Upload
gabriel-whitaker
View
217
Download
1
Tags:
Embed Size (px)
Citation preview
DailyDOOH
http://www.dailydooh.com/
The Future of Digital Signage in Retail and Public EnvironmentsAdrian J Cotterill
Interim Executive and Industry Analyst Specialising in Digital Out of Home and Web 2.0
Editor of the "Digital Out of Home Advertising Networks” directory currently published by The Screen
2
DailyDOOH
Definition of Digital Signage
“A network of displays that can be remotely managed and whose business model revolves around merchandising or advertising”
Source: Frost & Sullivan
Also Known As / Seen As
Digital Out of Home In-Store TV Digital Screen Media Captive Audience Networks Retail Media Networks Screen Networks Narrowcasting Place Based Media Digital Street Furniture Video-enhanced Shopping
Carts etc.
Network Types
Self Financed / Branding
Financed Through Advertising / Advertising Only
Mixed / Hybrid
3
DailyDOOH
Network Types
Self Financed / Branding
Financed Through Advertising / Advertising Only
Mixed / Hybrid
Self Financed / Branding
Typically Retailers (especially Retail Banks) etc.
Often started life as ‘music’ networks
Network used for music video, product marketing, own-branding, wayfinding etc
Examples; Nike, Harrods, Footlocker, IKEA, Jyske Bank, National Lotteries, various Airports
Financed Through Advertising / Advertising Only
Typically the specialty of (new) third party businesses such as Avanti Screenmedia, LibriumTV, MDM.tv, Neo Advertising, POSTV, etc
Networks like the “Pharmacy Channel(s)’ across Europe bring together niche retailers (very successfully)
Mixed / Hybrid
Thomson Travel Poster Network, jointly ‘owned’ by retailer and advertising network ‘wannabe’
Retailers and Retail Banks may go ‘hybrid’ if they can be convinced of ‘brand-fit’
11
7
8
3 1 High Street
Grocery
Malls and ServiceStationsPetrol Forecourts
ATMs
7
6
5
2General Outdoor
Destination Venues
Mobile
Stadiums /Exhibition Halls
20
30
28
High ImpactRetailCaptive Audience
High ImpactUK Market - Mid 2007
Retail
Based on number of venues Based on number of venues
Based on number of venues
6
4
2
1
510
LeisureTransportHair SalonsWaiting RoomsQSRHealth Clubs
Captive Audience
Based on number of venues
5
DailyDOOH
Pub, Club, Bars
Shopping Malls
Corporate Offices
Outdoor ‘High Impact’
Billboards
Hotel Rooms and Lobbies
Stadiums
University, College, School
Corporate Reception Areas
Theme Parks
Race Tracks
Grocers
Real Estate Classifications
Advertising Classifications
Mobile Vans
Mobile / Portable Screens
Highway Signs
Airports
Railway Stations
Taxis, Trams, BusesHigh Street Retailers
Control Rooms
Financial Exchanges Film Sets, TV Backdrops
Retail Banks
Petrol Stations
Hair Salons
Government Buildings
Hospital, Waiting Rooms, Surgeries
Casinos
Studios
Restaurants
Rental / Staging
6
DailyDOOH
Cost Reduction of POS (print and delivery) Instant customer “message - action“ Brand Enhancement; adds another dimension to
customer experience during visit Time of day content targets specific types of
customer (propensity to purchase) Centrally controlled campaign management tools Brand relevant “feel good’ editorial content Third party brand partnership activity (media
revenue)
Benefits of Digital Signage
7
DailyDOOH
Tesco - Then and Now
TescoTV Initially Advertising Driven
model (JC Decaux chosen to sell advertising space as if it were a billboard)
Instrumental Media and Applied Television Group won contract to manage network
Scala Software and Hughes Satellite Connectivity
Common belief that wait-and-see attitude from other Grocers slowed down digital signage adoption by others across Europe
Allegedly cost £30 Million to rollout to 100 stores
TescoScreens Managed now by Dunnhumby Focus on Trade Marketing Example £5k for 2 x 5
second slots in every 5 minute loop
RFP for technology, network, solutions etc. out shortly
Now a “Self-Financed” model though Dunnhumby not averse to bringing in 3rd party media sales revenue when ready (i.e will become a mixed / hybrid model)
8
DailyDOOH
Why It’s not TV According to a draft study by Deloitte from
the Grocery Manufacturers Association, the investment in in-store advertising has doubled since 2004 and is on pace for compound annual growth of 21% through 2010.
Conventional wisdom, backed by solid if not conclusive research, says that more than 70% of purchase decisions are made in-store. Yet despite that, in-store advertising still represents only 6% of marketing budget allocations, according to Deloitte
Marketing purists blame this anomaly on the lack of analytical data proving the efficacy of advertising at point-of-purchase. But how "proven" is traditional TV/radio/print, which still commands 35% of marketing budgets?
It's indisputably intuitive that a message delivered at point-of-purchase has the best chance to influence the desired behavior - getting the consumer to take the product off the shelf.
The latest and most expensive trend has been video screens along the store perimeter, at checkout, even in some aisles. A step forward, perhaps, but out-of-step with shopper behavior: Mass merchandise and supermarket consumers go shopping to shop, not to stop and be entertained
Shoppers are conditioned to move
through stores, not to stop, look and listen.
Marc E. Babej and Tim Pollak are partners at Reason Inc., a marketing-strategy consulting firm that works with clients in a range of categories, including media and entertainment, financial and professional services, packaged goods and the public sector
9
DailyDOOH
“IT'S NOT TV” People don't watch like they watch TV….
… I don't even use the term In-Store TV anymore because of the Connotations. Comparing traditional Mass Media with Digital Signage is like comparing a Greyhound Bus with a sports car.
The Idea of ”Captive Audience" is a myth. If that were true, increased traffic would have to mean increased viewer ship. I can show that times of peak traffic are often NOT times of peak engagement. many times the exact opposite is true.
Steve Yetsko, Director of Media Research Services at VideoMining Corp.
Think “Poster+” rather than “TV minus”
Don SperringGroup Strategy DirectorJC Decaux
“It strikes me that (this) … makes your screen look MORE like TV … which is fundamentally where you don’t want to be because your audience is not in a TV receptive place when they are encountering your screens”
Alex HughesCreative DirectorAmigo Digital
10
DailyDOOH
Note: Poor graphic quality due to Screen Shot
11
DailyDOOH
Success…
A Clear Strategy and Vision
Customer retail psychology Marketing communications Video graphic design Technology - AV/IT
What Happens if the Vision is Not Thought Through?
Screens in the wrong places Content may be inappropriate
for the retail locations Channel not a commercial
success
Screen Layout in Relation to Customer Purchasing Pattern
Where should the screens be placed?
How many screens? What size?
Screen Content
What content should go on screens?
What’s the eye-on-screen dwell time?
How long should content segments be?
How should it be day-parted? What is the wear-out time?
12
DailyDOOH
Brand Content Mandates1. Engaging - you can’t look away
2. Aware of the context - talk to me as if you are here
3. Compelling - you still can’t look away
4. Informative - tell me something I didn’t know until now
5. Containing a clear call to action - what do I do next?
6. Able to improve brand awareness - did the content make an impression?
http://screenvox.com/
13
DailyDOOH
Dagobert’s 10 Rules of Content1. Define your own magical triangle between promotion, entertainment and
brand experience
2. Adopt a leading theme
3. Never forget that it is a furtive media
4. Open a dialogue with the customer
5. Create Interactivity
6. Structure the content with a single graphic code or by introducingheterogeneous content with short jingles
7. Be explicit at any stage of the program
8. Create an efficient sequencing
9. Preserve yourself from text overloading
10. To promote an event, create a ‘cluster’ of animations
http://www.dagobert.fr/
Definitions of furtive on the Web: -
Marked by quiet and caution and secrecy; taking pains to avoid being observed; "a furtive manner";
14
DailyDOOH
Industry Problem
Content Delivery (is it Guaranteed?)Compliance for Digital Signage and Screen Networks
Relevance with regard customer habits, buying patterns, stock levels, time of day etc.
Most customers (Brands) need a Geographic Reach* not just local (country-specific) implementations
*For example across EMEA
15
DailyDOOH
Customer Problem
You have Screens1, but can you guarantee… that they are turned on? that they are playing relevant content?
You have Content2 but can you… target your customers by time of day or week or make seasonal variations?
sell what you have, not what you think you have? sell more of what's selling not what's not selling?
1 JML for example; typically 20-25% are off at anyone time AND there is probably an equal number playing wrong (irrelevant) content versus what is in stock
2 European Research studies have shown that digital marketing and advertising consistently; shrink wastage, quickens turnaround for promotion to venue, decreases printed POS in-venue clutter, gives the ability to communicate multiple messages from one ‘poster’ site AND offers the possibility of 3rd Party Advertising / Media Revenue (if desired)
16
DailyDOOH
Compliance - True ExampleTotal Network A Network B Network C
Any POS in Venue 58% 49% 69% 56%
Participating in Promotion1 59% 60% 64% 54%
Gave Gamecard without Prompting 25% 23% 36% 16%
Posters in Window 8% 6% 13% 6%
Posters in Venue 34% 30% 38% 35%
Show cards in Venue 41% 38% 47% 38%
Leaflets 4% 4% 3% 5%
On-Screen Promotion 36% 26% 57% 26%
Overall Display 24% 24% 26% 23%1: This statistic is compiled from the number of venues that gave gamecard right away, number of venues that gave gamecard after asking and number of venues that had run out of gamecards.
17
DailyDOOH
Content Delivery Roadmap
Note: Poor graphic quality due to Screen Shot
18
DailyDOOH
Number of screens: 1,015Number of venues: 203Footfall: 1.4 million till transactions per week Dwell time: 4.5 minutesFrequency of visit: 3.6 visits per week
DOOHAN, SparTV Entry, May 2007
iCapture - Accurately captures, tracks and analyses faces in video images, generating real-time audience data
iTally - Embedded people counting device with built-in overhead camera, i.e Gross Footfall
19
DailyDOOH
Why Will Digital Out of Home Be Successful?
Audience
Immediacy
Selling by day part
Uniqueness
Editorial Content
Interaction
Creativity
Challenges to success
Accountability and Effectiveness
Creativity - the right treatment for the right screens
20
DailyDOOH
The Screen is the Out of Home digital signage industry association. It is based in London, with members in the UK, France, India, Israel, South Africa and the USA
http://www.thescreen.org/
The DailyDOOH blog brings you Digital Out of Home Industry Analysis in Europe, Middle East and Africa
http://www.linkedin.com/in/aideycot
21
DailyDOOH
This Motion-activated (Flash-driven) interactive wall mural was in London’s Virgin Megastore at Piccadilly Circus for the last 4 weeks (it came down on Sunday so if you didn’t see it in person then you have missed it).
The 20′x8′ wall, project managed by the folks at PosterScope’s Hyperspace division showcases Adobe Creative Suite 3’s library of effects, including Illustrator, Photoshop, After Effects, and Flash.
The murals are designed so that when a person walks from left to right more animations are triggered and the density of the imagery increases.
It’s quite a clever way to do interactivity and I am sure will be repeated elsewhere (this Adobe creative was previously in New York). Interactive View and Obscura Digital (from the US) used an edgeless plasma wall (MPDP panels) to create the large window display and the Flash content respectively. I think there is a reason why all of the publicity shots were taken in the dark (in my opinion it does not look as good when in direct sunlight)
http://www.interactiveview.co.uk
http://www.obscuradigital.com/
DailyDOOH 26th August 2007
22
DailyDOOH
Music - Legalities (UK Example)
Phonographic Performance Limited PPL is a music industry organisationcollecting and
distributing airplay and public performance royalties in the UK on behalf of over 3,500 record companies and 40,000 performers
http://www.ppluk.com/ Video Performance Limited
VPL is the collecting society set up by the record industry in 1984 to grant licences to users of music videos, eg. broadcasters, programme-makers, video jukebox system suppliers
http://www.vpluk.com MCPS
The MCPS-PRS Alliance is th home of the world's best songwriters, composers and music publishers
http://www.mcps-prs-alliance.co.uk