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(see below for free report download)Developer Economics 2010 is a global research report delving into all aspects of mobile application development, across 400+ developers segmented into the eight major mobile platforms: iOS (iPhone), Android, Symbian, BlackBerry, Java ME, Windows Phone, Flash/Flash Lite and mobile web (WAP/XHTML/CSS/JavaScript).The report provides an unprecedented range of insights across all the touch-points of mobile app development, from selecting a platform and designing an app to receiving the profits. To download the full, 57-page report visit www.developereconomics.com.Designed and produced by VisionMobileSponsored by Telefonica Developer Communities
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Copyright VisionMobile 2007-10Page 1
VisionMobile research
Mobile Developer Economics 2010July 2010
knowledge. passion. innovation
Copyright VisionMobile 2007-10Page 2
ContentsMobile Developer Economics 2010 and Beyond
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Sponsored by
Part 1: The Migration of Developer Mindshare
Part 2: Taking AppsTo the Market
Part 3: The BuildingBlocks of MobileApplications
Copyright VisionMobile 2007-10Page 3
- An analysis of the developer experience from design to
monetisationacross planning, testing, certification, submission to market channel (e.g. App Store),
shelf placement, promotion, payment and revenue generation, learning the platform,
coding and debugging the application, building the UI and getting support, adoption of
open source
- Conducted during Q1/Q2 2010 through a combination of telephone interviews and online survey
- Across all 8 major platforms iPhone (iOS), Android, BlackBerry, Symbian, Java ME, Windows Phone, Flash Lite,
mobile web
- Based on a sample of 401 mobile app developers401 respondents, from 53 countries, working in 291 companies (Nokia, Samsung, Sun,
Microsoft, …)
- With significant experience in mobile developmentMore than 60% of respondents have 3+ years of experience in app development
Nearly 30% have won one or more developer awards (Nokia Forum and Handango
Champions, Android Developer Challenge Winners & more)
About Developer Economics 2010
Copyright VisionMobile 2007-10Page 4
VisionMobile: Distiling market noise into market sense
Analysis + Mapping + Strategy
Market mapsCompetitive landscape maps of the mobile industry
Active Idle ScreenWho will own the screen?
Mobile Operating Systems: The New Generation
GPLv2 vs GPLv3White Paper Mobile Megatrends
Business Intelligencecompetitive analysis, commissioned research, company due diligence
Strategy definitionstrategy design, ecosystem positioning, product definition
Mobile Industry Atlas1,100+ companies, 70 sectors (Jan 2010 update)
100 million clubtracking successful businesses in mobile
Top-100 analyst blogwww.visionmobile.com/blog3,500+ subscribers90% mobile industry insiders
Thought leadershipwe coined industry terms like on-device portals, active idle screens, customised design manufacturers and introduced new strategy tools:
mobile industry evolution centres of
gravity
Copyright VisionMobile 2007-10Page 5 Copyright VisionMobile 2007-2010
Trusted by industry brands
Clients
selected VisionMobile clients
2008-2010
Copyright VisionMobile 2007-10Page 6
Part One
The Migration of Developer Mindshare
Copyright VisionMobile 2007-10Page 7
Developer mindshare vs devicesThe disconnect between the number of apps and the number of devices
Copyright VisionMobile 2007-10Page 8
The installed base for each platform is disproportional to the # of available apps
Developer mindshare vs devicesThe disconnect between the number of apps and the number of devices
Copyright VisionMobile 2007-10Page 9
Platform concurrency
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Platform concurrency
Most developers work on multiple platformsThe average is 2.8 platforms, across sample of 401 developers
Android is better than other platforms in terms of tools, platform features, and it’s easier to stand out as developer.”
Android developer
“
Copyright VisionMobile 2007-10Page 11
Android emerges as mindshare
leader- Android attracts developers from all other platformsmore than 60% of developers have worked on Android, assuming equal number of
developers across all 8 major platforms.
- iPhone (iOS) second most popular
- both platforms outrank Symbian & Java ME
that held pole positions in 2008
Developer Mindshare
Copyright VisionMobile 2007-10Page 12
Android – iPhone crosspollinationTop-3 app stores for iPhone and Android developers
Around 20% of Android developers sell apps in Apple’s app store and
vice-versa
Copyright VisionMobile 2007-10Page 13
- 20% of Android have also worked on iPhone
- 40% of iPhone have also worked on Android
Android – iPhone crosspollinationPercentage of developers working on rival platform
Copyright VisionMobile 2007-10Page 14
Selecting a platform – marketing reasons
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Selecting a platform – marketing reasons
Monetisation becoming more important than everdevelopers have adopted a more realistic approach towards monetisation
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Selecting a platform – technical reasons
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Selecting a platform – technical reasons
Emphasis is on the fun and ‘getting things done’ side of developmentDocumentation and emulator/debugger also important
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- Addressable market and monetisation more important than any
tech reasons
- Large market penetration (70% of respondents) is much more
important than ability to code & prototype quickly (45%)
- Revenue potential (55%) is more relevant than good
documentation (35%)
Commercial pragmatism
technical considerations are irrelevant, the choice of platform is ALWAYS marketing-driven.”
Mobile web developer
“
Copyright VisionMobile 2007-10Page 19
Developer bias
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Developer bias
Market penetration is considered the ‘best aspect’ of each platformacross all platforms, even for platforms with low market penetration
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Taking apps to marketPart Two
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Main channels to the market
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Main channels to the market
Top-3 channels to market:
1. App store used by most iPhone and more than 50% of Android & Flash developers
2. Direct via own website
3. Customer via the customer who commissioned it
Copyright VisionMobile 2007-10Page 24
Application planning
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Application planning
- Nearly 90% of respondents used some kind of app planning
- Crowd-sourced testing by real end users is still under-served
Copyright VisionMobile 2007-10Page 26
Time-to-market across all channels
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Time-to-market across all channels
App stores minimise time-to-market-They have reduced time-to-shelf by 3 times (from 68 days across traditional channels to 22
days)
-They have reduced time-to-payment by more than 2 times (82 days on average to 36 days)
Copyright VisionMobile 2007-10Page 28
App store use varies by platform
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App store use varies by platform
Despite hype, use of app stores is limited for many developersand especially Java ME, mobile web and Windows Phone (pre WP-7) developers
BUT, almost 80% of iPhone developers use an app store as the primary route to the market
Copyright VisionMobile 2007-10Page 30
Discovery Bottleneck
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Discovery Bottleneck
Key developer challenge is app discovery
and market exposuremore than 50% of developers willing to pay
for premium app store placement
It's like going to a record store with
200,000 CDs. You 'll only look at the top-
10.”
iPhone developer
”
Copyright VisionMobile 2007-10Page 32
App certification challenges
Copyright VisionMobile 2007-10Page 33
Main challenge in app certification is
cost- More than 30% of developers who certify believe it is costly
- Time-consuming approval process is also a problem
App certification challenges
Cost is a few hundred dollars per app certification (not per app). The cost maths dont work out for cheap apps..”Windows Phone developer
“
Copyright VisionMobile 2007-10Page 34
Long-tail economics
Monetisation potential in app stores is distorted by large number of
free apps60% of iPhone respondents not reaching expected revenue targets
Copyright VisionMobile 2007-10Page 35
Popular revenue models
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Popular revenue models
Pay-per-download still most popular revenue modelAd-funded is just a secondary revenue source used by app store & portal-based channels
Copyright VisionMobile 2007-10Page 37
Operators are seen as bit-pipes
- more than 80% of respondents think operators should deliver
data anywhere/anytime
- around 50% consider the role of operators is to deliver more
than just voice calls
Network operators: their role
[there is a] big gap between intention and outcome. All [operators] talk about supporting developers. But in practice actual support (usable SDKs, decent documentation, support, person to talk to) is lacking”
Mobile web developer
“
Copyright VisionMobile 2007-10Page 38
Operators: support towards developers
Almost 70% of developers report little or
no support from operators
If Google became an
operator our problems would
be solved”
Mobile web developer
”
Copyright VisionMobile 2007-10Page 39
Part Three
The building blocks of mobile apps
Copyright VisionMobile 2007-10Page 40
Platform learning curve
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Platform coding
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Platform coding
Most lines of code: SymbianSymbian needs almost three thousand lines of code for developing 9 simple apps
Least lines of code: AndroidAndroid averages a little over 1,000 lines for same apps (i.e almost a third of the coding effort
spent on Symbian)
Copyright VisionMobile 2007-10Page 43
- On average Symbian takes 15+ months to learn, while Android
requires 6
- Programming in Symbian is much more time consuming - a Symbian developer needs to write 2 times more code than an iPhone
and 3 times more than an Android developer
- Symbian developers report quirky development & slow
emulator- development is quirky or time-consuming (reported by 50+% of platform
respondents)
- emulator is slow (75% of respondents)
Learning curve & efficiency
[the platform has a] steep learning curve”
Symbian developer“
Copyright VisionMobile 2007-10Page 44
Platform Challenges – IDE & emulator
Copyright VisionMobile 2007-10Page 45
-Emulator/debugger: slow speed and poor target device
mirroring
-IDE: absence of app porting framework and poor emulator
integration
Top pain points for emulator and IDE
there's no standard emulator or debugger for [mobile web]... and error messages are hard to figure out”Mobile web developer
“
Copyright VisionMobile 2007-10Page 46
UI tools are missing
Copyright VisionMobile 2007-10Page 47
UI tools are missing
Ability to create great UIs is far from the reach of most mobile
developers50 % Windows Phone, BlackBerry and Symbian developers face this issue,
while iPhone developers report no problems with creating UIs
Copyright VisionMobile 2007-10Page 48
Developer support
Copyright VisionMobile 2007-10Page 49
Developer support
Developers mostly rely on community/unofficial forums for supportalmost 80% use unofficial forums vendor websites are used by even less than 50%
Copyright VisionMobile 2007-10Page 50
Hidden device APIs
Copyright VisionMobile 2007-10Page 51
Hidden device APIs
Hidden API access is a control point for platform vendors,
but it’s also what developers would most likely pay forVendors could monetise from tiered SDK programmes
Copyright VisionMobile 2007-10Page 52
Network APIs
Copyright VisionMobile 2007-10Page 53
Network APIs
Operator network APIs are not appealing to developersOnly 5% of respondents thought operators should expose network APIs,
but more than 50% would be willing to pay for Billing APIs
Copyright VisionMobile 2007-10Page 54
Use of open source
Majority of developers who use open source, do so within
development toolsAndroid and iPhone developers 3x more likely
to lead open source communities
compared to Symbian developers
Corporations are wary of the licensing terms and err on the side of caution - by avoiding open source altogether.”
Android developer
“
Copyright VisionMobile 2007-10Page 55
The single key drawback to the use of open source is confusing
licences- 60% of respondents who use open source report being confused by open source
licences
- A small percentage (6%) report no drawbacks in the use of open source
Open source drawbacks
be careful about licensing. be aware of licensing drawbacks”
iPhone developer“
Copyright VisionMobile 2007-10Page 56
Thanks for listening!
Follow us on Twitter:@visionmobile
Further reading:Mobile Industry Atlas100 million clubwww.visionmobile.com/mapswww.100millionclub.com