2
DBA 2.2 Quick Reference Sheet DEPLOYMENT 1. Each player rolls 1d6 and adds his army’s aggression factor to the score. Re-roll if totals are tied. The low scorer is the defender. He places terrain appropriate to his army type. Type: Compulsory: Optional: Arable BUA or Road. River, Steep Hills, Gentle Hills, Woods, Road, Waterway. Forest Woods. River, Marsh, Gentle Hills. Hilly Steep Hills. River, Woods, BUA, Road. Steppe Gentle Hills. River, Rough, BUA. Dry Rough. Dunes, Steep Hills, Oasis, BUA. Tropical Woods. River, Marsh, Rough, BUA, Road. Littoral Waterway. Either Steep Hills or Marsh, either Woods or Dunes, BUA, River. 3. The battlefield must include 1-2 compulsory and 2-3 optional features. It must also comply with all the following: At least 3 of its quarters must include at least part of a terrain feature. At least 2 of its quarters must include a Waterway, a River or some bad going. It cannot include more than 1 each of Waterway, River, Oasis or BUA, or more than 2 each of any optional type of feature. 4. The high scorer is the invader. He numbers three battlefield edges 1, 2, 3 and a preferred fourth edge (which cannot be either of the 2 edges closest to a BUA) 4,5,6 and rolls 1d6 to determine his board edge. 5. The defender places his camp on the board edge opposite of the invader, and then the invader places his camp (unless a camp is not needed by the army used). 6. The defender deploys his army’s troop elements within 600p of his board edge (or shoreline if a Waterway edge), but not within 300p of either side edge unless the element is placed in a BUA or camp. The invader then does the same. NOTE: Any Littoral type army may reserve 0-4 elements to be placed together anywhere on an existing Waterway edge (at least 2 touching it) as a 1 PIP group move on its first bound. 7. The defender may now exchange the positions of 0-2 pairs of elements. SEQUENCE OF PLAY The invader takes the 1st bound. During each player’s bound: (1) Dice for PIPs. (2) Use PIPs to make tactical moves. (3) Any Artillery, War Wagons or Bows elements of both sides that are eligible to shoot each do so once, in an order decided by the bounding player. (4) Any elements in front edge contact with enemy fight in close combat, in an order decided by the bounding player. PLAYER INITIATIVE POINTS (PIPs) At the start of each bound the player rolls 1d6 for PIPs, which are spent to make tactical moves. PIPs unused that bound are lost. Each single element or group tactical move uses up 1 PIP, except as noted below. Except in either side’s 1 st bound, a move uses up an extra PIP for each of the 3 cases following that apply: (a) If it includes any Elephants, Hordes, War Wagons or Artillery, or dismounting, or movement into, out of or through a BUA. (b) If all the element or group to be moved starts more than 1200p away from the general, or starts more than 600p away and is also either beyond a Hill’s crest, a BUA or a camp, or inside or beyond a Wood, Oasis or Dunes, or if the general has been lost. (c) If an element other than the general and the general is in a BUA, camp, Wood, Oasis or Marsh. TACTICAL MOVE DISTANCES Troop Type Road Good going Bad going Light Horse 500p 500p 200p Cavalry, Camelry or Chariots 400p 400p 200p Knights or Elephants 400p 300p 200p Psiloi or Auxilia 400p 300p 300p Blades, Spears, Pikes, Warband, Hordes, or Bows 400p 200p 200p Artillery or War- Wagons 400p 200p N/a While the front edge of a single element or of a column is in a non-paltry river, it’s maximum move distance is 100p. COMBAT FACTORS Troop type vs. Foot vs. Mounted Blades +5 +3 Elephants +4 +5 Spears, Scythed Chariots or Artillery if shooting +4 +4 Knights, Pikes or War-Wagons +3 +4 Cavalry +3 +3 Auxilia, Warband or Hordes +3 +2 Bows or Camelry +2 +4 Light Horse, Psiloi or Artillery in close combat +2 +2 Camp Followers or BUA Denizens +1 +1 SECOND OR SUBSEQUENT MOVES Light Horse that do not start or go within an element base width of the enemy. Psiloi in their side’s 1st bound. Scythed chariots or Warband, if their 2 nd move will end in close combat contact with an enemy front, flank or rear edge, or acting as an overlap or rear support. Troops whose leading or only element is in column moving along a road and will not contact enemy. SHOOTING DISTANCES Artillery 500p Bows, War-Wagons (except Lit) 200p Art and Bows have a shooting arc of one base width to either side of their front. War-Wagons and Art or Bow inside a BUA have a shooting arc of 360° around. TACTICAL FACTORS +3 If foot garrisoning a BUA or its denizens; and either in close combat or being shot at. +2 If camp followers or other foot occupying their own camp; and either in close combat or being shot at. +1 If the general’s element; and either in close combat or being shot at. +1 If in close combat; and either uphill or defending any but a paltry river's bank off-road. -1 For each enemy element either overlapping or in front edge and front corner-to-front corner contact with flank, or full front edge contact with rear, or for each 2nd or 3rd enemy element aiding an opposing element's shooting. -2 If any but Auxilia, Bows, Warband or Psiloi and in close combat in, or mounted in close combat with enemy in, bad going on or off-road, or if mounted attacking a BUA unless elephants.

DBA 2.2 Ref Sheet

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Page 1: DBA 2.2 Ref Sheet

DB

A 2.

2 Q

uick

Ref

eren

ce S

heet

DEPL

OYM

ENT

1. E

ach

play

er ro

lls 1

d6 a

nd a

dds

his

arm

y’s

aggr

essi

on

fact

or to

the

scor

e. R

e-ro

ll if

tota

ls a

re ti

ed.

The

low

sco

rer i

s th

e de

fend

er.

He

plac

es te

rrai

n ap

prop

riate

to h

is a

rmy

type

. Ty

pe:

Com

puls

ory:

O

ptio

nal:

Arab

le

BUA

or R

oad.

R

iver

, Ste

ep H

ills, G

entle

Hills

, W

oods

, Roa

d, W

ater

way

. Fo

rest

W

oods

. R

iver

, Mar

sh, G

entle

Hills

. H

illy

Stee

p H

ills.

Riv

er, W

oods

, BU

A, R

oad.

St

eppe

G

entle

Hills

. R

iver

, Rou

gh, B

UA.

D

ry

Rou

gh.

Dun

es, S

teep

Hills

, Oas

is, B

UA.

Tr

opic

al

Woo

ds.

Riv

er, M

arsh

, Rou

gh, B

UA,

Roa

d.

Litto

ral

Wat

erw

ay.

Eith

er S

teep

Hills

or M

arsh

, eith

er

W

oods

or D

unes

, BU

A, R

iver

. 3.

The

bat

tlefie

ld m

ust i

nclu

de 1

-2 c

ompu

lsor

y an

d 2-

3 op

tiona

l fea

ture

s.

It m

ust a

lso

com

ply

with

all

the

follo

win

g:

• At

leas

t 3 o

f its

qua

rters

mus

t inc

lude

at l

east

par

t of

a te

rrai

n fe

atur

e.

• At

leas

t 2 o

f its

qua

rters

mus

t inc

lude

a W

ater

way

, a

Riv

er o

r som

e ba

d go

ing.

It ca

nnot

incl

ude

mor

e th

an 1

eac

h of

Wat

erw

ay,

Riv

er, O

asis

or B

UA,

or m

ore

than

2 e

ach

of a

ny

optio

nal t

ype

of fe

atur

e.

4. T

he h

igh

scor

er is

the

inva

der.

He

num

bers

thre

e ba

ttlef

ield

edg

es 1

, 2, 3

and

a p

refe

rred

four

th e

dge

(whi

ch

cann

ot b

e ei

ther

of t

he 2

edg

es c

lose

st to

a B

UA)

4,5

,6 a

nd

rolls

1d6

to d

eter

min

e hi

s bo

ard

edge

. 5.

The

def

ende

r pla

ces

his

cam

p on

the

boar

d ed

ge o

ppos

ite

of th

e in

vade

r, an

d th

en th

e in

vade

r pla

ces

his

cam

p (u

nles

s a

cam

p is

not

nee

ded

by th

e ar

my

used

). 6.

The

def

ende

r dep

loys

his

arm

y’s

troop

ele

men

ts w

ithin

60

0p o

f his

boa

rd e

dge

(or s

hore

line

if a

Wat

erw

ay e

dge)

, but

no

t with

in 3

00p

of e

ither

sid

e ed

ge u

nles

s th

e el

emen

t is

plac

ed in

a B

UA

or c

amp.

The

inva

der t

hen

does

the

sam

e.

NO

TE: A

ny L

ittor

al ty

pe a

rmy

may

rese

rve

0-4

elem

ents

to b

e pl

aced

toge

ther

any

whe

re o

n an

exi

stin

g W

ater

way

edg

e (a

t le

ast 2

touc

hing

it) a

s a

1 PI

P gr

oup

mov

e on

its

first

bou

nd.

7. T

he d

efen

der m

ay n

ow e

xcha

nge

the

posi

tions

of 0

-2 p

airs

of

ele

men

ts.

SE

QU

ENC

E O

F PL

AY

The

inva

der t

akes

the

1st b

ound

. D

urin

g ea

ch p

laye

r’s

boun

d:

(1) D

ice

for P

IPs.

(2

) Use

PIP

s to

mak

e ta

ctic

al m

oves

. (3

) Any

Arti

llery

, War

Wag

ons

or B

ows

elem

ents

of b

oth

side

s th

at a

re e

ligib

le to

sho

ot e

ach

do s

o on

ce, i

n an

ord

er

deci

ded

by th

e bo

undi

ng p

laye

r.

(4) A

ny e

lem

ents

in fr

ont e

dge

cont

act w

ith e

nem

y fig

ht in

cl

ose

com

bat,

in a

n or

der d

ecid

ed b

y th

e bo

undi

ng p

laye

r.

PLAY

ER IN

ITIA

TIVE

PO

INTS

(PIP

s)

At th

e st

art o

f eac

h bo

und

the

play

er ro

lls 1

d6 fo

r PIP

s, w

hich

are

spe

nt to

mak

e ta

ctic

al m

oves

. PI

Ps u

nuse

d th

at b

ound

are

lost

. E

ach

sing

le e

lem

ent o

r gro

up ta

ctic

al m

ove

uses

up

1 PI

P, e

xcep

t as

note

d be

low

. E

xcep

t in

eith

er s

ide’

s 1st

bou

nd, a

mov

e us

es u

p an

ext

ra P

IP fo

r eac

h of

the

3 ca

ses

follo

win

g th

at a

pply

: (a

) If i

t inc

lude

s an

y E

leph

ants

, Hor

des,

War

Wag

ons

or A

rtille

ry, o

r dis

mou

ntin

g, o

r mov

emen

t int

o, o

ut o

f or t

hrou

gh a

BU

A.

(b) I

f all

the

elem

ent o

r gro

up to

be

mov

ed s

tarts

mor

e th

an 1

200p

aw

ay fr

om th

e ge

nera

l, or

sta

rts m

ore

than

600

p aw

ay a

nd is

als

o ei

ther

bey

ond

a H

ill’s

cre

st, a

BU

A or

a c

amp,

or i

nsid

e or

bey

ond

a W

ood,

Oas

is o

r Dun

es, o

r if t

he g

ener

al h

as b

een

lost

. (c

) If a

n el

emen

t oth

er th

an th

e ge

nera

l and

the

gene

ral i

s in

a B

UA,

cam

p, W

ood,

Oas

is o

r Mar

sh.

TAC

TIC

AL

MO

VE D

ISTA

NCES

Tr

oop

Type

R

oad

Goo

d go

ing

Bad

go

ing

Ligh

t Hor

se

500p

50

0p

200p

C

aval

ry, C

amel

ry

or C

hario

ts

400p

40

0p

200p

Knig

hts

or

Elep

hant

s 40

0p

300p

20

0p

Psilo

i or A

uxilia

40

0p

300p

30

0p

Blad

es, S

pear

s,

Pike

s, W

arba

nd,

Hor

des,

or B

ows

400p

20

0p

200p

Artil

lery

or W

ar-

Wag

ons

400p

20

0p

N/a

Whi

le th

e fro

nt e

dge

of a

sin

gle

elem

ent o

r of a

co

lum

n is

in a

non

-pal

try ri

ver,

it’s

max

imum

m

ove

dist

ance

is 1

00p.

CO

MB

AT F

ACTO

RS

Troo

p ty

pe

vs. F

oot

vs. M

ount

ed

Blad

es

+5

+3

Elep

hant

s +4

+5

Spea

rs, S

cyth

ed C

hario

ts o

r Arti

llery

if s

hoot

ing

+4

+4

Knig

hts,

Pik

es o

r War

-Wag

ons

+3

+4

Cav

alry

+3

+3

Auxi

lia, W

arba

nd o

r Hor

des

+3

+2

Bow

s or

Cam

elry

+2

+4

Ligh

t Hor

se, P

silo

i or A

rtille

ry in

clo

se c

omba

t +2

+2

Cam

p Fo

llow

ers

or B

UA

Den

izen

s +1

+1

SEC

ON

D O

R S

UB

SEQ

UENT

MO

VES

Ligh

t Hor

se th

at d

o no

t sta

rt or

go

with

in a

n el

emen

t bas

e w

idth

of t

he e

nem

y.

Psilo

i in

thei

r sid

e’s

1st b

ound

. Sc

ythe

d ch

ario

ts o

r War

band

, if t

heir

2nd m

ove

will

end

in c

lose

com

bat c

onta

ct w

ith a

n en

emy

front

, fla

nk o

r rea

r edg

e, o

r act

ing

as

an o

verla

p or

rear

sup

port.

Tr

oops

who

se le

adin

g or

onl

y el

emen

t is

in

colu

mn

mov

ing

alon

g a

road

and

will

not

cont

act e

nem

y.

SHO

OTI

NG D

ISTA

NCES

Ar

tille

ry

500p

B

ows,

War

-Wag

ons

(exc

ept L

it)

200p

Ar

t and

Bow

s ha

ve a

sho

otin

g ar

c of

on

e ba

se w

idth

to e

ither

sid

e of

thei

r fro

nt.

War

-Wag

ons

and

Art o

r Bow

in

side

a B

UA

have

a s

hoot

ing

arc

of

360°

aro

und.

TAC

TIC

AL

FAC

TOR

S

+3

If fo

ot g

arris

onin

g a

BUA

or it

s de

nize

ns; a

nd e

ither

in c

lose

com

bat

or b

eing

sho

t at.

+2

If ca

mp

follo

wer

s or

oth

er fo

ot o

ccup

ying

thei

r ow

n ca

mp;

and

eith

er

in c

lose

com

bat o

r bei

ng s

hot a

t.

+1

If th

e ge

nera

l’s e

lem

ent;

and

eith

er in

clo

se c

omba

t or b

eing

sho

t at.

+1

If in

clo

se c

omba

t; an

d ei

ther

uph

ill or

def

endi

ng a

ny b

ut a

pal

try

river

's b

ank

off-r

oad.

-1

For e

ach

enem

y el

emen

t eith

er o

verla

ppin

g or

in fr

ont e

dge

and

front

co

rner

-to-fr

ont c

orne

r con

tact

with

flan

k, o

r ful

l fro

nt e

dge

cont

act

with

rear

, or f

or e

ach

2nd

or 3

rd e

nem

y el

emen

t aid

ing

an o

ppos

ing

elem

ent's

sho

otin

g.

-2

If an

y bu

t Aux

ilia,

Bow

s, W

arba

nd o

r Psi

loi a

nd in

clo

se c

omba

t in,

or

mou

nted

in c

lose

com

bat w

ith e

nem

y in

, bad

goi

ng o

n or

off-

road

, or

if m

ount

ed a

ttack

ing

a BU

A un

less

ele

phan

ts.

Page 2: DBA 2.2 Ref Sheet

C

OM

BAT

OUT

CO

MES

If

its to

tal i

s eq

ual t

o th

at o

f its

opp

onen

t: Sc

ythe

d C

hario

ts.

Des

troye

d.

All o

ther

s.

No

effe

ct, r

emai

n in

con

tact

. If

its to

tal i

s le

ss th

an th

at o

f its

opp

onen

t but

mor

e th

an h

alf:

Elep

hant

s.

Des

troye

d by

Psi

loi,

Aux

ilia, L

ight

Hor

se o

r Arti

llery

sho

otin

g. I

f not

, rec

oil.

Scyt

hed

Cha

riots

. D

estro

yed.

Kn

ight

s.

Des

troye

d by

Ele

phan

ts, S

cyth

ed C

hario

ts o

r Lig

ht H

orse

, or b

y B

ows

who

se fr

ont e

dge

they

hav

e m

oved

into

con

tact

with

this

bou

nd, o

r if i

n ba

d go

ing.

If n

ot, r

ecoi

l. C

aval

ry o

r Cam

elry

. Fl

ee fr

om S

cyth

ed C

hario

ts o

r if i

n ba

d go

ing.

If n

ot, r

ecoi

l. Li

ght H

orse

. Fl

ee fr

om S

cyth

ed C

hario

ts, f

rom

Arti

llery

sho

otin

g, o

r if i

n ba

d go

ing.

If n

ot, r

ecoi

l. Pi

kes

or S

pear

s.

Des

troye

d E

leph

ants

, Kni

ghts

, Lig

ht H

orse

or S

cyth

ed C

hario

ts if

in g

ood

goin

g or

by

War

band

not

in a

BU

A or

cam

p. I

f not

, rec

oil.

Blad

es.

Des

troye

d by

Kni

ghts

or S

cyth

ed C

hario

ts if

in g

ood

goin

g or

by

War

band

not

in a

BU

A or

cam

p. I

f not

, rec

oil.

Auxi

lia.

Des

troye

d by

Kni

ghts

if in

goo

d go

ing.

If n

ot, r

ecoi

l. B

ows

Des

troye

d by

any

mou

nted

. If

not,

reco

il.

Psilo

i. D

estro

yed

by K

nigh

ts, C

aval

ry o

r Cam

elry

in g

oing

thes

e co

unt a

s go

od.

If no

t, re

coil.

W

arba

nd.

Des

troye

d by

Ele

phan

ts, K

nigh

ts o

r Scy

thed

Cha

riots

if in

goo

d go

ing.

If n

ot, r

ecoi

l. H

orde

s.

Des

troye

d if

in a

BU

A or

cam

p, o

r by

Ele

phan

ts, K

nigh

ts o

r Scy

thed

Cha

riots

if in

goo

d go

ing,

or b

y W

arba

nd n

ot in

a B

UA

or c

amp,

or i

f sho

t at.

If n

ot, n

o ef

fect

. Ar

tille

ry.

Des

troye

d by

any

if in

clo

se c

omba

t. If

not

, rec

oil.

War

-Wag

ons.

D

estro

yed

by A

rtille

ry s

hoot

ing

or b

y El

epha

nts

or if

in a

BU

A o

r cam

p. I

f not

, no

effe

ct.

Cam

p fo

llow

ers

or B

UA

de

nize

ns.

If sh

ot a

t by

artil

lery

, sur

rend

er.

If in

clo

se c

omba

t, de

stro

yed.

If n

ot, n

o ef

fect

.

If its

tota

l is

half

or le

ss th

an h

alf t

hat o

f its

opp

onen

t: C

aval

ry.

Flee

from

Pik

es, S

pear

s or

Hor

des

if in

goo

d go

ing,

or A

rtille

ry in

clo

se c

omba

t. If

not

, des

troye

d.

Ligh

t Hor

se.

Des

troye

d by

any

mou

nted

, Arti

llery

sho

otin

g, B

ows

or P

silo

i, or

if in

bad

goi

ng.

If no

t, fle

e.

Psilo

i. D

estro

yed

by K

nigh

ts, C

aval

ry, C

amel

ry o

r Lig

ht H

orse

if in

goi

ng th

ese

coun

t as

good

or b

y B

ows,

Aux

ilia

or P

silo

i. If

not

, fle

e.

All o

ther

s.

Rec

oil f

rom

Arti

llery

in c

lose

com

bat.

If n

ot, d

estro

yed.

REC

OIL

ING

INTE

RA

CTI

ONS

R

ecoi

ling

Troo

p Ty

pe

Rec

oile

r mee

ts:

Elep

hant

s.

Oth

er M

ount

ed.

Blad

es.

Pike

s.

Bow

s.

Psilo

i. O

ther

Foo

t. El

epha

nts.

B

oth

dest

roye

d.

Des

troye

d.

Des

troye

d.

Des

troye

d.

Des

troye

d.

Pas

ses

thro

ugh.

D

estro

yed.

W

ar-W

agon

s.

Des

troys

. P

asse

s th

roug

h.

Des

troye

d.

Des

troye

d.

Des

troye

d.

Pas

ses

thro

ugh.

D

estro

yed.

Ps

iloi.

Des

troys

. P

asse

s th

roug

h.

Push

es b

ack.

Pu

shes

bac

k.

Push

es b

ack.

Pu

shes

bac

k.

Push

es b

ack.

Pi

kes.

D

estro

ys.

Push

es b

ack.

Pu

shes

bac

k.

Push

es b

ack.

Pu

shes

bac

k.

Pas

ses

thro

ugh.

Pu

shes

bac

k.

Blad

es.

Des

troys

. P

asse

s th

roug

h.

Pas

ses

thro

ugh.

P

asse

s th

roug

h.

Pas

ses

thro

ugh.

P

asse

s th

roug

h.

Push

es b

ack.

Sp

ears

. D

estro

ys.

Pas

ses

thro

ugh

Pas

ses

thro

ugh.

Pu

shes

bac

k.

Push

es b

ack.

P

asse

s th

roug

h.

Push

es b

ack.

Al

l oth

er fr

iend

ly tr

oops

. D

estro

ys.

Pas

ses

thro

ugh.

Pu

shes

bac

k.

Push

es b

ack.

Pu

shes

bac

k.

Pas

ses

thro

ugh.

Pu

shes

bac

k.

Frie

ndly

troo

ps w

ith d

iffer

ent f

acin

g.

Bot

h de

stro

yed.

D

estro

yed.

D

estro

yed.

D

estro

yed.

D

estro

yed.

D

estro

yed.

D

estro

yed.

Im

pass

able

terr

ain,

cam

p, B

UA

or e

nem

y tro

ops.

* D

estro

yed.

D

estro

yed.

D

estro

yed.

D

estro

yed.

D

estro

yed.

D

estro

yed.

D

estro

yed.

* Ene

my

troop

s co

ntac

ted

on th

eir r

ear e

dge

by a

reco

iling

or p

ushe

d-ba

ck e

lem

ent's

rear

edg

e or

rear

cor

ner,

on a

sid

e ed

ge b

y its

rear

cor

ner,

or o

n a

rear

cor

ner b

y its

rear

edg

e ar

e al

so

dest

roye

d.

N.B

. A re

coilin

g el

emen

t sta

rting

with

ene

my

in a

ny fr

ont e

dge

cont

act w

ith it

s fla

nk o

r rea

r, or

that

reco

ils fr

om s

hoot

ing

entir

ely

on it

s re

ar e

dge

unle

ss fr

om a

BU

A, is

des

troye

d.

RIV

ER C

RO

SSIN

G

1-2

Riv

er is

pal

try; d

oes

not s

low

cro

ssin

g or

aid

def

ense

. 3-

5 N

on-p

altry

rive

r tha

t slo

ws

cros

sing

and

aid

s de

fens

e.

6 N

on-p

altry

rive

r tha

t slo

ws

cros

sing

and

aid

s de

fens

e an

d ea

ch e

lem

ent c

ross

ing

off-

road

mus

t sco

re 3

or m

ore

to c

ross

, a 1

or 2

use

s a

PIP

but

allo

ws

no c

ross

ing

anyw

here

on

that

bou

nd (i

nclu

ding

reco

iling)

.

REA

R S

UPP

OR

T FA

CTO

RS

Pike

s +3

War

band

+1

If su

ppor

ted

by s

ame

type

aga

inst

all

EXC

EPT

Cav

alry

, Lig

ht H

orse

, Sc

ythe

d C

hario

ts, B

ows

or P

silo

i, an

d ne

ither

sup

porte

d or

sup

porti

ng

elem

ent i

s in

bad

goi

ng.

Spea

rs

+1

If fig

htin

g m

ount

ed tr

oops

, War

band

, BU

A or

cam

p an

d su

ppor

ted

by

Psilo

i to

the

rear

or i

f adj

acen

t to

anot

her S

pear

with

Psi

loi r

ear s

uppo

rt. I

f fig

htin

g Kn

ight

s or

Spe

ars

and

supp

orte

d by

Spe

ars,

and

nei

ther

su

ppor

ted

nor s

uppo

rting

ele

men

t is

in b

ad g

oing

.

Blad

es

+1

If fig

htin

g m

ount

ed tr

oops

, War

band

, BU

A or

cam

p an

d su

ppor

ted

by

Psilo

i to

the

rear

or i

f adj

acen

t to

anot

her B

lade

with

Psi

loi r

ear s

uppo

rt.

Auxi

lia

+1

If fig

htin

g m

ount

ed tr

oops

, War

band

, BU

A or

cam

p an

d su

ppor

ted

by

Psilo

i to

the

rear

or i

f adj

acen

t to

anot

her A

uxili

a w

ith P

silo

i rea

r sup

port.