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; grass descriptions for the different climates ; spacing is the density of the grass ; present_in_winter is true for warmer climates that dont cover the terrain in s now ; the height of each grass type is an average and varies by 25% ; the different grass types are drawn as strips on the texture page ; so only a vertical start and end texture coord is required for each grass type ; density is between 0-100 ; falloff is how early the grass fades out, higher the falloff the earlier the f ade ; colour is added to the ground colour to make the grass colour ; correction is not used currently ; valid climates types are ; sandy_desert ; rocky_desert ; temperate_grassland_fertile ; temperate_grassland_infertile ; temperate_forest_open ; temperate_forest_deep ; swamp ; highland ; alpine ; sub_arctic ; semi_arid ; valid ground types are ; -grass_short, ; -grass_long, ; -sand, ; -rock, ; -forest_dense, ; -scrub_dense, ; -swamp, ; -mud, ; -mud_road, ; -stone_road, ; -water, ; -ice, ; -snow, ; -wood, ; -dirt, climate semi_arid { texture RomeMedievalMod/data/textures/se mi_arid.tga spacing 0.5 present_in_winter true ground_type grass_short { avg_height 0.8 width 2.0 density 40 tex_v1 0.0 tex_v2 0.18 falloff 0.4

Descr Grass

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Page 1: Descr Grass

; grass descriptions for the different climates; spacing is the density of the grass; present_in_winter is true for warmer climates that dont cover the terrain in snow; the height of each grass type is an average and varies by 25%; the different grass types are drawn as strips on the texture page; so only a vertical start and end texture coord is required for each grass type; density is between 0-100; falloff is how early the grass fades out, higher the falloff the earlier the fade; colour is added to the ground colour to make the grass colour; correction is not used currently

; valid climates types are; sandy_desert; rocky_desert; temperate_grassland_fertile; temperate_grassland_infertile; temperate_forest_open; temperate_forest_deep; swamp; highland; alpine; sub_arctic; semi_arid

; valid ground types are; -grass_short,; -grass_long,; -sand,; -rock,; -forest_dense,; -scrub_dense,; -swamp,; -mud,; -mud_road,; -stone_road,; -water,; -ice,; -snow,; -wood,; -dirt,

climate semi_arid{

texture RomeMedievalMod/data/textures/semi_arid.tga

spacing 0.5present_in_winter trueground_type grass_short{

avg_height 0.8width 2.0density 40tex_v1 0.0tex_v2 0.18falloff 0.4

Page 2: Descr Grass

colour 0,0,0correction 0.1

}

ground_type forest_dense{

avg_height 1.0width 2.0density 50tex_v1 0.2tex_v2 0.38falloff 1.0colour 0,0,0correction 0.1

}

ground_type mud{

avg_height 0.8width 2.0density 60tex_v1 0.4tex_v2 0.58falloff 0.4colour 0,0,0correction 0.1

}

ground_type scrub_dense{

avg_height 1.2width 1.8density 40tex_v1 0.6tex_v2 0.78falloff 0.4colour 0,0,0correction 0.1

}

ground_type grass_long{

avg_height 0.2width 1.0density 70tex_v1 0.8tex_v2 0.98falloff 0.5colour 0,0,0correction 0.1

}}

climate swamp{

texture RomeMedievalMod/data/textures/swamp.tga

spacing 0.5present_in_winter true

Page 3: Descr Grass

ground_type swamp{

avg_height 1.0width 2.0density 60tex_v1 0.0tex_v2 0.18falloff 1.0colour 0,0,0correction 0.1

}

ground_type mud{

avg_height 1.1width 2.0density 50tex_v1 0.2tex_v2 0.38falloff 1.0colour 0,0,0correction 0.1

}

ground_type forest_dense{

avg_height 0.6width 2.0density 40tex_v1 0.4tex_v2 0.58falloff 1.0colour 0,0,0correction 0.1

}

ground_type sand{

avg_height 0.8width 2.0density 60tex_v1 0.6tex_v2 0.78falloff 1.0colour 0,0,0correction 0.1

}

ground_type grass_short{

avg_height 1.3width 2.0density 40tex_v1 0.8tex_v2 0.98falloff 1.0colour 0,0,0correction 0.1

}}

Page 4: Descr Grass

climate rocky_desert{

texture RomeMedievalMod/data/textures/rocky_desert.tga

spacing 0.5present_in_winter true

ground_type grass_short{

avg_height 0.6width 2.2density 15tex_v1 0.0tex_v2 0.23falloff 0.4colour 0,0,0correction 0.1

}

ground_type scrub_dense{

avg_height 0.6width 2.2density 15tex_v1 0.25tex_v2 0.6falloff 0.4colour 0,0,0correction 0.1

}

ground_type grass_long{

avg_height 0.6width 1.8density 15tex_v1 0.6tex_v2 0.98falloff 0.5colour 0,0,0correction 0.1

}}

climate sandy_desert{

texture RomeMedievalMod/data/textures/sandy_desert.tga

spacing 0.5present_in_winter false

ground_type grass_short{

avg_height 0.1width 2.2density 40tex_v1 0.0tex_v2 0.23falloff 0.4

Page 5: Descr Grass

colour 0,0,0correction 0.1

}

ground_type scrub_dense{

avg_height 0.1width 2.2density 60tex_v1 0.25tex_v2 0.6falloff 0.4colour 0,0,0correction 0.1

}

ground_type grass_long{

avg_height 0.1width 1.8density 40tex_v1 0.6tex_v2 0.98falloff 0.5colour 0,0,0correction 0.1

}}

climate test_climate{

texture RomeMedievalMod/data/textures/mediterranean.tga

spacing 0.5present_in_winter true

ground_type grass_short{

avg_height 0.6width 2.0density 40tex_v1 0.0tex_v2 0.18falloff 0.4colour 0,0,0correction 0.1

}

ground_type mud{

avg_height 1.0width 2.0density 50tex_v1 0.2tex_v2 0.38falloff 1.0colour 0,0,0correction 0.1

}

Page 6: Descr Grass

ground_type grass_long{

avg_height 1.3width 2.0density 60tex_v1 0.4tex_v2 0.58falloff 0.4colour 0,0,0correction 0.1

}

ground_type scrub_dense{

avg_height 1.3width 2.0density 40tex_v1 0.6tex_v2 0.78falloff 0.4colour 0,0,0correction 0.1

}

ground_type forest_dense{

avg_height 1.1width 1.8density 40tex_v1 0.8tex_v2 0.98falloff 0.5colour 0,0,0correction 0.1

}}

climate temperate_grassland_fertile{

texture RomeMedievalMod/data/textures/grassland_fertile2.tga

spacing 0.5present_in_winter false

ground_type forest_dense{

avg_height 0.9width 2.0density 40tex_v1 0.0tex_v2 0.18falloff 0.4colour 0,0,0correction 0.1

}

ground_type mud{

avg_height 0.9width 2.0

Page 7: Descr Grass

density 50tex_v1 0.2tex_v2 0.38falloff 0.4colour 0,0,0correction 0.1

}

ground_type scrub_dense{

avg_height 1.0width 2.0density 60tex_v1 0.4tex_v2 0.58falloff 0.4colour 0,0,0correction 0.1

}

ground_type grass_long{

avg_height 1.0width 2.0density 40tex_v1 0.6tex_v2 0.78falloff 0.4colour 0,0,0correction 0.1

}

ground_type grass_short{

avg_height 0.7width 2.0density 50tex_v1 0.8tex_v2 0.98falloff 0.4colour 0,0,0correction 0.1

}}

climate temperate_grassland_infertile{

texture RomeMedievalMod/data/textures/infertile_grass.tga

spacing 0.5present_in_winter false

ground_type grass_short{

avg_height 0.7width 1.8density 40tex_v1 0.0tex_v2 0.19falloff 0.4

Page 8: Descr Grass

colour 0,0,0correction 0.1

}

ground_type scrub_dense{

avg_height 0.9width 1.2density 40tex_v1 0.2tex_v2 0.39falloff 0.4colour 0,0,0correction 0.1

}

ground_type mud{

avg_height 1.0width 1.8density 50tex_v1 0.4tex_v2 0.59falloff 0.4colour 0,0,0correction 0.1

}

ground_type forest_dense{

avg_height 1.2width 2.0density 40tex_v1 0.6tex_v2 0.79falloff 0.4colour 0,0,0correction 0.1

}

ground_type grass_long{

avg_height 1.2width 2.0density 40tex_v1 0.8tex_v2 0.99falloff 0.4colour 0,0,0correction 0.1

}}

climate temperate_forest_open{

texture RomeMedievalMod/data/textures/forest_open.tga

spacing 0.5present_in_winter false

Page 9: Descr Grass

ground_type grass_short{

avg_height 1.0width 2.0density 40tex_v1 0.0tex_v2 0.18falloff 0.4colour 0,0,0correction 0.1

}

ground_type mud{

avg_height 1.0width 2.0density 50tex_v1 0.2tex_v2 0.38falloff 0.4colour 0,0,0correction 0.1

}

ground_type grass_long{

avg_height 1.2width 2.0density 60tex_v1 0.4tex_v2 0.58falloff 0.4colour 0,0,0correction 0.1

}

ground_type scrub_dense{

avg_height 1.2width 2.0density 40tex_v1 0.6tex_v2 0.78falloff 0.4colour 0,0,0correction 0.1

}

ground_type forest_dense{

avg_height 0.7width 2.0density 50tex_v1 0.8tex_v2 0.98falloff 0.4colour 0,0,0correction 0.1

}}

Page 10: Descr Grass

climate temperate_forest_deep{

texture RomeMedievalMod/data/textures/deep_woods.tga

spacing 0.5present_in_winter false

ground_type grass_short{

avg_height 0.8width 2.0density 40tex_v1 0.0tex_v2 0.18falloff 0.4colour 0,0,0correction 0.1

}

ground_type mud{

avg_height 0.9width 2.0density 50tex_v1 0.2tex_v2 0.38falloff 0.4colour 0,0,0correction 0.1

}

ground_type grass_long{

avg_height 1.1width 2.0density 50tex_v1 0.4tex_v2 0.58falloff 0.4colour 0,0,0correction 0.1

}

ground_type scrub_dense{

avg_height 0.9width 2.0density 40tex_v1 0.6tex_v2 0.78falloff 0.4colour 0,0,0correction 0.1

}

ground_type forest_dense{

avg_height 1.1width 2.0

Page 11: Descr Grass

density 40tex_v1 0.8tex_v2 0.98falloff 0.4colour 0,0,0correction 0.1

}}

climate highland{

texture RomeMedievalMod/data/textures/highland.tga

spacing 0.5present_in_winter false

ground_type grass_long{

avg_height 1.1width 1.3density 40tex_v1 0.0tex_v2 0.25falloff 0.3 ;;was 0.4colour 0,0,0correction 0.1

}

ground_type grass_short{

avg_height 0.7width 0.9density 40tex_v1 0.26tex_v2 0.5falloff 0.3 ;;was 0.5colour 0,0,0correction 0.1

}

ground_type mud{

avg_height 1.3width 1.0density 40tex_v1 0.26tex_v2 0.5falloff 0.3 ;;was 0.5colour 0,0,0correction 0.1

}

ground_type forest_dense{

avg_height 1.2width 1.2density 40tex_v1 0.51tex_v2 0.75falloff 0.3 ;;was 0.5

Page 12: Descr Grass

colour 0,0,0correction 0.1

}

ground_type scrub_dense {

avg_height 0.8width 1.5density 40tex_v1 0.76tex_v2 0.99falloff 0.3 ;;was 0.5colour 0,0,0correction 0.1

}}

climate alpine{

texture RomeMedievalMod/data/textures/alpine.tga

spacing 0.5present_in_winter false

ground_type grass_short{

avg_height 0.7width 1.2density 30tex_v1 0.0tex_v2 0.18falloff 0.3 ;;was 0.4colour 0,0,0correction 0.1

}

ground_type grass_long{

avg_height 0.6width 1.0density 40tex_v1 0.2tex_v2 0.38falloff 0.3 ;;was 0.4colour 0,0,0correction 0.1

}

ground_type mud{

avg_height 1.0width 1.0density 50tex_v1 0.4tex_v2 0.58falloff 0.3 ;;was 0.5colour 0,0,0correction 0.1

}

Page 13: Descr Grass

ground_type scrub_dense{

avg_height 1.0width 1.4density 30tex_v1 0.6tex_v2 0.78falloff 0.3 ;;was 0.5colour 0,0,0correction 0.1

}

ground_type forest_dense{

avg_height 1.0width 1.0density 50tex_v1 0.8tex_v2 0.98falloff 0.3 ;;was 0.5colour 0,0,0correction 0.1

}}

climate sub_arctic{

texture RomeMedievalMod/data/textures/subarctic.tga

spacing 0.5present_in_winter true

ground_type grass_short{

avg_height 0.7width 1.5density 35tex_v1 0.0tex_v2 0.18falloff 0.4colour 0,0,0correction 0.1

}

ground_type mud{

avg_height 0.6width 2.0density 15tex_v1 0.2tex_v2 0.38falloff 1.0colour 0,0,0correction 0.1

}

ground_type grass_long{

avg_height 0.8width 2.0

Page 14: Descr Grass

density 50tex_v1 0.4tex_v2 0.58falloff 0.4colour 0,0,0correction 0.1

}

ground_type scrub_dense{

avg_height 0.8width 1.7density 40tex_v1 0.6tex_v2 0.78falloff 0.4colour 0,0,0correction 0.1

}

ground_type forest_dense{

avg_height 0.7width 1.0density 50tex_v1 0.8tex_v2 0.98falloff 0.5colour 0,0,0correction 0.1

}}