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Data Visualization (DSC 530/CIS 568)
Marks & Channels
Dr. David Koop
D. Koop, DSC 530, Spring 2019
d3.js
�2
Overview Examples Documentation Source
Data-Driven Documents
D3.js is a JavaScript library for manipulating documents based on data. D3 helps you bring data tolife using HTML, SVG, and CSS. D3’s emphasis on web standards gives you the full capabilities ofmodern browsers without tying yourself to a proprietary framework, combining powerful visualizationcomponents and a data-driven approach to DOM manipulation.
See more examples.
D. Koop, DSC 530, Spring 2019
D3 Introduction• Ogievetsky has put together a nice set of interactive examples that
show off the major features of D3 • http://dakoop.github.io/IntroD3/
- (Updated from original for D3 v5 with new joins) • https://beta.observablehq.com/@dakoop/d3-intro • Other references:
- Murrary’s book on Interactive Data Visualization for the Web - The D3 website: d3js.org - Ros's Slides on v4: https://iros.github.io/d3-v4-whats-new/
�3D. Koop, DSC 530, Spring 2019
D3 Data Joins• Two groups: data and visual elements • Three parts of the join between them: enter, update, and exit • enter: s.enter(), update: s, exit: s.exit()
�4D. Koop, DSC 530, Spring 2019
Data Visual Elements
Enter Update Exit
Assignment 2• Create a stacked bar chart using three different tools: Tableau,
Vega-Lite, and D3 • Due Monday, Feb. 25
�5D. Koop, DSC 530, Spring 2019
D3 Examples• Bar Chart:
- Start: http://codepen.io/dakoop/pen/dNxjYL - Simple Solution: http://codepen.io/dakoop/pen/aJoLBp
• With Axes and Scales: http://codepen.io/dakoop/pen/WpeZOV • With Objects and Margin Convention: http://codepen.io/dakoop/
pen/MJNGwZ • More on Margin Convention:
- https://bl.ocks.org/mbostock/3019563 (Note this is D3 v3!)
�6D. Koop, DSC 530, Spring 2019
Visual Encoding• How should we visualize this data?
�7D. Koop, DSC 530, Spring 2019
Name Region Population Life Expectancy Income
China East Asia & Pacific 1335029250 73.28 7226.07
India South Asia 1140340245 64.01 2731
United States America 306509345 79.43 41256.08
Indonesia East Asia & Pacific 228721000 71.17 3818.08
Brazil America 193806549 72.68 9569.78
Pakistan South Asia 176191165 66.84 2603
Bangladesh South Asia 156645463 66.56 1492
Nigeria Sub-Saharan Africa 141535316 48.17 2158.98
Japan East Asia & Pacific 127383472 82.98 29680.68
Mexico America 111209909 76.47 11250.37
Philippines East Asia & Pacific 94285619 72.1 3203.97
Vietnam East Asia & Pacific 86970762 74.7 2679.34
Germany Europe & Central Asia 82338100 80.08 31191.15
Ethiopia Sub-Saharan Africa 79996293 55.69 812.16
Turkey Europe & Central Asia 72626967 72.06 8040.78
Potential Solution
�8
Share ! " #Bubbles $
Color
Select
Size
Zoom20152015
30
40
50
60
70
80
year
s
Life
exp
ecta
ncy ▼
1800 1900 2000
World Regions
Search...
Afghanistan
Albania
Algeria
Andorra
Angola
Antigua and Barbuda
Argentina
Armenia
Australia
Austria
Azerbaijan
Bahamas
Bahrain
Bangladesh
Barbados
Belarus
Population, total
100100%%
OPTIONS EXPAND PRESENT
English ▼ FACTS TEACH ABOUT ►HOW TO USE
[Gapminder, Wealth & Health of Nations]D. Koop, DSC 530, Spring 2019
Another Solution
�9
Share ! " #Bubbles $
Color
Select
Size
Size: Population, totalWorld Regions
Search...
Afghanistan
Albania
Algeria
Andorra
Angola
Antigua and Barbuda
Argentina
Armenia
Australia
Austria
Azerbaijan
Bahamas
Bahrain
Bangladesh
Barbados
Belarus
Population, total
OPTIONS EXPAND PRESENT
English ▼ FACTS TEACH ABOUT ►HOW TO USE
[Gapminder, Wealth & Health of Nations]D. Koop, DSC 530, Spring 2019
What about change over years?
�10D. Koop, DSC 530, Spring 2019
Another Solution showing trends over time
�11
Share ! " #Bubbles $
Color
Show
Hide all shapes except:Hide all shapes except:
4000
8000
16k
32k
NigeriaNigeria
RussiaRussia
United Sta…United Sta…
ChinaChina
Income per person (GDP/capita, PPP$ inflation-adjusted) DATA DOUBTSWorld Regions
Search...
United States
Russia
Nigeria
China
Afghanistan
Albania
Algeria
Andorra
Angola
Antigua and Barbuda
Argentina
Armenia
Australia
Austria
Azerbaijan
RESET
FIND OPTIONS EXPAND PRESENT
English ▼ FACTS TEACH ABOUT ►HOW TO USE
[Gapminder, Wealth & Health of Nations]D. Koop, DSC 530, Spring 2019
Visual Encoding• How do we encode data visually?
- Marks are the basic graphical elements in a visualization - Channels are ways to control the appearance of the marks
• Marks classified by dimensionality:
• Also can have surfaces, volumes • Think of marks as a mathematical definition, or if familiar with tools
like Adobe Illustrator or Inkscape, the path & point definitions
�12D. Koop, DSC 530, Spring 2019
Points Lines Areas
Bertin - Visual Variables
�13D. Koop, DSC 530, Spring 2019
Visual Channels
�14
Horizontal
Position
Vertical Both
Color
Shape Tilt
Size
Length Area Volume
[Munzner (ill. Maguire), 2014]D. Koop, DSC 530, Spring 2019
Visual Attributes Survey
�15
[R. Brath]D. Koop, DSC 530, Spring 2019
More Visual Attributes
�16
[R. Brath]D. Koop, DSC 530, Spring 2019
Channels• Usually map an attribute to a single channel
- Could use multiple channels but… - Limited number of channels
• Restrictions on size and shape - Points are nothing but location so size and shape are ok - Lines have a length, cannot easily encode attribute as length - Maps with boundaries have area, changing size can be
problematic
�17D. Koop, DSC 530, Spring 2019
Cartograms
�18
[Election Results by Population, M. Newman, 2012]D. Koop, DSC 530, Spring 2019
Channel Types• Identity => what or where, Magnitude => how much
�19
[Munzner (ill. Maguire), 2014]D. Koop, DSC 530, Spring 2019
Magnitude Channels: Ordered Attributes Identity Channels: Categorical Attributes
Spatial region
Color hue
Motion
Shape
Position on common scale
Position on unaligned scale
Length (1D size)
Tilt/angle
Area (2D size)
Depth (3D position)
Color luminance
Color saturation
Curvature
Volume (3D size)
Channels: Expressiveness Types and Effectiveness Ranks
Mark Types• Can have marks for items and links
- Connection => pairwise relationship - Containment => hierarchical relationship
�20
[Munzner (ill. Maguire), 2014]D. Koop, DSC 530, Spring 2019
Marks as Items/Nodes
Marks as Links
Points Lines Areas
Containment Connection
Expressiveness and Effectiveness• Expressiveness Principle: all data from the dataset and nothing
more should be shown - Do encode ordered data in an ordered fashion - Don’t encode categorical data in a way that implies an ordering
• Effectiveness Principle: the most important attributes should be the most salient - Saliency: how noticeable something is - How do the channels we have discussed measure up?
�21D. Koop, DSC 530, Spring 2019
Mackinlay's Ranking of Perceptual Tasks
�22
[Mackinlay,1986] D. Koop, DSC 530, Spring 2019
Iliinsky's Best Uses, +Ordering, +NumValues
�23D. Koop, DSC 530, Spring 2019
How do we get these rankings?
�24D. Koop, DSC 530, Spring 2019
Test % difference in length between elements
�25
esting set of perceptual tasks, we replicated Cleveland &McGill’s [7] classic study (Exp. 1A) of proportionality es-timates across spatial encodings (position, length, angle),and Stone & Bartram’s [30] alpha contrast experiment (Exp.2), involving transparency (luminance) adjustment of chartgrid lines. Our second goal was to conduct additional ex-periments that demonstrate the use of Mechanical Turk forgenerating new insights. We studied rectangular area judg-ments (Exp. 1B), following the methodology of Cleveland &McGill to enable comparison, and then investigated optimalchart heights and gridline spacing (Exp. 3). Our third goalwas to analyze data from across our experiments to character-ize the use of Mechanical Turk as an experimental platform.
In the following four sections, we describe our experimentsand focus on details specific to visualization. Results of amore general nature are visited in our performance and costanalysis; for example, we delay discussion of response timeresults. Our experiments were initially launched with a lim-ited number of assignments (typically 3) to serve as a pilot.Upon completion of the trial assignments and verification ofthe results, the number of assignments was increased.
EXPERIMENT 1A: PROPORTIONAL JUDGMENTWe first replicated Cleveland & McGill’s seminal study [7]on Mechanical Turk. Their study was among the first to rankvisual variables empirically by their effectiveness for con-veying quantitative values. It also has influenced the designof automated presentation techniques [21, 22] and been suc-cessfully extended by others (e.g., [36]). As such, it is a nat-ural experiment to replicate to assess crowdsourcing.
MethodSeven judgment types, each corresponding to a visual en-coding (such as position or angle) were tested. The first fivecorrespond to Cleveland & McGill’s original position-lengthexperiment; types 1 through 3 use position encoding along acommon scale (Figure 1), while 4 and 5 use length encoding.Type 6 uses angle (as a pie chart) and type 7 uses circulararea (as a bubble chart, see Figure 2).
Ten charts were constructed at a resolution of 380⇥380 pix-els, for a total of 70 trials (HITs). We mimicked the number,values and aesthetics of the original charts as closely as pos-sible. For each chart, N=50 subjects were instructed first toidentify the smaller of two marked values, and then “makea quick visual judgment” to estimate what percentage thesmaller was of the larger. The first question served broadly toverify responses; only 14 out of 3,481 were incorrect (0.4%).Subjects were paid $0.05 per judgment.
To participate in the experiment, subjects first had to com-plete a qualification test consisting of two labeled examplecharts and three test charts. The test questions had the sameformat as the experiment trials, but with multiple choicerather than free text responses; only one choice was cor-rect, while the others were grossly wrong. The qualificationthus did not filter inaccurate subjects—which would bias theresponses—but ensured that subjects understood the instruc-tions. A pilot run of the experiment omitted this qualificationand over 10% of the responses were unusable. We discussthis observation in more detail later in the paper.
0
100
A B0
100
A B0
100
A B
Figure 1: Stimuli for judgment tasks T1, T2 & T3. Sub-jects estimated percent differences between elements.
A
B
B
A
A B
Figure 2: Area judgment stimuli. Top left: Bubblechart (T7), Bottom left: Center-aligned rectangles (T8),Right: Treemap (T9).
In the original experiment, Cleveland & McGill gave eachsubject a packet with all fifty charts on individual sheets.Lengthy tasks are ill-suited to Mechanical Turk; they aremore susceptible to “gaming” since the reward is higher, andsubjects cannot save drafts, raising the possibility of lost datadue to session timeout or connectivity error. We instead as-signed each chart as an individual task. Since the vast ma-jority (95%) of subjects accepted all tasks in sequence, theexperiment adhered to the original within-subjects format.
ResultsTo analyze responses, we replicated Cleveland & McGill’sdata exploration, using their log absolute error measure ofaccuracy: log2(|judged percent - true percent| + 1
8 ). We firstcomputed the midmeans of log absolute errors1 for each chart(Figure 3). The new results are similar (though not identical)to the originals: the rough shape and ranking of judgmenttypes by accuracy (T1-5) are preserved, supporting the valid-ity of the crowdsourced study.
Next we computed the log absolute error means and 95%confidence intervals for each judgment type using bootstrap-ping (c.f., [7]). The ranking of types by accuracy is consistentbetween the two experiments (Figure 4). Types 1 and 2 arecloser in the crowdsourced study; this may be a result of asmaller display mitigating the effect of distance. Types 4 and5 are more accurate than in the original study, but positionencoding still significantly outperformed length encoding.
We also introduced two new judgment types to evaluate an-gle and circular area encodings. Cleveland & McGill con-ducted a separate position-angle experiment; however, theyused a different task format, making it difficult to compare
1The midmean–the mean of the middle two quartiles–is a robust measureless susceptible to outliers. A log scale is used to measure relative propor-tional error and the 1
8 term is included to handle zero-valued differences.
[Heer & Bostock, 2010]D. Koop, DSC 530, Spring 2019
Test % difference in length between elements
�26
esting set of perceptual tasks, we replicated Cleveland &McGill’s [7] classic study (Exp. 1A) of proportionality es-timates across spatial encodings (position, length, angle),and Stone & Bartram’s [30] alpha contrast experiment (Exp.2), involving transparency (luminance) adjustment of chartgrid lines. Our second goal was to conduct additional ex-periments that demonstrate the use of Mechanical Turk forgenerating new insights. We studied rectangular area judg-ments (Exp. 1B), following the methodology of Cleveland &McGill to enable comparison, and then investigated optimalchart heights and gridline spacing (Exp. 3). Our third goalwas to analyze data from across our experiments to character-ize the use of Mechanical Turk as an experimental platform.
In the following four sections, we describe our experimentsand focus on details specific to visualization. Results of amore general nature are visited in our performance and costanalysis; for example, we delay discussion of response timeresults. Our experiments were initially launched with a lim-ited number of assignments (typically 3) to serve as a pilot.Upon completion of the trial assignments and verification ofthe results, the number of assignments was increased.
EXPERIMENT 1A: PROPORTIONAL JUDGMENTWe first replicated Cleveland & McGill’s seminal study [7]on Mechanical Turk. Their study was among the first to rankvisual variables empirically by their effectiveness for con-veying quantitative values. It also has influenced the designof automated presentation techniques [21, 22] and been suc-cessfully extended by others (e.g., [36]). As such, it is a nat-ural experiment to replicate to assess crowdsourcing.
MethodSeven judgment types, each corresponding to a visual en-coding (such as position or angle) were tested. The first fivecorrespond to Cleveland & McGill’s original position-lengthexperiment; types 1 through 3 use position encoding along acommon scale (Figure 1), while 4 and 5 use length encoding.Type 6 uses angle (as a pie chart) and type 7 uses circulararea (as a bubble chart, see Figure 2).
Ten charts were constructed at a resolution of 380⇥380 pix-els, for a total of 70 trials (HITs). We mimicked the number,values and aesthetics of the original charts as closely as pos-sible. For each chart, N=50 subjects were instructed first toidentify the smaller of two marked values, and then “makea quick visual judgment” to estimate what percentage thesmaller was of the larger. The first question served broadly toverify responses; only 14 out of 3,481 were incorrect (0.4%).Subjects were paid $0.05 per judgment.
To participate in the experiment, subjects first had to com-plete a qualification test consisting of two labeled examplecharts and three test charts. The test questions had the sameformat as the experiment trials, but with multiple choicerather than free text responses; only one choice was cor-rect, while the others were grossly wrong. The qualificationthus did not filter inaccurate subjects—which would bias theresponses—but ensured that subjects understood the instruc-tions. A pilot run of the experiment omitted this qualificationand over 10% of the responses were unusable. We discussthis observation in more detail later in the paper.
0
100
A B0
100
A B0
100
A B
Figure 1: Stimuli for judgment tasks T1, T2 & T3. Sub-jects estimated percent differences between elements.
A
B
B
A
A B
Figure 2: Area judgment stimuli. Top left: Bubblechart (T7), Bottom left: Center-aligned rectangles (T8),Right: Treemap (T9).
In the original experiment, Cleveland & McGill gave eachsubject a packet with all fifty charts on individual sheets.Lengthy tasks are ill-suited to Mechanical Turk; they aremore susceptible to “gaming” since the reward is higher, andsubjects cannot save drafts, raising the possibility of lost datadue to session timeout or connectivity error. We instead as-signed each chart as an individual task. Since the vast ma-jority (95%) of subjects accepted all tasks in sequence, theexperiment adhered to the original within-subjects format.
ResultsTo analyze responses, we replicated Cleveland & McGill’sdata exploration, using their log absolute error measure ofaccuracy: log2(|judged percent - true percent| + 1
8 ). We firstcomputed the midmeans of log absolute errors1 for each chart(Figure 3). The new results are similar (though not identical)to the originals: the rough shape and ranking of judgmenttypes by accuracy (T1-5) are preserved, supporting the valid-ity of the crowdsourced study.
Next we computed the log absolute error means and 95%confidence intervals for each judgment type using bootstrap-ping (c.f., [7]). The ranking of types by accuracy is consistentbetween the two experiments (Figure 4). Types 1 and 2 arecloser in the crowdsourced study; this may be a result of asmaller display mitigating the effect of distance. Types 4 and5 are more accurate than in the original study, but positionencoding still significantly outperformed length encoding.
We also introduced two new judgment types to evaluate an-gle and circular area encodings. Cleveland & McGill con-ducted a separate position-angle experiment; however, theyused a different task format, making it difficult to compare
1The midmean–the mean of the middle two quartiles–is a robust measureless susceptible to outliers. A log scale is used to measure relative propor-tional error and the 1
8 term is included to handle zero-valued differences.
[Heer & Bostock, 2010]D. Koop, DSC 530, Spring 2019
Answer: Left is ~5.6x longer than Right
Test % difference in length between elements
�27
esting set of perceptual tasks, we replicated Cleveland &McGill’s [7] classic study (Exp. 1A) of proportionality es-timates across spatial encodings (position, length, angle),and Stone & Bartram’s [30] alpha contrast experiment (Exp.2), involving transparency (luminance) adjustment of chartgrid lines. Our second goal was to conduct additional ex-periments that demonstrate the use of Mechanical Turk forgenerating new insights. We studied rectangular area judg-ments (Exp. 1B), following the methodology of Cleveland &McGill to enable comparison, and then investigated optimalchart heights and gridline spacing (Exp. 3). Our third goalwas to analyze data from across our experiments to character-ize the use of Mechanical Turk as an experimental platform.
In the following four sections, we describe our experimentsand focus on details specific to visualization. Results of amore general nature are visited in our performance and costanalysis; for example, we delay discussion of response timeresults. Our experiments were initially launched with a lim-ited number of assignments (typically 3) to serve as a pilot.Upon completion of the trial assignments and verification ofthe results, the number of assignments was increased.
EXPERIMENT 1A: PROPORTIONAL JUDGMENTWe first replicated Cleveland & McGill’s seminal study [7]on Mechanical Turk. Their study was among the first to rankvisual variables empirically by their effectiveness for con-veying quantitative values. It also has influenced the designof automated presentation techniques [21, 22] and been suc-cessfully extended by others (e.g., [36]). As such, it is a nat-ural experiment to replicate to assess crowdsourcing.
MethodSeven judgment types, each corresponding to a visual en-coding (such as position or angle) were tested. The first fivecorrespond to Cleveland & McGill’s original position-lengthexperiment; types 1 through 3 use position encoding along acommon scale (Figure 1), while 4 and 5 use length encoding.Type 6 uses angle (as a pie chart) and type 7 uses circulararea (as a bubble chart, see Figure 2).
Ten charts were constructed at a resolution of 380⇥380 pix-els, for a total of 70 trials (HITs). We mimicked the number,values and aesthetics of the original charts as closely as pos-sible. For each chart, N=50 subjects were instructed first toidentify the smaller of two marked values, and then “makea quick visual judgment” to estimate what percentage thesmaller was of the larger. The first question served broadly toverify responses; only 14 out of 3,481 were incorrect (0.4%).Subjects were paid $0.05 per judgment.
To participate in the experiment, subjects first had to com-plete a qualification test consisting of two labeled examplecharts and three test charts. The test questions had the sameformat as the experiment trials, but with multiple choicerather than free text responses; only one choice was cor-rect, while the others were grossly wrong. The qualificationthus did not filter inaccurate subjects—which would bias theresponses—but ensured that subjects understood the instruc-tions. A pilot run of the experiment omitted this qualificationand over 10% of the responses were unusable. We discussthis observation in more detail later in the paper.
0
100
A B0
100
A B0
100
A B
Figure 1: Stimuli for judgment tasks T1, T2 & T3. Sub-jects estimated percent differences between elements.
A
B
B
A
A B
Figure 2: Area judgment stimuli. Top left: Bubblechart (T7), Bottom left: Center-aligned rectangles (T8),Right: Treemap (T9).
In the original experiment, Cleveland & McGill gave eachsubject a packet with all fifty charts on individual sheets.Lengthy tasks are ill-suited to Mechanical Turk; they aremore susceptible to “gaming” since the reward is higher, andsubjects cannot save drafts, raising the possibility of lost datadue to session timeout or connectivity error. We instead as-signed each chart as an individual task. Since the vast ma-jority (95%) of subjects accepted all tasks in sequence, theexperiment adhered to the original within-subjects format.
ResultsTo analyze responses, we replicated Cleveland & McGill’sdata exploration, using their log absolute error measure ofaccuracy: log2(|judged percent - true percent| + 1
8 ). We firstcomputed the midmeans of log absolute errors1 for each chart(Figure 3). The new results are similar (though not identical)to the originals: the rough shape and ranking of judgmenttypes by accuracy (T1-5) are preserved, supporting the valid-ity of the crowdsourced study.
Next we computed the log absolute error means and 95%confidence intervals for each judgment type using bootstrap-ping (c.f., [7]). The ranking of types by accuracy is consistentbetween the two experiments (Figure 4). Types 1 and 2 arecloser in the crowdsourced study; this may be a result of asmaller display mitigating the effect of distance. Types 4 and5 are more accurate than in the original study, but positionencoding still significantly outperformed length encoding.
We also introduced two new judgment types to evaluate an-gle and circular area encodings. Cleveland & McGill con-ducted a separate position-angle experiment; however, theyused a different task format, making it difficult to compare
1The midmean–the mean of the middle two quartiles–is a robust measureless susceptible to outliers. A log scale is used to measure relative propor-tional error and the 1
8 term is included to handle zero-valued differences.
[Heer & Bostock, 2010]D. Koop, DSC 530, Spring 2019
Test % difference in length between elements
�28
esting set of perceptual tasks, we replicated Cleveland &McGill’s [7] classic study (Exp. 1A) of proportionality es-timates across spatial encodings (position, length, angle),and Stone & Bartram’s [30] alpha contrast experiment (Exp.2), involving transparency (luminance) adjustment of chartgrid lines. Our second goal was to conduct additional ex-periments that demonstrate the use of Mechanical Turk forgenerating new insights. We studied rectangular area judg-ments (Exp. 1B), following the methodology of Cleveland &McGill to enable comparison, and then investigated optimalchart heights and gridline spacing (Exp. 3). Our third goalwas to analyze data from across our experiments to character-ize the use of Mechanical Turk as an experimental platform.
In the following four sections, we describe our experimentsand focus on details specific to visualization. Results of amore general nature are visited in our performance and costanalysis; for example, we delay discussion of response timeresults. Our experiments were initially launched with a lim-ited number of assignments (typically 3) to serve as a pilot.Upon completion of the trial assignments and verification ofthe results, the number of assignments was increased.
EXPERIMENT 1A: PROPORTIONAL JUDGMENTWe first replicated Cleveland & McGill’s seminal study [7]on Mechanical Turk. Their study was among the first to rankvisual variables empirically by their effectiveness for con-veying quantitative values. It also has influenced the designof automated presentation techniques [21, 22] and been suc-cessfully extended by others (e.g., [36]). As such, it is a nat-ural experiment to replicate to assess crowdsourcing.
MethodSeven judgment types, each corresponding to a visual en-coding (such as position or angle) were tested. The first fivecorrespond to Cleveland & McGill’s original position-lengthexperiment; types 1 through 3 use position encoding along acommon scale (Figure 1), while 4 and 5 use length encoding.Type 6 uses angle (as a pie chart) and type 7 uses circulararea (as a bubble chart, see Figure 2).
Ten charts were constructed at a resolution of 380⇥380 pix-els, for a total of 70 trials (HITs). We mimicked the number,values and aesthetics of the original charts as closely as pos-sible. For each chart, N=50 subjects were instructed first toidentify the smaller of two marked values, and then “makea quick visual judgment” to estimate what percentage thesmaller was of the larger. The first question served broadly toverify responses; only 14 out of 3,481 were incorrect (0.4%).Subjects were paid $0.05 per judgment.
To participate in the experiment, subjects first had to com-plete a qualification test consisting of two labeled examplecharts and three test charts. The test questions had the sameformat as the experiment trials, but with multiple choicerather than free text responses; only one choice was cor-rect, while the others were grossly wrong. The qualificationthus did not filter inaccurate subjects—which would bias theresponses—but ensured that subjects understood the instruc-tions. A pilot run of the experiment omitted this qualificationand over 10% of the responses were unusable. We discussthis observation in more detail later in the paper.
0
100
A B0
100
A B0
100
A B
Figure 1: Stimuli for judgment tasks T1, T2 & T3. Sub-jects estimated percent differences between elements.
A
B
B
A
A B
Figure 2: Area judgment stimuli. Top left: Bubblechart (T7), Bottom left: Center-aligned rectangles (T8),Right: Treemap (T9).
In the original experiment, Cleveland & McGill gave eachsubject a packet with all fifty charts on individual sheets.Lengthy tasks are ill-suited to Mechanical Turk; they aremore susceptible to “gaming” since the reward is higher, andsubjects cannot save drafts, raising the possibility of lost datadue to session timeout or connectivity error. We instead as-signed each chart as an individual task. Since the vast ma-jority (95%) of subjects accepted all tasks in sequence, theexperiment adhered to the original within-subjects format.
ResultsTo analyze responses, we replicated Cleveland & McGill’sdata exploration, using their log absolute error measure ofaccuracy: log2(|judged percent - true percent| + 1
8 ). We firstcomputed the midmeans of log absolute errors1 for each chart(Figure 3). The new results are similar (though not identical)to the originals: the rough shape and ranking of judgmenttypes by accuracy (T1-5) are preserved, supporting the valid-ity of the crowdsourced study.
Next we computed the log absolute error means and 95%confidence intervals for each judgment type using bootstrap-ping (c.f., [7]). The ranking of types by accuracy is consistentbetween the two experiments (Figure 4). Types 1 and 2 arecloser in the crowdsourced study; this may be a result of asmaller display mitigating the effect of distance. Types 4 and5 are more accurate than in the original study, but positionencoding still significantly outperformed length encoding.
We also introduced two new judgment types to evaluate an-gle and circular area encodings. Cleveland & McGill con-ducted a separate position-angle experiment; however, theyused a different task format, making it difficult to compare
1The midmean–the mean of the middle two quartiles–is a robust measureless susceptible to outliers. A log scale is used to measure relative propor-tional error and the 1
8 term is included to handle zero-valued differences.
[Heer & Bostock, 2010]D. Koop, DSC 530, Spring 2019
Test % difference in length between elements
�29
esting set of perceptual tasks, we replicated Cleveland &McGill’s [7] classic study (Exp. 1A) of proportionality es-timates across spatial encodings (position, length, angle),and Stone & Bartram’s [30] alpha contrast experiment (Exp.2), involving transparency (luminance) adjustment of chartgrid lines. Our second goal was to conduct additional ex-periments that demonstrate the use of Mechanical Turk forgenerating new insights. We studied rectangular area judg-ments (Exp. 1B), following the methodology of Cleveland &McGill to enable comparison, and then investigated optimalchart heights and gridline spacing (Exp. 3). Our third goalwas to analyze data from across our experiments to character-ize the use of Mechanical Turk as an experimental platform.
In the following four sections, we describe our experimentsand focus on details specific to visualization. Results of amore general nature are visited in our performance and costanalysis; for example, we delay discussion of response timeresults. Our experiments were initially launched with a lim-ited number of assignments (typically 3) to serve as a pilot.Upon completion of the trial assignments and verification ofthe results, the number of assignments was increased.
EXPERIMENT 1A: PROPORTIONAL JUDGMENTWe first replicated Cleveland & McGill’s seminal study [7]on Mechanical Turk. Their study was among the first to rankvisual variables empirically by their effectiveness for con-veying quantitative values. It also has influenced the designof automated presentation techniques [21, 22] and been suc-cessfully extended by others (e.g., [36]). As such, it is a nat-ural experiment to replicate to assess crowdsourcing.
MethodSeven judgment types, each corresponding to a visual en-coding (such as position or angle) were tested. The first fivecorrespond to Cleveland & McGill’s original position-lengthexperiment; types 1 through 3 use position encoding along acommon scale (Figure 1), while 4 and 5 use length encoding.Type 6 uses angle (as a pie chart) and type 7 uses circulararea (as a bubble chart, see Figure 2).
Ten charts were constructed at a resolution of 380⇥380 pix-els, for a total of 70 trials (HITs). We mimicked the number,values and aesthetics of the original charts as closely as pos-sible. For each chart, N=50 subjects were instructed first toidentify the smaller of two marked values, and then “makea quick visual judgment” to estimate what percentage thesmaller was of the larger. The first question served broadly toverify responses; only 14 out of 3,481 were incorrect (0.4%).Subjects were paid $0.05 per judgment.
To participate in the experiment, subjects first had to com-plete a qualification test consisting of two labeled examplecharts and three test charts. The test questions had the sameformat as the experiment trials, but with multiple choicerather than free text responses; only one choice was cor-rect, while the others were grossly wrong. The qualificationthus did not filter inaccurate subjects—which would bias theresponses—but ensured that subjects understood the instruc-tions. A pilot run of the experiment omitted this qualificationand over 10% of the responses were unusable. We discussthis observation in more detail later in the paper.
0
100
A B0
100
A B0
100
A B
Figure 1: Stimuli for judgment tasks T1, T2 & T3. Sub-jects estimated percent differences between elements.
A
B
B
A
A B
Figure 2: Area judgment stimuli. Top left: Bubblechart (T7), Bottom left: Center-aligned rectangles (T8),Right: Treemap (T9).
In the original experiment, Cleveland & McGill gave eachsubject a packet with all fifty charts on individual sheets.Lengthy tasks are ill-suited to Mechanical Turk; they aremore susceptible to “gaming” since the reward is higher, andsubjects cannot save drafts, raising the possibility of lost datadue to session timeout or connectivity error. We instead as-signed each chart as an individual task. Since the vast ma-jority (95%) of subjects accepted all tasks in sequence, theexperiment adhered to the original within-subjects format.
ResultsTo analyze responses, we replicated Cleveland & McGill’sdata exploration, using their log absolute error measure ofaccuracy: log2(|judged percent - true percent| + 1
8 ). We firstcomputed the midmeans of log absolute errors1 for each chart(Figure 3). The new results are similar (though not identical)to the originals: the rough shape and ranking of judgmenttypes by accuracy (T1-5) are preserved, supporting the valid-ity of the crowdsourced study.
Next we computed the log absolute error means and 95%confidence intervals for each judgment type using bootstrap-ping (c.f., [7]). The ranking of types by accuracy is consistentbetween the two experiments (Figure 4). Types 1 and 2 arecloser in the crowdsourced study; this may be a result of asmaller display mitigating the effect of distance. Types 4 and5 are more accurate than in the original study, but positionencoding still significantly outperformed length encoding.
We also introduced two new judgment types to evaluate an-gle and circular area encodings. Cleveland & McGill con-ducted a separate position-angle experiment; however, theyused a different task format, making it difficult to compare
1The midmean–the mean of the middle two quartiles–is a robust measureless susceptible to outliers. A log scale is used to measure relative propor-tional error and the 1
8 term is included to handle zero-valued differences.
[Modified from Heer & Bostock, 2010]D. Koop, DSC 530, Spring 2019
Test % difference in length between elements
�30
esting set of perceptual tasks, we replicated Cleveland &McGill’s [7] classic study (Exp. 1A) of proportionality es-timates across spatial encodings (position, length, angle),and Stone & Bartram’s [30] alpha contrast experiment (Exp.2), involving transparency (luminance) adjustment of chartgrid lines. Our second goal was to conduct additional ex-periments that demonstrate the use of Mechanical Turk forgenerating new insights. We studied rectangular area judg-ments (Exp. 1B), following the methodology of Cleveland &McGill to enable comparison, and then investigated optimalchart heights and gridline spacing (Exp. 3). Our third goalwas to analyze data from across our experiments to character-ize the use of Mechanical Turk as an experimental platform.
In the following four sections, we describe our experimentsand focus on details specific to visualization. Results of amore general nature are visited in our performance and costanalysis; for example, we delay discussion of response timeresults. Our experiments were initially launched with a lim-ited number of assignments (typically 3) to serve as a pilot.Upon completion of the trial assignments and verification ofthe results, the number of assignments was increased.
EXPERIMENT 1A: PROPORTIONAL JUDGMENTWe first replicated Cleveland & McGill’s seminal study [7]on Mechanical Turk. Their study was among the first to rankvisual variables empirically by their effectiveness for con-veying quantitative values. It also has influenced the designof automated presentation techniques [21, 22] and been suc-cessfully extended by others (e.g., [36]). As such, it is a nat-ural experiment to replicate to assess crowdsourcing.
MethodSeven judgment types, each corresponding to a visual en-coding (such as position or angle) were tested. The first fivecorrespond to Cleveland & McGill’s original position-lengthexperiment; types 1 through 3 use position encoding along acommon scale (Figure 1), while 4 and 5 use length encoding.Type 6 uses angle (as a pie chart) and type 7 uses circulararea (as a bubble chart, see Figure 2).
Ten charts were constructed at a resolution of 380⇥380 pix-els, for a total of 70 trials (HITs). We mimicked the number,values and aesthetics of the original charts as closely as pos-sible. For each chart, N=50 subjects were instructed first toidentify the smaller of two marked values, and then “makea quick visual judgment” to estimate what percentage thesmaller was of the larger. The first question served broadly toverify responses; only 14 out of 3,481 were incorrect (0.4%).Subjects were paid $0.05 per judgment.
To participate in the experiment, subjects first had to com-plete a qualification test consisting of two labeled examplecharts and three test charts. The test questions had the sameformat as the experiment trials, but with multiple choicerather than free text responses; only one choice was cor-rect, while the others were grossly wrong. The qualificationthus did not filter inaccurate subjects—which would bias theresponses—but ensured that subjects understood the instruc-tions. A pilot run of the experiment omitted this qualificationand over 10% of the responses were unusable. We discussthis observation in more detail later in the paper.
0
100
A B0
100
A B0
100
A B
Figure 1: Stimuli for judgment tasks T1, T2 & T3. Sub-jects estimated percent differences between elements.
A
B
B
A
A B
Figure 2: Area judgment stimuli. Top left: Bubblechart (T7), Bottom left: Center-aligned rectangles (T8),Right: Treemap (T9).
In the original experiment, Cleveland & McGill gave eachsubject a packet with all fifty charts on individual sheets.Lengthy tasks are ill-suited to Mechanical Turk; they aremore susceptible to “gaming” since the reward is higher, andsubjects cannot save drafts, raising the possibility of lost datadue to session timeout or connectivity error. We instead as-signed each chart as an individual task. Since the vast ma-jority (95%) of subjects accepted all tasks in sequence, theexperiment adhered to the original within-subjects format.
ResultsTo analyze responses, we replicated Cleveland & McGill’sdata exploration, using their log absolute error measure ofaccuracy: log2(|judged percent - true percent| + 1
8 ). We firstcomputed the midmeans of log absolute errors1 for each chart(Figure 3). The new results are similar (though not identical)to the originals: the rough shape and ranking of judgmenttypes by accuracy (T1-5) are preserved, supporting the valid-ity of the crowdsourced study.
Next we computed the log absolute error means and 95%confidence intervals for each judgment type using bootstrap-ping (c.f., [7]). The ranking of types by accuracy is consistentbetween the two experiments (Figure 4). Types 1 and 2 arecloser in the crowdsourced study; this may be a result of asmaller display mitigating the effect of distance. Types 4 and5 are more accurate than in the original study, but positionencoding still significantly outperformed length encoding.
We also introduced two new judgment types to evaluate an-gle and circular area encodings. Cleveland & McGill con-ducted a separate position-angle experiment; however, theyused a different task format, making it difficult to compare
1The midmean–the mean of the middle two quartiles–is a robust measureless susceptible to outliers. A log scale is used to measure relative propor-tional error and the 1
8 term is included to handle zero-valued differences.
[Modified from Heer & Bostock, 2010]D. Koop, DSC 530, Spring 2019
Answer: Right is 4x larger than Left
Test % difference in area between elements
�31
esting set of perceptual tasks, we replicated Cleveland &McGill’s [7] classic study (Exp. 1A) of proportionality es-timates across spatial encodings (position, length, angle),and Stone & Bartram’s [30] alpha contrast experiment (Exp.2), involving transparency (luminance) adjustment of chartgrid lines. Our second goal was to conduct additional ex-periments that demonstrate the use of Mechanical Turk forgenerating new insights. We studied rectangular area judg-ments (Exp. 1B), following the methodology of Cleveland &McGill to enable comparison, and then investigated optimalchart heights and gridline spacing (Exp. 3). Our third goalwas to analyze data from across our experiments to character-ize the use of Mechanical Turk as an experimental platform.
In the following four sections, we describe our experimentsand focus on details specific to visualization. Results of amore general nature are visited in our performance and costanalysis; for example, we delay discussion of response timeresults. Our experiments were initially launched with a lim-ited number of assignments (typically 3) to serve as a pilot.Upon completion of the trial assignments and verification ofthe results, the number of assignments was increased.
EXPERIMENT 1A: PROPORTIONAL JUDGMENTWe first replicated Cleveland & McGill’s seminal study [7]on Mechanical Turk. Their study was among the first to rankvisual variables empirically by their effectiveness for con-veying quantitative values. It also has influenced the designof automated presentation techniques [21, 22] and been suc-cessfully extended by others (e.g., [36]). As such, it is a nat-ural experiment to replicate to assess crowdsourcing.
MethodSeven judgment types, each corresponding to a visual en-coding (such as position or angle) were tested. The first fivecorrespond to Cleveland & McGill’s original position-lengthexperiment; types 1 through 3 use position encoding along acommon scale (Figure 1), while 4 and 5 use length encoding.Type 6 uses angle (as a pie chart) and type 7 uses circulararea (as a bubble chart, see Figure 2).
Ten charts were constructed at a resolution of 380⇥380 pix-els, for a total of 70 trials (HITs). We mimicked the number,values and aesthetics of the original charts as closely as pos-sible. For each chart, N=50 subjects were instructed first toidentify the smaller of two marked values, and then “makea quick visual judgment” to estimate what percentage thesmaller was of the larger. The first question served broadly toverify responses; only 14 out of 3,481 were incorrect (0.4%).Subjects were paid $0.05 per judgment.
To participate in the experiment, subjects first had to com-plete a qualification test consisting of two labeled examplecharts and three test charts. The test questions had the sameformat as the experiment trials, but with multiple choicerather than free text responses; only one choice was cor-rect, while the others were grossly wrong. The qualificationthus did not filter inaccurate subjects—which would bias theresponses—but ensured that subjects understood the instruc-tions. A pilot run of the experiment omitted this qualificationand over 10% of the responses were unusable. We discussthis observation in more detail later in the paper.
0
100
A B0
100
A B0
100
A B
Figure 1: Stimuli for judgment tasks T1, T2 & T3. Sub-jects estimated percent differences between elements.
A
B
B
A
A B
Figure 2: Area judgment stimuli. Top left: Bubblechart (T7), Bottom left: Center-aligned rectangles (T8),Right: Treemap (T9).
In the original experiment, Cleveland & McGill gave eachsubject a packet with all fifty charts on individual sheets.Lengthy tasks are ill-suited to Mechanical Turk; they aremore susceptible to “gaming” since the reward is higher, andsubjects cannot save drafts, raising the possibility of lost datadue to session timeout or connectivity error. We instead as-signed each chart as an individual task. Since the vast ma-jority (95%) of subjects accepted all tasks in sequence, theexperiment adhered to the original within-subjects format.
ResultsTo analyze responses, we replicated Cleveland & McGill’sdata exploration, using their log absolute error measure ofaccuracy: log2(|judged percent - true percent| + 1
8 ). We firstcomputed the midmeans of log absolute errors1 for each chart(Figure 3). The new results are similar (though not identical)to the originals: the rough shape and ranking of judgmenttypes by accuracy (T1-5) are preserved, supporting the valid-ity of the crowdsourced study.
Next we computed the log absolute error means and 95%confidence intervals for each judgment type using bootstrap-ping (c.f., [7]). The ranking of types by accuracy is consistentbetween the two experiments (Figure 4). Types 1 and 2 arecloser in the crowdsourced study; this may be a result of asmaller display mitigating the effect of distance. Types 4 and5 are more accurate than in the original study, but positionencoding still significantly outperformed length encoding.
We also introduced two new judgment types to evaluate an-gle and circular area encodings. Cleveland & McGill con-ducted a separate position-angle experiment; however, theyused a different task format, making it difficult to compare
1The midmean–the mean of the middle two quartiles–is a robust measureless susceptible to outliers. A log scale is used to measure relative propor-tional error and the 1
8 term is included to handle zero-valued differences.
[Heer & Bostock, 2010]D. Koop, DSC 530, Spring 2019
Test % difference in area between elements
�32
esting set of perceptual tasks, we replicated Cleveland &McGill’s [7] classic study (Exp. 1A) of proportionality es-timates across spatial encodings (position, length, angle),and Stone & Bartram’s [30] alpha contrast experiment (Exp.2), involving transparency (luminance) adjustment of chartgrid lines. Our second goal was to conduct additional ex-periments that demonstrate the use of Mechanical Turk forgenerating new insights. We studied rectangular area judg-ments (Exp. 1B), following the methodology of Cleveland &McGill to enable comparison, and then investigated optimalchart heights and gridline spacing (Exp. 3). Our third goalwas to analyze data from across our experiments to character-ize the use of Mechanical Turk as an experimental platform.
In the following four sections, we describe our experimentsand focus on details specific to visualization. Results of amore general nature are visited in our performance and costanalysis; for example, we delay discussion of response timeresults. Our experiments were initially launched with a lim-ited number of assignments (typically 3) to serve as a pilot.Upon completion of the trial assignments and verification ofthe results, the number of assignments was increased.
EXPERIMENT 1A: PROPORTIONAL JUDGMENTWe first replicated Cleveland & McGill’s seminal study [7]on Mechanical Turk. Their study was among the first to rankvisual variables empirically by their effectiveness for con-veying quantitative values. It also has influenced the designof automated presentation techniques [21, 22] and been suc-cessfully extended by others (e.g., [36]). As such, it is a nat-ural experiment to replicate to assess crowdsourcing.
MethodSeven judgment types, each corresponding to a visual en-coding (such as position or angle) were tested. The first fivecorrespond to Cleveland & McGill’s original position-lengthexperiment; types 1 through 3 use position encoding along acommon scale (Figure 1), while 4 and 5 use length encoding.Type 6 uses angle (as a pie chart) and type 7 uses circulararea (as a bubble chart, see Figure 2).
Ten charts were constructed at a resolution of 380⇥380 pix-els, for a total of 70 trials (HITs). We mimicked the number,values and aesthetics of the original charts as closely as pos-sible. For each chart, N=50 subjects were instructed first toidentify the smaller of two marked values, and then “makea quick visual judgment” to estimate what percentage thesmaller was of the larger. The first question served broadly toverify responses; only 14 out of 3,481 were incorrect (0.4%).Subjects were paid $0.05 per judgment.
To participate in the experiment, subjects first had to com-plete a qualification test consisting of two labeled examplecharts and three test charts. The test questions had the sameformat as the experiment trials, but with multiple choicerather than free text responses; only one choice was cor-rect, while the others were grossly wrong. The qualificationthus did not filter inaccurate subjects—which would bias theresponses—but ensured that subjects understood the instruc-tions. A pilot run of the experiment omitted this qualificationand over 10% of the responses were unusable. We discussthis observation in more detail later in the paper.
0
100
A B0
100
A B0
100
A B
Figure 1: Stimuli for judgment tasks T1, T2 & T3. Sub-jects estimated percent differences between elements.
A
B
B
A
A B
Figure 2: Area judgment stimuli. Top left: Bubblechart (T7), Bottom left: Center-aligned rectangles (T8),Right: Treemap (T9).
In the original experiment, Cleveland & McGill gave eachsubject a packet with all fifty charts on individual sheets.Lengthy tasks are ill-suited to Mechanical Turk; they aremore susceptible to “gaming” since the reward is higher, andsubjects cannot save drafts, raising the possibility of lost datadue to session timeout or connectivity error. We instead as-signed each chart as an individual task. Since the vast ma-jority (95%) of subjects accepted all tasks in sequence, theexperiment adhered to the original within-subjects format.
ResultsTo analyze responses, we replicated Cleveland & McGill’sdata exploration, using their log absolute error measure ofaccuracy: log2(|judged percent - true percent| + 1
8 ). We firstcomputed the midmeans of log absolute errors1 for each chart(Figure 3). The new results are similar (though not identical)to the originals: the rough shape and ranking of judgmenttypes by accuracy (T1-5) are preserved, supporting the valid-ity of the crowdsourced study.
Next we computed the log absolute error means and 95%confidence intervals for each judgment type using bootstrap-ping (c.f., [7]). The ranking of types by accuracy is consistentbetween the two experiments (Figure 4). Types 1 and 2 arecloser in the crowdsourced study; this may be a result of asmaller display mitigating the effect of distance. Types 4 and5 are more accurate than in the original study, but positionencoding still significantly outperformed length encoding.
We also introduced two new judgment types to evaluate an-gle and circular area encodings. Cleveland & McGill con-ducted a separate position-angle experiment; however, theyused a different task format, making it difficult to compare
1The midmean–the mean of the middle two quartiles–is a robust measureless susceptible to outliers. A log scale is used to measure relative propor-tional error and the 1
8 term is included to handle zero-valued differences.
[Heer & Bostock, 2010]D. Koop, DSC 530, Spring 2019
Answer: A is ~2.25x larger (in area) than B
Test % difference in area between elements
�33
esting set of perceptual tasks, we replicated Cleveland &McGill’s [7] classic study (Exp. 1A) of proportionality es-timates across spatial encodings (position, length, angle),and Stone & Bartram’s [30] alpha contrast experiment (Exp.2), involving transparency (luminance) adjustment of chartgrid lines. Our second goal was to conduct additional ex-periments that demonstrate the use of Mechanical Turk forgenerating new insights. We studied rectangular area judg-ments (Exp. 1B), following the methodology of Cleveland &McGill to enable comparison, and then investigated optimalchart heights and gridline spacing (Exp. 3). Our third goalwas to analyze data from across our experiments to character-ize the use of Mechanical Turk as an experimental platform.
In the following four sections, we describe our experimentsand focus on details specific to visualization. Results of amore general nature are visited in our performance and costanalysis; for example, we delay discussion of response timeresults. Our experiments were initially launched with a lim-ited number of assignments (typically 3) to serve as a pilot.Upon completion of the trial assignments and verification ofthe results, the number of assignments was increased.
EXPERIMENT 1A: PROPORTIONAL JUDGMENTWe first replicated Cleveland & McGill’s seminal study [7]on Mechanical Turk. Their study was among the first to rankvisual variables empirically by their effectiveness for con-veying quantitative values. It also has influenced the designof automated presentation techniques [21, 22] and been suc-cessfully extended by others (e.g., [36]). As such, it is a nat-ural experiment to replicate to assess crowdsourcing.
MethodSeven judgment types, each corresponding to a visual en-coding (such as position or angle) were tested. The first fivecorrespond to Cleveland & McGill’s original position-lengthexperiment; types 1 through 3 use position encoding along acommon scale (Figure 1), while 4 and 5 use length encoding.Type 6 uses angle (as a pie chart) and type 7 uses circulararea (as a bubble chart, see Figure 2).
Ten charts were constructed at a resolution of 380⇥380 pix-els, for a total of 70 trials (HITs). We mimicked the number,values and aesthetics of the original charts as closely as pos-sible. For each chart, N=50 subjects were instructed first toidentify the smaller of two marked values, and then “makea quick visual judgment” to estimate what percentage thesmaller was of the larger. The first question served broadly toverify responses; only 14 out of 3,481 were incorrect (0.4%).Subjects were paid $0.05 per judgment.
To participate in the experiment, subjects first had to com-plete a qualification test consisting of two labeled examplecharts and three test charts. The test questions had the sameformat as the experiment trials, but with multiple choicerather than free text responses; only one choice was cor-rect, while the others were grossly wrong. The qualificationthus did not filter inaccurate subjects—which would bias theresponses—but ensured that subjects understood the instruc-tions. A pilot run of the experiment omitted this qualificationand over 10% of the responses were unusable. We discussthis observation in more detail later in the paper.
0
100
A B0
100
A B0
100
A B
Figure 1: Stimuli for judgment tasks T1, T2 & T3. Sub-jects estimated percent differences between elements.
A
B
B
A
A B
Figure 2: Area judgment stimuli. Top left: Bubblechart (T7), Bottom left: Center-aligned rectangles (T8),Right: Treemap (T9).
In the original experiment, Cleveland & McGill gave eachsubject a packet with all fifty charts on individual sheets.Lengthy tasks are ill-suited to Mechanical Turk; they aremore susceptible to “gaming” since the reward is higher, andsubjects cannot save drafts, raising the possibility of lost datadue to session timeout or connectivity error. We instead as-signed each chart as an individual task. Since the vast ma-jority (95%) of subjects accepted all tasks in sequence, theexperiment adhered to the original within-subjects format.
ResultsTo analyze responses, we replicated Cleveland & McGill’sdata exploration, using their log absolute error measure ofaccuracy: log2(|judged percent - true percent| + 1
8 ). We firstcomputed the midmeans of log absolute errors1 for each chart(Figure 3). The new results are similar (though not identical)to the originals: the rough shape and ranking of judgmenttypes by accuracy (T1-5) are preserved, supporting the valid-ity of the crowdsourced study.
Next we computed the log absolute error means and 95%confidence intervals for each judgment type using bootstrap-ping (c.f., [7]). The ranking of types by accuracy is consistentbetween the two experiments (Figure 4). Types 1 and 2 arecloser in the crowdsourced study; this may be a result of asmaller display mitigating the effect of distance. Types 4 and5 are more accurate than in the original study, but positionencoding still significantly outperformed length encoding.
We also introduced two new judgment types to evaluate an-gle and circular area encodings. Cleveland & McGill con-ducted a separate position-angle experiment; however, theyused a different task format, making it difficult to compare
1The midmean–the mean of the middle two quartiles–is a robust measureless susceptible to outliers. A log scale is used to measure relative propor-tional error and the 1
8 term is included to handle zero-valued differences.
[Heer & Bostock, 2010]D. Koop, DSC 530, Spring 2019
Test % difference in area between elements
�34
esting set of perceptual tasks, we replicated Cleveland &McGill’s [7] classic study (Exp. 1A) of proportionality es-timates across spatial encodings (position, length, angle),and Stone & Bartram’s [30] alpha contrast experiment (Exp.2), involving transparency (luminance) adjustment of chartgrid lines. Our second goal was to conduct additional ex-periments that demonstrate the use of Mechanical Turk forgenerating new insights. We studied rectangular area judg-ments (Exp. 1B), following the methodology of Cleveland &McGill to enable comparison, and then investigated optimalchart heights and gridline spacing (Exp. 3). Our third goalwas to analyze data from across our experiments to character-ize the use of Mechanical Turk as an experimental platform.
In the following four sections, we describe our experimentsand focus on details specific to visualization. Results of amore general nature are visited in our performance and costanalysis; for example, we delay discussion of response timeresults. Our experiments were initially launched with a lim-ited number of assignments (typically 3) to serve as a pilot.Upon completion of the trial assignments and verification ofthe results, the number of assignments was increased.
EXPERIMENT 1A: PROPORTIONAL JUDGMENTWe first replicated Cleveland & McGill’s seminal study [7]on Mechanical Turk. Their study was among the first to rankvisual variables empirically by their effectiveness for con-veying quantitative values. It also has influenced the designof automated presentation techniques [21, 22] and been suc-cessfully extended by others (e.g., [36]). As such, it is a nat-ural experiment to replicate to assess crowdsourcing.
MethodSeven judgment types, each corresponding to a visual en-coding (such as position or angle) were tested. The first fivecorrespond to Cleveland & McGill’s original position-lengthexperiment; types 1 through 3 use position encoding along acommon scale (Figure 1), while 4 and 5 use length encoding.Type 6 uses angle (as a pie chart) and type 7 uses circulararea (as a bubble chart, see Figure 2).
Ten charts were constructed at a resolution of 380⇥380 pix-els, for a total of 70 trials (HITs). We mimicked the number,values and aesthetics of the original charts as closely as pos-sible. For each chart, N=50 subjects were instructed first toidentify the smaller of two marked values, and then “makea quick visual judgment” to estimate what percentage thesmaller was of the larger. The first question served broadly toverify responses; only 14 out of 3,481 were incorrect (0.4%).Subjects were paid $0.05 per judgment.
To participate in the experiment, subjects first had to com-plete a qualification test consisting of two labeled examplecharts and three test charts. The test questions had the sameformat as the experiment trials, but with multiple choicerather than free text responses; only one choice was cor-rect, while the others were grossly wrong. The qualificationthus did not filter inaccurate subjects—which would bias theresponses—but ensured that subjects understood the instruc-tions. A pilot run of the experiment omitted this qualificationand over 10% of the responses were unusable. We discussthis observation in more detail later in the paper.
0
100
A B0
100
A B0
100
A B
Figure 1: Stimuli for judgment tasks T1, T2 & T3. Sub-jects estimated percent differences between elements.
A
B
B
A
A B
Figure 2: Area judgment stimuli. Top left: Bubblechart (T7), Bottom left: Center-aligned rectangles (T8),Right: Treemap (T9).
In the original experiment, Cleveland & McGill gave eachsubject a packet with all fifty charts on individual sheets.Lengthy tasks are ill-suited to Mechanical Turk; they aremore susceptible to “gaming” since the reward is higher, andsubjects cannot save drafts, raising the possibility of lost datadue to session timeout or connectivity error. We instead as-signed each chart as an individual task. Since the vast ma-jority (95%) of subjects accepted all tasks in sequence, theexperiment adhered to the original within-subjects format.
ResultsTo analyze responses, we replicated Cleveland & McGill’sdata exploration, using their log absolute error measure ofaccuracy: log2(|judged percent - true percent| + 1
8 ). We firstcomputed the midmeans of log absolute errors1 for each chart(Figure 3). The new results are similar (though not identical)to the originals: the rough shape and ranking of judgmenttypes by accuracy (T1-5) are preserved, supporting the valid-ity of the crowdsourced study.
Next we computed the log absolute error means and 95%confidence intervals for each judgment type using bootstrap-ping (c.f., [7]). The ranking of types by accuracy is consistentbetween the two experiments (Figure 4). Types 1 and 2 arecloser in the crowdsourced study; this may be a result of asmaller display mitigating the effect of distance. Types 4 and5 are more accurate than in the original study, but positionencoding still significantly outperformed length encoding.
We also introduced two new judgment types to evaluate an-gle and circular area encodings. Cleveland & McGill con-ducted a separate position-angle experiment; however, theyused a different task format, making it difficult to compare
1The midmean–the mean of the middle two quartiles–is a robust measureless susceptible to outliers. A log scale is used to measure relative propor-tional error and the 1
8 term is included to handle zero-valued differences.
[Heer & Bostock, 2010]D. Koop, DSC 530, Spring 2019
Answer: B is ~6.1x larger (in area) than A
Test % difference in area between elements
�35
esting set of perceptual tasks, we replicated Cleveland &McGill’s [7] classic study (Exp. 1A) of proportionality es-timates across spatial encodings (position, length, angle),and Stone & Bartram’s [30] alpha contrast experiment (Exp.2), involving transparency (luminance) adjustment of chartgrid lines. Our second goal was to conduct additional ex-periments that demonstrate the use of Mechanical Turk forgenerating new insights. We studied rectangular area judg-ments (Exp. 1B), following the methodology of Cleveland &McGill to enable comparison, and then investigated optimalchart heights and gridline spacing (Exp. 3). Our third goalwas to analyze data from across our experiments to character-ize the use of Mechanical Turk as an experimental platform.
In the following four sections, we describe our experimentsand focus on details specific to visualization. Results of amore general nature are visited in our performance and costanalysis; for example, we delay discussion of response timeresults. Our experiments were initially launched with a lim-ited number of assignments (typically 3) to serve as a pilot.Upon completion of the trial assignments and verification ofthe results, the number of assignments was increased.
EXPERIMENT 1A: PROPORTIONAL JUDGMENTWe first replicated Cleveland & McGill’s seminal study [7]on Mechanical Turk. Their study was among the first to rankvisual variables empirically by their effectiveness for con-veying quantitative values. It also has influenced the designof automated presentation techniques [21, 22] and been suc-cessfully extended by others (e.g., [36]). As such, it is a nat-ural experiment to replicate to assess crowdsourcing.
MethodSeven judgment types, each corresponding to a visual en-coding (such as position or angle) were tested. The first fivecorrespond to Cleveland & McGill’s original position-lengthexperiment; types 1 through 3 use position encoding along acommon scale (Figure 1), while 4 and 5 use length encoding.Type 6 uses angle (as a pie chart) and type 7 uses circulararea (as a bubble chart, see Figure 2).
Ten charts were constructed at a resolution of 380⇥380 pix-els, for a total of 70 trials (HITs). We mimicked the number,values and aesthetics of the original charts as closely as pos-sible. For each chart, N=50 subjects were instructed first toidentify the smaller of two marked values, and then “makea quick visual judgment” to estimate what percentage thesmaller was of the larger. The first question served broadly toverify responses; only 14 out of 3,481 were incorrect (0.4%).Subjects were paid $0.05 per judgment.
To participate in the experiment, subjects first had to com-plete a qualification test consisting of two labeled examplecharts and three test charts. The test questions had the sameformat as the experiment trials, but with multiple choicerather than free text responses; only one choice was cor-rect, while the others were grossly wrong. The qualificationthus did not filter inaccurate subjects—which would bias theresponses—but ensured that subjects understood the instruc-tions. A pilot run of the experiment omitted this qualificationand over 10% of the responses were unusable. We discussthis observation in more detail later in the paper.
0
100
A B0
100
A B0
100
A B
Figure 1: Stimuli for judgment tasks T1, T2 & T3. Sub-jects estimated percent differences between elements.
A
B
B
A
A B
Figure 2: Area judgment stimuli. Top left: Bubblechart (T7), Bottom left: Center-aligned rectangles (T8),Right: Treemap (T9).
In the original experiment, Cleveland & McGill gave eachsubject a packet with all fifty charts on individual sheets.Lengthy tasks are ill-suited to Mechanical Turk; they aremore susceptible to “gaming” since the reward is higher, andsubjects cannot save drafts, raising the possibility of lost datadue to session timeout or connectivity error. We instead as-signed each chart as an individual task. Since the vast ma-jority (95%) of subjects accepted all tasks in sequence, theexperiment adhered to the original within-subjects format.
ResultsTo analyze responses, we replicated Cleveland & McGill’sdata exploration, using their log absolute error measure ofaccuracy: log2(|judged percent - true percent| + 1
8 ). We firstcomputed the midmeans of log absolute errors1 for each chart(Figure 3). The new results are similar (though not identical)to the originals: the rough shape and ranking of judgmenttypes by accuracy (T1-5) are preserved, supporting the valid-ity of the crowdsourced study.
Next we computed the log absolute error means and 95%confidence intervals for each judgment type using bootstrap-ping (c.f., [7]). The ranking of types by accuracy is consistentbetween the two experiments (Figure 4). Types 1 and 2 arecloser in the crowdsourced study; this may be a result of asmaller display mitigating the effect of distance. Types 4 and5 are more accurate than in the original study, but positionencoding still significantly outperformed length encoding.
We also introduced two new judgment types to evaluate an-gle and circular area encodings. Cleveland & McGill con-ducted a separate position-angle experiment; however, theyused a different task format, making it difficult to compare
1The midmean–the mean of the middle two quartiles–is a robust measureless susceptible to outliers. A log scale is used to measure relative propor-tional error and the 1
8 term is included to handle zero-valued differences.
[Heer & Bostock, 2010]D. Koop, DSC 530, Spring 2019
Test % difference in area between elements
�36
esting set of perceptual tasks, we replicated Cleveland &McGill’s [7] classic study (Exp. 1A) of proportionality es-timates across spatial encodings (position, length, angle),and Stone & Bartram’s [30] alpha contrast experiment (Exp.2), involving transparency (luminance) adjustment of chartgrid lines. Our second goal was to conduct additional ex-periments that demonstrate the use of Mechanical Turk forgenerating new insights. We studied rectangular area judg-ments (Exp. 1B), following the methodology of Cleveland &McGill to enable comparison, and then investigated optimalchart heights and gridline spacing (Exp. 3). Our third goalwas to analyze data from across our experiments to character-ize the use of Mechanical Turk as an experimental platform.
In the following four sections, we describe our experimentsand focus on details specific to visualization. Results of amore general nature are visited in our performance and costanalysis; for example, we delay discussion of response timeresults. Our experiments were initially launched with a lim-ited number of assignments (typically 3) to serve as a pilot.Upon completion of the trial assignments and verification ofthe results, the number of assignments was increased.
EXPERIMENT 1A: PROPORTIONAL JUDGMENTWe first replicated Cleveland & McGill’s seminal study [7]on Mechanical Turk. Their study was among the first to rankvisual variables empirically by their effectiveness for con-veying quantitative values. It also has influenced the designof automated presentation techniques [21, 22] and been suc-cessfully extended by others (e.g., [36]). As such, it is a nat-ural experiment to replicate to assess crowdsourcing.
MethodSeven judgment types, each corresponding to a visual en-coding (such as position or angle) were tested. The first fivecorrespond to Cleveland & McGill’s original position-lengthexperiment; types 1 through 3 use position encoding along acommon scale (Figure 1), while 4 and 5 use length encoding.Type 6 uses angle (as a pie chart) and type 7 uses circulararea (as a bubble chart, see Figure 2).
Ten charts were constructed at a resolution of 380⇥380 pix-els, for a total of 70 trials (HITs). We mimicked the number,values and aesthetics of the original charts as closely as pos-sible. For each chart, N=50 subjects were instructed first toidentify the smaller of two marked values, and then “makea quick visual judgment” to estimate what percentage thesmaller was of the larger. The first question served broadly toverify responses; only 14 out of 3,481 were incorrect (0.4%).Subjects were paid $0.05 per judgment.
To participate in the experiment, subjects first had to com-plete a qualification test consisting of two labeled examplecharts and three test charts. The test questions had the sameformat as the experiment trials, but with multiple choicerather than free text responses; only one choice was cor-rect, while the others were grossly wrong. The qualificationthus did not filter inaccurate subjects—which would bias theresponses—but ensured that subjects understood the instruc-tions. A pilot run of the experiment omitted this qualificationand over 10% of the responses were unusable. We discussthis observation in more detail later in the paper.
0
100
A B0
100
A B0
100
A B
Figure 1: Stimuli for judgment tasks T1, T2 & T3. Sub-jects estimated percent differences between elements.
A
B
B
A
A B
Figure 2: Area judgment stimuli. Top left: Bubblechart (T7), Bottom left: Center-aligned rectangles (T8),Right: Treemap (T9).
In the original experiment, Cleveland & McGill gave eachsubject a packet with all fifty charts on individual sheets.Lengthy tasks are ill-suited to Mechanical Turk; they aremore susceptible to “gaming” since the reward is higher, andsubjects cannot save drafts, raising the possibility of lost datadue to session timeout or connectivity error. We instead as-signed each chart as an individual task. Since the vast ma-jority (95%) of subjects accepted all tasks in sequence, theexperiment adhered to the original within-subjects format.
ResultsTo analyze responses, we replicated Cleveland & McGill’sdata exploration, using their log absolute error measure ofaccuracy: log2(|judged percent - true percent| + 1
8 ). We firstcomputed the midmeans of log absolute errors1 for each chart(Figure 3). The new results are similar (though not identical)to the originals: the rough shape and ranking of judgmenttypes by accuracy (T1-5) are preserved, supporting the valid-ity of the crowdsourced study.
Next we computed the log absolute error means and 95%confidence intervals for each judgment type using bootstrap-ping (c.f., [7]). The ranking of types by accuracy is consistentbetween the two experiments (Figure 4). Types 1 and 2 arecloser in the crowdsourced study; this may be a result of asmaller display mitigating the effect of distance. Types 4 and5 are more accurate than in the original study, but positionencoding still significantly outperformed length encoding.
We also introduced two new judgment types to evaluate an-gle and circular area encodings. Cleveland & McGill con-ducted a separate position-angle experiment; however, theyused a different task format, making it difficult to compare
1The midmean–the mean of the middle two quartiles–is a robust measureless susceptible to outliers. A log scale is used to measure relative propor-tional error and the 1
8 term is included to handle zero-valued differences.
[Heer & Bostock, 2010]D. Koop, DSC 530, Spring 2019
Answer: B is ~2.5 larger (in area) than A
Cleveland & McGill Experiments
�37
534 Journal of the American Statistical Association, September 1984
TYPE 1 TYPE 2 TYPE 3 TYPE 4 TYPE 5
100o 10oo 100- 10oo 100-
IhLL O_ 0A A * A B A B A B A B A B
Figure 4. Graphs from position-length experiment.
tracted by perceiving position along a scale, in this case the horizontal axis. The y values can be perceived in a similar manner.
The real power of a Cartesian graph, however, does not derive only from one's ability to perceive the x and y values separately but, rather, from one's ability to un- derstand the relationship of x and y. For example, in Fig- ure 7 we see that the relationship is nonlinear and see the nature of that nonlinearity. The elementary task that en- ables us to do this is perception of direction. Each pair of points on the plot, (xi, yi) and (xj, yj), with xi =$ Xj, has an associated slope
(yj - y)(xj - xi).
The eye-brain system is capable of extracting such a slope by perceiving the direction of the line segment join- ing (xi, yi) and (xj, yj). We conjecture that the perception of these slopes allows the eye-brain system to imagine a smooth curve through the points, which is then used to judge the pattern. For example, in Figure 7 one can per- ceive that the slopes for pairs of points on the left side of the plot are greater than those on the right side of the plot, which is what enables one to judge that the rela- tionship is nonlinear.
That the elementary task of judging directions on a Cartesian graph is vital for understanding the relationship of x and y is demonstrated in Figure 8. The same x and y values are shown by paired bars. As with the Cartesian
MURDER RATES, 1978
8.5 FIVE REPRESETIV SHADINGS- _ , _,
RE 12.1_
-~ 1 5.8- RATES PER 100,000 POPULATION
Figure 5. Statistical map with shading.
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Cleveland and McGill: Graphical Perception 533
0
-i S
to
I
5 10 15
MUROER RATE
Figure 2. Sample distribution function of 1978 murder rate.
judging position along a common scale, which in this case is the horizontal scale.
Bar Charts
Figures 3 and 4 contain bar charts that were shown to subjects in perceptual experiments. The few noticeable peculiarities are there for purposes of the experiments, described in a later section.
Judging position is a task used to extract the values of the data in the bar chart in the right panel of Figure 3. But now the graphical elements used to portray the data-the bars-also change in length and area. We con- jecture that the primary elementary task is judging po- sition along a common scale, but judgments of area and length probably also play a role.
Pie Charts
The left panel of Figure 3 is a pie chart, one of the most commonly used graphs for showing the relative sizes of the parts of a whole. For this graph we conjecture that the primary elementary visual task for extracting the nu- merical information is perception of angle, but the areas and arc lengths of the pie slices are variable and probably are also involved in judging the data.
Divided Bar Charts
Figure 4 has three div'ided bar charts (Types 2, 4, and 5). For each of the three, the totals of A and B can be compared by perceiving position along the scale. Position judgments can also be used to compare the two bottom
diviionsin ech cse; or Tpe 2the otto divsin are arkd wth ots.Allothr vluesmus becomare by he lemntay tsk f prcevin difernt ar enghs
examples are the two divisions marked with dots in Type 4 and the two marked in Type 5.
Statistical Maps With Shading
A chart frequently used to portray information as a function of geographical location is a statistical map with shading, such as Figure 5 (from Gale and Halperin 1982), which shows the murder data of Figure 2. Values of a real variable are encoded by filling in geographical re- gions using any one of many techniques that produce gray-scale shadings. In Figure 5 the technique illustrated uses grids drawn with different spacings; the data are not proportional to the grid spacing but, rather, to a compli- cated function of spacing. We conjecture that the primary elementary task used to extract the data in this case is the perception of shading, but judging the sizes of the squares formed by the grids probably also plays a role, particularly for the large squares.
Curve-Difference Charts
Another class of commonly used graphs is curve-dif- ference charts: Two or more curves are drawn on the graph, and vertical differences between some of the curves encode real variables that are to be extracted. One type of curve-difference chart is a divided, or aggregate, line chart (Monkhouse and Wilkinson 1963), which is typ- ically used to show how parts of a whole change through time.
Figure 6 is a curve-difference chart. The original was drawn by William Playfair; because our photograph of the original was of poor quality, we had the figure re- drafted, trying to keep as close to the original as possible. The two curves portray exports from England to the East Indies and imports to England from the East Indies. The vertical distances between the two curves, which encode the export-import imbalance, are highlighted. The quan- titative information about imports and exports is ex- tracted by perceiving position along a common scale, and the information about the imbalances is extracted by per- ceiving length, that is, vertical distance between the two curves.
Cartesian Graphs and Why They Work
Figure 7 is a Cartesian graph of paired values of two variables, x and y. The values of x can be visually ex-
40
c< 0WBHEl a A BC D E
Figure 3. Graphs from position-angle experiment.
This content downloaded from 134.88.249.216 on Thu, 12 Feb 2015 23:18:30 PMAll use subject to JSTOR Terms and Conditions
[Cleveland & McGill, 1984]D. Koop, DSC 530, Spring 2019
Heer & Bostock Experiments• Rerun Cleveland & McGill’s experiment using Mechanical Turk • … with more tests
�38
[Heer & Bostock, 2010]D. Koop, DSC 530, Spring 2019
esting set of perceptual tasks, we replicated Cleveland &McGill’s [7] classic study (Exp. 1A) of proportionality es-timates across spatial encodings (position, length, angle),and Stone & Bartram’s [30] alpha contrast experiment (Exp.2), involving transparency (luminance) adjustment of chartgrid lines. Our second goal was to conduct additional ex-periments that demonstrate the use of Mechanical Turk forgenerating new insights. We studied rectangular area judg-ments (Exp. 1B), following the methodology of Cleveland &McGill to enable comparison, and then investigated optimalchart heights and gridline spacing (Exp. 3). Our third goalwas to analyze data from across our experiments to character-ize the use of Mechanical Turk as an experimental platform.
In the following four sections, we describe our experimentsand focus on details specific to visualization. Results of amore general nature are visited in our performance and costanalysis; for example, we delay discussion of response timeresults. Our experiments were initially launched with a lim-ited number of assignments (typically 3) to serve as a pilot.Upon completion of the trial assignments and verification ofthe results, the number of assignments was increased.
EXPERIMENT 1A: PROPORTIONAL JUDGMENTWe first replicated Cleveland & McGill’s seminal study [7]on Mechanical Turk. Their study was among the first to rankvisual variables empirically by their effectiveness for con-veying quantitative values. It also has influenced the designof automated presentation techniques [21, 22] and been suc-cessfully extended by others (e.g., [36]). As such, it is a nat-ural experiment to replicate to assess crowdsourcing.
MethodSeven judgment types, each corresponding to a visual en-coding (such as position or angle) were tested. The first fivecorrespond to Cleveland & McGill’s original position-lengthexperiment; types 1 through 3 use position encoding along acommon scale (Figure 1), while 4 and 5 use length encoding.Type 6 uses angle (as a pie chart) and type 7 uses circulararea (as a bubble chart, see Figure 2).
Ten charts were constructed at a resolution of 380⇥380 pix-els, for a total of 70 trials (HITs). We mimicked the number,values and aesthetics of the original charts as closely as pos-sible. For each chart, N=50 subjects were instructed first toidentify the smaller of two marked values, and then “makea quick visual judgment” to estimate what percentage thesmaller was of the larger. The first question served broadly toverify responses; only 14 out of 3,481 were incorrect (0.4%).Subjects were paid $0.05 per judgment.
To participate in the experiment, subjects first had to com-plete a qualification test consisting of two labeled examplecharts and three test charts. The test questions had the sameformat as the experiment trials, but with multiple choicerather than free text responses; only one choice was cor-rect, while the others were grossly wrong. The qualificationthus did not filter inaccurate subjects—which would bias theresponses—but ensured that subjects understood the instruc-tions. A pilot run of the experiment omitted this qualificationand over 10% of the responses were unusable. We discussthis observation in more detail later in the paper.
0
100
A B0
100
A B0
100
A B
Figure 1: Stimuli for judgment tasks T1, T2 & T3. Sub-jects estimated percent differences between elements.
A
B
B
A
A B
Figure 2: Area judgment stimuli. Top left: Bubblechart (T7), Bottom left: Center-aligned rectangles (T8),Right: Treemap (T9).
In the original experiment, Cleveland & McGill gave eachsubject a packet with all fifty charts on individual sheets.Lengthy tasks are ill-suited to Mechanical Turk; they aremore susceptible to “gaming” since the reward is higher, andsubjects cannot save drafts, raising the possibility of lost datadue to session timeout or connectivity error. We instead as-signed each chart as an individual task. Since the vast ma-jority (95%) of subjects accepted all tasks in sequence, theexperiment adhered to the original within-subjects format.
ResultsTo analyze responses, we replicated Cleveland & McGill’sdata exploration, using their log absolute error measure ofaccuracy: log2(|judged percent - true percent| + 1
8 ). We firstcomputed the midmeans of log absolute errors1 for each chart(Figure 3). The new results are similar (though not identical)to the originals: the rough shape and ranking of judgmenttypes by accuracy (T1-5) are preserved, supporting the valid-ity of the crowdsourced study.
Next we computed the log absolute error means and 95%confidence intervals for each judgment type using bootstrap-ping (c.f., [7]). The ranking of types by accuracy is consistentbetween the two experiments (Figure 4). Types 1 and 2 arecloser in the crowdsourced study; this may be a result of asmaller display mitigating the effect of distance. Types 4 and5 are more accurate than in the original study, but positionencoding still significantly outperformed length encoding.
We also introduced two new judgment types to evaluate an-gle and circular area encodings. Cleveland & McGill con-ducted a separate position-angle experiment; however, theyused a different task format, making it difficult to compare
1The midmean–the mean of the middle two quartiles–is a robust measureless susceptible to outliers. A log scale is used to measure relative propor-tional error and the 1
8 term is included to handle zero-valued differences.
Results Summary
�39
Positions
Rectangular areas
(aligned or in a treemap)
Angles
Circular areas
Cleveland & McGill’s Results
Crowdsourced Results
1.0 3 .01.5 2 .52 .0Log Error
1.0 3 .01.5 2 .52 .0Log Error
[Munzner (ill. Maguire) based on Heer & Bostock, 2014]D. Koop, DSC 530, Spring 2019
Psychophysics• How do we perceive changes in
stimuli • The Psychophysical Power Law
[Stevens, 1975]: All sensory channels follow a power function based on stimulus intensity (S = In)
• Length is fairly accurate • Magnified vs. compressed
sensations
�40
[Munzner (ill. Maguire), 2014]D. Koop, DSC 530, Spring 2019
Ranking Channels by Effectiveness
�41
Magnitude Channels: Ordered Attributes Identity Channels: Categorical Attributes
Spatial region
Color hue
Motion
Shape
Position on common scale
Position on unaligned scale
Length (1D size)
Tilt/angle
Area (2D size)
Depth (3D position)
Color luminance
Color saturation
Curvature
Volume (3D size)
Channels: Expressiveness Types and Effectiveness Ranks
[Munzner (ill. Maguire), 2014]D. Koop, DSC 530, Spring 2019
Discriminability
�42
PythonSource
vtkDataSetReader
vtkDataSetMapper
vtkActorvtkLODActor
vtkRenderer
VTKCell
vtkScalarBarActor
vtkColorTransferFunctionvtkLookupTable
vtkImageClipvtkImageDataGeometryFilter
vtkImageResamplevtkImageReslicevtkWarpScalar
PythonSourcevtkElevationFiltervtkOutlineFilter
vtkPolyDataMapper
vtkActor
vtkProperty
vtkCubeAxesActor2D
vtkCamera
File
vtkPolyDataNormals
[Koop et al., 2013]D. Koop, DSC 530, Spring 2019
What is problematic here?
Discriminability• Can someone tell the difference? • How many values (bins) can be used so that a person can tell the
difference? • Example: Line width
- Matching a particular width with a legend - Comparing two widths
�43D. Koop, DSC 530, Spring 2019
Separability• Cannot treat all channels as independent! • Separable means each individual channel can be distinguished • Integral means the channels are perceived together
�44
[Munzner (ill. Maguire) based on Ware, 2014]D. Koop, DSC 530, Spring 2019
Position Hue (Color)
Size Hue (Color)
Width Height
Red Green
Fully separable Some interference Some/significant interference
Major interference
Separable or Integral?
�45
[GOOD]D. Koop, DSC 530, Spring 2019
Separable or Integral?
�45
[GOOD]D. Koop, DSC 530, Spring 2019
Visual Popout
�46
[C. G. Healey]D. Koop, DSC 530, Spring 2019
Visual Popout: Parallel Lines Require Search…
�47
[Munzner (ill. Maguire), 2014]D. Koop, DSC 530, Spring 2019
Relative vs. Absolute Judgments• Weber’s Law:
- We judge based on relative not absolute differences - The amount of perceived difference depends is relative to the
object’s magnitude!
�48
[Munzner (ill. Maguire), 2014]D. Koop, DSC 530, Spring 2019
A B
Unframed Aligned
Framed Unaligned
AB
AB
Unframed Unaligned
Luminance Perception
�49
[E. H. Adelson, 1995]D. Koop, DSC 530, Spring 2019
Luminance Perception
�50
[E. H. Adelson, 1995]D. Koop, DSC 530, Spring 2019