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Lecture 8: Designing for Indestructability. David Evans http://www.cs.virginia.edu/~evans. CS201j: Engineering Software University of Virginia Computer Science. Menu. Design Why it matters? What makes a good design? Modular Dependency Diagrams Documenting Designs - PowerPoint PPT Presentation
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David Evanshttp://www.cs.virginia.edu/~evans
CS201j: Engineering SoftwareUniversity of VirginiaComputer Science
Lecture 8: Designing for Indestructability
24 September 2002 CS 201J Fall 2002 2
Menu
• Design– Why it matters?– What makes a good design?
• Modular Dependency Diagrams– Documenting Designs
• How to Design Systems– How to Design Programs
24 September 2002 CS 201J Fall 2002 3
Why Does Design Matter?
"How is a taste in this beautiful art to be formed in our countrymen, unless we avail ourselves of every occasion when public buildings are to be erected, of presenting to them models for their study and imitation?...You see, I am an enthusiast on the subject of the arts. But it is an enthusiasm of which I am not ashamed, as its object is to improve the taste of my countrymen, to increase their reputation, to reconcile them to the rest of the world, and procure them its praise."
Thomas Jefferson (letter to James Madison, 1785)
24 September 2002 CS 201J Fall 2002 4
Software Design Matters
• Cost/Time to Implement– Some of you learned this the hard way for PS3!
• Independence of Modules– Decoupled modules can be developed and
tested independently
• Ability to Change– Requirements for software change, poorly
designed software is hard/impossible to change
24 September 2002 CS 201J Fall 2002 5
The Browser Wars
• 1996:– Netscape Navigator: 73%– Microsoft IE: ~20%
• August 2002:– Microsoft IE: 96%– Netscape: ~1%
24 September 2002 CS 201J Fall 2002 6
Browser History
• NCSA Mosaic (first widely used browser) – no design, quick and dirty implementation
• Dec 1994: developed into Netscape Navigator, V 1.0 (100K lines of code)
• Oct 1994: Microsoft starts developing IE• 1995-1997: both browsers grew
uncontrollably– Communicator 4.0: 120 developer, 3M lines of
codeBased on Daniel Jackson’s Notes
24 September 2002 CS 201J Fall 2002 7
Microsoft Componentizes• IE 3.0: Microsoft does complete
restructuring (Jan-Aug 96)
• Designed around clear modules
• Team of 3-4 people designed component architecture– Modules: URL (high-level services), low-level
services, MSHTML (HTML rendering), shell document, security services, etc.
– Easy to customize browser by replacing components
24 September 2002 CS 201J Fall 2002 8
What went wrong for Netscape?
• 1997: Communicator is impossible to develop– Without clear interfaces and modules, can’t
divide work– All 120 developers had to work together
“Most of the code is self-contained spaghetti…The core functionality works, but it’s the little squeaks everywhere that break.” Aleks Totic, Netscape, July 1997
“We’re in a really bad situation with our current code base…we’re paying the price for going fast. And when you go fast, you don’t architect...”
Michael Toy, Netscape, July 1997
24 September 2002 CS 201J Fall 2002 9
Netscape’s Downfall
• Netscape tries for 2 months to re-architect browser, but failed
• Tried starting from scratch for Communicator 6.0 (never completed)
• Eventually, give up and release it as open source Mozilla– Nobody can understand the code, so no one
develops anything interesting for itBased on Daniel Jackson’s Notes
24 September 2002 CS 201J Fall 2002 10
Microsoft v. Netscape• Microsoft knew design mattered
– Designed IE 3.0 around clear modules– Easy to add new features, fix problems– Won AOL deal because they could customize
appearance of browser
• Netscape grew a quick-and-dirty implementation without clear modules and interfaces until it was impossible to develop
• Netscape sold to AOL, IE is the only browser that matters today
24 September 2002 CS 201J Fall 2002 11
How should we describe designs?
24 September 2002 CS 201J Fall 2002 12
Modular Dependency Diagrams
• Show the component modules– How is the program organized?
• Show the dependencies between them– How do modules depend on each other?
• Why do we want to know?
24 September 2002 CS 201J Fall 2002 13
Using MDDs• Design Time
– Consider different designs– If the MDD has lots of cycles, crossings, etc. the
design is not decoupled enough
• Implementation– Organize the implementation
• Testing– Where do you look when a test fails?
• Maintenance– What modules must be considered when specification
of one changes?
24 September 2002 CS 201J Fall 2002 14
MDD Notation
StringTableModule Usually a Java class
24 September 2002 CS 201J Fall 2002 15
MDD Notation
Module Usually a Java class
depends on the specification of
TableEntry
StringTable
24 September 2002 CS 201J Fall 2002 16
Code MDD
• If A calls a method of B, then A depends on the specification of B– If the specification of B changes, we need
to reconsider A
• If A mentions the class B, but doesn’t call any methods or access fields, then A weakly depends on B– If the specification of B changes, we don’t
need to reconsider A.
A
B
A
B
24 September 2002 CS 201J Fall 2002 17
PS2 Module Dependencies
TableEntry
StringTable
NameTrends
StringIterator
If the specification of StringTable changes,do we have to reconsider NameTrends?
Yes, dependencies reveal dependencies.
24 September 2002 CS 201J Fall 2002 18
PS2 Module Dependencies
TableEntry
StringTable
NameTrends
StringIterator
If the specification of TableEntry changes,do we have to reconsider NameTrends?
No, we only have to consider StringTable.
24 September 2002 CS 201J Fall 2002 19
PS2 Module Dependencies
TableEntry
StringTable
NameTrends
StringIterator
If the implementation of StringIterator changes,what classes must be reconsidered?
None! Trick question – if specification contractis followed, we only care when spec changes.
24 September 2002 CS 201J Fall 2002 20
PS1 Module Dependency Diagram
Grid
CellAutomata
Cell
CellState
GridDisplay
ConwayLifeCell
is a subtype of(extends)
What’s bad about this design?
24 September 2002 CS 201J Fall 2002 21
Evaluating Designs
Grid
Cell
Circular Dependency: Grid depends on CellCell depends on Grid
24 September 2002 CS 201J Fall 2002 22
Why are circular dependencies bad?• Need to finish both modules before you can test
them (can use stub versions for testing)• If a test fails, may be hard to figure out which
module is at fault• If spec of one changes, need to reconsider other
module, but what if its spec changes as a result?• But…sometimes unavoidable
– Challenge: come up with a better design for PS1 (with 100 bonus points!)
24 September 2002 CS 201J Fall 2002 23
Evaluating Designs
• Conflicting demands:
Dependencies are bad, but reuse is good
StringTable
NameTrends
StringIterator
24 September 2002 CS 201J Fall 2002 24
Evaluating Designs• Too many modules: lots of dependencies,
overall design too complex to understand
• Too few modules: hard to divide, each module may be too big to implement
• Guideline: humans can only understand about 7 things at once – if you have more than 7 modules, make the modules bigger (could then subdivide them)
24 September 2002 CS 201J Fall 2002 25
Evaluating Designs
• No absolute rules
• Important thing is that you can justify your design by explaining why it is better than alternatives
• A good design will make implementation (relatively) easy, a bad design will make implementation impossible
24 September 2002 CS 201J Fall 2002 26
Charge• PS4: Design Document
– Due Thursday
• Wednesday, 8pm: AC’s will hold recitation on useful programming techniques– Not intended to help with design for PS4 – But, will be helpful for coding for PS4 and
beyond…