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Design Engg at Third Semester of BE: Electronic & Communication Engineering Page 1 of 23 The case studies, presented in the following pages were prepared by two teams of Faculty Members in a few evenings. These problems are the very first attempt made by the teams. One can use these as a sample and one may be able to build his/ her design engineering problems, which may be much better. Case 1: Item Tracer (without using GSM/GPS) . Pages 2- 14 Case2: Automatic & Transparent Viper System Pages 15-23 These Case studies can also be refered through the following YouTube link: https://www.youtube.com/playlist?list=PLnNDkCrMqsxkfUJ0ISzT0IXAlOu3-WO65 You can also go through the YouTube links of various projects in the YouTube channel of GTU Innovation Council. If you succeed in making a better design problem, please send it to Hima Bhatt at [email protected] so that it may be put on the YouTube-site for the others to see.

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Page 1: Design Engineering at Third Semester of BE: … engineering...Design Engg at Third Semester of BE: Electronic & Communication Engineering Page 3 of 23 1. EMPATHY In today’s stressful

Design Engg at Third Semester of BE: Electronic & Communication Engineering

Page 1 of 23

The case studies, presented in the following pages were prepared by two teams of

Faculty Members in a few evenings. These problems are the very first attempt made by

the teams. One can use these as a sample and one may be able to build his/ her design

engineering problems, which may be much better.

Case 1: Item Tracer (without using GSM/GPS)

.

Pages 2- 14

Case2: Automatic & Transparent Viper System

Pages 15-23

These Case studies can also be refered through the following YouTube link:

https://www.youtube.com/playlist?list=PLnNDkCrMqsxkfUJ0ISzT0IXAlOu3-WO65

You can also go through the YouTube links of various projects in the YouTube channel of GTU

Innovation Council.

If you succeed in making a better design problem, please send it to

Hima Bhatt at [email protected]

so that it may be put on the YouTube-site for the others to see.

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Example for Electronics and Communication Engineering

A CASE STUDY

For the Product Development

ON

ITEM TRACER

(WITHOUT USING GSM/GPS)

Prepared by

1. Prof. Ashok Charania (A.I.T, EC)

2. Prof Jhanvi Gujaria (A.I.T, EC)

3. Prof Ashwin Charania (A.I.T, EC)

22nd

September 2014

GTU

INDEX

1. EMPATHY

2. IDEATION

3. PRODUCT DEVELOPMENT

4. DESIGN THINKING VENTURE

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1. EMPATHY

In today’s stressful life of ours, we usually have a habit of either forgetting or misplacing

our important belongings. We end up spending lot of time to trace the lost things or at times we

lose it forever. Things that we are not able to find at required moment loses its value. For example a

document required for an interview if not traceable on the day of interview, it is likely to happen

that we incidentally find it after a week or later.

The above such incidences are supported by the well known Murphy’ Law which can be rewritten

as, ‘‘anything that can be lost will be lost’’.

The following incident demonstrates the above.

HAPPY STORY

It was yet another working day for Rekha to her office. Rekha is a working woman who

handles her family at home as well as employees at her job. Like any other working woman, she has

got a stressful life at both the places. She was lucky today to reach office on time. She parks the

vehicle and rushes to the work place. At the end of the day, when she gets ready to go home, she

realizes that her vehicle key is missing. She searches her drawers, purse and all likely places but she

is disappointed. She then remembers that in the morning in hurry she had left behind the keys with

the vehicle in the parking place itself. Now she is tensed whether her vehicle will be at its place or

not. She rushes towards the parking place. She gets relieved when she sees her vehicle and the key

at the place where she had left behind. Rekha thanks the God for the favour.

SAD STORY

Let us see Rahul’s incident.

It was 10 am of Wednesday morning. Rahul was getting late for his office. The bell rings

and there arrives the officers from municipal authorities. They wanted to verify the ownership rights

of Rahul’s house. They demand for the documents while sipping the cup of tea offered by Rahul’s

wife. Even after an extensive search of the asked documents, he could not find them. Rahul started

requesting the officers to visit on some other day. But the officers were adamant and coldly told

Rahul that they are marking house occupier as tenant and if Rahul wants to change the ownership

status, he has to visit the respective office along with necessary documents and carry out the

procedure again. Rahul was disappointed as he would have to waste another leave to settle the mess.

The above incidences and many such others prompted us to think of the need of a gadget which

could prove handy and save people from avoiding such troubles.

So we grab the opportunity to propose the development strategy for a product which can

prove useful in such occasions.

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Under this process we had thought of numerous test incidences where need of Item Tracer is

felt. We then narrowed down to Users and Stockholders from the test incidences. Then we listed the

likely activities in which users may be involved requiring the need of the proposed product. These

were systematically listed under the first canvas named ‘Empathize Canvas’.

USERS:

The idea of the product that we have come up with is meant for the following persons:

Persons having weak memory

Persons having forgetfulness behavior under tension

Persons who misplaces important keys or documents readily

Persons travelling by public transport with luggage

Persons travelling by public transport carrying important documents

The intended user can be any person, here are some sample users:

A student going for admission carrying important documents

An employee parking vehicle in hurry and forgetting the keys behind

A housewife securing important belongings in some drawer

An employee misplacing some vital contract papers

STAKEHOLDERS:

Due to such forgetfulness behavior, people or organization who would be indirectly

affected are public transport, admission office, interviewing committee, thieves, civil

administrators(for eg. police).

ACTIVITES:

The activities carried out by our projected users are:

Travelling with important document and luggage

Strolling in public places such as street markets, gardens, etc.

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THE EMPATHY CANVAS

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2. IDEATION

Within the Ideation phase, we select a test case where we have more have emotional

attachment and solutions for the problem faced by the people in the selected test case are considered

further.

PEOPLE:

Persons having forgetfulness behavior under tension

Persons who misplaces important keys or documents readily

Travelers

Students

Women

ACTIVITIES:

Travelling with luggage via public transport

Carrying important documents while approaching for an interview

Forgetting the keys while parking the vehicle in hurry

Women wearing ornaments in public places

SITUATION/CONTEXT/LOCATION:

A person travelling for three days with luggage by train. During night time, there is

risk that the luggage is stolen

A student heading for an interview forgets his important documents in the bus

A lady wearing ornaments at public place with the risk of ornaments being snatched

away

A working official parking his/her vehicle, forgets the keys with the vehicle in the

parking itself

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PROPS/POSSIBLE SOLUTIONS:

While analyzing the user problems, we came up with various possible solutions’ scenario as

under:

1. We could have a GSM/GPS transceiver module attached with the item to be secured. The module

will continuously send information about its location to the smart phone carried by the user.

Pros:

Accurate location of the item

All modules are readily available

Cons:

GSM Transceiver module is costly

2. A Bluetooth device can be attached with the item to be secured. So that when the item goes out of

range, the communication between the Bluetooth tag and the smart phone is interrupted, and the

user receives an audio message about the same. An android application can be developed for the

same.

Pros:

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Cheaper and easily available

When the item goes out of range immediate information is sent to the user

Cons:

Doesn’t provide the location information

3. An NFC (Near Field Communication) tag attached with the items that remain close enough to the

body within 1cm range. Examples of such items are wallet, ornament, etc..

Pros:

Cheaper and readily available nowadays

Cons:

Range is limited within 1cm

4. We could think of tags that are painted with frequency selective paints. These tags will respond

differently to different frequencies. RF transceiver module can be used in smart phones with

appropriate android application. The whole system will function analogous to a RADAR.

Pros:

Cheaper than GSM

Position data can be readily made available

Doesn’t depend on GSM Network for functioning

Cons:

Range is limited to few tens of meters (although apt for our requirement)

New technological development is required

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THE IDEATION CANVAS

3. PRODUCT DEVELOPMENT

PURPOSE:

The purpose of our project is to design a handy product that should perform the following

functions:

When the user goes out of range of the item, he should get a warning in the form of

an audio message

When the item is within the range but is not traceable, the user should be able to

trace it

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PEOPLE:

The people to whom our product may be useful are the persons who wants to keep their

things secure.

Persons who misplaces important keys or documents readily

Travelers

Students

PRODUCT EXPERIENCE:

After the introduction of this product, the user will feel relaxed as he will no more lose his

belongings/items/important documents. And if any item or belongings are lost, he will be

easily able to trace it.

As the product is handy, he is not over burdened while using it.

PRODUCT FUNCTIONS:

To help maintaining things within a safe range

To help finding the misplaced things

PRODUCT FEATURES:

The smart tag will be Bluetooth enabled. It would be interfaced with the user’s phone and

when the communication breaks, the alarm is generated on the phone. This indicates that the

product is out of range.

Moreover the smart tag is easily attachable with the belongings.

RF Transceiver Section: The suitably modified smart phone will transmit the RF signals

that would be responded by the smart tags that are painted with frequency selective paint.

The android app will show the location on the phone.

The phone needs to have auto-rotation function to record the received data from the smart

tag.

COMPONENTS:

The final product has two components

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CUSTOMER REVALIDATION:

The autorotation function requires dedicated vibrators that will increase the cost of the

product. The autorotation function can be manually handled.

REJECT, REDESIGN, RETAIN:

The product is redesigned without the auto-rotation function. So the user needs to manually

rotate the phone in steps of 90 degree rotation.

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THE PRODUCT DEVELOPMENT CANAVAS

4. DESIGN THINKING VENTURE

The last canvas is the brief summary of the design engineering process that we

carried out in the previous three canavas.

It describes User Community, Key Problems and Solutions, Selected solutions, the

Prototype Design, the Customer Feedback, Redesign and arrives at the Final

Solution.

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THE DESIGN THINKING VENTURE CANVAS

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THE GROUP MEMBERS

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Example for Electronics and Communication Engineering

A Report on

Automatic & Transparent Viper System

Electronics and Communication

Design Engineering Workshop

Date: 15th

Sept’2014 to 19th

Sept’2014

Prepared By:-

Team Members :- Prof. Mayank Kapadiya (GIT,Gandhinagar)

[email protected]

Prof. Malhar Chauhan (NSIT,Ahmedabad)

Prof.Vikrant Modi (SAL Institute,Ahmedabad)

[email protected]

Initial Idea

As we have worked together in Design Engineering workshop, I found it very useful. We

think that this subject is very essential in our day to day life. By studying this subject,

student can identify real time problems or we can say it as user’s problem. Also they can

understand how to find solution of user’s problem. By making this all canvas models,

students can understand design flow of any product.

Feedback

After attending this workshop, we feel that it can make revolutionary change in Teaching

System.

1. We should implement it on Big level so all can understand importance of it.

2. Also we should organize it for the students.

3. It requires proper marking system.

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Day-1 User Canvas

Basically there are four sections in User Canvas,

1. User

2. Stakeholders

3. Activities

4. Story Boarding

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To fill user canvas, we have studied problems of transport sector. Then we have seen

that most of the users (driver) are suffering from manually controlling Viper in rainy

season. So our target is to prevent accident in rainy season.

1. So we have written the following user like truck driver, car driver, bus driver, jeep

driver etc.

2. Stake holder means the sector which are related to our problem for example, RTO,

Traffic police, Auto company, Garage etc.

3. In Activities Part Driving, Music Listening which is related to our main target area.

In Activities All the things that you are doing while driving a car.

4. In Last portion of this user canvas stories can be written either Happy or Sad while

facing the problem. In our case related to Rainy season story can be when Hero is

driving car suddenly rain is started and his car is strike with the Heroine Car due to

Heavy rain and manual control of Viper System.So , this story have two part Happy

As well Sad.

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Day-2 Ideation Canvas

Ideation Canvas contain for section

1.People

2.Activities

3.Situation/Context/Location

4.Possible Solution

If we talk about Ideation Canvas then it is something near to our main problem

which we want to find finally. Basically here also people part is available same as

the user canvas but in this canvas in people part only those people mention which is

only related to our problem only .

Next Activities means during which you are facing problem.

In location/Situation means in which situation and location problem become in

picture that things must be maintained.

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At last for your purposed problem that can be possible solution and way that

things can be mentioned.

1.So, as per the Explanation about the Ideation canvas in people we have pasted

only different vehicle drivers because only those people facing problem of Rainy

season driving.

2. In activities Like Driving , Touring & travelling means these activities becomes in

picture when we are talking about our mentioned problem.

3.In Situation& Location we have written hill station, Zig Zag pattern roads,Land

Sliding Etc…

4.And in Possible Solution we have written all possible solution for viper system

during Rainy Season.

Day-3 & 4 Product Development Canvas

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Product Development Canvas contain

1. Purpose

2. People

3. Product Experience

4. Product Function

5. Product Features

6. Components

7. Customer Revalidation

8. Reject, Redesign & Retain

Now, when we are discussing about the product development canvas now we have defined

the main problem after completion of user canvas and Ideation Canvas. Finally in product

development canvas as per the section like .

1.Purpose :- Means main purpose that for which problem you are finding the solution.

2.People:- here only those people is mentioned which is closely related to defined Problem.

3.Product Experience:- in this you can write like this by solved this problem which thing is

provided to the society.

4.Product Function:-means what is the main function provided by the product means in our

problem we will provide Automatic Viper control using Sensor.

5.Product Feature:-Means in our product feature which is provided like ,Rain fall

Detector,Transparent Viper,Weight Sensor.

6.Component:- Which are the components is going to be used for making this Product like

Controller, Weight Sensor,Transparent Metal,LED,Photo diode..

7.Coustomer Revalidation:- First of before Making Product You have to complete Customer

Validation means which things is basically required to the customer related to your product

like in this product Customer requires dust must be detected on a glass. So after validation

product can be make as per the requirement of coustomer.

8.Reject,Redesign,Retain:- as per the requirement of customer some features of product can

be reject, Redesign and retain. So it will be perfect product as per market and customer

requirement.

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Day-5 Design thinking venture canvas.

Design thinking Venture Canvas contains

1. People

2. Identity (Multiple Problem)

3. Key Problem

4. Key solution

5. Identity (Multiple Solution)

6. Prototype

7. Redesign

8. Customer revalidation

9. Final Solution

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Now Finally After completion of this canvas final problem with the perfect solution is

easily found.

As per all part of this canvas

1. People:- this people part is totally different from all other canvas people this people

part contain only product related people. Like in our case we have mentioned only

drivers which is related to product.

2. Identify Multiple problems:- after all the canvases discussion which are the problems

you find those all problem is mentioned here, like in this we have discussed like low

Visibility,tyre,breaking system, engine efficiency

3. Key Problem: -out of all multiple problem only one key problem is mentioned like

we have mention key problem for low visibility during rainy season.

4. Identify multiple solution:- Multiple solutions discussed in this part for your key

problem like for our case abs, better engine quality,better viper etc..

5. Key solution:- Only one key solution from all possible solution so in this only

optimum solution is mentioned like automatic viper control system and transparent

viper.

6. Prototype:- this is the combination of product features ,product function and

components. Sketch can also draw of your product in this prototype.

7. Customer Validation:- as per the requirement of customer product is being designed

so it can easily design..

8. Redesign:- as per the requirement of the customer product can be redesign for better

performance.

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Team Picture during the workshop at GTU Innovation Council