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Design, the Future & the Human Spirit*. Designers can work for the Public Good: “The future …deeply implicates designers who work across …professional fields. They are… agents whose skills produce ...products & services in which we live.” . Design, the Future & the Human Spirit*. - PowerPoint PPT Presentation
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Design, the Future & the Human Spirit*
1. Designers can work for the Public Good:
“The future …deeply implicates designers who work across …professional fields. They are… agents whose skills produce ...products & services in which we live.”
Design, the Future & the Human Spirit*
2. Designers ‘ responsibility to contribute in constructive way:
“To the degree…[these] do not enhance & affirm human potential & well-being… we must hold designers … accountable.”
Design, the Future & the Human Spirit*
3. Ways designers can contribute?:
“… how to create an ethics of designing that can suggest humanly satisfying directions for future work.“
p 15
Design, the Future & the Human Spirit
Predictive vs Prescriptive Scenarios+ Predictive = what could happen+ Prescriptive= what should happen
Design for Socially Responsible Behavior
• A Classification of Influence Based on Intended User Experience by Tromp, Kekkert, Verbeek
Principle arguments: Designers can facilitate change: 1. Align individual concerns with Collective concerns 2. Engage individual to act on behalf of their Private & the Public Good
Design for Socially Responsible Behavior
Principle argument: Designers can facilitate Individual concerns to align with Collective concerns to act based on the larger Public Good
• Intervention methods 1. Coerce2. Persuade3. Seduce4. Decisive
1. Coerce
http://sopablackout.org/
http://www.theglobeandmail.com/news/technology/technology-video/video-popular-websites-pull-the-plug-in-protest/article2306422/
http://sopablackout.org/learnmore/
1. Coerce
http://www.cbc.ca/passionateeye/episode/how-facebook-changed-the-world-the-arab-spring.html
http://news.linktv.org/videos/images-of-a-revolution-the-arab-spring-on-film
http://front.moveon.org/top-10-game-changing-progressive-moments-in-2011/?rc=googleplus
2. Persuade: 1943- 1956
2. Persuade: 1992-2005
2. Persuade: 2005-2011
2. Persuade= 2011
3. Seduce
http://www.tellyads.com/show_movie.php?filename=TA14297
http://video.answers.com/benetton-unveils-ad-campaign-with-world-leaders-kissing-517206512
4. Decisive
4. Decisive
4. Decisive
Design for Socially Responsible Behavior
Principle argument: Designers can facilitate Individual concerns to align with Collective concerns to act based on the larger Public Good
• Intervention methods: Can change, User determines category 1. Coerce2. Persuade3. Seduce4. Decisive
Strategies Based on Individual Concerns- pp 13-17