6
~:::::= haracter Sheet Defenses Conditional Bonuses Hit Points ~ Max HP 5 8 U Bloodied 29 ) Current Hit Points Healing Surges Su rg e a lu e Su rge s/ Day ICE] [C!J] Curr ent Condit ions: Initiative CondlbcnalNodlflers: PlayerNamejRPGA lC!] Level Heal Wisdom II II History Intel.ligence ld4 Insight Wisdom Damage lntiniidate Charisma Nature Wisdom Perception Wisdom Religion Intelligence Stealth Dexterity Streetwise Charisma Thievery Dexterity Deckard Good male Human Avenger 30 5'11 200 Medium ---'-'w""'e'-ig :-:-t- Size Combat Statistics and Senses ~ L!;;II =8=~11 Age Height Action Points I I ld12+4 Damage Action Points D Milest ones Action Points o 1 1 2 . 2 3 E ff ec t: G ai n a s ta nd ar d a ct io n t hi s t ur n. S pe cia l: Yo u ar e r es et t o o ne a ct io n p oin t wh en y ou take an extended rest, You gain an action point eac h milest one . Second Wi nd (one per encounter) o Used Ef fe ct : Yo u s pe nd a h eal in g s ur ge a nd r eg ai n hi t points equal to your surge value. You gain a +2 bonus to all defenses until the start of your next turn. Death Saving Throw Failures DO D Saving Throw Mods _ + 1 S av in g Th r ow s a ga in st o ng oi ng d am ag e Resistances/Vulnerabil.ities Current Conditions and Effects Basi c .Attacks Melee Fullblade of Oaths Fulfilled + 1 St re ng th vs. AC Ranged Unarmed 1.;._0111 . 3 I I De x te ri ty vs. AC Passive Insight Special Senses: Nor mal Languages Common , Dwarven _Iou~n~ II~I~=8S=5o==~ Deity ~ To ta l XP 10000 Abilities I I CIJ. [::&:] <ttl' I 101 I 3 I CIJ' Dungeoneering Wisdom [::!:] Endura.nce Constitution ~I 11 I O J [::!:] [::::§] ,[]] 16-1 ..t 'CBJ v rm <ttl' [::::2:] []], I 3 ~ 1 Dexterity Arcana Intelli gence Strength thl.etics Bluff Charisma Diplomacy Charisma

Deckard

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~:::::=haracter Sheet

Defenses

Conditional Bonuses

Hit Points ~

Max HP58 UBloodied 29 )

Current Hit Points

Healing SurgesSurge Value Surges/Day

I C E ] [ C ! J ]Current Conditions:

Initiative

CondlbcnalNodlflers:

PlayerNamejRPGA lC!Level

Heal Wisdom

I I I IHistory Intel.ligence

ld4 Insight Wisdom

Damage lntiniidate Charisma

Nature Wisdom

Perception Wisdom

Religion Intelligence

Stealth Dexterity

Streetwise Charisma

Thievery Dexterity

DeckardGood male Human Avenger

30 5'11 200 Medium

---'-'w""'e'-ig:-:-t- Size

Combat Statistics and Senses ~ L ! ; ; I I= 8 = ~ 1 1

Age Height

Action Points

I I ld12+4

Damage

Action Points

D

Milestones Action Points

o 1

1 2 .

2 3

Effect: Gain a standard action this turn.

Special: You are reset to one act ion point when you

take an extended rest, You gain an act ion point

each milestone.

SecondWind (one per encounter)

o Used

Effect : You spend a heal ing surge and regain hi t

points equal to your surge value. You gain a +2

bonus to all defenses unt il the start of your next

turn.

Death Saving Throw Failures

DO DSaving Throw Mods _

+ 1 Saving Throws against ongoing damage

Resistances/Vulnerabil.ities

Current Conditions and Effects

Basic .Attacks

Melee

Fullblade of Oaths Fulfil led + 1

Strength vs. AC

Ranged

Unarmed

1 . ; . _ 0 1 1 1 . 3 I IDexterity vs. AC

Pass ive Insigh t

Special Senses: Normal

Languages

Common, Dwarven

_Iou~n~ I I ~ I ~ = 8 S = 5 oDeity ~

Total XP 10000

Abilities

I I

CIJ[::&:

< t t l ' I10

I 3

CIJDungeoneering Wisdom [::!:

Endura.nce Constitution ~I 11

OJ[::!:[::::§,[]1 6 - 1

..t ' CBv rm< t t l ' [::::2:[]]I 3 ~

Dexterity

Arcana Intelli gence

Strengththl.etics

Bluff Charisma

Diplomacy Charisma

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Deckard

Player Name

Character Details

Character Name

Pa ren tage - Nobl e

annerisms and Appearance

Cloaked from head to toe in black garb, covered with the symbols of IO\1n. Always

on the lookout for new and interesting things.

rsonality Traits

Impatient. Reckless. Has an aversion to elves dual-weilding swords and to mage

staffs.

dventuring Company

ompanions and Allies

ession and Campaign Notes

Other Notes

Eqnipment

Head

Neck

I Amulet of Protection +2

Arms

I I Iron Armbands of Power (heroic. ..

Rings

Main Hand Waist

F ul lb la de o f O ath s Fulfilled +1

Armor

ICloth Armor (Basic Clothing) oLI

Feet

Tattoo

KiFocus

Other Equipment

Adventurer's Kit

Cloth Armor (Basic Clothing)

Inquisitive's Kit

Camouflaged Clothing

Climber's K it

Beastbane (level 4)

Treasure

1,474 gp; 135 spo gp banked

Carrying Capac

(lbs.)

Normal ~.

Heavy ~

Max ~

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DeckardCharacter Namelayer Name

Racial Features

Bonus At-WillPower

Know one extra Lst-Ievel attack power from

your class.

Bonus Feat

Choose an extra feat at 1st level.

Bonus Skill

Trained in one additional class skill.

Human Defense Bonuses

+1 to Fortitude, Reflex, and Will.

Human Powe.r Selection

Choose an option for your human character.

Class/Other Features

armor and not using a shield.

Avenger's Censure

Galn an avenger's censure power.

Armor of Faith Censure of Retribution

Gain +3 bonus to AC while wearing cloth or no Add your Int mod to damage against oath

target each time a different foe hits you.

Channel Divinity

Invoke a channel dlvlnity class feature or other

power; encounter.

Oath of Enmity

Gain the oath of enmity power

Feats

Power of Skill

+ 1 to trained skil l checks.

Weapon Proficiency (FuUblade)

Gain proficiency with the Fullblade ..

Divine Channeler (Invoker)

Gain one Channel Divinity power from the

invoker class

Unarmored Agility

+2 AC while wearing cloth armor or no armor

Battlewise

You can substitute your Wisdom modifier fo

your Dexterity modifier when making initiat

checks

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Deckard

Level 5 Human Avenger

~

SC ORE A81UTY MOD

~~31 1iii 1

1 4 1 1 · n l 2 r ~ ~ '~

l O I ' ~ I : 101 6 1 U I I 3

~

~

1 1 6 1 ~ I I ~ J3

~1 0 l n i 0

E m Pass ive Insigh t

E Z : I Pass ive Percep tion

Dexterity

Intelligence

Strength

Charisma

3

3

ActIon Point

Base act ion points: 1Skills

.A C rob a tics

Effect: Gain a standard action this turn.

Special: You are reset to one action point

when you take an extended rest. You gain

, an actton point each milestone .

Melee Basic Attack

At-Will • Standard Action

Bond of Censure

At-Will. Standard Action

Fullblade of Oaths Fulfilled + 1: +8 vs, AC,

Id 12 +4 damage

Melee weapon Target: One

creature

You resort to the simple attack you learned

when you first picked up amelee weapon.

Keyword: Weapon

Attack: Strength vs, AC

Hit: l[W] + Str modifier (+1) damage.

Level 21: 2[W] + Str modifier (+1)

damage.

Diplomacy Charisma

Dungeoneering Wisdom

Endurance Constitution

Heal Wisdom

History Intell igence

Wisdom

Charisma

Nature Wisdom

Perception Wisdom

Religion Intelligence •Stealth Dexterity •Streetwlse Charisma

Thievery Dexterity

• indicates a, t rained skill.

Unarmed; +3 vs. AC, ld4 damage

Ranged weapon Target: Onecreature

You resort to the simple attack you learned

when you 'first picked up a ranged weapon.

Keyword: Weapon

At tack: Dexterity vs. AC

Hit: .1[W) + Dex modifier (+0] damage.

Level 21: 2[W] + Dex modifier (+0)

damage.

Basic Attack Basic Attack

Bond of Retribution

At-Will • Standard Action

Fullblade of Oaths fulfilled + 1: + 10 VS. cAC,

Id12 +6 damage

Melee weapon Target: One

creature

Whirl ing divine energy promises swift

retributton'lf one of your foe's companions

attacks you.

Keywords:. Divine, Radiant, Weapon

Attack: Wisdom vs. AC

Hit: l(W] + Wis modifier (+3) damage. The

first t ime an enemy other than the target hit s

or misses you before the end of your next

turn, the target takes radiant darnaqe equal'

to your lnt modifier (+3).

Additional ~Ffects

venger Attack 1

+ +verwhelming Strike

At-Will • Standard Action

fullblade "f Oaths Fulfilled +1: +10 VS. AC,

Ld12+6 damage

Melee weapon Target: One

creature

As you at tack, you maneuver around your

foe,. forcing it to move with you.

Keywords: Divine, Weapon

Attack: Wisdom vs, AC

Hit: .1 [W] + Wis modifier (+ 3) damage. You

shift 1 square and slide the target 1 square

into the space you occupied.

Additional Effects

.venger Attack 1

Add IUoni3 '1Ef fef : t5

Fullblade of Oaths FulfiHed + 1, +7 VS. Will,

IdlO+ 1damage

MagiC H"ly Symb,,1 +1, +7 vs: Will, Idl0+1

damage

Ranged 5 Target : One

creature

Yeucompel ~our enemy to come forward and face

judgment

Keywords: Charm, Divine, Implement, Radiant

Attack: Wisdom vs. Will. If the target is your oath

of enmity tarqet and no enemies are adj acent to

you, you can rnake two attack roll san d use e i ther

result,

Hit: You pull the target a number of squares equal

to your lot modifier ,"3).11 the tat'get ends this

movement adjacent to you, it takes 10lO radiant

damage.

FuUblade "f Oaths FulfiHed + 1: + 10 vs. AC,1d12+6 damage

Melee weapon Target: One

creature

Your weapon sweeps in a deadly arc, leaving

In i ts wake swirling radiant energy that keeps

YOVr' foes at bay.

Kevwords: Divine, Radiant., Weapon

Attack: Wisdom vs, AC

Hit: l[W]", Wis rnodlf ler (+3) damage. Unti l

t he .end of your next turn, any enemy that

ends Its turn adjacent to you or that hits or

misses you takes 5 radiant dama.ge.

Censure of Retribut ion: The.radiant

damage equals .5 + your lnt modif ier (+ 3).

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Fury's Advance

Encounter + Minor Action~ ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ~ + 1 & ' - ~ ~

Fullblade of Oaths Fulfi lled +1: HO vs. AC., fullblade of Oa.ths Fulfilled +1: +10 vs, AC,

1d11+3 d~m~ge 3d11+6 damage

Melee weapon Target: One

creature

A quick f lick of your weapon forces the enemy to

stumble bi]ckw<lrd.

Ke.ywords: Divine, We~pon

Attack: Wisdom vs. AC

Hit: 1[Wj damage. You push the tarqet 1 square,

and it takes :1 damage for each of your allies

adjaCent to i t after the push. You.then shift 1

scuare to a square adjacent to the target.

Censure of Unity: The number o f s qu a re s you

push and shift equals your Int modifier (+ 3). You

still must end the shift adjacent to the target.

burst

Yo u focus your wratilon a single foe, givingyour attacksagalllSt It extraordinary accuracy,

Keywo rd' DIVI n e

Effect: When you milk" a meteeatteck ilgoinst the

taryet and tile target Is the onll' enemy· ac1 j.cent to you,

you rnake twoatrack rolls anduseeltller result. ThIs

effect tastsuntil the endof'the" n«unte ..0r until th"

torget drops 'to 0 Oi l points, at which point you regain the

use o r thi s power .

If another effect le ts you roll t wice 11 M use ~heh ighe r

resul t wtl en rna k i ng an att ack rou, tms power nas no

·effect Ontho t a ttaolc IFan e lfect rorcesyou to rcII twice

and use t he lowe r result whe. o ma 'klng an attack r oll , t h is

power ho• no e ffect on tha t a ttack· 'ei th~ '.

If an affect lets )<0u rero'll an att.cJ< n,'11andyou rolled

twice bee."",, of this power. you rerol l both dice.

Melee weapon. Target: One

creature

Fullblade of Oaths Fulfilled +1 : +10 vs. AC,

3d12+6 dam~(le'

Melee weapon

+

Youstrike a crippling blow against your foe,

and divine power bolsters you.

Keywords: Divine, Weapon

Attack: Wisdom vs..AC

Hit: 3[W] + Wis modifier (+3) damage.

Miss: Half damage.

Effect: Until the end of the encounter, you

gain 2 1 +5 power bonus to Athletics checks, a

+2 power bonus to speed, and a +2 power

bonus to the damage rol ls of melee attacks,

Target: One

creature

You attack and then emanate divine menace,

weakening the resolve of nearby foes.

Kevwords: Divine, Fear, Wea:pon.

Attack: Wisdom vs, AC

Hit: 3[Wl + Wis modifier (+3) damage,

Miss: Half damage.

Effect: Until the end of the encounter, any

enemy tha t ste rts its tum 2 1 d j acen t to you

takes a -2 penalty to AC untll the end of its

next turn.

Used 0

damage

Close blast 5 Target: Each

undead creature in

the blast

venger Attack 5

KOl'"d's FOl'"ce

At-Will + No Action

Add IUoni3 '1Ef fef : t5

Fullblade of Oaths Fulfilled +1 : +7 V$. Will,

4dlO+4 damage

M'agic 'Holy Symbol +1: +7 vs. Will, 4dl0+4

damage

Close burst 5 Target: One undead

erea tu re in the burst

Yous~nd if brim~lIt ra-yO'f radiant power atan undead foe/

romp,e.mng it to s ta g ge r t ow a rd v ,Q u.

Kevwon:lS: Dtvme, Implement, Radiant

Ch anne l 01vi nftv~ YOu can use only one rnanne! d lv l n i ty

power pe_ i anee unter

Atta ck: Wisdom vs. Wil l

Hit; 30tO .. Wls modln., (+3) raol.nt damage , and you

pull the t arget .a number etsouares equal t o 1 + your Wi'S

modifier {+3}. The ta rqet ~s also j rnmobr i i :ze d un ti l t he e nd

of' your ne>:t tum,

level 5: 4d10 ,+ w) i; " ,odlne' (+3 ) damage 'c

Miss: Half de rna g a, and you pul l: the ta rqet 1 sq uere.

Additional ~Ffects

unde..d f lee and then cower in yOurpresence, their

bodies seared by divine, light.

Keywords: Divine, Implement, Radiant

Channel Divinity: You can use only one channel

dlvini ty power per encounter,

Attack: Wisdom vs, Will

Hit: Id.IO + Wlsmodifier (+3) radiant damage.

You push the tarqet 2 squares, andit isdazed until

the end of your ned tum.

Level' 5: 2d,Hl + Wis modl~er (+3) radiant damage.

Miss: Half damage,

Close burst 10 Target: The

triggering ally

You lend your deity's guidance to an ally's

attack against your foe.

Keyword: Divine

Channel .Divinity: You can use only onechannel divinity power per encounter

Trigger: An ally within 10 squares of you

rna kes an attack roll against your oath of

enmity target

Effect: The target makes a second attack roll

and uses either result.

Additional Effects

Personal

Summoning all your training as wel l as your

might , your ef fort exceeds what strength

alone could gain.

Trigger,: You would make a Strength check,

Effect; You make an Athletics check in place

ofthe Strength. check.

Prerequ.isite: You. must be trained in

Athletics,

Personal

A quick prayer as you dodge calls forth divine

power, which csates you a short distance

aWay.

Keywords: Divine, Teleportatton

Trigger: An enemy hits or misses you with amelee attack

Effect: You. teleport 3 squares.

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Properties

Gain a +2. item bonus to melee damage

rolls.

You gain a +1 item bonus to saving

throws agai'nst ongoing damage.

Power (Healing) + Daily (Minor Action)

You can use this power when you're

taking ongoing damage. The ongoing

damage ends, and you gain regeneration

equal to the amount of the ongoing

damage until the end of the encounter.

Proficiency Bonus; 3

Propertie.s: High Crit

Enhancement: +1 attack rolls and

damage rolls

Critical: +ld6 damage per plus

Property

+Avengers can use this weapon as an

implement for avenger powers and

avenger paragon path powers.

+When you reduce the target of your

oath of enmity to 0 hit points, the next

attack you make with this weapon before

the end of your next turn deals 1d6 extra

damage per plus.

damage rolls

Critical: +ld6 damage per plus

Power (Zone) + Consumable (Standard

Action)

Make an attack: Close burst 1; targets

beasts onIy; + 10 vs, Fort itude; the burst

creates a zone, and targets that are hit

slide to the closest square outside the

zone. The zone lasts until the end of the

encounter, and beasts that move into an

affected square or begin their turn in an

affected square are subject to the same

attack from the beestba ne.

Enhancement: +2 Fortitude, Reflex,

and Will