Deluxe Wild Surge

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    Deluxe wildsurge tabell1 Spell fails, but residual magic energy lingers in the area, causing the next spell cast in the area to have

    an increased effect. The next spell will function at X (level equal to the failed spell) level(s) higherthan normal.

    2 Target is teleported (no chance of error) to a position 6' directly behind caster. If the space is alreadyoccupied the material or person at the destination of the teleportation is teleported to the position of the

    target of the spell. Thus, when the caster stands with his back to a mountain wall and casts a spell on acreature, it will appear that the creature will turn into a rock statue - while the poor creature really isencased in rock within the mountain.

    3 Caster's eyes permanently turn all black (pupil and iris).4 Caster is affected by a random priest spell.5 Caster is affected by a random wizard spell.6 Spell effect rebound on caster 7 Caster becomes the target of a Sunfire spell (Wiz 4 Al-Quadim, functions as a Fireball spell

    except that caster is unaffected).8 Spell functions normally. Additionally, for 1d6 weeks, whenever the caster comes within 10' of

    vegetation, it will wither and die in the span of a few seconds.9 A randomly rolled magical ring appears on the casters index finger. This ring cannot removed in any

    way short of cutting off the finger.10 A chaos imp (Planes of Chaos) infests one of the casters items.11 Spell functions normally as if cast by a wizard of twice the level of the caster, but a portion of the

    casters lifeforce is used to power the spell. The caster must save versus death magic or lose 1d6 hppermanently.

    12 The next person the caster touches must fortitude save (dc=same as the spell just cast) or die. In thecase of death, the caster gains one level. However, the caster cannot help grinning uncontrollably for oneday afterwards.13 The caster's nose turn deep red and grows to a length of 6 inches.14 One randomly selected spell from the caster's spellbook is centered on the caster. The spell

    then disappears from the caster's spellbook and cannot be relearned until the caster gains a level.15 A kobold wielding a wand of fireballs (CL10), 1d4+1 charges remaining) appears in a hidden location

    within 100' of the caster. The kobold will unerringly seek out the caster and start blasting away at himwith the wand, taking no heed of collateral damage. When no charges remain, the spell causing the

    wild surge is cast, centered on the kobold. If slain or the caster dies, the kobold mutters "I'll be back" and

    disappears in a puff of smoke.16 Stream of butterflies pour out of caster mouth17 Target and all creatures within 10' of target is affected by Heal (CL15).18 A shining golden apple appears at the feet of the target. The apple bestows upon the consumer a +1 to

    Wisdom. If held by a paladin the apple turns green. If held by a rogue the apple turns black and apoisonous snake crawls out in 1d4 rounds to attack the nearest creature.

    19 A glowing green pear appears at the feet of the target. If eaten, the pear causes the consumer to gain 1point of Intelligence. However, the consumer must roll a system shock or lose 1 point of Strength.

    20 Spell functions normally. In addition a 30' deep pit opens under the caster's feet, causing the casterand

    all creatures in a 10' radius to fall into the pit for 3d6 points of damage. In 1d4 rounds after the pitopens, a faint rumbling will be heard coming from the ground in the bottom of the pit. The noiseheralds the arrival of a hungry umber hulk in 2d4 rounds.

    21 Target is hit as per ring of the ram (3d6 damage, struck to ground).22 One of the target's items turn permanently magical.23 Flies buzz out of the casters ears for 1d4 rounds, forcing the spellcaster to take a concentration checkto cast spells.24 The target switches location with one of the caster's family members.25 A temporary portal to the Negative Energy plane opens at target's location. The target must take a

    fortitude save to avoid being sucked through. Each round there is 75 % chance of 2d4 undead(zombies, skeletons, ghouls, ghasts, shadows or mummies) arriving. In addition, if at night, there is a10 % chance per round of a vampire (only one will arrive) coming through the portal. The portal will closein 1d10+2 rounds.26 If outdoors, a lightning bolt strikes the caster causing 8d8 points of damage. The caster may save for

    half damage.27 The target gains a random psionic ability and 2d10 power points.28 One of the caster's magical items become intelligent and gains a random alignment. The item speaks

    in a loud whining voice.29 Spell works normally, but the caster's right hand turns green until he touches a creature or 1d4 months

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    pass. The first creature touched by the caster gains 1d4 points of a randomly determined attribute, thecaster loses 1d4 points of that attribute.

    30 Caster leaves monster shaped footprints instead of his own31 The oldest creature within 60' is affected by a Haste spell.32 Spell functions normally. Additionally, an image forms in the air before the caster. The image is of the

    caster's family or friends being slaughtered by baatezu fiends. One of the fiends (a pit fiend) will grinmanically at the caster.

    33 A black medallion decorated with tiny skulls appears around the neck of the caster. The magicmedallion can cast animate dead 1/day. Each use of the medallion will cause the wearer to slip towardsthe alignment of CE unless he makes a will save dc 16. The medallion can only be removed with thehelp of a Remove Curse spell.

    34 The caster develops an extreme interest in halflings. He will seek to gain as much information aspossible on the little critters. This knowledge is clear to the caster and he must pursue this goal at alltimes. He must make a will save dc 15+1/2 character level to be able to harm any halfling.

    35 One of the casters magic items detach and fly towards the target accompanied by sweet music36 The target must make a fortitude save dc 20 or turn to stone. 2d10 pigeons will appear after 1d4rounds

    have passed.37 The creature nearest to the caster becomes the target of the next spell cast by the caster.38 A random wizard spell is cast, centered on one of the caster's friends.

    39 Spell functions normally, but a cloud of acrid smoke surrounds the caster making visual perceptionimpossible for 1d4 rounds.

    40 The air shimmers slightly and a quiet whirring can be heard from the caster.41 A chest smelling of rotten flesh appears in front of the target. The unlocked chest contains another

    chest, which is locked and trapped (poison gas 4d6/1d8). The trapped chest contains a dead goblinwith a huge belly. The goblin has eaten a random magic item. The item is in his belly. If the item istaken, the chest and the goblin disappears.

    42 The caster's clothes disappear unless magical. Magical clothing are reduced 25 % in size.43 A small jewelled statue of a red dragon appears in front of the caster. If touched the statue will start

    growing 10 % each round. The statue is invulnerable to anything except +5 weapons. After 15 roundshave passed the statue turns into an adult red dragon with normal immunities. The dragon will besatisfied with having the caster for lunch, thereby departing.

    44 The caster starts breathing heavily and sweating profusely. The condition passes after 1d10 turns.

    45 A smelly dog appears behind the caster. It will follow the casters around wherever he goes. If harmedthe dog will give the caster a pleading look.46 Spell functions normally, but is centered on the nearest paladin in addition to the original target of the

    spell. A stench of dead fish will haunt the paladin for 1d10 days regardless of any cleaning attempts.47 A black +1 lance appears 4' above the ground. Each round it will attempt to impale a random

    character, striking with a +6 melee hit. The lance will continue attacking until no moving creaturesremain within 30'. It will then hover in the air until movement is detected within 30'. After 1d4 daysthe caster will find the lance lying next to him when he awakens. From that moment on the lancefunctions as a normal lance +1.

    48 The caster's spellbook grows wings and starts to fly away from the caster at a speed of 60'. ADispel Magic spell will cause the spellbook to revert to normal, but carries a 25% chance of deleting1d20 spells from the book.

    49 3d4 skeletons rise from the ground around the caster. They will not defend themselves against attacksfrom the caster, but will take commands from him as if under total control. There is a cumulative 1 %

    chance per day of the skeletons going rogue and attacking everything in sight.50 Target is the center of a Fireball spell. However, the target has a 25 % chance of being totally

    unaffected by the spell.51 The caster becomes permanently immune to the spell he just cast52 1d4 gnomes riding giant space hamsters come riding into sight. If unaccosted they will pass by

    screaming inventive abuses to everyone.53 A Spectral Force (Wiz 3) illusion of the target changing into a baatezu pit fiend occurs.54 A Wall of Ice (Wiz 4) separates the caster and the target.55 Spell functions normally, but all magical items and spells already cast cease to function for 1d4 rounds

    within an area of 60'.

    56 The target is cursed to burp incessantly until a Remove Curse is cast. Spell casting has a 50 % chanceof failure and wild surge.

    57 A beautiful person of the opposite sex and same race of the caster appears in front of the caster. Theperson is a polymorphed mind flayer that seeks to get the caster for himself for a quick snack.58 A randomly determined spell memorized by the caster is cast immediately at the same target. The

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    caster does not lose the spell.59 The wild surge tears open the very fabric of reality, creating an interdimen sional rift in the area of

    effect. Everything within 100' is pulled towards the rift at the speed of 10' per round unless they makea fortitude save DC20. A character saving by more than 3 can move 10' feet, a character saving bymore than 6 can move 20' feet. A character saving by less than 3 is unable to move away. Entering therift causes a character to be hurled to a random outer plane.

    60 The caster's front teeth turn to platinum.61 Color spray from casters fingertips62 The target turns into a gold statue unless he makes a fortitude save.63 The caster loses control of his magic flow, causing an uncontrolled barrage of spells from him. 2d6

    spells are cast randomly determined from those memorized. The spells are assigned random targets(including the caster). The spells are cast one per initiative segment, regardless of casting times,starting the next segment in the same round as the wild surge occurred. While the spells are flying thecaster shakes uncontrollably and bays like a mad dog.

    64 Spell functions normally. The caster faints (no save).65 A quill appears in the hands of the target. The first sentence written by the quill will become true.66 The target is polymorphed into a frost giant unless he makes a fortitude save.67 A random ioun stone starts circling around the caster.68 A poisonous spider appears inside the caster's boots.69 The caster is drenched in blood.

    70 An old man appears in front of the caster, says "A gift for a worthy person" and gives the caster ashining gold coin. The coin is imprinted with the image of a grinning young man and the wordEmbrazul. If this word is uttered by the coin's owner, a Tanar'ri Glabrezu appears in 1d4 rounds. Theglabrezu offers his services to the caster with a grin, but always seeks to perform his "service" in themost chaotic and evil manner possible.

    71 Anyone touching the caster will be affected by Cure Light Wounds. This condition lasts for 1d6hours and works only once per character.

    72 The caster becomes allergic to trees and druids.73 A Prismatic Wall (Wiz 8) appears in front of the target.74 Music fills the air.75 Spelljamming neogi become aware of the target. In 1d10 rounds they will come swooping down in

    their Deathspider spelljamming ship complete with umber hulk servants. They will try to capture thetarget of the spell for food and slavery. Naturally, should any other food sources be evident, they will

    try to acquire them as well.76 A giant rolling stone lumbers into view, heading for the target of the spell. It will try to rollover the target for 3d10 points of damage. After 1d4 turns the stone shatters into tiny fragments ofrock, including a valuable lump of mithril worth 2000 gp.

    77 The caster is affected by Chaos Shield (Wiz 2).78 Spell functions as if cast at half the level of the caster, additionally any corpses within 100 yards of the

    caster animates as zombies, bent on destroying the caster.79 Any damage to the caster in the next 2d10 rounds is applied to one of his friends and not to the caster

    (roll randomly).80 The target's boots turn to lead, making it impossible for the target to move.81 The target is affected by a Minor Globe of Invulnerability (Wiz 4).82 A Wildzone (Wiz 8) is centered on the caster.83 A book floats in the air before the target. The pages start turning faster and faster until the last page is

    reached in 2d6 rounds. The book then explodes in a Fireball (Wiz 3) at the level of the caster. If the

    book is touched before the last page is reached, a gnarled wizard appears (W20), shouts "Thief!", grabsthe book and teleports away.

    84 The target is affected by Invisibility (Wiz 2).85 Spell functions normally, but is accompanied by a booming voice stating that "The end is near!".86 Spell functions normally, but is centered on the caster, who gets a +4 to his save if applicable.87 Grass grows wherever the caster places his feet. This condition disappears in 1d4 days.88 All creatures within 60' of the caster is affected by Haste (Wiz 3).89 The area between the caster and the target (10 yards width and depth) is turned to quicksand, causing

    any creatures to start sinking.90 Create food and water91 A bleary-eyed human male (F7) comes riding up to the caster dressed in an outlandish uniform. The

    man sighs and asks the caster for his orders. He goes on to state that "the men are hungry". Behind thenearest hill 100 cavalry and 200 infantry are waiting for orders. After 1d4 days of service the officer

    and his army starts to fade away. The last words of the officer is "payment will be exacted soon".92 2d20 mad kobolds come storming into view bellowing on the top of their lungs. Their leader is

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    Kurtulmak's avatar (F15, P7, hp 120, AC 21, 3 attacks with +15 to hit, MR 35 %, Dmg 2d12+4(spear), 1d6 (tail, poison fort dc 20)). If any gnomes are present the kobolds will immediately attack. Ifnot, they will wait for any offensive moves against them. If left alone for 10 rounds they will storm off,searching for gnomes.

    93 The caster's hands start to glow brightly.94 Spell functions normally, but the reverse of the spell if (applicable) is centered on the caster.95 A bottle appear in each of the caster's hands. One is labeled "sun" and the other "night" in ancient

    elvish. If the "sun" bottle is drunk the imbiber gains 1d4-1 to a randomly determined attribute. If the"night" bottle is drunk the imbiber loses 1d4-1 to a randomly determined attribute. If any of the bottlesis drunk by an elf, he gains/loses 1d4 points. The elf also gains a portion of ancient elvish might. Thismanifests itself in that the elf gains enough xp to put him at the next level

    96 The target is stripped of all spellcasting ability for 2d4 rounds.97 One of the target's allies must save versus spell or manically attack the target for 2d4 rounds.98 A hat appears on the head on the caster. The blue hat has "wizzard" written upon it in big yellow

    letters. Any headgear previously worn disappear. The hat is unable to remove by any means, except aRemove Curse or Dispel Magic cast by a person of 16th level or higher. Additionally Limited Wish orWish will also remove the hat, but it will then appear on the head of one the caster's friends.

    99 Spell functions normally, but the target is stunned for 1d4 rounds unless he saves spell at -4.100 Spell effectiveness (range, area of effect, damage, etc.) increases 200 %.101 Caster is pulled into the Astral plane, where he is forced to relive the happiest (50 % chance) or worst

    event of his life. The duration could be anything from a round to several hours. Afterwards he appearsin the exact spot he was when he cast the spell, except that time has passed by.

    102 Grolantor, the god of hill giants, develops a severe dislike for the caster. Shamans are told to watch outfor the "unholy one" and capture him for a ritual sacrifice. 65 % of 1d4-1 hill giant appearing within200 yards of the caster.

    103 Spell works normally. Additionally, a holy symbol of the spiderqueen Lloth (or other nasty god of theDM's choosing) appears around the caster's neck. Can not be removed unless remove curse is cast.

    104 Spell functions, but the next 1d4 spells cast by the caster automatically result in wild surges.105 The next spell cast has its effect split between the caster and the target. Duration and effect is halved.

    For instance, an invisibility only lasts 12 hours.106 A momentous voice from the heavens declares: "Listen, you judges! There is another madness as well;

    and it comes before the deed. Ah, you have not crept deep enough into this soul!". All creatureshearing this must make a will save dc 18 or develop a random insanity (See S&M).

    107 Target starts jumping higher and higher, gaining heights of 20-30 feet. After 1d4 turns the effect ends.If indoors, the target takes 1d6 points of damage each time he hits the roof.108 The spell energy forms into a small shield in front of the caster. This shield has a 5 + caster level %

    chance of deflecting any spell attacks back upon their casters. The shield is red-coloured and has animage of a grinning pit fiend. The shield lasts 1d6 days, after which it explodes into a wild surge, accompanied by manic laughter.

    109 A small bowl of 4d4+4 biscuits appears in front of caster. For each biscuit eaten, roll 1d12. On a 1, thebiscuit heals 2d6 points of damage and gives the eater an extreme feeling of well-being. On a 12 thewould-be gourmet must make a fortitude save dc14 or suffer 3d4 points of damage (onset time 1d4+1rounds). The other biscuits are flavoured with fruity tastes.

    110 A momentous voice from the heavens declares: "Flee, my friend, into your solitude! I see you deafenedby the uproar of the great men and pricked by the stings of the small ones." Caster flees at doublemovement rate for 2d4+2 rounds. The caster seeks solitude and will avoid all creatures. If in side alarge gathering of people like a city, he will start screaming wildly.

    111 A piece of dirty paper appears on the ground 1 foot ahead of the target. The paper contains anobnoxius kobold drinking song (written in kobold, of course).

    112 Caster's nose becomes that of an half-orc. Lasts until dispelled.113 Spell functions normally. All humanoids within 100 yards fall in love with the caster.114 An atlas appears in the caster's hand. The atlas is totally useless, containing several false treasure

    maps, some of which leads to monster lairs. The atlas is authored by one Dwibble Rightpath.115 A momentous voice from the heavens declares: "They want blood from you in all innocence, their

    bloodless souls thirst for blood - and therefore they sting in all innocence." 2d6 stirges appears toattack everyone in sight.

    116 The air between the caster and the target starts to shimmer and warp. A portal opens in 1d4 rounds tothe bedroom of a random notable character, which has a 50 % of waking up. After 2d4 turns the portalvanishes.

    117 Frogs rain from the sky in an area of 50 yards around the caster. 1d6 of these frogs spit poison

    (10/none). One of the poisonous frogs is a polymorphed princess from a neighbouring evil kingdom.118 A gate opens in front of the target. A unruly jungle can be seen, and after 2d4 rounds a earth-shatterng

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    roar erupts. The gate leads to a pre-historic world, and the gate is big enough to let through a T-Rex.This portal stays open until dispelled by a caster of at least 12th level.

    119 A snivelling street urchin starts following the caster around the next time he visits a city. The urchininsists upon accompanying the caster everywhere, claiming to be a disowned son. His mother, a former"dancing girl", died in a working accident. If killed, the boy curses the caster with his dying belch.

    120 A non-descript human appears between the caster and the target. He/she immediately starts to inflate,gaining 20 % each round. After 1d4+3 rounds he/she explodes, sending 1d4 surges towards randomtargets within 30 yards. If hit before total inflation, the human flies away at movement 48.

    121 Caster develops an addiction to sneezing powder. He will try to obtain the powder at all costs. Normalcosts are 1 gp for each dosage. The caster will need an increasing dosage each week. He starts off withonly needing one dose for satisfaction, this increases by one each week thereafter. Dispelmagic/remove curse/cure disease has a 50 % chance of curing this affliction (otherwise the addictionsets in again after 1d4 weeks), however the caster will not want to be cured, he enjoys his daily fix(es).

    122 A halfling wearing fancy clothing approaches the caster, bearing a jeweled box (500 gp worth) upon avelvet pillow. He offers this to the caster, whom he refers to as the chosen one. The box con tains arandom potion, ring or scroll. If the box is taken, the halfling smiles contentedly, waves to the targetand disappears in a puff of perfumed smoke.

    123 A halfling wearing fancy clothing approaches the target, bearing a bejeweled box (500 gp worth) upona

    velvet pillow. He offers this to the target, whom he refers to as the chosen one. The box contains a

    random potion, ring or scroll. If the box is taken, the halfling smiles contentedly, waves to the casterand disappears in a puff of perfumed smoke.

    124 The caster can no longer speak the truth. Everything he says turns out to be a lie.125 Spell functions normally. Additionally, the target is covered by an illusion of a pompous paladin,

    waving a shining sword about. The target is unaware of the illusion, which ends when the caster nextcasts a spell.

    126 One random magical item within 10 m of the caster is drained and rendered permanently nonmagical.127 A bemused kobold appears 10 yards from the caster and asks him: "Do you feel lucky?". If caster

    answers no, the kobold says "allrighty then", and leaves. If the caster answers yes, the kobold whistlesfor 2d4 fellow kobolds and restates his original question. If at any time the caster does not answer, thekobold attack en masse. All kobolds carry strange purple spears, which strike for 1d6 damage and awild surge.

    128 The caster can no longer tell lies. Everything he says must be true.

    129 Five stinking human gamblers ask the target if he wants to join their game of cards. They are alloutrageous cheaters.130 Caster's mouth fills with blood, which turns into a healing potion after 1d4 rounds.131 A jar labeled "Grandma Poppins' Sensational Snake Jam" appears in the target's hand. The jam tastes

    terrible, and anyone who consumes some of it will develop a forked tongue. The consumee gains a +2to any saves vs poison.

    132 A momentous voice from the heavens declares: "Many die too late and some die too early. Still thedoctrine sounds strange: 'Die at the right time'". A random creature within 40 yards is lifted 10 feet upinto the air. The creature is racked by pain and have to make a fortitude save DC 25 (elves andhalflings gain a +2) or die.

    133 A momentous voice from the heavens declares: "Everyone treats death as an important matter: but asyet

    death is not a festival. As yet, men have not learned to consecrate the fairest festivals". The nearestnewly-dead creature is buried in a most lavish manner, complete with illusionary mourners and

    wailing women.134 A momentous voice from the heavens declares: "In the mountains the shortest route is from peak to

    peak, but for that you must have long legs". A random creature within 30 yards has its legs enlongedby 100 %. Lasts until remove curse/cosmetic surgery can be applied.

    135 A book on a marble table appears 10 feet in front of the caster. The book radiates evil for those whocare to check. "The Eleven Baneful Gates" describes the process of becoming a lich.

    136 The nearest corpse is animates as a 5HD zombie intensely loyal to the target. The zombie is clad inbright pink clothing and reeks of cheap dandelion perfume. The outfit is topped by a yellow top-hatwhich has the letters "I am bad" written on it.

    137 The target gains a random spell as spell like ability once per day.138 The caster's socks become sentinent and demand to be washed instantly. If treated badly, they

    can once a day launch a magic missile at the offender for 1d4+1 of damage.139 The caster starts hating druids and other tree-huggers intensely. He will delight in destroying trees and

    plants just to annoy the blighters.140 Spell functions normally, but the spell energy is partly drawn from one of the caster's spellcasting

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    companions, who loses one random spell of the same level from their memory. If no spellcasters arewithin 40 yards, the spell has no effect.

    141 A momentous voice from the heavens declares: "I should like to see them naked, for beauty aloneshould preach penitence. But whom could this disguised afflcition persuade!". All creatures within 70yards lose their clothing, which form into a huge pile in front of the caster.

    142 When the target next kills a creature, he will be struck by an irresistible urge to write down the reasonsfor the foul deed and declare them to all willing to listen.

    143 A random spell appears in the caster's spellbook. The spell is taken from the spellbook of randomwizard within 1 mile, who lose the spell.

    144 The target's left arm/appendage/tentacle starts to converse about the weather to anyone willing tolisten.145 All magical items within 10 m of the caster are increased by +2 for 1 turn.146 The target gains a random ioun stone.147 The ground opens between the caster and the target into a 20' by 20' by 20' pit. The pit is filled to the

    brim with sweet-smelling water, which heals 1d4 hp upon anyone bathing in it, in addition to curingany diseases.

    148 Spell works normally, but affects a random target within range.149 Nothing appear to happen, but 1d4 minutes later a thick mist is forming. If the caster stays, the mistwill

    bring him to Ravenloft

    150 Tree grows up between the caster and the target in 2 rounds. Two golden apples can be seenshimmering among the leaves. Eating an apple has a 50 % chance of adding 1 to Int, Wis or Con. Ifnot, roll 1d10, a roll of 1 indicates that a system shock must be made or the consumer loses 1d4 to arandomly deternined attribute. Otherwise the caster becomes sick and vomits for 1d6 turns (curable bycure disease).

    151 The caster is teleported to a spot 5 feet behind the target. If this spot is taken by a substance, the casteris

    forcibly ejected for 3d6 hp of damage. He also gains a quality of the substance, to be determined by theDM.

    152 The next liquid drunk by the caster becomes a randomly determined potion.153 The target starts believing himself to be a great king or prophet of legend.154 The caster's hair is infected by lice. In 1d4 days the lice start to talk to themselves in common, causing

    the caster to hear faint voices. The lice mainly discuss the lousy quality of the hair, and future

    prospects in the hair business.155 Spell functions normally, but is cast at the creature nearest to the original target.156 When the caster next casts a spell, he pauses to consider why he should cast this spell. He feels the

    need to converse with his companions for reassurance on his course of action.157 An elven Man-o-War spelljammer ship does a fly-by, peppering the target with catapults and ballistae.

    50 % chance of collateral damage to buildings and bystanders.158 A small piccolo flute appears in target's mouth. The flute makes spellcasting by the target impossible

    for 1d8 rounds. If played, the flute produces a haunting melody that causes all creatures listening tosave vs spell or be enraptured by the tune. The flute dissolves after 1d8+5 rounds.

    159 All creatures within 10 m of the caster begin to hickup (-1 initiativ, -1 to hit)160 A keg of fine ale appears 20 feet above the target, and then hits him for 2d6 hp of damage. The keg

    must save vs crushing blow (thin wood) or break open, drenching the target.161 The caster's little toes fall off. After 1 week they regenerate into small (2' high) duplicates of the

    caster. However, the only spell they can cast is Nahal's Reckless Dweomer (twice a day). The

    duplicates are free-willed, but are protective of the caster, which they will seek out at first opportunity.162 The caster is hit in the head by an envelope dropped by albatross. The envelope contains a letter to the

    caster from a noble in a far-away land. The letter is an invitation to a wild party which is due to beheld 3 years from this date. The caster is promised a castle of his own if he shows up. The noble'sintentions and motives are up to the DM, likewise the truth of the castle (haunted, illusion, or both).

    163 All secret doors, locked normal doors and portcullises etc within 20 m of the caster swing open164 Spell affects random target within 20 m of the caster165 Dandelions grow in area of 20 yards radius around the target. In 1d4 rounds 2d4 children appear to

    dance among the flowers, singing merrily of peace and love.166 Caster gains a random monstrous trait (see Humanoids Handbook).167 Spell functions normally, and is automatically cast again the following round, in addition to any other

    actions by the caster. However, the target is now the creature closest to the target.168 The target ages 2d4X4 years, and starts grumbling about the good old days and the terrible youth of

    today.169 Naked female half-orcs run past the target. 40 % chance of one of them being a polymorphedsuccubus.

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    170 The target must save vs spell or be reduced as per spell. However, his equipment is not affected.171 The creature closest to caster permanently gains 1d4 hp. However, the creature must consume six

    mugs of ale each day or fall catatonic (he can do nothing but mumble for ale) for the following day.The affliction (including the extra hp) can be removed by a remove curse cast at 12th level or higher.

    172 The caster and the target start dancing wildy, moving energetically in perfect unison to a song whichonly they can hear. The condition lasts 2d6 rounds, in which no other action is possible apart fromtalking.

    173 The target is polymorphed (no chance of death or loss of identity) into a perfect duplicate of the casteras a young teenager.

    174 A lucious banquet appears in front of the caster. The banquet is sufficient to feed twelve people.175 Spell functions normally, except that another wild surge occurs.176 Caster has torn up the magic fabric in 200 yards radius. This area is now a permanent wild magic

    zone, causing all spells or magical effects to explode into wild surges. The caster is aware of this. Wildmages have a 10% + level chance of being able to control any spell they cast in the zone, making itfunction normally. The caster gains 1000 xp.

    177 The caster is pelted with 2d10 magic mushrooms which appear in thin air. Eating one results in 65 %of severe hallucinations for 1d4 turns, and a 10 % chance of a random potion effect as a permanentability. Eating more than half his constitution score of mushrooms will result in nausea.

    178 Caster feels extremely happy, and will go around embracing and kissing all creatures within 20 yardsfor 1d4 turns. During the period that he is doing this he is impervious to all damage save from avatars

    or dragon breath.179 Target's potions explode. If the target does not carry any, the potion closest to the target explodes

    instead. There is a 25 % of the effects being applied to the creature carrying the potion.180 An old general of the nearest town approaches the caster. He is bedecked in a splendid, if slightly

    foppish, uniform and a multitude of medals and commemorations. The general whose name is"Waerringh" boasts of all his medals and talks of long-forgotten campaigns. If the caster is not tooobnoxious, he pulls out a small box from within his ornate jacket. He gives the box to the caster with ashort sermon, praising the caster for his bravery (the general got the wrong chap) in driving out thefoul demons/orcs/dragons/prostitutes from his town. The silver medallion is magical, and shaped inthe form of a star. If worn, the medallion gives the caster a +1 to saves vs fear. It can be presented tothe beings which the caster is supposed to have defeated, to turn them as if undead (D results aretreated like Ts).

    181 The target is drenched in holy water, causing 3d4 of damage if he is suspectible to holy water damage.

    182 Spell functions normally, but 1d4 rounds later the spell is cast again, affecting a random creaturewithin 30 yards of the target, possibly including the caster.183 An quasit decides that the caster might make a nice master, and will start following him around

    invisible at all times. He will whisper suggestions into the caster's ears at night, and might aid in asmall way during combat.

    184 A momentous voice from the heavens declares: "If magic does not get you, God will!". After 1d3rounds the target is hit by a 6d6 lightning bolt from the heavens. No effect if indoors, but the voicespeaks again when the target moves outdoors, with lightning following shortly afterwards.

    185 A nearby clan of dwarves develops a liking of the caster, seeking him out to give him gifts, andinviting him to visit their festhall (the Hall of Great Grog). If the caster treats them discorteously, theywill be very mad.

    186 Caster receives a heal spell.187 The target is hit by a random spell from the caster's spellbook.188 The target falls over, disappearing when he hits the ground. He is teleported to a location 1d100 yards

    away.189 The caster grows albatross wings, enabling him to fly if he can find 50 yards of running space. The

    wings remain until dispel magic is cast.190 The target forgets everything that occured during the last 24 hours. In addition, he finds that he holds

    in his hand a Short Sword of Surging, +2. The first of these remarkable swords are rumoured to havebeen created by the great Hornung himself, forged on the plane of Limbo (functions as normal on allplanes except Limbo (rises to +4) and Mechanus (drops to +0)). The multicoloured sword is inscribedwith magical runes of chaos, telling of doom, destruction and fluffy bunnies. If the sword strikes acreature there is a base chance that a wild surge occurs, with the wielder as caster and the creaturestruck as target. The chance for a surge is 50%, this increases to 75% if the target is magic-usingcreature. If a surge occurs, roll on the table for wild magic effects. If the wielder is a wild mage or aLimbo creature, add his level to the roll, making if more likely to affect the target. Conversley, if thetarget is a wild mage or a creature native to Limbo, the level is deducted from the roll. A roll of 100+

    indicates that two more rolls be made, choosing the most beneficial result. A roll of less than 0 resultsin the least beneficial effect. The wielder can invoke a Chaos Ward (Pr 2 from S&M) 1/day, using his

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    own level to determine duration. The sword can also be used as a gate key for a portal to Limbo, if oneis discovered.

    191 The caster gains the breath weapon of a random dragon (mature age). The breath can be used once aday, but the caster must roll a system shock or pass out for 1d4 rounds. Additonally, he has a 25 % ofmispronouncing the verbal components of any spell cast the following turn, causing the spell toexplode in a wild surge.

    192 The target gazes in great terror at something behind the caster's shoulder and then runs away at topspeed, screaming in a shrill voice. 25 % of a hungry yeti actually standing behind the caster, otherwise nothing is there when the caster checks.

    193 A exquisite black cat starts following the caster around, purring incessantly.The cat is a storm gi antthat was polymorphed into this form. The cat believes itself to be just a cat, but on occasion it will emita lighting bolt for 8d6 hp of damage upon creatures that mistreat it.

    194 2d4 images of the caster appear besides the caster. "This will be your undoing", they say in unisonbefore they each blast the target with one 3d4+3 magic missile each (if the caster is the target of themissile he gains a Charisma check to avoid each missile). They then vanish in a cloud of multicoloured smoke, and varying noises (thunderclaps, animal growls, musical instruments, waves lappingetc).

    195 A momentous voice from the heavens declares: "For one person, solitude is the escape of an in valid;for another, solitude is escape from the invalids". The target is teleported to the nearest mountain top.Where there is plenty of opportunity to think things over. The caster has a 25 % chance of also being

    teleported to the mountain, but will appear in a cave close to the summit.196 A momentous voice from the heavens declares: "Many too many live and they hang on their branches

    much too long. I wish a storm would come and shake all this rottenness and worm-eatenness from thetree!". All corrupt, decadent and/or old people (DM's call) within 100 yards of the caster are sweptaway by a sudden wind. If any survive they land d100X100 yards away.

    197 The next spell cast at the caster is automatically turned back upon its caster.198 The caster feels the need to spend a week in continued meditation. If he is able to do this within a

    month, he gains one point of Wisdom or Intelligence, 50 % chance of either.199 The target starts to snicker. He will giggle madly for 2d4 rounds. He will scream insane sentences like

    "I am a dragon", "I will rule you all", "A great evil will soon pound you all into little bits" and "Nextweek the righteous one will come to punish the weak and the meek!". There is a 2 % chance of any ofthe comments becoming true.

    200 Spell functions at 200 % effectiveness, affecting damage, range, duration etc. A great disembodied

    smile appears in the air above the target, the image will fade after 1d4 rounds.201 Wall of force appears in front of caster202 Caster smells like skunk for spell duration203 Caster shoots forth eight nonpoisonous snakes from fingertips. Snakes do not attack.204 Casters clothes itch (+2 to initiativ)205 Spell effect has 60 radius sentered on target206 Caster glows as per light spell207 Next phrase spoken by the caster becomes true lasting for one turn208 Casters hair grows one foot in lenght209 Caster pivots 180 degrees210 Target slowed for one turn211 Caster deluded into beliving that the spell functioned as indicated212 Nothing appears to happen, but a Spellturning spell is centered on target213 Casters face is blackened by a small explosion

    214 Caster polymorphs into a random creature215 Casters head enlarges for 1d6 turns216 Reverse og tongues affects everyone in 60 radius217 Grass begins to grow on target, 1 cm per round, lasts for duration of spell. If spellduration is

    instantaneous, the spell appears to work, but when it hits it target, the target is covered by a thick hideof grass, 1cm thick per damage point delivered.

    218 Half strenght fireball centered on caster219 10d4 gems of 1 sp value shoot forth in a 10 m long stream casing 1 point of damage to any creature in

    path - roll 5d4 for number of hits.220 Wall of fire encircles caster221 Caster suffers same spell effect as target.222 Cause fear 20 m radius. All within radius must make a saving throw.223 Caster speaks in a squeaky voice for 1d6 days

    224 Caster gains X-ray vision for 1d6 rounds225 Silence 5 m radius centered on caster226 Flesh to stone or reverse if target is stone. Range 20 m

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    227 The surroundings disappears in a bright light, and every living creature within 100 m is transportedinto Avernus, the first layer of Baator.

    228 reverse gravity affects the target and everyone within 10 m229 Spell works normally, but the caster turns permanently grey and loses 1 point of appearence230 Spell works normally, but the caster turns permantly paranoid, beliving they are after him.231 The target, if able to cast spells, casts them all (targeted randomly).232 Target must save versus breath weapon or find his/her lungs filled with water. If the saving throw is

    failed, the target can do nothing but cough and sputter for 1d4 rounds.233 Caster chained to the ground (tensile strength of chains 3000 pounds).234 Caster's next spell is cast at 1d4 levels lower.235 Some part of the caster becomes permanently invisible (hand, ear, toes, etc.) Dispel Magic to reverse.236 The target's weapons flee from him/her as per the Frisky Chest spell.237 All creatures in a 20 yard sphere centered on caster become Invisible.238 Target sprouts wings and can fly at 60.239 The ground beneath the target becomes slippery as if Greased.240 The wild surge triggers the casting of another memorized spell (chosen randomly).241 1d100 pieces of gold rain down in an area 60' in diameter centered on caster. Creatures within the area

    make a dexterity check to escape, or take 1d6 points in damage from the falling coins.242 All water within 60' of the caster turns to wine. Drink up.243 A free willed Simulacrum of the caster appears 3' in front of the caster; the simulacrum has 65% of the

    caster's knowledge and abilities, and 50% of the caster's level.244 All creatures within 120 yards of the caster are randomly teleported without error to a position not

    more than 120 yards form the caster.245 Caster gains a familiar if he/she doesn't already have one. It will appear within 1d4 hours.246 Continual Cold spell. (Let the caster name the area of effect).247 A geyser erupts midway between caster and target. Anyone within 10 feet take 2d6 in damage from

    boiling water.248 Continual Darkness spell. (Let the caster name the area of effect).249 A hemisphere 120 yards in diameter centered between target and caster is filled with dense fog,

    cutting visibility to 1 foot within the region.250 Caster and target exchanges places251 Monster summoning II252 Target is affected by the Statue Spell.

    253 The caster's eyes become vertically slitted like a cat's. The caster gains 120' infravision, but loses 1point of charisma. If the caster has cat-eyes already, they revert to normal, and all infravision ispermanently lost (Toggle).

    254 Caster grows fangs like a vampire. The fangs enable him to bite to attack for 1d3, but reduce thecaster's charisma by 1. The fangs can be removed by a cure curse spell. If the caster has fangsalready, rolling this surge again will remove them (Toggle).

    255 Target is affected by the Wraithform Spell.256 Caster and friends teleported without error to the next place named (No weight limit).257 Caster is affected by the Statue Spell.258 The caster's finger-nails grow to 12 inches in length.259 The next time that the caster utters the word "Blind," "Kill," or "Stun" it acts as a Power Word spell.

    (Let the caster name the area of effect).260 Advanced Illusion of a Wall of Fire surrounding caster.261 Caster must save versus spell or suffer lycanthropy (type of lycanthropy is chosen to match caster's

    alignment as closely as possible). If the caster is already a lycanthrope, this surge removes the disease(Toggle).

    262 The caster's teeth turn into a white, unbreakable stone. He/she can chew through just aboutanything (including soft metals), can bite to attack for 1d3, and never gets a cavity again.

    263 Sudden change in weather (temperature rise, snow, rain, etc.) lasting for 1d6 turns264 Caster permanently gains infravision 60'. If the caster already has infravision, it is permanently lost

    (Toggle).265 All creatures in a 15' radius receive a Heal spell. (Let the caster name the area of effect).266 A gate from the Abyss opens and a Balor enters through it.267 Target's nose grows 10 times its normal size for 2-6 rounds.268 Target is affected as per potion of gaseous form.269 Caster levitates uncontrollably, always heading upward until the spell duration is reached, then falls.270 Evard's black tentacles take effect around the target.

    271 Caster is affected by stoneskin.272 Caster summons a leprechaun.273 A randomly chosen item on the target's person sprouts wings and attacks another enemy target for 2-3

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    rounds. Only small hand-held objects are so affected. See animate object.274 Caster jerks uncontrollably for 2-4 rounds, then a hypnotic pattern appears, affecting all within range

    who gaze upon it.275 A cone of cold affects the target area at double damage.276 All magical weapons within 30' of caster loose their magic powers for 2 rounds.277 The first four notes of Beethoven's Fifth Symphony echo through the air. All creatures within hearing

    range hostile to the caster must make a morale check.278 Firefinger shoots from each of the caster's fingers.279 All moving creatures within 60' of the caster must make a reflex save dc 15 or trip and fall.280 All glass or crystal within 30' of the caster shatters. Magic items or glass containers holding magic

    items get a saving throw.281 No one (except the caster) can hear the caster for 1d6 rounds. Spells with verbal components may still

    be cast. Caster can hear normally.282 Sudden, drastic change in local weather conditions for 1d10 hours. Can include snow falling in the

    desert, etc.283 Spell works normally but is not wiped from the caster's mind. Material components are consumed.284 Monster Summoning III.285 Blinding light emanates from the caster. All creatures looking in that direction are blinded for 1d6

    rounds.286 A watermelon appears in the caster's hands.

    287 Personal Magnetism centered on caster.288 All creatures in a 60' radius hostile to the caster are duplicated, including possessions, etc.289 All creatures in a 60' radius hostile to the caster are paralyzed for 1d8 rounds (saving throw negates).290 Spell works as normal, but area of effect is doubled. Caster may choose to retarget the spell before it

    goes off.291 1d6 chickens appear at the caster's feet and run away at top speed.292 Caster can automatically Identify one item in the next 24 hours with a 100%

    chance of success. The spell need not be memorized, and does not countagainst the caster's spells for that day.

    293 All weapons within 60' of the caster sing a shrill note for one round.294 Spell functions; all saves made at +2.295 Spell appears to fail when cast, but will go off when the caster uses another spell.296 All magic items within 60' of the caster wiggle when touched for 1d8 days.

    297 Caster forgets all memorized spells. After 1d6 rounds, the spells returns299 Feign Death centered on target.300 All weapons within 60' of the caster receive Enchant Weapon.301 Target slowed for 1 turn.302 Caster deluded (as per potion of delusion) for 1 round into believing the spell functions as indicated by

    a second die roll.

    --------------------------------------------end-------------------------------------303 Caster is base of a double-force Gust of Wind.304 Stinking Cloud at 18' range.305 Heavy rain falls for 1 round in 36' range of the caster.306 Caster summons a rhino, elephant, or large mouse.307 Lightning Bolt as per wand of lightning308 A stream of 600 large butterflies pour forth and flutter around for 2 rounds, blinding everyone; they

    disappear.309 The target, if within 10 m of the caster, is enlarged.310 Darkness is cast in a 6 m diameter hemisphere at 6 m distance from the caster.311 Grass grows in an area of 96' square before the caster, or grass existing there grows to 10 times its

    normal size.312 Vanish any non-living object of up to 1,000 lbs. mass and up to 30 cubic feet in size (the object

    becomes ethereal).313 Caster diminished to 1/10 normal size, as per potion of diminution.314 Fireball as per wand of fireballs.315 Invisibility covers the caster.316 Leaves grow from target if within 12 m of the caster.317 10-40 gems of 1-gp base value shoot forth in an 18'-long stream, causing 1 hp damage each to any

    creature in their path. Roll 5d4 for the number of hits on the target. Gems that miss go on to strike

    the being immediately behind the target, with hits determined as above, until all gems hit or the spell'srange is reached.

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    318 Shimmering colors dance and play over a 12'x9' area in front of the caster; creatures therein areblinded for 1-6 rounds.

    319 Flesh to stone (or the reverse, if the target is stone) is cast on the target, if within 18' of the caster.320 Caster shoots forth a web and acts as one anchor point.321 Caster shocked as per shocking grasp.322 Reverse gravity affects the target and all within an 18' radius (including the caster, if close enough) for

    2-5 rounds.323 Tasha's uncontrollable hideous laughter affects the target.324 800 small rubber balls (each 1 inch in diameter) rain down for 1-4 rounds within an 18' radius of the

    caster, causing all in the area to make a dexterity check or trip and fall. The balls remain in the area,causing further checks at the start of each round of combat, until they are carried or swept away.

    325 Caster summons a large dove, a large rabbit, or a large iguana.326 Chain lightening centered on target.327 Target and caster are covered in liquid chocolate.328 Target hasted.329 Hold monster centered on target.330 Suds flow from the ground in a 54' radius around the wielder for 2-5 rounds, at 3 cubic feet per round.

    The suds are either from soap (25%) or beer (75%).331 The target is polymorphed as per wand of polymorphing into a random creature (01-75: DM select any

    random-monster table and rolls thereon) or non living item (76-00: DM selects any table from DMG)

    332 The caster spins for 1-4 rounds and must make a dexterity check in order to move or act each roundthereafter for 1-4 rounds.

    333 Caster healed for 1-8 hp if wounded.334 Caster fires magic missiles as per wand of magic missiles.335 Target inflates like a balloon for 1-4 rounds and deflates for another 1-4 rounds. Only living material

    of up to 500 kg. is affected (the object will not float in the air).336 Caster's arm stretches out as a snake and bites the target for 2-12 hp damage (treat as 6+4 HD

    monster; maximum range 54').337 Caster breaths fire as per a randomly determined potion of fire breathing (only one breath is allowed).338 Target is disintegrated as per the spell.339 Scare cast on target.340 Caster affected by an irritating rash for 1-4 rounds, reducing his dexterity to 3.

    341 Darkness affects the target every other round for 3-10 rounds.342 Fumble affects the target at twice normal duration.343 A randomly-chosen possession of the caster's begins to gripe about the caster's treatment of it, loudly

    complaining about the bad working conditions, the lousy pay, the long working hours, etc.344 Caster summons a buzzard, giraffe, or large kitten.345 A delayed blast fireball takes effect from the point of casting with a delay time of 5-50 counts.346 Caster and target exchange places, clothing, possessions, etc.347 Target confused.348 Mirror Image affects the target.349 The target begins to recite very bad poetry for 2-8 rounds, taking no other action unless attacked, as if

    requested to do so under a charm spell.350 A dust devil is summoned and attacks the target.351 Caster jumps in a random direction 1d3x60'. The caster can only jump 20 m backwards.352 A force cage affects the target.

    353 The caster is affected by a strength spell.354 Target's weapon or other possession becomes a teddy bear, leg of mutton, padle, or herring. If the

    target has no possessions, roll again.355 Caster's hands spew colorless slime in a cone 6 m wide and 12 m long, affecting the area as a grease

    spell.356 Fear or faerie fire affects the target.357 An incendiary cloud affects the target area.358 A chromatic orb affects the target.359 Caster is affected as if by a philter of stammering & stuttering.360 A ray of enfeeblement affects the target.361 A pillow (25%), small table (50%), or anvil (25%) appear over the target's head. The pillow causes no

    damage; the table causes 1-6 hp damage; and the anvil causes 3-30 hp damage, plus the target mustmake a constitution check at -4 or be knocked unconscious for 2-12 turns.

    362 The caster summons an ugly painting (25%), bellows (25%), or storm giant's boot (50%).363 Target affected as per ring of the ram.364 2-6 cream puffs fly from caster's hands toward target.

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    365 Target imbued with improved invisibility.366 Gate opens to randomly chosen outer plane. 50% chance for extra-planar creature to appear367 Target sprout wings for 1d6 turns368 Target smells like horse dung369 A 1 m banana appears and dances for 1d8 rounds370 Mushroom grows out of the targets ears.371 The caster magic jars the target372 All gold within 10 m turns to lead373 The caster is covered by a thick layer of honey374 The target is covered by a thick layer of honey375 Target is polymorphed into a giant rabbit as per polymorph other spell (Check for mental change)376 Target grows a large moustache within one round, possibly with a goatee377 Stream of acid shoots out in 3m range inflicting 3d8 points of damage (save vs breath weapon for half)378 Tree grows under the caster lifting to the ceiling or 8 m height, wichever is less379 The sound of ringing bells peals from the caster, drowning out all speech and noise for 1d4+1 rounds380 Dispel magic affects everything within 6 m radius with 11.th level effect381 Target's skin turns to steel, giving him/her a base armor class of 0 (cumulative with other armor) for

    1d6 rounds.382 Caster's eyes continuously change color, acting as a Hypnotic Pattern to all those within 5' who can see

    the caster's face. The caster retains the color shifting eyes for 1 day.

    383 An stream of beer shoots forth from the caster's finger-tips for 1d3 rounds.384 Caster gains 1000 experience points, and generates another wild surge. Roll again.385 Caster summons a griffon, unicorn, pegasus, or other fantastical animal to serve as a steed. The steed

    will appear in 1d8 days. Roll again.386 Target's hit points are raised to maximum for his/her hit dice. Roll again.387 The caster's clothes are changed into the uniform of a star fleet captain. None of the characters

    understand, but the caster's charisma is increased 1point while in the uniform. (The uniform may notbe duplicated, as the material is unknown). Roll again.

    388 All weapons within 10 m is transformed into flowers389 The caster is polymorphed into a donkey390 Caster's next attack results in a crit.391 The next living creature touched by the caster permanently loses 1d6 hit points. The caster

    permanently gains the same number of hit points. Roll again.

    392 Hostile creatures within 60' of caster must save versus death or explode violently.393 Target is protected by Spell Turning for the next turn.394 All of the caster's stats raised to 18 for 1 hour.395 Caster's next spell cast at 30th level.396 All slain creatures within 60 feet of the caster receive a Raise Dead spell. Roll again.397 Nearest dead body within 60 yards of caster rises as a juju zombie under caster's control.398 Caster is protected by Spell Turning for the next turn.399 Caster permanently gains an additional one spell (choose level randomly). Roll again.400 Caster casts a magic user spell of his choice from the 8th level or less, no components necessary,

    casting time 1. (Give the player 10 seconds to decide on the spell.)401 Caster permanently loses one spell chosen randomly (Can relearn at next level).402 The caster's tongue grows long enough to touch the tip of his/her nose. If the caster's tongue is already

    that long, the surge affects some other part of his/her body.403 An enormous cyclone picks up the target and his/her/its friends and takes them to Kansas (or some

    other boring, flat, wheat-filled spot in the Prime material plane).404 Caster and target must re-roll their highest stat that is not a prime requisite (roll 4d6 taking the

    highest 3 dice)405 Caster and target must re-roll their hit points.406 Green Slime rains over the target for 1d4 rounds (creatures within 5' of target save versus breath

    weapon or be hit).407 Advanced Illusion of a Fireball centered on caster.408 Caster's next spell cast at 0th level.409 Caster bursts into flames, taking 2d6 in damage.410 Hostile creatures within 60' of the caster are restore to full hit points.411 Caster is automatically memorizes his next wild surge, but forgets all others so memorized.412 The caster's weapons flee from him/her running MV 6 in several directions while screaming for mercy413 Caster gains Bat Sense as per the spell (Great Net Prayer book level 1), but loses all forms of visual

    perception for 1 day.414 The next living creature touched by the caster permanently gains 1d6 hit points. The casterpermanently loses the same number of hit points (to a minimum of 10 hit points).

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    415 Caster must save versus breath weapon or find his/her lungs filled with water. If the saving throw isfailed, the caster can do nothing but cough and sputter for 1d4 rounds.

    416 Caster bursts into flames for 1d4 rounds. Any creature within 10' of caster take 2d6 in fire damage,creatures touching the caster take 3d6 fire damage. The caster is unharmed, but his belongings mustsave versus magical fire or burn.

    417 Caster encased in a block of lime jello 10' on a side. Creatures so encased must make a dexterity checkto escape (keep rolling every round until the check is made, or pass out in 3 rounds for lack of oxygen)

    418 Target bursts into flames, taking 2d6 in damage.419 All creatures slain by the caster during the last day rise up as free willed undead and attempt to destroy

    him/her. The undead have all their original abilities and skills, and need no food or sleep. If the casteris slain, the undead created by the surge turn to ash.

    420 Caster and target must re-roll their constitution (roll 4d6 taking the highest 3 dice).421 Confusion centered on caster.422 Target chained to the ground (tensile strength of the chains 1500 kg).423 The ground between the caster and target becomes molten lava. All creatures touching the 5' widestrip

    of lava must make a dexterity check to get away (keep rolling until you make the check and take 3d6in fire damage every round the check is failed).

    424 Caster develops hickups, no action next round425 Target encased in a block of cherry jello 10' on a side. Creatures soencased must make a dexterity

    check to escape (keep rolling every round until the check is made, or pass out in 3 rounds for lack ofoxygen).

    426 The ground opens up and swallows the caster to the neck.427 All creatures within 60' of caster save versus spell or Forget.428 The ground opens up and swallows the target to the neck.429 All gold in the caster's possession turns to water.430 The caster's feet are changed to two left feet, or two right feet for 1 day. The caster's movement rate is

    cut in half for the duration.431 Gust of wind 20 m long from caster to target432 Spell functions but shrieks like a shrieker433 Spell effectiveness (range, duration, area of effect, damage, etc) decreases 50 %434 Spell reversed if possible435 Spell functions; any applicable saving throw not allowed

    436 Spell appears to fail when cast, but occurs 1d4 rounds later437 Caster and target switches personality for 2d10 rounds438 Target enlarged439 Plant growth centered on target440 Fireball centers on target441 Spell is cast, material components and memory of spell is retained442 Everyone within 3 m of the caster receives the benefit of a Heal spell443 Target becomes dizzy, -4 to AC and Thac0, cannot cast spells for 2d4 rounds444 Wall of fire encircles target445 Target levitates 6 m for 1d3 turns446 Target is charmed as per Charm monster447 Target forgets448 Targets feets enlarges reducing movement to half normal and a +4 to all initiativ rolls for 1d3 turns449 Rust monster appears in front of target

    450 Fireworks; everyone within 25 m of target is blinded and disorientated for two rounds (-4 to attackrolls and saving throws)

    451 Miniature snowstorm appears over target creature452 Paralysis ray at target creature (save vs parlysis or be paralyzed for 20 rounds - constitution score)453 Target starts farting stinking cloud spells for 1d4 hours (target is not immune)454 Caster starts farting stinking cloud spells for 1d4 hours (caster is not immune)455 Heavy anvil appears over casters head and falls down for 2d20 points of damage.456 1d10 insane wild mages makes a pass by riding flying cows and starts hurling Nahals reckless

    dweomer while shouting insults to everyone. Theyll disappear after hurling a spell each. If the cowsor the wild mages are attacked theyll explode an fill the area with red jelly in vanilla sauce

    457 Popcorn sprays from caster towards target458 Phantasmal force of hideous monster, poorly executed, doesnt fool anybody459 Ten fake gems shoot from caster at target

    460 Attack chicken (hp 2 AC 6 dmg nil Thac0 19 SA :Target is -4 on attack rolls and saving throws aslong as chicken attack461 Magic missile on target, one missile 1d6 points of damage

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    462 Attack skunk hp 1 SA: stinking cloud. Flees after delivering cloud463 All of casters equipment teleported back home (save vs spell to avoid)464 Spell effect has 20 m radius, all within radius are affected465 Caster race changes until cancelles by dispel magic466 Target sealed in an extra dimensional pocket (as per Rope Trick) for the duration of the spell

    (to a minimum of 2d4 rounds).467 All spells cast by the caster during the next 24 hours will generate a wild surge.468 Target is replicated if possible (artifacts, relics, and unique creatures are not replicated).469 Caster gains a +1 to all saving throws for the next 24 hours470 Target's next attack results in a crit.471 Caster and target must re-roll their lowest stat (roll 4d6 taking the highest 3 dice).472 Caster's clothes change color to match their surroundings for the next turn, making him/her harder to

    hit. Melee attacks are at -2, missile attacks at -4.473 All gold in the caster's possession turns to platinum.474 Caster and target must re-roll a stat of their choice (roll 4d6 taking the highest 3 dice).475 An autognome in terribly awful repair runs towards caster (mv 6). When he hits someone or

    something, hell explode causing as a fireball476 All lead in the caster's possession turns to gold.477 Caster is affected by the Wraithform Spell.478 Caster's next spell is cast at 1d4 levels higher.

    479 The target gains an aura which causes Fear in all opponents (save versus paralyzation applicable)which lasts for 1 turn. (If the target is an object, all those gazing at the object are so affected).

    480 Caster's skin turns to steel, giving him/her a base armor class of 0 (cumulative with other armor) for1d6 rounds.

    481 Burning hands (2 points damage)482 Attack shark (HD 6 hp 12 Thaco 13 dmg 3d8 SA: swallows human sized whole on a roll of 20) Not

    much good out of water483 Target creatures feets covered by chewing gum; successful strenght check to move, slowedif check

    fails.484 Target creatures mouth filled with chewing gum. Must spend one round taking it out prior to using

    verbal spells, breath weapons, biting485 Shadow monster fighter appears. (hp 1, Thac0 20 dmg 1/1 AC10 SA: looks very dangerous)486 Wet Ice covers the ground in 20m radius of the caster. Everybody must make a balance check to avoid

    falling. If fighting on the ice, a -4 penalty is applied to the balance check.487 Caster is polymorphed into a mule centaur488 Wall of peanut appears between caster and target489 Reverse gravity on a random creature within 10 m of the caster490 Dig spell under target creature491 Neon signs misrepresenting alignments of creatures within 10 m of the caster. Roll for random

    alignment492 In each of the next five rounds, 2d4 sp shoots out of casters ears493 One hundred dead fish rain down on the caster for the next tree rounds. 1d2 points of damage and

    losing initiative for those tree rounds.494 Casters nose grows 10cm longer495 Target hastened496 Spell functions, but affects a random target within 10 m497 Spell functions but looks total alien, a fireball might for instance look like a pig running towards

    target498 Target is imbued with improved invisibility499 Death magic Directed at target (20 m maximum)500 All of casters companions are turned upside down for 1d4 turns ( -4 to attack)501 Caster becomes an orc for 1d8 hours502 Nothing appear to happen, but the next phrase spoken by the caster turns out to be true as with the

    power of a wish spell.503 The casters front teeth quadruples in size.504 The casters ears polymorphs into that of a donkey505 All metal armor within 60 m is transformed into paper armor. Magical armor has a 10% per plus of

    not beeing affected.506 spell takes effect 1d4 rounds later.507 The caster loses the ability to speak the truth. From now on he can only LIE!!

    508 The caster disappears from the spot where he cast the spell and is teleported 150 m away. Beneath himis a huge elephant.509 All creatures, including the casters thoughts are broadcasted loudly around for 1d4 hours. Area of

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  • 7/30/2019 Deluxe Wild Surge

    15/15

    effect is 100 meters.510 All papers within 50 m radius must save vs magical fire or burn (Spellbooks too!!)511 A Vogon from Hitchhikers guide to the galaxy appears and starts to quote terrible poems. Everybody

    must make a saving throw vs petrification or be confused as per Confusion spell.512 The ground opens up and swallows the caster to the neck.513 The wild Surge causes another of the casters memorized spells to go off instead.514 One random creature within range is hit by a lightning bolt515 A sickly green haze surrounds the caster. Caster radiates Stinking cloud for 1d4 days.516 A chaos imp is summoned and attacks one random creature within spell range. Range 0 always results

    in the chaos imp attacking the caster and tries to transform one of his possessions to some worthlessshit.

    517 The target shoots to the air like a rocket (Save vs spell to avoid) up to a height of 300 meter before hestarts falling. If he is allowed to hit the ground, he will suffer 20d6 points of damage

    518599 Everyone in 100 meter radius including the caster, must save vs death magic or explode to death with

    a thundering flash.600 Meteor swarms (wiz 9) starts falling from the sky within 1km radius of the caster if outdoors. 10%

    chance each round that the caster is hit by a direct impact if within area.

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