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Designing and Evaluating a Dramatic Game Jarmo Laaksolahti KTH/SICS

Designing and Evaluating a Dramatic Game

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Designing and Evaluating a Dramatic Game. Jarmo Laaksolahti KTH/SICS. Drives. Invent/explore/design games... that have a dramatic structure in which social behaviour and emotions are part of the game mechanics that appeal to other user groups than adolescent males - PowerPoint PPT Presentation

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Page 1: Designing and Evaluating a Dramatic Game

Designing and Evaluating a Dramatic Game

Jarmo Laaksolahti

KTH/SICS

Page 2: Designing and Evaluating a Dramatic Game

Drives

Invent/explore/design games... that have a dramatic structure in which social behaviour and emotions are part

of the game mechanics that appeal to other user groups than adolescent

males Wish to work on both the surface

representation and story content generation

Page 3: Designing and Evaluating a Dramatic Game

Context

Research conducted over a long time in several projects Kaktus - Swedish MagiCster - EU HUMAINE – EU (ongoing NoE)

Page 4: Designing and Evaluating a Dramatic Game

Methodology: User-centered design

Iterative and multi-tiered approach

Step 1: evaluate the component parts and iterate

Step2: evaluate the finished system

Page 5: Designing and Evaluating a Dramatic Game

Design iterations

Jarmo Laaksolahti
Lägg till dump på HL2 varianten
Page 6: Designing and Evaluating a Dramatic Game

The scenario

Page 7: Designing and Evaluating a Dramatic Game

The content

Based on anticipatory systems: Contains a predictive

model of itself and the environment

The behavior of the system depends on predictions about what will happen in addition to what already has

The system is executed faster than “real-time”

Page 8: Designing and Evaluating a Dramatic Game

The surface representation

Extreme long-shot

Page 9: Designing and Evaluating a Dramatic Game

Cinematography

Cinematography refers to how something is filmed in contrast to what

Three main factors Photographic aspects -emulsion,

filters,etc Framing – what is included Duration – how long a shot is

Page 10: Designing and Evaluating a Dramatic Game

Examples of shots

Page 11: Designing and Evaluating a Dramatic Game

Color and shape

Colors affect how we perceive things

Culturally dependant

Red/yellow is generally more positive than blue/green

Rounded shapes are more positive than jagged

Page 12: Designing and Evaluating a Dramatic Game

Cameras with borders

Page 13: Designing and Evaluating a Dramatic Game

How do we evaluate this?

We want to know whether we produced a good story and an emotional and social experience

What matters for users in the end is their subjective experience – users know when a story is good

Questions: What methods can be used to evaluate user experiences? Can different experiences (narrative, emotional, social) be

separated? Which experience should come first in the design

process?

Page 14: Designing and Evaluating a Dramatic Game

The sensual method experiment

Non-verbal self report Intuitive to use Subjective measure (vague) Easy to calibrate for different groups Portable and durable More fun/engaging for the user!

Page 15: Designing and Evaluating a Dramatic Game

The sensual object set

Page 16: Designing and Evaluating a Dramatic Game

What can the sensual method do for us?

We don´t know yet… Most likely point to problematic areas,

but probably no details about what is right or wrong

Page 17: Designing and Evaluating a Dramatic Game

Repertory Grids

Uses personally constructed dimensions to evaluate technology (Kelly, 1955)

Evaluates subjective experiences Step1: Construction of dimensions through

triangulation Step2: Evaluation of artefacts along the

constructed dimensions (Step3: Statistical analysis of the results)

Page 18: Designing and Evaluating a Dramatic Game

What can RG do for us?

Allows us to understand how users perceive systems without putting words in their mouth

Create a common language for talking about systems

Find important dimensions that might otherwise have been overlooked because we didn’t ask the right question

May help us find more detailed answers to what is right or wrong with stories?

Page 19: Designing and Evaluating a Dramatic Game

The KARMA projekt – Learning?