Desert Gear

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    Armor VentsPrice: +100gp

    Weight -5 lbs.

    Armor vents can be built into a suit of medium or heavy armor to allo for better ventilation andreduce the earer!s fatigue in hot environs. "he vents can be slid open at the discretion of the user to

    ensure proper air flo during the day and then closed up at night to better preserve heat. A suit of armor

    ith armor vents imposes only a -# penalty $instead of -%& on 'ortitude saves to avoid ta(ing nonlethaldamage from heat e)posure* but also has 10 feer hit points than normal because of its more intricate

    construction.

    BurnerPrice: gp

    Weight: 1 lbA burner is a metal or ceramic cylinder* open at the top and perforated ith air holes along the sides*

    often ith sliding vents to open or close these apertures as the fire inside re,uires. A burner is used to

    burn fuel pellets at night ithout giving off light that ould reveal the user!s position to unfriendly eyes

    in the ide* empty desert lands. n places here charcoal is popular fuel* burners are made of heavier-

    gauge metal. it coals can be ban(ed ith ashes and (ept hot* either for later ignition or simply so theburner can serve as an improvised radiant heater.

    Fuel PelletPrice: sp

    Weight: /mall nuggets of compressed fibers* resins* and dung* fuel pellets give off very little smo(e hen

    burned. ach pellet burns for 10 minutes* providing enough heat to boil ater* and can be lit as a move

    action.

    Purification Pellet

    Price: 10 gpWeight: /

    "his tablet of compressed herbs and potent alchemical reagents can purify tainted* brac(ish* muddy* or

    al(aline ater in order to ma(e it drin(able. f used to purify ater that is diseased or poisonous* each

    tablet reduces the save 23 by 1 $to a ma)imum reduction of 5& for any disease or poison present in theater. A single purification pellet can affect up to 1 gallon of tainted ater.

    Salt TabletsPrice: 1 gp

    Weight: /

    "hese tablets of pressed salt help stave off dehydration. "a(ing a salt tablet once every #% hours grants

    you a +# circumstance bonus on saving thros to avoid heatstro(e and on 3onstitution chec(s to avoidthirst.

    Serpent LinePrice: 1# gp

    Weight: 5 lbs"his 0-foot length of rope is braided ith mus(-cured strips of sna(es(in from a variety of desert

    serpents* and is typically laid out in a 5-foot-radius circle around the edge of a tent or around a sleeping

    creature. When it!s laid out in this ay* common sna(es craling across the desert floor often mista(e

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    the serpent line for another sna(e and shy aay from crossing it. 4rdinary venomous sna(es

    approaching a serpent line must succeed at a 23 10 Will save or turn aay from it* though if they

    notice potential prey ithin the serpent line* they may continue to lur( nearby. At the 6!s discretion*

    an e)ceptionally aggressive or hungry sna(e may gain a +# circumstance bonus on its saving thro.na(es that are magically controlled ignore a serpent line.

    Smoke SignalPrice 5 gpWeight 1 lb

    "his alchemically fused poder ball creates a plume of brightly colored smo(e hen lit. While thesmo(e is not thic( enough to significantly impair vision* it is clearly visible up to 1d7 miles aay under

    average conditions* and may be visible at greater distances in ideal conditions. 6any desert clans use

    particular signature colors of smo(e to indicate their allegiance* or use smo(e signals ith specificcolors or in a patter of se,uential colors to convey coded messages.

    Sun CreamPrice 10 gp

    Weight 8 lbach application of this alchemical solution* typically compounded from substances found in desert

    floers* fruits* and roots* heals 1d% points of nonlethal damage that the target has ta(en from heate)posure. f you succeed at a 23 #0 9eal chec( hile applying sun cream* you may add your Wisdom

    modifier to the nonlethal damage healed. A creature cannot benefit from more than one application of

    sun cream in a #%-hour period.

    VeilPrice 1 spWeight /

    A veil reduces the effect of sun glare and (eeps the earer!s face shaded and cool. A veil may be full-

    length or may leave a small space for the eyes* and is often draped* rapped* or hung ith chainsbelo a turban* hat* or other headgear. A veil grants a +1 bonus on saving thros against the daledcondition and against nonlethal damage from heat e)posure* but the earer ta(es a -1 penalty on

    vision-based Perception chec(s.