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The D&D basic DM screen. Retyped from TSR 9437 - DMR1 - Dungeon Master Screen.
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Attack Rolls Table: All Monsters
Creature's Armor Class HitHit Dice 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0Normal Man 2 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20Up to 1 2 2 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 191+ to 2 2 2 2 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 182+ to 3 2 2 2 2 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 173+ to 4 1 2 2 2 2 2 3 4 5 6 7 8 9 10 11 12 13 14 15 164+ to 5 *0 1 2 2 2 2 2 3 4 5 6 7 8 9 10 11 12 13 14 155+ to 6 *1 *0 1 2 2 2 2 2 3 4 5 6 7 8 9 10 11 12 13 146+ to 7 *2 *1 *0 1 2 2 2 2 2 3 4 5 6 7 8 9 10 11 12 137+ to 8 *3 *2 *1 *0 1 2 2 2 2 2 3 4 5 6 7 8 9 10 11 128+ to 9 *4 *3 *2 *1 *0 1 2 2 2 2 2 3 4 5 6 7 8 9 10 119+ to 11 *5 *4 *3 *2 *1 *0 1 2 2 2 2 2 3 4 5 6 7 8 9 1011+ to 13 *6 *5 *4 *3 *2 *1 *0 1 2 2 2 2 2 3 4 5 6 7 8 913+ to 15 *7 *6 *5 *4 *3 *2 *1 *0 1 2 2 2 2 2 3 4 5 6 7 815+ to 17 *8 *7 *6 *5 *4 *3 *2 *1 *0 1 2 2 2 2 2 3 4 5 6 717+ to 19 *9 *8 *7 *6 *5 *4 *3 *2 *1 *0 1 2 2 2 2 2 3 4 5 619+ to 21 *10 *9 *8 *7 *6 *5 *4 *3 *2 *1 *0 1 2 2 2 2 2 3 4 521+ to 23 *10 *10 *9 *8 *7 *6 *5 *4 *3 *2 *1 *0 1 2 2 2 2 2 3 423+ to 25 *10 *10 *10 *9 *8 *7 *6 *5 *4 *3 *2 *1 *0 1 2 2 2 2 2 325+ to 27 *10 *10 *10 *10 *9 *8 *7 *6 *5 *4 *3 *2 *1 *0 1 2 2 2 2 227+ to 29 *10 *10 *10 *10 *10 *9 *8 *7 *6 *5 *4 *3 *2 *1 *0 1 2 2 2 229+ to 31 *11 *10 *10 *10 *10 *10 *9 *8 *7 *6 *5 *4 *3 *2 *1 *0 1 2 2 231+ to 33 *12 *11 *10 *10 *10 *10 *10 *9 *8 *7 *6 *5 *4 *3 *2 *1 *0 1 2 233+ to 35 *13 *12 *11 *10 *10 *10 *10 *10 *9 *8 *7 *6 *5 *4 *3 *2 *1 *0 1 235+ and up *14 *13 *12 *11 *10 *10 *10 *10 *10 *9 *8 *7 *6 *5 *4 *3 *2 *1 *0 1
19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
Creature's Armor Class HitHit Dice -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 -13 -14 -15 -16 -17 -18 -19 -20Normal Man 20 20 20 20 21 22 23 24 25 26 27 28 29 30 30 30 30 30 31 32Up to 1 20 20 20 20 20 21 22 23 24 25 26 27 28 29 30 30 30 30 30 311+ to 2 19 20 20 20 20 20 21 22 23 24 25 26 27 28 29 30 30 30 30 302+ to 3 18 19 20 20 20 20 20 21 22 23 24 25 26 27 28 29 30 30 30 303+ to 4 17 18 19 20 20 20 20 20 21 22 23 24 25 26 27 28 29 30 30 304+ to 5 16 17 18 19 20 20 20 20 20 21 22 23 24 25 26 27 28 29 30 305+ to 6 15 16 17 18 19 20 20 20 20 20 21 22 23 24 25 26 27 28 29 306+ to 7 14 15 16 17 18 19 20 20 20 20 20 21 22 23 24 25 26 27 28 297+ to 8 13 14 15 16 17 18 19 20 20 20 20 20 21 22 23 24 25 26 27 288+ to 9 12 13 14 15 16 17 18 19 20 20 20 20 20 21 22 23 24 25 26 279+ to 11 11 12 13 14 15 16 17 18 19 20 20 20 20 20 21 22 23 24 25 2611+ to 13 10 11 12 13 14 15 16 17 18 19 20 20 20 20 20 21 22 23 24 2513+ to 15 9 10 11 12 13 14 15 16 17 18 19 20 20 20 20 20 21 22 23 2415+ to 17 8 9 10 11 12 13 14 15 16 17 18 19 20 20 20 20 20 21 22 2317+ to 19 7 8 9 10 11 12 13 14 15 16 17 18 19 20 20 20 20 20 21 2219+ to 21 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 20 20 20 20 2121+ to 23 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 20 20 20 2023+ to 25 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 20 20 2025+ to 27 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 20 2027+ to 29 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 2029+ to 31 2 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 2031+ to 33 2 2 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 1933+ to 35 2 2 2 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 1835+ and up 2 2 2 2 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
-1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 -13 -14 -15 -16 -17 -18 -19 -20 Note:
*Misses only on a natural 1. Add the numbers shown to the total damage done by the attack.
DUNGEONS & DRAGONS is a registered trademark owned by TSR, Inc. ©1993 TSR, Inc. All Rights Reserved.
Attack Rolls Table: All Characters
MUNormal Man
1-56-10
11-15
16-20
21-25
26-30
31-35
36
Class & LevelC,T,D
1-45-8
9-12
13-16
17-20
21-24
25-28
29-32
33-3536
F**
1-34-67-9
10-12
13-15
16-18
19-21
22-24
25-2728-3031-3334-36
DH***
ABCDEFGHIJKLM
Armor Class Hit19222*0*1*2*3*4*5*6*7*8*9
*10*10*10*10*12*14
182221*0*1*2*3*4*5*6*7*8*9
*10*10*10*11*13
1732221*0*1*2*3*4*5*6*7*8*9
*10*10*10*12
16432221*0*1*2*3*4*5*6*7*8*9
*10*10*11
155422221*0*1*2*3*4*5*6*7*8
*10*10*10
1465322221*0*1*2*3*4*5*6*7*9
*10*10
13764222221*0*1*2*3*4*5*6*8
*10*10
128753222221*0*1*2*3*4*5*7*9
*10
1198643222221*0*1*2*3*4*6*8
*10
101097543222221*0*1*2*3*5*7*9
9111086543222221*0*1*2*4*6*8
81211976543222221*0*1*3*5*7
7131210876543222221*0*2*4*6
61413119876543222221*1*3*5
515141210987654322222*0*2*4
41615131110987654322221*1*3
317161412111098765432222*0*2
21817151312111098765432221*1
119181614131211109876543222*0
02019171514131211109876543221
MUNormal Man
1-56-10
11-15
16-20
21-25
26-30
31-35
36
Class & LevelC,T,D
1-45-8
9-12
13-16
17-20
21-24
25-28
29-32
33-3536
F**
1-34-67-9
10-12
13-15
16-18
19-21
22-24
25-2728-3031-3334-36
DH***
ABCDEFGHIJKLM
Armor Class Hit-1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 -13 -14 -15 -16 -17 -18 -19 -2020 20 20 20 21 22 23 24 25 26 27 28 29 30 30 30 30 30 31 3220 20 20 20 20 21 22 23 24 25 26 27 28 29 30 30 30 30 30 3118 19 20 20 20 20 20 21 22 23 24 25 26 27 28 29 30 30 30 3016 17 18 19 20 20 20 20 20 21 22 23 24 25 26 27 28 29 30 3015 16 17 18 19 20 20 20 20 20 21 22 23 24 25 26 27 28 29 3014 15 16 17 18 19 20 20 20 20 20 21 22 23 24 25 26 27 28 2913 14 15 16 17 18 19 20 20 20 20 20 21 22 23 24 25 26 27 2812 13 14 15 16 17 18 19 20 20 20 20 20 21 22 23 24 25 26 2711 12 13 14 15 16 17 18 19 20 20 20 20 20 21 22 23 24 25 2610 11 12 13 14 15 16 17 18 19 20 20 20 20 20 21 22 23 24 259 10 11 12 13 14 15 16 17 18 19 20 20 20 20 20 21 22 23 248 9 10 11 12 13 14 15 16 17 18 19 20 20 20 20 20 21 22 237 8 9 10 11 12 13 14 15 16 17 18 19 20 20 20 20 20 21 226 7 8 9 10 11 12 13 14 15 16 17 18 19 20 20 20 20 20 215 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 20 20 20 204 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 20 20 202 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 202 2 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 192 2 2 2 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Notes:* Misses only on a natural 1. Add the numbers shown to the total damage done by the attack. 1. Although 20 is the maximum unadjusted roll,** Also dwarves, elves, halflings, up to their Name levels, and mystics up to 16th level. bonuses may result in a total of 21 or more.*** Demihuman attack ranks, for very experienced demihuman characters. 2. Armor classes worse than 9 are possible due to
Dexterity and magical penalties.Turning Undead Table (Roll 2d6)
UndeadSkeletonZombieGhoulWightWraithMummySpecterVampirePhantomHauntSpiritNightshadeLichSpecial
Cleric's Level1 2 3 4 5 6 7 8 9-10 11-12 13-14 15-16 17-20 21-24 25-28 29-32 33-367 T T D D D D D D D+ D+ D+ D+ D+ D# D# D#9 7 T T D D D D D D D+ D+ D+ D+ D+ D# D#
11 9 7 T T D D D D D D D+ D+ D+ D+ D+ D#--- 11 9 7 T T D D D D D D D+ D+ D+ D+ D+--- --- 11 9 7 T T D D D D D D D+ D+ D+ D+--- --- --- 11 9 7 T T D D D D D D D+ D+ D+--- --- --- --- 11 9 7 T T D D D D D D D+ D+--- --- --- --- --- 11 9 7 T T D D D D D D D+--- --- --- --- --- --- 11 9 7 T T D D D D D D--- --- --- --- --- --- --- 11 9 7 T T D D D D D--- --- --- --- --- --- --- --- 11 9 7 T T D D D D--- --- --- --- --- --- --- --- --- 11 9 7 T T D D D--- --- --- --- --- --- --- --- --- --- 11 9 7 T T T T--- --- --- --- --- --- --- --- --- --- --- 11 9 7 T T T
11, 9, or 7 = number needed to turn successfully D+ = automatic Destroy, 3d6 Hit Dice of undead T = automatic turn, 2d6 Hit dice of undead D# = automatic Destroy, 4d6 Hit Dice of undead D = automatic Destroy, 2d6 Hit Dice of undead
Combat Sequence Table A. Initiative: Each side rolls 1d6 to determine initiative. B. First Side Goes: The side that won the initiative acts first. 1. Morale (Optional): Monsters and NPCs roll moral checks. Also, anyone who needs to make a saving throw vs. an ongoing effect does now. 2. Movement: Characters who choose to move do so now. 3. Missile Combat: Characters using missile and thrown weapons make their attacks. a. They choose their targets. b. They make their attack rolls. c. They roll damage for any successful hits. 4. Magic: Characters using magic casts their spells. a. They choose their targets. b. Their targets roll saving throws if appropriate. c. The DM applies the results. 5. Hand to Hand Combat: Characters fighting hand to hand make their attacks. a. They choose their targets. b. They make their attack rolls. c. They roll damage for any successful hits. C. Second Side Goes: The side that lost the initiative acts now, preforming the same five steps. D. Special Results: The DM announces any special results.
Weapon Table
Item
Ammunition:See Ammunition Table
Axes:Axe, BattleAxe, Hand
Bows:Bow, ShortBow, LongCrossbow, Lt.Crossbow, Hvy
Bludgeons:BlackjackClubHammer, ThrowingHammer, WarMaceStaffTorch
Daggers:NormalSilver
Pole Weapons:HalberdJavelinLancePikePolearmPoleaxeSpearTrident
Shield Weapons:Shield, HornedShield, KnifeShield, SwordShield, Tusked
Swords:ShortNormalBastard One-Handed Two-HandedTwo-Handed
Other Weapons:Blowgun up to 2'Blowgun 2' +BolaCestusHoly WaterNetOil, BurningRock, ThrownSlingWhip
Damage
1d81d6
1d61d61d62d4
1d21d41d41d61d61d61d4
1d41d4
1d101d6
1d101d101d101d101d61d6
1d21d4 + 11d4 + 21d4 + 1
1d61d8
1d6 + 11d8 + 1
1d10
NilNil1d21d31d8Nil1d81d31d41d2
RangeS/M/L
10/20/30
50/100/15070/140/21060/120/18080/160/240
10/20/30
10/20/3010/20/30
30/60/90
20/40/6010/20/30
10/20/3020/25/3020/40/60
10/30/5010/20/3010/30/5010/30/50
40/80/160
Cost(gp)
74
25403030
534555
1/6
330
71
1037535
1565
200200
710
151515
3655
25(n)2
1/102
1/ft
ENC(cn)
6030
20305080
5502550504020
1010
15020
18080
1501203025
2070
185275
3060
8080
100
6155
101
(n)101020
10/ft
Notes
(r),2H,M(t),S
(a),(m),2H,M(a),(m),2H,L
(a),(m),(s),2H,M(a),(m),(s),2H,L
(c),(r),(s),S(c),(r),M(c),(t),M(c),(r),M(c),(r),M
(c),(r),(w),2H,M(c),(r),S
(t),(w),S(t),(w),S
(s),2H,L(t),M
(s),(v),L(s),(v),2H,L
(s),2H,L(s),2H,L(t),(v),L(s),(t),M
(s),S(s),S
(s),(v),M(s),2H,L
(r),S(r),M
(r),HH,L(r),2H,L
2H,L
(a),(m),(s),(w),S(a),(m),(s),(w),2H,M
(s),(r),M(s),S
(c),(s),(t),(w),S(s),(t),(w),M or L
(c),(s),(t),(w),S(c),(t),(w),S
(c),(m),(w),S(s),(w),M
Attack Roll Modifiers Table
Circumstance Attack From Behind Attacker Can't See TargetLarger Than Man-SizedMonster Attacking HalflingTarget ExhaustedAttacker Exhausted
* Ignore the defender's shield
Attack RollModifier+2 bonus*-4 penalty
-1 penalty+2 bonus-2 penalty
Weapons Table Notes:(a) The weapon's normal load of ammunition is already included in the weapon's encumbrance (bow: 20 arrows: crossbow: 30 quarrels; sling: 30 stones: blowgun: 5 darts). If you want to vary the number of missiles you carry with the missile weapon, 2 arrows equal 1 cn in encumbrance. 3 quarrels equal 1 cn 5 sling stones equal 1 cn, and 5 darts equal 1 cn. Therefore, a long bow without arrows has an encumbrance of 20 cn; a light crossbow without quarrels has an encumbrance of 40 cn.
(c) Clerics may use this weapon. Druids may too, if they can find a form of this weapon with no metal or stone parts.
(m) Missile weapon; never used as a melee weapon.
(n) A net's cost and encumbrance are based on its size. Nets cost 1 sp per square foot of surface area and have an encumbrance of 1 cn per square foot. A Medium net (6' x 6') would cost 36 sp (3.6 gp) and have an encumbrance of 36 cn.
(r) This weapon can be thrown, but is only rarely used this way; only characters at the Expert or greater level of weapon mastery can throw this weapon in combat.
(s) This weapon has special features; read the weapon description.
(t) This is a hand weapon that may also be thrown.
(v) This weapon may be set vs. a charge.
(w) Magic-users may use this weapon at the DM's discretion.
HH This weapon can be used either one-handed or two-handed. Used two-handed, it operates similarly to two-handed weapons (i.e., the wielder cannot use a shield when using the weapon this way). However, a character using this weapon, even in its two-handed style. does not automatically lose individual initiative. Halflings and other small races can us this weapon.
2H This weapon requires two hands for use. The wielder of the weapon may not use a shield and always loses individual initiative to characters not using a two-handed weapon. Halflings and small races cannot use this weapon.
S Small weapon
M Medium weapon
L Large weapon
Saving Throws Table: All Characters
Character Class
Cleric/Druid1-45-89-1213-1617-2021-2425-2829-3233-36
Fighter/ MysticNormal Man (0)1-34-67-910-1213-1516-1819-2122-2425-2728-3031-3334-36
Magic User1-56-1011-1516-2021-2425-2829-3233-36
Thief1-45-89-1213-1617-2021-2425-2829-3233-36
Dwarf1-34-67-910-12
Elf1-34-67-910
Halfling1-34-67-8
Death Rayor Poison
1197654322
1412108665544332
1311975432
13119754322
8642
12842
852
Magic Wands
12108765432
1513119766554432
14121086432
141210865432
9753
131074
963
Paralysis orTurn to Stone
141210865432
16141210876655432
1311975432
13119754322
10864
131074
1074
Dragon Breath
1614121086432
17151311987654322
161412108642
1614121086432
131074
151173
1395
Rod, Staff,or Spell
151311975432
171614121098765432
1512964322
151311975432
12963
151173
1284
Terrain Effects on Movement Table Character Movement Rates and Encumbrance TableTerrain Movement Normal Speed Encounter Speed Running speedTrail l road* 1½ normal Enc (cn) (feet per turn) (feet per round) (feet per round)Clear / city / grassland Normal 0-400 120 40 120Forest / muddy ground / snow 2/3 normal 401-800 90 30 90Hill / desert / broken terrain 2/3 normal 801-1,200 60 20 60Mountain / swamp / jungle ½ normal 1,201-1,600 30 10 30Ice / glacier ½ normal 1,601-2,400 15 5 15* Roads allow travelers to ignore every terrain modifier except muddy ground/snow
2,401+ 0 0 0