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Develop, Deploy, and Monetize Windows Store Games with Unity!. Mark T. Morrison & Carl Callewaert Unity Business Development 3-135 . Agenda . About Unity Unity and W8 Demos Windows Store Tips . Unity Overview. PC and MAC Compatible True Cross-Platform Capability - PowerPoint PPT Presentation
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Develop, Deploy, and Monetize Windows Store Games with Unity!Mark T. Morrison & Carl CallewaertUnity Business Development3-135
Agenda
About Unity
Unity and W8 Demos
Windows Store Tips
Unity OverviewPC and MAC CompatibleTrue Cross-Platform CapabilityOver 1.2 Million Developer CommunityOffices around the worldAdditional development resources and services…
The Asset Store is a critical time and effort-saving resource when creating your games and apps. Character models, props, materials and textures, landscape painting tools, game creating tools, audio effects and music, visual programming solutions, scripts and editor extensions are all available in Unity’s asset store.
You can also download helpful learning resources, such as demos, C# plug-ins, and more.
Unity Asset Store
Unity Online Servicesoffers additional developer solutions to some of the most commonly encountered challenges including MMO Network hosting, monetization, analytics, animation services, VOIP, and more.
Unity Online Services
Union
Unity W8 Engine Development
Demo
Great Windows Store games check-list Trial Live tiles Secondary tiles Handle all inputs Contracts
Share Settings PlayTo
Snapped/Full/Filled
Views Portrait and landscape Myriad of displays,
resolution, pixel density
Other certification requirements
Get started!!
Want to learn more? Building Windows Store games with Unity
In person & virtual training (live screencast)11/29 and 11/30, Mountain View, CARegister now at http://
aka.ms/UnityWindowsCamp Free
Q&A
ContactsCarl CallewaertUnity [email protected]
Mark T. MorrisonBusiness [email protected]
Web: unity3d.comTwitter: @unity3dFacebook: facebook.com/unity3d
© 2012 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries.The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.