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Designing Learning Objects
1. Analysis — create outcomes describe goals and skills describe learner profile
1. Analysis — create outcomes describe goals and skills describe learner profile
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Designing Learning Objects
1. Analysis — create outcomes
2. Design — identify scope and sequence
determine sub-objectives sequence tasks identify prior knowledge required
1. Analysis — create outcomes
2. Design — identify scope and sequence
determine sub-objectives sequence tasks identify prior knowledge required
3
DesigningLearning Objects
1. Analysis — create outcomes2. Design — identify scope and sequence
3. Development — implement design define assessment strategy design presentation strategy establish design category create examples and practices create the meta-design build materials
1. Analysis — create outcomes2. Design — identify scope and sequence
3. Development — implement design define assessment strategy design presentation strategy establish design category create examples and practices create the meta-design build materials
4
Designing Learning Objects
1. Analysis — create outcomes2. Design — identify scope and
sequence3. Development — implement design
4. Implementation — make content available
upload learning object generate metadata
1. Analysis — create outcomes2. Design — identify scope and
sequence3. Development — implement design
4. Implementation — make content available
upload learning object generate metadata
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Designing Learning Objects
1. Plan conduct goal analysis define learning objectives and outcomes inventory assets
1. Plan conduct goal analysis define learning objectives and outcomes inventory assets
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Designing Learning Objects
1. Plan
2. Build assemble materials create content add metadata sequence the content
1. Plan
2. Build assemble materials create content add metadata sequence the content
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Designing Learning Objects
1. Planning stage subject matter experts (SMEs) instructional designers
1. Planning stage subject matter experts (SMEs) instructional designers
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Designing Learning Objects
2. Building stage instructional developers graphic artists and multimedia
developers Flash and JavaScript programmers digital librarians
2. Building stage instructional developers graphic artists and multimedia
developers Flash and JavaScript programmers digital librarians
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Designing Learning Objects
Editorial staff page design editing experience familiarity with instructional design knowledge of copyright issues
Editorial staff page design editing experience familiarity with instructional design knowledge of copyright issues
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Designing Learning Objects
A. Designing for screen use minimize scrolling position most important information
first
A. Designing for screen use minimize scrolling position most important information
first
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Designing Learning Objects
B. Writing for screen use
standardize fonts follow Web conventions use quality graphics to highlight use short sentences and unordered
lists to make points concisely
B. Writing for screen use
standardize fonts follow Web conventions use quality graphics to highlight use short sentences and unordered
lists to make points concisely
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Designing Learning Objects
C. Guidelines for screen use assist users
▪ include page numbers▪ offer navigation tips
don't lose users▪ <target> external links and non-HTML files▪ make internal links only one level deep
C. Guidelines for screen use assist users
▪ include page numbers▪ offer navigation tips
don't lose users▪ <target> external links and non-HTML files▪ make internal links only one level deep
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Designing Learning Objects
Technical staff coding and troubleshooting basic HTML creation of graphic files creation of multimedia experience with file manipulation exposure to multiple platforms
Technical staff coding and troubleshooting basic HTML creation of graphic files creation of multimedia experience with file manipulation exposure to multiple platforms
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Designing Learning Objects
Evaluating learning objects
content and presentation implications▪ content quality▪ learning goal alignment▪ feedback▪ motivation▪ presentation design
Evaluating learning objects
content and presentation implications▪ content quality▪ learning goal alignment▪ feedback▪ motivation▪ presentation design
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Designing Learning Objects
Evaluating learning objects
policy implications▪ interface usability▪ accessibility▪ reusability▪ standards compliance (technical)▪ intellectual property and copyright
Evaluating learning objects
policy implications▪ interface usability▪ accessibility▪ reusability▪ standards compliance (technical)▪ intellectual property and copyright
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DesigningLearning Objects
Key design tenets
identify targeted learners state different levels of learning outcomes consider the context of the activity meet accessibility requirements offer multilingual support use widely adopted technologies use audio and video
Key design tenets
identify targeted learners state different levels of learning outcomes consider the context of the activity meet accessibility requirements offer multilingual support use widely adopted technologies use audio and video
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Designing Learning Objects
Accessibility: W3C Priority I (www.w3.org/WAI)
provide equivalent alternatives do not rely on color alone avoid tables except for tabular data ensure pages transform (non-CSS) ensure user control ensure direct accessibility design device independence (tab) provide context (<title>)
Accessibility: W3C Priority I (www.w3.org/WAI)
provide equivalent alternatives do not rely on color alone avoid tables except for tabular data ensure pages transform (non-CSS) ensure user control ensure direct accessibility design device independence (tab) provide context (<title>)
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Designing Learning Objects
Accessibility: W3C Priority II
use markup and style sheets provide clear navigation mechanisms
Accessibility: W3C Priority II
use markup and style sheets provide clear navigation mechanisms
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Designing Learning Objects
Faculty
start where instructors are focus on developing activities make it easy to upload learning objects plan for online and classroom use require and assess learning objects accept non-learning objects, but keep separate seek participation, not perfection
Faculty
start where instructors are focus on developing activities make it easy to upload learning objects plan for online and classroom use require and assess learning objects accept non-learning objects, but keep separate seek participation, not perfection
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Designing Learning Objects
Exercise:
Evaluatinga learning object
Exercise:
Evaluatinga learning object
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