Cyberpunk Character Sheet 7.0

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  • 8/19/2019 Cyberpunk Character Sheet 7.0

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    Medical Tech

    Vehicle Zen

    Resources

    Credibility

    Family

    Jury RigMartial Arts Expert 

    Throwing

    Personal Grooming

    Wardrobe & Style

    Combat Sense

    Streetdeal

    Evade / Track 

     ATTR (Attractiveness)

    Cyberpunk Character Sheet Version 7.0 Automated

    BODY 

    Climbing

    Melee 3:

    Pharmaceuticals

    MA (Movement Allowance)

    LUCK 

    First Aid

    Weapons Tech

    Gyro Tech

    Pick Lock 

    AV Tech

    Cyber Tech

    Mix / Edit 

    Play Instrument 

    Demolitions

    PA Tech

    Bio Tech

    Disguise

    Paint and Draw

    Electronics

    Basic Tech

    Pilot:

    Brawling

    Melee 1:

    Pilot:

    Dance

    Motorcycle

    Pilot:

    Stealth

    Archery

    Rifle

    Aero Tech

    Cyberdeck Design

    Dodge & Escape

    Operate Hvy. Machinery

    Forgery

    Automatic Weapons

    MA 3:

    Sleight of Hand

    Drive

    Pilot:

    Security Tech

    MA 1:

    MA 2:

    Running

    Photo & Film

    Auto Tech

    Culture:

    Expert:

    Language:

    Science:

    Braindance Use

    Survival:

    Acrobatics

    Handgun

    Programming

    Heavy Weapons

    Culture:

    Herbalism

    Culture:

    Hide/Evade

    Expert:

    Expert:

    Language:

    Stock market 

    Culture:

    Gamble

    Mathematics

    System Knowledge

    Melee 2:

    Awareness

    Diagnose Illness

    History

    Science:

    Composition

    Science:

    Appraise

    Language:

    Language:

    Strength Feat 

    Resist Torture/drugs

    Eidetic Memory

    Education & Gen. Know

    Science:

    Role

    Authority

    Seduction

    Expert:

    Teaching

    By: Lord Kangarew aka Tears aka Pac-Man

    CARRY =10xBody LIFT =40xBody

    Name RUN = 3xMA LEAP = run/4

    Character Points

    Handle

    Handle Humanity

    Swimming

    EMPATHY 

    Persuasion & Fast Talk 

    Singing

    Human Perception

    Leadership

    Acting Survival:

    Survival:

    TECH (Technical)

    Pilot:

    Pilot:

    Pilot:

    REF (Reflexes)

    Corporate Policy

    Interview

    Oratory

    Streetwise

    Controlled Hypervent 

    Interrogation

    Meditation

    Endurance

    Intimidate

    INT (Intelligence)

    Social

    Accounting

    COOL/WILL

    Skill PointsIp

    SPECIAL ABILITIES

     ABILITIES AND SKILLS

    24

    40

    20

    6

    45

    80

    1

    1

    2

    2

    3

    3

    3

    4

    4

    7

    6

    6

    6

    6

    5

    4 6

    5

    5

    5

    7

    7

    7

    5

    4

    4

    9

    8

    8

    7

    2

    3

    6

    5

    4

    4

    7 5

    6

    7 3

    1

    1

    2

    2

    2

    2

    2

    3

    3

    3

    3

    3

    3

    3

    4

    4

    4

    4

    4

    4

    4

    4

    5

    5

    5

    5

    5

    5

    5

    5

    5

    5

    5

    6

    6

    6

    6

    6

    6

    6

    6

    6

    6

    6

    6

    6

    6

    6

    8

    7

    7

    7

    7

    7

    7

    7

    7

    7

    7

    7

    7

    7

    7

    7

    7

    7

    7

    7

    7

    7

    7

    6

    6

    6

    6

    6

    6

    6

    6

    6

    6

    6

    6

    5

    5

    5

    5

    5

    5

    5

    5

    5

    5

    5

    5

    5

    5

    5

    5

    5

    5

    5

    5

    5

    5

    5

    5

    5

    5

    5

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    Reliability Range

    Range

    Magazines

    WEAPONS

    Name Type WA Skill Total Damage

    Mortal 3

    Mortal 6 -9

    Mortal 1 -4 -1

    Left Arm 6

    -6Left Leg

    -4

    Mortal 5 -8 -5

    Death Body Type Modifier ---

    Light (No Effect)

    Mortal 2 -5 -2

    Right Leg 7-8

    Hit Locations and Armor Wound Table and Effects

    Critical (1/2 Ref Int Cool) -2 0

    Torso 2-4

    Mortal 0 (1/3 Ref Int Cool) -3 0

    Right Arm 5

    Totals (MA Expert Only)

    Sweep DodgeBlock 

    Name Type WA

    Ammo Type # of Shots

    HAND TO HAND

    Magazines Ammo Type # of Shots

    Name Type WA Skill Total Damage

    Rate of Fire Reliability Range

    Rate of Fire

    Ammo Type # of Shots Rate of Fire Reliability Range

    Grapple Throw Hold Choke Escape Ram

    Skill Total Damage

    Martial Art Strike Punch Kick Disarm

    Magazines Ammo Type Rate of Fire Reliability Range

    Reliability

    DamageName Type WA

    Magazines Ammo Type # of Shots Rate of Fire

    Skill Total

    Magazines

    Magazines Ammo Type # of Shots Rate of Fire Reliability Range

    Name Type WA Skill Total Damage

    Magazines Ammo Type # of Shots Rate of Fire Reliability Range

    Name Type WA Skill Total Damage

    0 0

     ARMOR AND WOUNDS

    Name Type WA Skill Total Damage

    Wound Type Stun

    Serious (-2 Ref) -1 0

    Head 1

    -6 -3

    9-10

    Notes

    Mortal 4 -7

    Skin

    WeaveClothing ArmorLocation Roll

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    MoneyPlace

    Credit Chip 1

    Credit Chip 2

     Amount Place Amount 

    Stash

    Cash On Hand

    Place Amount  

    Gear

    Type Humanity Loss Cost  

    CYBERNETICS

    0

    0

    0

    0

    0

    0

    0

    0

    0

    0

    0

    0

    0

    0

    0

    0

    0

    0

    0

    0

    0

    0

    0

    0

    0

    0

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    History and Family Background

    LIFE EVENTS

    Friends Enemies

    Year What happened this year

    Valued person

    Language

    Feel About People Ethnicity

    Weight 

    Hair

    Traits Clothes

    Eyes

    Motivations Life Path

    Valued Possession

    Value most Affectation

    Hair Style

    Height 

    Looks Physical Description