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CSE1GDT Game Design Theory Paul Taylor 2009

CSE1GDT Game Design Theory Paul Taylor 2009. A Brief history of Video Games 1951 C. Strachey attempted to run a draughts program –It crashed the Pilot

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Page 1: CSE1GDT Game Design Theory Paul Taylor 2009. A Brief history of Video Games 1951 C. Strachey attempted to run a draughts program –It crashed the Pilot

CSE1GDT

Game Design Theory

Paul Taylor

2009

Page 2: CSE1GDT Game Design Theory Paul Taylor 2009. A Brief history of Video Games 1951 C. Strachey attempted to run a draughts program –It crashed the Pilot

A Brief history of Video Games

• 1951 C. Strachey attempted to run a draughts program– It crashed the Pilot Ace mainframe– The game was ported to a new mainframe

and was finally run in October 1951.• 1952 Tic Tac Toe was demonstrated on

the EDSAC Computer

Moving forwards 6 whole years.....

Page 3: CSE1GDT Game Design Theory Paul Taylor 2009. A Brief history of Video Games 1951 C. Strachey attempted to run a draughts program –It crashed the Pilot

1958

• Tennis for Two is born into existence by William Higinbotham

• It was the first Video Game that didn’t simply emulate an existing board game

http://www.virginmedia.com/images/Tennis_for_Two-tennis-431.jpg

Page 4: CSE1GDT Game Design Theory Paul Taylor 2009. A Brief history of Video Games 1951 C. Strachey attempted to run a draughts program –It crashed the Pilot

SpaceWar!

• This was the first influential video game.• Created by MIT students in 1961

– First to be distributed across many computers• Programmed for a DEC PDP-1

– SpaceWar! Would eventually become an included program with PDP-1 Machines

http://sophia.javeriana.edu.co/~ochavarr/computer_graphics_history/historia/images/1961_SpaceWar.jpg

Page 5: CSE1GDT Game Design Theory Paul Taylor 2009. A Brief history of Video Games 1951 C. Strachey attempted to run a draughts program –It crashed the Pilot

Arcade Machines

• The first arcade machine was released in September 1971, featuring the “Galaxy Game”– A reprogrammed version of

SpaceWar! Running on a

PDP-11

http://cdn.dipity.com/uploads/events/3ea22f93174a9256312f2e47590765f7.jpg

Page 6: CSE1GDT Game Design Theory Paul Taylor 2009. A Brief history of Video Games 1951 C. Strachey attempted to run a draughts program –It crashed the Pilot

1972 - Pong

• Nolan Bushnell creates a little company called ‘Atari’ which enters the market with ‘Pong’

• Soon many clones started appearing

http://www.videogamesblogger.com/wp-content/uploads/2009/02/nolan-bushnell-next-to-pong-arcade-machine2.jpg

Page 7: CSE1GDT Game Design Theory Paul Taylor 2009. A Brief history of Video Games 1951 C. Strachey attempted to run a draughts program –It crashed the Pilot

1972 - The first Console

• Magnavox released the first console– The ‘Magnavox Odyssey’– Cartridges simple changed switches within

the system– It ran on batteries!

http://www.thegameconsole.com/magnavoxodyssey.jpg

Page 8: CSE1GDT Game Design Theory Paul Taylor 2009. A Brief history of Video Games 1951 C. Strachey attempted to run a draughts program –It crashed the Pilot

1974 – E.T. Pong Go Home

• In 1974/75 Pong was released as a home console

http://www.gooddealgames.com/articles/Game%20Consoles/2%20Atari%20Pong.jpg

Page 9: CSE1GDT Game Design Theory Paul Taylor 2009. A Brief history of Video Games 1951 C. Strachey attempted to run a draughts program –It crashed the Pilot

1976 – The Coleco Telstar

• This would launch a console war between Atari and Coleco

http://www.gooddealgames.com/articles/Game%20Consoles/6%20Coleco%20Telstar.jpg

Page 10: CSE1GDT Game Design Theory Paul Taylor 2009. A Brief history of Video Games 1951 C. Strachey attempted to run a draughts program –It crashed the Pilot

1976 - Fairchild Channel F

• It flopped• Why call it the ‘Channel F’??• It introduced true cartridges to consoles

http://www.gooddealgames.com/articles/Game%20Consoles/11%20Fairchild%20Channel%20F.jpg

Page 11: CSE1GDT Game Design Theory Paul Taylor 2009. A Brief history of Video Games 1951 C. Strachey attempted to run a draughts program –It crashed the Pilot

1977 – The Atari VCS (The Atari 2600)

• The 2600 proved video games as a success at large.

• 2 years later Atari recruited an amateur game designer, Chris Crawford.

• US $199

http://news.cnet.com/i/bto/20080102/Atari_2600.png

Page 12: CSE1GDT Game Design Theory Paul Taylor 2009. A Brief history of Video Games 1951 C. Strachey attempted to run a draughts program –It crashed the Pilot

1971 Baseball (BASBAL)

• Introduced Sabermetric-style Mathematics

• Sabermetrics is statistical and mathematical analysis of baseball games.– This was used up til 1997!!!

Page 13: CSE1GDT Game Design Theory Paul Taylor 2009. A Brief history of Video Games 1951 C. Strachey attempted to run a draughts program –It crashed the Pilot

Star Trek - 1971

http://upload.wikimedia.org/wikipedia/commons/thumb/3/3c/Star_Trek_text_game.png/320px-Star_Trek_text_game.png

Page 14: CSE1GDT Game Design Theory Paul Taylor 2009. A Brief history of Video Games 1951 C. Strachey attempted to run a draughts program –It crashed the Pilot

Text Adventures

• 1972, Hunt the Wumpus– The first text-navigation game– Not based on a grid (dodecahedron)

http://www.gameclassification.com/files/games/Hunt-the-Wumpus.jpg

Page 15: CSE1GDT Game Design Theory Paul Taylor 2009. A Brief history of Video Games 1951 C. Strachey attempted to run a draughts program –It crashed the Pilot

Text Adventures Part ][

• 1975, Colossal Caves, ADVENT, Adventure– The first real text-adventure game– No-Map

http://www.nacionarcade.net/wp-content/uploads/2009/02/advent.png

Page 16: CSE1GDT Game Design Theory Paul Taylor 2009. A Brief history of Video Games 1951 C. Strachey attempted to run a draughts program –It crashed the Pilot

3D Shooters

• 1973/4– Spasim nad Maze War released.– Wireframe graphics

• It would take till 1994 before 3D Shooters would become a mainstream genre

Page 17: CSE1GDT Game Design Theory Paul Taylor 2009. A Brief history of Video Games 1951 C. Strachey attempted to run a draughts program –It crashed the Pilot

Role Play Games

• 1975– dnd and Dungeon released– The first popular RPG games– The first was probably pedit5, from 1974

• Dungeon was an unlicensed copy of the popular dnd board game– How does this compare today?– http://

www.techdirt.com/articles/20100730/17081510430.shtml

Page 18: CSE1GDT Game Design Theory Paul Taylor 2009. A Brief history of Video Games 1951 C. Strachey attempted to run a draughts program –It crashed the Pilot

1981 - Atari

• Over 10,000 employees• In the US 1 in 4 households owned an

Atari• Atari was worth over 1.2 Billion dollars

Page 19: CSE1GDT Game Design Theory Paul Taylor 2009. A Brief history of Video Games 1951 C. Strachey attempted to run a draughts program –It crashed the Pilot

1982 – Atari Pac-Man

• Ported from the arcade machine– In only 6 weeks!

• It was a poor copy, due to the lesser hardware of the 2600

• 12 million Cartridges were manufactured• 7 million sold

– Many returned• = A financial blow

Page 20: CSE1GDT Game Design Theory Paul Taylor 2009. A Brief history of Video Games 1951 C. Strachey attempted to run a draughts program –It crashed the Pilot

E.T. Go Home!

• Atari purchased the rights to E.T. In 1982 for US $20M

• Manufactured 5-12M copies– This was more than the

existing console-base!• The game sucked! REALLY

sucked!

http://pwned.jp/gamecovers/atari/cbec69d088f272ba1e2c4968f1733e1a-E_T__the_Extra_Terrestrial.jpg

Page 21: CSE1GDT Game Design Theory Paul Taylor 2009. A Brief history of Video Games 1951 C. Strachey attempted to run a draughts program –It crashed the Pilot

• 14 Truckloads of ET and Pac-Man were buried in the Nevada Desert

http://www.geeks.co.uk/wp-content/uploads/2009/10/ET.gif

http://andromeda.plymouthlibrary.org/blog/libchoice/images/ET.png

Page 22: CSE1GDT Game Design Theory Paul Taylor 2009. A Brief history of Video Games 1951 C. Strachey attempted to run a draughts program –It crashed the Pilot

1982 - Enter the Commodore

• Sold 30M units• Allowed peope to play

games and program / use work software

http://upload.wikimedia.org/wikipedia/commons/thumb/9/9d/Commodore64.jpg/320px-Commodore64.jpg

Page 23: CSE1GDT Game Design Theory Paul Taylor 2009. A Brief history of Video Games 1951 C. Strachey attempted to run a draughts program –It crashed the Pilot

• Games were originally developed by a single person, who managed all of the aspects of the game

• It usually took days, or possibly weeks to create a game– Nowadays the cycle for most games is rarely under

18months, and involving hundreds, or 1000’s of people

• With Atari fading away, Nintendo brought in the NES– Nintendo Seal of Quality

• Avoided the Cartridge flood which reduced profitability

Page 24: CSE1GDT Game Design Theory Paul Taylor 2009. A Brief history of Video Games 1951 C. Strachey attempted to run a draughts program –It crashed the Pilot

• At the same time, many keen gamers were starting to develop games on their Home Computers

• The computing power of these machines, and the difference in capabilities to consoles led the development of game genres

• Elements such as varying backgrounds and storylines started emerging

• Following this games started to develop a learning curve, where experience also became an important factor

Page 25: CSE1GDT Game Design Theory Paul Taylor 2009. A Brief history of Video Games 1951 C. Strachey attempted to run a draughts program –It crashed the Pilot

• Newer Computers had EGA (16) and even VGA(256!!) graphics, Sound Cards and even Mouse input, – The advent of the mouse is where the

computer really took over the RTS genre• Developing games started to incorporate

the length of the game play to be extended – both for enjoyment and marketing

• The release of the PlayStation killed arcade machines– Sony also broadened the games market from

Hard-Core to Kids, by marketing the PS1 at young adults

Page 26: CSE1GDT Game Design Theory Paul Taylor 2009. A Brief history of Video Games 1951 C. Strachey attempted to run a draughts program –It crashed the Pilot

• This created a much larger market, and thus required that games be designed for specific areas of the market

• Marketing people saw this change and the ‘casual gamer’ was born– Did they exist? Or did the market create them?

• It forced the developers to change the format of games– Difficulty didn’t need to be part of gameplay– Frustration was to be avoided– Ergonomics were a key to a games success– Beauty of the game was also a major influence

Page 27: CSE1GDT Game Design Theory Paul Taylor 2009. A Brief history of Video Games 1951 C. Strachey attempted to run a draughts program –It crashed the Pilot

This brings us to roughly now…

• The aspects we cover in Game Design are a good summary of what is involved at the moment– Changes WILL happen, forever no doubt

• On the up side, basic ingredients for games haven’t changed, just extra spices, and a few new dishes on the menu

Page 28: CSE1GDT Game Design Theory Paul Taylor 2009. A Brief history of Video Games 1951 C. Strachey attempted to run a draughts program –It crashed the Pilot

How Not to Develop a Game

• Limbo of the Lost– Do you trust the people you work with?

Page 29: CSE1GDT Game Design Theory Paul Taylor 2009. A Brief history of Video Games 1951 C. Strachey attempted to run a draughts program –It crashed the Pilot

Limbo of the Lost

Page 30: CSE1GDT Game Design Theory Paul Taylor 2009. A Brief history of Video Games 1951 C. Strachey attempted to run a draughts program –It crashed the Pilot

Oblivion

Page 31: CSE1GDT Game Design Theory Paul Taylor 2009. A Brief history of Video Games 1951 C. Strachey attempted to run a draughts program –It crashed the Pilot

Wow!

Limbo of the Lost Oblivion

Page 32: CSE1GDT Game Design Theory Paul Taylor 2009. A Brief history of Video Games 1951 C. Strachey attempted to run a draughts program –It crashed the Pilot

Tim Croucher, Steve Bovis and Laurence Francis

One of these guys is not like the others….

I’d recommend avoiding developing like this!

Page 33: CSE1GDT Game Design Theory Paul Taylor 2009. A Brief history of Video Games 1951 C. Strachey attempted to run a draughts program –It crashed the Pilot

The Design Process

....• Concept

• Elaboration• Tuning

Page 34: CSE1GDT Game Design Theory Paul Taylor 2009. A Brief history of Video Games 1951 C. Strachey attempted to run a draughts program –It crashed the Pilot

Graphic Design

http://opal-gem.deviantart.com/art/My-wewy-design-flow-diagram-83391221

Page 35: CSE1GDT Game Design Theory Paul Taylor 2009. A Brief history of Video Games 1951 C. Strachey attempted to run a draughts program –It crashed the Pilot

The Rule of Three’s

• Introduction• Variation 1• Variation 2+• Full On!

http://brainjuicegames.wordpress.com/category/brain-juice/

Page 36: CSE1GDT Game Design Theory Paul Taylor 2009. A Brief history of Video Games 1951 C. Strachey attempted to run a draughts program –It crashed the Pilot

The End