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Developing portable video game console –Nintendo DS Lite and PlayStation Portable

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Developing portable video game console –Nintendo DS Lite and PlayStation Portable. 1. Predict the trend of video games in the 10 years to come 2. Suggest ways to solve the problems brought by video games. Aims of the project. Portable video game consoles in the last decade. Nintendo: - PowerPoint PPT Presentation

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Page 1: Developing portable video game console –Nintendo DS Lite and PlayStation Portable
Page 2: Developing portable video game console –Nintendo DS Lite and PlayStation Portable

Developing portable video game console –Nintendo DS Lite and PlaySt

ation Portable

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1. Predict the trend of video games in the 10 years to come

2. Suggest ways to solve the problems brought by video games

Page 4: Developing portable video game console –Nintendo DS Lite and PlayStation Portable

Portable video game consoles in the last decade

Nintendo:• 2001: Game Boy Advance• 2003: Game Boy Advance SP• 2004: Nintendo DS• 2005: Game Boy Micro• 2006: Nintendo DS Lite

Sony:• 2004:PlayStation Portable

Page 5: Developing portable video game console –Nintendo DS Lite and PlayStation Portable

• Getting worse

• F.2 students

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•Enough extracurricular activities

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•Set time table

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Venue: Social worker’s room

Date: 23 NOV,2007

Time: 4:00-4:30

Participants: Mrs Lee, Ben, Ming, Keith, Leo, Peggy, Cindy, Mr Wong, Mr Chung, Mr Lee, Mr Chan, Cheryl

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We want to know if playing PSP and NDS is harmful to people.

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1.Measure the blood pressure and heart beat

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2.Let them play PSP for 30 minutes

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3.Measure the blood pressure and heartbeat again

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Names of players

Mr. Lee Mr. Chung Mr. Wong Mr. Chan

Blood pressure before playing

PSP

108/74

126/84 122/67

115/80

Heartbeat before playing

PSP

80 96 79 76

Blood pressure

after playing

PSP

113/85

142/103

131/96

118/90

Heartbeat after

playing PSP

95 106 81 93

4.Make a table and compare the data

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•Could not control both their positive and negative emotions.

•Felt dizzy and had blurred vision.

Findings from the experiment

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Problem I: Lack of communication

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Problem II: Health problems

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Problem III: Irritable emotion

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Will Wii replace portable video game consoles?

because portable video game is:- Portable- Cheaper- Common

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• Affects the human relationship

• Spend much time

• Hurt themselves

• Continue to dominate our market

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