CTGW MANUAL BOOK

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    E P I L E P S Y WA R N I N G

    PLEASE READ THIS NOTICE BEFORE PLAYING THIS GAME OR BEFOR ALLOWING YOUR CHILDREN TO PLAY.

    Certain individuals may experience epileptic seizures or loss ofconsciousness when subjected to strong, flashing lights for longperiods of time. Such individuals may therefore experience a seizurewhile operating computer or video games. This can also affectindividuals who have no prior medical record of epilepsy or have

    never previously experienced a seizure.If you or any family member has ever experienced epilepsy symptoms(seizures or loss of consciousness) after exposure to flashing lights,please consult your doctor before playing this game.

    Parental guidance is always suggested when children are using acomputer and video games. Should you or your child experience

    dizziness, poor eyesight, eye or muscle twitching, loss ofconsciousness, feelings of disorientation or any type of involuntarymovements or cramps while playing this game, turn it off immediatelyand consult your doctor before playing again.

    PRECAUTIONS DURING USE: Do not sit too close to the monitor. Sit as far as comfortably possible. Use as small a monitor as possible. Do not play when tired or short on sleep. Take care that there is sufficient lighting in the room. Be sure to take a break of 10-15 minutes every hour.

    USE OF THIS PRODUCT IS SUBJECT TO ACCEPTANCE OF THE SINGLE

    USE SOFTWARE LICENSE AGREEMENT

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    Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4Uninstalling the game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4Product updates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4

    Minimum System Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4Game forums . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6Need help? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6

    Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7Singleplayer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8

    New Campaign . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8The Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8

    Load Campaign . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9Multiplayer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9

    Logging In . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10Register Serial Number . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10Register New Account . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10The Lobby . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10

    Options Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13Visual Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13Audio Options. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14Controls Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14Saving a Campaign . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15

    Credits Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15Quit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15Control Schemes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16

    The Campaign Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16Alliances and Nations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17Ownership and Nationality of Hexes . . . . . . . . . . . . . . . . . . . . . 17Minimap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18Fog of War . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18Terrain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19

    Terrain Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20

    Rivers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20Entrenchment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21Cities and Fortresses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23Climate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24

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    Resource Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24Production Points (PP) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24

    Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24Manpower (MP) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25Ammunition (AM) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25Railroad Capacity (RC) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25Transport Capacity (TC) . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25National Morale (NM) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26

    Upkeep and Deficit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26Convoys . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27

    Sinking Convoys . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28

    Unit Actions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28Moving . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28

    Units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28Swapping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29Advance Move . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29Rail Redeployment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30Attacking. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31Ranged attacks: Artillery, Air Units and Ammunition . . . . . 31Embarking and Disembarking . . . . . . . . . . . . . . . . . . . . . . . 32

    Unit Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33Unit Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34Unit Movement Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34Units List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34Renaming Units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39Unit Attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40

    Unit Traits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41Quick Retreat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41Trample. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41First Strike . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42

    Efficiency . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42Counter Attacks: Counter-battery Fire and Air Intercept . . . . . 43

    Counter-battery Fire . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43

    Air Intercept . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43Air Escort . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43Naval Supply Rules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44

    Home port bonus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44

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    Operational Range . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44Port Bonus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45

    Submarine Rules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45Generals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46Admirals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46Aces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46

    Commanders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46Main Control Panels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47

    Production Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48Unit Production . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48Commander Requirements Overview . . . . . . . . . . . . . . . . . . 49

    Production Queue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51Deployment. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51Colonial Deployment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52

    Research panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52Diplomacy Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54

    Surrender Offers and Unconditional Surrenders . . . . . . . . . 55Management Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56

    Ammunition Production . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56Railroad Capacity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56Transport Capacity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56Victory Conditions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57

    Supply . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57Supply Sources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58Supply State Indicators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58Supply Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59

    Zone of Control (ZOC) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59Unit Movement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59Combat and Combat Prognosis . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60

    Gas and Gas Masks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61Repairing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62Upgrading . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62

    Unit Maintenance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62

    Disbanding . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63Credits. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64

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    Commander Europe at War Gold thrusts the player into thecommand of either the Axis or the Allies during World War II. With only two

    goals at hand, survive and conquer, the player is charged with building and commanding thecombined air, land and sea forces of his side. Advance your research to the cutting edge oftechnology in order to best your opponents and either conquer or liberate Europe!

    Commander Europe at War Gold includes a new Fast Play mode with six additionalcampaigns as well as a slew of other improvements and fixes since the original release. Thisbrings the PC version of the game to the same level as the recent releases for the NintendoDS and Sony PSP.

    Commander - Europe at War Gold is easy to learn and elegant, but deep in strategy and hardto master. Players will find themselves glued to their chairs from the beginning when allmayhem breaks loose across the continent with the invasion of Poland in 1939. Researchnew technologies, manage your manpower reserves, improve your industry, husband youroil supply and manufacture armies, fleets, and bombers to use all available strategic andtactical might to bring about victory. Commander - Europe at War Gold includes realisticcombat resolution that models supply morale, terrain, leadership, equipment, training,strategic weapons and fog of war. To capture the immense scope and distance of WWII,Commander - Europe at War Gold includes a Fast Play mode with 6 campaigns as well as6 more epic campaigns with different starting points, including the famous Barbarossacampaign, D-Day, the battle for France, and finally the Grand Campaign that will let the playerrefight the entirety of the Second World War the way they see fit!

    TAKE COMMAND AND BATTLE THROUGH EUROPE!

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    S I N G L E U S E S O F T WA R E L I C E N S E A G R E E M E N T

    READ THIS SOFTWARE LICENSE AGREEMENT (LICENSE) CAREFULLY BEFORE PROCEEDING TO INSTALLTHE SOFTWARE. BY PRESSING AGREE, YOU AGREE TO BE BOUND BY THE TERMS OF THIS LICENSE. IF

    YOU DO NOT AGREE TO THE TERMS OF THIS LICENSE, PRESS DISAGREE. THIS LICENSE AGREEMENTIS A LEGALLY BINDING CONTRACT BETWEEN YOU AND MATRIX GAMESLTD. AND/OR ITS SUBSIDIARIES,

    AFFILIATES OR SUB LICENSEES.

    1. General. This software product in its entirety is copyrighted and is protected by international law. Thesoftware and any accompanying documentation or media including this License whether on disk, inread only memory, or in any other form is licensed, not sold, to you by Matrix Games Ltd. and is for useonly under the terms of this License. Matrix Games reserve all rights not expressly granted to you. Therights granted herein are limited and do not include any patents or intellectual property rights. MatrixGames expressly retains ownership of the Software itself.

    2. Permitted License Uses and Restrictions. This License allows you to install and use one copy

    of the Software on a single computer at any time. This License does not allow the Software to existon more than one computer at a time, and you may not make the Software available over a networkwhere it could be used by multiple computers at the same time. You may not copy, reproduce, translate,decompile, reverse engineer, disassemble, modify, or create derivative works from the assembledcode or any part thereof. The software may contain an Editor that allows purchaser to create newassets, modify existing assets or files or create custom levels, scenarios or other materials for usesolely in connection with the existing software (new materials). Purchaser is not permitted to use, orallow third parties to use the Editor and/or any new materials created, for any commercial purposeswhatsoever, or in any other software, without the express prior written permission of Matrix GamesLtd. Any persons so doing is committing an offence and or a copyright violation and will be subject toappropriate civil or criminal action at the discretion Matrix Games Ltd.

    3. Game Servers. Use of the software by purchaser on Slitherines servers is allowed entirely at thediscretion of Slitherine, who at their sole discretion reserve the right to remove, deny or prevent anypurchaser from using the Companies servers for any reason whatsoever including unreasonable,abusive or offensive language or behaviour and without consultation or notice.

    4. Support & Multiplayer. In certain situations and at their sole discretion Matrix Games Ltd. mayrefuse technical support and/or access to multiplayer or online functionality, including but not limitedto the following; the user attempts or assist other to bypass security measures on the software, or theuser is abusive to Matrix Games staff and or its community, or Matrix Games has reason to suspectthe user is attempting to cheat or assisting others to cheat, or Matrix Games suspect that the person orentity is not the original purchaser of the software or Matrix Games at its sole discretion has terminatedthe Licence.

    5. Transfer. Purchaser may not rent, lease, lend or sublicense the Software to any person or entity.6. Termination. This License is effective until terminated. Your rights under this License will terminate

    automatically without notice from Matrix Games if you fail to comply with any term(s) of this License.Upon the termination of this License, you shall cease all use of the Software.

    7. Warranty. This Software is provided without warranty of any kind, whether express or implied,including warranties of merchantability and fitness for a particular purpose, which are herebydisclaimed. In no event will Matrix Games Ltd be liable for any special, incidental, or consequentialdamages resulting from possession, use, or malfunction of this software product.

    8. Disclaimer. You expressly acknowledge and agree that use of the software is at your sole risk andthat the entire risk as to satisfactory quality, performance, accuracy and effort rests with you. The

    software is provided as is; with all faults and without warranty of any kind, and Matrix Games Ltd ortheir licensors, subsidiaries, affiliates or sub licensees hereby disclaim all warranties and conditionswith respect to the software, express, implied or statutory. Matrix Games do not warrant againstinterference of your enjoyment of the software, nor that the functions contained in the software willmeet your requirements, nor that the operation of the software will be uninterrupted or error-free, or

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    that defects in the software will be corrected. No oral or written information or advice given by MatrixGames or any authorized representative shall create a warranty. Should the software prove defective,you assume the entire cost of all necessary servicing, repair or correction.

    9. Limitation of Liability. Is restricted to the full extent not prohibited by law, in no event will MatrixGames be liable for personal injury, or any incidental, special, indirect or consequential damageswhatsoever, including, without limitation, damages for loss of profits, loss of data, business interruptionor any other commercial damages or losses, arising out of or related to your use or inability to use thesoftware, however caused, regardless of the theory of liability (contract, tort or otherwise) and evenif Matrix Games has been advised of the possibility of such damages. In no event shall Matrix GamesLtds total liability to you for all damages (other than as may be required by applicable law in casesinvolving personal injury) exceed the amount which the purchaser paid for the software or Fifty USDollars ($50) whichever is less. The foregoing limitations will apply even if the above stated remedyfails in its essential purpose.

    10. Controlling Law and Severability. This License will be governed by and construed in accordancewith the laws of England and Wales. If for any reason a court of competent jurisdiction finds anyprovision, or portion thereof, to be unenforceable, the remainder of this License shall continue in fullforce and effect.

    11. Complete Agreement; Governing Language. This License constitutes the entire agreementbetween the parties with respect to the use of the Software licensed herein and supersedes all prioror contemporaneous understandings regarding such subject matter. No amendment to or modificationof this License will be binding unless in writing and signed by Matrix Games Ltd. Any translation ofthis License is done for local requirements only In the event of a dispute between the English and anynon-English versions; the English version of this License shall govern.

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  • 8/10/2019 CTGW MANUAL BOOK

    74/74