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Developing and Implementing a Computing Curriculum for Key Stages 1 & 2 Jon Chippindall (@drchips_) Year 5 Class Teacher & Computing Leader at Crumpsall Lane Primary School, Manchester www.primarycomputing.co.uk CAS Master Teacher www.computingatschool.org.uk

Developing and Implementing a Computing Curriculum for Key Stages 1 & 2 Jon Chippindall (@drchips_) Year 5 Class Teacher & Computing Leader at Crumpsall

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Developing and Implementing a Computing Curriculum for Key Stages 1 & 2

Jon Chippindall (@drchips_) Year 5 Class Teacher & Computing Leader at Crumpsall Lane Primary School, Manchester

www.primarycomputing.co.ukCAS Master Teacher

www.computingatschool.org.uk

Overview

• Our Computing curriculum– Multimedia, Online– Programming

• Implementation– Designing and delivering staff CPD– Edd model

• Reflections and next steps

Our Computing skills progressions

Multimedia

• Embedded approach with skills targeted within foundation subjects’ learning challenges (reflection activity)

• Cyclical to show progression – Graphics (Years 1 & 3) – Text (Years 1, 3 & 5) – Digital audio (Years 2 & 5)– Video recording and editing (Years 2 & 6)– Animation (Years 4 & 6)

Challenge for smaller schools with mixed year classes?

Multimedia – progression

• Text (Book Creator and iBooks)

• Video recording and editing (iMovie app)CS - File formats, size

• Animation (I can animate app)

• Challenges of tablet implementation: number of apps - CPD, managing content, app distribution

Online – Developing a CS focus

• Developing a CS focus as journey from ICT to Computing – Websites – Email – Blogging – Internet research - SEO– Video conferencing – Cloud computing using Dropbox

www.kidblog.org

Programming

• Two half terms with programming as lead subject (1.5 hours per week)

• Delivered with a range of programming environments (apps & PC/Mac based) and unplugged activities

• Knowledge objectives from CAS: A curriculum for schools

Programming at KS 1

Bee Bot (Directional vocabulary)

Unplugged – daily tasks activity

Programming at KS2

Scratch (Numeracy games)

Kodu (Focus on selection)

Raspberry Pi (Robot wars)

Simon Walters http://cymplecy.wordpress.com

Python before KS3?

Implementation – staff training • Audit staff skills, knowledge and confidence (CS

focus)• Experiential staff meeting by key stage informed

from audit • Focus on practical experience of programming and

explaining key terminology (Gove game!) • Supporting documentation developed which has

since grown into a SoW• Joint planning, team teaching, drop ins, pupil

champions• Celebration event – Hackathon (Fun/accountability)

Designing a series of lessons with Edd..

ExploreDefineDebug

Examples of EDD

Assessment

• Exceeded & working towards• Evidence: screen shots;

photographs; quotes• When do we tick off? Apply

skills• Formative and summative tool• Cross check with CAS

Reflections and next steps • Still variation across school staff in terms of staff confidence to teach

Computing (CS).

• Greater emphasis on opportunity for pupils to apply their skills (coding challenges in each unit)

• Ensure programming is a creative experience

• Encourage teachers to adopt embedded approach as for multimedia strand e.g. Viking raid game with focus on selection

• Develop curriculum further (based on cross checking with CAS

document): computer networks; data