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Designing Effective Online Courses Lawrence C. Ragan, Director Instructional Design and Development Penn State’s World Campus

Designing Effective Online Courses Lawrence C. Ragan, Director Instructional Design and Development Penn State’s World Campus

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Designing Effective Online Courses

Lawrence C. Ragan, Director Instructional Design and Development Penn State’s World Campus

Goals

• To explain/highlight the instructional design & development process for an effective on-line course

• Provide a framework for the ID&D process

• Q&A

Before You StartGoals, Guidelines, and

a Few Principles

Goal of the Online Course

• Enables the students to reach the learning objectives of the course

• Supports the teaching process and. . . is cost efficient and learning effective

• Enables success for both teacher and student

Design Guidelines

• Consider the needs of your learner

• Use EACH technology appropriately to support the instructional system

• Consider new pedagogy (new relationships)

• Stay flexible

• Have fun!

ID&D Guiding Principles

• be efficient in the presentation of content,

• activate appropriate levels of interaction, and . . .

• be effective (and creative) in the use of measurement and evaluation techniques.

Pieces and PartsHow do I get started?

Can you get there from here?

Classroom Model

Online Model

Step 1

Where are you now?

• What materials do you already have developed?

• What pedagogy works for you in the classroom?

• What would you like to do differently online?

Content

Learner Support

Interactions

Assessment

Evaluation

Pieces and Parts of T&L Online

• Content Presentation

• Instruction

• Interactions/dialog

• Student activities/assignments

• Assessment and Evaluation

Content Presentation Options

• Text materials (books, journals, study guides, reading packets)

• Audio/video (standard or streamed)

• Web-based communications systems

Interactions Options

Asynchronous

• Email

• Threaded discussion board

Synchronous

• Chat

• Video/audio conferencing

Student Activity/Assignments

• Low Tech

–Standard course activities

–Paper-based projects

• Hi-tech

–Web-based projects

–CBI/CBT

Evaluation/Assessment Options

• Creative alternatives (projects, reports, research projects)

• Low-stake on-line methods

• Non-proctored online exams

• Proctored online exams

• Proctored exams

ID&D Process

How do I get started?

Define the ID Model

• Map out the sequence of instructional events including:

– How will lesson content and instruction be delivered?

–Where/when will interactions occur?

–What will be the student activities?

– What evaluation strategies will be used (freq/type)

Examples

• AEE 413

• GIS 5121

Content

• Generate or locate content resources(no small task)

• Be creative (grad students, external sites-publishers, colleagues)

• Identify additional materials necessary

• Establish review process (if possible)

Interactions

• Who needs to be communicating with whom?

• How frequently?

• What’s optional, what’s required?

• What’s the outcome of that interaction?

• What’s the duration of that activity?

Assignments/Projects

• What’s the frequency/duration?

• How complex are assignments?

• Is there a mix of individual and group?

Evaluation/Assessment

• How will you know when the students have successfully completed work?

• What’s the mix of low and high-stake testing?

• Where and how will exams be administered?

• What’s the grade weight?

What’s Effective & What’s Not?

Dos and Don’ts

What Works for Adult Learners?

• Application of theory (how can I use this in my work?)

• Immediate engagement

• Technical support• Timely, personalized, meaningful

feedback and interaction

(more)

What Works? (continued)

• Flexible of content media

• Interaction w/peers and faculty

• Appropriate mix of individual and group assignments

• Clear and concise instructions

• Flexibility of assignments

What Doesn’t?

• Mismatch between audience technology access/ability & technology requirements

• Mismatch of faculty teaching style and technology selected for course

• Doing things because “it can be done” rather than what’s instructionally sound (more)

What Doesn’t Work? (continued)

• Infrequent checking of e-mail

• Falling behind on responding to assignments

• Too much too fast-- assignments and or content material

• Inflexible pacing in cohort model

Online Courses: What’s Different?

• “Classroom” not a place but a state of mind

• Resource-based rather than event-based

• Dynamics of the learning environment

• Role of instructor

• Diverse global audience

• Technology requirements and multiple media considerations

Challenges and Rewards

Why go through the hassle?

Challenges of On-line Learning

• Learner expectations & barriers

• Getting started

• Bridging the distance (“the loneliness of the long-distance learner”)

• Self-motivation and stamina

• Time commitment for student and faculty

Rewards of On-line Learning

• Extending University’s expertise to under-served audiences

• Invigorating T&L experience• Flexible study schedule• Personal one-on-one relationships• Access to previously unavailable programs

and a “second chance” at academic success• Global perspectives and dialogues

Rewards of On-line Learning

• Global perspectives and dialogues

• #1 Reward:

“I can advance my career without disengaging from life!”

Program Sampler

• Noise Control Engineering

• Reliability Engineering

• Geographic Information Sciences/Systems

• Turf Grass Management

• Chemical Dependency Counseling

• Educational Technology

Content Delivery:Textbooks and CD-ROM delivered HTML

Interactions: Discussion - FirstClass,audio conferencing Projects - FirstClass, MatLab

Evaluation/Assessment:Non-proctored exams, projects

Noise Control Engineering

www.worldcampus.psu.edu