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8/3/2019 Deception and Its Detection Under Synchronous
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Group Decis Negot (2010) 19:345366DOI 10.1007/s10726-009-9168-8
Deception and its Detection Under Synchronous
and Asynchronous Computer-MediatedCommunication
Judee K. Burgoon Fang Chen Douglas P.
Twitchell
Published online: 25 July 2009 Springer Science+Business Media B.V. 2009
Abstract As part of an ongoing research program investigating features of com-
puter-mediated communication (CMC) that affect deception and its detection, an
experiment was conducted to test the impact of synchronicity on communication pro-
cesses, credibility assessments, deception detection, and team performance. At issue
is whether various forms of CMC enable or deter successful deception. Synchronous
(real-time) CMC was hypothesized to foster more involvement and mutuality dur-
ing communication, more credibility for team members, and hence less detection ofdeception when it was present. Team performance was hypothesized to suffer under
deception due to deceivers capitalizing on synchronous communication to build their
credibility. Two-person teams conducted a decision-making task in real time (synchro-
nous) or over the course of several days (asynchronous). In half of the pairs, one party
was asked to be deceptive. The results indicated that participants in the synchronous
mode were more involved, perceived more mutuality, and viewed their partners in
a more favorable light, than participants in the asynchronous mode. Deceivers por-
trayed themselves as somewhat more credible than truthtellers. However, they were
not perceived as more persuasive than truth-tellers. Participants in the deceptive con-
J. K. Burgoon (B)
Center for the Management of Information, University of Arizona, Tucson, AZ, USA
e-mail: [email protected]
F. Chen
Department of Finance and Accounting, I.H. Asper School of Business, University of Manitoba,
Winnipeg, Manitoba R3T 5V4, Canadae-mail: [email protected]
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Deception and its Detection 347
Synchronicity refers to the timing of message exchange within a given time frame. In
FtF and CMC, when message exchange occurs in real time, it is referred to as synchro-
nous, or same-time, communication; when time lapses separate conversational turns,
it is referred to as asynchronous, or different-time, communication. Instant messaging,
text chat, MOOs, and MUDs are different forms of synchronous communication. Emailand electronic bulletin or message boards are forms of asynchronous communication.
Synchronous communication is considered more interactive than asynchronous
communication (Burgoon et al. 2002c). Interactive forms of communication are char-
acterized by, among other qualities, higher degrees of involvement, mutuality, per-
ceived similarity, identification, and interaction coordination than noninteractive forms
of communication. In the context of online conversation, involvement refers to
participants cognitive, emotional, and behavioral engagement in the interaction.
Involvement may be evident in the degree of participativeness and frequency of com-
munication or detachment and nonresponsiveness by interactants. Mutuality is anumbrella term for a constellation of perceptions related to feelings of connectedness,
receptivity, and mutual understanding that contribute to a sense of groupness or
relationship among participants. Mutuality occurs to the extent that individuals co-
orient to one another and expect sufficient similarities in experiences and language use
to make communication possible (Markova et al. 1995). Qualitatively greater degrees
of mutuality are what give rise to feelings of psychological connection and social
presence. Perceived similarity, or homophily, is an extension of the mutuality concept
insofar as there are some minimal perceptions of common ground. Similarity may also
capture feelings of shared values, background, beliefs, behavioral practices, and com-munication styles. Identification concerns the extent to which participants believe they
have sufficient knowledge of co-interactants to form well-defined rather than nebulous
identities for them. Interaction coordination concerns the extent to which participants
exhibit synchronized, meshed, and coherent message exchanges. Threaded message
exchanges (in which one persons messages are related to and tailored to anothers
messages) show higher coordination than unthreaded postings.
Communication media labeled as interactive carry that moniker because they are
thought to permit, restrict, or prohibit achievement of interactive communication pro-
cesses. That is, synchronous media afford (although they do not require) more mentaland behavioral engagement; more perceived connection, social presence, and common
ground; more awareness of the unique qualities of one anothers identities; and more
potential for smooth, synchronized interaction.
1.3 The Impact of Interactivity under Deceptive and Nondeceptive Circumstances
The degree of interactivity in the message exchange process should influence how
team members regard one another and how well they perform their tasks. For exam-
ple, the principle of interactivity from interpersonal deception theory holds that human
communication processes and outcomes vary systematically with the degree of interac-
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348 J. K. Burgoon et al.
asynchronous communication media, the questions is whether the medium has bene-
ficial or detrimental effects on team relations and performance; whether the medium
influences the truthfulness of the messages and information that are exchanged.
Implicit in most CMC research is an assumption that people are trustworthy, their
communication is truthful, and their discourse is cooperative (see Grice 1989).Yet there are many circumstances in which group members may intentionally give
misleading, faulty, and invalid information if they have hidden agendas, have vested
interests that differ from the group, or want to hide the fact that they lack knowledge
on certain topics. Research has indicated that as much as one-third of daily conver-
sations include deception in the forms of concealment, ambiguity, exaggeration, and
outright lies (Buller et al. 1996; Ekman 1996). Deception, then, is one of the threats to
successful computer-mediated collaborative work. If synchronous CMC enables those
with ulterior motives to manipulate others, introduce faulty information, and conceal
their hidden agendas, then synchronous media may be used nefariously to promotetrust, gain credibility, and sabotage team performance. This is the issue that framed
the current investigation and program of research in which it is embedded.
How synchronicity in communication relates to deception is open to two plausible
but competing speculations. One possibility is that high interactivity reduces the time
and opportunities for deceivers to monitor and modify their communication in response
to any signs of skepticism; telltale signs of deception should heighten team members
vigilance and their ability to detect invalid information accurately. An alternative pos-
sibility is that synchronous CMC fosters a truth biasa tendency to overestimate
truthfulness in anothers communication (McCornack and Parks 1986)born out ofthe sense of involvement and feelings of connection, camaraderie, and similarity that
are engendered. Deceivers may capitalize on the truth bias and perceived team soli-
darity to portray themselves as credible, to garner trust, to make it more difficult for
their team members to detect faulty information, to persuade nave team members to
accept bad arguments and evidence, and hence, to undermine decision-making (Buller
et al. 1996; Burgoon et al. 2002a).
At the opposite end of the interactivity spectrum, low interactivity associated with
asynchronous communication might engender less trust and weaker relationships that
paradoxically cause potential targets of deception to become more suspicious and thusto increase their accuracy in detecting deception. Or the time delays between message
transmissions might introduce a level of detachment and objectivity that facilitates
thoughtful deliberation by nondeceptive team members, again promoting higher qual-
ity decision-making. On the flip side, asynchronous communication might also give
deceivers enough time to reflect upon the current situation and to modify their commu-
nication accordingly, thus making deception detection more difficult and leaving the
decision-making process more vulnerable to misinformation and manipulation than
in synchronous interchanges.
Two previous studies by Burgoon et al. (2002c, 2003) inform this issue. The
first study (Burgoon et al. 2002c) investigated effects of synchronicity and proxim-
ity on group communication. Results showed that synchronous interaction produced
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Deception and its Detection 349
modalities (FtF, audio-video, audio, and text) affect involvement, mutuality, trust, and
truth estimates in truthful and deceptive communication. Trust and truth estimates
were found to be positively correlated with involvement and mutuality in both truthful
and deceptive conditions. This implies that deceivers may capitalize on the involve-
ment and mutuality present in interactive communication modes to foster trust andimpressions of truthfulness.
The current experiment replicates and extends these previous studies by investigat-
ing whether synchronicity fosters interactivity in the form of involvement, mutuality,
and similarity. As well, it examines how synchronous and asynchronous commu-
nication affect credibility and team performance under deceptive and nondeceptive
conditions. Like the second study (Burgoon et al. 2003), the current experiment was
guided by interpersonal deception theory and the principle of interactivity, from which
it was derived.
1.4 Hypotheses and Research Questions
To recapitulate, synchronicity as a structural feature of new communication media
should influence the degree of interactivity exhibited in the communication process,
which in turn should affect credibility and team performance. Credibility is a multidi-
mensional construct that refers to social judgments regarding anothers ethos or believ-
ability (Buller et al. 1996; McCroskey et al. 1974). Among the dimensions that have
been associated with it are judgments related to character or trust, expertise or compe-
tence, sociability or likability, composure, extroversion or dominance, and persuasive-ness. Because McCroskey and Young (1981) argued that its two most central compo-
nents are trust and expertise, we opted for greater parsimony by creating two composite
groupings related to (1) socially oriented judgments (trust, composure and sociability),
hereafter referred to as trust for shorthand, and (2) task-oriented judgments (expertise,
dominance, and persuasion), hereafter referred to as persuasiveness. The performance
outcome of interest was decision quality. Figure 1 displays the input-process-output
model undergirding the hypotheses and research questions, elaborated next.
1.5 Effects of Synchronicity and Deceit on Interactivity
The first set of hypotheses and research questions tested the impact of communication
format and deception on interactivity. As regards synchronicity, the most distinctive
Synchronicity Deception
H1 H2R1 H4
R2
R4
R3
Credibility I:Trust
Credibility II:Persuasiveness
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350 J. K. Burgoon et al.
difference between synchronous and asynchronous text-based CMC is the availabil-
ity of immediate feedback. Participants interacting synchronously, i.e., in real time,
can obtain immediate feedback from co-interactants and thus adjust their messages
accordingly. This temporal immediacy, as with other forms of immediacy, should fos-
ter greater interactivity in the form of greater involvement, mutuality, and similarity(Burgoon et al. 2002c; Walther et al. 2009). When participants communicate with one
another in real time, they jointly construct the conversation, regarding themselves and
their partners as integral entities in the exchange. They perceive that they have mutual
concerns and common understanding of the issues under discussion.
Burgoon et al. (2002c) tested the relationship between synchronicity and group pro-
cess in a study of distributed collaboration. Results supported the hypothesis that group
members working under a synchronous communication format exhibit more mutual-
ity, pleasantness, involvement, and task-oriented communication than those working
under a comparable asynchronous format. As hypothesized, such communication wasalso judged as more appropriate and expected. The current investigation aimed to rep-
licate this finding with a different communication format. In Burgoons study, group
size was four or five and communication occurred in a proximal, synchronous con-
dition via text chat, in a distributed, synchronous condition using speakerphones, or
distributed, asynchronous format using noninteractive text. In the current case, teams
consisted of distributed two-person groups (to allow manipulation of truth or deception
by one member) who communicated using synchronous or asynchronous text. The first
hypothesis predicted that synchronous media promote interactive communication.
H 1 Synchronous text-based interaction produces more perceived involvement, mutu-
ality, and similarity than asynchronous text-based interaction.
A second experiment (Burgoon et al. 2003) supported the hypothesis that deception
lowers perceptions of deceiver involvement, similarity, and understanding. However,
the study only investigated synchronous communication, leaving open to question
whether there is an interaction between deception and synchronicity in affecting com-
munication processes. Hence, we posed the following hypothesis and research ques-
tion.
H 2 Deceptive communication produces less perceived involvement, mutuality, and
similarity than truthful communication.
R 1 Does deception differentially affect involvement, mutuality, and similarity under
synchronous versus asynchronous communication?
1.6 Effects of Synchronicity and Interactivity on Outcomes
Human relationships are defined through communication practices (Watzlawick et
al. 1967). To the extent that virtual team members display emotional, cognitive, and
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Deception and its Detection 351
hypothesis that involvement and mutuality measures were positively correlated with
trust and truth estimates. Other research has found that displays of involvement are
perceived to communicate intimacy, sociability, composure, and dominance (Burgoon
and Le Poire 1999; Le Poire et al. 2003). This hypothesis was expanded in the current
study to include a broader array of social judgments related to credibility.
H 3 Greater interactivity in the form of involvement, mutuality and similarity is asso-
ciated with more favorable judgments of team members credibility on social-oriented
judgments (trust, composure and sociability) and task-oriented judgments (expertise,
dominance, and persuasion).
The theory of synchronicity (Dennis and Valacich 1999) specifies that teamwork
may involve two communication processes: conveyance and convergence. Different
communication features affect these two processes differently. Two salient communi-
cation features are immediacy of feedback and parallelism. Parallelism refers to thenumber of simultaneous conversations that can exist effectively (Dennis and Valacich
1999). Communication environments that support high immediacy of feedback and
low parallelism facilitate the convergence process. Communication environments that
support low immediacy of feedback and high parallelism facilitate the conveyance pro-
cess. Usually people have different purposes for communication: sharing information,
making sense for certain situations, solving problems, and making decisions. Except
for sharing information about very simple facts, people need to engage both convey-
ance and convergence processes. Holding parallelism constant, either synchronous or
asynchronous communication can support conveyance at a somewhat identical levelof efficiency and effectiveness. However, it is much easier to accomplish convergent
processes in synchronous mode, since people have to clarify, discuss, and negotiate
to obtain agreement, and availability of immediate feedback facilitates clarification,
discussion, and negotiation. When there is no invalid information, and no deception,
people communicating in synchronous mode tend to obtain higher quality of decision
making than people who communicate in a comparable asynchronous mode. On the
other hand, when there is invalid information and deception, synchronous mode fos-
ters more involvement and perceived (though faulty) mutual understanding. Deceivers
may take advantage of these perceptions to portray themselves as credible, and trust-worthy. Resultant truth bias should detract from receivers ability to detect deception
accurately.
H 4 Higher interactivity in the form of involvement, mutuality, and similarity fosters
higher decision quality making when there is no reason to suspect invalid information,
deception, or ulterior motives, but impairs decision-making when deceit and invalid
information are introduced.
The input-process-output model guiding this investigation proposes that synchro-
nicity and deception exert indirect effects on social judgments and group performance
as mediated by the degree of interactivity in the communication process. But in addi-
tion to this indirect effect, synchronicity and deception conceivably may exert direct
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352 J. K. Burgoon et al.
R 2 Does deception affect social judgments and decision quality directly?
R 3 Does synchronicity affect social judgments and decision quality directly?
R 4 Does deception have the same impact on decision quality under synchronous andasynchronous communication?
2 Method
2.1 Participants
Participants (N = 126; 80 males, 46 females) were undergraduate students enrolled
in a business course at a southwestern university who received extra class credit for
participating in a study of how people conduct decision-making tasks under different
communication formats. Participants were randomly assigned to pairs, to roles as Part-
ner A or B, and to synchronicity condition. Among those designated Partner A, half
were randomly enlisted as accomplices to engage in deception. Due to some attrition
and recording problems, cell sizes were not even distributed across conditions. There
were 19 pairs in the synchronous-deceptive condition, 18 pairs in the synchronous-
truthful condition, 13 pairs in the asynchronous-deceptive condition, and 13 pairs in
the asynchronous-truthful condition.
2.2 Experimental Procedures and Conditions
The experiment took place in a Communication Research Laboratory that consisted of
multiple interaction rooms. Each room was equipped with a large circular conference
table divided into quarter-rounds, with each quarter-round separated by a large sound-
proofed divider, to create four cubicles. Each cubicle was equipped with a mobile
computer station. Participants finished all experimental tasks online. Upon arrival,
participants were seated in a cubicle before a computer, where they completed con-
sent forms and received all task instructions, the task scenario, and pre-discussionquestionnaires.
Communication in the experiment was anonymous. Participants did not meet their
partners face-to-face and did not know who their partners were. They communicated
with their partners by text only. In the synchronous mode, participants discussed the
task by using Microsoft Netmeeting text chat, and the entire experiment took place in
the Communication Research Laboratory. Sessions ranged from 50 to 80 min to finish.
In the asynchronous mode, participants discussed the task by using an electronic mes-
sage board system developed by the Center for the Management of Information at the
University of Arizona. After participants completed the initial ranking, they logged
into the message board system. If they were the first partners who logged in the system,
they posted their initial rankings and some rationale for their rankings for their partners
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Deception and its Detection 355
facets as being truthful, trustworthy, sincere, responsible, and reliable) and competence
(which includes such facets as expertise, experience, and intelligence) but may also
include dimensions such as sociability (likability, friendliness), and extroversion or
dominance (Burgoon et al. 2002c). Because dominance in turn has been shown to
consist of components related to interactional control, dynamism, persuasiveness, andrelaxation, and because dominance is closely associated with credibility (Burgoon et al.
1998), we chose to operationalize credibility broadly as including components of trust,
sociability, composure, expertise, conversational dominance, and persuasiveness. The
first three dimensions were combined to represent the more socially-oriented elements
of credibility, whereas the latter three represented the more task-relevant aspects of
credibility. These two composites were labeled as Credibility I (trust) and Credibility
II (persuasiveness). A principal components factor analysis with varimax rotation con-
firmed that with a two-factor solution, the three dimensions of trust, sociability, and
composure had their primary loadings on one factor and the dimensions of expertise,dominance, and persuasiveness had their primary loadings on the second factor, with
total variance accounted for at 78%. The reliabilities for the six separate dimensions
are shown in Table 1. Reliabilities for the two composite measures were .84 for each.
2.4 Manipulation Checks
To verify that deceivers were in fact deceptive, were motivated to fulfill their instruc-
tions to deceive, and felt successful in doing so, Partners A in deceptive conditionsrated on a 0 to 10 scale how truthful they were (where 0 = completely untruthful and
10 = completely truthful). They also rated on a 0 (not at all important) to 10 (very
important) scale how important it was to them to (1) give convincing answers and (2)
succeed at being believed. Lastly, they estimated their deception success with the item,
how successful were you in deceiving your partner about the true best decisions?
Partner Bs perceived suspicion of their partners truthfulness and motivation to detect
deceit was measured with five items, rated on 17 scales, that measured their level of
suspicion (e.g., I was suspicious of what my partner said) and motivation to detect
deceit (e.g., I watched carefully to see what my partner said). They also rated howtruthful they thought their partner was on a 010 scale.
2.5 Task Outcome Measures
Task performance was operationalized with two measures. Decision quality was com-
puted as the mean absolute discrepancy between participant ranking and correct rank-
ing. The smaller the score, the better the quality of decision. Decision change was
indicated by how much participants changed their rankings toward the correct ranking.
It was calculated as the change in the difference between (a) each persons pre-ranking
and partner pre-ranking and (b) each persons post-ranking and partner post-ranking.
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3 Results
3.1 Manipulation Checks
Although deceivers reported being slightly truthful (M = 5.70, where 5 is the mid-point), they were fairly motivated to succeed in convincing their partners (M= 6.93)
and being perceived as believable (M= 6.96). They also perceived themselves to have
successfully deceived their partners (M= 6.04). Deceived partners were generally not
suspicious of their partners communication truthfulness (M = 2.03) and rated their
partners as very truthful (M= 7.68). Synchronicity had no significant effect on deceiv-
ers motivation to deceive, F(1, 30) = 0.59, p = 0.45, nor on Partner Bs suspicion, F
(1, 29) = 2.93,p = 0.10. Thus, the deception induction was considered to be successful
and to have uniform effects across conditions.
3.2 Relationships of Synchronicity to Communication Processes
H1, that synchronicity fosters higher interactivity, was tested in a between-dyad mul-
tivariate analysis of variance (MANOVA), with synchronicity as the independent var-
iable and the three interactivity measures as the dependent measures. Synchronicity
produced a significant multivariate effect, F(3, 120) = 3.36,p = 0.02, partial2 = 0.08.
Accompanying univariate analyses indicated that synchronous participants felt their
partners showed more mutuality, F (1, 122) = 5.50, p = 0.02, partial 2
=.04, andmore involvement, F (1, 122) = 9.95, p = 0.002, partial 2 = .07, than asynchronous
participants did; the effect for similarity was weaker, F(1, 122)= 1.85,p = 0.22, partial
2 = .02. The result can be interpreted that participants interacting synchronously felt
their team partners were more involved in the communication and evoked more mutu-
ality than did participants interacting asynchronously. Hypothesis 1 was supported.
H2 predicted that deceivers are perceived as less interactive than truthtellers. The
appropriate analysis required analyzing the communication of Partner A as judged by
Partner B. A 22 factorial MANOVA indicated that deception did not have an effect
on interactivity,F
(3, 57) = 1.27,p
= 0.29, partial
2=
0.
06. Only involvement showeda trend toward significance in the univariate analyses and in the opposite direction (of
deceivers showing more, not less, involvement). Thus, the results failed to support H2.
R1 posed the question of whether synchronicity differentially affects interactiv-
ity under deceptive and nondeceptive conditions. The same MANOVA as tested H2
failed to produce an interaction between synchronicity and deception on interactiv-
ity, F (3,57) = 0.69, p = 0.56, partial 2 = 0.03. Thus, deception did not moderate
synchronicity effects.
3.3 Relationships of Communication Processes to Outcomes
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Deception and its Detection 357
Table 2 Correlations among interactivity and social judgment measures
Mutuality Involvement Similarity Trust Composure Sociability Expertise Persuasion Dominan
Mutuality 1.00
Involvement .69* 1.00Similarity .58* .55* 1.00
Trust .60* .72* .49* 1.00
Composure .65* .71* .38* .62* 1.00
Sociability .55* .62* .47* .64* .61* 1.00
Expertise .56* .69* .47* .61* .59* .49* 1.00
Persuasion .31* .46* .35* .38* .30* .24* .57* 1.00
Dominance .42* .70* .45* .49* .59* .55* .63* .57* 1.00
* p < 0.01, one-tailed
involvement, mutuality, and similarity are associated with being perceived as morecredible on both trust-related and persuasiveness elements.
H4 specified that in truthful conditions, the correlations among interactivity mea-
sures (i.e., involvement, mutuality, and similarity) and post-discussion decisions are
positive but in deceptive conditions are negative. The test was conducted by splitting
the file based on condition and then conducting the correlation analyses. Correlations
with decision quality were all nonsignificant. Correlations with decision change indi-
cated that in the truthful condition, the more perceived similarity, the more partners
changed their decisions toward the correct ranking, r(60) = .23, p = .04, one-tailed; in
the deception condition, there was a near-significant relationship between involvementand decision change such that those who were more involved changed less, r (60) =
.20, p =.06, one-tailed. Thus, H4 received at best modest support. When decep-
tion was not present, participants who felt similarity to their partners changed more
toward the best decision; when deception was present, greater involvement was neg-
atively related to change, suggesting that greater engagement with deceivers enabled
deceivers to deter partners from changing toward the best decision.
3.4 Relationships of Synchronicity and Deception to Outcomes
R2 through R4 investigated whether deception and synchronicity, separately or jointly,
affect outcomes directly. Results were analyzed three ways. First, we conducted a
MANOVA with deception and synchronicity as the independent variables and the two
credibility composites, as judged by Partner B, as the dependent measures. Next, we
conducted separate MANOVAs with the three Credibility I measures as the dependent
variables in the one analysis and the three Credibility II measures as the dependent
variables in the second analysis. Finally, the analyses on the composite measures were
repeated but as multivariate analyses of covariance to determine if covarying out the
effects of interactivity eliminated any effects. This final analysis was intended to deter-
mine if effects of synchronicity and deception on outcome measures were spurious
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358 J. K. Burgoon et al.
Effects on Credibility and Persuasion(a)
(b)
AsynchronousSynchronous
Ratings
7.0
6.0
5.0
4.0
3.0
2.0
1.0
MEASURES
1 Trust
2 Composure
3 Sociability
4 Dominance
5 Expertise
6 Persuasiveness
3.94.1
4.4
4.8
4.3
4.64.7
5.4
4.8
5.3
4.8
5.2
Effects on Credibility and Persuasion
TruthDeception
Ratings
7.0
6.0
5.0
4.0
3.0
2.0
1.0
MEASURES
1 Trust
2 Composure
3 Sociability
4 Dominance
5 Expertise
6 Persuasiveness
4.2
3.8
4.64.7
4.2
4.7 4.7
5.4
4.8
5.3
4.8
5.1
Fig. 2 Effects ofa synchronicity and b deception on social judgments
on the trust composite, F (1, 58) = 4.56, p = 0.04, partial 2 = 0.07, and on the
persuasiveness composite, F (2,57) = 3.87, p = 0.01, partial 2 = 0.17. Univariate
analyses revealed that deceivers rather than truthtellers were judged as more credible
on trust-related judgments (M = 5.28) than were truthtellers (M = 4.76). Follow-up
analyses for the Credibility I dimensions revealed that differences were more evident
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Deception and its Detection 359
4.65) than truthful team members (M= 4.24). Thus, deceivers successfully portrayed
themselves as more credible and persuasive, especially in terms of being sociable,
composed, and dominant.
The multivariate effect for synchronicity on the two composite measures was also
near-significant, F(2, 57) = 2.35, p = 0.10, partial 2 = 0.08, again with a significantunivariate effect on the trust composite, F(1,58)=4.10,p = 0.04, partial2 = 0.07, but
not the persuasiveness composite. These results only included Person B data. On the
assumption that even though responses from Person A accomplices would be biased as
regards deception effects, their data could still produce valid indications of the effects
of synchronicity, we repeated the analysis with Person A data added to the analysis of
synchronicity. A significant main effect emerged, F(3, 120) = 3.33, p = 0.02, partial
2 =.08 (see Fig. 2). Univariate analysis indicated that synchronous participants felt
more trust for their partners, F(1, 122) = 3.93, p = 0.05, partial 2 =.03, and viewed
their partners as more composed, F(1, 122) = 7.98, p = 0.006, partial 2 =.06, andsociable, F(1, 122) = 7.81, p = 0.006, partial 2 = .06 than asynchronous participants
did. Synchronicity did not affect the task-oriented credibility measures, F (3, 120) =
1.02, p = 0.39, partial 2 = 0.03.
When the three interactivity measures of involvement, mutuality, and similarity
were added as covariates to the analyses, the multivariate deception effect remained
significant in the analysis with Credibility I and Credibility II composites as the depen-
dent measures (p = .045), but neither univariate composite was significant. In the anal-
yses employing the individual credibility dimensions, none of the analyses remained
significant. Neither was the synchronicity effect significant when both Person A andPerson B data were included. These results indicate that deception and synchronicity
largely exert their influence on social judgments through communication processes
rather than directly.
To test effects on decision making, factorial analyses of variance were conducted
with synchronicity and deception as the independent variables and decision quality
or decision change among Partners B (i.e., those who were the nave subjects and
targets of any deception) as the dependent measures. Synchronicity did not affect
final decision quality, F(1,59) = 0.43, p = 0.52, partial 2 < 0.01, but deception did,
F(1, 59) = 4.47,
p= 0.04, partial
2=
0.
07. The interaction of deception and synchro-nicity was not significant, F(1, 59) = 0.001, p = 0.98, partial 2 < 0.01. Participants
with deceptive partners had poorer post-discussion decision quality (M= 3.75, SD =
0.74) than participants with truthful partners (M= 3.32, SD = 0.82) (see Fig. 3; smaller
value indicates better decision quality). Because the means for pre-discussion decision
quality suggested that participants in the deceptive condition may have started with
worse decision quality, further analysis was conducted to see whether the difference in
pre-discussion decision quality between the truthful and deceptive conditions was sig-
nificant. Results revealed that it was not, F(1, 59) = 2.23, p = 0.14, partial 2 = 0.04.
Deception, then, did result in worse decisions.
As for decision change, synchronicity had an impact, F (1, 59) = 5.13, p = 0.03,
partial 2 = 0.08. Synchronous Partners B changed their post-discussion decision for
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360 J. K. Burgoon et al.
Effects on Decision Quality
AsynchronousSynchronous
DiscrepancyfromB
estDecision
4.0
3.0
2.0
1.0
0.0
DECEPTION
Deception
Truth
3.43.3
3.83.7
Fig. 3 Effects of synchronicity on decision quality
to deception, F(1, 59) = 0.30, p = 0.59, partial 2 < 0.01, although deceived partners
did have poorer post-discussion decisions (M= 3.75, SD = 0.74) than pre-discussion
decisions (M= 3.55, SD = 0.87). Thus, changes in decisions were adversely affected
by the asynchronous mode of communication, and may have registered a slightly
negative impact due to deception.
When the interactivity covariates were added to the decision quality analyses, theeffects of synchronicity and deception remained significant. These results indicate that
communication mode and deception influence task performance above and beyond the
effects rendered by the communication process.
4 Discussion
Working from the principle of interactivity, this experiment examined the general
postulate that features of communication interfaces affect degree of interactivity in
communication processes, and that interactivity in turn systematically affects suchcommunication outcomes as credibility and team performance. Interactivity in com-
munication processes was instantiated as involvement, mutuality, and similarity. Cred-
ibility was instantiated as socially oriented judgments related to trust (i.e., composure,
sociability, and trust), and task-oriented judgments related to persuasiveness (i.e.,
expertise, dominance, and persuasion). Team performance was instantiated as post-
discussion decision quality and decision change from pre-discussion to post-discussion
quality. Several though not all aspects of the proposed model were supported. We take
up the influence of the two exogenous variables of synchronicity and deception in turn.
4.1 Effects of Synchronicity
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Deception and its Detection 361
Communicating in real time promoted a far greater sense of cognitive and behavioral
engagement, of common ground and understanding, and of that elusive yet powerful
sense of connection than did communicating at different times. For scholars, designers,
and users alike, results confirmed the fear that when separation in space is accompanied
by separation in time, social presence is indeed a casualty. Ties among team mem-bers weaken, and members experience greater detachment that may translate into less
tolerance of team members shortcomings.
Synchronicity also directly affected the trust-related aspects of credibility. Synchro-
nous participants felt more trust for their partners and viewed their partners as more
composed and sociable than asynchronous participants did. Curiously, synchronicity
did not have similar effects on the task-oriented credibility judgments of expertise,
dominance, and persuasiveness. Apparently, team members were able to achieve com-
parable credibility on those facets of judgments with or without real-time communi-
cation. It is important to note that once the interactivity measures were covaried fromthe analysis, the synchronicity effects disappeared. This disappearance indicates that
synchronicity had little if any direct effect on credibility, instead primarily exerting its
influence indirectly through the degree of interactivity that was generated.
By contrast, synchronicity did affect decision-making, above and beyond the effects
of interactivity. Those who interacted at different times changed their post-discussion
decision for worse quality as compared to synchronous partners, who stayed relatively
the same or improved slightly. Thus, synchronicity functioned largely as expected,
exerting influence on outcomes indirectly and directly. Indirect effects occurred via
the mediation of interactivity.The implications are clear: As with other aspects of media that enable or inhibit
interactivity, ability to interact in real time has direct consequences for how interac-
tions and their participants are perceived and for how work is performed. Asynchro-
nous forms of communication weaken the sense of engagement among participants.
They result in users having less trust for one another and viewing one another in a
less favorable light. Either due to less favorable social perceptions or in addition to
them, different-time communications also retard changes toward best decisions. Use
of asynchronous communication, then, bears risks. Feelings of detachment and dis-
interest may breed distrust, lack of confidence in information and people, and poorertask performance. Conversely, same-time communication may engender the sense of
presence and connection that is so essential to team cohesion and performance.
4.2 Effects of Interactivity
The third hypothesis tested the relationships among qualities of interactivity and cred-
ibility. As hypothesized, all relationships were significant. The more involvement,
mutuality, and similarity that team members felt with their task partners, the more
they perceived them as trustworthy, sociable, composed, expert, dominant, and per-
suasive. In short, interactivity fostered higher regard on social judgments related to
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362 J. K. Burgoon et al.
forms of CMC. But synchronicity is not the only means of fostering interactive commu-
nication. As other investigations have shown, geographic proximity and richer media
(i.e., having access to full visual, auditory, tactile, proxemic, and environmental infor-
mation) can also foster involvement, mutuality, and perceived similarity. Inasmuch
as the correlational results showed that where there is interactivity, there is also per-ceived trust, sociability, composure, expertise, persuasiveness, and dominance, the
key to getting the best out of communication interfaces that historically generate
less interactivity is in finding other means to elevate engagement, connection, and
similarity. A variety of techniques are possible to achieve this aim, ranging from
engaging in get-acquainted activities when a new team is formulated; to exchanging
personal information that heightens awareness among team members of their individ-
uality, strengths, and requirements; to periodically building in time for socializing;
to insistence by leaders on frequent and predictable contacts among distributed team
members. Responsibilities for such interactivity-promoting activities may fall to teamleaders and supervisors or may be aided by technology, such as use of shared cal-
endaring and built-in reminders to ensure that communication remains frequent and
team members procedural or task concerns are addressed.
Instituting mechanisms to heighten interactivity of course assumes that interactivity
is desirable, that team members are interacting in good faith without hidden agendas,
ulterior motives, deception, and the like. If these assumptions dont hold, the picture
changes. The presence of deception is illustrative.
4.3 Effects of Deception
In the current experiment, contrary to the hypothesis, deception did not adversely affect
interactivity in this experiment. It thus failed to replicate previous results (Burgoon
et al. 2003), showing that deception lowered ratings of deceivers on involvement, felt
similarity and felt understanding. There was no interaction between synchronicity
and deception to impact interactivity. In other words, deception affected involvement,
mutuality, and similarity in a similar pattern under both synchronous and asynchro-
nous communication. Put another way, deceivers were as successful in achievinginteractivity as were truthtellers. Nave partners perceived that their partners were
more composed, more sociable, and more dominant in the deceptive condition than
the truthful condition. Deception also did not interact with synchronicity to affect
interactivity. Timeliness of communication neither impaired nor aided deceivers in
appearing involved and creating feelings of mutuality.
Where deception did have an adverse effect was on team performance, both directly
and indirectly through its influence on interactivity. Deceivers were actually judged
as more credible than truthtellers; they were especially successful in portraying them-
selves as sociable, composed, and dominant. Also as might be expected, teams in
which deception was present made poorer decisions than when deception was absent.
As for how deception worked vis a vis interactivity, when deception was not present,
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Deception and its Detection 363
interactivity per se is neither inherently good nor inherently bad. When users come
together in a cooperative, good-faith manner, interactivity promotes positive commu-
nication and outcomes. When users have ulterior motives, interactivity can instead
amplify vulnerabilities to manipulation; it can sabotage rather than facilitate deci-
sion-making. It must be noted that these effects are not due strictly to interactivityheightening susceptibility. Deception continued to have a negative impact above and
beyond the effects of interactivity.
The implication is that motivated deceivers can effectively promote a credible image
when interacting via text, and can parlay their credibility into persuading others to make
faulty decisions, regardless of whether the communication mode is synchronous or
asynchronous. The combination of deception and synchronous communication may,
however, be the most dangerous because deceivers can create a pseudo-relationship
when interactivity is high and can capitalize on the truth bias that is more pronounced
under real-time conditions.This places users in a quandary about whether to choose synchronous or asynchro-
nous modes of communication when motives of others are not known. If the only
objective of communication is to maintain social relationships, synchronous commu-
nication is a better choice, since it fosters greater interactivity and more favorable
social judgments. When task performance is involved, the picture is more complex.
On the one hand, real-time communication should enable the kinds of ideal com-
munication that one hopes to achieve in task-related communication, and it confers
credibility on its users just by virtue of its use. It also gives those with ulterior
motives greater opportunity to gain feedback and allay any suspicions that mightarise. On the other hand, it also loses the dispassionate evaluation of information
that is indispensable when faulty information might be introduced into delibera-
tions, be it due to deception or mere incompetence. Put differently, asynchronous
communication creates a level of detachment that may be the best shield against
misinformation, manipulation, and misrepresentation. It enables users to resist bad
arguments and to engage in more thoughtful analysis. And yet, that same detach-
ment may also lead users to capitulate to the positions of more forceful partici-
pants. Given that deceivers in this investigation were more persuasive and credible
than their truth-telling counterparts, this concern is a very real one. Choices there-fore should be informed by assessment of the likely motives and expertise of
others.
One final conclusion to be drawn from this investigation is that mediated forms
of communication cannot all be grouped into a homogeneous class and contrasted
to face-to-face communication. Even within a text-based computer-mediated form of
communication, there are systematic differences in communication processes and out-
comes based solely on whether the communication is synchronous or asynchronous.
Equally important to its structural characteristics are the degree to which it promotes
or inhibits interactivity. It is hoped that future research will continue to decompose
communication modes into their constituent properties and delve into the interre-
lationships among properties of interfaces, resultant communication processes, and
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364 J. K. Burgoon et al.
interactivity, and affect perceived social judgments and work performance. The tech-
nology should be flexible in terms of allowing users to select certain communication
features and configure these features in particular ways. For example, the electronic
message board could incorporate features of login scheduling and login reminding so
that users can set up a log in schedule; if a user does not log in on time, an emailreminder will be sent to the user automatically, or if there is new content in the mes-
sage board, an email can be automatically sent to the user for updating information.
This may increase users participation and likely the interactivity, favorable social
judgments and work performance.
5 Appendix
5.1 Desert Survival Task Post-Interaction Questionnaire
Below are a series of adjective pairs that are often used to evaluate members of groups.
Each is on a 17 scale, with 1 representing a high degree of the adjective on the left
and 7 representing a high degree of the adjective on the right. For example, 1 = very
friendly and 7 = very unfriendly
Using the adjective pairs below, please select the number that best reflects your
general impressions of YOUR PARTNER during the DISCUSSION OF THE TOP-
ICS. You may select 1, 2, 3, 4, 5, 6, or 7. If you are neutral or unsure, select a 4. Work
quickly, indicating your first response.
qa1 Very friendly 1 2 3 4 5 6 7 Very unfriendly
qa2 Very trustworthy 1 2 3 4 5 6 7 Very untrustworthy
qa3 Very likable 1 2 3 4 5 6 7 Not likable at all
qa4 Very deceptive 1 2 3 4 5 6 7 Very truthful
qa5 Very credible 1 2 3 4 5 6 7 Not at all credible
qa6 Very unsociable 1 2 3 4 5 6 7 Very sociable
qa7 Very dishonest 1 2 3 4 5 6 7 Very honest
qa8 Very persuasive 1 2 3 4 5 6 7 Not at all persuasive
qa9 Very irresponsible 1 2 3 4 5 6 7 Very responsible
qa10 Very confident 1 2 3 4 5 6 7 Very unconfident
qa11 Very calm 1 2 3 4 5 6 7 Very tense
qa12 Lacking influence 1 2 3 4 5 6 7 Influenced me a great deal
qa13 Very insightful 1 2 3 4 5 6 7 Very lacking in insight
qa14 Very experienced 1 2 3 4 5 6 7 Very inexperienced
qa15 Very sluggish 1 2 3 4 5 6 7 Very energetic
qa16 Very quiet 1 2 3 4 5 6 7 Very talkative
qa17 Very uncomposed 1 2 3 4 5 6 7 Very composed
qa18 Very nervous 1 2 3 4 5 6 7 Very relaxed
qa19 Affected my decisionsgreatly
1 2 3 4 5 6 7 Did not affect mydecisions at all
qa20 Very inexpert 1 2 3 4 5 6 7 Very expert
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Deception and its Detection 365
qa24 Very uncomfortable 1 2 3 4 5 6 7 Very comfortable
qa25 Not willing to listen to me 1 2 3 4 5 6 7 Very willing to listen to me
qa26 Very similar to me 1 2 3 4 5 6 7 Very different from me
qa27 Highly involved 1 2 3 4 5 6 7 Not at all involvedqa28 Very distracted 1 2 3 4 5 6 7 Very attentive
qa29 Thinks like me a lot 1 2 3 4 5 6 7 Doesnt think like me at all
qa30 Very understanding 1 2 3 4 5 6 7 Not at all understanding
qa31 Very much like me 1 2 3 4 5 6 7 Very much unlike me
qa32 Very detached 1 2 3 4 5 6 7 Very engaged
qa33 Very bored 1 2 3 4 5 6 7 Very interested
qa34 Very open to my ideas 1 2 3 4 5 6 7 Very closed off to my ideas
qa35 Very cold 1 2 3 4 5 6 7 Very warm
qa36 Created closeness 1 2 3 4 5 6 7 Created a sense of distance
qa37 Not at all accepting 1 2 3 4 5 6 7 Very accepting
qa38 Promoted cooperation 1 2 3 4 5 6 7 Did not promote
cooperationbetween us
Mutuality = qa25,qa34,qa37,qa30,qa38
Involvement = qa33,qa32,qa28,qa35,qa36,qa27, qa22
Similarity = qa26,qa31,qa29
Trust =qa2, qa4, qa5, qa7, qa9
Composure = qa11, qa17, qa18, qa24
Sociability = qa1, qa3, qa6
Expert = qa13, qa14, qa20, qa21
Persuasiveness = qa8, qa12, qa19
Dominance = qa10, qa15, qa16, qa23
Deceivers Motivation to Deceive:
1. On a scale of 0 to 10, how important was it for you to give convincing answers
to your partner during the discussion about the best items to salvage and the best
course of action to survive in the desert?
Completely 1 2 3 4 5 6 7 8 9 10 completely
unimportant important
2. On a scale of 0 to 10, how important was it for you to keep your partner formbecoming suspicious during the discussion?
Completely 1 2 3 4 5 6 7 8 9 10 Completely
unimportant important
3. On a scale of 0 to 10, how important was it for you to succeed in making Person
B believe you?
Completely 1 2 3 4 5 6 7 8 9 10 completely
unimportant important
4. On a scale of 0 to 10, how truthful were you in representing you true rankings andreasons to your partner?
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366 J. K. Burgoon et al.
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