Dark Kingdom Walk Through

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    Untold Legends: Dark Kingdom: FAQ/Walkthrough by Misfit119Version 1.5, Last Updated 2008-02-01 View/Download Original FileHosted by GameFAQsReturn to Untold Legends: Dark Kingdom (PS3) FAQs & Guides

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    =========================================================Untold Legends: Dark Kingdom FAQ - Version 1.0 - 1/27/2007=========================================================This FAQ may be not be reproduced under any circumstances except for personal,private use. It may not be placed on any web site or otherwise distributedpublicly without advance written permission. Use of this guide on any otherweb site or as a part of any public display is strictly prohibited, and aviolation of copyright.

    All trademarks and copyrights contained in this document are owned by theirrespective trademark and copyright holders.

    Written by: Daniel Acaba

    GameFAQS ID: Misfit119Contact me at: [email protected]: Playstation 3

    This FAQ Copyright 2007 Daniel Acaba

    List of Sites that may host this FAQ:www.ign.comwww.gamefaqs.comwww.gamerstemple.comwww.cheatcc.com

    =========================================================Index=========================================================1 - Update History2 - About This FAQ3 - Controls4 - Classes5 - Special Attacks

    5.1 - Mage5.2 - Scout5.3 - Warrior

    6 - Walkthrough

    6.1 - The Barbarian Lands6.2 - The Palace Docks6.3 - City Outskirts6.4 - The Ruined City of Adoni6.5 - Dragon's Shade Hideout6.6 - The Cursed Caverns6.7 - Crystal Caverns6.8 - Library Tower, 1st floor6.9 - Library Tower, 2nd floor6.10 - Library Tower, Top6.11 - Dragon's Shade Hideout

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    6.12 - Sewers, West6.13 - Sewers, East6.14 - Silver Cathedral6.15 - Silver Cathedral, Inner Sanctum6.16 - Galen, Eastern District6.17 - Steam Tunnels6.18 - The Kiln6.19 - Dragon's Shade Hideout

    6.20 - Galen, Southern District6.21 - Galen, Northern District6.22 - Galen, Western District6.23 - City Slums, North6.24 - City Slums, East6.25 - City Slums, South6.26 - Grinder6.27 - Palace Docks6.28 - Palace of King Halaskar6.29 - Halaskar's Throne

    7 - About the Author8 - Credits

    =========================================================1. Update History=========================================================V. 1.0 - First uploaded 1/27/2007 - Walkthrough completed, the only thing leftto finish is the special attacks.V. 1.5 - Updated 3/26/2007 - Needed to fix some things, still need to completethe special attack list. Reader input would be appreciated.

    =========================================================2. About This FAQ=========================================================Seeing as how there are no FAQs but lots of questions being asked about this

    game on the GameFAQs message boards, I figured it could do for one. I beat thegame once before but wasn't thinking of doing a FAQ then. So I'm trying to doit with a new game, so any help with the special abilities chart isappreciated greatly.

    =========================================================3. Controls=========================================================D-PadUp: Cancel Spell AssignLeft/Right: Spell AssignDown: Minimap/Large map

    Left Analog: MovementRight Analog: Camera ControlSelect: Character MenuStart: Game MenuTriangle: ActionSquare: Light attackX: Wide AttackCircle: JumpL1: Cast SpellL2: Camera Lock (not usable in 2-player mode)R1: Block

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    R2: Dodge (Can be aimed by using left analog stick)

    By holding down the L1 button a small menu comes up, showing you what buttoncorresponds to what spell. Ex. Holding L1 and pressing X with a starting Magecasts a fireball spell.

    It is best to keep the camera pulled in close; otherwise it may get blocked byhigher up objects, like tree branches. This is an unavoidable problem when you

    have two players.

    =========================================================4. Classes=========================================================To anyone who played the original Diablo, the character selection in this gamewill feel pretty familiar. All the classes are much the same as they were inthat classic. The bruiser who stinks at magic, the magic using pansy and thecharacter that goes down the middle with some of her own flavor thrown in.

    ==========Warrior

    =========="As the strongest member of the fabled Dragon's Shade, the warrior devastatesopponents up close with his mighty hammer. He can also call upon the powers oflightning and earth to destroy or immobilize entire groups of enemies."

    The warrior is what you would basically expect from his ilk in these sorts ofvideo games: He's big, burly and a monster in melee combat, but his magic isnowhere near as good as the Mage or even the Scout. While you can change thisby customizing his equipment, runes and where you place his attribute pointswhen he levels up. However, unless you do this, you're better off simplyputting your points into his melee attack and both defenses as well as makingsure that you take equipment that optimizes all of these traits, as well asincreasing your hit points. All of these traits allow your warrior to take

    damage the way he will need to later on in the game.

    --------------------Starting Statistics--------------------Health: 200Mana: 150Attack Power: 55Magic Power: 45Melee Defense: 50Spell Defense: 50

    ==========Scout=========="As the most agile member of the unit, she uses stealth and deception tovanquish her enemies. She has acrobatic skill with her twin blades and isn'tabove using poison and traps for good measure."

    The Scout plays the balanced character in this game. While neither her offenseor magic is the most astonishing in the game, she has nicely balanced statsthat allows her to be more liberal use of her special moves than the warrior.She is one of the best characters to play single player for this reason, as

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    her fast attacks, balanced stats and decent special move selection all makeher a fairly good choice for a first time adventure through the game. She isnot entirely useless in a two player game however, as she can make for a goodreplacement magic user if neither of you wishes to play as a Mage. The Scoutcan very much be played however you choose, be it a knock down warrior or afighter who uses magics more to enhance her fighting capabilities or somethingin the middle. She is very easy to customize however you choose.

    It does bear special note that the Scout is faster than the other characters.Her combo attacks, seem to go off far faster than for either the warrior orthe mage. This is another advantage to playing as her.

    --------------------Starting Statistics--------------------Health: 185Mana: 185Attack Power: 50Magic Power: 50Melee Defense: 50Spell Defense: 50

    ==========Mage=========="Masterfully using magic to control the forces of nature as well as the mindsand bodies of his enemies, the mage's powers are a sight to behold. Althoughweaker than the rest of Dragon's Shade, the mage rarely will let his enemiesget near enough to him. "

    Much like the warrior, the mage is basically what you would expect from othersof his kind in the fantasy genre: physically weak dork who can use magic likeno other. While your first instinct would be to bolster his magical offense and

    his MP, this might not be what you wish to do. If you're playing a one playergame, it might behoove you to make sure that you do not ignore his defense. Ifyou make that mistake, you will likely find yourself dying as it is nearlyimpossible for the mage to take out the hordes of enemies as they come for him.But if you are playing a two player game, then you can do this. Throw most ofyour points and upgrades into magical upgrades, with a little in defense soyou can survive bosses, and you will be just fine. Just use the other playeras a living meat shield.

    Take note, that the mage not only casts spells as a special attack, but that heuses certain ones as normal attacks as well.

    --------------------

    Starting Statistics--------------------Health: 170Mana: 180Attack Power: 45Magic Power: 55Melee Defense: 50Spell Defense: 50

    =========================================================

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    5. Special Attacks=========================================================5.1 - Mage==========Fireball- Creates a blistering orb of fire that explodes on contact, damaging enemieswithin its area.Rank 1: 10 mana, Duration: 3, Knockback: Small, Knockdown: Some targets

    Rank 2: 12 mana, Req. Level: 2, Damage Bonus: 10%, Duration: 3,Knockback: Medium, Knockdown: Most targetsRank 3: 14 mana, Req. Level: 3, Damage Bonus: 20%, Duration: 3,Knockback: Medium, Knockdown: Most targetsRank 4: 18 mana, Req. Level: 5, Damage Bonus: 30%, Duration: 3,Knockback: Large, Knockdown: All targetsRank 5: 20 mana, Req. Level: 8, Damage Bonus: 40%, Duration: 3,Knockback: Large, Knockdown: All targets

    Chain Lightening- Creates a bolt of lightening that jumps between enemies and causes themdamage.Rank 1: 15 mana, Req. Level: 2, Jumps: 3

    Rank 2: 18 mana, Req. Level: 3, Damage Bonus: 5%, Jumps: 4Rank 3: 22 mana, Req. Level: 5, Damage Bonus: 10%, Jumps: 5Rank 4: 22 mana, Req. Level: 7, Damage Bonus: 15%, Jumps: 7Rank 5: 22 mana, Req. Level: 10, Damage Bonus: 20%, Jumps: 9

    Mana Shield- Creates a shield of mana around the caster. Damage taken is converted intomana loss instead of health loss.Rank 1: 0 mana, Req. Level: 4, Damage Conversion: 50%, Duration: Until manapool is exhausted, TogglesRank 2: 0 mana, Req. Level: 5, Damage Conversion: 50%, Damage Reduction: 3%,Duration: Until mana pool is depleted, ToggleRank 3: 0 mana, Req. Level: 7, Damage Conversion: 50%, Damage Reduction: 10%,

    Duration: Until mana pool is depleted, ToggleRank 4: 0 mana, Req. Level: 10, Damage Conversion: 50%, Damage Reduction: 15%,Duration: Until mana pool is depleted, ToggleRank 5: 0 mana, Req. Level: 12, Damage Conversion: 50%, Damage Reduction: 25%,Duration: Until mana pool is depleted, Toggle

    Ice Nova- Creates a glowing ring of ice around the caster, freezing enemies andcausing them damage.Rank 1: 10 mana, Req. Level: 5, Slow Target: 50%, Duration: 1Rank 2: 12 mana, Req. Level: 6, Damage Bonus: 10%, Slow Target: 60%,Duration: 1Rank 3: 14 mana, Req. Level: 8, Damage Bonus: 20%, Slow Target: 70%,

    Duration: 1Rank 4: 18 mana, Req. Level: 10, Damage Bonus: 30%, Slow Target: 80%,Freeze Target: 25%, Duration: 1Rank 5: 20 mana, Req. Level: 13, Damage Bonus: 40%, Slow Target: 100%,Freeze Target: 50%, Duration: 1

    Coerce- Converts an enemy to fight by your side for a short period of time.Rank 1: 15 mana, Req. Level: 9, Duration: 10, Targets: 1Rank 2: 18 mana, Req. Level: 10, Duration: 20, Targets: 1Rank 3: 22 mana, Req. Level: 11, Duration: 30, Targets: 2

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    Rank 4: 26 mana, Req. Level: 14, Duration: 45, Targets: 2Rank 5: 30 mana, Req. Level: 17, Duration: 90, Targets: 2

    Gravity Flux- Creates a pocket of anti-gravity, causing enemies to implode and takeextreme damage.Rank 1: 25 mana, Req. Level: 10, Knockdown: Extreme, VortexRank 2: 30 mana, Req. Level: 11, Damage Bonus: 10%, Knockdown: Extreme, Vortex

    Rank 3: 35 mana, Req. Level: 13, Damage Bonus: 20%, Knockdown: Extreme, VortexRank 4: 40 mana, Req. Level: 15, Damage Bonus: 30%, Knockdown: Extreme, VortexRank 5: 45 mana, Req. Level: 18, Damage Bonus: 40%, Knockdown: Extreme, Vortex

    Flame Thrower- Creates a jet of flame that scorches enemies.Rank 1: 15 mana, Req. Level: 14, Knockback: Small, Duration: 3Rank 2: 18 mana, Req. Level: 15, Damage Bonus: 10%, Knockback: Small,Duration: 3Rank 3: 22 mana, Req. Level: 17, Damage Bonus: 20%, Knockback: Small,Duration: 3Rank 4: 26 mana, Req. Level: 19, Damage Bonus: 30%, Knockback: Small,Duration: 3

    Rank 5: 30 mana, Req. Level: 22, Damage Bonus: 40%, Knockback: Small,Duration: 3

    Blizzard- Creates a blizzard that severely slows down and damages enemies.Rank 1: 15 mana, Req. Level: 15, Duration: 6, Slow Target: 50%, Range: 15Rank 2: 18 mana, Req. Level: 16, Duration: 8, Slow Target: 60%, Range: 15Rank 3: 22 mana, Req. Level: 18, Duration: 10, Slow Target: 70%, Range: 15Rank 4: 26 mana, Req. Level: 20, Duration: 12, Slow Target: 80%, Range: 15Rank 5: 30 mana, Req. Level: 23, Duration: 14, Slow Target: 90%, Range: 15

    Telekinesis- Ultimate mastery over physical objects.

    Rank 1: 15 mana, Req. Level: 20, Targets: 2, Stun, Knockback: Large,Knockdown: All targetsRank 2: 18 mana, Req. Level: 21, Damage Bonus: 10%, Targets: 4, Stun,Knockback: Large, Knockdown: All targetsRank 3: 22 mana, Req. Level: 23, Damage Bonus: 20%, Targets: 6, Stun,Knockback: Large, Knockdown: All targetsRank 4: 26 mana, Req. Level: 25, Damage Bonus: 30%, Targets: 8, Stun,Knockback: Large, Knockdown: All targetsRank 5: 30 mana, Req. Level: 28, Damage Bonus: 40%, Targets: 10, Stun,Knockback: Large, Knockdown: All targets

    ==========

    5.2 - Scout==========Flying Blades- Creates poisonous blades that seek enemy targets.Rank 1: 8 mana, Blades: 1Rank 2: 10 mana, Req. Level: 2, Blades: 2Rank 3: 12 mana, Req. Level: 3, Blades: 3Rank 4: 14 mana, Req. Level: 5, Blades: 4Rank 5: 16 mana, Req. Level: 8, Blades: 5

    Nightmares

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    - Puts enemies to sleep while causing them damage over time.Rank 1: 15 mana, Req. Level: 2, Duration: 4Rank 2: 18 mana, Req. Level: 3, Damage Bonus: 10%, Duration: 6

    Evasion- Swirling smoke surrounds the caster, making her harder to hit.Rank 1: 3 mana, Req. Level: 4, Evade Melee: 30%, Evade Ranged: 50%,Recurring Cost, Toggle, Max Duration: 30

    Deadly Strike- A focused attack that is difficult to aim, but delivers extreme damage.Rank 1: 15 mana, Req. Level: 5, Instant Kill: 4%, Knockback: Medium,Knockdown: All targets

    Toxic Tendrils- Envelops enemies in poisonous tendrils that immobilize and damage them.Rank 1: 15 mana, Req. Level: 9, Number of Tendrils: 2, Stun: 4, Duration: 10

    Dark Mine- Creates a mine that explodes when enemies get near it.Rank 1: 12 mana, Req. Level: 10, Duration: 15, Knockback: Medium,

    Knockdown: All targets

    Dust Cloud- Creates a cloud of dust that confuses enemies.Rank 1: 15 mana, Req. Level: 14, Duration: 6

    Sneak Attack- A vicious attack from the shadows.Rank 1: 20 mana, Req. Level: 15, Targets: 2, Knockback: Small,Knockdown: All targets

    Pillar of Shadows- Creates a large pillar of shadows that sucks enemies into its center and

    causes them great damage.Rank 1: 30 mana, Req. Level: 20, Targets: 4, Duration: 6, Vortex

    ==========5.3 - Warrior==========Energy Hammer- Creates energy hammers that seek enemy targets.Rank 1: 8 mana, Number of hammers: 1Rank 2: 10 mana, Req. Level: 2, Damage Bonus: 10%, Number of hammers: 1Rank 3: 12 mana, Req. Level: 3, Damage Bonus: 10%, Number of hammers: 2

    Stunning Shout- Creates a cone of deafening sound that disorients enemies for a period oftime.Rank 1: 10 mana, Req. Level: 2, Duration: 5Rank 2: 12 mana, Req. Level: 3, Duration: 7, Knockback: Small

    Adrenaline- Increases the damage done by combo attacks for you and your allies.Rank 1: 3 mana, Req. Level: 4, Damage Bonus: 20%, Range: 8, Toggle,Recurring Cost, Max Duration: 30Rank 2: 3 mana, Req. Level: 5, Damage Bonus: 30%, Range: 10, Toggle,

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    Recurring Cost, Max Duration: 30

    Thunder Clap- Creates a powerful force of lightening that causes severe damage to nearbyenemies.Rank 1: 15 mana, Req. Level: 5, Targets: 4, Duration: 2,Knockdown: Most targets

    Absorb Pain- Prevents all damage for a short period of time. Some of the damage is thendelivered to all nearby enemies.Rank 1: 15 mana, Req. Level: 9, Invulnerable, Duration: 5, Knockback: Medium,Knockdown: All targets

    Shockwave- Creates a wave of energy that damages all within its path.Rank 1: 15 mana, Req. Level: 10, Knockback: Small

    Lightning Cloud- Creates an aura around the caster that slows down enemy attacks and causesthem minor damage.

    Rank 1: 15 mana, Req. Level: 14, Slow Target: 40%, Duration: 10

    Whirlwind- A powerful spinning attack.Rank 1: 20 mana, Req. Level: 15, Duration: 1

    Black Hole- Creates a black hole that sucks in enemies and then explodes causing themmassive damage.Rank 1: 50 mana, Req. Level: 20, Instant Kill: 2%, Knockback: Extreme,Knockdown: All targets

    =========================================================6. Walkthrough=========================================================A Few Notes=============- I will not point out each and every enemy fight. Only boss fights or hardsections will be highlighted.

    - I will use the mini-map as a compass of sorts to give directions. There isa marker on it that points north. I will give you directions using this as amarker, so if confused as to what direction I'm talking about, just use that.

    - I will not point out every checkpoint, although I will occasionally mention

    them when I feel it is relevant.

    - I see no point in telling you when you should create equipment or runes atthe check points, so do so at your leisure.

    - Destroy all wooden crates and other suspicious breakables. They all have afair chance of containing essence, except for rocks. This allows you to powerup your character a bit quicker.

    *************Russel Johson writes in with this tip:

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    You might also want to let people know they should save some essence in thelast few levels to buy the Rune of Wisdom as soon as they can. You can max outat level 45 long before the last level. This way, it almost doesn't matter atall what armor you have until you get to the King Halaskar.*************

    ===========================

    6.1 - The Barbarian Lands===========================Quests=========- Barbarian UprisingFind the leader of the barbarian uprising and defeat him.- Barbarian SiegeDefend the town from the barbarian invaders. You have to kill 10 barbarians.- RescueSave the villagers from the barbarian ambush by killing the barbarian shaman.You will have to kill 3 shamans to end this.=========When you begin playing the game, you will start off in a small town. This is

    going to be a short tutorial, so just follow the on-screen prompts. You can'tcontinue until you do. Once this is done, a group of barbarians will leap overthe wall, prompting quest 2, Barbarian Siege. Kill the 10 enemies however youlike. After this is done, you will get a quest complete notification, but 8more enemies will leap over the walls and you will have to beat them too.However, when you beat this group, you will get your first item drop (althoughI have seen glitches here, where I didn't receive it even though the gameclaimed I did). Likely before you pick it up, the barred doors to the citywill be knocked open. You must defeat this group as well.

    Upon exiting the city you will meet another in-game prompt, this one teachingyou to use your spells. Use it to destroy the barrels (beware these things atall times, they're killers) and defeat the enemies that survive the explosion.

    Now head along the road east (using the North marker on the min-map as acompass). Eventually you will come upon ANOTHER tutorial, this one showing youhow to dodge, in case you haven't already picked up on it. Keep beating on theenemies and moving along the road.

    Eventually you will reach a fork in the road: one goes east to a yellow marker,the other goes west to a wooden fence. The fence is impassible for now,although that is the way we need to go. So for now, head to the east to theyellow marker. You will see a small cutscene that shows a girl and her guardsbeing waylaid by some bandits. This is marked as an optional quest but itreally isn't. This girl is going to need to be rescued, this is the rescuequest listed above. Simply begin to kill the barbarians and eventually youwill kill the three required shamans. This is not a very hard one at all,

    simply make good use of your spells and your wide attacks. However, be carefulof any attacks that can hurt the NPC's for now.

    After saving the villager, she will thank you and run off leaving a chestbehind for you. Take the chest and equip the Rune of Sensing, it shows youwhere the enemies are located on the mini-map. This is very useful for seeingwhat lies ahead or what's trying to ambush you. Any of the soldiers whosurvived the attack will join you from this point on until they die. Now,remember that wooden fence? A horde of barbarians are going to rush on throughit. Go over that way and beat them good and proper and head on through thatfence they so conveniently left open for you.

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    Once through it, you will be ambushed at the bend in the road, introducing thenew, and weaker, enemies: the wolves. Smack the barbarians and their furryfriends down but don't continue down the road. Look to the north and you willsee a treasure chest and get the piece of armor. This will trigger an ambushthat can be a bit challenging if you're not paying attention. Dodge away fromthe initial rush if you need to and take them at your leisure beforecontinuing down the road. You will pass a save point and have to work through

    a horde of enemies, but it shouldn't be that hard. Press on until you reach thenext intersection.

    East is where you need to go, but ignore the yellow pointer on the mini-map.Head on to the west and beat the enemies that ambush you and you will find afont of energies. You can either extract health, mana or essence from it. Youcan recover health or mana with essence at checkpoints, and there is one nottoo far back, so I suggest taking out the essence. In either case, head on backeast and pass through another wooden fence. Follow the road until you reachanother fork in the road. Heading to the west leads to a dead end, so ignorethat. You must head south towards yet another wooden fence.

    However, this one has its doors closed so you must make your own way in. Avoid

    the axe throwers as best you can and climb the conveniently placed rocks byjumping on them carefully. Once over, clear out the enemies but pay carefulattention to the ones on the walls. There are three on each side and you mustuse the wooden ramps to get to each group. Defeat them and the rest of theenemies before searching the camp carefully. Destroy any of the wooden cratesfor the essence inside of them and look for the treasure chest and a font muchlike the one on the road before. Take the orb of flames from the treasurechest and extract the essence from the font before continuing on the road.

    When you reach the end of this road, you will reach *another* fence, but thisone is closed. A cutscene will start as you approach, with a horde ofenemies leaping out to ambush you. However, when the odds seem woefully in thebarbarians favor, the door to the fence you just finished climbing over will be

    bashed in by some more canon fodder, I mean guards to aide you. You will haveto fight the barbarians with their help for a short while.

    When enough of the barbarians have been defeated, a Barbarian Champion willleap out and unimpressively kill one of the guards. He isn't that much moredangerous than the other barbarians, he can knock you down though. So becareful and block or dodge if you need to. I prefer ranged attacks while I usethe guards as body shields, but to each his own. Once he is down, two guardswill bust open the wooden fence in front of you, allowing you to proceed,possibly flanked by a few guards if the big guy didn't kill them all. You willlikely have three of them when traveling in the next area and they will fightenemies alongside you. Just don't let them block your vision or get in your waytoo much. They can be a pain at times.

    Follow this road until you reach a small encampment. Another cutscene will betriggered when you get here. This is the main quest, Barbarian Uprising. Youwill have to beat this big barbarian leader, Chief Ralkor while your cronies,and his, assist you each. Try to target him and not his men. He has an attacksimilar to the warriors Energy Hammer, where he will raise up his maul and slamthe ground. This will project a wave of blue orbs at you. These don't do thatmuch damage, but it can add up and he will spam this attack at you. He also hasa pretty wicked melee combo where he knocks you up into the air. Don't let himdo this as it is a fairly damaging move, so keep your distance or hit him frombehind. It may not be noble, but it saves your tail.

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    When he is defeated, another cutscene will play. Congratulations! You havebeaten the first stage. But it seems dark things are afoot. Perhaps your kingcan shed some light on this.

    ===========================6.2 - The Palace Docks

    ===========================Quests========Escape the Palace- The King has set a trap! Gather your forces and escape the airship docks assoon as possible.Gather the Shade- Send all the Dragon's Shade soldiers back to the Airship. You must find all8 of the soldiers.========There will be a fair bit of talking and cutscenes before this level actuallystarts, but it sheds some light as to what is going on in your homeland.

    This level starts with you in the middle of a courtyard, surrounded by foes.However, the leader of Dragon's Shade, Torran is with you here and he makesportions of this level where he is near you laughably easy. However, do not letyourself be surrounded. It will be near impossible to raise a block and it ishard to dodge when you are surrounded by these monsters. Beware the minotaurlooking guys with the huge iron clubs. They have a charge attack where they canknock you down hard, leaving you open for others to hit. Defeat the initialwave of enemies and a cutscene will play where a large monster comes througha set of metal double doors. Note the treasure chest behind him. Once the sceneis over, go and get the helmet out of it before going back to the fight.

    After some more fighting, a metal portcullis will be raised on one side of thecourtyard with a monster charging through it. Defeat him and head into this

    room that he opened up. Defeat the monsters in here as well before breaking allof the racks for some equipment, essence and an orb before flipping the switch.This will open the entrance back to the airship dock and a cutscene showingyour guardsmen attacking some monsters will play. This initiates a new quest.

    Charge through the front entrance and another cutscene will play. Once it'sdone, you must run around the docks, gathering up your men and using the actionbutton to send them back to the ship. This is fairly easy to do, especiallywith Torran and the men helping you fight enemies. At the end of the westerndock, you will find a treasure chest tucked in the back, with a rune in it.There is also one chest between pillars straight to the west of the door onceyou have exited the courtyard.

    It is possible to fail to complete this mission by not being fast enough.Eventually, the Shades will be killed by the monsters so save as many as youcan as fast as you can. Then you must head to the airship as instructed. Oncethere, a cutscene will play and you must fight a large monster calledCommander Heskal. Try to let Torran draw its melee attention as that sword itwields is HUGE. Pelt it from a distance and dodge its attacks when you must.After it is hurt enough, an unimpressive cutscene plays, showing the fightbetween your commander and the monster. Once it is over, cue another cutsceneand it is on to the next stage.

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    ===========================6.3 - City Outskirts===========================Quests========Split Up- Now that you have split up, you should make your way into the city and findthe Dragon's Shade hideout.

    Sabotage- Destroy the supply carts to cripple the corrupted soldier's presence.The Grey Wolf- You must save the grey wolf from being killed by the corrupted soldiers. Doso and he will aide you in appreciation.Corrupted Captains- Destroy the King's corrupted captains to gain access to the city.========

    After the cinema is over, you will note a checkpoint to your immediate east.Start heading south through the wooded area and a new quest will be added toyour log, Sabotage. The first cart you need to destroy is right in front ofyou in the middle of all the enemies. Continue heading south and a cutscene

    will play. Draw out the mini-boss, Taskmaster Daru by running away from whereyou encounter him. You don't want to fight him in the middle of all the enemieswhere you first meet him. Retreat back and he will follow. As with most bossesyou want to keep your distance from him, as he has some very powerful meleeattacks.

    What you want to do, after he is dead, is continue heading south, past thearcher up on the rock. There you will find another font of energy that you canpillage for some essence. If you are seriously hurt at this point, likely dueto the Taskmaster, head back to the checkpoint to refill before moving forward.Now you are going to want to head west from the font to get back to the road.

    Once on the road, continue following it south, through the enemies and past the

    checkpoint. Once you reach the dried up river, begin heading east as there isnothing any further to the south. You will pass another font that you can drainfor essence as you pass the rockslide that is blocking the river. Somewhere inthis area, is the second cart, however I have never found it myself. I justdestroy it accidentally with ranged attacks while fighting enemies. Enter thedry river and follow it along and you will come across another quest, the GreyWolf. Save him from being killed, it's fairly easy, and he will begin assistingyou against the other enemies.

    Continue heading east, but beware the new spider enemies. They come in numbersand will continue to pelt you with poison for some time, so kill them quickly.After some more travel, the grey wolf will leave you to your lonesome. Just intime for an archer ambush too! Fight your way through them and destroy the

    third supply cart.

    Now climb over the rock wall and down the other side using the platforms. Thissmall lake area has some merman/wolf hybrid looking things. They're none toohard so don't worry. Just beat on them and head south east until you find yetanother font of energy. There will be a road, straight to your west. Get on itand follow it south (if you have the gold rune equipped, you will see a goldmarker on your map, you can follow it to a treasure chest, but it's nothing toospectacular). At the intersection, you will find the fourth supply cart.

    Destroy the cart and head south, his will trigger a cutscene where the grey

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    wolf returns to help you fight some regular wolves and then a boss wolf, theAlpha Wolf. Let the grey wolf draw the melee attacks and spam it with rangedhits from a distance, he can do some really wicked melee damage very fast. Onceyou have killed the big wolf, stop heading to the south and double back to theintersection. From here head west and you will find another font of energy andsome corrupted soldiers to fight. Also, the grey wolf will reveal a hiddentreasure chest with a fairly powerful weapon enhancement in it, this is why youwant to go south first. After collecting the essence from the font, you can get

    to the road and follow it, which will lead you straight to the last supply cartto destroy.

    Once that is done, follow the path straight to the east to trigger anothercutscene and get a new quest. You cannot pass the flames that lead into thecity without killing the three corrupted soldier captains, so get to slaying.This won't take too long and once done the flames will be doused magically.But don't head that way just yet. Head north instead. Once you defeat the fewenemies here, you will finally be able to complete the grey wolf quest. Whatthe quest log itself doesn't tell you is that you must rescue the grey wolfspups before she will leave you. So once they're reunited and they run off, youget a nice bit of essence for your trouble.

    Now you can head back and jump the logs so you can complete the level. Thislevel was a bit tougher than the last, no?

    ===========================6.4 - Ruined City of Adoni===========================Quests========Bargos the Souleater- The high priest has been twisted by the King's power and now feeds on thesouls of the townspeople. Destroy tombstones to stop the flow of souls. Youmust destroy 6 of them.

    Unrest- Set the souls of a hundred tortured zombies at east to remove the curse ontheir treasure.========

    As soon as the level starts, you are beset by a skeleton and what appears tobe a dark priest. The skeletons are fairly tough as they will block yourattacks and maintain their block for some time, so ignore them and focus onpriests. Not only are they easier, but they can actually summon in moreskeletons, defeating the entire purpose of actually killing the skeleton first.The weaker skeletons, the ones without shields, are laughably easy to kill sodon't feel threatened by them. At all.

    Also, try to remember to kill every last zombie you see when going through thelevel. You need to kill a staggering 100 of them to complete that quest.

    The first tomb you need to shatter will be straight ahead, to the south, whenthe level loads up so destroy that now. However, the rest of the level is fartoo open for me to guide you through it properly without a map of some sort. SoI will settle for informing you of the things that need to be known.

    There are:At least 8 fonts of energy to be found in the winding streets and buildings.At least 1 treasure chests.

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    One of the tombs is located none too far away from the checkpoint. Look for iton the mini-map.

    There is a room, in what appears to be the middle of the map. It is a smallarea with a crevasse in the middle of it that you can get into. You can evensee a sign outside indicating that it was a tavern once before. There is atreasure chest in the middle of it, but it is surrounded by lots of exploding

    barrels and a horde of zombies and weak skeletons. It shouldn't be too hardbut you can kill yourself with the barrels if you are not careful.

    Prioritize fighting enemies otherwise you may find yourself with an enemygroup that is too large to manage comfortably. A good order to fight them inare dark priest (floating guy) first, then skeletons and zombies while savingthe shield skeletons for last. While they do a bit more damage than the normalskeletons, they are too hard to get through their block and the rest of theenemies will take free shots on you in the meanwhile.

    After killing the 100 zombies for the quest, Unrest, you can find the treasurechest in what appears to be a ruined church or some such. You can find it inthe north-east most corner of the map. It will be surrounded by some of the

    very annoying, but easy, gargoyle enemies.

    When you finally find Bargos, the High Priest, he will be in a ruined churchsurrounded by skeletons, zombies and corrupted soldiers. Unlike most of theother bosses, who had killer melee attacks, Bargos is a spell caster. The bestthing you can do with him, is get right into his face, ignoring his horde ofsummoned monsters. Use wide attacks to keep yourself from being swarmed andkeep attacking him. If you have area attack spells, use them as well to keepfrom being overwhelmed. He will die before long and likely without all thatmuch fuss. Once he does die, the way to the next stage will be opened. Watchthe cinema to see what I mean.

    ==============================6.5 - Dragon's Shade Hideout==============================Quests========Locate the Hideout- Search for the ancient Dragon's Shade Hideout.========

    This level starts off fairly straightforward, so head on out. Follow the savestraight along until you pass through the wooden door. You will come to apuzzle that you must solve. When you are playing this area in co-op, let oneplayer do all the work as there is a bug that will make this very frustrating

    to complete. You must step on the squares in pairs to make the entire boardlight up. You can walk around the board, on it, over pairs you have alreadymade with impunity, but if you step on something out of sequence, it willreset and you will have to start over. Once this is done, it will open up theboulder that was impeding your progress and a cutscene will play.

    After the cutscene ends, you will find yourself back in the puzzle tile roomand the wooden door will open. Go this way. The super short level ends here.

    ===========================

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    6.6 - The Cursed Caves===========================Quests========Escape the Caverns- Necromancers have erected magical barriers to block your progress, defeat thenecromancers and their minions to progress to the Library Tower.Trapped Souls

    - A wall of souls has blocked your path! Free these souls by reuniting themwith their bones to continue.========

    Unlike the last level, which had no fighting, this level starts off with somehectic melee versus the undead. Defeat them and pres on to the east into thecaves. The enemies feel unending in this level, so destroy what you must, butdon't stop moving. After a short while, you will come across a cutscene where agiant skeleton rises from the water with some smaller ones. Defeat the lot ofthem as this big guy isn't a boss or anything. He *does* have a pretty meanknockdown attack that will send you sprawling, so beware of that.

    Once this group is done, press on into the next room and you will see a glowing

    magical barrier. This will not go down until you fight the second giantskeleton, so approach the barrier to draw him out and then kill him. Thebarrier will fall allowing you to continue and more skeletons to bum-rush you.Defeat them and begin to proceed through the tunnels before you. This isanother straightforward area, so just continue through them, fighting theenemies that will come at you until you reach a cutscene.

    Okay, so they weren't dark priests, they were necromancers. Whatever they arekilled, you are going to have to kill another one before this glowing walllets you pass. So defeat the necromancer and the giant skeleton, use thecheckpoint and head along.

    Now you will find yourself inside of a very large cavern with a crevasse in

    the middle of it. Do not just fall in or you will take a nice chunk of damagebefore having to do a fairly tough fight. Go to the southern side of it andadjust your camera so you can see down into it. You should see raised platformsthat you can fall on so as to not get yourself hurt. Once down there, anothercutscene will play. Now you must fight a horde of skeletons, two giantskeletons, skeleton archers that lurk on the opposite, upper ledges of the areaand a group of three necromancers. This gets tough, so I advise you to use allof your area of effect attacks to keep this crowd under control while you takeout the necromancers. Take note, that once the necromancers die, the rest ofthe enemies go with them.

    Now, even though the barrier fell, ignore it. Continue to the west of the areayou fought the necromancers in and look for a way to climb up and out. Once out

    of the pit, start heading north and kill the enemies you find. You will findyet another treasure chest with an orb of flames contained inside of it. Nowyou can head back to the glowing wall, and pass through where it was.

    You will find yourself at an intersection, with one passage going west, with acheckpoint in it, and another that goes south. After all you have gone throughsaving the game might be a good idea, as well as refilling your health and manabars. So go hit the checkpoint to the west, but you will see a glowing wall. Soobviously you cannot continue this way. Head back to the intersection and headsouth, going over the rock bridge and to the end, where there is a treasurechest. Inside is a repulser orb, which knocks enemies back. Nothing big, but

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    once you open it, a glowing wall will seal you into this area. You will have tofight through a very large horde of enemies in this area, so ready yourself.The best way to fight this group is to put your back to the glowing wall anduse the wide attack combo's to keep the horde down. This will take awhile, butit isn't too hard.

    *As a note, Ironclaw68 sent me the quest information for this, the TrappedSouls quest and this area makes sense now. The enemies are infinitely spawning

    in. To destroy them, you need to move closer to the glowing wall and destroythem there "so that their spirits will reunite with their bones" on the otherside of the glowing wall. Thanks again, Ironclaw.

    Now head back to the checkpoint and walk up to the glowing wall. It willdissipate allowing you further entry. Walk onto the platform with the fourstatues surrounding it and you will be attacked by yet another deluge of theundead. Destroy them, but be careful of more giant skeletons coming to attackyou out of nowhere. After destroying enough enemies, the northern door willopen up, allowing you to continue forward. However, the southern door, the oneyou came in through, will remain sealed, so you cannot go and save your gameafter this fight. That sucks. Push on good warrior!

    Follow the cavern until you reach the dead end with the cinema that plays. Killthese three giant skeletons and watch yet, another cinema. Now head on back tothe room with the four statues and go through the eastern door, which has nowopened up. Head across the bridge, fighting enemies as you go, to reach thecheckpoint and fill up your health and mana bars if needed. Now head around therocks, going north and keep going that way until you see some side paths to thewest you can take. These are all dead ends, but the last one has a font ofenergy in it to pillage for essence (it is the area to the north-west of theglowing wall.

    Start making your way east from the font and when you can go no further lookfor a way to climb into the large pit in the middle of the room. On the easternside of the middle area you are now in, there is another font of energy. Fight

    the enemies as you must, but continue making your way down into the pit. Onceyou reach the treasure chest, an ambush ensues, with you having to fight fivenecromancers and all of their undead minions. Maneuver around as you must,through this somewhat confusing area until all of them are dead.

    Once they are dispatched, climb out of the middle area and make your way tothe western part of the upper level. You will find the glowing wall once againgone. The skeletons in this area seem to constantly respawn, so push ahead andfight only the ones that you must. Eventually you will reach a font you cangain essence, health or mana from. Continue along this path dodging enemies asyou must. You will find a checkpoint, and east of that YET ANOTHER glowingwall.

    Since that way is barred, head north along the rock bridge and be careful notto fall into the pits. In the middle of the area, a mini-boss necromancer,named Grudolf the Maleficent will attack you. He isn't hard, but the area issmall and the camera stinks for it. Fight him much like you fought the boss ofthe last level, charge and kill. There is a chest at the end of this area, butI was never able to get it. Good luck with you trying if you should so choose.

    **********Skorp gives this suggestion to get to the chest:Go to the rock on the right. Jump diagonally to the NW to the stone stickingup from the center of the blue mist (towards where the spider is/was). Jump

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    again NW to the stone where the spider is/was (if you didn't already blast himwith magic). Stroll over and get the loot.**********

    Head back to the checkpoint and the glowing door is gone, head through it. Goto the north east, through the small passage and at the end, leap onto thestone pillars and make your way to the treasure chest for yet ANOTHER orb offlames. Something tells me the game devs were being super lazy here.

    Go back to the entrance and leap onto the other stone pillars and make your wayacross to the south. Walk down the corridor and huzzah! Level over. Took longenough... geeze I hate that level.

    ===========================6.7 - Crystal Caverns===========================Quests========Locate the Library Tower- Negotiate the Caverns and search for the entrance to the Library Tower

    Crystal Caverns- These crystals seem to fit perfectly upon pedestals scattered around thearea.========

    As soon as this level starts, you are introduced to the new enemies; the rockmonsters. These guys are annoying because they are tough, do a fair amount ofdamage and it's impossible to distinguish the ranged attacks from the meleeattackers until they've hit you with a chucked rock. I heavily advise mages tobe using the mana shield spell here as it provides a nice cushion to avoid thedamage from these guys, especially if it is at level 2 or higher, where you getdamage reduction. Also, when you destroy the larger ones, they sometimes breakdown into smaller monsters rather than dying the first time. Beware of this.

    Follow the passage, ignoring the pillars for now. You will eventually see anodd red glowing batch of crystals (these appear on your map too as a red mass).Go to them and pick the focusing crystal before putting it on the firstpedestal you came across. This gets you the Crystal Caverns quest.

    Now continue along the passage until you see a cutscene showing you how to makeyour way to the upper level where there are archers. Climb up there and beready to fight, not just archers, but about 3 necromancers and a horde of theundead. Kill them all and pick up another focusing crystal, before putting iton the pedestal in this room. Now you should have an idea what you need to do.You need to get this red beam of light from the crystals going somewhere. Nowto figure out where. Put the second crystal in this room on the other pedestal

    up here and turn them until they aim the red light back the way you came.

    Head back to the checkpoint as you will likely need a mana refill, but also tosave the game. Avoid the falling rocks as you do so, there are rock monstersinside of these and it doesn't pay to risk fighting them and dying, so run forthe moment. After saving the game, stand your ground and fight the lot of themnear the checkpoint, this forces them to come to you which lets you prepare tokill them however you choose (I prefer the mages Ice storm). Due to the rockslides, a cave near the beginning will have opened up where you can snatch upa focusing crystal, which should be put on the very next pedestal you see.

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    Now go to all the crystals and keep turning them until they form a beam of redlight from one crystal to the next. Eventually, this will cause the beam toshoot into the wall near the first crystal you placed, destroying it andletting you continue through the stage. But you're not done with these crystalsyet. You get to do more of this in the next area.

    Pick up the focusing crystal from this small area and place it on the pedestal.Now turn it so that it shoots into the room ahead of you, to the south. In the

    cutscene that follows, you will be able to see where you're going thanks to thered beam. Head on in and make your way through it towards where the red mass ison this map. You're going to need to jump across the rock platforms andmushrooms to do this, as well as fighting off spiders and dodging thrown rocks.Once you have it, return it to the pedestal and use the mini-map to aim the redbeam at the next pedestal.

    If you choose to, you may go back to the beginning and make your way to therock monster instead. There is a chest behind him with a piece of armor thatyou can get before continuing on.

    In this next area, it is quite large and there are many different paths totake. So the best advice I can give is for you to explore it in its entirety

    and to gather all of the red focus crystals as you can before placing them onthe pedestals.

    If you head to the extreme south, there is a boss rock monster to fight whowill bust through a wall, opening another path. Also, in that same area, thereis a platforming puzzle that leads to another treasure chest with a piece ofarmor inside of it.

    When you follow the path that the giant rock monster knocked open, you willfind a long passage with a bunch of rock monsters in it. Near the end is afocus crystal to be picked up. Once you do this, you will have to run like hellaway from a giant rolling boulder while dodging any living rock monsters androcks that are in your way. Stick to the sides and keep using the dodge button

    to evade enemies and move rapidly.

    Once all of the crystals have been placed in the large chamber, it will opena new path for you to take. Head on into this corridor, but beware; spiders,rock monsters and undead will begin to assail you as you pass down it. Onceyou reach the end of the tunnel, two necromancers and a giant group of undeadwill attack you. Area attack spells are a must and stunning attacks are a verygood idea here as well. Once the horde is dispatched, make your way to thecorridor to the south.

    You will be walking along a narrow ledge heading to the west, with a cliff faceto your south side. Be careful, especially as there are giant skeletons andseveral necromancers to be fought. The ledge gets even narrower the further

    down that you go into the tunnel.

    ==============================6.8 - Library Tower, 1st floor==============================Quests========The Tower Elder- Make your way to the top of the library tower. Find the Tower Elder.The Tower Guardians

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    - Defeat Rockongo, the Guardian Golem. Rockongo is the first of three guardiansthat protect the Library Tower.The Four Statues- Activate the four wolf statues to deactivate the forcefields.========

    You will have to contend with iron golems in this level, but they fight almostexactly like the rock monsters so it should be familiar to you by now. They are,

    however, a fair bit tougher so be wary around them until you know how to killthem quickly.

    This first portion of the level is fairly straightforward. You must activatethe beak of the black statues to lower the blue barriers. Fight your way pastthe blue skeletons and the golems until you reach the checkpoint. When you headtowards the next statues to activate, they will both change into wolf golems.Destroy them and head forward, towards another puzzle. For each pair of thestatues in front of you, one is the actual statue, the other is a wolf golemin disguise. To get through without a fight, use the left statue, then theright, then the left and lastly, another left.

    Once through that, there is a treasure chest to the south, as well as two of

    the iron golems. Beware though, once you start fighting, two wolf golems willemerge to attack you, as well as activating a trap. A laser will shoot from thenorthern wall, at the end of the corridor, to the southern wall, near where thechest is. It does a nice bit of damage, so avoid it by dodging ahead to movefaster.

    When you get past that, there will be another force field blocking your way.Approach it, but don't try to click on one of them yet, an ambush of a golem andtwo skeletons are coming up behind you. Dispatch them and then click on the leftstatue to proceed. There will now be a checkpoint to the north, a passage tothe north east and a second passage to the south east. Head towards the southeast.

    Absorb the energy from the font before entering the room and going straight forthe skeleton creator. Before you reach it, some golems will open up thesouthern wall for you so give them thanks by beating them and the skeletongenerator down before going through the shattered wall. Continue along the pathand trigger the statue you come across. This will start a new quest, the FourStatues, and lower one of the glowing walls. Now, to the north easterncorridor. This has a fair amount of backtracking, so be ready.

    You will have to contend with not just three iron golems in this room, nor justthe trap but a skeleton generator as well which looks like a lava lamp withoutglass and has electricity crackling over it. Destroy this to stop the unendingsupply of skeletons that will pour from it. After that's done, now continue intothe next room and charge after the skeleton creating device here before getting

    the one that's stashed into a corner across and a bit to the west of it. Youwill also see a statue near here, watch it. It is going to attack you soonalong with the other statues to the east, near the glowing walls.

    There is nothing left to do here, so start heading back to the checkpoint, butmake sure you hit the statue that was near the second skeleton maker, beforeheading to the eastern corridor. Destroy yet another skeleton generator infront of you before continuing on. Eventually, you will come across a roomwith a laser beam trap, two skeleton generators, an iron golem and two wolfgolems. Defeat them, open the chest, use the checkpoint if you need it andtrigger the third switch. Now double back to the southern corridor where all

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    but one of the force field walls should be down.

    The trip back is tough however, as all of the skeleton generators will be upand running again in the next two rooms. To top it off, there is a bunch ofiron golems running around as well, so tough through it. Destroy them all andcontinue on back to the south eastern corridor.

    Follow it through until you see the statue in the middle of the corridor. Click

    it and all the statues you passed will come back to life. Kill them, no easyfeat, and head through the now opened force field. Dispatch the golems and theskeleton generators. Be mindful of the trap in the corridor however as it canhit you while you're moving around and fighting the enemies. It comes out ofthe western passage so keep your eyes open.

    Once all of the enemies are dead, take the western passage, where the traplaser comes from and head on, fighting off the wolf golems, until you reach yetanother checkpoint. Continue on to fight yet more wolf golems and skeletongenerators until you reach the end of this passage. You will have to fight somevery large iron golems, some wolf golems and more skeletons with a generator,all while avoiding a laser beam in the middle of the room. Good luck! Also,take special note that this laser beam will animate the statues in this room

    giving you more wolf golems to fight.

    Finish all of the enemies and then move on through the corridor to the south.Fight past all the wolves, golems and skeleton generators until you reach yetanother force field. Destroy the two wolves and golem guarding it before youflip the switch. Now move forward and flip the second switch. The game willtell you that these statues can be flipped by hitting them with thrown objectsas well, so hint hint! You're going to need to step back, lift up a lightstoneoff the floor and toss it at the very first statue you activated. This willopen up the third wall while at the same time closing the very first one thatyou opened up. Now pick up another lightstone, step back and throw it at thesecond one you activated. This will close the second force field and open thefourth. There is an infinitely spawning lightstone near the second statue, so

    don't worry, you have infinite tries to get it right.

    Now head on past the force fields, down the corridors to the east. Keep goinguntil you see a room with a checkpoint. You will have to fight three large irongolems before you can save and continue on. There will be no surprises for alittle so just kill all comers. When you see the font of energies, slow down abit. You're about to fight the boss golem, Rockongo (quest 2).

    You are going to be trapped in with him by lasers and force fields, so you areconfined to this one room when fighting him. He attacks by using a punchingcombo at first. Simply run from him and throw the lightstones at him as they dosome pretty good damage. After he loses half of his health, he will startdoing rolling attacks at you, so dodge it and keep throwing lightstones. They

    do a lot of damage and it's easier than wasting mana. But do not allow yourselfto be hit by the rolling, it will severely damage your health.

    Once he's dead, open the chest he leaves behind for a nice little orb and thencontinue on through the southern passage. There is a font of energy, but rightnext to it is the exit to the level. Woohoo!

    ==============================6.9 - Library Tower, 2nd floor==============================

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    Quests========The Tower Elder- Make your way to the top of the library tower. Find the Tower Elder.The Lone Wolf- Find and activate the wolf statue.The Tower Guardians- Defeat Melkator, the Guardian Mage. Melkator is the second of three guardians

    that protect the Library Tower.========

    This level starts off with you walking into a room that has four exits, anorthern, eastern, southern and western. Before you can head those ways, youmust defeat the skeletons, their generator and two mages. The mages are a realnuisance as they resist damage well, teleport around and cast fairly damagingspells. So use ranged attacks, or thrown lightstones, where possible. Afterthey're dispatched you can head in any of the directions. As of right now easthas a few enemies and then a glowing wall, so this is not the way to go.

    North has a winding corridor that has a horde of enemies to be dispatched andthen comes to an end with a force field. You will have to pick up lightstones

    and throw them across the pit at the statues to continue ahead. If you throw arock at the last statue hidden in a corner (the one you didn't need to hit toopen a force field) a treasure chest appears across from it near where you arestanding. After fighting through a load of more enemies, you will come acrossmore force fields. This is like the earlier one, so pick the right, the left,the left and the left to get through it easily.

    Moving ahead a bit more, and passing another pair of force fields, you will seethat you can head towards the yellow arrow, by going to the west. To the souththere is a treasure chest, use lightstones to deactivate the two you just usedto get here and the chest will be yours. Now head towards the yellow arrow.

    You will have to fight Malkator, the second guardian here. He is even easier

    than Rockongo. Simply get into his face and hack away, retreating when thegoing gets too tough and using ranged attacks. He's quite simple, the only snagbeing that he will summon in golems when he gets too hurt. He then teleports toone of the orange circles to get away from you. Simply attack the golems andlet him come to you. When he hits you with his purple lightening attack, go andgive it to him. This shouldn't take too long and then its quest complete.

    Now head to the upper level of the library you are in and gather energy fromtwo fonts on each side of the room before going through the west entrance (onthe upper level). Now follow this route and trigger the statue, which drops theforce field in front of you and initiates a cutscene. Follow the path throughwhere the force field was and you are back in the main room through the easternentrance, huzzah! Now head to the southern entrance (where you came in from)

    and you will see that a wall has been blown open for you with some enemies justbehind it. Go give them a welcome, but avoid the trap yet again.

    Continue through this area, it's very straightforward, but avoid the traps whilefighting off the gobs and gobs of enemies that come your way. After a shorttrip through this, though it IS tough thanks to those mages, you will find theexit to this level as well.

    ==============================6.10 - Library Tower, Top

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    ==============================Quests========The Tower Elder- Make your way to the top of the library tower. Find the Tower Elder.The Tower Guardians- Defeat the final guardian, the Lightstone Guardian========

    This level is a circle, so it doesn't really seem to matter how you proceed.I chose to go right, so we're going to head that way. Use the checkpoint andbegin clearing out enemies, returning to the checkpoint for refills as needed.This is a tough area, so be thorough and spare no magic. Once done, you willfind another checkpoint. From here you can either go around the circle fully tokill all of the enemies or you can go up the stairs. From here, you will noticethat skeletons continually get summoned in. Run up the stairs and you will findthe Lightstone Golem. Scary lookin, isn't he?

    You will note that he seems to be powered by the pillars, so guess what youhave to do? You actually cannot damage the pillars, so you are going to have tolead him around the room and have him destroy them with his punches and his

    stomps for you. All of his attacks do a lot of damage, so you're going to wantto play it careful with him. However, with the loss of his armored shell hetakes a lot of damage. So my advice is to stay far away from him and pelt himwith ranged attacks. They take him out fairly quickly actually.

    After he is done, the stage is over. Watch the cutscene and its time to movefurther on in the game. Open the treasure chest, take the orb and enter theportal to return to your allies.

    ==============================6.11 - Dragon's Shade Hideout==============================

    Quests========None========This isn't a level, so much as a hub for you to travel to other levels from.

    ...

    ....

    .....

    So use the portal already.

    ==============================6.12 - Sewers, West==============================Quests========Find the Silver Cathedral- Make your way through the sewers and locate the Silver Cathedral.The Barricade Door- Find a way to open the barricade door.========

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    When this level starts, you are going to have to fight two of the sewer beastenemies. Dispatch them and head down the passage to the east. Follow thispassage, but when you see the large metal pipe look behind it for a font ofenergies before moving on. Take note that the large sewer beasts seem toresist poison, ice and gravity damage, but not fire. So use that against themif you have it.

    After traveling this way for some time, you will pass through a metal door and

    a cutscene will play. Now you get the Barricade Door quest. Kill the creaturesin the room and proceed out the southern door, there is nothing to be done inthis room just yet. You will be in a narrow room with big pipes in the walls.Note that sewer monsters will come out of the pipes, so be ready for them. Killthem all, as well as the purple one at the end of the corridor that guards the

    chest and open that. Now go to the checkpoint, refill as needed and proceed onthrough the tunnels.

    There will be a sewer monster ambush in the circular room, so keep your eyesopen for where they are coming from. After the circular room, kill all thesewer monsters so that the metal door will open and enter the big room. Killthe spiders and go to the northern most hub of it. You will find a font of

    energies, so use this and then head to the eastern hub and get the treasurechest. Now you can go south and up the stairs. Once up there, you're going tohave to fight through yet another sewer beast ambush of sorts.

    Getting past that, now head to the south, open the chest and use the checkpointas necessary. Now head into the western room. You are going to be drowned bysewage in this room if you don't act quickly, so move to the large metal...things and hold triangle to grab them and then drag them in front of the sewerpipes. Be careful as you will usually have to push it against the pipe, let goof it and then grab and push it into the pipe again to get it to stick. Do thisto all four pipes before making sure that they are all gone off the mini-map.Once this is done, you can flip the lever in the room.

    This of course prompts more enemies, so dispatch them and then head on towardsthe eastern room. Follow this passage until you enter the Sewers, East.

    ==============================6.13 - Sewers, East==============================Quests========Find the Silver Cathedral- Make your way through the sewers and locate the Silver Cathedral.The Barricade Door- Find a way to open the barricade door.

    Four Switches- Find and activate the four switches locking the flow control room.========

    If that opening cutscene isn't ominous, I don't know what is. In either case,move into the room and destroy the enemies as they come for you. There is atreasure chest in the middle of the room, so get that once they are dead andthen blow up the barrels near the pipe to blow a hole in said pipe. Jump insideand get a move on. Head through the pipe and begin following the corridors,much like you have done over and over again in the past few levels.

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    Soon you will find yourself on a metal bridge with some noxious looking gasflowing from some broken pipes in front of you. Hop off the bridge to the southand head that way. You will soon hit a checkpoint and the stupidest puzzle inthe game. You must throw barrels at the switches to trigger them. Good luck, asthis is mostly luck with a bit of skill. I can't really direct you on this one.The actual goal is to hit the switches with the silver cog and avoid the redcog switches. The best way to do this is to throw one at the top right mostswitch (a red one) and let it hit that one. This would normally reset them all

    but if you angle it right, it will hit the red and THEN a silver. That silverwill start moving, so then try to hit the other silver without hitting a redand that's it. However, this is easier said than done.

    Now double back to where you just came from, as the fumes are no longerblocking your progress. Head past that and you will see the switch you need tohit on your mini-map. When you head for it, that giant spider from the cutscenewill attack. He does ALOT of damage, much like all the other bosses, so keepyour distance as much as possible and ranged attack him. Once he takes somedamage, he will retreat, forcing you to fight some of his spider minions. Trynot to waste magic on them and kill them fast so that when he returns they willhopefully have helped you refill your health and mana.

    Pull the switch once the spider is dead and head on towards the east. In alarge room, you will come across two switches and a treasure chest in themiddle of the room. If you go for the chest, a bunch of spiders will attackyou. If you go for the eastern lever, a bunch of sewer beasts will attack you.It is however safe to flick the western lever! Then head through the northpassage where you will find the final level and a checkpoint.

    When you head into the next area, make your way east, there is nothing to thewest except an enemy. After reaching the end of these tunnels, you will findyet one more lever to pull. This will open the way for you into the next room.This one is like the pillar platforming in the crystal caverns. There is atreasure chest to the western part of the room and one towards the north. Butbeware the series of thin metal pipes, they will break after you have stepped

    on them so jump on and jump right off.

    Keep moving and you will pass another large room and another checkpoint. Tothe east you will see a grate after awhile. After killing the spiders, ignitea barrel and throw it at the grating to get inside and get to the two fonts andtwo treasure chests.

    When you start to head to the west, you will be (surprise, surprise) ambushedagain by a large group of spiders and sewer beasts. Try to fight the spidersfirst as this makes the fight a lot easier. Defeat them and head on towards thenext checkpoint. You will find a metal door to open shortly past this. When youdo this, you will appear in a large room with lots of sewer beasts in it.Defeat the monster in front of you and head in more until you get the bosses

    attention. This is Trug, the sewer beast boss. He is a pushover, so take himout like any other boss and head on out through the north door. This takes youto the Silver Cathedral and out of the sewers.

    ==============================6.14 - Silver Cathedral==============================Quests========Dureth's Forgotten Past

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    - Find your way through the Silver Cathedral to reach the source of itscorruption.An Unlikely Ally?- The quagtrolls here are not blindly aggressive. What relationship do they havewith the King's forces?The Laughing Skeleton- Examine all of the corpses left behind by the laughing skeleton. There are 7.Fountains of Purity

    - There are only 2 pure fountains that remain in the Cathedral. Save thembefore the Necromancers corrupt them.Defiler Ambush!- The Defiler and his zombie servants have ambushed you! Fight your way throughthem!The Defiler- The Defiler, the one responsible for the corruption of the Cathedral'sfountains, now faces you. Destroy him!Quagtrolls Under Siege- The quagtroll colony in the Cathedral is now under siege by the King'sforces. If you don't help them, they'll be wiped out!========

    Time to fight some more undead and necromancers! Before you head to the door tothe west, go to east. You will see a sewer beast, now we know it's called aquagtroll, run off to the north. Follow it again to get the An Unlikely Ally?quest. Now break open the barrel over here and pick up the rusted iron key.This will open the western door, so head on over to it and go through. Upongoing through this door, you will get your first glimpse of the LaughingSkeleton, as well as getting the Laughing Skeleton quest.

    Go over to the corpse and examine it with triangle before continuing on throughthe passage. You will find a second corpse, but when you examine this one, agroup of skeletons will ambush you. Dispatch them and continue to the north.Check the third corpse, but when you take the bend to the west, be careful.There is a large gathering of skeleton archers and warriors who are going to

    attack you when you get close. As you begin to dispatch them, two giantskeletons are going to come up on your rear, so make sure to not pay too muchattention to the smaller archers. Head north again to reach the fourth corpse.

    After examining it, continue towards the next corpse to the north. As you nearit, a group of archers, warriors and giant skeletons will attack you. Get ridof them and search the fifth corpse. This will summon in four skeleton archersand four skeleton warriors with shields. I advise destroying the archers firstas the warriors will block attacks often. Now continue north and you willencounter two more skeleton warriors and a giant skeleton that need to be gottenrid of before you can check the sixth corpse.

    There is a treasure chest in the middle of the next room but as you approach it

    you will be attacked by four skeleton archers. When you try to approach them,these archers will fade away so you have to use ranged attacks to kill them.Kill them, get the treasure and then hit the checkpoint to the north beforecontinuing that way. You will eventually see a pool of acid, from which fourfat zombies will emerge. Kill them from a distance as they do some decentdamage and then use the rocks to get over the acid without damage. Thencontinue on towards the north for the last corpse to examine. When you examineit, the laughing skeleton will attack you, so dodge its attack and move inclose to it to make it retreat. Now follow him.

    You will find four more skeleton warriors in a pool of acid, so it's best to

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    draw them to you and fight them on solid ground. Then run through the acid asquickly as possible. Open the door and you will find yourself in a one on onefight with the laughing skeleton, now known as the Corpse Puppet. The best wayto defeat him is by throwing objects at him to clear out the arena and then, ifhe still lives, use ranged magic to finish him off. If you are lucky, you willhit him and an exploding barrel near him, rocking his world. The arrows heshoots do some impressive damage so stay quick on your feet as it is very easyto lose track of him with how he teleports all over.

    Once he is done, double back the way you came, but note that after you pass theacid pool, there will be two giant skeletons and some archers to contend withas well as some warriors who will spawn in when you get into the next room.Beat them and then head on back towards the acid pool the zombies emerged from.When you get here a horde of skeletons will rush through the acid after you, soget rid of them as well. Hit the checkpoint and get back to the next room, theone that had the treasure chest and teleporting zombies. A doorway in the eastwall will have opened up so head on through that. You will get the Fountains ofPurity quest here.

    Head down the stairs until you reach the large acid pool. Two necromancers willsummon in a bunch of undead for you to fight, so don't disappoint them. Head to

    the north once that is done. Defeat the necromancer in here and the undead hewill continually summon in to save the first fountain. Now head to the east.Use the debris to make your way across the first half of this acid filled area.You will then be ambushed by the Defiler and his zombies, activating theDefiler Ambush! quest. Find a ledge to stand on and defeat six zombies to endthis assault. Now you can continue to the east. You will reach a checkpoint, afont of energies and a group of undead. Kill them and head for the stairs. Thearchers will continue to respawn until you kill the necromancer who is lurkingon a ledge part way up the stairs, so go kill him.

    Now continue up the stairs and you will be attacked by a mass of zombies andsome giant skeletons. Defeat them and continue to the south. You will find twonecromancers and a bunch of bunch of skeletons. Defeat them to complete the

    Fountains of Purity quest. Now head to east. You will enter a grated room anda cutscene will play where a bunch of quagtrolls are about to be killed by anecromancer and their skeleton buddies on one side and a necromancer about tosteal a treasure chest on the other side. Do you want to save the quagtrollsand get them as allies, or save the treasure? I chose to save the quagtrolls asthat fits the earlier quest you got.

    Now head north and hit the checkpoint. There is only a barred door to the southso ignore it. Continue north and you will fight some more skeletons and yet onemore necromancer. Defeat them to lower the glowing wall and activate the font.Keep heading north to fight the same as in the last room. Defeat them and thenthe skeleton warrior / giant skeleton reinforcements that arrive to get a heavybrass key. Continue along the passage and you will find a door to use the key

    on. Open it up and head through.

    Now you will get The Defiler quest. You must fight him and his zombie minions.You are best off fighting him from a distance as he has a very powerful waveattack that will do lots of damage and send you sprawling if you get close.He will throw three balls of energy, which you should dodge and then stop fora moment. This is the perfect time to hit him. Just as fair warning, thecamera in this room is atrocious, so be careful.

    Now you will see a cutscene so start heading back to the door that was barrednot too long ago. You will encounter a long series of skeletons and

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    necromancers to fight. Now you will get a new quest as well, Quagtrolls undersiege. Continue past the checkpoint towards where the door is.

    Once you get inside, you will now have to kill all of the warriors attackingthe quagtroll colony. Those quagtrolls who don't die will assist you during thisquest. There are 24 attackers to hunt down, so get to it. This is easy and thearea is very straightforward, however try not to miss the font of energy tuckedinto a corner after you complete the quest. Now head through the door and you

    will find yourself inside the quagtroll colony itself. You must help thequagtrolls fight off Krieger, the Fallen. This guy is a huge undead with a yetbigger sword. Try to stay back and let the quagtrolls take the beating whileyou get him from a distance. His sword packs a mean wallop. Concentrate on himas when he dies, so too does the rest of them.

    Now watch the little cinema, pick up the armor and the rune that was droppedand then go into the secret passage that was opened up for you.

    ========================================6.15 - Silver Cathedral, Inner Sanctum========================================

    Quests========The Cathedral Proper- Kill the Prophet Ikehasha and end his corruption of this once sacred place.The Cathedral Proper (after killing the Prophet)- The Prophet's master has arrived, the true force behind the corruption of thecathedral. Slay this abomination!========

    This level is basically just a boss run. Hit the checkpoint and begin fightingyour way through the enemies to where you saw the ritual being done in thecutscene. You MUST purchase the acid etched boots from the checkpoint as theboss is floating over acid. Equip the boots and charge in.

    It is best to hit the prophet and his necromancers with your most damagingranged attack spells. Do not get close to the prophet as he has this weirdattack where he fires three homing missiles and a wave of energy that knocks thecrap out of you if you are close to it. So stay back and kill the lot of them.

    Now the prophet's master has come to fight. Now you have to ignore the smallertentacles and hit the bigger three that have shown up on your map. Eachlarge tentacle you defeat will damage the boss's health. So take the three ofthem out. Now the main body will emerge and four more tentacles will come out.You can't use the pillars to hide this time so rush a tentacle and take it outwhile using the pillars to block the main body from hitting you with its acidspit. It is preferable to use your melee attacks to kill each of the beasts

    tentacles, as you will want your mana for the main body. Simply stand rightunder each tentacle and it will not be able to hurt you.

    Now you should hit the main body with a ranged attack and then back up as itstentacles can hit you, even through the pillars (cheesy!). If you have anyspells that do prolonged damage (damage for a few seconds extra after it hitsthe enemy) use it here.

    After the beast is dead, a portal will open. Search near the western wall tofind a treasure chest with an orb of stun in it. Now use the portal to get outof here. Watch the cutscene that plays out in Heskel's Throne room and then

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    go through another short interlude at the Dragon's Shade Hideout.

    ========================================6.16 - Galen, Eastern District========================================Quests========

    Follow Golan!- Stay by Golan and make your way to the steam tunnels.Find the District Gate- You must get the two keys to open the District Gate and escape.========

    For this level, you will have another member of the Dragon's Shade with you. Iplayed as a mage on this level for the walkthrough, so it was Golan the warriorwho accompanied me. Watch the opening cutscene and then follow your companion.The game tells you to stay with them, but they run around so erratically that Ifound it best to explore the upper area and hit the checkpoint and then tofollow him. After fighting through a gob of enemies, you will hear a womanyelling for someone to help her. You must kill all of the enemies outside of

    the area before the door will open for you, so get to it. Pick up the armorshe dropped and continue on.

    Eventually you will fight you way up a ramp and into a room where a cutsceneshowing four pillars lowering from the ceiling. A boss called Ostragoth willcome out. Let Galen fight the necromancer and shoot him with ranged attacks.After he takes some damage he will disappear and one of the pillars will startto shoot fireballs at you. Break the pillar and he will come out again. Repeatthis four times and he is a goner.

    Follow your partner, through the now opened portcullis and you will see acutscene where a creature steps off a raised tile and this closes a portcullisyou need to get through. Kill all of the creatures and destroy all of the

    barrels and crates. Now you can move the large square object onto the tile.This will open the door again and cause a checkpoint to spawn in. Use it andhead through the door.

    You and your partner will end up in a large open area surrounded by skeletonsand corrupted slavers. You will have to kill them and then climb out of thewater and head towards the city you can see. You will get the quest, Find theDistrict Gate. The first key you need is on one of the slavers so kill all ofthem that you see. The second will be on a boss slaver. Simply head to theeastern portion of the city, past the exploding barrels and you will see theboss. Kill him and his lackeys from a distance as he does lots of damage.You now have both of the keys and can make your escape from the city.

    The exit to the district is in the southern side of this area near a checkpointso hurry on over there and get through the portcullis. You will watch a shortcutscene and now you will have to fight a powerful giant skeleton boss,Bonestorm, as well as his undead cronies. Try to let your companion get intomelee with Bonestorm and stand back, pelting him with ranged attacks. There'sno reason to take risks in a situation like this. You will have to avoid theundead, who seem to come out of nowhere and they do so non-stop. So keep youreyes peeled for them.

    Now you can exit to the south through the metal portcullis and now you aredone with this stage. Your partner is going to leave you after this level.

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    ========================================6.17 - Steam Tunnels========================================Quests========Find the Kiln

    - Locate the entrance to the KilnPressure Locks- Turn the three valves to open the first pressure lock. There are three.Tunnel of the Dead- Escape the Tunnel of the Dead before the undead overtake you.Steam Wall- Out run the wall of steam!========

    You will now be in the steam tunnels, fun of fun. Your job here is to get intothe Kiln. Take note that you can leap over the tunnel pipes and actually fallinto the lava, so be very careful about that. If you hit any of the explodingbarrels you are likely going to go flying into the lava. And you will do this

    at least a little bit. This is possibly the single worst level I have everplayed in what with the instant kill, sparse checkpoints and then having allof those exploding barrels that will one shot kill you. The enemies in thislevel are very susceptible to ice and cold attacks so use those when possible.Lastly, the zombies can throw fireballs for some nice damage and even if youblock them you are going to take some damage.

    Oh... avoid the steam being shot out of the pipes as that damages you too.

    Head to the east and you will find your first pipe valve in the middle of alarge room. Continue down the passage, using dodge to help you evade the steamand keep moving until you are in a large room with a checkpoint to the east.You will have to fight a fairly large number of flame necromancers, corrupted

    soldiers and fire zombies in here, but there is a chest in the south most partof the room. Now use the checkpoint to the east, but don't bother going further.That is where the pressure lock you need to open is.

    Instead double back to the west and start heading that way. Make your way pastthe enemies and the steam pipes and you will see a font of energy and thesecond valve you need to turn. Now head just to the east and you will see thethird and final valve. Now head back to where you saw the pressure valve andthe checkpoint all the way to the east. In the big room where you fought thehorde before, there will be about nine more zombies to contend with.

    When you reach the door, take the hint that the cutscene shows. The smokingzombies will blow up like exploding barrels when you get too close or they die.

    So you want to destroy them from a range when possible. They don't have too manyhit points, so this shouldn't be too hard. In this next section, you will needto turn the valves you see to turn off the steam so you can proceed. There arefour to turn, but take note that when you turn the last one, three corruptedsoldiers will teleport in and an exploding zombie will shamble towards you.Kill them and then continue following the path. You will soon reach a largeroom with some steam vents in the middle, a cutscene will play when you getin the doorway.

    Say toodles to your partner. Now it is time to fight Commander Heskal and gethim back for killing your leader, Torran so long ago. This room is infested

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    with zombies who will hit you with ranged attacks and Heskal does a lot ofdamage with each hit, not to mention knocking you down as he does so. You aregoing to need to trim down on his minions before fighting him as they willconfuse any ranged attacks you may attempt. He does stop after trying an attackso if you can dodge it, then is the best chance to hit him... or run away andhit him from a range, whichever.

    You can either head to the west and check out the dead end tunnel for treasure

    or you can head east to advance. Eventually, you are going east. Hit thecheckpoint and look ahead. This area is absolutely infested with zombies, boththe exploding ones and the regular fire ones. Use area attack spells to thinthem out and rake in the experience.

    Now you will see more valves to turn, so turn the first one. Once you do, youwill get a new quest and find yourself surrounded. It's time to flee the Tunnelof the Dead, muwaha! Ehem, anyways. Quickly make your way forward, turningvalves and dispatching of enemies as you must. Get past all four valves andmake your way to the end of the tunnel to end this quest. Continue forward.

    You will see a font of energies and a checkpoint before you. Use them and keepheading down the tunnel. You will find yourself in a room with platforms that

    raise and lower. Make your way across them, but take note that there is a fontof energies to the eastern side. If you fall into the lava, you are dead, so becareful. Once you get across, its time for another stupid quest, Wall of Steam.You have to outrun a wall of steam, so its time to barrel forward. The steamthat bursts from the pipes doesn't dissipate, so you have to leap over andthrough it. Keep moving and when you get to the end, click on the large door.

    Stage finally over!

    ========================================6.18 - The Kiln========================================

    Quests========Boiler Sabotage- Turn off all the valves to cause a build up of steam in the Galen Boilerwhich will destroy it. There are 4 to to be turned off.Water Pump- The door has been unlocked revealing a well. Destroy it by blocking the pumpwith something.========

    Okay, new level. But continuing with the hot stuff motif, this level is goingto be annoying as well.

    For starters, you must platform across three large lava vents, so take yourtime and make sure you know its pattern before going. Bum rush the enemies onthe other side and use the font of energy before continuing ahead. Head pastthe checkpoint and you will find yourself in a la