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D
CBasic Attack
Basic Attack
BA
Move5 Sqs
Name Type Range Effect
BASIC ACTIONS [Storyteller only] Actions per Turn: 2
Slice VS Melee 1 Deal 1d10 + 10 Damage VS .
SPECIAL ABILITIES
Hamstring VS
A 1 Deal 1d10 + 10 Damage VS . Hero cannot make Move Actions next Turn VS .
Riftward B 3Trig. Cond.: If a Hero rolls a CAP Check within 3 Squares of Riftkeeper Glassguard Trig. Effect: -10 A to that CAP Check.
DisarmingStrike VS
C 1 Deal 1d10 + 10 Damage VS . Hero suffers 3 Stacks of WEAKNESS VS .
Witch Hunter VS
D 5 Deal 1d10 + 5 Damage VS and Hero suffers SILENCE.
HP: Toughness: 6 Resistance: 4 Rank: Grunt Type: Human Size: 1x1/45
DEFAULT CHARACTERISTICS
Tunnel Vision: Moves toward nearest Hero.
Immediacy: Targets nearest Hero.
Territorial: Does not move unless a Hero is within 5 Squares.
OPTIONAL MODIFIERS
Coordinated Assault: Targets the last Hero another Foe Targeted.
Blink: Move Actions are Teleports (Note: Teleport Movement cannot be obstructed and is not affected by Elevation).
Riftkeeper Glassguard
A R C H I V E
TURN BLOCK:1. Read the Default Characteristics. Optional Modifiers may also be used.
2. Roll 1d6.
3. Perform the Action in the central Action Hex, followed by each Action in every subsequent Action Hex.