Decipher's Wars CCG - 1 Incursion Spoiler Card List

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    Incursion Text Spoiler List

    Title: Advanced Research

    Collectors Number: 1 U 1Faction: EartherCard Type: ASSET (Character Infiltrator)Cost: 1Destiny: 5Support Cost: 2 EartherGame Text: This character is power +2 andtactics +2.Lore:The results of the work done by XeLabs

    scientists are qu ickly translate d into practical toolsfor Earther assets.ILLUSTRATOR: GLEN OSTERBERGER

    Title: Anticipation

    Collectors Number: 1 C 2Faction: EartherCard Type: INTERRUPT (Used)Cost: 0Destiny: 4Support Cost: 2 EartherGame Text: Make target kizen defense +3 untilend of turn for each of your location s that hasEarth in its title.Lore:Kizen power is characterized by enhancedawareness. At times, this manifests itself in subtle

    premonitions .ILLUSTRATOR: ATHENA HUDDLESTON

    Title: Armor PenetratingCollectors Number: 1 U 3Faction: EartherCard Type: INTERRUPT (Lost)Cost: 0Destiny: 2Support Cost: 2 EartherGame Text: The next time an ability of one ofyour weapons damages a unit this turn, damageup to two target units at that weapons location. Lore:FedGrav manufactured weaponry far exceedsexpectations, having the potential to pierce multipletargets at once.ILLUSTRATOR: KIERAN YANNER

    Title: Assault Guru

    Collectors Number: 1 C 4Faction: EartherCard Type: CHARACTER CISyn Tech UnitCost: 2Destiny: 4Support Cost: 1 EartherPower: 1Tactics: 1Defense: 3Game Text: As long as this character is at a sitewhere you have a higher total tactics than youropponent, you cause attrition +2 here. Lore:Sana Camrik is an ass ault guru for CISy n. Shereceived her promotion for her valor during the

    Battle of Phobos.ILLUSTRATOR: PAMELINA H

    Title: *AtlantisCollectors Number: 1 R 5Faction: EartherCard Type: SHIP (Capacity 3) iCom CapitalCost: 6Destiny: 4Support Cost: 3 EartherPower: 6Tactics: 2Defense: 10Game Text: Your total power is +2 in each battleat a related site.Lore:Horatio Hicks battleship is as legendary asthe continent for which it was na med.ILLUSTRATOR: JEFF CARLISLE

    Title: BlockadeCollectors Number: 1 U 6Faction: EartherCard Type: ASSET (Site)Cost: 3Destiny: 2Support Cost: 3 EartherGame Text: You may play this asset beneath oneof your opponents sites. Each unit your opponentplays here costs 1 more energy to play for eachship you have at each related sector.Lore:In a couple weeks theyll be eating rats. Horatio HicksILLUSTRATOR: STEPHEN CROWE

    Title: CGC Grunt

    Collectors Number: 1 C 7Faction: EartherCard Type: CHARACTER CGC Warrior UnitCost: 1Destiny: 4Support Cost: 1 EartherPower: 1Tactics: 1Defense: 1Game Text: As long as at least one of your unitshere has higher tactics than any of youropponent's units here, this character is power +2and defense +2.Lore:Dedication to ones cause and the

    willingness to die for it make heroes of theaverage soldiers like Anina Armendi.ILLUSTRATOR: SEDONE THONGVILAY

    Title: *Chan WhitmerCollectors Number: 1 R 8Faction: EartherCard Type: CHARACTER CISyn Infiltrator UnitCost: 1Destiny: 4Support Cost: 2 EartherPower: 1Tactics: 3Defense: 3Game Text: Lose 1 energy Choose targetvehicle in a site battle here. Damage target if itsdefense < [D].Lore:A former FedG rav techn ician, Whitmer is t heideal candidate to head CISyns sabotage operationsILLUSTRATOR: KIERAN YANNER

    Title: CISyn RetaliationCollectors Number: 1 R 9Faction: EartherCard Type: INTERRUPT (Lost)Cost: 2Destiny: 3Support Cost: 2 EartherGame Text: When you play this interrupt, if youhave a kizen at a battleground location, you maypay 1 energy. If you do, this interrupt is usedinstead of lost. Cancel target pending drain.Lore:CISyn controllers ensure t he proper tool is

    selected for each t ask.ILLUSTRATOR: GLEN OSTERBERGER

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    Title: Close Support PilotCollectors Number: 1 C 10Faction: EartherCard Type: CHARACTER iCom UnitCost: 2Destiny: 3Support Cost: 2 Earther

    Power: 1Tactics: 2Defense: 3Game Text: Piloting 1 (As long as this character isaboard a ship, that ship is po wer +1 and tactics+1.) Each time a ship moves from here, if thischaracter is aboard a fighter, you may move thatfighter to the same location.Lore:Hank Cates, much like most of his fellowEarther pilots, will go into battle anywhere with thefeeling his cause is righteous and just.ILLUSTRATOR: MARIANNE PLUMRIDGE

    Title: Collaborative Strike

    Collectors Number: 1 C 11Faction: EartherCard Type: INTERRUPT (Used)Cost: 0Destiny: 5Support Cost: 1 EartherGame Text: Until end of turn, make target unitthat has a weapon beneath it you have in a si tebattle power +4 and defense +4.Lore:On my count engage and fire!ILLUSTRATOR: KIERAN YANNER

    Title: Commerce Authority FighterCollectors Number: 1 U 12Faction: EartherCard Type: SHIP (Capacity 1) iCom FighterCost: 3Destiny: 4Support Cost: 1 EartherPower: 2Tactics: 1Defense: 5Game Text: Each interrupt your opponent playsduring a battle here costs 1 more energy to play.Lore:The Commerce Authority division of iComensures that Earther merchant ships are well-

    protected and taxed a ccordingly.ILLUSTRATOR: STEPHEN CROWE

    Title: Consigned TrooperCollectors Number: 1 C 13Faction: EartherCard Type: CHARACTER CGC Warrior UnitCost: 2Destiny: 4Support Cost: 1 Earther

    Power: 1Tactics: 1Defense: 3Game Text: As long as this character is at a sitewhere you have a vehicle, this character is power+2.Lore:Juggernaut s deliver troops qu ickly to thebattle zone.ILLUSTRATOR: ROBERTO CAMPUS

    Title: ConsultationCollectors Number: 1 R 14Faction: EartherCard Type: INTERRUPT (Lost)

    Cost: 3Destiny: 5Support Cost: 3 EartherGame Text: You may play this interrupt onlyduring your move phase. Destroy target vehicle ata site where you have a higher total tactics thanyour opponent.Lore:Howler isnt afraid to call in a favor from hisally Horatio Hicks.ILLUSTRATOR: PETER FERGUSON

    Title: CrossfireCollectors Number: 1 R 15Faction: EartherCard Type: INTERRUPT (Used)Cost: 1Destiny: 3Support Cost: 1 EartherGame Text: You may play this interrupt onlyduring a site battle. You cause at trition +1 in thatbattle for each of your warriors in that battle. Lore:One gun equals defense. Twenty guns equalvictory.ILLUSTRATOR: V SHANE

    Title: DisruptionCollectors Number: 1 R 16Faction: EartherCard Type: INTERRUPT (Lost)Cost: 1Destiny: 5Support Cost: 2 Earther

    Game Text: You cant play this interrupt unlessyou have a kizen at a location. Cancel targetpending activated ability.Lore:Stress and dange r often reveal t he changeswrought by proximity to th e rift.ILLUSTRATOR: JOE BOULDEN

    Title: Entrenched InfantryCollectors Number: 1 U 17Faction: EartherCard Type: CHARACTER CGC Warrior UnitCost: 3Destiny: 3Support Cost: 3 Earther

    Power: 3Tactics: 5Defense: 6Game Text: As long as this character is at a site,as an additional cost for a player to play a unithere, that player loses 2 energy. Each time yo udrain here, if this character is at a si te, you lose 2energy.Lore:Infantry soldiers have little choice but to trustthe experience of their commanders. Earther troopsare among the most battle-tested of the humanfactions.ILLUSTRATOR: SEDONE THONGVILAY

    Title: Escort CruiserCollectors Number: 1 C 18Faction: EartherCard Type: SHIP (Capacity 2) iCom CapitalCost: 6Destiny: 2Support Cost: 2 EartherPower: 5Tactics: 2Defense: 8Game Text: You cause attrition +1 here for eachrelated site where you have a vehicle.Lore:Escort cruisers accompany battleships to

    provide protection for the more e xpensive s hips.ILLUSTRATOR: JEFF CARLISLE

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    Title: F.L.I.C.Collectors Number: 1 U 19Faction: EartherCard Type: WEAPON (Character) RangedCost: 1Destiny: 4Support Cost: 1 Earther

    Game Text: As long as this character is at a site,you cause attrition +1 here. Pay 1 energyChoose target unit your opponent has in a sitebattle here. Damage target if its defense < [D] +the number of warriors you have here.Lore:Fusion Light Infantry Cannons are the latestdevelopment from FedGravs armament division.ILLUSTRATOR: V SHANE

    Title: Fighter SupportCollectors Number: 1 U 20Faction: EartherCard Type: ASSET (Site)Cost: 4

    Destiny: 2Support Cost: 1 EartherGame Text: You may play this asset beneath oneof your opponents sites. At the end of the battledestiny step of each battle at a related site, makeyour battle destiny in that battle +[D]. When youropponent controls this site, dismiss this asset.Lore:Combat gurus vector Earther fighters toensure that ground troops do not come under firefrom above.ILLUSTRATOR: JOHN KONG

    Title: Fire for EffectCollectors Number: 1 U 21Faction: EartherCard Type: INTERRUPT (Lost)Cost: 0Destiny: 6Support Cost: 1 EartherGame Text: Until end of turn, each of youropponents drains at a site related to a sit e whereyou have a vehicle is 1. Lore:"If brute force isnt working, consider that youmight not be using enough. FedGrav Officers

    ManualILLUSTRATOR: PETER FERGUSON

    Title: First AidCollectors Number: 1 U 22Faction: EartherCard Type: ASSETCost: 1Destiny: 4Support Cost: 2 Earther

    Game Text: Pay 4 energy The next time yourtarget unit would be destroyed this turn, preventthat and, if its damaged, undamage it. Lore:Extraorbital Laboratories (XeLabs) providesmedical service to other Earther corporations forthe right price, of course.ILLUSTRATOR: APRIL LEE

    Title: Grade 7 Fluid LaserCollectors Number: 1 U 23Faction: EartherCard Type: WEAPON (Capital) RangedCost: 2Destiny: 2

    Support Cost: 2 EartherGame Text: You cause attrition +2 here. Pay 1energy Choose target ship your opponent has ina sector battle here. Damage target if its defense< [D] + the number of capitals you have here.Lore:Among all Earthe r ships, only t he drive sys temof a capital can meet the power requirements of aGrade 7.ILLUSTRATOR: CHRISTIAN PEARCE

    Title: Grav OperatorCollectors Number: 1 U 24Faction: EartherCard Type: CHARACTER FedGrav Warrior UnitCost: 2Destiny: 5Support Cost: 2 EartherPower: 1Tactics: 1Defense: 2Game Text: As long as this character is at a sitewhere you have a unit that has tactics >4, thischaracter is power +4.Lore:Grav operators are counted on for timelyresponses during engagements, aiding in bothdefensive and offensive maneuvers.ILLUSTRATOR: PAMELINA H

    Title: GR-BladeCollectors Number: 1 C 25Faction: EartherCard Type: VEHICLE FedGrav UnitCost: 2Destiny: 2Support Cost: 1 Earther

    Power: 3Tactics: 2Defense: 2Game Text: Size 2 (This vehicle counts twiceagainst a ships capacity.) Transport 1 (Each timethis vehicle moves, you may move with it one ofyour characters.) Pay 4 energy If this vehicle is ina site battle, make your battle destiny +2 in thatbattle.Lore: Earther infantry is escorted by close supportcraft. These Blades are able to maneuver quickly anddeliver heavy firepower.ILLUSTRATOR: CHRISTIAN PEARCE

    Title: Heavy JuggernautCollectors Number: 1 U 26Faction: EartherCard Type: VEHICLE FedGrav UnitCost: 3Destiny: 1Support Cost: 2 EartherPower: 7Tactics: 2Defense: 5Game Text: Size 2 (This vehicle counts twiceagainst a ships capacity.) Transport 1 (Each timethis vehicle moves, you may move with it one ofyour characters.) When this vehicle enters play,dismiss a unit here.Lore:FedGrav originally designed juggernauts inresponse to losses Earthers suffered at the hands ofGongen NoBots.ILLUSTRATOR: PAUL BURROW

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    Title: *Horatio HicksCollectors Number: 1 R 27Faction: EartherCard Type: CHARACTER Kizen iCom UnitCost: 5Destiny: 3Support Cost: 3 Earther

    Power: 4Tactics: 6Defense: 4Game Text: Piloting 3 (As long as this character isaboard a ship, that ship is po wer +3 and tactics+3.) Pay 3 energy This character is immune toattrition until end of turn.Lore:Hicks is the leader every Earther wants to be and everyone else wants to kill. Hes seen a lot ofaction, and it has made him a stoic and composedcommander.ILLUSTRATOR: PETER FERGUSON

    Title: Hostilities Unleashed

    Collectors Number: 1 R 28Faction: EartherCard Type: INTERRUPT (Lost)Cost: 2Destiny: 6Support Cost: 3 EartherGame Text: You may play this interrupt onlywhen you could perform an attack. Perform anattack at no cost at target location where a battlehas already taken place this turn.Lore: Victory belongs to the most pe rsevering. Napoleon BonaparteILLUSTRATOR: DENNIS CALERO

    Title: *Howlers BladesCollectors Number: 1 R 29Faction: EartherCard Type: VEHICLE FedGrav UnitCost: 4Destiny: 2Support Cost: 2 EartherPower: 8Tactics: 2Defense: 7Game Text: Size 2 (This vehicle counts twiceagainst a ships capacity.) Transport 1 (Each timethis vehicle moves, you may move with it one ofyour characters.) When this vehicle enters play,dismiss a unit here.Lore:The members of Howlers Blade wing do notfeel allegiance to FedGrav, but rather to Howler.They are always on alert for his call to action.ILLUSTRATOR: PAUL TOBIN

    Title: *Inca 1Collectors Number: 1 R 30Faction: EartherCard Type: SHIP (Capacity 1) iCom FighterCost: 2Destiny: 4Support Cost: 1 Earther

    Power: 2Tactics: 1Defense: 5Game Text: Each unit you play aboard this shipthat has piloting costs 2 less energy to play.Lore:Inca 1 is a prototype for a new design ofEarther fighters. Her schematics call for manyinternal advancements, while maintaining the samebasic external design.ILLUSTRATOR: STEPHEN CROWE

    Title: *Inca 2Collectors Number: 1 R 31Faction: Earther

    Card Type: SHIP (Capacity 1) iCom FighterCost: 3Destiny: 6Support Cost: 2 EartherPower: 2Tactics: 1Defense: 5Game Text: As long as you ha ve a unit that haspiloting aboard this ship, you cause attrition +2here.Lore:Like her sister ship Inca 1, Inca 2 is deceptively

    similar to older Earthe r fighters. Its al l part of theplan to shield des ign advancement from the ene my.ILLUSTRATOR: STEPHEN CROWE

    Faction: EartherCollectors Number: 1 C 32Title: Infantry OfficerCard Type: CHARACTER CGC Warrior UnitCost: 3Destiny: 3Support Cost: 1 EartherPower: 1Tactics: 2Defense: 4Game Text: As long as this character is at a sitewhere you have a character that has tactics >2,this character is power +2.Lore:The mantra of officers such as Rayne Leclere:Those who dont follow orders are traitors to thecause.ILLUSTRATOR: PAMELINA H

    Title: Infantry Support VehicleCollectors Number: 1 C 33Faction: EartherCard Type: VEHICLE FedGrav UnitCost: 3Destiny: 2Support Cost: 1 Earther

    Power: 3Tactics: 1Defense: 6Game Text: Size 2 (This vehicle counts twiceagainst a ships capacity.) Transport 1 (Each timethis vehicle moves, you may move with it one ofyour characters.) Pay 2 energy If this vehicle is aa site adjacent to a site battle, move it to thelocation of that battle.Lore:Earther forces have developed many mobileweapons platforms. They are used during groundbattles as well as assaults on fixed enemy positions.ILLUSTRATOR: PAUL BURROW

    Title: *Ivan McCarrCollectors Number: 1 U 34Faction: EartherCard Type: CHARACTER CISyn Infiltrator UnitCost: 4Destiny: 4Support Cost: 3 EartherPower: 0Tactics: 2Defense: 0Game Text: As an additional cost for youropponent to use a support icon here, he o r shepays 1 energy.Lore:McCarr mast ered his craft as a G ongen agent.The Coordination and Intelligence Syndicate provedthat his loyalty could be bought.ILLUSTRATOR: MATTIAS SNYGG

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    Title: *James HowlerCollectors Number: 1 R 35Faction: EartherCard Type: CHARACTER Kizen CGC UnitCost: 5Destiny: 3Support Cost: 3 Earther

    Power: 4Tactics: 4Defense: 6Game Text: Pay 3 energy This character isimmune to attrition until end of turn. You causeattrition +1 in each site battle here for each o fyour vehicles here.Lore:A third gene ration military lead er, Howler is

    surprised by not hing in battle. Deat h does not scar ehim the t hought of not fulfilling his destiny does.ILLUSTRATOR: PETER FERGUSON

    Title: Juggernaut TenderCollectors Number: 1 U 36

    Faction: EartherCard Type: SHIP (Capacity 8) iCom CapitalCost: 3Destiny: 4Support Cost: 2 EartherPower: 3Tactics: 2Defense: 5Game Text: Each movement targeting a unitaboard this ship costs 1 less energy to perform. Pay 3 energyMove target vehicle from aboardthis ship to a related site.Lore:Earther transports have the capability torapidly deploylarge numbers of juggernauts to hot

    zones.ILLUSTRATOR: JEFF CARLISLE

    Title: Level II GuruCollectors Number: 1 C 37Faction: EartherCard Type: CHARACTER CISyn Tech UnitCost: 3Destiny: 4Support Cost: 2 EartherPower: 1Tactics: 2Defense: 3Game Text: You cause attrition +1 in each si tebattle here for each of your units here that hastactics > 2.Lore:Jannett Yen s is a Level II b attle coordinato r.

    She used to carry a rifle now she t ells othe rs whereto fire them.ILLUSTRATOR: APRIL LEE

    Title: LongBow Missile 27-BCollectors Number: 1 U 38Faction: EartherCard Type: WEAPON (Ship) RangedCost: 1Destiny: 4Support Cost: 1 Earther

    Game Text: You cause attrition +1 here. Pay 1energy Choose target ship your opponent has ina sector battle here. Damage target if its defense< [D] + the number of fighters you have here.Lore:Type IV fighters are equipped with multiplemissile ports. LongBows are the standard loadout.ILLUSTRATOR: V SHANE

    Title: Luna Garrison FighterCollectors Number: 1 C 39Faction: EartherCard Type: SHIP (Capacity 1) iCom FighterCost: 3Destiny: 3

    Support Cost: 1 EartherPower: 2Tactics: 1Defense: 5Game Text: As long as this ship is at a sector thathas "Luna" in its title, this ship is power +2, tactics+1, and defense +2.Lore:Luna Garrison pilots operate the f irst

    generation of Type I V fighters.ILLUSTRATOR: STEPHEN CROWE

    Title: Orbital BombardmentCollectors Number: 1 U 40Card Type: ASSET (Site)Cost: 1Destiny: 4Faction: EartherSupport Cost: 2 EartherGame Text: You may play this asset beneath oneof your opponents sites. Lose 2 energy Choosetarget unit in a battle here and target relatedsector. Damage that unit if its defense < [D] + thetotal tactics of your ships at that sec tor.Lore:The CGC pays a handsome bullseye bonus toiCom for accuracy during orbital bombardments.ILLUSTRATOR: CHRISTIAN PEARCE

    Title: Orbital CoverageCollectors Number: 1 U 41Faction: EartherCard Type: ASSET (Sector)Cost: 2Destiny: 1Support Cost: 2 Earther

    Game Text: You may play this asset beneath oneof your opponents sectors. Each time you lose abattle at a related site, you may lose 5 energy. Ifyou do, reduce your cas ualties in that battle to 0.When your opponent controls this sector, dismissthis asset.Lore:The ships of iCom act as eyes and ears forCGCs troops on the ground.ILLUSTRATOR: STEPHEN CROWE

    Title: *Pavel RoyerkCollectors Number: 1 U 42Faction: EartherCard Type: CHARACTER CISyn Infiltrator Unit

    Cost: 1Destiny: 1Support Cost: 2 EartherPower: 2Tactics: 3Defense: 3Game Text: The first movement targeting thischaracter each turn costs 1 less energy to perform.Lore:Royerk is always the one for the job, nomatter the odds.ILLUSTRATOR: KIERAN YANNER

    Title: Shift in TacticsCollectors Number: 1 R 43Faction: EartherCard Type: INTERRUPT (Lost)Cost: 0Destiny: 5Support Cost: 1 EartherGame Text: You may play this interrupt onlyduring a battle, before the battle destiny step. Thenext time you would reveal a card for battledestiny, make your battle destiny +X instead,where X is the tactics of target unit you have in thisbattle.Lore:Abort Attack Plan Foxtrot. Move to the left ofthe landing pad and hit them hard!ILLUSTRATOR: PETER FERGUSON

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    Title: SidearmCollectors Number: 1 R 44Faction: EartherCard Type: WEAPON (Character) RangedCost: 0Destiny: 4Support Cost: 2 Earther

    Game Text: As long as this character is at a site,you cause attrition +1 here. Pay 3 energyChoose target unit your opponent has in a sitebattle here. Damage target if its defense < [D] +this characters tactics.Lore:Earther troops are well-trained in firing smallweapons. James Howler is among the best of theEarther marksmen.ILLUSTRATOR: PETER FERGUSON

    Title: SlipperyCollectors Number: 1 R 45Faction: EartherCard Type: ASSET (Character Infiltrator)

    Cost: 2Destiny: 1Support Cost: 2 EartherGame Text: As long as this character is at a site,this character gains the ability: As long as each ofyour units here is an infiltrator, neither player canattack here. Pay 3 energy Put this character inits owners hand.Lore:A good infiltrator knows when its time to findthe exit.ILLUSTRATOR: KIERAN YANNER

    Title: State of ReadinessCollectors Number: 1 U 46Faction: EartherCard Type: INTERRUPT (Used)Cost: 1Destiny: 2Support Cost: 1 EartherGame Text: You may play this interrupt onlyduring a battle at a site where you have a t leastfour warriors. Make your battle destiny in thatbattle +[D].Lore:The members of Earths cavalry have beentrained to operate as one.ILLUSTRATOR: ATHENA HUDDLESTON

    Title: Sudden ApproachCollectors Number: 1 U 47Faction: EartherCard Type: INTERRUPT (Used)Cost: 1Destiny: 5Support Cost: 1 Earther

    Game Text: Target pending unit cant move untilend of turn.Lore:Sometimes s urprise is more effective thanfirepower.ILLUSTRATOR: CORTNEY SKINNER

    Title: Survey CruiserCollectors Number: 1 C 48Faction: EartherCard Type: SHIP (Capacity 2) iCom CapitalCost: 5Destiny: 1Support Cost: 2 EartherPower: 4

    Tactics: 2Defense: 8Game Text: You cause attrition +1 at eachrelated site.Lore:Cruisers are used by Earthers to keep watchfor enemy vehicles, as well as for deployment of

    special operations forces.ILLUSTRATOR: JEFF CARLISLE

    Title: Syndicate InterferenceCollectors Number: 1 R 49Faction: EartherCard Type: INTERRUPT (Used)Cost: 2Destiny: 4Support Cost: 1 EartherGame Text: For each of your opponents units atthe site of target pending drain, he or she choosesto pay 1 energy or dismiss that unit.Lore:Ivan McCarrs services are expensive but

    some things are w orth the price.ILLUSTRATOR: MATTIAS SNYGG

    Title: Untapped MettleCollectors Number: 1 R 50Faction: EartherCard Type: ASSET (Kizen)Cost: 1Destiny: 3Support Cost: 2 EartherGame Text: You cant play more than one of thisasset beneath the same kizen. Dismiss this asset Until end of turn, make this kizen power +3 andyou cause attrition +2 here.Lore:For many, only deadly peril exposes true

    potential.ILLUSTRATOR: JOE BOULDEN

    Title: Untold Power of VisionsCollectors Number: 1 R 51Faction: EartherCard Type: ASSET (Kizen)Cost: 0Destiny: 6Support Cost: 2 Earther

    Game Text: You cant play more than one of thisasset beneath the same kizen. Pay 1 energy Examine the top two cards of target playersreserve. Return one of them, then put the other ontop of that players used pile. Lore:The benefits Jossel Swin provides for Earth arewithout measure his unbalanced mind has theinvaluable gift of foresight.ILLUSTRATOR: KIERAN YANNER

    Title: Vanguard TrooperCollectors Number: 1 R 52Faction: EartherCard Type: CHARACTER CGC Warrior Unit

    Cost: 3Destiny: 4Support Cost: 1 EartherPower: 1Tactics: 1Defense: 3Game Text: Pay 0 energy Play a unit at arelated site. That unit costs 1 less energy to play.You may use this ability only during your deployphase.Lore:CGC vanguard troopers are trained from birthto love both the money they make and the companyfor which they fight.ILLUSTRATOR: ROBERTO CAMPUS

    Title: Venus Garrison FighterCollectors Number: 1 C 53Faction: EartherCard Type: SHIP (Capacity 1) XeLabs FighterCost: 3Destiny: 3Support Cost: 1 EartherPower: 2Tactics: 1Defense: 5Game Text: As long as this ship is at a sector thathas "Venus" in its title, this ship is power +2,tactics +1, and defense +2.Lore:Most Earth er colonies cont ract with iCo m for

    protection, but X eLabs uses t his custom g arrisonfighter to protect their classified work on Venus.ILLUSTRATOR: STEPHEN CROWE

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    Title: Veteran PilotCollectors Number: 1 U 54Faction: EartherCard Type: CHARACTER iCom UnitCost: 2Destiny: 2Support Cost: 1 Earther

    Power: 1Tactics: 2Defense: 3Game Text: Piloting 1 (As long as this character isaboard a ship, that ship is po wer +1 and tactics+1.) Pay 4 energy If this character is aboard afighter, target ship here cant move until end ofturn.Lore:Pilots like Tiandre Sulson would sooner giveup their lives than move their sh ips out of battle

    position. Earther pilots are know n for their te nacityILLUSTRATOR: SEDONE THONGVILAY

    Title: Zealous Squad

    Collectors Number: 1 C 55Faction: EartherCard Type: CHARACTER CGC Warrior UnitCost: 2Destiny: 3Support Cost: 2 EartherPower: 6Tactics: 2Defense: 2Game Text: When this character enters play,dismiss a unit here.Lore:The day shall come when our noble causewill become truth. Until then, Earthers must bewilling to sacrifice all they have. James Howler,

    2388ILLUSTRATOR: WESLEY BURT

    Title: Amorian ShipyardCollectors Number: 1 R 56Faction: GongenCard Type: ASSETCost: 0Destiny: 5Support Cost: 2 GongenGame Text: Each time one of your fighters is lostfrom a battle, if there are no cards stacked on thisasset, you may stack that fighter on this asse t. Pay2 energy Play a fighter stacked on this asset a tfull cost to an asteroid sector. You may use thisability only during your deploy phase. Lore:Hidden assets in the Belt provide rapidreplenishment to Tenno fighter forces a threatthat the iCom fleet takes very seriously.ILLUSTRATOR: DENNIS CALERO

    Title: Ancestral GardenCollectors Number: 1 R 57Faction: GongenCard Type: ORDER (Lost)Cost: 0Destiny: 4Support Cost: 2 Gongen

    Game Text: Play target character from your lostpile at full cost who has tactics < your targetkizens tactics.Lore:The past, properly nurtured, gives st rength.ILLUSTRATOR: MICHELLE SPALDING

    Title: Carrier ScreenCollectors Number: 1 R 58Faction: GongenCard Type: ASSET (Location)Cost: 3Destiny: 5Support Cost: 3 GongenGame Text: You may play this asset beneath one

    of your opponents locations. You cant play morethan one of this asset beneath the same location.Your opponents battle destiny in a battle here is 3. When your opponent controls this location,dismiss this asset.Lore:Guardian-class carriers are assigned to defendthe most important holdings of the Gongen. Theircomplement of fighters makes them extremelyformidable.ILLUSTRATOR: SEAN McNALLY

    Title: Chijo KatanaCollectors Number: 1 U 59Faction: GongenCard Type: WEAPON (Kizen) MeleeCost: 1Destiny: 2Support Cost: 2 GongenGame Text: This kizen cant be damaged. Pay 1energy Choose target unit your opponent has ina site battle here. Reveal the top two cards of yo urreserve, choose one and note its destiny, then putthem on top of your used pile in any order.Damage target if its defense < that destiny.Lore:To symbolize the new beginnings, many

    swords transport ed from Earth we re reforged. Mostseem to have picked up a reddish glint, pe rhapsfrom the spirit of the planet.ILLUSTRATOR: KIERAN YANNER

    Title: Chijo WarriorCollectors Number: 1 C 60Faction: GongenCard Type: CHARACTER Chijo Warrior UnitCost: 1Destiny: 4Support Cost: 2 Gongen

    Power: 1Tactics: 1Defense: 3Game Text: Pay 0 energy If this character is ata site and has a weapon beneath it, play a unithere at full cost.Lore:As Akatsun Sh iro knows, not all Go ngenweapons need be traditional.ILLUSTRATOR: ERIC LOFGREN

    Title: CloudCollectors Number: 1 U 61Faction: GongenCard Type: INTERRUPT (Lost)

    Cost: 0Destiny: 6Support Cost: 1 GongenGame Text: Choose target ship in a sector battle.Damage target if opponents [D] < the number offighters you have at that sector.Lore:Few escape the consuming cloud; it seeps intoevery crevice and blinds every effort, leaving death.ILLUSTRATOR: SEAN McNALLY

    Title: Cruel LessonCollectors Number: 1 R 62Faction: GongenCard Type: ASSETCost: 3Destiny: 1Support Cost: 1 GongenGame Text: Each time a players unit is damagedby an ability of a weapon, if any o f that playersother units is damaged, he or she loses 2 energy.Lore:We learn little in victory, much in defeat. TraditionalILLUSTRATOR: GLEN OSTERBERGER

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    Title: Dauntless DefenseCollectors Number: 1 C 63Faction: GongenCard Type: INTERRUPT (Used)Cost: 1Destiny: 5Support Cost: 1 Gongen

    Game Text: Make each of your units and ships ina battle at target location defense +1 until end ofturn.Lore:Kokata units stand side by side with theNoBots which they are named after, defending the

    people of Gongen.ILLUSTRATOR: CHRISTIAN PEARCE

    Title: DedicationCollectors Number: 1 C 64Faction: GongenCard Type: ASSETCost: 3Destiny: 2

    Support Cost: 2 GongenGame Text: Each of your damaged characters anddamaged fighters is defense +1.Lore:The dedication of the Gongen permit them tocontinue to fight and sacrifice for their companions,even when the end is nearILLUSTRATOR: GLEN OSTERBERGER

    Title: *DeiganCollectors Number: 1 R 65Faction: GongenCard Type: NOBOT Deigan Bot UnitCost: 6Destiny: 5Support Cost: 3 GongenPower: 9Tactics: 4Defense: 5Game Text: Size 3 When you do not have at leasttwo other Gongen units here, dismiss this NoBot.As long as this NoBot is at a si te that has nosupport icons on your side, your opponent causesattrition 2 here.Lore:The Deigan NoBot embodies the persistanceand passion of her namesake defending theGongen people with a steadfast devotion.ILLUSTRATOR: CHRISTIAN PEARCE

    Title: Deigan FollowerCollectors Number: 1 U 66Faction: GongenCard Type: CHARACTER Deigan Warrior UnitCost: 2Destiny: 4Support Cost: 2 Gongen

    Power: 2Tactics: 2Defense: 3Game Text: Each time a site battle begins here,you may lose 3 energy. If you do, damage targetunit here.Lore:Fall seven times, stand up eight. Deiganbattle chantILLUSTRATOR: CHRISTIAN PEARCE

    Title: Energy TapCollectors Number: 1 R 67Faction: GongenCard Type: INTERRUPT (Lost)

    Cost: 3Destiny: 5Support Cost: 2 GongenGame Text: The next time your opponent losescards to target pending drain, you retrieve a cardfor each card lost to that drain.Lore:Technicians from Gongen are skilled at alltypes of energy manipulation, including siphoningenemy resources.ILLUSTRATOR: KIERAN YANNER

    Title: Gongen KatanaCollectors Number: 1 U 68Faction: GongenCard Type: WEAPON (Character) MeleeCost: 0Destiny: 2Support Cost: 1 GongenGame Text: This character is defense +2. Pay 1energy Choose target unit your opponent has ina site battle here. Damage target if its defense 3 and puts it on top of his or herused pile.Lore: A single burst from a vatarma will

    incapacitate most known creatures.ILLUSTRATOR: KIERAN YANNER

    Title: Easy PreyCollectors Number: 1 U 180Faction: ShiCard Type: INTERRUPT (Lost)Cost: 0Destiny: 6Support Cost: 1 ShiGame Text: Choose target character in a sitebattle where you have a character that has aweapon beneath it. Until end of turn, make targetpower 3 and defense 3, and its tactics arentadded to a players total tactics during a battle. Lore:Compared to dueling a fellow Shi, mosthuman opponents offer little challenge.ILLUSTRATOR: ERIC LOFGREN

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    Title: Energy ConduitCollectors Number: 1 R 181Faction: ShiCard Type: INTERRUPT (Lost)Cost: 0Destiny: 6Support Cost: 3 Shi

    Game Text: Until end of turn, as an additionalcost for your opponent to draw a card during thedraw phase, he or she pays 1 energy. Lore: They seem to have a device on the back o ftheir boats that scrambles our transmissions. iCom After Action ReportILLUSTRATOR: ERIC LOFGREN

    Title: Fallen AllyCollectors Number: 1 R 182Faction: ShiCard Type: INTERRUPT (Used)Cost: 1Destiny: 5

    Support Cost: 1 ShiGame Text: You may play this interrupt onlyduring a battle, after the loss step. Put targetdamaged character you have in that battle on topof its owners used pile.Lore:Panacea technology awaits to heal the scarsof battle.ILLUSTRATOR: ERIC LOFGREN

    Title: For the Glory of SeyalCollectors Number: 1 R 183Faction: ShiCard Type: ASSET (Site)Cost: 2Destiny: 4Support Cost: 1 ShiGame Text: You may play this asset beneath oneof your opponents sites. Your opponent cantdrain at an adjacent site. When your opponentcontrols this site, dismiss this asset.Lore:The Shi claim anything they see fit, whetherits owner puts up a fight or not.ILLUSTRATOR: SAMUEL ARAYA

    Title: *Hailesh-DamirCollectors Number: 1 R 184Faction: ShiCard Type: CHARACTER Kizen Crown Damir UnitCost: 3Destiny: 3

    Support Cost: 1 ShiPower: 2Tactics: 4Defense: 3Game Text: As long as this character is at a siteand has a weapon beneath it, your opponentcauses attrition -3 here.Lore:Hailesh has competed in numerousceremonial duels. Its skill with the vatarma has beenhonored by the Seyalshi.ILLUSTRATOR: JEREMY McHUGH

    Title: IncapacitatedCollectors Number: 1 U 185

    Faction: ShiCard Type: ASSET (Character)Cost: 1Destiny: 5Support Cost: 1 ShiGame Text: You may play this asset beneath oneof your opponents characters. This character ispower 1, tactics 1, and defense 1.Lore: The only good Quay is a captive Quay.PuranaILLUSTRATOR: ERIC LOFGREN

    Title: Indiscriminate StrikeCollectors Number: 1 R 186Faction: ShiCard Type: ASSET (Kizen)Cost: 0Destiny: 6Support Cost: 2 ShiGame Text: You cant play more than one of thisasset beneath the same kizen. This kizen is power+2. Each time a unit is targeted by an a ctivatedability of a weapon beneath this kizen, make thatunit power 3 and defense 3 until end of turn. Lore:Target discretion is not a skill prized by the

    Shi.ILLUSTRATOR: JOHN MORIARTY

    Title: IntroversionCollectors Number: 1 R 187Faction: ShiCard Type: INTERRUPT (Used)Cost: 0Destiny: 5Support Cost: 2 Shi

    Game Text: You may play this interrupt onlyduring a site battle where you have a kizen and noother units. Make your battle destiny in that battle+[D].Lore:Shi duels prepare the Crown clas s for solocombat.ILLUSTRATOR: RENE CHARLES

    Title: *Irama-VishalCollectors Number: 1 C 188Faction: ShiCard Type: CHARACTER Kizen Crown Vishal UnitCost: 5

    Destiny: 1Support Cost: 2 ShiPower: 3Tactics: 3Defense: 7Game Text: As long as this character is at alocation where you have no support icons, thischaracter is immune to attrition.Lore:An experie nced explorer, I rama is confidentenough to investigate other cultures in their ownenvironments.ILLUSTRATOR: SEAN MURRAY

    Title: Kizen SentinelCollectors Number: 1 C 189Faction: ShiCard Type: CHARACTER Kizen Tilak Warrior UnitCost: 2Destiny: 2Support Cost: 1 ShiPower: 2Tactics: 2Defense: 2Game Text: As long as you have another kizenhere, this character is power +2.Lore:Travellers among the Tilak family are oftentasked with guarding the most sacred Shi locations.ILLUSTRATOR: JEREMY McHUGH

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    Title: Martial InterrogationCollectors Number: 1 C 190Faction: ShiCard Type: INTERRUPT (Used)Cost: 2Destiny: 2Support Cost: 1 Shi

    Game Text: Put target pending ship or pendingunit in its owners hand, unless its owner pays 2energy.Lore:When the Shi do take prisoners, they gatherintelligence to undermine their enemysinfrastructure. ILLUSTRATOR: DREW BAKER

    Title: MetamorphoseCollectors Number: 1 C 191Faction: ShiCard Type: ASSET (Character)Cost: 3Destiny: 1

    Support Cost: 2 ShiGame Text: This character is tactics+2, a kizen,and immune to attrition.Lore:When it is time, the chosen ones will bask inthe glow of the rift.ILLUSTRATOR: ROB BURNS

    Title: Ominous PresenceCollectors Number: 1 R 192Faction: ShiCard Type: ASSET (Kizen)Cost: 0Destiny: 3Support Cost: 2 ShiGame Text: You cant play more than one of thisasset beneath the same kizen. This kizen is tactics +1. Pay 2 energy Take target asset here frombeneath one card and give it to target othereligible card.Lore:The Shi communicate telepathically. Only afocused mind can withstand their will.ILLUSTRATOR: DREW BAKER

    Title: Ordnance MasterCollectors Number: 1 C 193Faction: ShiCard Type: CHARACTER Sudeva Warrior UnitCost: 1Destiny: 6Support Cost: 1 Shi

    Power: 1Tactics: 1Defense: 1Game Text: Lose 3 energy If this character hasa weapon beneath it, until end of turn, make thischaracter power +3, tactics +3, defense +3 andimmune to attrition.Lore:Seyalshi h and-to-hand co mbat weaponry isunmatched, at least on this side of the rift.ILLUSTRATOR: DREW BAKER

    Title: Panacea ProviderCollectors Number: 1 C 194Faction: Shi

    Card Type: CHARACTER Crown Tilak Tech UnitCost: 3Destiny: 4Support Cost: 1 ShiPower: 1Tactics: 1Defense: 3Game Text: As long as this character is at a site,your opponent causes attrition -1 he re for each[Shi] support icon on a related location.Lore:Shi medical te chnology is far s uperior to thatof their adversaries. It is this which perpetuates therumors of immortality.ILLUSTRATOR: MARIANNE PLUMRIDGE

    Title: Premeditated ReactionCollectors Number: 1 R 195Faction: ShiCard Type: ASSET (Kizen)Cost: 0Destiny: 2Support Cost: 2 ShiGame Text: You cant play more than one of thisasset beneath the same kizen. This kizen is defense+1. Pay 2 energy and dismiss this assetUntilend of turn, each time you lose a battle here, yo urcasualties are reduced to 0.Lore:Kizen have refined their senses to a pointwhere they can predict the actions of their enemies.ILLUSTRATOR: CORTNEY SKINNER

    Title: *Purana-VishalCollectors Number: 1 R 196Faction: ShiCard Type: CHARACTER Kizen Crown Vishal UnitCost: 3Destiny: 6

    Support Cost: 3 ShiPower: 4Tactics: 3Defense: 5Game Text: Dismiss one of your other units here This character is immune to attrition until end oturn. Dismiss two of your other charac ters here Damage target character in a site battle here.Lore:The Vishal family has provided militaryexpertisefor millennia. They are elite warriorsamong the Seyalshi.ILLUSTRATOR: KAY ALLEN

    Title: Pursuit Just Behind

    Collectors Number: 1 U 197Faction: ShiCard Type: ORDER (Lost)Cost: 0Destiny: 6Support Cost: 1 ShiGame Text: Destroy target infiltrator youropponent has at a sector. Then your opponen tloses 3 energy.Lore:Its almost as if the Shi can see theiropponents thoughts.ILLUSTRATOR: ROB BURNS

    Title: Quarrel Energy BurstCollectors Number: 1 U 198Faction: ShiCard Type: WEAPON (Fighter) RangedCost: 2Destiny: 1Support Cost: 2 ShiGame Text: Reveal a ship from your hand andput it on top of your used pile Your opponentchooses one of his or her ships in a sector battlehere and destroys it, unless he or she reveals a shipfrom his or her hand and puts it on to p of his or herused pile.Lore:Type IV armor specs predate the arrival of the

    Shi. Quarrels exp loit this in batt le.ILLUSTRATOR: ROB BURNS

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    Title: ReconnoitererCollectors Number: 1 R 199Faction: ShiCard Type: CHARACTER Kizen Sudeva Warrior UnitCost: 3Destiny: 1

    Support Cost: 2 ShiPower: 3Tactics: 3Defense: 4Game Text: Scouting (You may play this characterat a site that has no energy icons on your side.)Each time your opponent drains at an a djacentsite, you may put this character on top of itsowners used pile. If you do, cancel that drain. Lore:Through the advancement of the ir rifttechnology, the Seyalshi are able to refine theirreconnaissance skills.ILLUSTRATOR: CHRIS APPEL

    Title: Reliable QuarrelCollectors Number: 1 R 200Faction: ShiCard Type: SHIP (Capacity 1) Sudeva FighterCost: 3Destiny: 3Support Cost: 1 ShiPower: 3Tactics: 1Defense: 6Game Text: You may play this ship a t no energycost at a sector where you have no ships. This shipcant move if it entered play this turn. Lore:Having journeyed to the farthest reaches ofthe universe, the Shi have no qualms about traveling

    so close to the rift.ILLUSTRATOR: ROB BURNS

    Title: Ripping BeamCollectors Number: 1 R 201Faction: ShiCard Type: INTERRUPT (Lost)Cost: 2Destiny: 1Support Cost: 3 ShiGame Text: You may play this interrupt onlyduring your move phase. As an additional cost toplay this interrupt, lose 4 energy. Destroy targetship at a sector where you have a ship that has aweapon beneath it.Lore:No starship is able to withstand the intensityof a blast from two quarrels.ILLUSTRATOR: ROB BURNS

    Title: Selfless ProtectorCollectors Number: 1 C 202Faction: ShiCard Type: CHARACTER Damir Warrior UnitCost: 1Destiny: 5Support Cost: 3 Shi

    Power: 2Tactics: 2Defense: 5Game Text: You may play this character at noenergy cost at a site that has a [Shi] suppor t iconon your side. This character cant move from a sitethat has a [Shi] support icon on your side. Lore:Shi warriors do n ot hesitate t o defend th eirconsul.ILLUSTRATOR: MARIANNE PLUMRIDGE

    Title: Seyalshi UpholderCollectors Number: 1 C 203Faction: Shi

    Card Type: SHIP (Capacity 1) Damir FighterCost: 3Destiny: 3Support Cost: 1 ShiPower: 3Tactics: 1Defense: 6Game Text: As long as your side of all locationshave more total [Shi] support icons than any othertype of support icons, this ship is power +2.Lore:The Sun provides awesome power and the Shi

    plan to keep it to the mselves.ILLUSTRATOR: ROB BURNS

    Title: Squadron LeadCollectors Number: 1 C 204Faction: ShiCard Type: SHIP (Capacity 1) Vishal FighterCost: 4Destiny: 3Support Cost: 1 ShiPower: 3Tactics: 1Defense: 6Game Text: As long as you have no other shipshere, for each of your opponent's ships here, thisfighter is power +1 and defense +1.Lore:Shi pilots fly in formation, u nless in purs uit ofan enemy ship.ILLUSTRATOR: ROB BURNS

    Title: SubjugateCollectors Number: 1 U 205Faction: ShiCard Type: INTERRUPT (Lost)Cost: 0Destiny: 6Support Cost: 1 Shi

    Game Text: Damage target unit in a site battlewhere your total tacticsare at least twice youropponents total tactics.Lore:Shi combat mane uvers have b een hone d overmillennia.ILLUSTRATOR: JOHN MORIARTY

    Title: Sudeva EscortCollectors Number: 1 U 206Faction: ShiCard Type: SHIP (Capacity 1) Sudeva FighterCost: 3Destiny: 3Support Cost: 2 Shi

    Power: 3Tactics: 1Defense: 6Game Text: Each time you attack here, if eachplayer has only one ship here, your opponent loses1 energy.Lore:Rarely will you find a Seyalshi Crown Shipwithout an escort.ILLUSTRATOR: ROB BURNS

    Title: Sudeva LegionnaireCollectors Number: 1 U 207Faction: ShiCard Type: CHARACTER Sudeva Warrior UnitCost: 2Destiny: 5Support Cost: 2 ShiPower: 2Tactics: 2Defense: 3Game Text: Each time you use an activated abilityof a weapon beneath this character, draw up tothree cards from your reserve. You may draw nomore than three cards using this ability eachbattle.Lore:Never back a Shi into a corner unless yououtnumber it at least 5 to 1. Or you have a way out. CGC Infantry ManualILLUSTRATOR: ALICE DUKE

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    Title: Sudeva QuarrelCollectors Number: 1 C 208Faction: ShiCard Type: SHIP (Capacity 1) Sudeva FighterCost: 3Destiny: 3Support Cost: 1 Shi

    Power: 3Tactics: 1Defense: 6Game Text: As long as this ship is at a sector thathas "Seyal" in its title, this ship is power +2.Lore:The Shi are protective of their assets,especially those envied by their enemies.ILLUSTRATOR: ROB BURNS

    Title: Sudeva WarriorCollectors Number: 1 U 209Faction: ShiCard Type: CHARACTER Sudeva Warrior UnitCost: 1

    Destiny: 1Support Cost: 2 ShiPower: 2Tactics: 2Defense: 4Game Text: Lose 4 energy If this character isin a site battle, destroy target damaged unit here.You can't use this ability until after the attritionstep of a battle.Lore:Shi warriors are k nown for the ir disdain ofother species. They dont often bother to take

    prisoners of war. ILLUSTRATOR: CHRIS APPEL

    Title: *Sumadar-DamirCollectors Number: 1 R 210Faction: ShiCard Type: CHARACTER Kizen Crown Damir UnitCost: 3Destiny: 6Support Cost: 3 ShiPower: 4Tactics: 4Defense: 4Game Text: Dismiss target other unit you havehere This character is immune to attrition untilend of turn. Pay 3 energy Your opponentcauses attrition 2 here until end of turn.Lore:Prone to increasingly long bouts ofmeditation, Sumadar probes for weaknesses amongenemies of the Shi.ILLUSTRATOR: LIZ DANFORTH

    Title: *Tavang-DamirCollectors Number: 1 R 211Faction: ShiCard Type: CHARACTER Damir Warrior UnitCost: 3Destiny: 2Support Cost: 2 Shi

    Power: 0Tactics: 2Defense: 2Game Text: Each of your opponent's drains at arelated site is -1.Lore:...youd have about the same chance as youwould trying to sneak past a Shi encampment.

    Maverick axiomILLUSTRATOR: CHRIS APPEL

    Title: Tilak QuarrelCollectors Number: 1 C 212Faction: ShiCard Type: SHIP (Capacity 1) Tilak Fighter

    Cost: 3Destiny: 3Support Cost: 1 ShiPower: 3Tactics: 1Defense: 6Game Text: As long as this ship is at a sectorwhere you have no [Shi] support icons, this ship ispower +2.Lore:Always keep one eye on your six. Those blueblobs have a way of sneaking up on you. HellcatflyerILLUSTRATOR: ROB BURNS

    Title: Transport VesselCollectors Number: 1 R 213Faction: ShiCard Type: SHIP (Capacity 4) CapitalCost: 1Destiny: 5Support Cost: 2 ShiPower: 2Tactics: 1Defense: 4Game Text: Each time one of your units in abattle at a related site would be destroyed, youmay pay 4 energy. If you do, put that unit aboardthis ship instead. You may move no more than oneunit using this ability each turn.Lore:Seyalshi sh ip design helps t o camouflage the

    ship against the backdrop of space.ILLUSTRATOR: ROB BURNS

    Title: *Vatarva-SudevaCollectors Number: 1 R 214Faction: ShiCard Type: SHIP (Capacity 3) Sudeva CapitalCost: 4Destiny: 4Support Cost: 3 Shi

    Power: 3Tactics: 2Defense: 5Game Text: This ship and each unit aboard it isimmune to attrition.Lore:The Crown Ships are able to sustain life for anextended period of time, but every Shi feels Seyals

    pull.ILLUSTRATOR: ROB BURNS

    Title: VestigesCollectors Number: 1 R 215Faction: ShiCard Type: ASSET

    Cost: 0Destiny: 6Support Cost: 2 ShiGame Text: Each time you win a battle, you maystack the top card of your reserve face down onthis asset. Put three cards stacked on this ass et ontop of your used pile in any order Play acharacter from your lost pile. It costs 3 less energyto play.Lore:The best trophies are those t hat are thehardest to obtain.ILLUSTRATOR: SAMUEL ARAYA

    Title: Vishal QuarrelCollectors Number: 1 R 216Faction: ShiCard Type: SHIP (Capacity 1) Vishal FighterCost: 3Destiny: 3Support Cost: 2 ShiPower: 3Tactics: 1Defense: 6Game Text: As long as you have no other shipshere, this ship is tactics+3 and defense +3.Lore:Vishals fighters are maneuverable, eventhrough the most crowded of asteroid fields.ILLUSTRATOR: ROB BURNS

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    Title: Vishal ScoutCollectors Number: 1 U 217Faction: ShiCard Type: CHARACTER Vishal Merchant UnitCost: 2Destiny: 3Support Cost: 1 Shi

    Power: 1Tactics: 2Defense: 2Game Text: Scouting (You may play this characterat a site that has no energy icons on your side.) Lore:Scouts are dispatch ed through out the Solar

    System to gathe r information f or Seyalshicommanders.ILLUSTRATOR: KIERAN YANNER

    Title: Vishal VatarmaCollectors Number: 1 U 218Faction: ShiCard Type: WEAPON (Character) Melee Ranged

    Cost: 0Destiny: 1Support Cost: 1 ShiGame Text: Reveal a card from your hand, noteits destiny, and put it on top of your used pile Choose target unit your opponent has in a sitebattle here. Damage it unless your opponentreveals a card that has a higher destiny from his orher hand.Lore:Receiving a vatarma from an elder marks theright of passage for a Shi warrior.ILLUSTRATOR: JOE BOULDEN

    Title: Well-concealed ChargeCollectors Number: 1 C 219Card Type: ASSET (Location)Cost: 0Destiny: 6Faction: ShiSupport Cost: 2 ShiGame Text: You may play this asset beneath oneof your opponents locations. Pay 3 energyMake your total power here +4 until end o f turn.When your opponent controls this location,dismiss this asset.Lore:The Shi are always finding new and inventiveways to torment their enemies.ILLUSTRATOR: JENNIFER RODGERS

    Title: Abominable PresenceCollectors Number: 1 U 220Faction: QuayCard Type: INTERRUPT (Used)Cost: 0Destiny: 3Support Cost: 2 Quay

    Game Text: Until end of turn, each of youropponents drains is 1 at each location related toa site where you have target kizen.Lore:His weapon fell to the g round. Fear washedover him as he began t o realize the futility ofresisting the Quay.ILLUSTRATOR: PHILIPPE HPX1 GUYENNE

    Title: *AlnakCollectors Number: 1 R 221Card Type: CHARACTER Luhus Predator UnitCost: 2Destiny: 2Faction: Quay

    Support Cost: 2 QuayPower: 1Tactics: 1Defense: 3Game Text: As long as this character is at a site,each of your drains at a related site is +1. Lore:Alnak led the attack on the iCom station nearthe rift. The Luhus tribe renamed it to honor her.ILLUSTRATOR: MATTIAS SNYGG

    Title: ApparitionCollectors Number: 1 R 222Faction: QuayCard Type: INTERRUPT (Lost)Cost: 0Destiny: 6Support Cost: 2 QuayGame Text: Make your battle destiny +3 in a sitebattle where you have target kizen.Lore:The horror... Earther CommanderILLUSTRATOR: MATTIAS SNYGG

    Title: *ArhnaknakCollectors Number: 1 R 223Faction: QuayCard Type: CHARACTER Katal Inverter UnitCost: 1Destiny: 4Support Cost: 2 Quay

    Power: 1/0Tactics: 2/4Defense: 2/0Game Text: Lose 3 energy Invert this unit. / Atthe end of the battle destiny step of each sitebattle here, make your battle destiny in that battle+[D].Lore:A decorated wa rrior of the Katal t ribe,

    Arhnaknak loosely t ranslates as fo rm of fire.ILLUSTRATOR: KIERAN YANNER

    Title: ArmoredCollectors Number: 1 U 224Faction: Quay

    Card Type: ASSET (Site)Cost: 1Destiny: 4Support Cost: 2 QuayGame Text: You may play this asset beneath oneof your opponents sites. Each time a unit is lostfrom here, its owner may pay 3 energy. If he or shedoes, put that unit in that players hand. Lore:Their shell is not just for looks. It can make

    your best shot as effective as a spitball. Aim for t heeyes. Unknown Earther sergeantILLUSTRATOR: KIERAN YANNER

    Title: CaptureCollectors Number: 1 R 225Faction: QuayCard Type: ASSETCost: 3Destiny: 3Support Cost: 3 QuayGame Text: When you play this asset, stack thetop card of your opponents reserve face up on thisasset. No player can play a card that has the sametitle as the card stacked on this asset. When thisasset leaves play, put each card stacked on thisasset on top of its owners used pi le.Lore:Battlefield intelligence is key to countering thenemys movements. The methods used to obtain itare irrelevant.ILLUSTRATOR: KIERAN YANNER

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    Title: ChuluktikaCollectors Number: 1 U 226Faction: QuayCard Type: SHIP (Capacity 5) Makal CapitalCost: 1Destiny: 3Support Cost: 1 Quay

    Power: 2Tactics: 1Defense: 4Game Text: Pay 3 energyMove target vehicleat a related site to an adjacent site. You can't usethis ability during a battle phase.Lore:Excellent cargo capacity, goodcountermeasures, and a powerful grav-beam makeChuluktika valued support ships.ILLUSTRATOR: TOBIAS BRENNER

    Title: Cloak of FearCollectors Number: 1 R 227Faction: Quay

    Card Type: ASSET (Kizen)Cost: 4Destiny: 3Support Cost: 2 QuayGame Text: You cant play more than one of thisasset beneath the same kizen. Pay 0 energy The next time this kizen moves to a site this t urn,put target unit at that site that has tactics < thiskizens tacticsin its owners hand.Lore:Quay who have been touched by the rift cancreate visceral hallucinations.ILLUSTRATOR: TORSTEIN NORDSTRAND

    Title: ConservationCollectors Number: 1 R 228Faction: QuayCard Type: ASSET (Kizen)Cost: 1Destiny: 3Support Cost: 3 QuayGame Text: You cant play more than one of thisasset beneath the same kizen. Damage acharacter you have in a site battle here Activateenergy equal to twice its energy cost. Lore:Kulak touched the dying Quay, and drew forthwhat was left of the life-energy. He glowered at theenemy, and his warriors roared once again into thefray, renewed.ILLUSTRATOR: JENNIFER RODGERS

    Title: Defensive PositionCollectors Number: 1 U 229Faction: QuayCard Type: ASSET (Site)Cost: 3Destiny: 1Support Cost: 1 Quay

    Game Text: You may play this asset beneath oneof your opponents sites. You may play this assetonly beneath a site where you have a unit. At yo uropponents end of turn, dismiss this asset and, if aplayers total power here is higher than his or heropponents, that player loses 4 energy.Lore: It was like they came out of the walls.

    James HowlerILLUSTRATOR: KIERAN YANNER

    Title: DefiledCollectors Number: 1 U 230Faction: QuayCard Type: ASSET (Location)

    Cost: 2Destiny: 1Support Cost: 2 QuayGame Text: You may play this asset beneath oneof your opponents locations. You may play thisasset only beneath a location where you have aninfiltrator. As an additional cost for your opponentto drain here, he or she pays 3 energy. Lore:Overwhelming numbers can force a Quayretreat. However, they usually leave nothing ofvalue behind.ILLUSTRATOR: ERIC WILKERSON

    Title: Frenzied LuhusCollectors Number: 1 U 231Faction: QuayCard Type: CHARACTER Luhus Inverter UnitCost: 1Destiny: 3Support Cost: 1 QuayPower: 0/7Tactics: 1/1Defense: 5/0Game Text: Pay 3 energy and put two of yo urother characters here on top of their owners' usedpile in any order Invert this unit.Lore:The battle rage of the Luhus is a fierybloodlust with complete disregard for self-

    preservation. Th ey know ne ither friend nor foe.ILLUSTRATOR: MATTIAS SNYGG

    Title: Frozen by FearCollectors Number: 1 U 232Faction: QuayCard Type: INTERRUPT (Lost)Cost: 2Destiny: 3Support Cost: 2 Quay

    Game Text: Until end of turn, as an additionalcost for a player to play a ship or unit at a locationrelated to a location where you have a kizen, thatplayer pays 2 energy.Lore:Quay kizen use an enemys hidden fearsagainst him.ILLUSTRATOR: ERIC WILKERSON

    Title: FuryCollectors Number: 1 R 233Faction: QuayCard Type: INTERRUPT (Lost)Cost: 2Destiny: 2

    Support Cost: 1 QuayGame Text: Play an inverter character at full cost.Lore:Excuses interest me not. Your last order is to

    summon the L uhus. They w ill see this re sistanceeliminated. KulakILLUSTRATOR: MICHAEL PHILLIPPI

    Title: HoundedCollectors Number: 1 R 234Faction: QuayCard Type: INTERRUPT (Lost)Cost: 4Destiny: 5Support Cost: 2 QuayGame Text: The next time one of your charactersmoves to a site this turn, destroy target unit atthat site if its power < that characters power.Lore:There... did you hear that? I swear that was a

    scuttling nois e... Short-liv ed Gongen guardILLUSTRATOR: BRITT MARTIN

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    Title: Ilna HekatonCollectors Number: 1 C 235Faction: QuayCard Type: SHIP (Capacity 1) Qurim FighterCost: 1Destiny: 3Support Cost: 1 Quay

    Power: 1Tactics: 1Defense: 3Game Text: When this ship enters play, youropponent pays 1 energy.Lore:Ilna excel as pilots and navigators. They strikeby surprise in agile groups and revel in the chaos ofa firefight.ILLUSTRATOR: MATTIAS SNYGG

    Title: Katal DalakaCollectors Number: 1 U 236Faction: QuayCard Type: WEAPON (Character) Melee

    Cost: 1Destiny: 4Support Cost: 1 QuayGame Text: Pay 1 energy Choose target unityour opponent has in a site battle here. If targe tsdefense < [D], damage it and your opponentchooses to pay or lose 2 energy.Lore:True Quay warriors favor the satisfaction ofmaking their killing blow with horn, talon, or teeth.Weapons are f or the weak or outnumbered.ILLUSTRATOR: BRITT MARTIN

    Title: Katal InciterCollectors Number: 1 C 237Faction: QuayCard Type: CHARACTER Katal Predator UnitCost: 1Destiny: 3Support Cost: 1 QuayPower: 2Tactics: 1Defense: 3Game Text: Each time you win a battle here, youmay put the top card of your used pile in yourhand.Lore:It is said that a Quay warrior is vulnerablewhile recovering from kundanaka. So far, no onehas been able to prove this claim.ILLUSTRATOR: JAMES RYMAN

    Title: Katal Life ShipCollectors Number: 1 R 238Faction: QuayCard Type: SHIP (Capacity 4) Katal CapitalCost: 6Destiny: 2Support Cost: 3 Quay

    Power: 4Tactics: 3Defense: 6Game Text: Characters aboard this ship dontcount against its capacity. When this ship entersplay at a sector where there are no other ships, yo umay put target unit at a related site in its o wnershand.Lore:As the im mense exte rior of the life s hipexpands, the interior reforms simultaneously toallow added transport quarters.ILLUSTRATOR: ROB BURNS

    Title: *Kayaldi

    Collectors Number: 1 R 239Faction: QuayCard Type: CHARACTER Tahka Predator UnitCost: 0Destiny: 6Support Cost: 2 QuayPower: 0Tactics: 3Defense: 2Game Text: Lose 2 energy The next time thischaracter moves to a site where your opponent hasa character this turn, reveal the top two cards o fyour used pile. If those cards are both units, youmay destroy target character here.Lore:A merciless assass in, Kayaldis surreptitio usnature enables her to use un noticed recesses to gainone deadly opportunity after another.ILLUSTRATOR: RANDY ASPLUND

    Title: KuchaCollectors Number: 1 U 240Faction: QuayCard Type: CHARACTER Makal Predator UnitCost: 3Destiny: 3Support Cost: 2 QuayPower: 0Tactics: 2Defense: 4Game Text: This character is po wer +X, where Xis the power of the highest power character here.Lore:Renowned in Makal legends, the Kucha aremartial shamans who can call upon bottomlessreserves of strength.ILLUSTRATOR: SEAN MURRAY

    Title: *KulakCollectors Number: 1 R 241Faction: QuayCard Type: CHARACTER Kizen Makal UnitCost: 4Destiny: 4Support Cost: 3 Quay

    Power: 5Tactics: 4Defense: 6Game Text: Put two cards from your hand ontop of your used pile in any order This characteris immune to attrition until end of turn. Lose 4energy The next time one of your other units islost from a battle here this turn, put it in itsowners hand.Lore:A leader of the Makal tribe, Ku lak washonored for his role in the Algot Rebellion.ILLUSTRATOR: MATTIAS SNYGG

    Title: Luhus Commander

    Collectors Number: 1 C 242Faction: QuayCard Type: CHARACTER Luhus Predator UnitCost: 3Destiny: 4Support Cost: 2 QuayPower: 1Tactics: 1Defense: 5Game Text: You cause attrition +1 in each si tebattle here for each of your inverted units here. Lore:Rauskatak earned his command by replacinghis fallen chief and leading the troops to capture a

    Seyalshi transpo rt.ILLUSTRATOR: JAMES RYMAN

    Title: Luhus DalakaCollectors Number: 1 C 243Faction: QuayCard Type: WEAPON (Character) MeleeCost: 2Destiny: 4Support Cost: 1 QuayGame Text: Pay 0 energy You may pay [D]energy. If you do, damage target unit you ropponent has in a site battle here that has defense< 5.Lore:Secondary spu rs expand when a Q uaybecomes enraged, inflicting grievous wounds.ILLUSTRATOR: BRITT MARTIN

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    Title: Luhus MaulerCollectors Number: 1 C 244Faction: QuayCard Type: CHARACTER Luhus Inverter UnitCost: 2Destiny: 2Support Cost: 1 Quay

    Power: 2/1Tactics: 2/2Defense: 4/5Game Text: Pay 5 energy Invert this unit. /When you invert this character during a battlehere, you may damage target unit here.Lore:Maulers are e volved from exca vators andhave additional appendages. After kundanaka, theyemit deadly levels of radiation and heat.ILLUSTRATOR: TREVOR CLAXTON

    Title: *LuhustikaCollectors Number: 1 R 245Faction: Quay

    Card Type: SHIP (Capacity 4) Luhus CapitalCost: 7Destiny: 2Support Cost: 3 QuayPower: 5Tactics: 3Defense: 8Game Text: Characters aboard this ship dontcount against its capacity. Each of your drains at arelated location is +1.Lore:Luhustika carried Alnak through the rift t o herconquest of the Earther station for her tribe.ILLUSTRATOR: ROB BURNS

    Title: Makal Claw BeastCollectors Number: 1 C 246Faction: QuayCard Type: CHARACTER Makal Predator UnitCost: 1Destiny: 3Support Cost: 1 QuayPower: 2Tactics: 1Defense: 3Game Text: Each time you win a battle here, youmay pay 1 energy. If you do, search your used pilefor a card, put that card in your hand, and theshuffle your used pile.Lore:The ferocity of Yapakat does not end with thedeathblow. The Makal tribes frenzy is enduring andfeeds upon itself.ILLUSTRATOR: TORSTEIN NORDSTRAND

    Title: Makal DalakaCollectors Number: 1 C 247Faction: QuayCard Type: WEAPON (Character) MeleeCost: 1Destiny: 2Support Cost: 1 Quay

    Game Text: Pay 2 energy Choose target unityour opponent has in a site battle here. If targe tsdefense < [D], damage it and your opponentchooses to pay or lose energy equal to its energycost.Lore:Empty your sidearm, rookie! If they get anycloser, our number is up. Last words of SergeantDill SchumanILLUSTRATOR: BRITT MARTIN

    Title: Makal ShriekerCollectors Number: 1 C 248Faction: QuayCard Type: CHARACTER Makal Predator Unit

    Cost: 1Destiny: 6Support Cost: 2 QuayPower: 1Tactics: 1Defense: 3Game Text: Pay 3 energyMake this power +2until end of turn.Lore:A male Quay can ge nerate a primal howl, a

    soundthat te rrorizes all who oppose him.ILLUSTRATOR: MATTIAS SNYGG

    Title: *MakaltikaCollectors Number: 1 U 249Faction: QuayCard Type: SHIP (Capacity 4) Makal CapitalCost: 6Destiny: 2Support Cost: 2 QuayPower: 4Tactics: 3Defense: 8Game Text: Characters aboard this ship dontcount against its capacity. Each unit your opponentplays at a related site costs 1 more energy to play.Lore:The largest ship in the Quay fleet was the firstto enter the Solar System.ILLUSTRATOR: ROB BURNS

    Title: Natural TalentCollectors Number: 1 U 250Faction: QuayCard Type: ASSET (Site)Cost: 0Destiny: 5Support Cost: 2 Quay

    Game Text: You may play this asset beneath oneof your opponents sites. You cant play more thanone of this asset beneath the same site. Each ofyour opponents units here is tactics 1. Whenyour opponent controls this site, dismiss this assetLore:Using terrain to their advantage, Quay createcover for themselves with their burrowingcapabilities. It seems as if they become one with rocand stone.ILLUSTRATOR: KIERAN YANNER

    Title: PortentCollectors Number: 1 R 251Faction: Quay

    Card Type: INTERRUPT (Lost)Cost: 2Destiny: 3Support Cost: 1 QuayGame Text: Choose a different location for targetpending ship or pending unit to enter play at. Iftarget is a ship, you must choose ano ther sector. Iftarget is a unit, you must choose a site related towhere it would have entered play.Lore:Ive got a bad feeling about this. Cmon, lets

    go...ILLUSTRATOR: ERIC DESCHAMPS

    Title: Quay NavigatorCollectors Number: 1 U 252Faction: QuayCard Type: CHARACTER Qurim Predator UnitCost: 4Destiny: 6Support Cost: 1 QuayPower: 1Tactics: 2Defense: 3Game Text: Piloting 1 (As long as this character isaboard a ship, that ship is po wer +1 and tactics+1.) Each time your opponent drains at a relatedlocation, you may put this character on top of itsowners used pile. If you do, cancel that drain.Lore:Qantana, like most Quay pilots, uses his shipsas he uses his own armored physique with fierce,reckless abandon.ILLUSTRATOR: JOHN HOWE; COLOR: MATTIASSNYGG

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    Title: Qurim AhmakCollectors Number: 1 R 253Faction: QuayCard Type: CHARACTER Qurim Predator UnitCost: 1Destiny: 5Support Cost: 2 Quay

    Power: 1Tactics: 1Defense: 2Game Text: Each time another unit here is lost, ifthis character is at a site, you may pay 7 energy. Ifyou do, play that unit here to use as yours. It costsnothing to play.Lore:If the chance arises to turn an enemy to theQuay cause, a life may be spared.ILLUSTRATOR: KIERAN YANNER & MATTIASSNYGG

    Title: Qurim DalakaCollectors Number: 1 C 254

    Faction: QuayCard Type: WEAPON (Character) MeleeCost: 0Destiny: 3Support Cost: 1 QuayGame Text: Pay 1 energy Choose target unityour opponent has in a site battle here. Damagetarget if its defense < [D] + the number of otherweapons you have here.Lore:A mild corrosive c oats the teeth of the Quay,dissolving what cannot be shredded and crushed,which isnt much.ILLUSTRATOR: BRITT MARTIN

    Title: Qurim Life ShipCollectors Number: 1 C 255Faction: QuayCard Type: SHIP (Capacity 4) Qurim CapitalCost: 6Destiny: 2Support Cost: 1 QuayPower: 5Tactics: 3Defense: 7Game Text: Characters aboard this ship don'tcount against its capacity.Lore:I observed as the hideous vessel extendedbarbed tendrils down into the planets surface and

    sucked power fr om its magnetic fie ld. EarthercommanderILLUSTRATOR: ROB BURNS

    Title: Qurim RagerCollectors Number: 1 C 256Faction: QuayCard Type: CHARACTER Qurim Predator UnitCost: 2Destiny: 3Support Cost: 2 Quay

    Power: 2Tactics: 1Defense: 3Game Text: As long as this character is at a site,each character here that has piloting is defense -2. Lore:A warrior understands an opponentsweakness, a predator exploits it for a quick death. Qurim tribe training maximILLUSTRATOR: ERIC DESCHAMPS

    Title: Rally CryCollectors Number: 1 C 257Faction: QuayCard Type: ASSET

    Cost: 1Destiny: 2Support Cost: 2 QuayGame Text: Pay 3 energy Reveal the top card ofyour used pile. If its a Quay unit, put it in yourhand.Lore:Tribal calls are used in victory, and in need. Itis honorable to call for reinforcements, as long as

    your enemy does not live to t alk about it.ILLUSTRATOR: MICHAEL PHILLIPPI

    Title: ReapingCollectors Number: 1 R 258Faction: QuayCard Type: INTERRUPT (Lost)Cost: 0Destiny: 6Support Cost: 3 QuayGame Text: You may play this interrupt onlyduring your control phase. Your opponent loses 1energy for each battleground location yo u control.Lore:Stand not betw een a Quay a nd his prize.ILLUSTRATOR: MICHAEL PHILLIPPI

    Title: RecoveryCollectors Number: 1 R 259Faction: QuayCard Type: ASSET (Infiltrator Ship)Cost: 2Destiny: 1Support Cost: 2 Quay

    Game Text: This ship gains this ability: As longas each of your ships here is an infiltrator, neitherplayer can attack here. Pay 3 energy Put thisship in its owners hand.Lore:Ilna salvage crashed ships to use onundercover missions.ILLUSTRATOR: JOHN KONG

    Title: RevengeCollectors Number: 1 U 260Faction: QuayCard Type: INTERRUPT (Lost)Cost: 2Destiny: 4

    Support Cost: 3 QuayGame Text: Your opponent loses 2 energy fromhis or her reserve.Lore:The Shi may reign, but they do not rule.

    Show them this, an d make your poi nt in blood. TalkanILLUSTRATOR: KIERAN YANNER

    Title: Rising DreadCollectors Number: 1 R 261Faction: QuayCard Type: INTERRUPT (Lost)Cost: 2Destiny: 4Support Cost: 2 QuayGame Text: Your opponent chooses one of his orher units to put in its owners hand. Lore:The Quays four armored legs allow for aversatile range of motion. Chuluk squads aremasters of intimidation.ILLUSTRATOR: JEREMY McHUGH

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    Title: *SeyaltikaCollectors Number: 1 U 262Faction: QuayCard Type: SHIP (Capacity 1) Tahka Infiltrator FighterCost: 2Destiny: 6

    Support Cost: 2 QuayPower: 3Tactics: 1Defense: 6Game Text: Lose 3 energy and put a card fromyour hand on top of your used pileMove thisship to target sector.Lore: It is said the Ilna are attempting rift travelusing stolen technology. They toy with balance. Itwill be their end. Higen OrohitoILLUSTRATOR: ROB BURNS

    Title: *SitkaCollectors Number: 1 R 263

    Faction: QuayCard Type: CHARACTER Kizen Tahka UnitCost: 2Destiny: 5Support Cost: 3 QuayPower: 0Tactics: 6Defense: 0Game Text: Put two cards from your hand ontop of your used pile in any order This characteris immune to attrition until end of turn. Your totalpower in each site battle here is 4. When thischaracter is lost from a site, your opponent loses 1energy for each of his or her units a t that site.Lore:A brilliant strateg ist, Sitka convince d the tribeleaders to take the life ships through the rift. Even indefeat, she is rarely outmaneuvered.ILLUSTRATOR: MATTIAS SNYGG

    Title: Sitkatika HekatonCollectors Number: 1 C 264Faction: QuayCard Type: SHIP (Capacity 1) Qurim FighterCost: 1Destiny: 4Support Cost: 1 QuayPower: 2Tactics: 1Defense: 3Game Text: Pay 4 energy and damage this shipDamage target ship your opponent has in a battlehere.Lore:Quay navigators realize the value of hekatonsis little compared to the value of life ships.ILLUSTRATOR: TOBIAS BRENNER

    Title: SpiteCollectors Number: 1 R 265Faction: QuayCard Type: INTERRUPT (Lost)Cost: 3Destiny: 2Support Cost: 1 Quay

    Game Text: The next time you lose one or morecards to a drain at target location this turn, puttarget ship or unit at that location in i ts ownershand.Lore:Even if you pay the price to make a gain, theywill tryand take it back out of malice. Kapal,

    Seyalshi TacticianILLUSTRATOR: KIERAN YANNER

    Title: Tahka Chuluk SquadCollectors Number: 1 U 266Faction: QuayCard Type: CHARACTER Tahka Predator UnitCost: 4

    Destiny: 4Support Cost: 2 QuayPower: 4Tactics: 2Defense: 6Game Text: Each time you win a si te battle here,you may pay 1 energy. If you do, your opponentloses 1 energy.Lore:Tahka tribe fighters understand the value ofinstilling fear in their foes. Chuluk squads aretrained for this purpose.ILLUSTRATOR: TREVOR CLAXTON

    Title: Tahka DisruptorCollectors Number: 1 R 267Faction: QuayCard Type: CHARACTER Tahka Predator UnitCost: 2Destiny: 4Support Cost: 2 QuayPower: 1Tactics: 2Defense: 4Game Text: As long as this unit entered play thisturn, each unit here is tactics -1 until end of turn.Lore:When they enter the field, strength weakens,vision clouds, and tempers rise.ILLUSTRATOR: MATTIAS SNYGG

    Title: Tahka Life ShipCollectors Number: 1 C 268Faction: QuayCard Type: SHIP (Capacity 4) Tahka CapitalCost: 4Destiny: 2Support Cost: 2 Quay

    Power: 4Tactics: 3Defense: 7Game Text: Characters aboard this ship dontcount against its capacity. Put a unit from aboardthis ship on top of its owners used pileMakethis ship power +1 until end of turn.Lore:Life ships are propelled by thousands ofhekatonsILLUSTRATOR: ROB BURNS

    Title: Tahka QuarrelCollectors Number: 1 U 269Faction: Quay

    Card Type: SHIP (Capacity 1) Tahka Infiltrator FighterCost: 3Destiny: 6Support Cost: 2 QuayPower: 3Tactics: 1Defense: 6Game Text: Each time your opponent drains at arelated location, you may put this shi p on top of itsowner's used pile. If you do, cancel that drain. Lore:Stolen asse ts are the m ost prized. What th eylack in comfort for their captors, they make up for in

    satisfaction.ILLUSTRATOR: ROB BURNS

    Title: The BeckoningCollectors Number: 1 C 270Faction: QuayCard Type: ORDER (Used)Cost: 0Destiny: 4Support Cost: 1 QuayGame Text: Search your used pile for an inverter,put it in your hand, then shuffle your used pile.Lore:In times of distress, Quay call for aid th roughminute vibrations of their carapace.ILLUSTRATOR: ERIC WILKERSON

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    Title: Torrid KatalCollectors Number: 1 C 271Faction: QuayCard Type: CHARACTER Katal Inverter UnitCost: 1Destiny: 3Support Cost: 1 Quay

    Power: 1/3Tactics: 1/1Defense: 3/3Game Text: Pay 2 energy Invert this unit. / Pay 2 energy You cause attrition +1 here untilend of turn.Lore:After kunda naka, their hides b ecome ashen,and their minds burn with rage.ILLUSTRATOR: MATTIAS SNYGG

    Title: TunnelsCollectors Number: 1 U 272Faction: QuayCard Type: ORDER (Used)

    Cost: 0Destiny: 4Support Cost: 2 QuayGame Text: Choose any number of target unitsyou have at target site. If the number of thoseunits < [D], move them to a related site.Lore:After deftly travelling thr ough solid rock,Quay leave tunnels as a mark of their craftsmanship.ILLUSTRATOR: TOBIAS BRENNER

    Title: Volt ScroungeCollectors Number: 1 U 273Faction: QuayCard Type: CHARACTER Katal Inverter UnitCost: 4Destiny: 2Support Cost: 2 QuayPower: 2/1Tactics: 4/4Defense: 6/1Game Text: Put target other character you havehere on top of its owners used pile Invert thisunit. When you invert this character, youropponent pays 2 energy and you activate up to 2energy.Lore:Vital for maintaining energy supply tocommand bunkers, these specialists will often tapinto existing enemy power conduits.ILLUSTRATOR: SAMUEL ARAYA

    Title: WaylaidCollectors Number: 1 R 274Faction: QuayCard Type: INTERRUPT (Used)Cost: 0Destiny: 5Support Cost: 2 Quay

    Game Text: Make target character in a site battlepower X and tactics X, where X equals thetactics of one of your kizen in that battle. Lore:Gongen intelligence reports suggest that Sitkaleads a shadow force of assassins.ILLUSTRATOR: ERIC DESCHAMPS

    Title: *Aggressive StanceCollectors Number: 1 U 275Faction: IndependentCard Type: ASSETCost: 2Destiny: 3Game Text: Each attack you perform costs 1 less

    energy to perform. As an additional cos t for aplayer to drain, that player pays 3 energy unless heor she has a ship at a battleground sector and aunit at a battleground site.Lore:If an injury has to be done to a man it shouldbe so severe that his vengeance need not be feared. Niccolo MachiavelliILLUSTRATOR: ALAN POLLACK

    Title: ChainedCollectors Number: 1 U 276Faction: IndependentCard Type: ASSETCost: 0Destiny: 6Game Text: Each time an interrupt is played, if nocard is stacked on this asset, yo u may pay 3energy. If you do, stack that interrupt on this assetafter its effects have been performed. As anadditional cost for a player to play a card that hasthe same title as a card stacked on this asset, he orshe pays 3 energy.Lore:Those who cannot remember the past arecondemned to repeat it. George SantayanaILLUSTRATOR: JAMES RYMAN

    Title: Corporate TransportCollectors Number: 1 C 277Faction: IndependentCard Type: SHIP (Capacity 3) CapitalCost: 3Destiny: 3Power: 2

    Tactics: 1Defense: 4Game Text: Pay 2 energy Your side of thisship's location gains an [Earther] support icon untiend of turn.Lore:Earths Central Governance Corporation oftencommissions lavish corporate ships. This luxury isoften appreciated more by the second owner.ILLUSTRATOR: SIMON TAYLOR

    Title: Diplomacy BotCollectors Number: 1 U 278Faction: IndependentCard Type: CHARACTER Bot Unit

    Cost: 5Destiny: 4Power: 2Tactics: 1Defense: 3Game Text: Each time you lose a battle here, ifyour casualties are more than 5, they are re ducedto 5.Lore:Force is all-conquering, but its victories are

    short-lived. Ab raham Lincoln ILLUSTRATOR: MICHELLE SPALDING

    Title: Earther BotCollectors Number: 1 U 279Faction: IndependentCard Type: CHARACTER Bot UnitCost: 2Destiny: 6Power: 1Tactics: 1Defense: 1Game Text: Put this character on top if its owner'sused pile Your side gains an [Earther] supporticon until end of turn. You may use this ability onlyduring your deploy phase.Lore:Madison Pos itronics sold ove r 20 million oftheir popular Domesti-bot last year.ILLUSTRATOR: JOSHUA THEJAMES SHAW

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    Title: ExpansionCollectors Number: 1 C 280Faction: IndependentCard Type: INTERRUPT (Lost)Cost: 0Destiny: 3Game Text: Choose one: Download an

    encampment that has a support icon matchingone you have in play; or, if you have only one typeof support icon in play, download an encampment.(When you download a card, search your reservefor that card, reveal it to your o pponent, and put itin your hand. Then shuffle your reserve.)Lore:Location, location, location.ILLUSTRATOR: CHRIS DIEN

    Title: Gongen BotCollectors Number: 1 U 281Faction: IndependentCard Type: CHARACTER Bot UnitCost: 2

    Destiny: 6Power: 1Tactics: 1Defense: 1Game Text: Put this character on top of itsowner's used pile Your side of target locationgains a [Gongen] support icon until end of turn.You may use this ability only during your deployphase.Lore:Sumo bots are progra mmed both forentertainment and more practical purposes. Theirhigh utility and low maintenance make them perfectworker bots.ILLUSTRATOR: JOSHUA THEJAMES SHAW

    Title: Independent TransportCollectors Number: 1 C 282Faction: IndependentCard Type: SHIP (Capacity 3) CapitalCost: 3Destiny: 3Power: 2Tactics: 1Defense: 4Game Text: Pay 2 energy Your side of thisship's location gains a [Maverick] support iconuntil end of turn.Lore:The priorities of the Mavericks are simple:function over form. Unless, of course, youre talkingabout personal appearance.ILLUSTRATOR: SIMON TAYLOR

    Title: Maverick BotCollectors Number: 1 U 283Faction: IndependentCard Type: CHARACTER Bot UnitCost: 2Destiny: 6Power: 1

    Tactics: 1Defense: 1Game Text: Put this character on top of itsowners used pile Your side of the target locationgains a [Maverick] support icon until end of turn.You may use this ability only during your deployphase.Lore:In the Outer Rim, bots are unusual andeclectic. Many are programmed for socialfunctionality due to the often lonesome nature ofliving in space.ILLUSTRATOR: JOSHUA THEJAMES SHAW

    Title: Opulent Transport

    Collectors Number: 1 C 284Faction: IndependentCard Type: SHIP (Capacity 3) CapitalCost: 3Destiny: 3Power: 2Tactics: 1Defense: 4Game Text: Pay 2 energy Your side of thisship's location gains a [Shi] support icon until endof turn.Lore:Seyalshi are accustomed to e xtravagance.ILLUSTRATOR: JOE BOULDEN

    Title: OverburdenedCollectors Number: 1 U 285Faction: IndependentCard Type: INTERRUPT (Used or Lost)Cost: 0Destiny: 2Game Text: USED: If your opponent has thirteenor more cards in his or her hand, choose all buteight at random and put them on top of his or herused pile. LOST: You may pay 4 energy. If you do,your opponent reveals his or her hand. Then youchoose a title your opponent has revealed two ormore copies of, and he or she loses all revealedcards that have that title.Lore:Even a bot has its breaking point.ILLUSTRATOR: JOSHUA THEJAMES SHAW

    Title: Pilgrims TransportCollectors Number: 1 C 286Faction: IndependentCard Type: SHIP (Capacity 3) CapitalCost: 3Destiny: 3Power: 2

    Tactics: 1Defense: 4Game Text: Pay 2 energy Your side of thisship's location gains a [Gongen] support icon untilend of turn.Lore: The best and safest thing is to keep a balancein your life, acknowledge the great powers aroundus and in us. EuripidesILLUSTRATOR: ERIC WILKERSON

    Title: Quay BotCollectors Number: 1 U 287Faction: IndependentCard Type: CHARACTER Bot Unit

    Cost: 2Destiny: 6Power: 1Tactics: 1Defense: 1Game Text: Put this character on top of itsowner's used pile Your side of target locationgains a [Quay] support icon until end of turn. Youmay use this ability only once during your deployphase.Lore:The Quay found more than a few bots whenthey captured Alnak Station. Those bots have beenturning up around the system.ILLUSTRATOR: JOSHUA THEJAMES SHAW

    Title: RefugeCollectors Number: 1 U 288Faction: IndependentCard Type: INTERRUPT (Used)Cost: 0Destiny: 4Game Text: Until end of turn, your opponentcant attack at target location where four or moreof his or her units have entered play this turn.Lore:Avoiding a bad beat is an important skillbeyond the Belt.ILLUSTRATOR: CHRIS DIEN

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    Title: Salvaged TransportCollectors Number: 1 C 289Faction: IndependentCard Type: SHIP (Capacity 3) CapitalCost: 3Destiny: 3Power: 2

    Tactics: 1Defense: 4Game Text: Pay 2 energy Your side of thisship's location gains a [Quay] support icon untilend of turn.Lore:Survivors oft en lack the lu xury of choice.ILLUSTRATOR: JOE BOULDEN

    Title: Shi BotCollectors Number: 1 U 290Faction: IndependentCard Type: CHARACTER Bot UnitCost: 2Destiny: 6

    Power: 1Tactics: 1Defense: 1Game Text: Put this character on top of itsowner's used pile Your side of target locationgains a [Shi] support icon until end of turn. Youmay use this ability only during your deploy phase.Lore:Earther scientists have yet to uncover what

    powers these b ots.ILLUSTRATOR: JOSHUA THEJAMES SHAW

    Title: Transport DepotCollectors Number: 1 U 291Faction: IndependentCard Type: ASSET (Site)Cost: 1Destiny: 5Game Text: You may play this asset beneath oneof your opponents sites. This site is a port. Pay 1energyMove target unit you have here to targetsite. You may use this ability only during yourmove phase. Pay 1 energy Move target unit youhave at a port to here. You may use this abilityonly during your move phase.Lore: Grav drives make interplanetary travel easy,though not necessarily cheap.ILLUSTRATOR: JOSHUA THEJAMES SHAW

    Title: Type II FighterCollectors Number: 1 C 292Faction: IndependentCard Type: SHIP (Capacity 1) FighterCost: 3Destiny: 4Power: 2

    Tactics: 1Defense: 3Game Text: As long as this ship is at a sector thathas no support icons, this ship is power +2 anddefense +2.Lore: Sturdy and reliable, Type II fighters are still atraining mainstay for iCom.ILLUSTRATOR: LORIN WOOD

    Title: *Alnak Station/Captured BaseCollectors Number: 1 U 293Faction: IndependentCard Type: LOCATION (Sector) StationCost: 0

    Destiny: 0Support: 1 QuayEnergy: 2/1Game Text: Put target ship you have here on topof your used pile Download a site that hasAlnak Station in its title. You may use this abilityonly during your deploy phase.ILLUSTRATOR: PHILIPPE HPX1 GUYENNE

    Title: *Alnak Station/HallwayCollectors Number: 1 R 294Faction: IndependentCard Type: LOCATION (Site)Cost: 0Destiny: 0Support: 1 QuayEnergy: 1/0Game Text: Each time target character you haveat a location would be lost, if there are nocharacters here, you may lose 1 energy. If you do,put target here instead.ILLUSTRATOR: PHILIPPE HPX1 GUYENNE

    Title: *Alnak Station/Launch BayCollectors Number: 1 C 295Faction: IndependentCard Type: LOCATION (Site) PortCost: 0Destiny: 0Support: 1 QuayEnergy: 1/0Game Text: Pay 2 energyMove target unit youhave here to another site. You may use this abil ityonly during your move phase. Your opponent mayuse this ability during his or her move phase.ILLUSTRATOR: PHILIPPE HPX1 GUYENNETitle: Ceres/Belt Hideaway

    Collectors Number: 1 S 296Faction: IndependentCard Type: LOCATION (Sector) AsteroidCost: 0Destiny: 3Support: NoneEnergy: 2/1

    Game Text: Unlimited (You may have anynumber of copies of this card in your deck.) Eachcard a player reveals for battle destiny during abattle here is destiny 2.ILLUSTRATOR: DENNIS CALERO

    Title: *Earth/Corporate HeadquartersCollectors Number: 1 C 297Faction: IndependentCard Type: LOCATION (Site)Cost: 0Destiny: 0Support: 1 EartherEnergy: 2/1

    Game Text: Each time a players vehicle entersplay here, that player may play a warrior here.That warrior costs no energy to play.ILLUSTRATOR: DENNIS CALERO

    Title: *Earth/Humanitys HomeCollectors Number: 1 C 298Faction: IndependentCard Type: LOCATION (Sector) PlanetCost: 0Destiny: 0Support: 1 EartherEnergy: 2/1Game Text: As long as you have a ship here, yourside of this location gains an [Earther] supporticon.ILLUSTRATOR: NICK STATHOPOULOS

    Title: *Europa/The Gamblers HideawayCollectors Number: 1 U 299Faction: IndependentCard Type: LOCATION (Sector) MoonCost: 0Destiny: 0Support: 1 MaverickEnergy: 1/0Game Text: Pay 2 energyMove target fighteryou have here to a moon sector where a battle istaking place. Any player may use this ability.ILLUSTRATOR: ROB ALEXANDER

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    Title: *Ganymede/Core ShaftCollectors Number: 1 R 300Faction: IndependentCard Type: LOCATION (Site)Cost: 0Destiny: 3Support: None

    Energy: 1/1Game Text: As long as a player has units fromtwo or more factions here, each of his or her drainshere is +2.ILLUSTRATOR: LEO WINSTEAD

    Title: Ganymede/Exploratory CampCollectors Number: 1 S 301Faction: IndependentCard Type: LOCATION (Site)Cost: 0Destiny: 0Support: 1 EartherEnergy: 1/1

    Game Text: Unlimited, Encampment (Stack thiscard beneath target location where you have anenergy icon, unit, or ship. This card is no longer alocation or site and target gains this cards energyand support icons that are on your side. You maystack only one encampment here.)ILLUSTRATOR: NICK STATHOPOULOS

    Title: *Ganymede/Forward BaseCollectors Number: 1 C 302Faction: IndependentCard Type: LOCATION (Site)Cost: 0Destiny: 0Support: 1 ShiEnergy: 2/1Game Text: As long as you control this site andhave a kizen here, your total power is +2 at eachrelated site.ILLUSTRATOR: ATHENA HUDDLESTON

    Title: Ganymede/Frontier CampCollectors Number: 1 S 303Faction: IndependentCard Type: LOCATION (Site)Cost: 0Destiny: 0Support: 1 MaverickEnergy: 1/1Game Text: Unlimited, Encampment (Stack thiscard beneath target location where you have anenergy icon, unit, or ship. This card is no longer alocation or site and target gains this cards energyand support icons that are on your side. You maystack only one encampment here.)ILLUSTRATOR: DENNIS CALERO

    Title: Ganymede/Harvesting CampCollectors Number: 1 S 304Faction: IndependentCard Type: LOCATION (Site)Cost: 0Destiny: 0Support: 1 Shi

    Energy: 1/1Game Text: Unlimited, Encampment (Stack thiscard beneath target location where you have anenergy icon, unit, or ship. This card is no longer alocation or site and target gains this cards energyand support icons that are on your side. You maystack only one encampment here.)ILLUSTRATOR: JOE BOULDEN

    Title: Ganymede/Hunters CampCollectors Number: 1 S 305Faction: IndependentCard Type: LOCATION (Site)Cost: 0

    Destiny: 0Support: 1 QuayEnergy: 1/1Game Text: Unlimited, Encampment (Stack thiscard beneath target location where you have anenergy icon, unit, or ship. This card is no longer alocation or site and target gains this cards energyand support icons that are on your side. You maystack only one encampment here.)ILLUSTRATOR: LEO WINSTEAD

    Title: *Ganymede/Mining PlatformCollectors Number: 1 U 306Faction: IndependentCard Type: LOCATION (Site)Cost: 0Destiny: 3Support: NoneEnergy: 2/2Game Text: As long as you control this location,you generate 1 more energy at each relatedlocation where you have a ship or unit.ILLUSTRATOR: LEO WINSTEAD

    Title: *Ganymede/Occupied TunnelsCollectors Number: 1 C 307Faction: IndependentCard Type: LOCATION (Site) UndergroundCost: 0Destiny: 0Support: 1 QuayEnergy: 2/1Game Text: Vehicles dont add their power to aplayers total power during a battle here.ILLUSTRATOR: PHILIPPE HPX1 GUYENNE

    Title: Ganymede/Pilgrims CampCollectors Number: 1 S 308Faction: IndependentCard Type: LOCATION (Site)Cost: 0Destiny: 0Support: 1 Gongen

    Energy: 1/1Game Text: Unlimited, Encampment (Stack thiscard beneath target location where you have anenergy icon, unit, or ship. This card is no longer alocation or site and target gains this cards energyand support icons that are on your side. You maystack only one encampment here.)ILLUSTRATOR: FRANCIS TSAI

    Title: *Ganymede/Traginium SourceCollectors Number: 1 C 309Faction: IndependentCard Type: LOCATION (Sector) MoonCost: 0

    Destiny: 3Support: NoneEnergy: 2/1Game Text: Each players drain here is +1 foreach related site he or she controls.ILLUSTRATOR: DAVID DEEN

    Title: *Ganymede/Traginium WellCollectors Number: 1 C 310Faction: IndependentCard Type: LOCATION (Site)Cost: 0Destiny: 3Support: NoneEnergy: 2/2Game Text: Each time a players unit enters playhere, that players opponent pays 1 energy.ILLUSTRATOR: DAVID DEEN

    Title: *Ganymede/Underground BunkerCollectors Number: 1 C 311Faction: IndependentCard Type: LOCATION (Site) UndergroundCost: 0Destiny: 0Support: 1 GongenEnergy: 2/1Game Text: As long as you have a unit here, yourside of this location gains a [Gon gen] support icon.ILLUSTRATOR: FRANCIS TSAI

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    Title: *Ganymede/Unstable GroundCollectors Number: 1 C 312Faction: IndependentCard Type: LOCATION (Site)Cost: 0Destiny: 3Support: None

    Energy: 1/1Game Text: Each drain here is +1. At eachplayers end of turn, that player must put one ofhis or her units here on top o f its owners used pile.ILLUSTRATOR: LEO WINSTEAD

    Title: *Ganymede/ValleyCollectors Number: 1 C 313Faction: IndependentCard Type: LOCATION (Site)Cost: 0Destiny: 3Support: NoneEnergy: 2/2

    Game Text: Each time a card is revealed fordestiny while using an ability of a weapon here,that cards destiny is +2.ILLUSTRATOR: DAVID DEEN

    Title: *Ganymede/Vantage PointCollectors Number: 1 U 314Faction: IndependentCard Type: LOCATION (Site)Cost: 0Destiny: 3Support: NoneEnergy: 2/1Game Text: When this location enters play, youmay pay 1 energy. If you do, download a locationthat has Ganymede in its title.ILLUSTRATOR: DAVID DEEN

    Title: