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Downloaded from www.secondarydandt.org – the website of Nuffield Secondary Design & Technology 1
Developing Design Ideas
SRT 5c
ModellingIt is often difficult to imagine what a design idea
will look like or how it will work. Modelling your
design ideas gives you something to look at, think
about and test.
Modelling will help you:
▲ clarify and develop your design ideas;
▲ evaluate them;
▲ share them with others.
Modelling appearanceThere are many modelling techniques, some of
which you will have used at Key Stage 3. Here are
some examples of the way modelling techniques
have been used to develop the designs for a
fantasy board game.
1 Talk through
Talking about what you want to do
with other people will help you
clarify your design ideas
2 Thumbnail
sketches
This is a quick way of getting
your ideas into a visual form.
You can also make notes to explain
things which you cannot draw
3 Using a grid
This is a useful way
to get the overall
layout of the game
and the relative sizes of
the figures
4 Annotated sketches will provide
details of the design of the figures
5 Using cut outs
Paper silhouettes can be used
to explore the shapes of figures
7 A foam model can
be shaped and
finished to provide
you with a model
which looks just like
the finished product
Modelling appearance is a useful
process for assessing design ideas for
development into real products
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Developing Design Ideas
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Modelling product performanceModelling not only describes the way a
product will look, it can also describe
the way it will fit together and how it will
work. You can use a range of modelling
techniques to develop design ideas
about product performance. Talking
about the design, thumbnail sketches
and detailed drawings will help you to
model how a product might work.
But you will need to use a more
sophisticated approach for products that
involve some form of movement or
control.
Whenever you design products that
people will use you will need to think
about sizes and shapes
(anthropometrics) and movements
(ergonomics). Tables of data are
available and you can use this
information to make your product easier
to use. The hand-held remote control
overleaf was informed by
anthropometric and ergonomic
information.
You can assess some of the effects of a product on a
place where it will be used by modelling both the product
and the place. For example, scale models of the wall and
floor decor placed in a scale model of a hotel reception
provide an opportunity to assess its appropriateness and
performance in that environment. You can find out if it
looks right, if it takes up too much space, and if it fits in
with any other decor and surroundings.
Ergonomic
and anthropometric
data are important
here
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Developing Design Ideas
Modelling with computersModelling appearance and form
If you use computers properly they can help you model your design ideas so that you can explore
many more possibilities than if you were working just with pencil and paper. There are several
ways to start using computers as these designs for a computer games club show.
I like to draw it on paper
first, then I scan it into the
computer and manipulate the
image
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I like to draw it
straight onto the
screen and manipulate
the image as I go
I like to start with an
existing image I’ve grabbed
from a library and then I
manipulate it
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Developing Design Ideas
Modelling function
You can use a computer to model the way a product might work. You can make changes to the
design ‘on screen’ and see how this affects the performance.
The design for the interior of a clothes shop involves a wide range of products, lighting and
decoration. Modelling the interior on computer will help you get the details of each part right so that
they work well together.
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Downloaded from www.secondarydandt.org – the website of Nuffield Secondary Design & Technology 5
Developing Design Ideas
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