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CV - NORA SILOW
Hello! I’m Nora, a gameplay designer and scripter from Stockholm, Sweden. In my work, I combine my creativity and communication skills with a healthy dose of logical thinking and problem solving in order to create clever, engaging gameplay systems and be as versatile and helpful to my team as possible! 1995 06 09 | +46(0)72 0107 293 [email protected] | http://norasilow.com | http://linkedin.com/in/nora-silow
EDUCATION Futuregames | Game Design 2016 - 2018 Vocational college education. Game development education focused on practical work, with three different advanced
game projects throughout the first year, using both Unity 3D and Unreal Engine 4. My personal focus is on gameplay design
and scripting, and I’ve been Lead Designer for all three game projects, and Project Manager for two of them.
Åsö Vuxengymnasium Komvux | Natural Sciences
2015 Individual secondary education. Courses included Biology 1, Chemistry 1 and Physics 1a. MediaGymnasiet Nacka Strand | Media, Social Studies & Aesthetics 2011 - 2014 Secondary education with a focus on Photography. Courses included Graphical Communication, Videography, Sound
Production, Cultural History, Journalism, Media Production, and more. During this education we had several group
projects, for example producing and curating photography exhibitions, producing, hosting and airing TV shows on school
network, and producing podcasts and radio talk shows.
GAME PROJECTS
Super Bash Goats | Lead Designer, Level Designer 2 weeks, Sept 26 - Nov 7, 2016
A local multiplayer brawler built in Unreal Engine 4. The game received
great feedback from the jury of developers from Starbreeze Overkill
Studios and Fatshark Studios. We launched it for free in May 2017 at
itch.io, and as of October 2017, the game has received nearly 3500
downloads.
Webpage: http://norasilow.com/superbashgoats/
Download: http://somewhatbasicgames.itch.io/superbashgoats/
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Knock It Off! | Lead Designer, Project Manager, UI Scripter 4 weeks, Jan 23 - Feb 17, 2017 An arcade styled VR-game made in Unreal Engine 4 with the Oculus
Rift and Touch Controllers. Knock It Off! was nominated for Best
Execution in Sound at Swedish Game Awards 2017.
Webpage: http://norasilow.com/knockitoff/
Captain Rocket vs The World of Tomorrow | Lead Designer, Product Owner, UI Scripter 7 weeks, May 5 - June 22, 2017 A top down shooter made in Unity 5. A great learning experience where we
worked with scrum project methodology and agile workflows.
Webpage: http://norasilow.com/cptrocket/
A Little Red Ball | Designer, Scripter, Graphics Ongoing, from Dec 2016 A puzzle platformer made in Unreal Engine 4. Currently in
development as a personal project, aiming to be released December
2017 for PC and later for Android.
Webpage: http://norasilow.com/alittleredball/
Pond Life | Lead Designer, Lead Scripter, Project Manager Ongoing, from July 2017 An exploration game with feel-good and lite-survival elements. Developing
as a smaller prototype/demo in Unreal Engine 4 in an independent group of
3 developers.
Webpage: http://norasilow.com/pondlife/
WORK EXPERIENCE Webhallen Kista | Cashier, Part-time
2015 - 2017 Webhallen is a popular games/electronics and tech store-chain active throughout Scandinavia. My work duties included
working the cash register, customer support and managing inventory. In my work there, I got to use my knowledge with
computer hardware and software to help customers with components or troubleshooting. I also used my knowledge of
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games to help customers with recommendations, and my interest in the games industry and current events helped both
me and my customers greatly.
Finefood Kärlek & Mat Hammarby | Cashier & Waitress, Part-time & Full-time
2011 - 2015 Finefood is a lunch restaurant/diner and café in Hammarby Sjöstad, with high standards when it comes to food, drink and
customer service. In my position at Finefood I was able to use and evolve my communicative skills through customer
service and working with a close team of colleagues, and to keep motivation and spirits up even during stressful rush-hours.
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