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Developing CALL Program By : Group 3

Developing CALL Program

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Developing CALL Program. By : Group 3. OUTLINE. Introduction Designing and Evaluating CALL program. THE STEPS IN DESIGNING Call program. Initial Planning - PowerPoint PPT Presentation

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Page 1: Developing CALL  Program

Developing CALL ProgramBy : Group 3

Page 2: Developing CALL  Program

OUTLINEIntroductionDesigning and Evaluating CALL program

Page 3: Developing CALL  Program

THE STEPS IN DESIGNING Call programInitial Planning It has a set of tasks: determining objectives,

type of programs, selecting materials, choosing software, determining tasks, and structuring program design

Page 4: Developing CALL  Program

Determining ObjectivesIt is important to identify objectivesThe objective will function as a guide

(Hartoyo, 2012:68)For example, the objective is to develop

listening skill.

Page 5: Developing CALL  Program

Choosing type of programsHartoyo stated (2012: 69) there are several

types of computer-based programs commonly used in language learning:1. Drill and practice2. Games3. Tutorial4. Simulation5. Problem solving6. demonstration

Page 6: Developing CALL  Program

Selecting MaterialsThe teacher should be selective in choosing the

materials. The materials should be also suitable what the students needed.

Five problematic aspects particularly Indonesian learners of English : Nouns Definite and indefinite articles Subject which require a singular/plurar verb Tenses Conjunction

Page 7: Developing CALL  Program

Choosing SoftwareThere are some multimedia software can be

used to design/ develop a call program. The considerations to chose the software :

Enable the user/ students to explore and read the materials or any information which attracts their own interest (ToolBook 3.0)

ToolBook is supported by text, graphics and visual illustrations, and it can also be combined with audio as well as video (Hypermedia Software)

ToolBook is mainly run on PCs (IBM)

Page 8: Developing CALL  Program

Determining TasksThey must be able to analyze what

learning task should be provide to stimulate interaction between the user and the computer.

The learning tasks were presented in the form of a set of exercises following material presentation section, and learner were asked to practice doing them.

Page 9: Developing CALL  Program

Designing Structure of The Program

The first part consists of information/explanation about the tutorial program to help the user use the program easier.

Related to the material is provided in the form of pop-up windows which appear whenever the user clicks on the relevant “hot words”

Part of the program is a set of exercise that enable the user to assess his/her understanding toward the materials he/she just learnt.

The program normally consists of three parts, they are:

Page 10: Developing CALL  Program

Principles for Designing and Testing the CALL Program

The self-access computer-assisted language learning program is usually designed on the basis of five principles:

Page 11: Developing CALL  Program

1. InteractivityInteractivity refers to how the program can stimulate interaction, especially interaction between the computer and the user.It includes the effectiveness of the instructions and feedback provided in the program.

Page 12: Developing CALL  Program

Usability (flexibility) refers to the flexibility, ease and inherent interest of the program used, and how easy it is to navigate within the program.

2. Usability

Page 13: Developing CALL  Program

Content appropriateness is concerned with the amount of material [resented in the program, how easily the material is learned and understood, and how far the material meets the student’s need.

3. Content Appropriateness

Page 14: Developing CALL  Program

4. Effectiveness

Effectiveness refers to how effectively the program assist language learners to improve their mastery of grammar.

Page 15: Developing CALL  Program

Performance refers to the presentation, layout of the screen, the color and the illustration used in the program (picture, diagram, charts, etc.)

5. Performance (Attractiveness)