Ezzatbaroudi’sWeblog

Pingback: Simulation of Light using DIALux 4.7 & POV-Ray 3.6 | Ezzatbaroudi’s Weblog

Pingback: DIALux Tutorial 3 Creating different RGB Color Changing Scenes | Ezzatbaroudi’s Weblog

Shan | February 10, 2011 at 6:01 am | Reply

Hi, very impressed with y our tutorial. Do y ou have any tutorial on how to create a

building facade lighting?

Kari Hovi | April 4, 2011 at 6:58 pm | Reply

Thank y ou for intetersting subject, I will try to do this kind of cove

my self

Regards Kari

tony | April 7, 2011 at 10:19 am | Reply

Hi,

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Theme: Coraline by Automattic. Blog at WordPress.com.

Y our tutorial is amazing and very helpfull.

Do y ou have any tutorial on how to create a building facade lighting?

please i have a project and i need to learn it quickly .

Best regards,

Tony

smaug | September 13, 2011 at 1:48 pm | Reply

thanks a lot for the tutorials!!!…they r very helpful for beginners!!!

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