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design john barr Comp 306 Mobile Development 1 barr ) Comp 306

design - Microsoft Azureclasses.eastus.cloudapp.azure.com/.../design_2018.pdf · 3. The Design Cycle 1. Additional Research 2. Rapid Prototyping Wireframes, UI Mockups, Prototypes

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Page 1: design - Microsoft Azureclasses.eastus.cloudapp.azure.com/.../design_2018.pdf · 3. The Design Cycle 1. Additional Research 2. Rapid Prototyping Wireframes, UI Mockups, Prototypes

design

john barr Comp 306 Mobile Development

1"barr")"Comp 306"

Page 2: design - Microsoft Azureclasses.eastus.cloudapp.azure.com/.../design_2018.pdf · 3. The Design Cycle 1. Additional Research 2. Rapid Prototyping Wireframes, UI Mockups, Prototypes

design define design? – a plan for the construction of an object– “form meets function”– many solutions

what are concepts are involved in good design? – functionality– usability– aesthetics– consistency– simplicity– organization

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Page 3: design - Microsoft Azureclasses.eastus.cloudapp.azure.com/.../design_2018.pdf · 3. The Design Cycle 1. Additional Research 2. Rapid Prototyping Wireframes, UI Mockups, Prototypes

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Page 4: design - Microsoft Azureclasses.eastus.cloudapp.azure.com/.../design_2018.pdf · 3. The Design Cycle 1. Additional Research 2. Rapid Prototyping Wireframes, UI Mockups, Prototypes

Interactive Design Define interactive design? – a plan for the construction of an service or event– flow– marry goals with user requirements

Interactive Design involves – Cognitive Psychology

• metaphor, affordances, expectations

– Human-Computer Interaction– User Interface Design

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Page 5: design - Microsoft Azureclasses.eastus.cloudapp.azure.com/.../design_2018.pdf · 3. The Design Cycle 1. Additional Research 2. Rapid Prototyping Wireframes, UI Mockups, Prototypes

XXX-Centered DesignOrganization-Centered – assumes prior knowledge– overwhelming at first but useful in the end– e.g., blackboard, hospital intranet

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Page 6: design - Microsoft Azureclasses.eastus.cloudapp.azure.com/.../design_2018.pdf · 3. The Design Cycle 1. Additional Research 2. Rapid Prototyping Wireframes, UI Mockups, Prototypes

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Page 7: design - Microsoft Azureclasses.eastus.cloudapp.azure.com/.../design_2018.pdf · 3. The Design Cycle 1. Additional Research 2. Rapid Prototyping Wireframes, UI Mockups, Prototypes

XXX-Centered DesignOrganization-Centered – assumes prior knowledge– overwhelming at first but useful in the end– e.g., blackboard, Hospital intranet

Technology-Centered – start with bleeding-edge tool

• e.g., Flash, HTML5, iPod

– build site around tool– learn new skills

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Page 8: design - Microsoft Azureclasses.eastus.cloudapp.azure.com/.../design_2018.pdf · 3. The Design Cycle 1. Additional Research 2. Rapid Prototyping Wireframes, UI Mockups, Prototypes

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Page 9: design - Microsoft Azureclasses.eastus.cloudapp.azure.com/.../design_2018.pdf · 3. The Design Cycle 1. Additional Research 2. Rapid Prototyping Wireframes, UI Mockups, Prototypes

XXX-Centered DesignOrganization-Centered

Technology-Centered

Design-Centered – Cool, Colorful, Hip– Overwhelming– Hard to Use

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Page 10: design - Microsoft Azureclasses.eastus.cloudapp.azure.com/.../design_2018.pdf · 3. The Design Cycle 1. Additional Research 2. Rapid Prototyping Wireframes, UI Mockups, Prototypes

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Page 11: design - Microsoft Azureclasses.eastus.cloudapp.azure.com/.../design_2018.pdf · 3. The Design Cycle 1. Additional Research 2. Rapid Prototyping Wireframes, UI Mockups, Prototypes

XXX-Centered DesignOrganization-Centered

Technology-Centered

Design-Centered

problem: forces user to learn/adapt to product

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Page 12: design - Microsoft Azureclasses.eastus.cloudapp.azure.com/.../design_2018.pdf · 3. The Design Cycle 1. Additional Research 2. Rapid Prototyping Wireframes, UI Mockups, Prototypes

Human-Centered Design Designed around target audience

Extensive user testing at each stage – generate ideas– validate assumptions– evaluate potential

Focus on tasks & goals – Who is the user? (profile) – What do they want to do? (task)– Why are they doing it? (goal)

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Page 13: design - Microsoft Azureclasses.eastus.cloudapp.azure.com/.../design_2018.pdf · 3. The Design Cycle 1. Additional Research 2. Rapid Prototyping Wireframes, UI Mockups, Prototypes

Human-Centered Design Visibility

– User can predict what to do based on visual inspection

Accessibility – ease of information gathering– navigation, search, table of contents, page numbers– chunking – breaking info down into bites size pieces

Legibility – Easy to read– Contrast, Font, Font Size

– Kindle vs. iPad

Language - short, meaningful sentences- using simple words

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Page 14: design - Microsoft Azureclasses.eastus.cloudapp.azure.com/.../design_2018.pdf · 3. The Design Cycle 1. Additional Research 2. Rapid Prototyping Wireframes, UI Mockups, Prototypes

Human-Centered Design Ethnographic studies – observe, interview, survey

1. Comparative Analysis2. Use Cases3. Participatory Design Session4. Prototype Testing5. Usability Testing6. Design for Errors

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Page 15: design - Microsoft Azureclasses.eastus.cloudapp.azure.com/.../design_2018.pdf · 3. The Design Cycle 1. Additional Research 2. Rapid Prototyping Wireframes, UI Mockups, Prototypes

In practice 1. Idea Generation

2. Initial Research

3. The Design Cycle

4. Development

5. Testing

6. Launch

7. Maintenance

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Page 16: design - Microsoft Azureclasses.eastus.cloudapp.azure.com/.../design_2018.pdf · 3. The Design Cycle 1. Additional Research 2. Rapid Prototyping Wireframes, UI Mockups, Prototypes

Idea Generation Starts as a seed and grows when natured – Brainstorm– Bounce your ideas off colleagues

• knowledge about domain• brutal honesty• open to suggestion but stand ground

– Reflection– Simplify to core idea

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Page 17: design - Microsoft Azureclasses.eastus.cloudapp.azure.com/.../design_2018.pdf · 3. The Design Cycle 1. Additional Research 2. Rapid Prototyping Wireframes, UI Mockups, Prototypes

In practice 1. Idea Generation

2. Initial Research– Explore existing apps

• Comparative Analysis

– Identify your audience– Develop personas, use cases, & storyboards

3. The Design Cycle

4. Development

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Page 18: design - Microsoft Azureclasses.eastus.cloudapp.azure.com/.../design_2018.pdf · 3. The Design Cycle 1. Additional Research 2. Rapid Prototyping Wireframes, UI Mockups, Prototypes

Initial Research Comparative Analysis – Closely examine similar apps– Create a feature matrix– List strengths & weaknesses– Identify defining features

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Page 19: design - Microsoft Azureclasses.eastus.cloudapp.azure.com/.../design_2018.pdf · 3. The Design Cycle 1. Additional Research 2. Rapid Prototyping Wireframes, UI Mockups, Prototypes

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Page 20: design - Microsoft Azureclasses.eastus.cloudapp.azure.com/.../design_2018.pdf · 3. The Design Cycle 1. Additional Research 2. Rapid Prototyping Wireframes, UI Mockups, Prototypes

Initial Research Target Audience– Demographic Information

• Objective, Factual Information• Age, gender, geographic location, education

– Psychographic Profile• Political & Religious Beliefs• Environmentalist, Socially Conscious• Fun Loving, Hard Working• Free-spirited, family-oriented• Lover of Music, Movies, Dance, Wine, Food, Video Games

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Page 21: design - Microsoft Azureclasses.eastus.cloudapp.azure.com/.../design_2018.pdf · 3. The Design Cycle 1. Additional Research 2. Rapid Prototyping Wireframes, UI Mockups, Prototypes

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Page 22: design - Microsoft Azureclasses.eastus.cloudapp.azure.com/.../design_2018.pdf · 3. The Design Cycle 1. Additional Research 2. Rapid Prototyping Wireframes, UI Mockups, Prototypes

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Page 23: design - Microsoft Azureclasses.eastus.cloudapp.azure.com/.../design_2018.pdf · 3. The Design Cycle 1. Additional Research 2. Rapid Prototyping Wireframes, UI Mockups, Prototypes

What demographics are identified in the following description?

The audience for the LeftyStuff Web site is potential purchasers of LeftyStuff products who have responded to one of LeftyStuff’s banner ads and are interested in items designed especially for left-handed people. Most are adults, equally divided among men and women, between the ages of 25 and 50, who live in the US or Canada, are sports-minded, and have family incomes greater than $50,000. Most have never visited the site before.

Page 24: design - Microsoft Azureclasses.eastus.cloudapp.azure.com/.../design_2018.pdf · 3. The Design Cycle 1. Additional Research 2. Rapid Prototyping Wireframes, UI Mockups, Prototypes

Steps in defining the audienceAsk your client the following questions about site visitors:

Who are they?

Why are they at the site?

How did they get there?

How old are they? What’s the range of their ages?

Where do they live?

What gender are they? Mostly men/women? why?

How wealthy are they compared to the rest of the population?

What’s their history of dealing with your organization?

What have they done before at your web site?

Are there any common characteristics that stand out?

Page 25: design - Microsoft Azureclasses.eastus.cloudapp.azure.com/.../design_2018.pdf · 3. The Design Cycle 1. Additional Research 2. Rapid Prototyping Wireframes, UI Mockups, Prototypes

Exercise

Talk with the people on either side of you and describe the audience for an app that allows a user to scan in a required book in the bookstore and determine whether it's available in the library or on Amazon. Write your description on a whiteboard.

Page 26: design - Microsoft Azureclasses.eastus.cloudapp.azure.com/.../design_2018.pdf · 3. The Design Cycle 1. Additional Research 2. Rapid Prototyping Wireframes, UI Mockups, Prototypes

Initial Research Personas & Use Cases (Scenarios)

Alice, 22 years old, just moved to Philly, recent college graduate, barista at local coffee shop, likes Franz Ferdinand, hates sports, owns an iPod

Wants to passively discover good alternative rock bands and small venues/bars in Fishtown. Turns on her iPod, and goes to megsradio.com. Sees list of local bands and their types of music. Clicks on one and one of the band's songs starts to play.

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Page 27: design - Microsoft Azureclasses.eastus.cloudapp.azure.com/.../design_2018.pdf · 3. The Design Cycle 1. Additional Research 2. Rapid Prototyping Wireframes, UI Mockups, Prototypes

Initial Research Personas & Use Cases

Nurse collecting medical history at a doctor's office Initial assumption: The patient has seen a medical receptionist who has created a record in the system and collected the patient’s personal information (name, address, age, etc.). A nurse is logged on to the system and is collecting medical history.

Normal: The nurse searches for the patient by family name. If there is more than one patient with the same surname, the given name (first name in English) and date of birth are used to identify the patient.The nurse chooses the menu option to add medical history.The nurse then follows a series of prompts from the system to enter information about consultations elsewhere on mental health problems (free text input), existing medical conditions (nurse selects conditions from menu), medication currently taken (selected from menu), allergies (free text), and home life (form).

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Page 28: design - Microsoft Azureclasses.eastus.cloudapp.azure.com/.../design_2018.pdf · 3. The Design Cycle 1. Additional Research 2. Rapid Prototyping Wireframes, UI Mockups, Prototypes

Initial Research Storyboarding

Bobby comes to SITE after doing a Google search for “central new york indie rock”.

He see a link that says “promote your band”.

He is asked to create a login, which he does

He enters a myProfile portal

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Page 29: design - Microsoft Azureclasses.eastus.cloudapp.azure.com/.../design_2018.pdf · 3. The Design Cycle 1. Additional Research 2. Rapid Prototyping Wireframes, UI Mockups, Prototypes

Initial Research Storyboarding

Bobby comes to SITE after doing a Google search for “central new york indie rock”.

He see a link that says “promote your band”.

He is asked to create a login, which he does

He enters a myProfile portal

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Page 30: design - Microsoft Azureclasses.eastus.cloudapp.azure.com/.../design_2018.pdf · 3. The Design Cycle 1. Additional Research 2. Rapid Prototyping Wireframes, UI Mockups, Prototypes

Initial Research Storyboarding

Bobby comes to SITE after doing a Google search for “central new york indie rock”.

He see a link that says “Promote your Band”.

He comes to a pages that show “Bands we are Currently Promoting” with images, links to free music downloads, lists of upcoming events

He sees a “Start Promoting Your Band” button

This takes him to a “walk through” account creation interaction…

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Page 31: design - Microsoft Azureclasses.eastus.cloudapp.azure.com/.../design_2018.pdf · 3. The Design Cycle 1. Additional Research 2. Rapid Prototyping Wireframes, UI Mockups, Prototypes

In practice 1. Idea Generation

2. Initial Research

3. The Design Cycle1. Additional Research

2. Rapid PrototypingWireframes, UI Mockups, Prototypes

3. Test the crap out of it4. Repeat until (some) users rave about it

4. Development

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Repeat initial research steps as necessary (feedback loop)

Page 32: design - Microsoft Azureclasses.eastus.cloudapp.azure.com/.../design_2018.pdf · 3. The Design Cycle 1. Additional Research 2. Rapid Prototyping Wireframes, UI Mockups, Prototypes

The Design Cycle Wireframes – paper prototype

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Page 33: design - Microsoft Azureclasses.eastus.cloudapp.azure.com/.../design_2018.pdf · 3. The Design Cycle 1. Additional Research 2. Rapid Prototyping Wireframes, UI Mockups, Prototypes

The Design Cycle Wireframes – layout & flow

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Demo%

Page 34: design - Microsoft Azureclasses.eastus.cloudapp.azure.com/.../design_2018.pdf · 3. The Design Cycle 1. Additional Research 2. Rapid Prototyping Wireframes, UI Mockups, Prototypes

The Design Cycle User Interface Mockup – look & feel

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Demo%

Page 35: design - Microsoft Azureclasses.eastus.cloudapp.azure.com/.../design_2018.pdf · 3. The Design Cycle 1. Additional Research 2. Rapid Prototyping Wireframes, UI Mockups, Prototypes

Prototype

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Demo%

Page 36: design - Microsoft Azureclasses.eastus.cloudapp.azure.com/.../design_2018.pdf · 3. The Design Cycle 1. Additional Research 2. Rapid Prototyping Wireframes, UI Mockups, Prototypes

Prototyping Tools

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Page 37: design - Microsoft Azureclasses.eastus.cloudapp.azure.com/.../design_2018.pdf · 3. The Design Cycle 1. Additional Research 2. Rapid Prototyping Wireframes, UI Mockups, Prototypes

Prototyping Tools

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Page 38: design - Microsoft Azureclasses.eastus.cloudapp.azure.com/.../design_2018.pdf · 3. The Design Cycle 1. Additional Research 2. Rapid Prototyping Wireframes, UI Mockups, Prototypes

The Design Cycle Individual Testing – Collect Demographic and Psychographic info– Ask about experience with related web site– Step through Prototype & Ask Subject to

“verbalize” thoughts– Take notes– Be welcoming– Ask for feedback & suggestions

Scale of testing becomes larger as design progresses.

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Page 39: design - Microsoft Azureclasses.eastus.cloudapp.azure.com/.../design_2018.pdf · 3. The Design Cycle 1. Additional Research 2. Rapid Prototyping Wireframes, UI Mockups, Prototypes

Design Cycle Summary Wireframes – boxes & text UI Mockup – colors, images, layout Prototype – app with limited functionality

Testing at after stage Don’t move on until it is perfect Use tools to help you rapidly prototype

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Page 40: design - Microsoft Azureclasses.eastus.cloudapp.azure.com/.../design_2018.pdf · 3. The Design Cycle 1. Additional Research 2. Rapid Prototyping Wireframes, UI Mockups, Prototypes

The Product 1. Idea Generation

2. Initial Research

3. The Design Cycle

4. Development

5. Testing

6. Launch

7. Maintenance

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Page 41: design - Microsoft Azureclasses.eastus.cloudapp.azure.com/.../design_2018.pdf · 3. The Design Cycle 1. Additional Research 2. Rapid Prototyping Wireframes, UI Mockups, Prototypes

8 Random Tips Design views that respond quickly

– Keep graphics to a minimum to reduce load times– Compress all images and videos

Simplify navigation

Be consistent with fonts, colors and menus – Choose good color scheme – ask photoshop– Keep sufficient contrast between the text and background.

Use plenty of “white space”

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Page 42: design - Microsoft Azureclasses.eastus.cloudapp.azure.com/.../design_2018.pdf · 3. The Design Cycle 1. Additional Research 2. Rapid Prototyping Wireframes, UI Mockups, Prototypes

8 Random Tips Don't overuse flashing/animated graphics.

No pop-up windows

Provide users with a way to contact you

Preview app on both iOS and Android

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Page 43: design - Microsoft Azureclasses.eastus.cloudapp.azure.com/.../design_2018.pdf · 3. The Design Cycle 1. Additional Research 2. Rapid Prototyping Wireframes, UI Mockups, Prototypes

resources – boxes and arrows

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Page 44: design - Microsoft Azureclasses.eastus.cloudapp.azure.com/.../design_2018.pdf · 3. The Design Cycle 1. Additional Research 2. Rapid Prototyping Wireframes, UI Mockups, Prototypes

resources – Adobe blog

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https://theblog.adobe.com/10-dos-donts-mobile-ux-design/

Page 45: design - Microsoft Azureclasses.eastus.cloudapp.azure.com/.../design_2018.pdf · 3. The Design Cycle 1. Additional Research 2. Rapid Prototyping Wireframes, UI Mockups, Prototypes

resources – Mobile User Experience (UX) Design

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https://www.interaction-design.org/literature/topics/mobile-ux-design

Page 46: design - Microsoft Azureclasses.eastus.cloudapp.azure.com/.../design_2018.pdf · 3. The Design Cycle 1. Additional Research 2. Rapid Prototyping Wireframes, UI Mockups, Prototypes

resources – Bad Designs

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Page 47: design - Microsoft Azureclasses.eastus.cloudapp.azure.com/.../design_2018.pdf · 3. The Design Cycle 1. Additional Research 2. Rapid Prototyping Wireframes, UI Mockups, Prototypes

Aside: Virality What does viral mean?

Socially: people recommend to friends

Mathematically: the growth rate is > 1.0 ! (1.1)^n (exponential growth)! (0.9)^n (exponential decay)

But sometimes a site needs a little PR nudge…

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