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CV - NORA SILOW Hello! I’m Nora, a gameplay designer and scripter from Stockholm, Sweden. In my work, I combine my creativity and communication skills with a healthy dose of logical thinking and problem solving in order to create clever, engaging gameplay systems and be as versatile and helpful to my team as possible! 1995 06 09 | +46(0)72 0107 293 [email protected] | http://norasilow.com | http://linkedin.com/in/nora-silow EDUCATION Futuregames | Game Design 2016 - 2018 Vocational college education. Game development education focused on practical work, with three different advanced game projects throughout the first year, using both Unity 3D and Unreal Engine 4. My personal focus is on gameplay design and scripting, and I’ve been Lead Designer for all three game projects, and Project Manager for two of them. Åsö Vuxengymnasium Komvux | Natural Sciences 2015 Individual secondary education. Courses included Biology 1, Chemistry 1 and Physics 1a. MediaGymnasiet Nacka Strand | Media, Social Studies & Aesthetics 2011 - 2014 Secondary education with a focus on Photography. Courses included Graphical Communication, Videography, Sound Production, Cultural History, Journalism, Media Production, and more. During this education we had several group projects, for example producing and curating photography exhibitions, producing, hosting and airing TV shows on school network, and producing podcasts and radio talk shows. GAME PROJECTS Super Bash Goats | Lead Designer, Level Designer 2 weeks, Sept 26 - Nov 7, 2016 A local multiplayer brawler built in Unreal Engine 4. The game received great feedback from the jury of developers from Starbreeze Overkill Studios and Fatshark Studios. We launched it for free in May 2017 at itch.io, and as of October 2017, the game has received nearly 3500 downloads. Webpage: http://norasilow.com/superbashgoats/ Download: http://somewhatbasicgames.itch.io/superbashgoats/ Page 1 of 3

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Page 1: CV - N ORA S ILOWnorasilow.com/wp-content/uploads/2017/10/CV-NORA-SILOW.pdf · CV - N ORA S ILOW Hello! I’m N ora, a g ameplay d esigner a nd s cripter f rom S tockholm, S weden

CV - NORA SILOW 

Hello! I’m Nora, a gameplay designer and scripter from Stockholm, Sweden. In my work, I combine my creativity and communication skills with a healthy dose of logical thinking and problem solving in order to create clever, engaging gameplay systems and be as versatile and helpful to my team as possible!  1995 06 09 | +46(0)72 0107 293  [email protected] | http://norasilow.com | http://linkedin.com/in/nora-silow

 EDUCATION Futuregames | Game Design 2016 - 2018 Vocational college education. Game development education focused on practical work, with three different advanced

game projects throughout the first year, using both Unity 3D and Unreal Engine 4. My personal focus is on gameplay design

and scripting, and I’ve been Lead Designer for all three game projects, and Project Manager for two of them.  

Åsö Vuxengymnasium Komvux | Natural Sciences 

2015 Individual secondary education. Courses included Biology 1, Chemistry 1 and Physics 1a.   MediaGymnasiet Nacka Strand | Media, Social Studies & Aesthetics  2011 - 2014 Secondary education with a focus on Photography. Courses included Graphical Communication, Videography, Sound

Production, Cultural History, Journalism, Media Production, and more. During this education we had several group

projects, for example producing and curating photography exhibitions, producing, hosting and airing TV shows on school

network, and producing podcasts and radio talk shows.

GAME PROJECTS 

Super Bash Goats | Lead Designer, Level Designer  2 weeks, Sept 26 - Nov 7, 2016

A local multiplayer brawler built in Unreal Engine 4. The game received

great feedback from the jury of developers from Starbreeze Overkill

Studios and Fatshark Studios. We launched it for free in May 2017 at

itch.io, and as of October 2017, the game has received nearly 3500

downloads.

Webpage: http://norasilow.com/superbashgoats/

Download: http://somewhatbasicgames.itch.io/superbashgoats/

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Knock It Off! | Lead Designer, Project Manager, UI Scripter 4 weeks, Jan 23 - Feb 17, 2017 An arcade styled VR-game made in Unreal Engine 4 with the Oculus

Rift and Touch Controllers. Knock It Off! was nominated for Best

Execution in Sound at Swedish Game Awards 2017.

Webpage: http://norasilow.com/knockitoff/

 Captain Rocket vs The World of Tomorrow | Lead Designer, Product Owner, UI Scripter 7 weeks, May 5 - June 22, 2017 A top down shooter made in Unity 5. A great learning experience where we

worked with scrum project methodology and agile workflows.

Webpage: http://norasilow.com/cptrocket/

 A Little Red Ball | Designer, Scripter, Graphics Ongoing, from Dec 2016   A puzzle platformer made in Unreal Engine 4. Currently in

development as a personal project, aiming to be released December

2017 for PC and later for Android.

Webpage: http://norasilow.com/alittleredball/

Pond Life | Lead Designer, Lead Scripter, Project Manager Ongoing, from July 2017 An exploration game with feel-good and lite-survival elements. Developing

as a smaller prototype/demo in Unreal Engine 4 in an independent group of

3 developers.

Webpage: http://norasilow.com/pondlife/

WORK EXPERIENCE Webhallen Kista | Cashier, Part-time

2015 - 2017 Webhallen is a popular games/electronics and tech store-chain active throughout Scandinavia. My work duties included

working the cash register, customer support and managing inventory. In my work there, I got to use my knowledge with

computer hardware and software to help customers with components or troubleshooting. I also used my knowledge of

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Page 3: CV - N ORA S ILOWnorasilow.com/wp-content/uploads/2017/10/CV-NORA-SILOW.pdf · CV - N ORA S ILOW Hello! I’m N ora, a g ameplay d esigner a nd s cripter f rom S tockholm, S weden

games to help customers with recommendations, and my interest in the games industry and current events helped both

me and my customers greatly.

Finefood Kärlek & Mat Hammarby | Cashier & Waitress, Part-time & Full-time

2011 - 2015 Finefood is a lunch restaurant/diner and café in Hammarby Sjöstad, with high standards when it comes to food, drink and

customer service. In my position at Finefood I was able to use and evolve my communicative skills through customer

service and working with a close team of colleagues, and to keep motivation and spirits up even during stressful rush-hours.

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