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Defying Reality Using Virtual Worlds to Break Physical Reality in Productive Ways. Instead of just replicating physical reality, we should identify and leverage unique levers available to us in virtual worlds to create new forms of work and social interactions. - PowerPoint PPT Presentation
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Defying RealityUsing Virtual Worlds to Break
Physical Reality in Productive Ways
Instead of just replicating physical reality, we should identify and leverage
unique levers available to us in virtual worlds to create new forms of work and social interactions.
Being in Nothingness (John Perry Barlow)
Suddenly I don’t have a body anymore … the closest analog to Virtual Reality in my experience is psychedelic … the third oldest human urge, the desire to have visions.
Philip Rosedale (Founder of Second Life)
Based on Second Life, the average of all dreams is Malibu.
The Issue of Virtual Chairs
Why do we need virtual chairs if our virtual bodies never get tired?
3D isn’t a magic ingredient
Boring people are still boring when they are 3D
The Central Dogma of Games
Games are made to slow you down. The inefficiency IS the game.
Can we use virtual worlds to
break realityin productive ways?
Facial and Behavioral
Mimicry
Face Morphing
Voting Results
Digital Chameleons
Personality Gold Mines
Rich, longitudinal, behavioral profiles based on engaging activities.
Rich Inference Markers
Is it possible to infer someone’s real world gender, age, and personality based on virtual behavioral markers alone?
Inference Rules
Condition 1 Condition 2 Precision
Recall
% of Male Chars > 30% 94% 81%
% of PvP Achs > 7% 81% 82%
Sum Hugs < 41 80% 82%
Condition 1 Condition 2 Condition 3 P R
Sum of Duels Played > 42
69%
44%
Arenas Won > 2 Sum Ach Scores <= 1258
% Profession Achs < = 13%
66%
44%
Male
Age: 18-25
Dynamic Mimicry
Infers and leverages your gender, age, and personality to create high-influence agents in the virtual world
Tailored Realities
Everyone sees their own version of reality. These versions need not be congruent.
Tailored Mimicry
Self Perception Theory
Can we make someone friendlier by giving them a more attractive avatar?
Attractiveness is correlated with:• Friendliness• Extraversion
Attractiveness - Findings
Participants in more attractive avatars:
•Walked closer to the virtual stranger
•Shared more personal information with the virtual stranger
Can we make someone more confident by giving them a taller avatar?
Height is correlated with:• Confidence• Personal Income• Leadership
Findings - Height
• People in tall avatars more likely to make unfair splits.• Also, people in short avatars twice as likely to accept unfair
splits.
Does seeing an older version of yourself help you better plan for retirement?
Aging Your Avatar
Actual photo
Digital Avatar
Age-morphedDigital Avatar
Retirement Fund
$0
$1,000
$2,000
2008 2018 2028 2038 2048
Year
Hypothetical Retirement Fund Growth by Condition
Old
Young
Bobo Doll
Avatar Creation
Photograph Feature Tracing Rendering Avatar
Exercising
Self Running Other Running Self Loiter
Watching your virtual self run
Findings
Participants who saw themselves exercise demonstrated higher levels of exercise in the next 24 hours.
Self Running
Helping Each Other
There weren’t places on line you could go to get all the answers. You had to ask other players. There was a lot more give and take. [M, 29]
How does a massively-multiplayer game encourage people to become anti-social?
Social Architectures
We’re used to thinking of altruism as an individual trait, but virtual worlds show that altruism can be part of the social architecture of games.
Breaking rules of physical reality in
productive ways.