D&D 5E Shapeshifter

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  • 8/16/2019 D&D 5E Shapeshifter

    1/1

    Shapeshifter

    Level Features Shift Natural Weapon Size Forms Evolutions

    1 Natural Weapons, Shift 2 2d4 1 2 -

    2 Unarmed Defense (Brb) 2 2d4 

    1 2 23 Fast Movement (Brb) 3 2d4  1 2 2

    4 Ability Score Increase 3 2d4  1 3 2

    5 Morphic Healing (2) 3 2d4 1 3 3

    6 Extra Attack 4 2d6  1 3 3

    7 Primal Strike (Dr) 4 2d6  2 4 4

    8 Ability Score Increase 4 2d6  2 4 4

    9 Feral Instinct (Brb) 4 2d6 2 4 5

    10 Morphic Healing (4) 4 2d6  2 5 5

    11 Fast Shift 4 2d8  2 5 5

    12 Ability Score Increase 5 2d8  2 5 6

    13 Uncanny Dodge (Ro) 5 2d8 3 6 614 Purity of Body (Mo) 5 2d8  3 6 6

    15 Morphic Healing (6) 5 2d8  3 6 7

    16 Ability Score Increase 5 2d10  3 7 7

    17 6 2d10 3 7 7

    18 6 2d10  3 7 8

    19 Ability Score Increase 6 2d10  3 7 8

    20 Unlimited 2d10  3 7 8

    Natural Weapons: When not in an assumed Form, the Shapeshifter can manipulate its body

    to create either claws or a bite attack.

    Shift: The Shapeshifter can Shift to a different Form that it knows an action. It can remain in

    this form for a number of hours equal to its Shapeshifter level. The CR of the Form assumed

    can be a maximum of ½ the Shapeshifter’ s level, and of a Size step difference no greater than

    as indicated by the table. The Shapeshifter regains use of the Shift after a long rest. At 11 th 

    level the Shift can be accomplished as a bonus action.

    Morphic Healing: The Shapeshifter’ s shifting form enables it to regenerate a number of HP

    per round as long as it has not taken fire or acid damage that round.

    Forms: Aberrations (7th), Beasts, Dragons (13th) , Elemental (10th), Giants (7th), Humanoids,

    Monstrosities (4th), Ooze (10th), Plants

    Evolutions: The Shapeshifter can make use of an Evolution regardless of Form. The

    Evolutions can be changed after a long rest, but may only have the number active listed.

    Aggressive (orc) (7th), Amorphous (12th), Amphibious, Darkvision, Echolocation

    (blindsight) (5th), Hold Breath, Keen Hearing/Smell/Sight (one each), Rampage (gnoll)

    (7th), Spider Climb (5th), Stench (DC = Prof+Con+8)