Dark Heresy - Kara

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    Permissiongrantedtophotocopyforpersonaluse.GamesWorkshopLtd2008.Charactersheet

    alsoavailablefordownloadatwww.blackindustries.com

    Awareness (Per)

    Barter (Fel)

    Carouse (T)

    Charm (Fel)

    Climb (S)

    Concealment (Ag)

    Contortionist (Ag)

    Deceive (Fel)

    Disguise (Fel)

    Dodge (Ag)Evaluate (Int)

    Gamble (Int)

    Inquiry (Fel)

    Intimidate (S)

    Logic (Int)

    Scrutiny (Per)

    Search (Per)

    Silent Move (Ag)

    Swim (S)

    Skilled +10% +20%

    Speak Language (Low Gothic)

    Speak Language ( )

    Kara SR67

    Mindcleansed Guardsman Conscri t

    The Pain of the bullet is ecstas com ared to damnation None

    Female Fit 1.65m 60kg

    Fair Red

    Common Lore (Tech) (Int)

    Survival (Int)

    Primitive

    Las

    SP

    Las

    SP

    Jaded: No insanity from the mundane, supernatural still causes insanity

    Failsafe Control

    Engram Impantation: Trained in SP and Las pistols, begin with Deceive and Intimisate

    Common Lore (Tech) and Survival are Basic skills

    Imperial Conditioning: +10 to WP tests to resist fear and Mind-control of all kinds

    Through A Mirror Darkly: The Nightmare Forest. When this memory surfaces

    test WP if failed roll on the shock table

    Green 24

    Hive Dialect

    Drive (Ground Vehicle) (Ag)

    32

    45

    24

    20

    13

    63

    43

    93

    23

    23

  • 8/4/2019 Dark Heresy - Kara

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    Permissiongrantedtophotocopyforpersonaluse.GamesWorkshopLtd2008.Character

    sheetalsoavailablefordownloadatwww.blackindustries.com

    Name: Class:

    Damage: Type: Pen:

    Special Rules:

    Name: Class:

    Damage: Type: Pen:

    Special Rules:

    Name: Class:

    Damage: Type: Pen:

    Special Rules:

    Name: Class:

    Damage: Type: Pen:

    Special Rules:

    Name: Class:

    Damage: Type: Pen:

    Range: RoF: Clip: Reload:

    Special Rules:

    Name: Class:

    Damage: Type: Pen:

    Range: RoF: Clip: Reload:

    Special Rules:

    Name: Class:

    Damage: Type: Pen:

    Range: RoF: Clip: Reload:

    Special Rules:

    Name: Class:

    Damage: Type: Pen:

    Range: RoF: Clip: Reload:

    Special Rules:

    HANDEDNESS:

    Knife Melee,Thrown

    1d5 R Primitive

    Sword Melee

    1d10 R Primitive1d10+3 E Las

    100m S/3/- 60 Full

    Reliable

    Shotgun Basic

    1d10+4 I SP

    30m S/-/- 2 2Full

    Scatter, Reliable

    Lasgun Basic

    Reliable

    30m S/-/- 30 Full

    14

    14

    32

    Laspistol Pistol

    1d10+2 E Las

    3

    3

    3

    6

    17

    50

    45

    0

    0

    0

    0

    0

    24

    13

    63

    43

    93

    23

    23

    2

    3

    6

    9

    18

    Primitive

    Balanced, Primitive

    Flak Armor

    4

    Flak Armor

    4

    Flak Armor

    4

    Flak Armor

    4

    Flak Armor

    4

    Flak Armor

    4

    7

    Stable

    Lasgun and 3 charge packs, knife, guard flak

    armor, sword, Laspistol and 1 charge pack,

    Shotgun and 52 shells, uniform (Common

    Quality Clothing), Imperial Infantryman's

    Uplifting Primer, orc toof necklace (memento), 2

    frag grenades, 2 fire bombs