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8/2/2019 Deckard
http://slidepdf.com/reader/full/deckard 1/6
~:::::=haracter Sheet
Defenses
Conditional Bonuses
Hit Points ~
Max HP58 UBloodied 29 )
Current Hit Points
Healing SurgesSurge Value Surges/Day
I C E ] [ C ! J ]Current Conditions:
Initiative
CondlbcnalNodlflers:
PlayerNamejRPGA lC!Level
Heal Wisdom
I I I IHistory Intel.ligence
ld4 Insight Wisdom
Damage lntiniidate Charisma
Nature Wisdom
Perception Wisdom
Religion Intelligence
Stealth Dexterity
Streetwise Charisma
Thievery Dexterity
DeckardGood male Human Avenger
30 5'11 200 Medium
---'-'w""'e'-ig:-:-t- Size
Combat Statistics and Senses ~ L ! ; ; I I= 8 = ~ 1 1
Age Height
Action Points
I I ld12+4
Damage
Action Points
D
Milestones Action Points
o 1
1 2 .
2 3
Effect: Gain a standard action this turn.
Special: You are reset to one act ion point when you
take an extended rest, You gain an act ion point
each milestone.
SecondWind (one per encounter)
o Used
Effect : You spend a heal ing surge and regain hi t
points equal to your surge value. You gain a +2
bonus to all defenses unt il the start of your next
turn.
Death Saving Throw Failures
DO DSaving Throw Mods _
+ 1 Saving Throws against ongoing damage
Resistances/Vulnerabil.ities
Current Conditions and Effects
Basic .Attacks
Melee
Fullblade of Oaths Fulfil led + 1
Strength vs. AC
Ranged
Unarmed
1 . ; . _ 0 1 1 1 . 3 I IDexterity vs. AC
Pass ive Insigh t
Special Senses: Normal
Languages
Common, Dwarven
_Iou~n~ I I ~ I ~ = 8 S = 5 oDeity ~
Total XP 10000
Abilities
I I
CIJ[::&:
< t t l ' I10
I 3
CIJDungeoneering Wisdom [::!:
Endura.nce Constitution ~I 11
OJ[::!:[::::§,[]1 6 - 1
..t ' CBv rm< t t l ' [::::2:[]]I 3 ~
Dexterity
Arcana Intelli gence
Strengththl.etics
Bluff Charisma
Diplomacy Charisma
8/2/2019 Deckard
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Deckard
Player Name
Character Details
Character Name
Pa ren tage - Nobl e
annerisms and Appearance
Cloaked from head to toe in black garb, covered with the symbols of IO\1n. Always
on the lookout for new and interesting things.
rsonality Traits
Impatient. Reckless. Has an aversion to elves dual-weilding swords and to mage
staffs.
dventuring Company
ompanions and Allies
ession and Campaign Notes
Other Notes
Eqnipment
Head
Neck
I Amulet of Protection +2
Arms
I I Iron Armbands of Power (heroic. ..
Rings
Main Hand Waist
F ul lb la de o f O ath s Fulfilled +1
Armor
ICloth Armor (Basic Clothing) oLI
Feet
Tattoo
KiFocus
Other Equipment
Adventurer's Kit
Cloth Armor (Basic Clothing)
Inquisitive's Kit
Camouflaged Clothing
Climber's K it
Beastbane (level 4)
Treasure
1,474 gp; 135 spo gp banked
Carrying Capac
(lbs.)
Normal ~.
Heavy ~
Max ~
8/2/2019 Deckard
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DeckardCharacter Namelayer Name
Racial Features
Bonus At-WillPower
Know one extra Lst-Ievel attack power from
your class.
Bonus Feat
Choose an extra feat at 1st level.
Bonus Skill
Trained in one additional class skill.
Human Defense Bonuses
+1 to Fortitude, Reflex, and Will.
Human Powe.r Selection
Choose an option for your human character.
Class/Other Features
armor and not using a shield.
Avenger's Censure
Galn an avenger's censure power.
Armor of Faith Censure of Retribution
Gain +3 bonus to AC while wearing cloth or no Add your Int mod to damage against oath
target each time a different foe hits you.
Channel Divinity
Invoke a channel dlvlnity class feature or other
power; encounter.
Oath of Enmity
Gain the oath of enmity power
Feats
Power of Skill
+ 1 to trained skil l checks.
Weapon Proficiency (FuUblade)
Gain proficiency with the Fullblade ..
Divine Channeler (Invoker)
Gain one Channel Divinity power from the
invoker class
Unarmored Agility
+2 AC while wearing cloth armor or no armor
Battlewise
You can substitute your Wisdom modifier fo
your Dexterity modifier when making initiat
checks
8/2/2019 Deckard
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Deckard
Level 5 Human Avenger
~
SC ORE A81UTY MOD
~~31 1iii 1
1 4 1 1 · n l 2 r ~ ~ '~
l O I ' ~ I : 101 6 1 U I I 3
~
~
1 1 6 1 ~ I I ~ J3
~1 0 l n i 0
E m Pass ive Insigh t
E Z : I Pass ive Percep tion
Dexterity
Intelligence
Strength
Charisma
3
3
ActIon Point
Base act ion points: 1Skills
.A C rob a tics
Effect: Gain a standard action this turn.
Special: You are reset to one action point
when you take an extended rest. You gain
, an actton point each milestone .
Melee Basic Attack
At-Will • Standard Action
Bond of Censure
At-Will. Standard Action
Fullblade of Oaths Fulfilled + 1: +8 vs, AC,
Id 12 +4 damage
Melee weapon Target: One
creature
You resort to the simple attack you learned
when you first picked up amelee weapon.
Keyword: Weapon
Attack: Strength vs, AC
Hit: l[W] + Str modifier (+1) damage.
Level 21: 2[W] + Str modifier (+1)
damage.
Diplomacy Charisma
Dungeoneering Wisdom
Endurance Constitution
Heal Wisdom
History Intell igence
Wisdom
Charisma
Nature Wisdom
Perception Wisdom
Religion Intelligence •Stealth Dexterity •Streetwlse Charisma
Thievery Dexterity
• indicates a, t rained skill.
Unarmed; +3 vs. AC, ld4 damage
Ranged weapon Target: Onecreature
You resort to the simple attack you learned
when you 'first picked up a ranged weapon.
Keyword: Weapon
At tack: Dexterity vs. AC
Hit: .1[W) + Dex modifier (+0] damage.
Level 21: 2[W] + Dex modifier (+0)
damage.
Basic Attack Basic Attack
Bond of Retribution
At-Will • Standard Action
Fullblade of Oaths fulfilled + 1: + 10 VS. cAC,
Id12 +6 damage
Melee weapon Target: One
creature
Whirl ing divine energy promises swift
retributton'lf one of your foe's companions
attacks you.
Keywords:. Divine, Radiant, Weapon
Attack: Wisdom vs. AC
Hit: l(W] + Wis modifier (+3) damage. The
first t ime an enemy other than the target hit s
or misses you before the end of your next
turn, the target takes radiant darnaqe equal'
to your lnt modifier (+3).
Additional ~Ffects
venger Attack 1
+ +verwhelming Strike
At-Will • Standard Action
fullblade "f Oaths Fulfilled +1: +10 VS. AC,
Ld12+6 damage
Melee weapon Target: One
creature
As you at tack, you maneuver around your
foe,. forcing it to move with you.
Keywords: Divine, Weapon
Attack: Wisdom vs, AC
Hit: .1 [W] + Wis modifier (+ 3) damage. You
shift 1 square and slide the target 1 square
into the space you occupied.
Additional Effects
.venger Attack 1
Add IUoni3 '1Ef fef : t5
Fullblade of Oaths FulfiHed + 1, +7 VS. Will,
IdlO+ 1damage
MagiC H"ly Symb,,1 +1, +7 vs: Will, Idl0+1
damage
Ranged 5 Target : One
creature
Yeucompel ~our enemy to come forward and face
judgment
Keywords: Charm, Divine, Implement, Radiant
Attack: Wisdom vs. Will. If the target is your oath
of enmity tarqet and no enemies are adj acent to
you, you can rnake two attack roll san d use e i ther
result,
Hit: You pull the target a number of squares equal
to your lot modifier ,"3).11 the tat'get ends this
movement adjacent to you, it takes 10lO radiant
damage.
FuUblade "f Oaths FulfiHed + 1: + 10 vs. AC,1d12+6 damage
Melee weapon Target: One
creature
Your weapon sweeps in a deadly arc, leaving
In i ts wake swirling radiant energy that keeps
YOVr' foes at bay.
Kevwords: Divine, Radiant., Weapon
Attack: Wisdom vs, AC
Hit: l[W]", Wis rnodlf ler (+3) damage. Unti l
t he .end of your next turn, any enemy that
ends Its turn adjacent to you or that hits or
misses you takes 5 radiant dama.ge.
Censure of Retribut ion: The.radiant
damage equals .5 + your lnt modif ier (+ 3).
8/2/2019 Deckard
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Fury's Advance
Encounter + Minor Action~ ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ~ + 1 & ' - ~ ~
Fullblade of Oaths Fulfi lled +1: HO vs. AC., fullblade of Oa.ths Fulfilled +1: +10 vs, AC,
1d11+3 d~m~ge 3d11+6 damage
Melee weapon Target: One
creature
A quick f lick of your weapon forces the enemy to
stumble bi]ckw<lrd.
Ke.ywords: Divine, We~pon
Attack: Wisdom vs. AC
Hit: 1[Wj damage. You push the tarqet 1 square,
and it takes :1 damage for each of your allies
adjaCent to i t after the push. You.then shift 1
scuare to a square adjacent to the target.
Censure of Unity: The number o f s qu a re s you
push and shift equals your Int modifier (+ 3). You
still must end the shift adjacent to the target.
burst
Yo u focus your wratilon a single foe, givingyour attacksagalllSt It extraordinary accuracy,
Keywo rd' DIVI n e
Effect: When you milk" a meteeatteck ilgoinst the
taryet and tile target Is the onll' enemy· ac1 j.cent to you,
you rnake twoatrack rolls anduseeltller result. ThIs
effect tastsuntil the endof'the" n«unte ..0r until th"
torget drops 'to 0 Oi l points, at which point you regain the
use o r thi s power .
If another effect le ts you roll t wice 11 M use ~heh ighe r
resul t wtl en rna k i ng an att ack rou, tms power nas no
·effect Ontho t a ttaolc IFan e lfect rorcesyou to rcII twice
and use t he lowe r result whe. o ma 'klng an attack r oll , t h is
power ho• no e ffect on tha t a ttack· 'ei th~ '.
If an affect lets )<0u rero'll an att.cJ< n,'11andyou rolled
twice bee."",, of this power. you rerol l both dice.
Melee weapon. Target: One
creature
Fullblade of Oaths Fulfilled +1 : +10 vs. AC,
3d12+6 dam~(le'
Melee weapon
+
Youstrike a crippling blow against your foe,
and divine power bolsters you.
Keywords: Divine, Weapon
Attack: Wisdom vs..AC
Hit: 3[W] + Wis modifier (+3) damage.
Miss: Half damage.
Effect: Until the end of the encounter, you
gain 2 1 +5 power bonus to Athletics checks, a
+2 power bonus to speed, and a +2 power
bonus to the damage rol ls of melee attacks,
Target: One
creature
You attack and then emanate divine menace,
weakening the resolve of nearby foes.
Kevwords: Divine, Fear, Wea:pon.
Attack: Wisdom vs, AC
Hit: 3[Wl + Wis modifier (+3) damage,
Miss: Half damage.
Effect: Until the end of the encounter, any
enemy tha t ste rts its tum 2 1 d j acen t to you
takes a -2 penalty to AC untll the end of its
next turn.
Used 0
damage
Close blast 5 Target: Each
undead creature in
the blast
venger Attack 5
KOl'"d's FOl'"ce
At-Will + No Action
Add IUoni3 '1Ef fef : t5
Fullblade of Oaths Fulfilled +1 : +7 V$. Will,
4dlO+4 damage
M'agic 'Holy Symbol +1: +7 vs. Will, 4dl0+4
damage
Close burst 5 Target: One undead
erea tu re in the burst
Yous~nd if brim~lIt ra-yO'f radiant power atan undead foe/
romp,e.mng it to s ta g ge r t ow a rd v ,Q u.
Kevwon:lS: Dtvme, Implement, Radiant
Ch anne l 01vi nftv~ YOu can use only one rnanne! d lv l n i ty
power pe_ i anee unter
Atta ck: Wisdom vs. Wil l
Hit; 30tO .. Wls modln., (+3) raol.nt damage , and you
pull the t arget .a number etsouares equal t o 1 + your Wi'S
modifier {+3}. The ta rqet ~s also j rnmobr i i :ze d un ti l t he e nd
of' your ne>:t tum,
level 5: 4d10 ,+ w) i; " ,odlne' (+3 ) damage 'c
Miss: Half de rna g a, and you pul l: the ta rqet 1 sq uere.
Additional ~Ffects
unde..d f lee and then cower in yOurpresence, their
bodies seared by divine, light.
Keywords: Divine, Implement, Radiant
Channel Divinity: You can use only one channel
dlvini ty power per encounter,
Attack: Wisdom vs, Will
Hit: Id.IO + Wlsmodifier (+3) radiant damage.
You push the tarqet 2 squares, andit isdazed until
the end of your ned tum.
Level' 5: 2d,Hl + Wis modl~er (+3) radiant damage.
Miss: Half damage,
Close burst 10 Target: The
triggering ally
You lend your deity's guidance to an ally's
attack against your foe.
Keyword: Divine
Channel .Divinity: You can use only onechannel divinity power per encounter
Trigger: An ally within 10 squares of you
rna kes an attack roll against your oath of
enmity target
Effect: The target makes a second attack roll
and uses either result.
Additional Effects
Personal
Summoning all your training as wel l as your
might , your ef fort exceeds what strength
alone could gain.
Trigger,: You would make a Strength check,
Effect; You make an Athletics check in place
ofthe Strength. check.
Prerequ.isite: You. must be trained in
Athletics,
Personal
A quick prayer as you dodge calls forth divine
power, which csates you a short distance
aWay.
Keywords: Divine, Teleportatton
Trigger: An enemy hits or misses you with amelee attack
Effect: You. teleport 3 squares.
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Properties
Gain a +2. item bonus to melee damage
rolls.
You gain a +1 item bonus to saving
throws agai'nst ongoing damage.
Power (Healing) + Daily (Minor Action)
You can use this power when you're
taking ongoing damage. The ongoing
damage ends, and you gain regeneration
equal to the amount of the ongoing
damage until the end of the encounter.
Proficiency Bonus; 3
Propertie.s: High Crit
Enhancement: +1 attack rolls and
damage rolls
Critical: +ld6 damage per plus
Property
+Avengers can use this weapon as an
implement for avenger powers and
avenger paragon path powers.
+When you reduce the target of your
oath of enmity to 0 hit points, the next
attack you make with this weapon before
the end of your next turn deals 1d6 extra
damage per plus.
damage rolls
Critical: +ld6 damage per plus
Power (Zone) + Consumable (Standard
Action)
Make an attack: Close burst 1; targets
beasts onIy; + 10 vs, Fort itude; the burst
creates a zone, and targets that are hit
slide to the closest square outside the
zone. The zone lasts until the end of the
encounter, and beasts that move into an
affected square or begin their turn in an
affected square are subject to the same
attack from the beestba ne.
Enhancement: +2 Fortitude, Reflex,
and Will