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This is a project I created for my 4th grade typography course. The assignment was to take text from one context and redesign so the subject matter contrasts the design. For my project, I took text from the king of 'Design Thinkers' Tim Brown and his friends at Fast Company. I took inspiration from fringe European Art zines.
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Dieter Rams’ glasses as captured by Annie Lebowitz in 2008. Dieter Rams, a well known member of the design community swore by these glasses as the one true symbol of his designer identity. The glasses will be entered into the Design Hall of fame this month in Switzerland.
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A GRAPHIC DESIGNER IS ACOMMUNICATOR: SOMEONEWHO TAKES IDEAS ANDGIVES THEM VISUAL FORMSO THAT OTHERS CANUNDERSTAND THEM. THE DESIGNER USESIMAGERY,SYMBOLS, TYPE,COLOR, & MATERIAL
Graphic designers perform this service on behalf of a
company or other organization to help that entity get
its message out to its audience and, in so doing, evoke
a particular response. Graphic design, as an industry, is
a cousin to advertising, both of which were born from
the tumultuous period of the Industrial Revolution of
the late 1700s and early 1800s, when the working class-
finding itself with time on its hands and money to spend
in the pursuit of comfort-began to look for stuff to buy
and things to do. Graphic design and advertising share
one particular goal-to inform the public about goods,
services, events, or ideas that someone believes will be
important to them; but graphic design parts company
with advertising when it comes to ultimate purpose. Once
advertising informs its audience about some product
or event, it cajoles the audience into spending money.
Graphic design, however, simply seeks to clarify the mes-
sage and craft it into an emotional experience. Granted,
graphic design often is used by advertising as a tool to
help sell goods and services; but the designing of mes-
sages is, at its core, its own endeavor altogether.
This purpose is what differentiates graphic design from
other disciplines in the visual arts-a purpose defined by
a client and manifested by a designer, rather than a pur-
pose generated from within the designer. True, the fine
arts patron historically was often a client to the great
painters, but, up until the nineteenth century, artistic
creation was understood to be intrinsically a service in-
dustry. It wasn’t until the 1830s that the mystique of the
bohemian painter as “expresser of self” arose and, even
more recently-since the mid 1970s-the idea of the graphic
designer as “author.”
WHAT IS GRAPHIC DESIGN?
A graphic designer assimilates verbal concepts and gives
them form. A designer organizes the resulting form into a
tangible, navigable experience. The quality of the expe-
rience is dependent on the designer’s skill and sensibil-
ity in creating or selecting forms with which to manifest
concepts, or messages. A designer is responsible for the
intellectually and emotional vitality of the experience
he or she visits upon the audience for such messages.
The designer’s task is to elevate the experience of the
message above the banality of literal transmission and
the confusing self-indulgent egoism of mere eye-candy of
self fulfillment-although these might be important to the
designer. Beauty is a function, after all, of any relevant
visual message. Just as prose can be dull and straightfor-
ward or well edited and lyrical, so too can a utilitarian
object be designed to be more than just simply what it is.
Some time around 1932, Adolf Loos, the noted Viennese
architect, said, “There is a great difference between an urn
and a chamber pot, and in this difference there is leeway for
culture.” That’s a lot of leeway. Designing is a discipline
that integrates an enormous amount of knowledge and
skill with intuition, but it’s more than just the various
aspects that go into it: understanding the fundamentals
of form and composition; applying those fundamentals
to evoke emotion and signify higher-order concepts; ma-
nipulating color messages; understanding semiotics and
the relationship between difference kinds of visual signs;
controlling the pacing of material and informational hi-
erarchy; integrating type and image for unified, coherent
messaging; and planning the fabrication of the work and
ensuring its physical quality as an object, whether it’s
printed, animated on screen, or built.
THE DESIGNER USES IMAGERY, SYMBOLS, TYPE, COLOR, & MATERIAL TO
REPRESENT THE IDEAS THAT MUST BE CONVEYED & TO ORGANIZE THEM INTO A UNIFIED MESSAGE
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Designer Briefcase, as designed by Tim Brown for Bruce Nussbaum in celebration of his first published article about Design Thinking on the Bloomberg Business website.
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THE METHODOLOGY COMMONLY REFERRED TOAS DESIGN THINKING IS APROVEN & REPEATABLEPROBLEM SOLVINGPROTOCOL THAT ANYBUSINESS OR PROFESSIONCAN EMPLOY TO ACHIEVEEXTRAORDINARY RESULTS
DESIGN THINKING... WHAT IS THAT?I have this image of Allen Samuels permanently emblazoned
on my brain. This goes back to college. With his usual amaz-
ing energy and unrestrained passion, this deeply passion-
ate design professor is explaining to us why the process of
design that we are learning is so important. Any profession,
he suggests with conviction, medicine, law, choreography
or politics can benefit by employing design thinking and
achieve better results. Although we all heard and believed
then what he was saying, it has taken a great while for the
potential of his words to find purchase in a business envi-
ronment willing to accept his hypothesis.
Although Design is most often used to describe an object
or end result, Design in its most effective form is a pro-
cess, an action, a verb not a noun. A protocol for solving
problems and discovering new opportunities. Techniques
and tools differ and their effectiveness are arguable but
the core of the process stays the same. It’s taken years
of slogging through Design = high style to bring us full
circle to the simple truth about design thinking. That it
is a most powerful tool and when used effectively, can be
the foundation for driving a brand or business forward.
Basically Design thinking consists of four key elements.
DESIGN THINKING SAVES LIVES
1 DEFINE THE PROBLEMSounds simple but doing it right is perhaps the most im-
portant of all the four stages. Another way to say it is
defining the right problem to solve. Design thinking re-
quires a team or business to always question the brief,
the problem to be solved. To participate in defining the
opportunity and to revise the opportunity before embark-
ing on its creation and execution. Participation usually
involves immersion and the intense cross examination of
the filters that have been employed in defining a problem.
In design thinking observation takes center stage. Obser-
vation can discern what people really do as opposed to
what you are told that they do. Getting out of the cube
and involving oneself in the process,product,shopping
experience or operating theater is fundamental. No one’s
life was ever changed by a PowerPoint presentation.
Design thinking in problem definition also requires cross
functional insight into each problem by varied perspec-
tives as well as constant and relentless questioning, like
that of a small child, Why?, Why? Why? Until finally the
simple answers are behind you and the true issues are re-
vealed. Finally, defining the problem via design thinking
requires the suspension of judgment in defining the prob-
QUESTION; HOW MANY DESIGNERS WILL IT TAKE TO SCREW IN A LIGHT BULB?
ANSWER; WHY A LIGHT BULB?
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lem statement. What we say can be very different to what
we mean. The right words are important. It’s not “design
a chair”, it’s…”create a way to suspend a person”. The goal
of the definition stage is to target the right problem to
solve, and then to frame the problem in a way that invites
creative solutions.
Question; How many designers will it take to screw in a
light bulb?
Answer; Why a light bulb?
2 CREATE & CONSIDER MANY OPTIONSEven the most talented teams and businesses sometimes
fall into the trap of solving a problem the same way ev-
ery time. Especially when successful results are produced
and time is short. Design thinking requires that no mat-
ter how obvious the solution may seem, many solutions
be created for consideration. And created in a way that
allows them to be judged equally as possible answers.
Looking at a problem from more than one perspective
always yields richer results.
Many times we are not aware of the filters we may be bur-
dened with when we create answers to problems. In this
stage opportunites appear. The trick is to recognize them
as opportunities. Multiple perspectives and teamwork are
crucial. Design thinking suggests that better answers hap-
pen when 5 people work on a problem for a day, than one
person for five days. Designers have an advantage in the
use of 2D and 3 dimensional tools to demonstrate solutions
and new ideas—tools which are almost always far more ef-
fective to demonstrate what is meant, than words.
3 REFINE SELECTED DIRECTIONSA handful of promising results need to be embrace and
nurtured. Given a chance to grow protected from the evil
idea-killers of previous experience. Even the strongest of
new ideas can be fragile in their infancy. Design think-
ing allows their potential to be realized by creating an
environment conducive to growth and experimentation,
and the making of mistakes in order to achieve out of the
ordinary results. At this stage many times options will
need to be combined and smaller ideas integrated into
the selected schemes that make it through. Which brings
us to stage 3.5.
3.5 REPEAT (OPTIONAL)Design thinking may require looping steps 2 and 3 until
the right answers surface.
4 PICK THE WINNER, EXECUTEAt this point enough road has been traveled to insure
success. It’s the time to commit resources to achieve the
early objectives. The byproduct of the process is often
other unique ideas and strategies that are tangential to
the initial objective as defined. Prototypes of solutions
are created in earnest, and testing becomes more critical
and intense. At the end of stage 4 the problem is solved
or the opportunity is fully uncovered.
While of late, there has been quite a lot of discussion
regarding what Design thinking is and how businesses can
leverage it, as suggested in the introduction to this piece
this is not a new or unproven idea.
From Wikipedia: Herbert Simon, in the “Sciences of
the Artificial” (MIT Press, 1969) has defined “design” as
the “transformation of existing conditions into preferred
ones” (p. 55). Design thinking is, then, always linked to
an improved future. Unlike critical thinking, which is
a process of analysis and is associated with the ‘break-
ing down’ of ideas, design thinking is a creative process
based around the ‘building up’ of ideas. There are no
judgments in design thinking. This eliminates the fear
of failure and encourages maximum input and participa-
tion. Wild ideas are welcome, since these often lead to
the most creative solutions. Everyone is a designer, and
design thinking is a way to apply design methodologies
to any of life’s situations.
Simon goes on to describe a seven step process: Define,
Research, Ideate, Prototype, Choose, Implement, Learn.
Whether the protocol is outlined in a seven, four or even
three stage process, see—shape—build, it all comes from
the same place a proven method that always delivers. And
it doesn’t matter what opportunity or problem is put into
the front end of the process.
The end result of this simple yet highly effective protocol
can be a better mousetrap, symphony, or dry cleaning
service. Implied in design thinking is an objective view
and a warm embrace of risk and new ideas.
That said, the outline above is a structure and while it
may seem counter intuitive, structure can be one of the
key elements to enhancing creativity in problem solving.
Design legend Charles Eames once famously said: “design
depends largely on constraints”. This is very true; some-
times you need to draw the box in order to know what to
break out of. After that, the manner in which options are
considered, ideas are refined and selections are executed
are the key.
Design thinking describes a repeatable process employing
unique and creative techniques which yield guaranteed
results—usually results that exceed initial expectations.
Extraordinary results that leapfrog the expected.
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DESIGN THINKING IS A PROVEN AND REPEATABLE PROBLEM-SOLVING PROTOCOL.
DESIGN THINKING DESCRIBES A REPEATABLE PROCESS EMPLOYING UNIQUE & CREATIVE
TECHNIQUES WHICH YIELD GUARANTEED RESULTS—USUALLY RESULTS THAT EXCEED INITIAL
EXPECTATIONS. EXTRAORDINARY RESULTS THAT LEAPFROG THE EXPECTED. THIS IS WHY IT IS SUCH
AN ATTRACTIVE, DYNAMIC & IMPORTANT METHODOLOGY FOR BUSINESSES TO EMBRACE TODAY.
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Dieter Rams reacting to the death of Design Thinking as captured by Ivring Penn, 2011.
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KEVIN MCCULLAGH OFBRITISH PRODUCT STRATEGYCONSULTANCY, PLANORGANIZED A TWO-DAYEVENT FOR EXECUTIVES TOWRAP THEIR HEADS AROUNDTHE CONCEPT OF DESIGNTHINKING—AND, INPARTICULAR, TO THINKABOUT HOW THEY MIGHT GOABOUT IMPLEMENTING IT
Kevin invited me along to give an overview of some of the
things I’ve been thinking recently. “Don’t hold back,” he
advised. So I came up with a talk entitled, “Design Think-
ing Won’t Save You” which aimed to outline what design
thinking is *not* in order to help attendees figure out a
practical way forward. Here’s an edited version of what
I said: Ladies and gentlemen, let me break this to you
gently. Design Thinking, the topic we’re here to analyze
and discuss and get to grips with so you can go back and
instantly transform your businesses, is not the answer.
Now before you throw down your coffee cups and storm
out in disgust, let me explain that I’m not here to write
off design thinking. Really, I’m not. In fact, I’ve been
a keen observer of the evolution of the discipline for a
number of years now and I’m still curious to watch where
it goes and how it continues to evolve as its influence
spreads throughout industries and around the world. So
to be clearer, I suppose I should say that design thinking
won’t save you, but it really might help:
First, some context: Until July of 2010, I was the edi-
tor of innovation and design at Bloomberg BusinessWeek.
Before that, I’d worked consistently in design journalism
both here in New York and in London. The reason that I
wanted to join BusinessWeek in the first place was pre-
DESIGN THINKING ISN’T A MIRACLE CURE, BUT HERE’S HOW IT HELPS
cisely because it struck me as being the one place that
had its eye on both camps, on the creative industries and
on the business world writ large. And it struck me that
it’s at this nexus and intersection that the thriving busi-
nesses of the future will be built.
I joined the magazine back in 2006, which was a time
when design thinking was really beginning to take hold as
a concept. My old boss, Bruce Nussbaum, emerged as its
eloquent champion while the likes of Roger Martin from
Rotman, IDEO’s Tim Brown, my new boss Larry Keeley and
even the odd executive (AG Lafley of Procter and Gamble
comes to mind) were widely quoted espousing its virtues.
Eager onlookers were left baffled about replicating this
success. Still, in the years that have followed, something
of a problem emerged. For all the gushing success stories
that we and others wrote, most were often focused on
one small project executed at the periphery of a mul-
tinational organization. When we stopped and looked,
it seemed like executives had issues rolling out design
thinking more widely throughout the firm. And much of
this stemmed from the fact that there was no consensus
on a definition of design thinking, let alone agreement
as to who’s responsible for it, who actually executes it or
how it might be implemented at scale.
LADIES & GENTLEMEN, LET ME BREAK THIS TO YOU GENTLY. DESIGN THINKING, THE TOPIC
WE’RE HERE TO ANALYZE & DISCUSS & GET TO GRIPS WITH SO YOU CAN GO BACK &
INSTANTLY TRANSFORM YOUR BUSINESSES, IS NOT THE ANSWER.
10 And we’d be wise to note that there’s a reason that com-
panies such as Procter & Gamble and General Electric
were held up time and again as being the poster chil-
dren of this new discipline. Smartly, they had defined it
according to their own terms, executing initiatives that
were appropriate to their own internal cultures. And that
often left eager onlookers somewhat baffled as to how to
replicate their success.
This is something that I think you need to think very
carefully about as you look to implement design thinking
within your company. Coming up with ways to implement
this philosophy and process throughout your organiza-
tion, developing the ways to motivate and engage your
employees along with the metrics to ensure that you have
a sense of the real value of your achievements are all crit-
ical issues that need to be considered, carefully, upfront.
Designers often bristle when the term design thinking
comes up in conversation. It’s kind of counterintuitive,
right? But here’s why: Having been initially overjoyed
that the C-suite was finally paying attention to design,
designers suddenly became terrified that they were ac-
tually being beaten to the punch by business wolves in
designer clothing. Design thinking captures the qualities
that drew designers to the field. Suddenly, designers had
a problem on their hands. Don Norman, formerly of Apple,
once commented that “design thinking is a term that needs
to die.” Designer Peter Merholz of Bay Area firm Adap-
tive Path wrote scornfully: “Design thinking is trotted out
as a salve for businesses who need help with innovation.”
He didn’t mean this as a compliment. Instead, his point
was that those extolling the virtues of design thinking
are at best misguided, at worst likely to inflict dangerous
harm on the company at large, over-promising and under-
delivering and in the process screwing up the delicate
business of design itself.
So let’s be very clear. Design thinking neither negates nor
replaces the need for smart designers doing the work that
they’ve been doing forever. Packaging still needs to be
thoughtfully created. Branding and marketing programs
still need to be brilliantly executed. Products still need
to be artfully designed to be appropriate for the modern
world. When it comes to digital experiences, for instance,
design is really the driving force that will determine
whether a product lives or dies in the marketplace.
Design thinking is different. It captures many of the qual-
ities that cause designers to choose to make a career in
their field, yes. And designers can most certainly play a
key part in facilitating and expediting it. But it’s not a
replacement for the important, difficult job of design that
exists elsewhere in the organization.
The value of multi-disciplinary thinking is one that many
have touched upon in recent years. That includes the T-
shaped thinkers championed by Bill Moggridge at IDEO,
and the I-with-a-serif-shaped thinker introduced by Mi-
crosoft Research’s Bill Buxton, right through to the col-
laboration across departments, functions and disciplines
that constitutes genuine cross disciplinary activity. This,
I believe, is the way that innovation will emerge in our
fiendishly complex times.
Just as design thinking does not replace the need for de-
sign specialists, nor does it magically appear out of some
black box. Design thinking isn’t fairy dust. It’s a tool to
be used appropriately. It might help to illuminate an an-
swer but it is not the answer in and of itself.
Instead, it turns up insights galore, and there is real
value and skill to be had from synthesizing the messy,
chaotic, confusing and often contradictory intellect of
experts gathered from different fields to tackle a particu-
larly thorny problem. That’s all part of design thinking.
And designing an organizational structure in which this
kind of cross-fertilization of ideas can take place effec-
tively is tremendously challenging, particularly within
large organizations where systems and departments have
become entrenched over the years.
You need to be prepared to rethink how you think about
projects, about who gets involved and when, about no
less than how you do things. The way that you approach
innovation itself will probably need to change. This might
seem like a massive undertaking, but if you’re after genu-
ine disruption more than incremental improvement, these
kinds of measures are the only way to get the results that
you need.
Design thinking is not a panacea. It is a process, just as
Six Sigma is a process. Both have their place in the modern
enterprise. The quest for efficiency hasn’t gone away and
in fact, in our economically straitened times, it’s sensible
to search for ever more rigorous savings anywhere you can.
But design thinking can live alongside efficiency measures,
as a smart investment in innovation that will help the com-
pany remain viable as the future becomes the present.
Somehow, for a time there it seemed like executives
thought that if they bought into a program of design
thinking then all their problems would be solved. And we
should be honest, many designers were quite happy to
perpetuate this myth and bask in their new status. Then
the economy tanked and as Kevin wrote in a really bril-
liant article published on Core77, “Many who had talked
their way into high-flying positions were left gliding…
Greater exposure to senior management’s interrogation had
left many… well, exposed. The design thinkers had been
drinking too much of their own Kool-Aid.”
The disconnect between the design department, the
D-suite, if you will, and the C-suite is still pretty pro-
nounced in most organizations. Designers who are look-
ing to take a more strategic role in the organization, who
should really be the figures one would think of to drive
these initiatives, need to ensure that they are well versed
in the language of business. It’s totally reasonable for
their nervous executive counterparts to want to under-
stand an investment in regular terms. Fuzziness is not a
friend here. And yet, as I’ll get into in a moment, some-
THE DESIGN THINKERS HAD BEEN DRINKING TOO MUCH OF THEIR OWN KOOL-AIDIT CAPTURES MANY OF THE QUALITIES THAT CAUSE DESIGNERS TO CHOOSE TO MAKE A CAREER IN THEIR FIELD, YES. & DESIGNERS CAN MOST CERTAINLY PLAY A KEY PART IN FACILITATING
& EXPEDITING IT. BUT IT’S NOT A REPLACEMENT FOR THE IMPORTANT, DIFFICULT JOB OF DESIGN THAT EXISTS ELSEWHERE IN THE ORGANIZATION.
1 1
THE DESIGN THINKERS HAD BEEN DRINKING TOO MUCH OF THEIR OWN KOOL-AID
times there’s no way to overcome that fuzziness. Leaps of
faith are necessary. But designers should do everything
they can to demonstrate that they have an understand-
ing of what they’re asking, and put in place measure-
ments and metrics that are appropriate and that can show
they’re not completely out of touch with the business of
the business, even if they can’t fully guarantee that a bet
will pay off.
Designers were quite happy to bask in their new status.
The two worlds of design and business still need to learn
to meet half way. Think of an organization in which de-
sign plays a central, driving role, and there’s really only
one major cliché of an example to use: Apple. But what
Apple has in Steve Jobs is what every organization look-
ing to embrace design as a genuine differentiating factor
needs: a business expert who is able to act as a whole-
hearted champion of the value of design. In other words,
Jobs has been utterly convinced that consumers will be
prepared to pay a premium for Apple’s products, and so
he’s given the design department the responsibility to
make sure that every part of every one of those products
doesn’t disappoint.
He is also notorious for his pickiness. I’ve talked with
Apple designers who say he would scrap a project late in
the game in order to make sure something is exactly as he
thinks it should be. Now I don’t know about you, but how
often does a project come back and it’s not quite how you
wanted it but it’s okay and it’s really too late to make the
changes to make it great and so you go with it? I know I’m
guilty of doing that. Jobs doesn’t countenance that ap-
proach. And he’s set up processes to ensure that problems
are caught, early, and the designers have enough time to
get back to the drawing board if necessary. This commit-
ment to excellence has helped turn Apple into the world’s
most valuable technology company.
Note too Jobs’ approach to customer research: “It isn’t the
consumers’ job to know what they want.” Jobs is comfort-
able hanging out in the world of the unknown, and this
confidence allows him to take risks and make intuitive
bets that for the past decade or so have paid off every
time. And he’s instilled this spirit in his team. New com-
pany leader Tim Cook is renowned for the creative way in
which he worked on supplier issues.
So now we get into something of a problem of terminol-
ogy, because more than likely, Steve Jobs doesn’t consider
Apple’s approach to be “design thinking”. Yet he’s the con-
summate example of one who’s built an organization on its
promise. This approach of risk taking, of relying on intu-
ition and experience rather than on the “facts” provided
by spreadsheets and data, is anathema to most analysis-
influenced C-suite members. But you need this kind of
champion if design thinking is to gain traction and pay off.
I once heard a discussion between the current director of
the Cooper-Hewitt museum, Bill Moggridge, and Hewlett
Packard’s VP of Design, Sam Lucente. Sam was talking
about how design thinking had helped him and his team
to redevelop the design of one particular product that
had done badly in the marketplace in order to produce a
later, more successful version. The way he told the story,
design thinking meant that this couldn’t be seen as a fail-
ure, because every moment had been one of wonder and
learning. My interpretation was initially a little less po-
etic, that in fact design thinking no more guarantees the
success in the marketplace of a product than any other
tool or technique.
But actually, reframing failure in terms of learning is not
just a kooky, quirky thing to do. In and of itself, it’s per-
haps a useful exercise. By taking the pressure off design
thinking and not expecting it to be the bright and shiny
savior of the world, those trying out its techniques will be
empowered to use it to its greatest advantage, to help in-
troduce new techniques, to give new perspectives, to out-
line new ways of thinking or develop new entries to market.
Reframing failure in terms of learning is not just a kooky
and quirky. In fact, I would argue, beware the snakeoil
salesmen who promise you’ll never take another wrong step
again if you buy into design thinking. While some execu-
tives have been running their businesses according to its
principles for years now, the formal discipline is still pretty
new, and individual companies really have to figure out how
it can work for them. There’s no plug and play system you
can simply install and roll out. Instead, you have to be pre-
pared to be flexible and agile in your own thinking. You’ll
likely have to question and rethink internal processes. For
there to be a chance of success, you’re going to have to
ascertain what metrics you want to use to judge whether
a program has been successful or not. And you’re going to
have to figure out how to allocate resources to make sure
that an initiative even has a chance of taking off.
I know some of you are familiar with the work and think-
ing of Doblin’s Larry Keeley, with whom I’m working now.
For a long time, Larry has been at the forefront of the
movement to transform the discipline of innovation from
a fuzzy, fluffy activity into a much more rigorous science.
His thinking in that arena holds for design thinking too.
It’s time to move beyond the either/or discussions so of-
ten entertained within organizations. This isn’t about left
brain vs right brain. This is about the need for analysis and
synthesis. Both are critically important, from data analyt-
ics to complexity management to iteration and rapid pro-
totyping. But even with all of this, there’s never going to
be a way to 100% guarantee success. The goal here is to be
able to act with eyes wide open, to have a clear intent in
mind and to have systems in place that allow you to reward
success and quickly move on from disappointment—and to
make sure that your organization learns from those mis-
takes and thus does not repeat them.
IT CAPTURES MANY OF THE QUALITIES THAT CAUSE DESIGNERS TO CHOOSE TO MAKE A CAREER IN THEIR FIELD, YES. & DESIGNERS CAN MOST CERTAINLY PLAY A KEY PART IN FACILITATING
& EXPEDITING IT. BUT IT’S NOT A REPLACEMENT FOR THE IMPORTANT, DIFFICULT JOB OF DESIGN THAT EXISTS ELSEWHERE IN THE ORGANIZATION.