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California 4-H Youth Development Program Cup Towers (pages 25 & 26 in iThrive) Directions: 1. Scatter the cups on the table or floor. 2. Divide your group into teams of 3 or 4 people. 3. Instruct teams that their goal is to build a tower with the 10 cups. Four cups should be used to form the base, with the remaining cups stacked to form a pyramid shape. In the end, the top of the tower should have one cup. 4. Here are the rules: a. each member of the team needs to control at least one string b. you can only use the rubber band and string tool to get the job done c. if anything or anyone touches the cups with hands or body the team must start from the beginning 5. When everyone understands the rules, let them begin. 6. Allow enough time for all teams to complete the task. 7. Bring the whole group back together to debrief and apply what was learned. Ask: What Happened? What feelings did you have during that activity? What strategies seemed to work? How did it feel when other teams were getting it? So What? What does this remind you of in the real world? Have you ever had a goal that was hard to reach? What strategies did you use to achieve it? Now What? When you have a difficult goal ahead of you, what do YOU think you might do next time? Objective: Work together to solve a problem, and learn about choosing different strategies, and being persistent to reach a goal. Time: 20 minutes Materials: 10, 8 oz. paper or plastic cups per team, one rubber band and string tool for each team. Instructions to make rubber band and string tools: on one standard size rubber band—it must fit snuggly over one cup—tie four 12 inch string pieces. Tie strings at 12 o’clock, 3 o’clock, 6 o’clock, and 9 o’clock on the rubber band. In other words, the strings should divide the rubber band into quadrants. Facilitator Tips: Let the teams decide how to stack the cups. If you start the game with the cups scattered randomly (some up, some down, and some on the side) it makes the challenge more difficult. If you scatter the cups all up or all down, it makes the challenge easier. is activity is not designed as a competition between teams, however if the team members view it that way that’s okay. If a member of a team touches a cup with anything other than the rubber band and string tool, the whole team starts over. Assign an activity leader to facilitate the activity and keep time. 51

Cup Towers iThrive - 4-H Youth Development Program4h.ucanr.edu/files/121325.pdf · the cups. If you start the game with the cups scattered randomly (some up, some down, and some on

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California 4-H Youth Development Program

Cup Towers (pages 25 & 26 in iThrive)

Directions:1. Scatter the cups on the table or fl oor.

2. Divide your group into teams of 3 or 4 people.

3. Instruct teams that their goal is to build a tower with the 10 cups. Four cups should be used to form the base, with the remaining cups stacked to form a pyramid shape. In the end, the top of the tower should have one cup.

4. Here are the rules: a. each member of the team needs to control at

least one stringb. you can only use the rubber band and string

tool to get the job donec. if anything or anyone touches the cups with

hands or body the team must start from the beginning

5. When everyone understands the rules, let them begin.

6. Allow enough time for all teams to complete the task.

7. Bring the whole group back together to debrief and apply what was learned. Ask:

What Happened? What feelings did you have during that activity? What strategies seemed to work? How did it feel when other teams were getting it? So What? What does this remind you of in the real world? Have you ever had a goal that was hard to reach? What strategies did you use to achieve it? Now What? When you have a diffi cult goal ahead of you, what do YOU think you might do next time?

Objective: Work together to solve a problem, and learn about choosing diff erent strategies, and being persistent to reach a goal.

Time: 20 minutes

Materials: 10, 8 oz. paper or plastic cups per team, one rubber band and string tool for each team. Instructions to make rubber band and string tools: on one standard size rubber band—it must fi t snuggly over one cup—tie four 12 inch string pieces. Tie strings at 12 o’clock, 3 o’clock, 6 o’clock, and 9 o’clock on the rubber band. In other words, the strings should divide the rubber band into quadrants.

Facilitator Tips: Let the teams decide how to stack the cups. If you start the game with the cups scattered randomly (some up, some down, and some on the side) it makes the challenge more diffi cult. If you scatter the cups all up or all down, it makes the challenge easier. Th is activity is not designed as a competition between teams, however if the team members view it that way that’s okay. If a member of a team touches a cup with anything other than the rubber band and string tool, the whole team starts over.

Assign an activity leader to facilitate the activity and keep time.

51

California 4-H Youth Development Program

Wrap Up Statement: Research shows that people who reach their goals are persistent and resourceful in getting to their goals. Michael Jordan got cut from his high school basketball team. Einstein got Cs in school. However, they kept on being persistent in their eff ort to reach their goals.

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