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Design Experience: Introduction
Nadia Berthouze
Aims
• To enable practice and integration of knowledge taught on the course
• To gain experience of system development activities– Work within time constraints– Deliver prototype as team
Learning outcomes
• Students should:– demonstrate knowledge from all course components– demonstrate knowledge of user-centred design
processes– demonstrate the ability to conduct user research – demonstrate the ability to make effective use of design
tools and techniques– demonstrate the ability to work as a part of a team– develop poster presentation scheme
Demonstrate competence
• Technical quality• Project management• Potential to deliver
SmartPDA
Answering the iPhone Challenge
Scenario
• Apple announced a new generation of smart phones: the iPhone.
• Multi- functions (http://www.apple.com/iphone/) IPhone - Apple
Characteristics
• Interaction style: Touch control– Scrolling– Zooming– Etc.
• Gyroscopic device
• Thin and wide display
Scenario (1)
• SmartPDA is asking your team to answer this challenge by designing a new multi-function smart phone.
• Rather than simply redesigning the interface of iPhone, you should think to different market segments and to the different functionalities that answer the needs of that selected segment.
Scenario (2)
• At least one functionality of iPhone must have been swapped with a new one required by the selected population.
• Your design should focus on that new functionality.
• .. but keep in mind this is a multi-function device
What should be designed
• Features:
• Interface :
• Shape:
Teams for the SmartPDA company
Team 1 Team 2 Team 3 Team 4 Team 5 Team 6
Kelly Schiller Chrysafidi Rosen-W. Richardson Schlesing.
Boguslaws. Ioannidis Scurfield Cozen Ferrai Hadjisimou
Ho Monin Hutchinson Theuma Zhu Khan
Klingenfus Thickett Atckinson Barkataki Xi Brophy
Whittle Foligno Oyelayo
Product type/market segment
Sector Population Team
Fitness Age 18-30 Team 3
travel Age 25-40 Team 6
Business Age 28-45 Team 5
Education Age 18-30 Team 4
Parent Age 18-50 Team 2
Field research.? Age 24-65 Team 1
Each team should select a different product type/market segment combination (Validation of the selection will be made on a first-come first-served basis. )
Week 1
Introduction- Definition and selection of system- User research
Definition and selection of system- User research- Requirements specification
Initial specification- Task level analysis- Functional design- Evaluation against requirements
Low fidelity prototyping- Specification and implementat.- Evaluation- Requirements development
Iteration- Further development prototype
Week 2
Evaluation- Evaluation of prototype
Iteration- Requirements development- Further development prototype
Evaluation- Evaluation of prototype
Poster preparation
Poster presentation
Prototyping model
Requirements gathering
Quick design
Build prototype
Evaluate and refine requirements
Engineer product
Daily progress report
• Technical progress made:– Achievements– Criteria– Problems
• PlansOrganizational/management
• Time allocation• Working practices
Poster (25%)
• All team members must attend the poster event.
• Posters must:– describe the user group– describe the product– describe the design process conducted– justify the design decisions
• Posters must be no bigger than A1 (e.g. 8*A4). and mounted on the card provided.
Reflective Essay (75%)
• To represent the growth in knowledge and experience of during the course.
• The essay will be assessed in terms of : – argumentation of how the taught modules and
coursework have shaped your thought process during the practical part of this module
– critical reflection on your ability to function as a designer in the future.
• Max 3000 words
Essay
• An argumentation of how the taught modules and coursework have shaped your design process in this module
• i.e., how they helped you deal with the specifics of the practical coursework and how they were applied
Essay A critical reflection on your ability to function as a designer
in the future.
Demonstrate that you are able to: • Design interactive systems drawing on appropriate HCI
knowledge• Evaluate interactive systems drawing on appropriate HCI
knowledge• Reflect on the value of HCI research to HCI practice• Identify the need for HCI knowledge in existing systems of
work practices• Use HCI information effectively to support work practices• Reflect on your own learning of, and growth in, skills for HCI• Specify areas where you feel you need to develop your HCI
skills, knowledge or experience
Day 1
Definition and selection of system- User research
- What’s the problem- Specify the user, the goal