D&D 5e DM Screen Color

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    D&D 5E DM Screen

    Last Revision: 9/29/[email protected]

    This is a fan created work, is uncopyrighted, andprobably makes people at the Hasbro copyright officeangry. Not for commercial use or distribution.

    Designed for use with http://www.peginc.com/store/savage-worlds-customizable-gm-screen/

    mailto:[email protected]:[email protected]
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    STANDARDACTIONS

    Attack Make a Melee or Ranged attack

    Cast a Spell Cast a spell with 1 action casting time

    Dash - Double movement of your current speed

    Dodge - Creatures attacks against you are at a

    disadvantage until your next turn. ou get advantage

    on Dexterity saving throws. !nds if incapacitatedDisengage - our movement does not provoke

    opportunity attacks for the rest of your turn

    Help- Creature you aid gets advantage on ability

    checks" or attacks against a creature within # f t ofyou

    Hide- Make a Dex $%tealth& check aganist 'isdom

    $(erception& of creature. )n success" you are an*nseen attacker and have advantage on attacks

    Ready - (repare a Reaction for a particular

    circumstance" which you can take later in the round

    Search - 'is $(erception& or +nt $+nvestigate& ability

    check to find something

    Use an Object *se an ob,ect that reuires anaction for its use

    ADVANTAGE

    BlindedargetParalyzedargetPronearget $#ft Melee&RestrainedargetStunnedargetUnconciousarget

    /ttacking 'hile Hidden/ttacking 'hile Invisible/ttacking when Helped

    DISADVANTAGE

    Attacks when:

    Blinded, Frightened,Poisoned, Stunned, Long

    & !t Range, S"ueezing

    Ability Checks:

    Frightened, Poisoned

    Dex Saes:

    S"ueezing

    SKILLS

    Strength

    /thletics

    Dexterity

    /crobatics %light of hand %tealth

    (ick lock Disable trap

    !ntelligence

    /rcana 0ature Religion istory +nvestigation

    "isdo#

    /nimal andling +nsight Medicine

    (erception %urvival

    Charis#a

    Deception (ersuasion +ntimidation

    TASKDC

    #ery $asy $asy %'ediu( %Hard )#ery Hard )*early I(possible +

    COVER

    Hal$ Coer ) ac

    %hree &'arter ac

    (rone: Ranged attacks at

    more than # feet are

    disadvantaged.

    DEATH& DYING

    !nstant Death

    Remaining damage after 2ero is greater than max hp ofcreature

    Unconscio's

    +f creature doesn3t die instantly" they are at 4 hp and

    unconsciousDeath Saing %hrows:

    Roll 1d54 14 or above is a success 6 or below is a failure 71 is two failures 54 you regain 1 hp )n your 8rd success they become stable )n your 8rd failure they die

    %ake da#age while at ) hp

    )n it suffer one failed death save )n Critical it" suffer two

    +f damage meets or exceeds creatures max hp" they die*irst Aid

    DC 14 'isdom $Medicine& to stabili2e

    OPPORTUNITYATTACKS

    Hostile creat're yo' see leaes yo'r reach

    0eed unused reaction to make attack /ttack interrupts the creatures movement Disengage prevents )/" as does teleport" or forcedmovement

    GRAPPLING& SHOVING

    )ne %i2e Difference/ttacker3s %tr $/thletics& vs Defenders %tr $/thletics&or Dex $/crobatics&

    S'ccess + 9rappled" eld %peed is 4

    our %peed halved unless eld is 5 si2es smaller %hoved : arget prone or moved # feet

    ,scape + older %tr $/thletics& vs %tr $/thletics& or Dex

    $/crobatics&

    CRITICALHITS/FAILS

    -) is a Critical hit

    /lways its

    Roll Damage Dice wice" addmodifiers once

    . is a #iss

    Regardless of modifiers

    VISION& LIGHT

    /ightly Obsc'red: Dim light"

    Disadvantage on 'is $(erception&

    Heaily Obsc'red Darkness"creatures suffer ;linded condition.

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    EXCHANGERATES

    Coin cp sp ep gp pp

    Copper $cp& 1 144 gp alf plate @#4 gp

    Heay Ar#or

    Ring mail 84 gp Chain mail @# gp %plint 544 gp

    (late 1"#44 gp

    Shield

    %hield 14 gp

    1elee "eapons

    ;attleaxe 14 gp Club 1 sp Dagger 5 gp lail 14 gp

    9laive 54 gp 9reataxe 849reatclub 5 sp

    9reatsword #4 gp alberd 54 gp andaxe # gp avelin # sp Gance 14 gp Gight hammer 5 gp Gongsword 1# gp Mace # gp Maul 14 gp Morningstar 1# gp (ike # gp

    Huarterstaff 5 sp Rapier 5# gp

    %cimitar 5# gp %hortsword 14 gp %ickle 1 gp %pear 1 gp rident # gp 'ar pick # gp 'arhammer 1# gp 'hip 5 gp

    Ranged "eapons

    ;lowgun 14 gpxbow" hand @# gp

    xbow" heavy #4 gp xbow" light 5# gp Dart # cp

    Gongbow #4 gp

    0et 1 gp %hortbow 5# gp %ling 1 sp

    Adent'ring 4ear

    /bacus 5 gp/cid $vial& 5# gp/lch fire $flask& #4 gp

    A##'nition

    54 /rrows 1 gp#4 ;lowgun 1 gp54 xbow bolts 1 gp54 %ling bullets > cp

    /ntitoxin $vial& #4 gp

    Arcane $oc's

    Crystal 14 gp )rb 54 gpRod 14 gp%taff # gp'and 14 gp

    ;ackpack 5 gp;all bearings 1 gp;arrel 5 gp;asket > sp

    ;edroll 1 gp;ell 1 gp;lanket # sp;lock and tackle 1 gp;ook 5# gp;ottle" glass 5 gp;ucket # cpCaltrops 1 gpCandle 1 cpCase" xbow bolt 1 gpCase" map

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    CONDITIONS

    5linded + Creature can3t see and automatically fails any ability check that reuires sight.

    /ttack rolls against the creature have advantage" and the creature3s attack rolls have disadvantage.

    Char#ed + Creature canIt attack the charmer or target the charmer with harmful abilities or spells.

    he charmer has advantage on any ability check to interact socially with the creature.

    Dea$ened + Creature can3t hear and automatically fails any ability check that reuires hearing.

    *rightened + Creature has disadvantage on ability checks and attacks while the source is visible

    he creature can3t willingly move closer to the source of its fear.

    4rappled + Creature3s speed becomes 4" and it canIt benefit from any bonus to its speed.

    he condition ends if the grappler is incapacitated. he condition also ends if an effect removes the grappled creature from the reach of the grappler.

    !ncapacitated + Creature can3t take actions or reactions.

    !nisible + Creature is impossible to see without the aid of magic or a special sense. or the

    purpose of hiding" the creature is heavily obscured. he creature3s location can be detected by anynoise it makes or any tracks. /ttack rolls against the creature have disadvantage" and the creature3s attack rolls have advantage.

    (araly6ed + Creature is incapacitated and can3t move or speak.

    he creature automatically fails %trength and Dexterity saving throws.

    /ttack rolls against the creature have advantage. /ny attack that hits the creature is a critical hit if the attacker is within # feet of the creature.

    (etri$ied + Creature is transformed" along with any nonmagical ob,ect it is w earing or carrying" into a

    solid inanimate substance $usually stone&. +ts weight increases by a factor of ten" and it ceases aging. he creature is incapacitated" can3t move or speak" and is unaware o f its surroundings. /ttack rolls against the creature have advantage. he creature automatically fails %trength and Dexterity saving throws. he creature has resistance to all damage. he creature is immune to poison and disease" but a poison or disease already in its system issuspended" not neutrali2ed.

    (oisoned +Creature has disadvantage on attack rolls and ability checks.

    (rone + Creature3s only movement option is to crawl" unless it stands up $no longer (rone&.

    he creature has disadvantage on attack rolls. /ttack rolls have advantage if the attacker is within #ft. )therwise" attack roll has disadvantage.

    Restrained + Creature3s speed becomes 4" and it can3t benefit from any bonus to its speed.

    /ttack rolls against the creature have advantage" and the creature3s attack rolls have disadvantage. he creature has disadvantage on Dexterity saving throws.

    St'nned + Creature is incapacitated" can3t move" and can speak only falteringly.

    he creature automatically fails %trength and Dexterity saving throws. /ttack rolls against the creature have advantage.

    Unconscio's + Creature is incapacitated" can3t move or speak" and is unaware of its surroundings.

    he creature drops whatever it3s holding and falls prone. he creature automatically fails %trength and Dexterity saving throws. /ttack rolls against the creature have advantage. /ny attack that hits the creature is a critical hit if the attacker is within # feet of the creature.

    EXHAUSTION

    /eel ,$$ect

    1 Disadvantage on ability checks5 %peed halved8 Disadvantage on attack rolls and saving throws> it point maximum halved# %peed reduced to 4

    B Death

    Gevel increases as specified in the causing effect.Creature suffers the effects of all lower levels

    inishing a long rest reduces a creatureIs exhaustion levelby 1" provided that the creature has also ingested somefood and drink.

    CREATURESIZE

    Si6e Space

    iny 5E by 5E ft%mall" Medium # by # ftGarge 14 by 14 ftuge 1# by 1# ft

    9argantuan 54 by 54 ft K up

    ABILITYSCORES

    Score 1odi$ier

    1 -#5-8 ->>-# -8B-@ -5A-6 -114-11 ?415-18 ?11>-1# ?51B-1@ ?81A-16 ?>54-51 ?#55-58 ?B5>-5# ?@

    5B-5@ ?A5A-56 ?684 ?14

    D&D 5e

    DM Screen