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Dave PrahlSandra Bowman
Lois Reed
EDU 6700 – Technology in EducationDr. Runyan
The Digital Generation
Generation X 1965 - 1979 Beatles18 year old voteApple computers sold as kitsComputer mouseLaser printersWord processorsEthernet (Rosen, 2011)
Net Generation 1980-1999IBM PCs Computer Assisted Instruction (CAI)Classroom PCsInternet in schoolsPalm Pilots (Rosen, 2011)
iGeneration 2000 - present
WikipediaiPodsiTunesMySpaceWorld of WarcraftYouTubeTwitterSkypeNooks (Rosen, 2011)
Digital Generation-real or unreal
NO!—levels of understanding and comfort vary greatly within each generation. (Congenitally
Digital, 2009)
Digital Generation-real or unrealNO!—many students not affluent enough to
have digital experience. (Congenitally Digital, 2009)
Supporters of Technology
1. Keeps the attention/interest of the students (Bekebrede & Warmelink & Mayer, 2011)
a. Students are developing in a society where they find entertainment
and attention in front of a TV screen.b. Students are more likely to pay attention to something that catches their interest.
Supporters (cont.)
2. Quicker learninga. Immediate obtainment (Dreon & Kerper & Landis, 2011)
1). Internet (updated info)b. Immediate feedback
1). Heart rate monitors (Partridge & McClary King & Bian,
2011)
2). Clickers3). Test assessments (state testing)
4). Video evaluation (Wang & Myers &
Yanes, 2010)
Supporters (cont.)
3. Information is easily accessible
a. School (Reeve Boles 2011), (Partridge & McClary King & Bian)
b. Home
c. Mobile (Banister, 2010), (Fons, 2010) d. Libraries
Supporters (cont.)
4. Some technologies can be used to reach students who are difficult to reach
a. Students with special needs (Xin & Sutman, 2011)
1). Spell checkers, headphonesb. ESOL
1). Document translation
Supporters (cont.)
5. Ability to communicate outside the classrooma. b. Class pages
c. Wiki d. ee. blog
Supporters (cont.)
6. Is there a benefit in the job market?
a. They will be familiar with the programs and technology that they would be exposed to in their specified job.
b. Knowing this technology could possibly give them an advantage over someone else they are competing with.
c. Not just test passing tests, but needing to know the technology to get somewhere.
Supporters (cont.)“What makes a smart education system?” – Scott
Taylor
Click here to watch video (1:26), or
Click on link in the chat pod.
Please raise your hand when you are finished.
Everyone should be able to achieve in all schools, and later contribute to society in a positive way.
Skeptics of Technology
1. Teachers don’t know how to use the technology (Prawd, 1996)
a. Do not use the technology on their own time to be familiar.
b. Not up to date with the knowledge of the technology.
Skeptics (cont.)
2. Students don’t know how to usethe technology
a. Haven’t been trained fully at school.
b. New technology to them. 1). They haven’t used it at home.2). Use outdated programs
Skeptics (cont.)
3. Teachers aren’t willing to use the technology
a. Lazinessb. Preparation is time consumingc. Feard. Comfortable with old routines
Skeptics (cont.)
4. Obtaining and maintaining the technology is expensive
a. Replacing partsb. Upgrading programsc. Poorly funded schools
d. Schools use money for other purposes (Woody, Daniel, Baker, 2010)
Skeptics (cont.)5. Funding to educate
the faculty and staff on the use of the technology
a. Time to schedule training (contracts)b. Reimbursement for training
Skeptics (cont.)
6. Does the learning of technology teach the students or entertain them? (Bekebrede & Warmelink & Mayer)
a. Is there a purpose to using the technology?
b. Can they learn just as equally without the use of the technology?
Skeptics (cont.)
7. Will the information they learn in school benefit them in the job market?a. Will they be using these technology
skills in their job?b. Is this technology current or is there
something else out there they would use instead?
Points of ViewPublic School Teacher(elementary)Christian School Teacher(middle)Home School Teacher(high)
THREE SCENARIOS
1:1 Computing and an Investigation of the first year of 1:1 computing in New Hampshire middle
Study of 21 Technology Immersion middle schools
Experiences of four Ohio K-12 art educators
What it is.
A technology-rich educational reform where access to technology is not shared—but where all teachers and students have individual access to laptop computers
What it is not.
“1:1 computing” refers to the level at which access to technology is available to students and teachers; it says nothing aboutactual educational practices.
Students who have participated in 1:1 computing report:
Achievement in content area learning
Higher-order thinking and problem solving skill development
Workforce preparation
Why does it work?
Teachers play a critical roleHaving a strong commitment from school
leadershipDeveloping consistent and supportive
administrative policiesCreating professional development opportunities
for teachers, particularly the sharing of best practices
New Hampshire Study
laptop computers for 400 studentswireless networklaptop computers for teachersdigital cameras, printersvideo cameras a video conferencing cameraApple Computer's contract also stipulated intensive teacher training and program support
“On September 2, 2003, New Hampshire Governor Craig Benson announced a program called "Technology Promoting Student Excellence" (TPSE) that would provided 1:1 laptop computing to all 7th grade students in six of state's neediest schools. Over 1.2 million dollars was raised from 24 private organizations to fund the program.”
Bebell, D. (2005)
New Hampshire 1:1 ResultsTeachers Reportincreased teacher and student use of technology across the curriculumincreased student engagement and motivationimproved teacher-student interactionsimprovements in student achievementimprovements in students' ability to retain content material
Teachers’ attitudes towards technology were generally positive in both pre and post surveys with the majority of respondents indicating that they “strongly agree” or “agree” to the following statements:
Students create better-looking products with computers than with other traditional media.
Computers help students grasp difficult curricular concepts. Students work harder at their assignments when they use
computers. Students are more willing to write second drafts when using
a computer. Students develop a deeper understanding of the subject
material.
Bebell, D. (2005)
Analysis of 21 Technology Immersion Schools
5 middle schools selected the Apple package15 selected the Dell package1 school selected the Region 1 ESC package (with Dell computers)
Expectations Teachers would become more technically
proficient Teachers would use technology for
professional productivity Teachers would have students use technology
in their classes Teachers would have students use laptops
and digital resources to increase the intellectual rigor of lessons
Shapley, K. S., Sheehan, D., Maloney, C., & Caranikas-Walker, F. (2010)
Classroom Change Expectations
Data collection for the study began in August 2004 and continued through spring 2008.
improve students’ technology proficiency improve student’s learning experiences increase collaborative interactions with peers Improve student self-direction, and
engagement in school and learning increased academic performance as
measured by standardized test scores
Shapley, K. S., Sheehan, D., Maloney, C., & Caranikas-Walker, F. (2010)
Results Full implementation of the Technology Immersion model was challenging, with
just 6 of 21 schools reaching substantial levels of implementation by the end of the fourth year.
Mean immersion standard scores were measured on a 4-stage progression scale with minimal immersion (0 to 1.99), partial immersion (2.00 to 2.99), substantial immersion (3.00 to 3.49), and full immersion (3.50 to 4.00)
Unexpected Results: Level of Student Access and Use declined slightly across three years
(from 2.17 to 2.07) Higher levels of Classroom Immersion were associated with the
strength of administrative leadership, teachers’ collective support for innovative practices, and the quality of professional development
Core-subject teachers at 4 of the 21 schools achieved substantial levels of Classroom Immersion in the fourth year
Teachers at 16 schools had partial implementation levels Teachers at one school had minimal Classroom Immersion.
Shapley, K. S., Sheehan, D., Maloney, C., & Caranikas-Walker, F. (2010)
Impact on Reading and Math Scores
ReadingThe implementation strength of
Student Access and Use (of technology) was a consistently positive predictor of students’ reading and mathematics scores.
Students’ use of their laptops for Home Learning (homework and learning games) was the strongest implementation predictor of students’ reading and mathematics scores.
Math
Shapley, K. S., Sheehan, D., Maloney, C., & Caranikas-Walker, F. (2010)
Technology in 4 Ohio Art Classrooms
School 1 Elementary School used internet to do genealogy
research Students interviewed relatives Brought in objects and artifacts that represent their
families Photographs were taken by a professional
photographer Students scanned photos into computer Using the Astound program they produced
multimedia presentations
Wang, L. Y. (2002)
School 2 Two computer labs at the school and computers in every class room Virtual museum – teach takes art class to computer lab Students research an artist and present a project An after school virtual museum group was initiated:
~ One of their special assignments is to collect students’ works from all of the art classes and select exemplary works.
~ The students in the virtual museum group digitize the selected works, create a PowerPoint presentation, and showcase the presentation on the school web site.
Wang, L. Y. (2002)
School 3 Teacher gives at least one assignment that requires computer use to
every class that she teaches. Students create a Dream Collage using magazines, photographs,.. Teacher introduces students to scanning. Students are then asked to
scan their collages, open Photoshop, experiment with the tools of the program, manipulate the collage and record their work time on a classroom chart for this assignment.
Wang, L. Y. (2002)
School 4 Students are required to print a small book
that combines images and words by using applications such as PageMaker, Photoshop and various word processing programs.
Senior students are required to develop multimedia projects and design websites.
Students are also responsible for designing the school yearbook.
Students publish a literary magazine, portfolio, to showcase their work.
Wang, L. Y. (2002)
Resources Banister, S. (2010). Integrating the iPod touch in K-12 education:
Visions and vices. Computers in the Schools, 27, 121-131. Bebell, D. (2005). An Investigation of the first year of 1:1 computing
in New Hampshire middle schools. InTASK, 1. Retrieved July 8, 2011, from http://www.bc.edu.
Bekebrede, G., Warmelink, H., & Mayer, I. (2011). Reviewing the need for gaming in education to accommodate the net generation. Computers and Education, 57, 1521-1529.
Congenitally digital?(2009). The Wilson Quarterly, 33(1), 76-77. Cradler, J., McNabb, M., Freeman, M., & Burchett, R. (2002). How
Does Technology Influence Student Learning?. Learning & Leading with Technology, 29(8), 46-50.
Resources (cont.) Dreon, O., Kerper, R., & Landis, J. (2011). Digital storytelling: A tool
for teaching and learning in the youtube generation. Middle School Journal, 4-10.
Fons, J. (2010). A year without paper: tablet computers in the classroom. The Physics Teacher, 48, 481-483.
O’Conner, E. (2009). Review of the book The dumbest generation: How the digital age stupefies young Americans and jeopardizes our future (or, Don’t trust anyone under 30), by Mark Bauerlein. New York: Jeremy P. Tarcher/Penguin, 2008. Academic Questions, 22(2), 234-239.
Partridge, J., McClary King, K., & Bian, W. (2011). Perceptions of heart rate monitor use in physical education classes. The Physical Educator, 30-43.
Prawd, L. (1996). Are Our Children Ready for the Future? A Look at Technology in Education. International Journal of Instructional Media, 23(3), 281-288.
Resources (cont.) Reeve Boles, S. (2011, Summer). Using Technology in the Classroom.
Science Scope, 34(9), 39-43. Rosen, L. D. (2011). Teaching the iGeneration. Educational
Leadership, 68(5). 10-15. Shapley, K. S., Sheehan, D., Maloney, C., & Caranikas-Walker, F.
(2010). Evaluating the implementation fidelity of technology immersion and its relationship with student achievement. The Journal of Technology, Learning, and Assessment, 9(4), 1-65. Retrieved July 12, 2011, from http://ejournals.bc.edu/.
Wang, L. Y. (2002). How teachers use computers in instructional practice - four examples in American schools. International Journal of Art & Design Education, 21 (2), 154.
Resources (cont.) Wang, L., Myers, D., & Yanes, M. (2010). Creating student-centered
learning experience through the assistance of high-end technology in physical education: A case study. Journal of Instructional Psychology, 37(4), 352-356.
Woody, W. D., Daniel, D. B., & Baker, C. A. (2010). E-books or textbooks: Students prefer textbooks. Computers and Education, 55, 945-948.
Xin, J. F., & Sutman, F. X. (2011). Using the smart board in teaching social stories to students with autism. Teaching Exceptional Children, 43(4), 18-24.
In order for technology in
education to be successful…
Teachers and administrators must be on the same page
Teachers must well trained in technology use
Technology must be integrated across curriculum
Health & Physical Education
Health & Physical Education