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CYBERCHASE Training Math & Sports. 2007 - 2008. Agenda. Welcome & Introductions Introduction To Cyberchase Cyberchase 2007 – 2008 Materials Review Sign Up To Join “The Chase”!. Workshop Objectives. By the end of today’s presentation, you will: be a Cyberchase Expert! - PowerPoint PPT Presentation
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CYBERCHASE Training
Math & Sports2007 - 2008
Agenda
• Welcome & Introductions
• Introduction To Cyberchase
• Cyberchase 2007 – 2008
• Materials Review
• Sign Up To Join “The Chase”!
Workshop Objectives
By the end of today’s presentation, you will:
• be a Cyberchase Expert!
• learn how to use the Cyberchase television episodes and corresponding educational materials to help the children in your program better understand mathematical concepts;
• have an opportunity to sign up to receive free Cyberchase educational materials through 2008.
What is ?
Promotion & Advertising Campaign
National Outreach & Teacher Training
ExternalEvaluation
Website
Comprehensive Print Materials
Cyberchase TV Series
THE SERIES
The CYBERCHASE project strives to…
Help 8- to 11-year-olds develop and sustain enthusiasm for math;
Help children develop skills in reasoning and problem solving;
Demonstrate the usefulness of mathematical thinking;
Help children see math in the everyday world;
Change children’s perceptions of math and foster an “I can do this!” attitude.
The CYBERCHASE Mission
• Broadcast on 300+ PBS stations & digital channels in 50 states (95% of TV households)
• Download your favorite episode at– Google Video, Amazon Unbox, Open
Media Network, & iTunes
• A big hit with kids of all ages
• Skews evenly between boys and girls
• Nearly 1/3 of the audience is African-American or Hispanic
• Nearly 5 million viewers tune in every week
• Ranks in the top tier of the PBS Kids line-up
• CYBERCHASE is effective! According to research, CYBERCHASE viewers are better problem-solvers and are more confident about math relative to non-viewers
72 half hour 72 half hour episodes on airepisodes on airas of fall 2007as of fall 2007
CYBERCHASE is Popular and Effective
Action-packed Adventures• Packed with mystery, humor, and action, the TV show features a team
of curious kids who outwit, outsmart, and outlast the bad guys in their adventurous quest to save Cyberspace.
• Centers on the classic battle of good vs. evil.
• One of the original inspirations for the series was Alice in Wonderland.
• Each episode takes place on a different fantasy “Cyber-site”.
• Key to show’s success is that it shows ordinary kids—not teenagers or adults—using brain power to solve mysteries and problems.
The Series
The Good Guys Jackie: African-American suburban girl; a
“drama queen,” over the top, the “organizer.”
Inez: Latina city girl; stubborn and talkative, loves animals and has a cat.
Matt: Caucasian country boy; kinesthetic learner; backpack full of gadgets.
Digit: Wisecracking, loudmouthed Cyberbird.
The Series
The Bad GuysHacker: Pompous, power-hungry, conniving. Wants to take over Cyberspace. A good guy turned bad. Wears a pocket protector.
Buzz: Hacker’s bumbling henchman. Short and round; not the sharpest tool in the shed.
Delete: Hacker’s other bumbling henchman. Tall and skinny; not the brightest star in the heavens.
The Series
The Premise• Hacker is on a dastardly mission to “crash” Motherboard,
and take over all of cyberspace.
• Jackie, Inez, and Matt are whisked into cyberspace to help
Motherboard and prevent Hacker’s victory.
• In each episode, the kids must thwart Hacker’s diabolical plans with their only weapon: BRAIN POWER!
The Series
“Sneaky Learning”
• Math content is an integral part of the humor, mystery, adventure, and fun of the series;
• Series content guided by NCTM math standards, classroom experience of math educators, and cognitive research;
• Each episode focuses on the exploration of a single math concept;
• Applies math to real-world problem-solving.
The Series
The Series
What’s the “BIG IDEA”?
• Each episode is built on a single math concept or skill.
• All mysteries and problems in the episode relate to the BIG IDEA.
• The Cyber kids are challenged to apply this concept or skill to a variety of situations.
Important to note. . .• Some characters may not “catch on” to math concepts immediately;
• Problems are broken down into simple steps;
• Characters employ different strategies and learning styles;
• Solutions come with process and persistence.
The Series
“For Real”• Each episode is immediately followed by a live-action epilogue where “The Big Idea” is applied to real life.
• Bianca and Harry constantly encounter conundrums and challenges that require math skills and brain power.
• Each epilogue is exactly five minutes long and provides a stand-alone overview of the concept and its applications.
The Series
Cyberchase OutreachCyberchase Outreach
• Extend learning into homes, classrooms, libraries, museums, and after school programs nationwide.
•Special focus on reaching girls, minorities and underserved kids, particularly those without ready access to technology.
• Support teaching and learning through a network of outreach partner organizations.
•Directly connect with educators at professional conferences through presentations, trainings and exhibits.
•Drive viewers to the TV program and visitors to the Web site.
Outreach Goals
• Year-long outreach to PBS stations, libraries, museums/science centers and after school sites nationwide
• Key Partnerships, Collaborations, & Grant Recipients– PBS Stations – After School and Educational Programs such as:
• AAHPERD• American Library Association (ALA)• Association of Science & Technology Centers (ASTC)• Children’s Aid Society• Children’s Museum of Houston• Girl Scouts• Girls Incorporated• National Engineers Week Foundation• Sally Ride Science
Outreach Partners
Cyberchase – The Chase Is On!• Created in partnership with the
Children’s Museum of Houston• 1500 sq. ft. bilingual traveling exhibit• Visiting 14 cities over 5 years including:
– The New York Hall of Science; Flushing, NY– EdVenture; Columbia, SC– Minnetrista; Muncie, IN– Chicago Children’s Museum; Chicago, IL– Port Discovery; Baltimore, MD– Austin Children’s Museum; Austin, TX
Museum Outreach
Cyberchase OnlineCyberchase Online
Site includes:
• Over 40 multi-level math games
• Streaming video
• Webisodes
• Family activities & teacher materials
• Opportunities to submit drawings and stories
Statistics:
• Over 1.3 BILLION page views to date
• 650,000 “unique visits” per week
• An online poll indicates that 85% of visitors are seven or older
www.pbskidsgo.org/cyberchase
Cyberchase Online
Visit Cyberchase Web Sitewww.pbskidsgo.org/cyberchase
• Visit “For Parents & Teachers”• Check out “News & Events• Play games!
Educational Materials Available Online
Thematic Initiatives from previous seasons of Cyberchase featured:
• “Know Your Dough”– Tackled topics such as saving, spending and budgeting, CYBERCHASE
to help children learn smart money skills they can use their whole lives
• “Super Cyberchase Science”– Illustrated how math can unlock and help children explore science ideas
• “Math in Science & Engineering”– Helped children think like engineers, who use both math and science to
solve practical problems and create valuable and useful things for our everyday world
• “My Big Idea”– Presented and modeled the problem-solving process behind inventing
used by mathematicians, scientists, and engineers
New Themes
2007 - 2008
2007 – 2008 CYBERCHASE Themes
Kids love sports, and sports are rich with opportunities to use numbers, find patterns and develop winning strategies. CYBERCHASE Math & Sports challenges kids to “get active with math”!Topics Include:Data CollectionNumbers & OperationsRepresentationAngles
Math & Sports Activity Example
Math & Sports Activity Example
2007 – 2008 Resources Available
Available Now:• Cyberchase Comic books• Cyberchase Posters
Coming Soon:• “Builders’ Math” DVD and CD-Rom• “Math in Sports” DVD and CD-Rom
Wrap Up
• Questions
• Please make sure that you have signed up to continue to receive Cyberchase materials
• Email us at [email protected] if you would like to request additional materials
• Stayed tuned for more information from Cyberchase!
Thank You!